AzerothCore 3.3.5a
OpenSource WoW Emulator
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Unit Class Referenceabstract

#include "Unit.h"

Inheritance diagram for Unit:
WorldObject Object WorldLocation Position Creature Player TempSummon Minion Guardian Puppet Totem Pet

Public Types

typedef std::unordered_set< Unit * > AttackerSet
 
typedef std::set< Unit * > ControlSet
 
typedef std::multimap< uint32, Aura * > AuraMap
 
typedef std::pair< AuraMap::const_iterator, AuraMap::const_iterator > AuraMapBounds
 
typedef std::pair< AuraMap::iterator, AuraMap::iterator > AuraMapBoundsNonConst
 
typedef std::multimap< uint32, AuraApplication * > AuraApplicationMap
 
typedef std::pair< AuraApplicationMap::const_iterator, AuraApplicationMap::const_iterator > AuraApplicationMapBounds
 
typedef std::pair< AuraApplicationMap::iterator, AuraApplicationMap::iterator > AuraApplicationMapBoundsNonConst
 
typedef std::multimap< AuraStateType, AuraApplication * > AuraStateAurasMap
 
typedef std::pair< AuraStateAurasMap::const_iterator, AuraStateAurasMap::const_iterator > AuraStateAurasMapBounds
 
typedef std::vector< AuraEffect * > AuraEffectList
 
typedef std::list< Aura * > AuraList
 
typedef std::list< AuraApplication * > AuraApplicationList
 
typedef std::list< DiminishingReturnDiminishing
 
typedef GuidUnorderedSet ComboPointHolderSet
 
typedef std::map< uint8, AuraApplication * > VisibleAuraMap
 
typedef std::set< PetAura const * > PetAuraSet
 

Public Member Functions

 ~Unit () override
 
void Update (uint32 time) override
 
UnitAIGetAI ()
 
void SetAI (UnitAI *newAI)
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void CleanupBeforeRemoveFromMap (bool finalCleanup)
 
void CleanupsBeforeDelete (bool finalCleanup=true) override
 
virtual bool isBeingLoaded () const
 
bool IsDuringRemoveFromWorld () const
 
void SetUInt32Value (uint16 index, uint32 value)
 
UnitGetOwner () const
 
ObjectGuid GetOwnerGUID () const
 
void SetOwnerGUID (ObjectGuid owner)
 
ObjectGuid GetCreatorGUID () const
 
void SetCreatorGUID (ObjectGuid creator)
 
ObjectGuid GetMinionGUID () const
 
void SetMinionGUID (ObjectGuid guid)
 
ObjectGuid GetCharmerGUID () const
 
void SetCharmerGUID (ObjectGuid owner)
 
ObjectGuid GetCharmGUID () const
 
void SetPetGUID (ObjectGuid guid)
 
ObjectGuid GetPetGUID () const
 
void SetCritterGUID (ObjectGuid guid)
 
ObjectGuid GetCritterGUID () const
 
ObjectGuid GetTransGUID () const override
 
PetToPet ()
 
TotemToTotem ()
 
TempSummonToTempSummon ()
 
const TempSummonToTempSummon () const
 
void AddUnitState (uint32 f)
 
bool HasUnitState (const uint32 f) const
 
void ClearUnitState (uint32 f)
 
uint32 GetUnitState () const
 
uint32 HasUnitTypeMask (uint32 mask) const
 
void AddUnitTypeMask (uint32 mask)
 
uint32 GetUnitTypeMask () const
 
UnitFlags GetUnitFlags () const
 
bool HasUnitFlag (UnitFlags flags) const
 
void SetUnitFlag (UnitFlags flags)
 UnitFlags available in UnitDefines.h.
 
void RemoveUnitFlag (UnitFlags flags)
 UnitFlags available in UnitDefines.h.
 
void ReplaceAllUnitFlags (UnitFlags flags)
 Remove the Unit flag specify only.
 
UnitFlags2 GetUnitFlags2 () const
 Remove all UnitFlags and set new ones. UnitFlags available in UnitDefines.h.
 
bool HasUnitFlag2 (UnitFlags2 flags) const
 
void SetUnitFlag2 (UnitFlags2 flags)
 
void RemoveUnitFlag2 (UnitFlags2 flags)
 
void ReplaceAllUnitFlags2 (UnitFlags2 flags)
 
void SetEmoteState (Emote emoteState)
 
void ClearEmoteState ()
 Sets emote state (looping emote). Emotes available in SharedDefines.h.
 
NPCFlags GetNpcFlags () const
 Clears emote state (looping emote)
 
bool HasNpcFlag (NPCFlags flags) const
 
void SetNpcFlag (NPCFlags flags)
 
void RemoveNpcFlag (NPCFlags flags)
 
void ReplaceAllNpcFlags (NPCFlags flags)
 
uint32 GetDynamicFlags () const override
 
void ReplaceAllDynamicFlags (uint32 flag) override
 
void AddUnitMovementFlag (uint32 f)
 
void RemoveUnitMovementFlag (uint32 f)
 
bool HasUnitMovementFlag (uint32 f) const
 
uint32 GetUnitMovementFlags () const
 
void SetUnitMovementFlags (uint32 f)
 
void AddExtraUnitMovementFlag (uint16 f)
 
void RemoveExtraUnitMovementFlag (uint16 f)
 
uint16 HasExtraUnitMovementFlag (uint16 f) const
 
uint16 GetExtraUnitMovementFlags () const
 
void SetExtraUnitMovementFlags (uint16 f)
 
bool IsCrowdControlled () const
 
bool IsImmobilizedState () const
 
void SetAnimTier (AnimTier animTier)
 
bool IsSummon () const
 
bool IsGuardian () const
 
bool IsControllableGuardian () const
 
bool IsPet () const
 
bool IsHunterPet () const
 
bool IsTotem () const
 
bool IsVehicle () const
 
bool IsVendor () const
 
bool IsTrainer () const
 
bool IsQuestGiver () const
 
bool IsGossip () const
 
bool IsTaxi () const
 
bool IsGuildMaster () const
 
bool IsBattleMaster () const
 
bool IsBanker () const
 
bool IsInnkeeper () const
 
bool IsSpiritHealer () const
 
bool IsSpiritGuide () const
 
bool IsTabardDesigner () const
 
bool IsAuctioner () const
 
bool IsArmorer () const
 
bool IsServiceProvider () const
 
bool IsSpiritService () const
 
uint32 GetCreatureType () const
 
uint32 GetCreatureTypeMask () const
 
bool IsCritter () const
 
uint8 getRace (bool original=false) const
 
void setRace (uint8 race)
 
uint32 getRaceMask () const
 
DisplayRace GetDisplayRaceFromModelId (uint32 modelId) const
 
DisplayRace GetDisplayRace () const
 
uint8 getClass () const
 
virtual bool IsClass (Classes unitClass, ClassContext context=CLASS_CONTEXT_NONE) const
 
uint32 getClassMask () const
 
uint8 getGender () const
 
uint32 GetFaction () const
 
FactionTemplateEntry const * GetFactionTemplateEntry () const
 
void SetFaction (uint32 faction)
 
void RestoreFaction ()
 
uint32 GetOldFactionId () const
 
ObjectGuid GetTarget () const
 
virtual void SetTarget (ObjectGuid=ObjectGuid::Empty)=0
 
bool isTargetableForAttack (bool checkFakeDeath=true, Unit const *byWho=nullptr) const
 
bool IsValidAttackTarget (Unit const *target, SpellInfo const *bySpell=nullptr) const
 
bool _IsValidAttackTarget (Unit const *target, SpellInfo const *bySpell, WorldObject const *obj=nullptr) const
 
bool IsValidAssistTarget (Unit const *target) const
 
bool _IsValidAssistTarget (Unit const *target, SpellInfo const *bySpell) const
 
bool IsClientControlled (Player const *exactClient=nullptr) const
 
Player const * GetClientControlling () const
 
float GetBoundaryRadius () const
 
float GetCombatReach () const override
 
float GetMeleeReach () const
 
bool IsWithinRange (Unit const *obj, float dist) const
 
bool IsWithinBoundaryRadius (const Unit *obj) const
 
bool IsWithinCombatRange (Unit const *obj, float dist2compare) const
 
bool IsWithinMeleeRange (Unit const *obj, float dist=0.f) const
 
float GetMeleeRange (Unit const *target) const
 
void setAttackTimer (WeaponAttackType type, int32 time)
 
void resetAttackTimer (WeaponAttackType type=BASE_ATTACK)
 
int32 getAttackTimer (WeaponAttackType type) const
 
bool isAttackReady (WeaponAttackType type=BASE_ATTACK) const
 
virtual SpellSchoolMask GetMeleeDamageSchoolMask (WeaponAttackType attackType=BASE_ATTACK, uint8 damageIndex=0) const =0
 
bool GetRandomContactPoint (Unit const *target, float &x, float &y, float &z, bool force=false) const
 
UnitgetAttackerForHelper () const
 
bool Attack (Unit *victim, bool meleeAttack)
 
void CastStop (uint32 except_spellid=0, bool withInstant=true)
 Interrupt the unit cast for all the current spells.
 
bool AttackStop ()
 Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell, AI assistance, and call SendMeleeAttackStop() to the client.
 
void RemoveAllAttackers ()
 Remove all units in m_attackers list and send them AttackStop()
 
AttackerSet const & getAttackers () const
 
bool GetMeleeAttackPoint (Unit *attacker, Position &pos)
 
bool isAttackingPlayer () const
 
UnitGetVictim () const
 
void CombatStop (bool includingCast=false)
 
void CombatStopWithPets (bool includingCast=false)
 
void StopAttackFaction (uint32 faction_id)
 
void StopAttackingInvalidTarget ()
 
UnitSelectNearbyTarget (Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
 
UnitSelectNearbyNoTotemTarget (Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
 
void SendMeleeAttackStop (Unit *victim=nullptr)
 Send to the client SMSG_ATTACKSTOP but doesn't clear UNIT_STATE_MELEE_ATTACKING on server side or interrupt spells. Unless you know exactly what you're doing, use AttackStop() or RemoveAllAttackers() instead.
 
void SendMeleeAttackStart (Unit *victim, Player *sendTo=nullptr)
 
uint32 GetAttackTime (WeaponAttackType att) const
 
void SetAttackTime (WeaponAttackType att, uint32 val)
 
void ApplyAttackTimePercentMod (WeaponAttackType att, float val, bool apply)
 
void ApplyCastTimePercentMod (float val, bool apply)
 
void SetImmuneToAll (bool apply, bool keepCombat=false)
 
bool IsImmuneToAll () const
 
void SetImmuneToPC (bool apply, bool keepCombat=false)
 
bool IsImmuneToPC () const
 
void SetImmuneToNPC (bool apply, bool keepCombat=false)
 
bool IsImmuneToNPC () const
 
bool IsEngaged () const
 
bool IsEngagedBy (Unit const *who) const
 
bool IsInCombat () const
 
bool IsInCombatWith (Unit const *who) const
 
bool IsPetInCombat () const
 
void CombatStart (Unit *target, bool initialAggro=true)
 
void CombatStartOnCast (Unit *target, bool initialAggro=true, uint32 duration=0)
 
void SetInCombatState (bool PvP, Unit *enemy=nullptr, uint32 duration=0)
 
void SetInCombatWith (Unit *enemy, uint32 duration=0)
 
void ClearInCombat ()
 
void ClearInPetCombat ()
 
uint32 GetCombatTimer () const
 
void SetCombatTimer (uint32 timer)
 
bool CanHaveThreatList (bool skipAliveCheck=false) const
 
void AddThreat (Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
 
float ApplyTotalThreatModifier (float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
void TauntApply (Unit *victim)
 
void TauntFadeOut (Unit *taunter)
 
ThreatMgrGetThreatMgr ()
 
ThreatMgr const & GetThreatMgr () const
 
void addHatedBy (HostileReference *pHostileReference)
 
void removeHatedBy (HostileReference *)
 
HostileRefMgrgetHostileRefMgr ()
 
void SetRedirectThreat (ObjectGuid guid, uint32 pct)
 
void ResetRedirectThreat ()
 
void ModifyRedirectThreat (int32 amount)
 
uint32 GetRedirectThreatPercent ()
 
UnitGetRedirectThreatTarget () const
 
void SetLastDamagedTargetGuid (ObjectGuid const &guid)
 
ObjectGuid const & GetLastDamagedTargetGuid () const
 
void AttackerStateUpdate (Unit *victim, WeaponAttackType attType=BASE_ATTACK, bool extra=false, bool ignoreCasting=false)
 
bool haveOffhandWeapon () const
 
bool CanDualWield () const
 
virtual void SetCanDualWield (bool value)
 
virtual void SetDualWieldMode (DualWieldMode mode)
 
virtual bool HasWeapon (WeaponAttackType type) const =0
 
bool HasMainhandWeapon () const
 
bool HasOffhandWeapon () const
 
bool HasRangedWeapon () const
 
bool hasMainhandWeaponForAttack () const
 
virtual bool HasWeaponForAttack (WeaponAttackType type) const
 
bool HasMainhandWeaponForAttack () const
 
bool HasOffhandWeaponForAttack () const
 
bool HasRangedWeaponForAttack () const
 
bool CanUseAttackType (WeaponAttackType attacktype) const
 
void HandleProcExtraAttackFor (Unit *victim, uint32 count)
 
void SetLastExtraAttackSpell (uint32 spellId)
 
uint32 GetLastExtraAttackSpell () const
 
void AddExtraAttacks (uint32 count)
 
uint8 GetComboPoints (Unit const *who=nullptr) const
 
uint8 GetComboPoints (ObjectGuid const &guid) const
 
UnitGetComboTarget () const
 
ObjectGuid const GetComboTargetGUID () const
 
void AddComboPoints (Unit *target, int8 count)
 
void AddComboPoints (int8 count)
 
void ClearComboPoints ()
 
void AddComboPointHolder (Unit *unit)
 
void RemoveComboPointHolder (Unit *unit)
 
void ClearComboPointHolders ()
 
void SetContestedPvP (Player *attackedPlayer=nullptr, bool lookForNearContestedGuards=true)
 
bool IsContestedGuard () const
 
bool RespondsToCallForHelp () const
 
bool IsInSanctuary () const
 
bool IsPvP () const
 
bool IsFFAPvP () const
 
void SetPvP (bool state)
 
float GetStat (Stats stat) const
 
void SetStat (Stats stat, int32 val)
 
Stats GetStatByAuraGroup (UnitMods unitMod) const
 
float GetCreateStat (Stats stat) const
 
void SetCreateStat (Stats stat, float val)
 
float GetPosStat (Stats stat) const
 
float GetNegStat (Stats stat) const
 
void InitStatBuffMods ()
 
bool HandleStatFlatModifier (UnitMods unitMod, UnitModifierFlatType modifierType, float amount, bool apply)
 
void ApplyStatPctModifier (UnitMods unitMod, UnitModifierPctType modifierType, float amount)
 
void SetStatFlatModifier (UnitMods unitMod, UnitModifierFlatType modifierType, float val)
 
void SetStatPctModifier (UnitMods unitMod, UnitModifierPctType modifierType, float val)
 
float GetFlatModifierValue (UnitMods unitMod, UnitModifierFlatType modifierType) const
 
float GetPctModifierValue (UnitMods unitMod, UnitModifierPctType modifierType) const
 
void UpdateUnitMod (UnitMods unitMod)
 
virtual bool CheckAttackFitToAuraRequirement (WeaponAttackType, AuraEffect const *) const
 
virtual void UpdateDamageDoneMods (WeaponAttackType attackType, int32 skipEnchantSlot=-1)
 
void UpdateAllDamageDoneMods ()
 
void UpdateDamagePctDoneMods (WeaponAttackType attackType)
 
void UpdateAllDamagePctDoneMods ()
 
float GetTotalStatValue (Stats stat, float additionalValue=0.0f) const
 
void SetCanModifyStats (bool modifyStats)
 
bool CanModifyStats () const
 
void UpdateStatBuffMod (Stats stat)
 
uint8 GetLevel () const
 
uint8 getLevelForTarget (WorldObject const *) const override
 
void SetLevel (uint8 lvl, bool showLevelChange=true)
 
uint32 GetHealth () const
 
uint32 GetMaxHealth () const
 
float GetHealthPct () const
 
int32 GetHealthGain (int32 dVal)
 
uint32 GetCreateHealth () const
 
bool IsFullHealth () const
 
bool HealthBelowPct (int32 pct) const
 
bool HealthBelowPctDamaged (int32 pct, uint32 damage) const
 
bool HealthAbovePct (int32 pct) const
 
bool HealthAbovePctHealed (int32 pct, uint32 heal) const
 
uint32 CountPctFromMaxHealth (int32 pct) const
 
uint32 CountPctFromCurHealth (int32 pct) const
 
void SetHealth (uint32 val)
 
void SetMaxHealth (uint32 val)
 
void SetFullHealth ()
 
int32 ModifyHealth (int32 val)
 
void SetCreateHealth (uint32 val)
 
Powers getPowerType () const
 
virtual bool HasActivePowerType (Powers power)
 
Powers GetPowerTypeByAuraGroup (UnitMods unitMod) const
 
uint32 GetPower (Powers power) const
 
uint32 GetMaxPower (Powers power) const
 
float GetPowerPct (Powers power) const
 
uint32 GetCreatePowers (Powers power) const
 
void setPowerType (Powers power)
 
void SetPower (Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false)
 
void SetMaxPower (Powers power, uint32 val)
 
int32 ModifyPower (Powers power, int32 val, bool withPowerUpdate=true)
 
void RewardRage (uint32 damage, uint32 weaponSpeedHitFactor, bool attacker)
 
uint32 GetCreateMana () const
 
void SetCreateMana (uint32 val)
 
bool CanRestoreMana (SpellInfo const *spellInfo) const
 
void SetLastManaUse (uint32 spellCastTime)
 
bool IsUnderLastManaUseEffect () const
 
float GetAPMultiplier (WeaponAttackType attType, bool normalized)
 
uint32 GetArmor () const
 
void SetArmor (int32 val)
 
float GetUnitDodgeChance () const
 
float GetUnitParryChance () const
 
float GetUnitBlockChance () const
 
float GetUnitMissChance (WeaponAttackType attType) const
 
float GetUnitCriticalChance (WeaponAttackType attackType, Unit const *victim) const
 
MeleeHitOutcome RollMeleeOutcomeAgainst (Unit const *victim, WeaponAttackType attType) const
 
MeleeHitOutcome RollMeleeOutcomeAgainst (Unit const *victim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
 
bool CanApplyResilience () const
 
virtual uint32 GetShieldBlockValue () const =0
 
uint32 GetShieldBlockValue (uint32 soft_cap, uint32 hard_cap) const
 
uint32 GetUnitMeleeSkill (Unit const *target=nullptr) const
 
uint32 GetDefenseSkillValue (Unit const *target=nullptr) const
 
uint32 GetWeaponSkillValue (WeaponAttackType attType, Unit const *target=nullptr) const
 
int32 GetMechanicResistChance (SpellInfo const *spell)
 
uint32 GetResistance (SpellSchoolMask mask) const
 
uint32 GetResistance (SpellSchools school) const
 
void SetResistance (SpellSchools school, int32 val)
 
void UpdateResistanceBuffModsMod (SpellSchools school)
 
uint16 GetMaxSkillValueForLevel (Unit const *target=nullptr) const
 
float GetTotalAuraModValue (UnitMods unitMod) const
 
SpellSchools GetSpellSchoolByAuraGroup (UnitMods unitMod) const
 
float GetTotalAttackPowerValue (WeaponAttackType attType, Unit *pVictim=nullptr) const
 
float GetWeaponDamageRange (WeaponAttackType attType, WeaponDamageRange type, uint8 damageIndex=0) const
 
void SetBaseWeaponDamage (WeaponAttackType attType, WeaponDamageRange damageRange, float value, uint8 damageIndex=0)
 
virtual bool UpdateStats (Stats stat)=0
 
virtual bool UpdateAllStats ()=0
 
virtual void UpdateResistances (uint32 school)=0
 
virtual void UpdateAllResistances ()
 
virtual void UpdateArmor ()=0
 
virtual void UpdateMaxHealth ()=0
 
virtual void UpdateMaxPower (Powers power)=0
 
virtual void UpdateAttackPowerAndDamage (bool ranged=false)=0
 
virtual void UpdateDamagePhysical (WeaponAttackType attType)
 
void DealMeleeDamage (CalcDamageInfo *damageInfo, bool durabilityLoss)
 
void DealSpellDamage (SpellNonMeleeDamage *damageInfo, bool durabilityLoss, Spell const *spell=nullptr)
 
void DealDamageShieldDamage (Unit *victim)
 
void KillSelf (bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
 
uint32 CalculateDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, uint8 itemDamagesMask=0)
 
virtual void CalculateMinMaxDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, float &minDamage, float &maxDamage, uint8 damageIndex=0)=0
 
void CalculateMeleeDamage (Unit *victim, CalcDamageInfo *damageInfo, WeaponAttackType attackType=BASE_ATTACK, const bool sittingVictim=false)
 
void CalculateSpellDamageTaken (SpellNonMeleeDamage *damageInfo, int32 damage, SpellInfo const *spellInfo, WeaponAttackType attackType=BASE_ATTACK, bool crit=false)
 
int32 CalculateSpellDamage (Unit const *target, SpellInfo const *spellProto, uint8 effect_index, int32 const *basePoints=nullptr) const
 
float CalculateDefaultCoefficient (SpellInfo const *spellInfo, DamageEffectType damagetype) const
 
uint32 MeleeDamageBonusDone (Unit *pVictim, uint32 damage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
uint32 MeleeDamageBonusTaken (Unit *attacker, uint32 pdamage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
int32 SpellBaseDamageBonusDone (SpellSchoolMask schoolMask)
 
int32 SpellBaseDamageBonusTaken (SpellSchoolMask schoolMask, bool isDoT=false)
 
float SpellPctDamageModsDone (Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype)
 
uint32 SpellDamageBonusDone (Unit *victim, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1)
 
uint32 SpellDamageBonusTaken (Unit *caster, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack=1)
 
int32 CalculateAOEDamageReduction (int32 damage, uint32 schoolMask, bool npcCaster) const
 
uint32 GetMeleeDamageReduction (uint32 damage) const
 
uint32 GetRangedDamageReduction (uint32 damage) const
 
uint32 GetSpellDamageReduction (uint32 damage) const
 
float GetMeleeCritChanceReduction () const
 
float GetRangedCritChanceReduction () const
 
float GetSpellCritChanceReduction () const
 
uint32 GetMeleeCritDamageReduction (uint32 damage) const
 
uint32 GetRangedCritDamageReduction (uint32 damage) const
 
uint32 GetSpellCritDamageReduction (uint32 damage) const
 
CharmInfoGetCharmInfo ()
 
CharmInfoInitCharmInfo ()
 
UnitGetCharmer () const
 
UnitGetCharm () const
 
UnitGetCharmerOrOwner () const
 
UnitGetCharmerOrOwnerOrSelf () const
 
PlayerGetCharmerOrOwnerPlayerOrPlayerItself () const
 
ObjectGuid GetCharmerOrOwnerGUID () const
 
ObjectGuid GetCharmerOrOwnerOrOwnGUID () const
 
PlayerGetAffectingPlayer () const
 
UnitGetFirstControlled () const
 
bool IsControlledByPlayer () const
 
bool IsCreatedByPlayer () const
 
bool IsCharmedOwnedByPlayerOrPlayer () const
 
bool IsCharmed () const
 
bool isPossessed () const
 
bool isPossessedByPlayer () const
 
bool isPossessing () const
 
bool isPossessing (Unit *u) const
 
void SetCharm (Unit *target, bool apply)
 
bool SetCharmedBy (Unit *charmer, CharmType type, AuraApplication const *aurApp=nullptr)
 
void UpdateCharmAI ()
 
void RemoveCharmedBy (Unit *charmer)
 
void RemoveCharmAuras ()
 
void RemoveAllControlled (bool onDeath=false)
 
void DeleteCharmInfo ()
 
virtual bool HasSpellCooldown (uint32) const
 
virtual bool HasSpellItemCooldown (uint32, uint32) const
 
virtual void AddSpellCooldown (uint32, uint32, uint32, bool needSendToClient=false, bool forceSendToSpectator=false)
 
void BuildCooldownPacket (WorldPacket &data, uint8 flags, uint32 spellId, uint32 cooldown)
 
void BuildCooldownPacket (WorldPacket &data, uint8 flags, PacketCooldowns const &cooldowns)
 
AuraAddAura (uint32 spellId, Unit *target)
 
AuraAddAura (SpellInfo const *spellInfo, uint8 effMask, Unit *target)
 
void SetAuraStack (uint32 spellId, Unit *target, uint32 stack)
 
int32 GetHighestExclusiveSameEffectSpellGroupValue (AuraEffect const *aurEff, AuraType auraType, bool checkMiscValue=false, int32 miscValue=0) const
 
bool IsHighestExclusiveAura (Aura const *aura, bool removeOtherAuraApplications=false)
 
bool IsHighestExclusiveAuraEffect (SpellInfo const *spellInfo, AuraType auraType, int32 effectAmount, uint8 auraEffectMask, bool removeOtherAuraApplications=false)
 
Aura_TryStackingOrRefreshingExistingAura (SpellInfo const *newAura, uint8 effMask, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, bool periodicReset=false)
 
void _AddAura (UnitAura *aura, Unit *caster)
 
AuraApplication_CreateAuraApplication (Aura *aura, uint8 effMask)
 
void _ApplyAuraEffect (Aura *aura, uint8 effIndex)
 
void _ApplyAura (AuraApplication *aurApp, uint8 effMask)
 
void _UnapplyAura (AuraApplicationMap::iterator &i, AuraRemoveMode removeMode)
 
void _UnapplyAura (AuraApplication *aurApp, AuraRemoveMode removeMode)
 
void _RemoveNoStackAuraApplicationsDueToAura (Aura *aura)
 
void _RemoveNoStackAurasDueToAura (Aura *aura, bool owned)
 
bool _IsNoStackAuraDueToAura (Aura *appliedAura, Aura *existingAura) const
 
void _RegisterAuraEffect (AuraEffect *aurEff, bool apply)
 
AuraMapGetOwnedAuras ()
 
AuraMap const & GetOwnedAuras () const
 
void RemoveOwnedAura (AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveOwnedAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveOwnedAura (Aura *aura, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
AuraGetOwnedAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, Aura *except=nullptr) const
 
AuraApplicationMapGetAppliedAuras ()
 
AuraApplicationMap const & GetAppliedAuras () const
 
void RemoveAura (AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (AuraApplication *aurApp, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (Aura *aur, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveBindSightAuras ()
 
void RemoveAppliedAuras (std::function< bool(AuraApplication const *)> const &check)
 
void RemoveOwnedAuras (std::function< bool(Aura const *)> const &check)
 
void RemoveAppliedAuras (uint32 spellId, std::function< bool(AuraApplication const *)> const &check)
 
void RemoveOwnedAuras (uint32 spellId, std::function< bool(Aura const *)> const &check)
 
void RemoveAurasDueToSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAuraFromStack (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAurasDueToSpellByDispel (uint32 spellId, uint32 dispellerSpellId, ObjectGuid casterGUID, Unit *dispeller, uint8 chargesRemoved=1)
 
void RemoveAurasDueToSpellBySteal (uint32 spellId, ObjectGuid casterGUID, Unit *stealer)
 
void RemoveAurasDueToItemSpell (uint32 spellId, ObjectGuid castItemGuid)
 
void RemoveAurasByType (AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
 
void RemoveNotOwnSingleTargetAuras ()
 
void RemoveAurasWithInterruptFlags (uint32 flag, uint32 except=0, bool isAutoshot=false)
 
void RemoveAurasWithAttribute (uint32 flags)
 
void RemoveAurasWithFamily (SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID)
 
void RemoveAurasWithMechanic (uint32 mechanic_mask, AuraRemoveMode removemode=AURA_REMOVE_BY_DEFAULT, uint32 except=0)
 
void RemoveMovementImpairingAuras (bool withRoot)
 
void RemoveAurasByShapeShift ()
 
void RemoveAreaAurasDueToLeaveWorld ()
 
void RemoveAllAuras ()
 
void RemoveArenaAuras ()
 
void RemoveAllAurasOnDeath ()
 
void RemoveAllAurasRequiringDeadTarget ()
 
void RemoveAllAurasExceptType (AuraType type)
 
void RemoveEvadeAuras ()
 
void DelayOwnedAuras (uint32 spellId, ObjectGuid caster, int32 delaytime)
 
void _RemoveAllAuraStatMods ()
 
void _ApplyAllAuraStatMods ()
 
AuraEffectList const & GetAuraEffectsByType (AuraType type) const
 
AuraListGetSingleCastAuras ()
 
AuraList const & GetSingleCastAuras () const
 
AuraEffectGetAuraEffect (uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffectOfRankedSpell (uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffect (AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
 
AuraEffectGetAuraEffect (AuraType type, SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffectDummy (uint32 spellid) const
 
AuraEffectGetDummyAuraEffect (SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
 
AuraApplicationGetAuraApplication (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
 
AuraGetAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
AuraApplicationGetAuraApplicationOfRankedSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
 
AuraGetAuraOfRankedSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
void GetDispellableAuraList (Unit *caster, uint32 dispelMask, DispelChargesList &dispelList, SpellInfo const *dispelSpell)
 
bool HasAuraEffect (uint32 spellId, uint8 effIndex, ObjectGuid caster=ObjectGuid::Empty) const
 
uint32 GetAuraCount (uint32 spellId) const
 
bool HasAuras (SearchMethod sm, std::vector< uint32 > &spellIds) const
 Check if unit has ANY or ALL specified auras.
 
template<typename... Auras>
bool HasAnyAuras (Auras... spellIds) const
 Checks if the unit has ANY specified auras.
 
template<typename... Auras>
bool HasAllAuras (Auras... spellIds) const
 Checks if the unit has ALL specified auras.
 
bool HasAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
bool HasAuraType (AuraType auraType) const
 
bool HasAuraTypeWithCaster (AuraType auratype, ObjectGuid caster) const
 
bool HasAuraTypeWithMiscvalue (AuraType auratype, int32 miscvalue) const
 
bool HasAuraTypeWithAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
bool HasAuraTypeWithValue (AuraType auratype, int32 value) const
 
bool HasAuraTypeWithTriggerSpell (AuraType auratype, uint32 triggerSpell) const
 
bool HasNegativeAuraWithInterruptFlag (uint32 flag, ObjectGuid guid=ObjectGuid::Empty)
 
bool HasVisibleAuraType (AuraType auraType) const
 
bool HasNegativeAuraWithAttribute (uint32 flag, ObjectGuid guid=ObjectGuid::Empty)
 
bool HasAuraWithMechanic (uint32 mechanicMask) const
 
bool HasAuraTypeWithFamilyFlags (AuraType auraType, uint32 familyName, uint32 familyFlags) const
 
bool HasBreakableByDamageAuraType (AuraType type, uint32 excludeAura=0) const
 
bool HasBreakableByDamageCrowdControlAura (Unit *excludeCasterChannel=nullptr) const
 
AuraEffectIsScriptOverriden (SpellInfo const *spell, int32 script) const
 
uint32 GetDiseasesByCaster (ObjectGuid casterGUID, uint8 mode=0)
 
uint32 GetDoTsByCaster (ObjectGuid casterGUID) const
 
int32 GetTotalAuraModifier (AuraType auratype) const
 
float GetTotalAuraMultiplier (AuraType auratype) const
 
int32 GetMaxPositiveAuraModifier (AuraType auratype) const
 
int32 GetMaxNegativeAuraModifier (AuraType auratype) const
 
int32 GetTotalAuraModifier (AuraType auratype, std::function< bool(AuraEffect const *)> const &predicate) const
 
float GetTotalAuraMultiplier (AuraType auraType, std::function< bool(AuraEffect const *)> const &predicate) const
 
int32 GetMaxPositiveAuraModifier (AuraType auraType, std::function< bool(AuraEffect const *)> const &predicate) const
 
int32 GetMaxNegativeAuraModifier (AuraType auraType, std::function< bool(AuraEffect const *)> const &predicate) const
 
int32 GetTotalAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
float GetTotalAuraMultiplierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
int32 GetMaxPositiveAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask, const AuraEffect *except=nullptr) const
 
int32 GetMaxNegativeAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
int32 GetTotalAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
float GetTotalAuraMultiplierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetMaxPositiveAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetMaxNegativeAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetTotalAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
float GetTotalAuraMultiplierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
int32 GetMaxPositiveAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
int32 GetMaxNegativeAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
VisibleAuraMap const * GetVisibleAuras ()
 
AuraApplicationGetVisibleAura (uint8 slot)
 
void SetVisibleAura (uint8 slot, AuraApplication *aur)
 
void RemoveVisibleAura (uint8 slot)
 
void ModifyAuraState (AuraStateType flag, bool apply)
 
uint32 BuildAuraStateUpdateForTarget (Unit *target) const
 
bool HasAuraState (AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const
 
bool CanProc ()
 
void SetCantProc (bool apply)
 
void ProcDamageAndSpellFor (bool isVictim, Unit *target, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const *procSpellInfo, uint32 damage, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
 
void GetProcAurasTriggeredOnEvent (std::list< AuraApplication * > &aurasTriggeringProc, std::list< AuraApplication * > *procAuras, ProcEventInfo eventInfo)
 
void TriggerAurasProcOnEvent (CalcDamageInfo &damageInfo)
 
void TriggerAurasProcOnEvent (std::list< AuraApplication * > *myProcAuras, std::list< AuraApplication * > *targetProcAuras, Unit *actionTarget, uint32 typeMaskActor, uint32 typeMaskActionTarget, uint32 spellTypeMask, uint32 spellPhaseMask, uint32 hitMask, Spell *spell, DamageInfo *damageInfo, HealInfo *healInfo)
 
void TriggerAurasProcOnEvent (ProcEventInfo &eventInfo, std::list< AuraApplication * > &procAuras)
 
float GetWeaponProcChance () const
 
float GetPPMProcChance (uint32 WeaponSpeed, float PPM, SpellInfo const *spellProto) const
 
PlayerGetSpellModOwner () const
 
SpellGetCurrentSpell (CurrentSpellTypes spellType) const
 
SpellGetCurrentSpell (uint32 spellType) const
 
SpellGetFirstCurrentCastingSpell () const
 
SpellFindCurrentSpellBySpellId (uint32 spell_id) const
 
int32 GetCurrentSpellCastTime (uint32 spell_id) const
 
virtual bool HasSpell (uint32) const
 
void SetCurrentCastedSpell (Spell *pSpell)
 
virtual void ProhibitSpellSchool (SpellSchoolMask, uint32)
 
void SetInstantCast (bool set)
 
bool CanInstantCast () const
 
bool IsNonMeleeSpellCast (bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
 
void InterruptNonMeleeSpells (bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
 
float GetSpellMaxRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const
 
float GetSpellMinRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const
 
uint32 GetInterruptMask () const
 
void AddInterruptMask (uint32 mask)
 
void UpdateInterruptMask ()
 
void InterruptSpell (CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true, bool bySelf=false)
 
bool isSpellBlocked (Unit *victim, SpellInfo const *spellProto, WeaponAttackType attackType=BASE_ATTACK)
 
void FinishSpell (CurrentSpellTypes spellType, bool ok=true)
 
UnitGetMagicHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo)
 
UnitGetMeleeHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo=nullptr)
 
float MeleeSpellMissChance (Unit const *victim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const
 
SpellMissInfo MeleeSpellHitResult (Unit *victim, SpellInfo const *spell)
 
SpellMissInfo MagicSpellHitResult (Unit *victim, SpellInfo const *spell)
 
SpellMissInfo SpellHitResult (Unit *victim, SpellInfo const *spell, bool canReflect=false)
 
SpellMissInfo SpellHitResult (Unit *victim, Spell const *spell, bool canReflect=false)
 
void SendHealSpellLog (HealInfo const &healInfo, bool critical=false)
 
int32 HealBySpell (HealInfo &healInfo, bool critical=false)
 
int32 SpellBaseHealingBonusDone (SpellSchoolMask schoolMask)
 
float SpellPctHealingModsDone (Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype)
 
uint32 SpellHealingBonusDone (Unit *victim, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1)
 
uint32 SpellHealingBonusTaken (Unit *caster, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack=1)
 
void SendEnergizeSpellLog (Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype)
 
void EnergizeBySpell (Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype)
 
void ApplySpellImmune (uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
 
void ApplySpellDispelImmunity (SpellInfo const *spellProto, DispelType type, bool apply)
 
virtual bool IsImmunedToSpell (SpellInfo const *spellInfo, Spell const *spell=nullptr)
 
bool IsImmunedToDamage (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToDamage (SpellInfo const *spellInfo) const
 
bool IsImmunedToDamage (Spell const *spell) const
 
bool IsImmunedToSchool (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToSchool (SpellInfo const *spellInfo) const
 
bool IsImmunedToSchool (Spell const *spell) const
 
bool IsImmunedToDamageOrSchool (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToDamageOrSchool (SpellInfo const *spellInfo) const
 
virtual bool IsImmunedToSpellEffect (SpellInfo const *spellInfo, uint32 index) const
 
bool isBlockCritical ()
 
float SpellDoneCritChance (Unit const *, SpellInfo const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType, bool skipEffectCheck) const
 
float SpellTakenCritChance (Unit const *caster, SpellInfo const *spellProto, SpellSchoolMask schoolMask, float doneChance, WeaponAttackType attackType, bool skipEffectCheck) const
 
float ApplyEffectModifiers (SpellInfo const *spellProto, uint8 effect_index, float value) const
 
int32 CalcSpellDuration (SpellInfo const *spellProto)
 
int32 ModSpellDuration (SpellInfo const *spellProto, Unit const *target, int32 duration, bool positive, uint32 effectMask)
 
void ModSpellCastTime (SpellInfo const *spellProto, int32 &castTime, Spell *spell=nullptr)
 
float CalculateLevelPenalty (SpellInfo const *spellProto) const
 
uint32 GetCastingTimeForBonus (SpellInfo const *spellProto, DamageEffectType damagetype, uint32 CastingTime) const
 
void CastDelayedSpellWithPeriodicAmount (Unit *caster, uint32 spellId, AuraType auraType, int32 addAmount, uint8 effectIndex=0)
 
SpellCastResult CastSpell (SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, uint32 spellId, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, SpellInfo const *spellInfo, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, SpellInfo const *spellInfo, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (float x, float y, float z, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (GameObject *go, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, SpellValueMod mod, int32 value, Unit *victim, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, SpellValueMod mod, int32 value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, CustomSpellValues const &value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (SpellInfo const *spellInfo, CustomSpellValues const &value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
void _RegisterDynObject (DynamicObject *dynObj)
 
void _UnregisterDynObject (DynamicObject *dynObj)
 
DynamicObjectGetDynObject (uint32 spellId)
 
bool RemoveDynObject (uint32 spellId)
 
void RemoveAllDynObjects ()
 
GameObjectGetGameObject (uint32 spellId) const
 
void AddGameObject (GameObject *gameObj)
 
void RemoveGameObject (GameObject *gameObj, bool del)
 
void RemoveGameObject (uint32 spellid, bool del)
 
void RemoveAllGameObjects ()
 
bool IsPolymorphed () const
 
bool isFrozen () const
 
bool IsInFlight () const
 
bool IsLevitating () const
 
bool IsWalking () const
 
bool isMoving () const
 
bool isTurning () const
 
bool IsHovering () const
 
bool isSwimming () const
 
virtual bool CanFly () const =0
 
bool IsFlying () const
 
bool IsFalling () const
 
bool IsRooted () const
 
float GetHoverHeight () const
 
virtual bool IsMovementPreventedByCasting () const
 
virtual bool CanEnterWater () const =0
 
virtual bool CanSwim () const
 this method checks the current flag of a unit
 
bool CanFreeMove () const
 
bool HasLeewayMovement () const
 
void KnockbackFrom (float x, float y, float speedXY, float speedZ)
 
void JumpTo (float speedXY, float speedZ, bool forward=true)
 
void JumpTo (WorldObject *obj, float speedZ)
 
void UpdateSpeed (UnitMoveType mtype, bool forced)
 
float GetSpeed (UnitMoveType mtype) const
 
float GetSpeedRate (UnitMoveType mtype) const
 
void SetSpeed (UnitMoveType mtype, float rate, bool forced=false)
 
void SetSpeedRate (UnitMoveType mtype, float rate)
 
void propagateSpeedChange ()
 
void SendMonsterMove (float NewPosX, float NewPosY, float NewPosZ, uint32 TransitTime, SplineFlags sf=SPLINEFLAG_WALK_MODE)
 
void MonsterMoveWithSpeed (float x, float y, float z, float speed)
 
virtual bool SetWalk (bool enable)
 
void SetDisableGravity (bool disable)
 
virtual bool SetSwim (bool enable)
 
void SetCanFly (bool enable)
 Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pressing space for example. For creatures, please look for DisableGravity().
 
void SetWaterWalking (bool enable)
 
void SetFeatherFall (bool enable)
 
void SetHover (bool enable)
 
MotionMasterGetMotionMaster ()
 
const MotionMasterGetMotionMaster () const
 
virtual MovementGeneratorType GetDefaultMovementType () const
 -------—End of Pet responses methods-------—
 
bool IsStopped () const
 
void StopMoving ()
 
void StopMovingOnCurrentPos ()
 
virtual void PauseMovement (uint32 timer=0, uint8 slot=0)
 Disable the unit movement by clearing UNIT_STATE_MOVING and stopping the spline.
 
void ResumeMovement (uint32 timer=0, uint8 slot=0)
 
void SetControlled (bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
 
void DisableRotate (bool apply)
 
void DisableSpline ()
 
SheathState GetSheath () const
 
virtual void SetSheath (SheathState sheathed)
 
uint8 getStandState () const
 
bool IsSitState () const
 
bool IsStandState () const
 
bool IsStandUpOnMovementState () const
 
void SetStandState (uint8 state)
 
void SetStandFlags (uint8 flags)
 
void RemoveStandFlags (uint8 flags)
 
DeathState getDeathState ()
 
virtual void setDeathState (DeathState s, bool despawn=false)
 
bool IsAlive () const
 
bool isDying () const
 
bool isDead () const
 
bool HasGhostAura () const
 
bool HasMountedAura () const
 
bool HasWaterWalkAura () const
 
bool HasFeatherFallAura () const
 
bool HasHoverAura () const
 
bool HasFlyAura () const
 
bool HasSpiritOfRedemptionAura () const
 
bool HasPreventsFleeingAura () const
 
bool HasPreventDurabilityLossAura () const
 
bool HasPreventResurectionAura () const
 
bool HasTransformAura () const
 
bool HasInterruptRegenAura () const
 
bool HasNoPVPCreditAura () const
 
bool HasWaterBreathingAura () const
 
bool HasIgnoreHitDirectionAura () const
 
bool HasSpellMagnetAura () const
 
bool HasOpenStableAura () const
 
bool HasCloneCasterAura () const
 
bool HasReflectSpellsAura () const
 
bool HasDetectAmoreAura () const
 
bool HasAllowOnlyAbilityAura () const
 
bool HasPeriodicDummyAura () const
 
bool HasControlVehicleAura () const
 
bool HasAOECharmAura () const
 
bool HasDetectSpellsAura () const
 
bool HasPacifySilenceAura () const
 
bool HasSilenceAura () const
 
bool HasShapeshiftAura () const
 
bool HasDecreaseSpeedAura () const
 
bool HasPacifyAura () const
 
bool HasIgnoreTargetResistAura () const
 
bool HasIncreaseMountedSpeedAura () const
 
bool HasIncreaseMountedFlightSpeedAura () const
 
bool HasThreatAura () const
 
bool HasAttackerSpellCritChanceAura () const
 
bool HasUnattackableAura () const
 
bool HasHealthRegenInCombatAura () const
 
bool HasRegenDuringCombatAura () const
 
bool HasFearAura () const
 
bool HasConfuseAura () const
 
bool HasRootAura () const
 
bool HasStunAura () const
 
bool HasTauntAura () const
 
bool HasStealthAura () const
 
bool HasStealthDetectAura () const
 
bool HasInvisibilityAura () const
 
bool HasInvisibilityDetectAura () const
 
bool IsHostileTo (Unit const *unit) const
 
bool IsHostileToPlayers () const
 
bool IsFriendlyTo (Unit const *unit) const
 
bool IsNeutralToAll () const
 
void ClearAllReactives ()
 
void StartReactiveTimer (ReactiveType reactive)
 
void UpdateReactives (uint32 p_time)
 
DiminishingLevels GetDiminishing (DiminishingGroup group)
 
void IncrDiminishing (DiminishingGroup group)
 
float ApplyDiminishingToDuration (DiminishingGroup group, int32 &duration, Unit *caster, DiminishingLevels Level, int32 limitduration)
 
void ApplyDiminishingAura (DiminishingGroup group, bool apply)
 
void ClearDiminishings ()
 
bool IsInPartyWith (Unit const *unit) const
 
bool IsInRaidWith (Unit const *unit) const
 
void GetPartyMembers (std::list< Unit * > &units)
 
UnitGetNextRandomRaidMemberOrPet (float radius)
 
void UpdateAuraForGroup (uint8 slot)
 
ReputationRank GetReactionTo (Unit const *target, bool checkOriginalFaction=false) const
 
ReputationRank GetFactionReactionTo (FactionTemplateEntry const *factionTemplateEntry, Unit const *target) const
 
SharedVisionList const & GetSharedVisionList ()
 
void AddPlayerToVision (Player *player)
 
void RemovePlayerFromVision (Player *player)
 
bool HasSharedVision () const
 
uint32 GetVirtualItemId (uint32 slot) const
 
void SetVirtualItem (uint32 slot, uint32 itemId)
 
bool IsMounted () const
 
uint32 GetMountID () const
 
void Mount (uint32 mount, uint32 vehicleId=0, uint32 creatureEntry=0)
 
void Dismount ()
 
bool IsInDisallowedMountForm () const
 
void addFollower (FollowerReference *pRef)
 
void removeFollower (FollowerReference *)
 
virtual float GetFollowAngle () const
 
GuardianGetGuardianPet () const
 
MinionGetFirstMinion () const
 
CreatureGetCompanionPet () const
 
PetCreateTamedPetFrom (Creature *creatureTarget, uint32 spell_id=0)
 
PetCreateTamedPetFrom (uint32 creatureEntry, uint32 spell_id=0)
 
bool InitTamedPet (Pet *pet, uint8 level, uint32 spell_id)
 
void SetMinion (Minion *minion, bool apply)
 
void GetAllMinionsByEntry (std::list< Creature * > &Minions, uint32 entry)
 
void RemoveAllMinionsByEntry (uint32 entry)
 
void AddPetAura (PetAura const *petSpell)
 
void RemovePetAura (PetAura const *petSpell)
 
void CastPetAura (PetAura const *aura)
 
bool IsPetAura (Aura const *aura)
 
void PetSpellFail (SpellInfo const *spellInfo, Unit *target, uint32 result)
 
void UnsummonAllTotems (bool onDeath=false)
 
TransportBaseGetDirectTransport () const
 
bool CreateVehicleKit (uint32 id, uint32 creatureEntry)
 Returns the transport this unit is on directly (if on vehicle and transport, return vehicle)
 
void RemoveVehicleKit ()
 
VehicleGetVehicleKit () const
 
VehicleGetVehicle () const
 
bool IsOnVehicle (Unit const *vehicle) const
 
UnitGetVehicleBase () const
 
CreatureGetVehicleCreatureBase () const
 
void EnterVehicle (Unit *base, int8 seatId=-1)
 
void EnterVehicleUnattackable (Unit *base, int8 seatId=-1)
 
void ExitVehicle (Position const *exitPosition=nullptr)
 
void ChangeSeat (int8 seatId, bool next=true)
 
bool HandleSpellClick (Unit *clicker, int8 seatId=-1)
 
void _ExitVehicle (Position const *exitPosition=nullptr)
 
void _EnterVehicle (Vehicle *vehicle, int8 seatId, AuraApplication const *aurApp=nullptr)
 
void HandleEmoteCommand (uint32 emoteId)
 
virtual void Talk (std::string_view text, ChatMsg msgType, Language language, float textRange, WorldObject const *target)
 
virtual void Say (std::string_view text, Language language, WorldObject const *target=nullptr)
 
virtual void Yell (std::string_view text, Language language, WorldObject const *target=nullptr)
 
virtual void TextEmote (std::string_view text, WorldObject const *target=nullptr, bool isBossEmote=false)
 
virtual void Whisper (std::string_view text, Language language, Player *target, bool isBossWhisper=false)
 
virtual void Talk (uint32 textId, ChatMsg msgType, float textRange, WorldObject const *target)
 
virtual void Say (uint32 textId, WorldObject const *target=nullptr)
 
virtual void Yell (uint32 textId, WorldObject const *target=nullptr)
 
virtual void TextEmote (uint32 textId, WorldObject const *target=nullptr, bool isBossEmote=false)
 
virtual void Whisper (uint32 textId, Player *target, bool isBossWhisper=false)
 
ShapeshiftForm GetShapeshiftForm () const
 
void SetShapeshiftForm (ShapeshiftForm form)
 
bool IsAttackSpeedOverridenShapeShift () const
 
bool IsInFeralForm () const
 
void setTransForm (uint32 spellid)
 
uint32 getTransForm () const
 
void DeMorph ()
 
virtual float GetNativeObjectScale () const
 
virtual void RecalculateObjectScale ()
 
uint32 GetDisplayId () const
 
virtual void SetDisplayId (uint32 modelId, float displayScale=1.f)
 
uint32 GetNativeDisplayId () const
 
void RestoreDisplayId ()
 
void SetNativeDisplayId (uint32 displayId)
 
uint32 GetModelForForm (ShapeshiftForm form, uint32 spellId)
 
virtual bool IsInWater () const
 
virtual bool IsUnderWater () const
 
void NearTeleportTo (Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
 
void NearTeleportTo (float x, float y, float z, float orientation, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
 
void SetInFront (WorldObject const *target)
 
void SetFacingTo (float ori)
 
void SetFacingToObject (WorldObject *object, Milliseconds timed=0ms)
 
bool isInAccessiblePlaceFor (Creature const *c) const
 
bool isInFrontInMap (Unit const *target, float distance, float arc=M_PI) const
 
bool isInBackInMap (Unit const *target, float distance, float arc=M_PI) const
 
float GetCollisionHeight () const override
 Return collision height sent to client.
 
float GetCollisionWidth () const override
 this method gets the diameter of a Unit by DB if any value is defined, otherwise it gets the value by the DBC
 
float GetCollisionRadius () const override
 this method gets the radius of a Unit by DB if any value is defined, otherwise it gets the value by the DBC
 
void UpdateOrientation (float orientation)
 Only server-side orientation update, does not broadcast to client.
 
void UpdateHeight (float newZ)
 Only server-side height update, does not broadcast to client.
 
virtual bool UpdatePosition (float x, float y, float z, float ang, bool teleport=false)
 
bool UpdatePosition (const Position &pos, bool teleport=false)
 
void ProcessPositionDataChanged (PositionFullTerrainStatus const &data) override
 
virtual void ProcessTerrainStatusUpdate ()
 
bool IsVisible () const
 
void SetVisible (bool x)
 
void SetModelVisible (bool on)
 
uint32 GetPhaseByAuras () const
 
void SetPhaseMask (uint32 newPhaseMask, bool update) override
 
void UpdateObjectVisibility (bool forced=true, bool fromUpdate=false) override
 
void AddPointedBy (SafeUnitPointer *sup)
 
void RemovePointedBy (SafeUnitPointer *sup)
 
void SendAttackStateUpdate (CalcDamageInfo *damageInfo)
 
void SendAttackStateUpdate (uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
 
void SendComboPoints ()
 
void SendPlaySpellVisual (uint32 id)
 
void SendPlaySpellImpact (ObjectGuid guid, uint32 id)
 
void SendPetActionFeedback (uint8 msg) const
 -------—Pet responses methods--------------—
 
void SendPetActionSound (PetAction action) const
 
void SendPetDismissSound () const
 
void SendPetAIReaction (ObjectGuid guid) const
 
void SendPeriodicAuraLog (SpellPeriodicAuraLogInfo *pInfo)
 
void SendSpellNonMeleeDamageLog (SpellNonMeleeDamage *log)
 
void SendSpellNonMeleeReflectLog (SpellNonMeleeDamage *log, Unit *attacker)
 
void SendSpellNonMeleeDamageLog (Unit *target, SpellInfo const *spellInfo, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit=false, bool Split=false)
 
void SendSpellMiss (Unit *target, uint32 spellID, SpellMissInfo missInfo)
 
void SendSpellDamageResist (Unit *target, uint32 spellId)
 
void SendSpellDamageImmune (Unit *target, uint32 spellId)
 
void SendTameFailure (uint8 result)
 
void SendTeleportPacket (Position &pos)
 
void SendMovementFlagUpdate (bool self=false)
 
void SendMovementWaterWalking (Player *sendTo)
 
void SendMovementFeatherFall (Player *sendTo)
 
void SendMovementHover (Player *sendTo)
 
void SendChangeCurrentVictimOpcode (HostileReference *pHostileReference)
 
void SendClearThreatListOpcode ()
 
void SendRemoveFromThreatListOpcode (HostileReference *pHostileReference)
 
void SendThreatListUpdate ()
 
void SendClearTarget ()
 
void ExecuteDelayedUnitRelocationEvent ()
 
void ExecuteDelayedUnitAINotifyEvent ()
 
void BuildHeartBeatMsg (WorldPacket *data) const
 
void BuildMovementPacket (ByteBuffer *data) const
 
void OutDebugInfo () const
 
std::string GetDebugInfo () const override
 
- Public Member Functions inherited from WorldObject
 ~WorldObject () override
 
void _Create (ObjectGuid::LowType guidlow, HighGuid guidhigh, uint32 phaseMask)
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void GetNearPoint2D (WorldObject const *searcher, float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const
 
void GetNearPoint2D (float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const
 
void GetNearPoint (WorldObject const *searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle, float controlZ=0, Position const *startPos=nullptr) const
 
void GetVoidClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float relAngle=0, float controlZ=0) const
 
bool GetClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float angle=0, WorldObject const *forWho=nullptr, bool force=false) const
 
void MovePosition (Position &pos, float dist, float angle)
 
Position GetNearPosition (float dist, float angle)
 
void MovePositionToFirstCollision (Position &pos, float dist, float angle)
 
Position GetFirstCollisionPosition (float startX, float startY, float startZ, float destX, float destY)
 
Position GetFirstCollisionPosition (float destX, float destY, float destZ)
 
Position GetFirstCollisionPosition (float dist, float angle)
 
Position GetRandomNearPosition (float radius)
 
void GetContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
 
void GetChargeContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
 
float GetObjectSize () const
 
void UpdateGroundPositionZ (float x, float y, float &z) const
 
void UpdateAllowedPositionZ (float x, float y, float &z, float *groundZ=nullptr) const
 
void GetRandomPoint (const Position &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const
 
Position GetRandomPoint (const Position &srcPos, float distance) const
 
uint32 GetInstanceId () const
 
uint32 GetPhaseMask () const
 
bool InSamePhase (WorldObject const *obj) const
 
bool InSamePhase (uint32 phasemask) const
 
uint32 GetZoneId () const
 
uint32 GetAreaId () const
 
void GetZoneAndAreaId (uint32 &zoneid, uint32 &areaid) const
 
bool IsOutdoors () const
 
LiquidData const & GetLiquidData () const
 
InstanceScriptGetInstanceScript () const
 
std::string const & GetName () const
 
void SetName (std::string const &newname)
 
virtual std::string const & GetNameForLocaleIdx (LocaleConstant) const
 
float GetDistance (WorldObject const *obj) const
 
float GetDistance (const Position &pos) const
 
float GetDistance (float x, float y, float z) const
 
float GetDistance2d (WorldObject const *obj) const
 
float GetDistance2d (float x, float y) const
 
float GetDistanceZ (WorldObject const *obj) const
 
bool IsSelfOrInSameMap (WorldObject const *obj) const
 
bool IsInMap (WorldObject const *obj) const
 
bool IsWithinDist3d (float x, float y, float z, float dist) const
 
bool IsWithinDist3d (const Position *pos, float dist) const
 
bool IsWithinDist2d (float x, float y, float dist) const
 
bool IsWithinDist2d (const Position *pos, float dist) const
 
bool IsWithinDist (WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
 
bool IsWithinDistInMap (WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
 
bool IsWithinLOS (float x, float y, float z, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS) const
 
bool IsWithinLOSInMap (WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
Position GetHitSpherePointFor (Position const &dest, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
void GetHitSpherePointFor (Position const &dest, float &x, float &y, float &z, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
bool GetDistanceOrder (WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) const
 
bool IsInRange (WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const
 
bool IsInRange2d (float x, float y, float minRange, float maxRange) const
 
bool IsInRange3d (float x, float y, float z, float minRange, float maxRange) const
 
bool isInFront (WorldObject const *target, float arc=M_PI) const
 
bool isInBack (WorldObject const *target, float arc=M_PI) const
 
bool IsInBetween (WorldObject const *obj1, WorldObject const *obj2, float size=0) const
 
virtual void SendMessageToSet (WorldPacket const *data, bool self) const
 
virtual void SendMessageToSetInRange (WorldPacket const *data, float dist, bool self) const
 
virtual void SendMessageToSet (WorldPacket const *data, Player const *skipped_rcvr) const
 
void PlayDistanceSound (uint32 sound_id, Player *target=nullptr)
 
void PlayDirectSound (uint32 sound_id, Player *target=nullptr)
 
void PlayRadiusSound (uint32 sound_id, float radius)
 
void PlayDirectMusic (uint32 music_id, Player *target=nullptr)
 
void PlayRadiusMusic (uint32 music_id, float radius)
 
template<typename Worker >
void DoForAllVisiblePlayers (Worker &&worker)
 
template<typename Worker >
void DoForAllVisibleWorldObjects (Worker &&worker)
 
void DestroyForVisiblePlayers ()
 
void SendObjectDeSpawnAnim (ObjectGuid guid)
 
virtual void SaveRespawnTime ()
 
void AddObjectToRemoveList ()
 
float GetGridActivationRange () const
 
float GetVisibilityRange () const
 
virtual float GetSightRange (WorldObject const *target=nullptr) const
 
bool CanSeeOrDetect (WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
 
void SendPlayMusic (uint32 Music, bool OnlySelf)
 
virtual void SetMap (Map *map)
 
virtual void ResetMap ()
 
MapGetMap () const
 
MapFindMap () const
 
void SetZoneScript ()
 
void ClearZoneScript ()
 
ZoneScriptGetZoneScript () const
 
TempSummonSummonCreature (uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
 
TempSummonSummonCreature (uint32 id, float x, float y, float z, float ang=0, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false)
 
GameObjectSummonGameObject (uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
 
CreatureSummonTrigger (float x, float y, float z, float ang, uint32 dur, bool setLevel=false, CreatureAI *(*GetAI)(Creature *)=nullptr)
 
void SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=nullptr)
 
CreatureFindNearestCreature (uint32 entry, float range, bool alive=true) const
 
GameObjectFindNearestGameObject (uint32 entry, float range, bool onlySpawned=false) const
 
GameObjectFindNearestGameObjectOfType (GameobjectTypes type, float range) const
 
PlayerSelectNearestPlayer (float distance=0) const
 
void GetGameObjectListWithEntryInGrid (std::list< GameObject * > &lList, uint32 uiEntry, float fMaxSearchRange) const
 
void GetGameObjectListWithEntryInGrid (std::list< GameObject * > &gameobjectList, std::vector< uint32 > const &entries, float maxSearchRange) const
 
void GetCreatureListWithEntryInGrid (std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
 
void GetCreatureListWithEntryInGrid (std::list< Creature * > &creatureList, std::vector< uint32 > const &entries, float maxSearchRange) const
 
void GetDeadCreatureListInGrid (std::list< Creature * > &lList, float maxSearchRange, bool alive=false) const
 
virtual void UpdateObjectVisibilityOnCreate ()
 
void BuildUpdate (UpdateDataMapType &data_map) override
 
void GetCreaturesWithEntryInRange (std::list< Creature * > &creatureList, float radius, uint32 entry)
 
void SetPositionDataUpdate ()
 
void UpdatePositionData ()
 
void AddToObjectUpdate () override
 
void RemoveFromObjectUpdate () override
 
void AddToNotify (uint16 f)
 
void RemoveFromNotify (uint16 f)
 
bool isNeedNotify (uint16 f) const
 
uint16 GetNotifyFlags () const
 
bool NotifyExecuted (uint16 f) const
 
void SetNotified (uint16 f)
 
void ResetAllNotifies ()
 
bool isActiveObject () const
 
void setActive (bool isActiveObject)
 
VisibilityDistanceType GetVisibilityOverrideType () const
 
bool IsVisibilityOverridden () const
 
bool IsZoneWideVisible () const
 
bool IsFarVisible () const
 
float GetVisibilityOverrideDistance () const
 
void SetVisibilityDistanceOverride (VisibilityDistanceType type)
 
bool IsInWintergrasp () const
 
TransportGetTransport () const
 
float GetTransOffsetX () const
 
float GetTransOffsetY () const
 
float GetTransOffsetZ () const
 
float GetTransOffsetO () const
 
uint32 GetTransTime () const
 
int8 GetTransSeat () const
 
void SetTransport (Transport *t)
 
virtual float GetStationaryX () const
 
virtual float GetStationaryY () const
 
virtual float GetStationaryZ () const
 
virtual float GetStationaryO () const
 
float GetMapWaterOrGroundLevel (Position pos, float *ground=nullptr) const
 
float GetMapWaterOrGroundLevel (float x, float y, float z, float *ground=nullptr) const
 
float GetMapHeight (float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
 
float GetFloorZ () const
 
float GetMinHeightInWater () const
 Get the minimum height of a object that should be in water to start floating/swim.
 
void AddAllowedLooter (ObjectGuid guid)
 
void ResetAllowedLooters ()
 
void SetAllowedLooters (GuidUnorderedSet const looters)
 
bool HasAllowedLooter (ObjectGuid guid) const
 
GuidUnorderedSet const & GetAllowedLooters () const
 
void RemoveAllowedLooter (ObjectGuid guid)
 
virtual bool IsUpdateNeeded ()
 
bool CanBeAddedToMapUpdateList ()
 
std::string GetDebugInfo () const override
 
ObjectVisibilityContainerGetObjectVisibilityContainer ()
 
ObjectVisibilityContainer const & GetObjectVisibilityContainer () const
 
- Public Member Functions inherited from Object
virtual ~Object ()
 
bool IsInWorld () const
 
ObjectGuid GetGUID () const
 
PackedGuid const & GetPackGUID () const
 
uint32 GetEntry () const
 
void SetEntry (uint32 entry)
 
float GetObjectScale () const
 
virtual void SetObjectScale (float scale)
 
bool HasDynamicFlag (uint32 flag) const
 
virtual void SetDynamicFlag (uint32 flag)
 
virtual void RemoveDynamicFlag (uint32 flag)
 
TypeID GetTypeId () const
 
bool isType (uint16 mask) const
 
virtual void BuildCreateUpdateBlockForPlayer (UpdateData *data, Player *target)
 
void SendUpdateToPlayer (Player *player)
 
void BuildValuesUpdateBlockForPlayer (UpdateData *data, Player *target)
 
void BuildOutOfRangeUpdateBlock (UpdateData *data) const
 
void BuildMovementUpdateBlock (UpdateData *data, uint32 flags=0) const
 
virtual void DestroyForPlayer (Player *target, bool onDeath=false) const
 
int32 GetInt32Value (uint16 index) const
 
uint32 GetUInt32Value (uint16 index) const
 
uint64 GetUInt64Value (uint16 index) const
 
float GetFloatValue (uint16 index) const
 
uint8 GetByteValue (uint16 index, uint8 offset) const
 
uint16 GetUInt16Value (uint16 index, uint8 offset) const
 
ObjectGuid GetGuidValue (uint16 index) const
 
void SetInt32Value (uint16 index, int32 value)
 
void SetUInt32Value (uint16 index, uint32 value)
 
void UpdateUInt32Value (uint16 index, uint32 value)
 
void SetUInt64Value (uint16 index, uint64 value)
 
void SetFloatValue (uint16 index, float value)
 
void SetByteValue (uint16 index, uint8 offset, uint8 value)
 
void SetUInt16Value (uint16 index, uint8 offset, uint16 value)
 
void SetInt16Value (uint16 index, uint8 offset, int16 value)
 
void SetGuidValue (uint16 index, ObjectGuid value)
 
void SetStatFloatValue (uint16 index, float value)
 
void SetStatInt32Value (uint16 index, int32 value)
 
bool AddGuidValue (uint16 index, ObjectGuid value)
 
bool RemoveGuidValue (uint16 index, ObjectGuid value)
 
void ApplyModUInt32Value (uint16 index, int32 val, bool apply)
 
void ApplyModInt32Value (uint16 index, int32 val, bool apply)
 
void ApplyModUInt64Value (uint16 index, int32 val, bool apply)
 
void ApplyModPositiveFloatValue (uint16 index, float val, bool apply)
 
void ApplyModSignedFloatValue (uint16 index, float val, bool apply)
 
void SetFlag (uint16 index, uint32 newFlag)
 
void RemoveFlag (uint16 index, uint32 oldFlag)
 
void ToggleFlag (uint16 index, uint32 flag)
 
bool HasFlag (uint16 index, uint32 flag) const
 
void ApplyModFlag (uint16 index, uint32 flag, bool apply)
 
void SetByteFlag (uint16 index, uint8 offset, uint8 newFlag)
 
void RemoveByteFlag (uint16 index, uint8 offset, uint8 newFlag)
 
bool HasByteFlag (uint16 index, uint8 offset, uint8 flag) const
 
void SetFlag64 (uint16 index, uint64 newFlag)
 
void RemoveFlag64 (uint16 index, uint64 oldFlag)
 
void ToggleFlag64 (uint16 index, uint64 flag)
 
bool HasFlag64 (uint16 index, uint64 flag) const
 
void ApplyModFlag64 (uint16 index, uint64 flag, bool apply)
 
void ClearUpdateMask (bool remove)
 
uint16 GetValuesCount () const
 
virtual bool hasQuest (uint32) const
 
virtual bool hasInvolvedQuest (uint32) const
 
void BuildFieldsUpdate (Player *, UpdateDataMapType &)
 
void SetFieldNotifyFlag (uint16 flag)
 
void RemoveFieldNotifyFlag (uint16 flag)
 
void ForceValuesUpdateAtIndex (uint32)
 
bool IsPlayer () const
 
PlayerToPlayer ()
 
Player const * ToPlayer () const
 
bool IsCreature () const
 
CreatureToCreature ()
 
Creature const * ToCreature () const
 
bool IsUnit () const
 
UnitToUnit ()
 
Unit const * ToUnit () const
 
bool IsGameObject () const
 
GameObjectToGameObject ()
 
GameObject const * ToGameObject () const
 
bool IsCorpse () const
 
CorpseToCorpse ()
 
Corpse const * ToCorpse () const
 
bool IsDynamicObject () const
 
DynamicObjectToDynObject ()
 
DynamicObject const * ToDynObject () const
 
bool IsItem () const
 
virtual void Heartbeat ()
 
template<typename... T>
bool EntryEquals (T... entries) const
 
- Public Member Functions inherited from WorldLocation
 WorldLocation (uint32 _mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)
 
 WorldLocation (uint32 mapId, Position const &position)
 
void WorldRelocate (const WorldLocation &loc)
 
void WorldRelocate (uint32 mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)
 
void SetMapId (uint32 mapId)
 
uint32 GetMapId () const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y) const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y, float &z) const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y, float &z, float &o) const
 
void GetWorldLocation (WorldLocation *location) const
 
WorldLocation GetWorldLocation () const
 
std::string GetDebugInfo () const
 
- Public Member Functions inherited from Position
 Position (float x=0, float y=0, float z=0, float o=0)
 
 Position (Position const &loc)
 
 Position (Position &&)=default
 
Positionoperator= (const Position &)=default
 
Positionoperator= (Position &&)=default
 
bool operator== (Position const &a) const
 
bool operator!= (Position const &a)
 
bool operator!= (Position const &a) const
 
 operator G3D::Vector3 () const
 
void Relocate (float x, float y)
 
void Relocate (float x, float y, float z)
 
void Relocate (float x, float y, float z, float orientation)
 
void Relocate (const Position &pos)
 
void Relocate (const Position *pos)
 
void RelocatePolarOffset (float angle, float dist, float z=0.0f)
 
void RelocateOffset (const Position &offset)
 
void SetOrientation (float orientation)
 
float GetPositionX () const
 
float GetPositionY () const
 
float GetPositionZ () const
 
float GetOrientation () const
 
void GetPosition (float &x, float &y) const
 
void GetPosition (float &x, float &y, float &z) const
 
void GetPosition (float &x, float &y, float &z, float &o) const
 
Position GetPosition () const
 
Position::PositionXYZStreamer PositionXYZStream ()
 
Position::PositionXYZOStreamer PositionXYZOStream ()
 
bool IsPositionValid () const
 
float GetExactDist2dSq (const float x, const float y) const
 
float GetExactDist2dSq (Position const &pos) const
 
float GetExactDist2dSq (Position const *pos) const
 
float GetExactDist2d (const float x, const float y) const
 
float GetExactDist2d (Position const &pos) const
 
float GetExactDist2d (Position const *pos) const
 
float GetExactDistSq (float x, float y, float z) const
 
float GetExactDistSq (Position const &pos) const
 
float GetExactDistSq (Position const *pos) const
 
float GetExactDist (float x, float y, float z) const
 
float GetExactDist (Position const &pos) const
 
float GetExactDist (Position const *pos) const
 
void GetPositionOffsetTo (const Position &endPos, Position &retOffset) const
 
Position GetPositionWithOffset (Position const &offset) const
 
float GetAngle (const Position *pos) const
 
float GetAngle (float x, float y) const
 
float GetAbsoluteAngle (float x, float y) const
 
float GetAbsoluteAngle (Position const &pos) const
 
float GetAbsoluteAngle (Position const *pos) const
 
float GetRelativeAngle (const Position *pos) const
 
float GetRelativeAngle (float x, float y) const
 
float ToAbsoluteAngle (float relAngle) const
 
void GetSinCos (float x, float y, float &vsin, float &vcos) const
 
bool IsInDist2d (float x, float y, float dist) const
 
bool IsInDist2d (const Position *pos, float dist) const
 
bool IsInDist (float x, float y, float z, float dist) const
 
bool IsInDist (const Position *pos, float dist) const
 
bool IsWithinBox (const Position &center, float xradius, float yradius, float zradius) const
 
bool HasInArc (float arcangle, const Position *pos, float targetRadius=0.0f) const
 
bool HasInLine (Position const *pos, float width) const
 
bool HasInLine (Position const *pos, float objSize, float width) const
 
std::string ToString () const
 

Static Public Member Functions

static void ApplyResilience (Unit const *victim, float *crit, int32 *damage, bool isCrit, CombatRating type)
 
static float GetEffectiveResistChance (Unit const *owner, SpellSchoolMask schoolMask, Unit const *victim)
 
static uint32 DealDamage (Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true, bool allowGM=false, Spell const *spell=nullptr)
 
static void DealDamageMods (Unit const *victim, uint32 &damage, uint32 *absorb)
 
static void Kill (Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
 
static bool IsDamageReducedByArmor (SpellSchoolMask damageSchoolMask, SpellInfo const *spellInfo=nullptr, uint8 effIndex=MAX_SPELL_EFFECTS)
 
static uint32 CalcArmorReducedDamage (Unit const *attacker, Unit const *victim, const uint32 damage, SpellInfo const *spellInfo, uint8 attackerLevel=0, WeaponAttackType attackType=MAX_ATTACK)
 
static uint32 SpellCriticalDamageBonus (Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim)
 
static void ProcDamageAndSpell (Unit *actor, Unit *victim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType=BASE_ATTACK, SpellInfo const *procSpellInfo=nullptr, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
 
static int32 DealHeal (Unit *healer, Unit *victim, uint32 addhealth)
 
static uint32 SpellCriticalHealingBonus (Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim)
 
static void CalcAbsorbResist (DamageInfo &dmgInfo, bool Splited=false)
 
static void CalcHealAbsorb (HealInfo &healInfo)
 
static void HandleSafeUnitPointersOnDelete (Unit *thisUnit)
 
- Static Public Member Functions inherited from Object
static ObjectGuid GetGUID (Object const *o)
 
- Static Public Member Functions inherited from Position
static float NormalizeOrientation (float o)
 

Public Attributes

uint32 m_extraAttacks
 
DualWieldMode _dualWieldMode
 
ControlSet m_Controlled
 
SafeUnitPointer m_movedByPlayer
 
ObjectGuid m_SummonSlot [MAX_SUMMON_SLOT]
 
ObjectGuid m_ObjectSlot [MAX_GAMEOBJECT_SLOT]
 
float m_modMeleeHitChance
 
float m_modRangedHitChance
 
float m_modSpellHitChance
 
int32 m_baseSpellCritChance
 
float m_threatModifier [MAX_SPELL_SCHOOL]
 
float m_modAttackSpeedPct [3]
 
SpellImmuneList m_spellImmune [MAX_SPELL_IMMUNITY]
 
uint32 m_lastSanctuaryTime
 
PetAuraSet m_petAuras
 
bool IsAIEnabled
 
bool NeedChangeAI
 
bool m_ControlledByPlayer
 
bool m_CreatedByPlayer
 
std::set< SafeUnitPointer * > SafeUnitPointerSet
 
Position m_last_notify_position
 
uint32 m_last_notify_mstime
 
uint16 m_delayed_unit_relocation_timer
 
uint16 m_delayed_unit_ai_notify_timer
 
bool bRequestForcedVisibilityUpdate
 
Movement::MoveSplinemovespline
 
- Public Attributes inherited from WorldObject
FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealth
 
FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealthDetect
 
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibility
 
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibilityDetect
 
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibility
 
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibilityDetect
 
uint32 LastUsedScriptID
 
MovementInfo m_movementInfo
 
ALEEventProcessor * ALEEvents
 
EventProcessor m_Events
 
- Public Attributes inherited from Object
DataMap CustomData
 
- Public Attributes inherited from WorldLocation
uint32 m_mapId
 
- Public Attributes inherited from Position
float m_positionX = 0
 
float m_positionY = 0
 
float m_positionZ = 0
 
float m_orientation = 0
 

Protected Types

typedef std::list< DynamicObject * > DynObjectList
 
typedef GuidList GameObjectList
 
typedef std::map< ObjectGuid, float > CharmThreatMap
 

Protected Member Functions

 Unit ()
 
void BuildValuesUpdate (uint8 updateType, ByteBuffer *data, Player *target) override
 
void _UpdateSpells (uint32 time)
 
void _DeleteRemovedAuras ()
 
void _UpdateAutoRepeatSpell ()
 
bool CanSparringWith (Unit const *attacker) const
 
bool IsAlwaysVisibleFor (WorldObject const *seer) const override
 : Check if unit is eligible for sparring damages. Work only if attacker and victim are creatures.
 
bool IsAlwaysDetectableFor (WorldObject const *seer) const override
 
void SetFeared (bool apply, Unit *fearedBy=nullptr, bool isFear=false)
 
void SetConfused (bool apply)
 
void SetStunned (bool apply)
 
void SetRooted (bool apply, bool stun=false, bool logout=false)
 
void SendMoveRoot (bool state)
 
- Protected Member Functions inherited from WorldObject
 WorldObject ()
 
void SetLocationMapId (uint32 _mapId)
 
void SetLocationInstanceId (uint32 _instanceId)
 
virtual bool IsNeverVisible () const
 
virtual bool IsInvisibleDueToDespawn () const
 
- Protected Member Functions inherited from Object
 Object ()
 
void _InitValues ()
 
void _Create (ObjectGuid::LowType guidlow, uint32 entry, HighGuid guidhigh)
 
std::string _ConcatFields (uint16 startIndex, uint16 size) const
 
bool _LoadIntoDataField (std::string const &data, uint32 startOffset, uint32 count)
 
uint32 GetUpdateFieldData (Player const *target, uint32 *&flags) const
 
void BuildMovementUpdate (ByteBuffer *data, uint16 flags) const
 
void AddToObjectUpdateIfNeeded ()
 

Protected Attributes

UnitAIi_AI
 
UnitAIi_disabledAI
 
uint8 m_realRace
 
uint8 m_race
 
bool m_AutoRepeatFirstCast
 
int32 m_attackTimer [MAX_ATTACK]
 
float m_createStats [MAX_STATS]
 
AttackerSet m_attackers
 
Unitm_attacking
 
DeathState m_deathState
 
int32 m_procDeep
 
DynObjectList m_dynObj
 
GameObjectList m_gameObj
 
uint32 m_transform
 
Spellm_currentSpells [CURRENT_MAX_SPELL]
 
AuraMap m_ownedAuras
 
AuraApplicationMap m_appliedAuras
 
AuraList m_removedAuras
 
AuraMap::iterator m_auraUpdateIterator
 
uint32 m_removedAurasCount
 
AuraEffectList m_modAuras [TOTAL_AURAS]
 
AuraList m_scAuras
 
AuraApplicationList m_interruptableAuras
 
AuraStateAurasMap m_auraStateAuras
 
uint32 m_interruptMask
 
float m_auraFlatModifiersGroup [UNIT_MOD_END][MODIFIER_TYPE_FLAT_END]
 
float m_auraPctModifiersGroup [UNIT_MOD_END][MODIFIER_TYPE_PCT_END]
 
float m_weaponDamage [MAX_ATTACK][MAX_WEAPON_DAMAGE_RANGE][MAX_ITEM_PROTO_DAMAGES]
 
bool m_canModifyStats
 
VisibleAuraMap m_visibleAuras
 
float m_speed_rate [MAX_MOVE_TYPE]
 
CharmInfom_charmInfo
 
SharedVisionList m_sharedVision
 
MotionMasteri_motionMaster
 
uint32 m_reactiveTimer [MAX_REACTIVE]
 
int32 m_regenTimer
 
ThreatMgr m_ThreatMgr
 
CharmThreatMap _charmThreatInfo
 
Vehiclem_vehicle
 
Vehiclem_vehicleKit
 
uint32 m_unitTypeMask
 
LiquidTypeEntry const * _lastLiquid
 
bool m_applyResilience
 
bool _instantCast
 
- Protected Attributes inherited from WorldObject
std::string m_name
 
bool m_isActive
 
VisibilityDistanceType _visibilityDistanceOverrideType
 
ZoneScriptm_zoneScript
 
uint32 _zoneId
 
uint32 _areaId
 
float _floorZ
 
bool _outdoors
 
LiquidData _liquidData
 
bool _updatePositionData
 
Transportm_transport
 
- Protected Attributes inherited from Object
uint16 m_objectType
 
TypeID m_objectTypeId
 
uint16 m_updateFlag
 
union { 
 
   int32 *   m_int32Values 
 
   uint32 *   m_uint32Values 
 
   float *   m_floatValues 
 
};  
 
UpdateMask _changesMask
 
uint16 m_valuesCount
 
uint16 _fieldNotifyFlags
 
bool m_objectUpdated
 

Private Types

typedef std::unordered_map< uint64, BuildValuesCachedBufferValuesUpdateCache
 

Private Member Functions

bool IsTriggeredAtSpellProcEvent (Unit *victim, Aura *aura, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const *&spellProcEvent, ProcEventInfo const &eventInfo)
 
bool HandleDummyAuraProc (Unit *victim, uint32 damage, AuraEffect *triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, ProcEventInfo const &eventInfo)
 
bool HandleAuraProc (Unit *victim, uint32 damage, Aura *triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, bool *handled)
 
bool HandleProcTriggerSpell (Unit *victim, uint32 damage, AuraEffect *triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, uint32 procPhase, ProcEventInfo &eventInfo)
 
bool HandleOverrideClassScriptAuraProc (Unit *victim, uint32 damage, AuraEffect *triggeredByAura, SpellInfo const *procSpell, uint32 cooldown)
 
bool HandleAuraRaidProcFromChargeWithValue (AuraEffect *triggeredByAura)
 
bool HandleAuraRaidProcFromCharge (AuraEffect *triggeredByAura)
 
void UpdateSplineMovement (uint32 t_diff)
 
void UpdateSplinePosition ()
 
float GetCombatRatingReduction (CombatRating cr) const
 
uint32 GetCombatRatingDamageReduction (CombatRating cr, float rate, float cap, uint32 damage) const
 
void PatchValuesUpdate (ByteBuffer &valuesUpdateBuf, BuildValuesCachePosPointers &posPointers, Player *target)
 
void InvalidateValuesUpdateCache ()
 
float processDummyAuras (float TakenTotalMod) const
 
void _addAttacker (Unit *pAttacker)
 
void _removeAttacker (Unit *pAttacker)
 

Private Attributes

uint32 m_state
 
uint32 m_CombatTimer
 
uint32 m_lastManaUse
 
Diminishing m_Diminishing
 
HostileRefMgr m_HostileRefMgr
 
FollowerRefMgr m_FollowingRefMgr
 
Unitm_comboTarget
 
int8 m_comboPoints
 
std::unordered_set< Unit * > m_ComboPointHolders
 
RedirectThreatInfo _redirectThreatInfo
 
bool m_cleanupDone
 
bool m_duringRemoveFromWorld
 
uint32 _oldFactionId
 faction before charm
 
bool _isWalkingBeforeCharm
 Are we walking before we were charmed?
 
uint32 _lastExtraAttackSpell
 
std::unordered_map< ObjectGuid, uint32extraAttacksTargets
 
ObjectGuid _lastDamagedTargetGuid
 
ValuesUpdateCache _valuesUpdateCache
 

Detailed Description

Member Typedef Documentation

◆ AttackerSet

typedef std::unordered_set<Unit*> Unit::AttackerSet

◆ AuraApplicationList

◆ AuraApplicationMap

◆ AuraApplicationMapBounds

typedef std::pair<AuraApplicationMap::const_iterator, AuraApplicationMap::const_iterator> Unit::AuraApplicationMapBounds

◆ AuraApplicationMapBoundsNonConst

typedef std::pair<AuraApplicationMap::iterator, AuraApplicationMap::iterator> Unit::AuraApplicationMapBoundsNonConst

◆ AuraEffectList

typedef std::vector<AuraEffect*> Unit::AuraEffectList

◆ AuraList

typedef std::list<Aura*> Unit::AuraList

◆ AuraMap

typedef std::multimap<uint32, Aura*> Unit::AuraMap

◆ AuraMapBounds

typedef std::pair<AuraMap::const_iterator, AuraMap::const_iterator> Unit::AuraMapBounds

◆ AuraMapBoundsNonConst

typedef std::pair<AuraMap::iterator, AuraMap::iterator> Unit::AuraMapBoundsNonConst

◆ AuraStateAurasMap

◆ AuraStateAurasMapBounds

typedef std::pair<AuraStateAurasMap::const_iterator, AuraStateAurasMap::const_iterator> Unit::AuraStateAurasMapBounds

◆ CharmThreatMap

typedef std::map<ObjectGuid, float> Unit::CharmThreatMap
protected

◆ ComboPointHolderSet

◆ ControlSet

typedef std::set<Unit*> Unit::ControlSet

◆ Diminishing

◆ DynObjectList

typedef std::list<DynamicObject*> Unit::DynObjectList
protected

◆ GameObjectList

typedef GuidList Unit::GameObjectList
protected

◆ PetAuraSet

typedef std::set<PetAura const*> Unit::PetAuraSet

◆ ValuesUpdateCache

typedef std::unordered_map<uint64 , BuildValuesCachedBuffer> Unit::ValuesUpdateCache
private

◆ VisibleAuraMap

Constructor & Destructor Documentation

◆ ~Unit()

Unit::~Unit ( )
override
340{
341 // set current spells as deletable
342 for (uint8 i = 0; i < CURRENT_MAX_SPELL; ++i)
343 if (m_currentSpells[i])
344 {
346 m_currentSpells[i] = nullptr;
347 }
348
350
351 delete i_motionMaster;
352 delete m_charmInfo;
353 delete movespline;
354
357 ASSERT(m_attackers.empty());
358
359 // pussywizard: clear m_sharedVision along with back references
360 if (!m_sharedVision.empty())
361 {
362 do
363 {
364 Player* p = *(m_sharedVision.begin());
365 p->m_isInSharedVisionOf.erase(this);
366 m_sharedVision.remove(p);
367 } while (!m_sharedVision.empty());
368 }
369
370 ASSERT(m_Controlled.empty());
371 ASSERT(m_appliedAuras.empty());
372 ASSERT(m_ownedAuras.empty());
373 ASSERT(m_removedAuras.empty());
374 ASSERT(m_gameObj.empty());
375 ASSERT(m_dynObj.empty());
376
377 if (m_movedByPlayer && m_movedByPlayer != this)
378 LOG_INFO("misc", "Unit::~Unit (A1)");
379
381}
std::uint8_t uint8
Definition Define.h:109
#define ASSERT
Definition Errors.h:68
#define LOG_INFO(filterType__,...)
Definition Log.h:166
#define CURRENT_MAX_SPELL
Definition Unit.h:551
Definition Player.h:1085
std::set< Unit * > m_isInSharedVisionOf
Definition Player.h:2368
void SetReferencedFromCurrent(bool yes)
Definition Spell.h:571
bool m_duringRemoveFromWorld
Definition Unit.h:2233
Spell * m_currentSpells[CURRENT_MAX_SPELL]
Definition Unit.h:2146
AuraList m_removedAuras
Definition Unit.h:2150
ControlSet m_Controlled
Definition Unit.h:2057
Movement::MoveSpline * movespline
Definition Unit.h:2096
CharmInfo * m_charmInfo
Definition Unit.h:2168
MotionMaster * i_motionMaster
Definition Unit.h:2171
void _DeleteRemovedAuras()
Definition Unit.cpp:3860
DynObjectList m_dynObj
Definition Unit.h:2140
SafeUnitPointer m_movedByPlayer
Definition Unit.h:2059
AttackerSet m_attackers
Definition Unit.h:2132
Unit * m_attacking
Definition Unit.h:2133
GameObjectList m_gameObj
Definition Unit.h:2143
AuraMap m_ownedAuras
Definition Unit.h:2148
AuraApplicationMap m_appliedAuras
Definition Unit.h:2149
static void HandleSafeUnitPointersOnDelete(Unit *thisUnit)
Definition Unit.cpp:4389
SharedVisionList m_sharedVision
Definition Unit.h:2169

References _DeleteRemovedAuras(), ASSERT, CURRENT_MAX_SPELL, HandleSafeUnitPointersOnDelete(), i_motionMaster, LOG_INFO, m_appliedAuras, m_attackers, m_attacking, m_charmInfo, m_Controlled, m_currentSpells, m_duringRemoveFromWorld, m_dynObj, m_gameObj, Player::m_isInSharedVisionOf, m_movedByPlayer, m_ownedAuras, m_removedAuras, m_sharedVision, movespline, and Spell::SetReferencedFromCurrent().

◆ Unit()

Unit::Unit ( )
explicitprotected
206 : WorldObject(),
207 m_movedByPlayer(nullptr),
209 IsAIEnabled(false),
210 NeedChangeAI(false),
212 m_CreatedByPlayer(false),
214 i_AI(nullptr),
215 i_disabledAI(nullptr),
216 m_realRace(0),
217 m_race(0),
219 m_procDeep(0),
221 i_motionMaster(new MotionMaster(this)),
222 m_regenTimer(0),
223 m_ThreatMgr(this),
224 m_vehicle(nullptr),
225 m_vehicleKit(nullptr),
227 m_HostileRefMgr(this),
228 m_comboTarget(nullptr),
230{
231#ifdef _MSC_VER
232#pragma warning(default:4355)
233#endif
236
238
245
247
248 m_state = 0;
250
251 for (uint8 i = 0; i < CURRENT_MAX_SPELL; ++i)
252 m_currentSpells[i] = nullptr;
253
254 for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
255 m_SummonSlot[i].Clear();
256
257 for (uint8 i = 0; i < MAX_GAMEOBJECT_SLOT; ++i)
258 m_ObjectSlot[i].Clear();
259
261
262 m_interruptMask = 0;
263 m_transform = 0;
264 m_canModifyStats = false;
265
266 for (uint8 i = 0; i < MAX_SPELL_IMMUNITY; ++i)
267 m_spellImmune[i].clear();
268
269 for (uint8 i = 0; i < UNIT_MOD_END; ++i)
270 {
275 }
276 // implement 50% base damage from offhand
278
279 for (uint8 i = 0; i < MAX_ATTACK; ++i)
280 {
283
284 m_weaponDamage[i][MINDAMAGE][1] = 0.f;
285 m_weaponDamage[i][MAXDAMAGE][1] = 0.f;
286 }
287
288 for (uint8 i = 0; i < MAX_STATS; ++i)
289 m_createStats[i] = 0.0f;
290
291 m_attacking = nullptr;
292 m_modMeleeHitChance = 0.0f;
294 m_modSpellHitChance = 0.0f;
296
297 m_CombatTimer = 0;
298 m_lastManaUse = 0;
299
300 for (uint8 i = 0; i < MAX_SPELL_SCHOOL; ++i)
301 m_threatModifier[i] = 1.0f;
302
303 for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
304 m_speed_rate[i] = 1.0f;
305
306 m_charmInfo = nullptr;
307
309
310 // remove aurastates allowing special moves
311 for (uint8 i = 0; i < MAX_REACTIVE; ++i)
312 m_reactiveTimer[i] = 0;
313
314 m_cleanupDone = false;
316
318
319 m_last_notify_position.Relocate(-5000.0f, -5000.0f, -5000.0f, 0.0f);
324
325 m_applyResilience = false;
326 _instantCast = false;
327
328 _lastLiquid = nullptr;
329
330 _oldFactionId = 0;
331
332 _isWalkingBeforeCharm = false;
333
335}
@ TYPEID_UNIT
Definition ObjectGuid.h:35
@ TYPEMASK_UNIT
Definition ObjectGuid.h:49
@ SERVERSIDE_VISIBILITY_GHOST
Definition SharedDefines.h:1285
#define MAX_STATS
Definition SharedDefines.h:276
constexpr auto MAX_SPELL_SCHOOL
Definition SharedDefines.h:303
@ MAX_SUMMON_SLOT
Definition SharedDefines.h:3559
@ GHOST_VISIBILITY_ALIVE
Definition SharedDefines.h:1292
#define MAX_GAMEOBJECT_SLOT
Definition SharedDefines.h:3563
#define MAX_SPELL_IMMUNITY
Definition SharedDefines.h:1415
@ UNIT_MASK_NONE
Definition UnitDefines.h:155
#define MAX_MOVE_TYPE
Definition UnitDefines.h:364
@ BASE_VALUE
Definition Unit.h:128
@ TOTAL_VALUE
Definition Unit.h:129
@ MINDAMAGE
Definition Unit.h:142
@ MAXDAMAGE
Definition Unit.h:143
@ UNIT_MOD_DAMAGE_OFFHAND
Definition Unit.h:173
@ UNIT_MOD_END
Definition Unit.h:175
@ OFF_ATTACK
Definition Unit.h:217
@ MAX_ATTACK
Definition Unit.h:219
@ BASE_ATTACK
Definition Unit.h:216
@ RANGED_ATTACK
Definition Unit.h:218
#define BASE_MAXDAMAGE
Definition Unit.h:42
@ MAX_REACTIVE
Definition Unit.h:613
#define BASE_MINDAMAGE
Definition Unit.h:41
@ TOTAL_PCT
Definition Unit.h:136
@ BASE_PCT
Definition Unit.h:135
@ UPDATEFLAG_LIVING
Definition UpdateData.h:44
@ UPDATEFLAG_STATIONARY_POSITION
Definition UpdateData.h:45
void SetValue(FLAG_TYPE flag, T_VALUES value)
Definition Object.h:394
Definition MotionMaster.h:137
Definition MoveSpline.h:40
uint16 m_objectType
Definition Object.h:251
uint16 m_updateFlag
Definition Object.h:254
TypeID m_objectTypeId
Definition Object.h:253
uint32 m_reactiveTimer[MAX_REACTIVE]
Definition Unit.h:2173
uint32 m_lastSanctuaryTime
Definition Unit.h:2073
LiquidTypeEntry const * _lastLiquid
Definition Unit.h:2184
uint32 m_transform
Definition Unit.h:2144
uint32 m_CombatTimer
Definition Unit.h:2216
bool m_canModifyStats
Definition Unit.h:2163
UnitAI * i_disabledAI
Definition Unit.h:2121
bool NeedChangeAI
Definition Unit.h:2080
uint32 m_state
Definition Unit.h:2215
int32 m_attackTimer[MAX_ATTACK]
Definition Unit.h:2128
float m_modAttackSpeedPct[3]
Definition Unit.h:2070
uint8 m_realRace
Definition Unit.h:2123
Vehicle * m_vehicle
Definition Unit.h:2180
uint8 m_race
Definition Unit.h:2124
UnitAI * i_AI
Definition Unit.h:2120
uint32 _lastExtraAttackSpell
Definition Unit.h:2238
bool _instantCast
Definition Unit.h:2188
ObjectGuid m_ObjectSlot[MAX_GAMEOBJECT_SLOT]
Definition Unit.h:2062
RedirectThreatInfo _redirectThreatInfo
Definition Unit.h:2230
float m_createStats[MAX_STATS]
Definition Unit.h:2130
float m_auraFlatModifiersGroup[UNIT_MOD_END][MODIFIER_TYPE_FLAT_END]
Definition Unit.h:2160
float m_modRangedHitChance
Definition Unit.h:2065
DeathState m_deathState
Definition Unit.h:2135
uint32 m_unitTypeMask
Definition Unit.h:2183
uint32 m_removedAurasCount
Definition Unit.h:2152
ThreatMgr m_ThreatMgr
Definition Unit.h:2176
Unit * m_comboTarget
Definition Unit.h:2226
AuraMap::iterator m_auraUpdateIterator
Definition Unit.h:2151
bool m_AutoRepeatFirstCast
Definition Unit.h:2126
uint16 m_delayed_unit_ai_notify_timer
Definition Unit.h:2092
int32 m_regenTimer
Definition Unit.h:2174
bool bRequestForcedVisibilityUpdate
Definition Unit.h:2093
bool m_ControlledByPlayer
Definition Unit.h:2082
uint32 m_last_notify_mstime
Definition Unit.h:2090
SpellImmuneList m_spellImmune[MAX_SPELL_IMMUNITY]
Definition Unit.h:2072
int8 m_comboPoints
Definition Unit.h:2227
uint32 _oldFactionId
faction before charm
Definition Unit.h:2235
int32 m_baseSpellCritChance
Definition Unit.h:2067
float m_modMeleeHitChance
Definition Unit.h:2064
float m_weaponDamage[MAX_ATTACK][MAX_WEAPON_DAMAGE_RANGE][MAX_ITEM_PROTO_DAMAGES]
Definition Unit.h:2162
Position m_last_notify_position
Definition Unit.h:2089
Vehicle * m_vehicleKit
Definition Unit.h:2181
bool IsAIEnabled
Definition Unit.h:2079
HostileRefMgr m_HostileRefMgr
Definition Unit.h:2222
DualWieldMode _dualWieldMode
Definition Unit.h:2055
bool m_applyResilience
Definition Unit.h:2187
uint32 m_interruptMask
Definition Unit.h:2158
int32 m_procDeep
Definition Unit.h:2137
float m_speed_rate[MAX_MOVE_TYPE]
Definition Unit.h:2166
float m_modSpellHitChance
Definition Unit.h:2066
ObjectGuid m_SummonSlot[MAX_SUMMON_SLOT]
Definition Unit.h:2061
bool m_cleanupDone
Definition Unit.h:2232
bool _isWalkingBeforeCharm
Are we walking before we were charmed?
Definition Unit.h:2236
bool m_CreatedByPlayer
Definition Unit.h:2083
uint16 m_delayed_unit_relocation_timer
Definition Unit.h:2091
float m_threatModifier[MAX_SPELL_SCHOOL]
Definition Unit.h:2069
uint32 m_lastManaUse
Definition Unit.h:2217
float m_auraPctModifiersGroup[UNIT_MOD_END][MODIFIER_TYPE_PCT_END]
Definition Unit.h:2161
WorldObject()
Definition Object.cpp:1032
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPES > m_serverSideVisibility
Definition Object.h:612
void Relocate(float x, float y)
Definition Position.h:77
Definition ThreatMgr.h:297

References _dualWieldMode, _instantCast, _isWalkingBeforeCharm, _lastExtraAttackSpell, _lastLiquid, _oldFactionId, _redirectThreatInfo, Alive, AUTO, BASE_ATTACK, BASE_MAXDAMAGE, BASE_MINDAMAGE, BASE_PCT, BASE_VALUE, bRequestForcedVisibilityUpdate, CURRENT_MAX_SPELL, GHOST_VISIBILITY_ALIVE, m_applyResilience, m_attacking, m_attackTimer, m_auraFlatModifiersGroup, m_auraPctModifiersGroup, m_auraUpdateIterator, m_baseSpellCritChance, m_canModifyStats, m_charmInfo, m_cleanupDone, m_CombatTimer, m_createStats, m_currentSpells, m_deathState, m_delayed_unit_ai_notify_timer, m_delayed_unit_relocation_timer, m_duringRemoveFromWorld, m_interruptMask, m_last_notify_mstime, m_last_notify_position, m_lastManaUse, m_modAttackSpeedPct, m_modMeleeHitChance, m_modRangedHitChance, m_modSpellHitChance, m_ObjectSlot, Object::m_objectType, Object::m_objectTypeId, m_ownedAuras, m_reactiveTimer, WorldObject::m_serverSideVisibility, m_speed_rate, m_spellImmune, m_state, m_SummonSlot, m_threatModifier, m_transform, Object::m_updateFlag, m_weaponDamage, MAX_ATTACK, MAX_GAMEOBJECT_SLOT, MAX_MOVE_TYPE, MAX_REACTIVE, MAX_SPELL_IMMUNITY, MAX_SPELL_SCHOOL, MAX_STATS, MAX_SUMMON_SLOT, MAXDAMAGE, MINDAMAGE, OFF_ATTACK, RANGED_ATTACK, Position::Relocate(), SERVERSIDE_VISIBILITY_GHOST, FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::SetValue(), TOTAL_PCT, TOTAL_VALUE, TYPEID_UNIT, TYPEMASK_UNIT, UNIT_MOD_DAMAGE_OFFHAND, UNIT_MOD_END, UPDATEFLAG_LIVING, and UPDATEFLAG_STATIONARY_POSITION.

Member Function Documentation

◆ _addAttacker()

void Unit::_addAttacker ( Unit pAttacker)
inlineprivate
2211{ m_attackers.insert(pAttacker); }

References m_attackers.

Referenced by Attack().

◆ _AddAura()

void Unit::_AddAura ( UnitAura aura,
Unit caster 
)
4544{
4546 m_ownedAuras.insert(AuraMap::value_type(aura->GetId(), aura));
4547
4548 _RemoveNoStackAurasDueToAura(aura, true);
4549
4550 if (aura->IsRemoved())
4551 return;
4552
4554 if (aura->IsSingleTarget())
4555 {
4556 ASSERT((IsInWorld() && !IsDuringRemoveFromWorld()) || (aura->GetCasterGUID() == GetGUID()));
4557 /* @HACK: Player is not in world during loading auras.
4558 * Single target auras are not saved or loaded from database
4559 * but may be created as a result of aura links (player mounts with passengers)
4560 */
4561
4562 // register single target aura
4563 caster->GetSingleCastAuras().push_back(aura);
4564 // remove other single target auras
4565 Unit::AuraList& scAuras = caster->GetSingleCastAuras();
4566 for (Unit::AuraList::iterator itr = scAuras.begin(); itr != scAuras.end();)
4567 {
4568 if ((*itr) != aura &&
4569 (*itr)->IsSingleTargetWith(aura))
4570 {
4571 (*itr)->Remove();
4572 itr = scAuras.begin();
4573 }
4574 else
4575 ++itr;
4576 }
4577 }
4578}
@ SPELL_AURA_CONTROL_VEHICLE
Definition SpellAuraDefines.h:299
ObjectGuid GetCasterGUID() const
Definition SpellAuras.h:105
bool IsRemoved() const
Definition SpellAuras.h:162
bool IsSingleTargetWith(Aura const *aura) const
Definition SpellAuras.cpp:1094
uint32 GetId() const
Definition SpellAuras.cpp:405
bool HasEffectType(AuraType type) const
Definition SpellAuras.cpp:1174
SpellInfo const * GetSpellInfo() const
Definition SpellAuras.h:100
void SetIsSingleTarget(bool val)
Definition SpellAuras.h:167
bool IsSingleTarget() const
Definition SpellAuras.h:165
bool IsInWorld() const
Definition Object.h:108
ObjectGuid GetGUID() const
Definition Object.h:114
bool IsSingleTarget() const
Definition SpellInfo.cpp:1374
void _RemoveNoStackAurasDueToAura(Aura *aura, bool owned)
Definition Unit.cpp:4796
std::list< Aura * > AuraList
Definition Unit.h:672
bool IsDuringRemoveFromWorld() const
Definition Unit.h:693
AuraList & GetSingleCastAuras()
Definition Unit.h:1414

References _RemoveNoStackAurasDueToAura(), ASSERT, Aura::GetCasterGUID(), Object::GetGUID(), Aura::GetId(), GetSingleCastAuras(), Aura::GetSpellInfo(), Aura::HasEffectType(), IsDuringRemoveFromWorld(), Object::IsInWorld(), Aura::IsRemoved(), Aura::IsSingleTarget(), SpellInfo::IsSingleTarget(), Aura::IsSingleTargetWith(), m_cleanupDone, m_ownedAuras, Aura::SetIsSingleTarget(), and SPELL_AURA_CONTROL_VEHICLE.

Referenced by UnitAura::UnitAura().

◆ _ApplyAllAuraStatMods()

void Unit::_ApplyAllAuraStatMods ( )
5619{
5620 for (AuraApplicationMap::iterator i = m_appliedAuras.begin(); i != m_appliedAuras.end(); ++i)
5621 (*i).second->GetBase()->HandleAllEffects(i->second, AURA_EFFECT_HANDLE_STAT, true);
5622}
@ AURA_EFFECT_HANDLE_STAT
Definition SpellAuraDefines.h:46

References AURA_EFFECT_HANDLE_STAT, and m_appliedAuras.

Referenced by Player::_ApplyAllStatBonuses().

◆ _ApplyAura()

void Unit::_ApplyAura ( AuraApplication aurApp,
uint8  effMask 
)
4635{
4636 Aura* aura = aurApp->GetBase();
4637
4638 _RemoveNoStackAurasDueToAura(aura, false);
4639
4640 if (aurApp->GetRemoveMode())
4641 return;
4642
4643 Unit* caster = aura->GetCaster();
4644
4645 // Update target aura state flag
4646 SpellInfo const* spellInfo = aura->GetSpellInfo();
4647 if (AuraStateType aState = spellInfo->GetAuraState())
4648 {
4649 uint32 aStateMask = (1 << (aState - 1));
4650 // force update so the new caster registers it
4651 if ((aStateMask & PER_CASTER_AURA_STATE_MASK) && HasFlag(UNIT_FIELD_AURASTATE, aStateMask))
4653 else
4654 ModifyAuraState(aState, true);
4655 }
4656
4657 if (aurApp->GetRemoveMode())
4658 return;
4659
4660 // Sitdown on apply aura req seated
4663
4664 if (aurApp->GetRemoveMode())
4665 return;
4666
4667 aura->HandleAuraSpecificMods(aurApp, caster, true, false);
4668
4669 // apply effects of the aura
4670 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
4671 {
4672 if (effMask & 1 << i && (!aurApp->GetRemoveMode()))
4673 aurApp->_HandleEffect(i, true);
4674 }
4675
4676 sScriptMgr->OnAuraApply(this, aura);
4677}
#define MAX_SPELL_EFFECTS
Definition DBCStructure.h:1637
std::uint32_t uint32
Definition Define.h:107
#define sScriptMgr
Definition ScriptMgr.h:719
#define PER_CASTER_AURA_STATE_MASK
Definition SharedDefines.h:1329
AuraStateType
Definition SharedDefines.h:1299
@ AURA_INTERRUPT_FLAG_NOT_SEATED
Definition SpellDefines.h:61
@ UNIT_STAND_STATE_SIT
Definition UnitDefines.h:33
@ UNIT_FIELD_AURASTATE
Definition UpdateFields.h:119
void _HandleEffect(uint8 effIndex, bool apply)
Definition SpellAuras.cpp:161
Aura * GetBase() const
Definition SpellAuras.h:62
AuraRemoveMode GetRemoveMode() const
Definition SpellAuras.h:73
Definition SpellAuras.h:87
Unit * GetCaster() const
Definition SpellAuras.cpp:410
void HandleAuraSpecificMods(AuraApplication const *aurApp, Unit *caster, bool apply, bool onReapply)
Definition SpellAuras.cpp:1217
bool HasFlag(uint16 index, uint32 flag) const
Definition Object.cpp:871
void ForceValuesUpdateAtIndex(uint32)
Definition Object.cpp:2070
Definition SpellInfo.h:316
AuraStateType GetAuraState() const
Definition SpellInfo.cpp:1951
uint32 AuraInterruptFlags
Definition SpellInfo.h:353
Definition Unit.h:655
void ModifyAuraState(AuraStateType flag, bool apply)
Definition Unit.cpp:10711
void SetStandState(uint8 state)
Definition Unit.cpp:16970
bool IsSitState() const
Definition Unit.cpp:16946

References AuraApplication::_HandleEffect(), _RemoveNoStackAurasDueToAura(), AURA_INTERRUPT_FLAG_NOT_SEATED, SpellInfo::AuraInterruptFlags, Object::ForceValuesUpdateAtIndex(), SpellInfo::GetAuraState(), AuraApplication::GetBase(), Aura::GetCaster(), AuraApplication::GetRemoveMode(), Aura::GetSpellInfo(), Aura::HandleAuraSpecificMods(), Object::HasFlag(), IsSitState(), MAX_SPELL_EFFECTS, ModifyAuraState(), PER_CASTER_AURA_STATE_MASK, SetStandState(), sScriptMgr, UNIT_FIELD_AURASTATE, and UNIT_STAND_STATE_SIT.

Referenced by _ApplyAuraEffect().

◆ _ApplyAuraEffect()

void Unit::_ApplyAuraEffect ( Aura aura,
uint8  effIndex 
)
4621{
4622 ASSERT(aura);
4623 ASSERT(aura->HasEffect(effIndex));
4625 ASSERT(aurApp);
4626 if (!aurApp->GetEffectMask())
4627 _ApplyAura(aurApp, 1 << effIndex);
4628 else
4629 aurApp->_HandleEffect(effIndex, true);
4630}
Definition SpellAuras.h:37
uint8 GetEffectMask() const
Definition SpellAuras.h:66
bool HasEffect(uint8 effIndex) const
Definition SpellAuras.h:174
const AuraApplication * GetApplicationOfTarget(ObjectGuid guid) const
Definition SpellAuras.h:184
void _ApplyAura(AuraApplication *aurApp, uint8 effMask)
Definition Unit.cpp:4634

References _ApplyAura(), AuraApplication::_HandleEffect(), ASSERT, Aura::GetApplicationOfTarget(), AuraApplication::GetEffectMask(), Object::GetGUID(), and Aura::HasEffect().

◆ _CreateAuraApplication()

AuraApplication * Unit::_CreateAuraApplication ( Aura aura,
uint8  effMask 
)
4583{
4584 // can't apply aura on unit which is going to be deleted - to not create a memory leak
4586 // aura musn't be removed
4587 ASSERT(!aura->IsRemoved());
4588
4589 // aura mustn't be already applied on target
4590 ASSERT (!aura->IsAppliedOnTarget(GetGUID()) && "Unit::_CreateAuraApplication: aura musn't be applied on target");
4591
4592 SpellInfo const* aurSpellInfo = aura->GetSpellInfo();
4593 uint32 aurId = aurSpellInfo->Id;
4594
4595 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
4596 // Xinef: Added IsAllowingDeadTarget check
4597 if (!IsAlive() && !aurSpellInfo->IsDeathPersistent() && !aurSpellInfo->IsAllowingDeadTarget() && (!IsPlayer() || !ToPlayer()->GetSession()->PlayerLoading()))
4598 return nullptr;
4599
4600 Unit* caster = aura->GetCaster();
4601
4602 AuraApplication* aurApp = new AuraApplication(this, caster, aura, effMask);
4603 m_appliedAuras.insert(AuraApplicationMap::value_type(aurId, aurApp));
4604
4605 // xinef: do not insert our application to interruptible list if application target is not the owner (area auras)
4606 // xinef: even if it gets removed, it will be reapplied in a second
4607 if (aurSpellInfo->AuraInterruptFlags && this == aura->GetOwner())
4608 {
4609 m_interruptableAuras.push_back(aurApp);
4610 AddInterruptMask(aurSpellInfo->AuraInterruptFlags);
4611 }
4612
4613 if (AuraStateType aState = aura->GetSpellInfo()->GetAuraState())
4614 m_auraStateAuras.insert(AuraStateAurasMap::value_type(aState, aurApp));
4615
4616 aura->_ApplyForTarget(this, caster, aurApp);
4617 return aurApp;
4618}
WorldObject * GetOwner() const
Definition SpellAuras.h:107
bool IsAppliedOnTarget(ObjectGuid guid) const
Definition SpellAuras.h:186
virtual void _ApplyForTarget(Unit *target, Unit *caster, AuraApplication *auraApp)
Definition SpellAuras.cpp:431
bool IsPlayer() const
Definition Object.h:200
Player * ToPlayer()
Definition Object.h:201
bool IsDeathPersistent() const
Definition SpellInfo.cpp:1217
uint32 Id
Definition SpellInfo.h:320
bool IsAllowingDeadTarget() const
Definition SpellInfo.cpp:1227
void AddInterruptMask(uint32 mask)
Definition Unit.h:1589
bool IsAlive() const
Definition Unit.h:1773
AuraApplicationList m_interruptableAuras
Definition Unit.h:2156
AuraStateAurasMap m_auraStateAuras
Definition Unit.h:2157

References Aura::_ApplyForTarget(), AddInterruptMask(), ASSERT, SpellInfo::AuraInterruptFlags, SpellInfo::GetAuraState(), Aura::GetCaster(), Object::GetGUID(), Aura::GetOwner(), Aura::GetSpellInfo(), SpellInfo::Id, IsAlive(), SpellInfo::IsAllowingDeadTarget(), Aura::IsAppliedOnTarget(), SpellInfo::IsDeathPersistent(), Object::IsPlayer(), Aura::IsRemoved(), m_appliedAuras, m_auraStateAuras, m_cleanupDone, m_interruptableAuras, and Object::ToPlayer().

◆ _DeleteRemovedAuras()

void Unit::_DeleteRemovedAuras ( )
protected
3861{
3862 while (!m_removedAuras.empty())
3863 {
3864 delete m_removedAuras.front();
3865 m_removedAuras.pop_front();
3866 }
3867}

References m_removedAuras.

Referenced by _UpdateSpells(), and ~Unit().

◆ _EnterVehicle()

void Unit::_EnterVehicle ( Vehicle vehicle,
int8  seatId,
AuraApplication const *  aurApp = nullptr 
)
19647{
19648 // Must be called only from aura handler
19649 if (!IsAlive() || GetVehicleKit() == vehicle || vehicle->GetBase()->IsOnVehicle(this))
19650 return;
19651
19652 if (m_vehicle)
19653 {
19654 if (m_vehicle == vehicle)
19655 {
19656 if (seatId >= 0 && seatId != GetTransSeat())
19657 {
19658 LOG_DEBUG("vehicles", "EnterVehicle: {} leave vehicle {} seat {} and enter {}.", GetEntry(), m_vehicle->GetBase()->GetEntry(), GetTransSeat(), seatId);
19659 ChangeSeat(seatId);
19660 }
19661
19662 return;
19663 }
19664 else
19665 {
19666 LOG_DEBUG("vehicles", "EnterVehicle: {} exit {} and enter {}.", GetEntry(), m_vehicle->GetBase()->GetEntry(), vehicle->GetBase()->GetEntry());
19667 ExitVehicle();
19668 }
19669 }
19670
19671 if (!aurApp || aurApp->GetRemoveMode())
19672 return;
19673
19674 if (Player* player = ToPlayer())
19675 {
19676 if (vehicle->GetBase()->IsPlayer() && player->IsInCombat())
19677 return;
19678
19679 sScriptMgr->AnticheatSetUnderACKmount(player);
19680
19682 player->StopCastingCharm();
19683 player->StopCastingBindSight();
19684 Dismount();
19686
19687 // drop flag at invisible in bg
19688 if (Battleground* bg = player->GetBattleground())
19689 bg->EventPlayerDroppedFlag(player);
19690
19692 player->SendDirectMessage(&data);
19693 }
19694
19695 ASSERT(!m_vehicle);
19696 m_vehicle = vehicle;
19697
19698 if (!m_vehicle->AddPassenger(this, seatId))
19699 {
19700 m_vehicle = nullptr;
19701 return;
19702 }
19703
19704 // Xinef: remove movement auras when entering vehicle (food buffs etc)
19706}
#define LOG_DEBUG(filterType__,...)
Definition Log.h:170
@ SPELL_AURA_MOUNTED
Definition SpellAuraDefines.h:141
@ AURA_INTERRUPT_FLAG_MOVE
Definition SpellDefines.h:46
@ AURA_INTERRUPT_FLAG_TURNING
Definition SpellDefines.h:47
Definition Battleground.h:294
uint32 GetEntry() const
Definition Object.h:116
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4180
void Dismount()
Definition Unit.cpp:13686
bool IsOnVehicle(Unit const *vehicle) const
Definition Unit.h:1906
void RemoveAurasByType(AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
Definition Unit.cpp:5240
void ChangeSeat(int8 seatId, bool next=true)
Definition Unit.cpp:19708
Vehicle * GetVehicleKit() const
Definition Unit.h:1904
void RemoveAurasWithInterruptFlags(uint32 flag, uint32 except=0, bool isAutoshot=false)
Definition Unit.cpp:5311
void ExitVehicle(Position const *exitPosition=nullptr)
Definition Unit.cpp:19727
Unit * GetBase() const
May be called from scripts.
Definition Vehicle.h:37
bool AddPassenger(Unit *passenger, int8 seatId=-1)
Definition Vehicle.cpp:319
int8 GetTransSeat() const
Definition Object.h:688
Definition WorldPacket.h:26
@ SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA
Definition Opcodes.h:1211

References Vehicle::AddPassenger(), ASSERT, AURA_INTERRUPT_FLAG_MOVE, AURA_INTERRUPT_FLAG_TURNING, ChangeSeat(), Dismount(), ExitVehicle(), Vehicle::GetBase(), Object::GetEntry(), AuraApplication::GetRemoveMode(), WorldObject::GetTransSeat(), GetVehicleKit(), InterruptNonMeleeSpells(), IsAlive(), IsOnVehicle(), Object::IsPlayer(), LOG_DEBUG, m_vehicle, RemoveAurasByType(), RemoveAurasWithInterruptFlags(), SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, SPELL_AURA_MOUNTED, sScriptMgr, and Object::ToPlayer().

Referenced by AuraEffect::HandleAuraControlVehicle().

◆ _ExitVehicle()

void Unit::_ExitVehicle ( Position const *  exitPosition = nullptr)
19765{
19766 if (!m_vehicle)
19767 return;
19768
19769 // This should be done before dismiss, because there may be some aura removal
19772
19773 Player* player = ToPlayer();
19774
19775 // If player is on mouted duel and exits the mount should immediatly lose the duel
19776 if (player && player->duel && player->duel->IsMounted)
19777 player->DuelComplete(DUEL_FLED);
19778
19779 Vehicle* vehicle = m_vehicle;
19780 Unit* vehicleBase = m_vehicle->GetBase();
19781 m_vehicle = nullptr;
19782
19783 if (!vehicleBase)
19784 return;
19785
19786 if (IsPlayer())
19788
19789 SetControlled(false, UNIT_STATE_ROOT); // SMSG_MOVE_FORCE_UNROOT, ~MOVEMENTFLAG_ROOT
19790
19791 Position pos;
19792 // If we ask for a specific exit position, use that one. Otherwise allow scripts to modify it
19793 if (exitPosition)
19794 pos = *exitPosition;
19795 else
19796 {
19797 // Set exit position to vehicle position and use the current orientation
19798 pos = vehicleBase->GetPosition(); // This should use passenger's current position, leaving it as it is now
19799 pos.SetOrientation(vehicleBase->GetOrientation());
19800
19801 // Change exit position based on seat entry addon data
19802 if (seatAddon)
19803 {
19805 pos.RelocateOffset({ seatAddon->ExitParameterX, seatAddon->ExitParameterY, seatAddon->ExitParameterZ, seatAddon->ExitParameterO });
19807 pos.Relocate({ seatAddon->ExitParameterX, seatAddon->ExitParameterY, seatAddon->ExitParameterZ, seatAddon->ExitParameterO });
19808 }
19809 }
19810
19812
19813 if (player)
19814 {
19816
19817 sScriptMgr->AnticheatSetUnderACKmount(player);
19818 }
19819
19820 // xinef: hack for flameleviathan seat vehicle
19821 VehicleEntry const* vehicleInfo = vehicle->GetVehicleInfo();
19822 if (!vehicleInfo || vehicleInfo->m_ID != 341)
19823 {
19824 Movement::MoveSplineInit init(this);
19825 init.MoveTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
19826 init.SetFacing(vehicleBase->GetOrientation());
19827 init.SetTransportExit();
19828 init.Launch();
19829 }
19830 else
19831 {
19832 float o = pos.GetAngle(this);
19833 Movement::MoveSplineInit init(this);
19834 init.MoveTo(pos.GetPositionX() + 8 * cos(o), pos.GetPositionY() + 8 * std::sin(o), pos.GetPositionZ() + 16.0f);
19835 init.SetFacing(GetOrientation());
19836 init.SetTransportExit();
19837 init.Launch();
19838 DisableSpline();
19839 KnockbackFrom(pos.GetPositionX(), pos.GetPositionY(), 10.0f, 20.0f);
19841 }
19842
19843 // xinef: move fall, should we support all creatures that exited vehicle in air? Currently Quest Drag and Drop only, Air Assault quest
19844 if (IsCreature() && !CanFly() && vehicleInfo && (vehicleInfo->m_ID == 113 || vehicleInfo->m_ID == 8 || vehicleInfo->m_ID == 290 || vehicleInfo->m_ID == 298))
19845 {
19847 }
19848
19849 if ((!player || !(player->GetDelayedOperations() & DELAYED_VEHICLE_TELEPORT)) && vehicle->GetBase()->HasUnitTypeMask(UNIT_MASK_MINION))
19850 if (((Minion*)vehicleBase)->GetOwner() == this)
19851 {
19852 if (!vehicleInfo || vehicleInfo->m_ID != 349)
19853 {
19854 vehicle->Dismiss();
19855 }
19856 else if (vehicleBase->IsCreature())
19857 {
19858 vehicle->Uninstall();
19859 vehicleBase->m_Events.AddEventAtOffset(new VehicleDespawnEvent(*vehicleBase, 2s), 2s);
19860 }
19861
19862 // xinef: ugly hack, no appripriate hook later to cast spell
19863 if (player)
19864 {
19865 if (vehicleBase->GetEntry() == NPC_EIDOLON_WATCHER)
19866 player->CastSpell(player, VEHICLE_SPELL_SHADE_CONTROL_END, true);
19867 else if (vehicleBase->GetEntry() == NPC_LITHE_STALKER)
19868 player->CastSpell(player, VEHICLE_SPELL_GEIST_CONTROL_END, true);
19869 }
19870 }
19871
19873 {
19874 // Vehicle just died, we die too
19875 if (vehicleBase->getDeathState() == DeathState::JustDied)
19877 // If for other reason we as minion are exiting the vehicle (ejected, master dismounted) - unsummon
19878 else
19879 ToTempSummon()->UnSummon(2s); // Approximation
19880 }
19881
19882 if (player)
19883 {
19885 player->SetCanTeleport(true);
19886 }
19887}
@ DELAYED_VEHICLE_TELEPORT
Definition Player.h:903
@ DUEL_FLED
Definition SharedDefines.h:3870
@ UNIT_MASK_ACCESSORY
Definition UnitDefines.h:165
@ UNIT_MASK_MINION
Definition UnitDefines.h:157
@ UNIT_STATE_ROOT
Definition UnitDefines.h:180
@ UNIT_STATE_MOVE
Definition UnitDefines.h:189
@ VEHICLE_SPELL_PARACHUTE
Definition VehicleDefines.h:53
@ VEHICLE_SPELL_SHADE_CONTROL_END
Definition VehicleDefines.h:56
@ VEHICLE_SPELL_GEIST_CONTROL_END
Definition VehicleDefines.h:55
@ NPC_EIDOLON_WATCHER
Definition VehicleDefines.h:69
@ NPC_LITHE_STALKER
Definition VehicleDefines.h:70
void AddEventAtOffset(BasicEvent *event, Milliseconds offset, uint8 eventGroup=0)
Definition EventProcessor.h:108
Definition TemporarySummon.h:77
void MoveFall(uint32 id=0, bool addFlagForNPC=false)
The unit will fall. Used when in the air. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:676
Definition MoveSplineInit.h:63
bool IsCreature() const
Definition Object.h:204
void SetCanTeleport(bool value)
Definition Player.h:2531
void DuelComplete(DuelCompleteType type)
Definition Player.cpp:6420
void SetFallInformation(uint32 time, float z)
Definition Player.h:2369
void SetExpectingChangeTransport(bool state)
Definition Player.h:2668
std::unique_ptr< DuelInfo > duel
Definition Player.h:1892
void ResummonPetTemporaryUnSummonedIfAny()
Definition Player.cpp:14236
uint32 GetDelayedOperations() const
Definition Player.h:2115
virtual void UnSummon(Milliseconds msTime=0ms)
Definition TemporarySummon.cpp:292
virtual void setDeathState(DeathState s, bool despawn=false)
Definition Unit.cpp:14670
Unit * GetOwner() const
Definition Unit.cpp:10814
DeathState getDeathState()
Definition Unit.h:1770
virtual bool CanFly() const =0
MotionMaster * GetMotionMaster()
Definition Unit.h:1738
TempSummon * ToTempSummon()
Definition Unit.h:721
void DisableSpline()
Definition Unit.cpp:637
void AddUnitState(uint32 f)
Definition Unit.h:725
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition Unit.cpp:18304
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
uint32 HasUnitTypeMask(uint32 mask) const
Definition Unit.h:731
void KnockbackFrom(float x, float y, float speedXY, float speedZ)
Definition Unit.cpp:19404
Definition Vehicle.h:102
Definition Vehicle.h:28
void Dismiss()
Definition Vehicle.cpp:542
VehicleEntry const * GetVehicleInfo() const
Definition Vehicle.h:38
void RemovePassenger(Unit *passenger)
Definition Vehicle.cpp:463
void Uninstall()
Definition Vehicle.cpp:102
VehicleSeatAddon const * GetSeatAddonForSeatOfPassenger(Unit const *passenger) const
Definition Vehicle.cpp:238
EventProcessor m_Events
Definition Object.h:730
Seconds GetGameTime()
Definition GameTime.cpp:38
Definition Position.h:27
void RelocateOffset(const Position &offset)
Definition Position.cpp:66
float GetPositionZ() const
Definition Position.h:123
float GetOrientation() const
Definition Position.h:124
void SetOrientation(float orientation)
Definition Position.h:116
float GetPositionX() const
Definition Position.h:121
void GetPosition(float &x, float &y) const
Definition Position.h:126
float GetPositionY() const
Definition Position.h:122
float GetAngle(const Position *pos) const
Definition Position.cpp:85
Definition DBCStructure.h:2027
uint32 m_ID
Definition DBCStructure.h:2028
Definition VehicleDefines.h:86
float ExitParameterO
Definition VehicleDefines.h:96
float ExitParameterX
Definition VehicleDefines.h:93
float ExitParameterY
Definition VehicleDefines.h:94
float ExitParameterZ
Definition VehicleDefines.h:95
VehicleExitParameters ExitParameter
Definition VehicleDefines.h:97

References EventProcessor::AddEventAtOffset(), AddUnitState(), CanFly(), CastSpell(), DELAYED_VEHICLE_TELEPORT, DisableSpline(), Vehicle::Dismiss(), Player::duel, DUEL_FLED, Player::DuelComplete(), VehicleSeatAddon::ExitParameter, VehicleSeatAddon::ExitParameterO, VehicleSeatAddon::ExitParameterX, VehicleSeatAddon::ExitParameterY, VehicleSeatAddon::ExitParameterZ, Position::GetAngle(), Vehicle::GetBase(), getDeathState(), Player::GetDelayedOperations(), Object::GetEntry(), GameTime::GetGameTime(), GetMotionMaster(), Position::GetOrientation(), GetOwner(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Vehicle::GetSeatAddonForSeatOfPassenger(), Vehicle::GetVehicleInfo(), HasUnitTypeMask(), Object::IsCreature(), Object::IsPlayer(), JustDied, KnockbackFrom(), Movement::MoveSplineInit::Launch(), WorldObject::m_Events, VehicleEntry::m_ID, m_vehicle, MotionMaster::MoveFall(), Movement::MoveSplineInit::MoveTo(), NPC_EIDOLON_WATCHER, NPC_LITHE_STALKER, Position::Relocate(), Position::RelocateOffset(), Vehicle::RemovePassenger(), Player::ResummonPetTemporaryUnSummonedIfAny(), Player::SetCanTeleport(), SetControlled(), setDeathState(), Player::SetExpectingChangeTransport(), Movement::MoveSplineInit::SetFacing(), Player::SetFallInformation(), Position::SetOrientation(), Movement::MoveSplineInit::SetTransportExit(), sScriptMgr, Object::ToPlayer(), ToTempSummon(), Vehicle::Uninstall(), UNIT_MASK_ACCESSORY, UNIT_MASK_MINION, UNIT_STATE_MOVE, UNIT_STATE_ROOT, TempSummon::UnSummon(), VEHICLE_SPELL_GEIST_CONTROL_END, VEHICLE_SPELL_PARACHUTE, VEHICLE_SPELL_SHADE_CONTROL_END, VehicleExitParamDest, and VehicleExitParamOffset.

Referenced by AuraEffect::HandleAuraControlVehicle(), and boss_mimiron::boss_mimironAI::UpdateAI().

◆ _IsNoStackAuraDueToAura()

bool Unit::_IsNoStackAuraDueToAura ( Aura appliedAura,
Aura existingAura 
) const

◆ _IsValidAssistTarget()

bool Unit::_IsValidAssistTarget ( Unit const *  target,
SpellInfo const *  bySpell 
) const
14186{
14187 ASSERT(target);
14188
14189 // can assist to self
14190 if (this == target)
14191 return true;
14192
14193 // can't assist unattackable units or GMs
14194 if (target->HasUnitState(UNIT_STATE_UNATTACKABLE)
14195 || (target->IsPlayer() && target->ToPlayer()->IsGameMaster()))
14196 return false;
14197
14198 // can't assist own vehicle or passenger
14199 if (m_vehicle)
14200 if (IsOnVehicle(target) || m_vehicle->GetBase()->IsOnVehicle(target))
14201 return false;
14202
14203 // can't assist invisible
14204 if ((!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_IGNORE_PHASE_SHIFT)) && !CanSeeOrDetect(target, bySpell && bySpell->IsAffectingArea()))
14205 return false;
14206
14207 // can't assist dead
14208 if ((!bySpell || !bySpell->IsAllowingDeadTarget()) && !target->IsAlive())
14209 return false;
14210
14211 // can't assist untargetable
14212 if ((!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_TARGET_UNTARGETABLE))
14213 && target->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
14214 return false;
14215
14216 if (!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_ASSIST_IMMUNE_PC))
14217 {
14218 // xinef: do not allow to assist non attackable units
14219 if (target->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
14220 return false;
14221
14223 {
14224 if (target->IsImmuneToPC())
14225 return false;
14226 }
14227 else
14228 {
14229 if (target->IsImmuneToNPC())
14230 return false;
14231 }
14232 }
14233
14234 // can't assist non-friendly targets
14235 if (GetReactionTo(target) < REP_NEUTRAL
14236 && target->GetReactionTo(this) < REP_NEUTRAL
14237 && (!ToCreature() || !(ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT)))
14238 return false;
14239
14240 // PvP case
14241 if (target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
14242 {
14243 Player const* targetPlayerOwner = target->GetAffectingPlayer();
14245 {
14246 Player const* selfPlayerOwner = GetAffectingPlayer();
14247 if (selfPlayerOwner && targetPlayerOwner)
14248 {
14249 // can't assist player which is dueling someone
14250 if (selfPlayerOwner != targetPlayerOwner
14251 && targetPlayerOwner->duel)
14252 return false;
14253 }
14254 // can't assist player in ffa_pvp zone from outside
14255 if (target->IsFFAPvP() && !IsFFAPvP())
14256 return false;
14257
14258 // can't assist player out of sanctuary from sanctuary if has pvp enabled
14259 if (target->IsPvP())
14260 if (IsInSanctuary() && !target->IsInSanctuary())
14261 return false;
14262 }
14263 }
14264 // PvC case - player can assist creature only if has specific type flags
14265 // !target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) &&
14267 && (!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_ASSIST_IMMUNE_PC))
14268 && !target->IsPvP())
14269 {
14270 if (Creature const* creatureTarget = target->ToCreature())
14271 return creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT || creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_CAN_ASSIST;
14272 }
14273 return true;
14274}
@ REP_NEUTRAL
Definition SharedDefines.h:183
@ CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT
Definition SharedDefines.h:2722
@ CREATURE_TYPE_FLAG_CAN_ASSIST
Definition SharedDefines.h:2708
@ SPELL_ATTR6_CAN_TARGET_UNTARGETABLE
Definition SharedDefines.h:639
@ SPELL_ATTR6_IGNORE_PHASE_SHIFT
Definition SharedDefines.h:628
@ SPELL_ATTR6_CAN_ASSIST_IMMUNE_PC
Definition SharedDefines.h:618
@ UNIT_STATE_UNATTACKABLE
Definition UnitDefines.h:211
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:255
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:279
@ UNIT_FLAG_PLAYER_CONTROLLED
Definition UnitDefines.h:257
Definition Creature.h:47
Creature * ToCreature()
Definition Object.h:205
ReputationRank GetReactionTo(Unit const *target, bool checkOriginalFaction=false) const
Definition Unit.cpp:10253
bool HasUnitFlag(UnitFlags flags) const
Definition Unit.h:737
bool IsInSanctuary() const
Definition Unit.h:1028
bool IsFFAPvP() const
Definition Unit.h:1030
Player * GetAffectingPlayer() const
Definition Unit.cpp:10839
bool CanSeeOrDetect(WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
Definition Object.cpp:1726

References ASSERT, WorldObject::CanSeeOrDetect(), CREATURE_TYPE_FLAG_CAN_ASSIST, CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT, Player::duel, GetAffectingPlayer(), Vehicle::GetBase(), GetReactionTo(), SpellInfo::HasAttribute(), HasUnitFlag(), HasUnitState(), SpellInfo::IsAffectingArea(), IsAlive(), SpellInfo::IsAllowingDeadTarget(), IsFFAPvP(), Player::IsGameMaster(), IsImmuneToNPC(), IsImmuneToPC(), IsInSanctuary(), IsOnVehicle(), Object::IsPlayer(), IsPvP(), m_vehicle, REP_NEUTRAL, SPELL_ATTR6_CAN_ASSIST_IMMUNE_PC, SPELL_ATTR6_CAN_TARGET_UNTARGETABLE, SPELL_ATTR6_IGNORE_PHASE_SHIFT, Object::ToCreature(), Object::ToPlayer(), UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, UNIT_FLAG_PLAYER_CONTROLLED, and UNIT_STATE_UNATTACKABLE.

Referenced by SpellInfo::CheckExplicitTarget(), IsValidAssistTarget(), and Acore::WorldObjectSpellTargetCheck::operator()().

◆ _IsValidAttackTarget()

bool Unit::_IsValidAttackTarget ( Unit const *  target,
SpellInfo const *  bySpell,
WorldObject const *  obj = nullptr 
) const
14048{
14049 ASSERT(target);
14050
14051 // can't attack self
14052 if (this == target)
14053 return false;
14054
14055 // can't attack unattackable units or GMs
14056 if (target->HasUnitState(UNIT_STATE_UNATTACKABLE)
14057 || (target->IsPlayer() && target->ToPlayer()->IsGameMaster()))
14058 return false;
14059
14060 // can't attack own vehicle or passenger
14061 if (m_vehicle)
14062 if (IsOnVehicle(target) || m_vehicle->GetBase()->IsOnVehicle(target))
14063 if (!IsHostileTo(target)) // pussywizard: actually can attack own vehicle or passenger if it's hostile to us - needed for snobold in Gormok encounter
14064 return false;
14065
14066 // can't attack invisible (ignore stealth for aoe spells) also if the area being looked at is from a spell use the dynamic object created instead of the casting unit.
14067 //Ignore stealth if target is player and unit in combat with same player
14068 if ((!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_IGNORE_PHASE_SHIFT)) && (obj ? !obj->CanSeeOrDetect(target, bySpell && bySpell->IsAffectingArea()) : !CanSeeOrDetect(target, (bySpell && bySpell->IsAffectingArea()) || (target->IsPlayer() && target->HasStealthAura() && target->IsInCombat() && IsInCombatWith(target)))))
14069 return false;
14070
14071 // can't attack dead
14072 if ((!bySpell || !bySpell->IsAllowingDeadTarget()) && !target->IsAlive())
14073 return false;
14074
14075 // can't attack untargetable
14076 if ((!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_TARGET_UNTARGETABLE))
14077 && target->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
14078 return false;
14079
14080 if (Player const* playerAttacker = ToPlayer())
14081 {
14082 if (playerAttacker->HasPlayerFlag(PLAYER_FLAGS_UBER) || playerAttacker->IsSpectator())
14083 return false;
14084 }
14085 // check flags
14087 || (!HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && target->IsImmuneToNPC())
14088 || (!target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && IsImmuneToNPC())
14089 || (HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && target->IsImmuneToPC())
14090 // check if this is a world trigger cast - GOs are using world triggers to cast their spells, so we need to ignore their immunity flag here, this is a temp workaround, needs removal when go cast is implemented properly
14091 || ((GetEntry() != WORLD_TRIGGER && (!obj || !obj->isType(TYPEMASK_GAMEOBJECT | TYPEMASK_DYNAMICOBJECT))) && target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && IsImmuneToPC()))
14092 return false;
14093
14094 // CvC case - can attack each other only when one of them is hostile
14096 return GetReactionTo(target) <= REP_HOSTILE || target->GetReactionTo(this) <= REP_HOSTILE;
14097
14098 // PvP, PvC, CvP case
14099 // can't attack friendly targets
14100 ReputationRank repThisToTarget = GetReactionTo(target);
14101 ReputationRank repTargetToThis;
14102
14103 if (repThisToTarget > REP_NEUTRAL
14104 || (repTargetToThis = target->GetReactionTo(this)) > REP_NEUTRAL)
14105 {
14106 // contested guards can attack contested PvP players even though players may be friendly
14107 if (!target->IsControlledByPlayer())
14108 return false;
14109
14110 bool isContestedGuard = false;
14111 if (FactionTemplateEntry const* entry = GetFactionTemplateEntry())
14112 isContestedGuard = entry->factionFlags & FACTION_TEMPLATE_FLAG_ATTACK_PVP_ACTIVE_PLAYERS;
14113
14114 bool isContestedPvp = false;
14115 if (Player const* player = target->GetCharmerOrOwnerPlayerOrPlayerItself())
14116 isContestedPvp = player->HasPlayerFlag(PLAYER_FLAGS_CONTESTED_PVP);
14117
14118 if (!isContestedGuard && !isContestedPvp)
14119 return false;
14120 }
14121
14122 // Not all neutral creatures can be attacked (even some unfriendly faction does not react aggresive to you, like Sporaggar)
14123 if (repThisToTarget == REP_NEUTRAL &&
14124 repTargetToThis <= REP_NEUTRAL)
14125 {
14126 Player* owner = GetAffectingPlayer();
14127 Unit const* const thisUnit = owner ? owner : this;
14128 if (!(target->IsPlayer() && thisUnit->IsPlayer()) &&
14129 !(target->IsCreature() && thisUnit->IsCreature()))
14130 {
14131 Player const* player = target->IsPlayer() ? target->ToPlayer() : thisUnit->ToPlayer();
14132 Unit const* creature = target->IsCreature() ? target : thisUnit;
14133
14134 if (FactionTemplateEntry const* factionTemplate = creature->GetFactionTemplateEntry())
14135 {
14136 if (!(player->GetReputationMgr().GetForcedRankIfAny(factionTemplate)))
14137 if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplate->faction))
14138 if (FactionState const* repState = player->GetReputationMgr().GetState(factionEntry))
14139 if (!(repState->Flags & FACTION_FLAG_AT_WAR))
14140 return false;
14141 }
14142 }
14143 }
14144
14145 Creature const* creatureAttacker = ToCreature();
14146 if (creatureAttacker && creatureAttacker->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT)
14147 return false;
14148
14149 Player const* playerAffectingAttacker = HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) ? GetAffectingPlayer() : nullptr;
14150 Player const* playerAffectingTarget = target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) ? target->GetAffectingPlayer() : nullptr;
14151
14152 // check duel - before sanctuary checks
14153 if (playerAffectingAttacker && playerAffectingTarget)
14154 if (playerAffectingAttacker->duel && playerAffectingAttacker->duel->Opponent == playerAffectingTarget && playerAffectingAttacker->duel->State == DUEL_STATE_IN_PROGRESS)
14155 return true;
14156
14157 // PvP case - can't attack when attacker or target are in sanctuary
14158 // however, 13850 client doesn't allow to attack when one of the unit's has sanctuary flag and is pvp
14159 if (target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && (target->IsInSanctuary() || IsInSanctuary()))
14160 return false;
14161
14162 // additional checks - only PvP case
14163 if (playerAffectingAttacker && playerAffectingTarget)
14164 {
14165 if (!IsPvP() && bySpell && bySpell->IsAffectingArea() && !bySpell->HasAttribute(SPELL_ATTR5_IGNORE_AREA_EFFECT_PVP_CHECK))
14166 return false;
14167
14168 if (target->IsPvP())
14169 return true;
14170
14171 if (IsFFAPvP() && target->IsFFAPvP())
14172 return true;
14173
14175 }
14176 return true;
14177}
@ FACTION_FLAG_AT_WAR
Definition DBCEnums.h:308
@ FACTION_TEMPLATE_FLAG_ATTACK_PVP_ACTIVE_PLAYERS
Definition DBCEnums.h:331
DBCStorage< FactionEntry > sFactionStore(FactionEntryfmt)
@ TYPEMASK_DYNAMICOBJECT
Definition ObjectGuid.h:52
@ TYPEMASK_GAMEOBJECT
Definition ObjectGuid.h:51
@ DUEL_STATE_IN_PROGRESS
Definition Player.h:360
@ PLAYER_FLAGS_CONTESTED_PVP
Definition Player.h:468
@ PLAYER_FLAGS_UBER
Definition Player.h:479
@ SPELL_ATTR5_IGNORE_AREA_EFFECT_PVP_CHECK
Definition SharedDefines.h:584
ReputationRank
Definition SharedDefines.h:179
@ REP_HOSTILE
Definition SharedDefines.h:181
@ UNIT_BYTE2_FLAG_UNK1
Definition UnitDefines.h:137
@ UNIT_FLAG_TAXI_FLIGHT
Definition UnitDefines.h:274
@ UNIT_FLAG_NON_ATTACKABLE_2
Definition UnitDefines.h:270
@ UNIT_FLAG_NOT_ATTACKABLE_1
Definition UnitDefines.h:261
#define WORLD_TRIGGER
Definition Unit.h:39
@ UNIT_FIELD_BYTES_2
Definition UpdateFields.h:161
CreatureTemplate const * GetCreatureTemplate() const
Definition Creature.h:205
bool HasByteFlag(uint16 index, uint8 offset, uint8 flag) const
Definition Object.cpp:931
ReputationMgr & GetReputationMgr()
Definition Player.h:2142
FactionState const * GetState(FactionEntry const *factionEntry) const
Definition ReputationMgr.h:81
ReputationRank const * GetForcedRankIfAny(FactionTemplateEntry const *factionTemplateEntry) const
Definition ReputationMgr.h:106
FactionTemplateEntry const * GetFactionTemplateEntry() const
Definition Unit.cpp:10223
Player * GetCharmerOrOwnerPlayerOrPlayerItself() const
Definition Unit.cpp:10830
bool IsPvP() const
Definition Unit.h:1029
bool HasStealthAura() const
Definition Unit.h:1821
bool IsInCombatWith(Unit const *who) const
Definition Unit.cpp:21144
bool IsImmuneToNPC() const
Definition Unit.h:919
bool IsHostileTo(Unit const *unit) const
Definition Unit.cpp:10425
bool IsImmuneToPC() const
Definition Unit.h:917
bool IsInCombat() const
Definition Unit.h:924
uint32 type_flags
Definition CreatureData.h:219
Definition DBCStructure.h:907
Definition ReputationMgr.h:41
Definition DBCStructure.h:939

References ASSERT, WorldObject::CanSeeOrDetect(), CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT, Player::duel, DUEL_STATE_IN_PROGRESS, FACTION_FLAG_AT_WAR, FACTION_TEMPLATE_FLAG_ATTACK_PVP_ACTIVE_PLAYERS, GetAffectingPlayer(), Vehicle::GetBase(), GetCharmerOrOwnerPlayerOrPlayerItself(), Creature::GetCreatureTemplate(), Object::GetEntry(), GetFactionTemplateEntry(), ReputationMgr::GetForcedRankIfAny(), GetReactionTo(), Player::GetReputationMgr(), ReputationMgr::GetState(), SpellInfo::HasAttribute(), Object::HasByteFlag(), HasStealthAura(), HasUnitFlag(), HasUnitState(), SpellInfo::IsAffectingArea(), IsAlive(), SpellInfo::IsAllowingDeadTarget(), IsControlledByPlayer(), Object::IsCreature(), IsFFAPvP(), Player::IsGameMaster(), IsHostileTo(), IsImmuneToNPC(), IsImmuneToPC(), IsInCombat(), IsInCombatWith(), IsInSanctuary(), IsOnVehicle(), Object::IsPlayer(), IsPvP(), Object::isType(), m_vehicle, PLAYER_FLAGS_CONTESTED_PVP, PLAYER_FLAGS_UBER, REP_HOSTILE, REP_NEUTRAL, sFactionStore, SPELL_ATTR5_IGNORE_AREA_EFFECT_PVP_CHECK, SPELL_ATTR6_CAN_TARGET_UNTARGETABLE, SPELL_ATTR6_IGNORE_PHASE_SHIFT, Object::ToCreature(), Object::ToPlayer(), CreatureTemplate::type_flags, TYPEMASK_DYNAMICOBJECT, TYPEMASK_GAMEOBJECT, UNIT_BYTE2_FLAG_UNK1, UNIT_FIELD_BYTES_2, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NON_ATTACKABLE_2, UNIT_FLAG_NOT_ATTACKABLE_1, UNIT_FLAG_NOT_SELECTABLE, UNIT_FLAG_PLAYER_CONTROLLED, UNIT_FLAG_TAXI_FLIGHT, UNIT_STATE_UNATTACKABLE, and WORLD_TRIGGER.

Referenced by SpellInfo::CheckExplicitTarget(), Spell::DoSpellHitOnUnit(), GetMagicHitRedirectTarget(), GetMeleeHitRedirectTarget(), IsValidAttackTarget(), Acore::AnyAoETargetUnitInObjectRangeCheck::operator()(), and Acore::WorldObjectSpellTargetCheck::operator()().

◆ _RegisterAuraEffect()

void Unit::_RegisterAuraEffect ( AuraEffect aurEff,
bool  apply 
)
4820{
4821 if (apply)
4822 m_modAuras[aurEff->GetAuraType()].push_back(aurEff);
4823 else
4824 m_modAuras[aurEff->GetAuraType()].erase(std::remove(m_modAuras[aurEff->GetAuraType()].begin(), m_modAuras[aurEff->GetAuraType()].end(), aurEff), m_modAuras[aurEff->GetAuraType()].end());
4825}
AuraType GetAuraType() const
Definition SpellAuraEffects.cpp:447
AuraEffectList m_modAuras[TOTAL_AURAS]
Definition Unit.h:2154

References AuraEffect::GetAuraType(), and m_modAuras.

Referenced by AuraEffect::HandleEffect().

◆ _RegisterDynObject()

void Unit::_RegisterDynObject ( DynamicObject dynObj)
6357{
6358 m_dynObj.push_back(dynObj);
6359}

References m_dynObj.

Referenced by DynamicObject::BindToCaster().

◆ _RemoveAllAuraStatMods()

void Unit::_RemoveAllAuraStatMods ( )
5613{
5614 for (AuraApplicationMap::iterator i = m_appliedAuras.begin(); i != m_appliedAuras.end(); ++i)
5615 (*i).second->GetBase()->HandleAllEffects(i->second, AURA_EFFECT_HANDLE_STAT, false);
5616}

References AURA_EFFECT_HANDLE_STAT, and m_appliedAuras.

Referenced by Player::_RemoveAllStatBonuses().

◆ _removeAttacker()

void Unit::_removeAttacker ( Unit pAttacker)
inlineprivate
Note
: Call only in Unit::Attack()
2212{ m_attackers.erase(pAttacker); }

References m_attackers.

Referenced by Attack(), and AttackStop().

◆ _RemoveNoStackAuraApplicationsDueToAura()

void Unit::_RemoveNoStackAuraApplicationsDueToAura ( Aura aura)

◆ _RemoveNoStackAurasDueToAura()

void Unit::_RemoveNoStackAurasDueToAura ( Aura aura,
bool  owned 
)
4797{
4798 //SpellInfo const* spellProto = aura->GetSpellInfo();
4799
4800 // passive spell special case (only non stackable with ranks)
4801
4802 // xinef: this check makes caster to have 2 area auras thanks to spec switch
4803 // if (spellProto->IsPassiveStackableWithRanks())
4804 // return;
4805
4806 ASSERT(aura);
4807 if (!IsHighestExclusiveAura(aura))
4808 {
4809 aura->Remove();
4810 return;
4811 }
4812
4813 if (owned)
4814 RemoveOwnedAuras([aura](Aura const* ownedAura) { return !aura->CanStackWith(ownedAura); });
4815 else
4816 RemoveAppliedAuras([aura](AuraApplication const* appliedAura) { return !aura->CanStackWith(appliedAura->GetBase()); });
4817}
bool CanStackWith(Aura const *existingAura) const
Definition SpellAuras.cpp:1973
virtual void Remove(AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)=0
void RemoveAppliedAuras(std::function< bool(AuraApplication const *)> const &check)
Definition Unit.cpp:4993
void RemoveOwnedAuras(std::function< bool(Aura const *)> const &check)
Definition Unit.cpp:4980
bool IsHighestExclusiveAura(Aura const *aura, bool removeOtherAuraApplications=false)
Definition Unit.cpp:4438

References ASSERT, Aura::CanStackWith(), AuraApplication::GetBase(), IsHighestExclusiveAura(), Aura::Remove(), RemoveAppliedAuras(), and RemoveOwnedAuras().

Referenced by _AddAura(), and _ApplyAura().

◆ _TryStackingOrRefreshingExistingAura()

Aura * Unit::_TryStackingOrRefreshingExistingAura ( SpellInfo const *  newAura,
uint8  effMask,
Unit caster,
int32 baseAmount = nullptr,
Item castItem = nullptr,
ObjectGuid  casterGUID = ObjectGuid::Empty,
bool  periodicReset = false 
)
4488{
4489 ASSERT(casterGUID || caster);
4490 if (!casterGUID)
4491 casterGUID = caster->GetGUID();
4492
4493 // passive and Incanter's Absorption and auras with different type can stack with themselves any number of times
4494 if (!newAura->IsMultiSlotAura())
4495 {
4496 // check if cast item changed
4497 ObjectGuid castItemGUID;
4498 if (castItem)
4499 castItemGUID = castItem->GetGUID();
4500
4501 // find current aura from spell and change it's stackamount, or refresh it's duration
4502 if (Aura* foundAura = GetOwnedAura(newAura->Id, newAura->HasAttribute(SPELL_ATTR0_CU_SINGLE_AURA_STACK) ? ObjectGuid::Empty : casterGUID, newAura->HasAttribute(SPELL_ATTR0_CU_ENCHANT_PROC) ? castItemGUID : ObjectGuid::Empty, 0))
4503 {
4504 // effect masks do not match
4505 // extremely rare case
4506 // let's just recreate aura
4507 if (effMask != foundAura->GetEffectMask())
4508 return nullptr;
4509
4510 // update basepoints with new values - effect amount will be recalculated in ModStackAmount
4511 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
4512 {
4513 if (!foundAura->HasEffect(i))
4514 continue;
4515
4516 int bp;
4517 if (baseAmount)
4518 bp = *(baseAmount + i);
4519 else
4520 bp = foundAura->GetSpellInfo()->Effects[i].BasePoints;
4521
4522 int32* oldBP = const_cast<int32*>(&(foundAura->GetEffect(i)->m_baseAmount));
4523 *oldBP = bp;
4524 }
4525
4526 // correct cast item guid if needed
4527 if (castItemGUID != foundAura->GetCastItemGUID())
4528 {
4529 ObjectGuid* oldGUID = const_cast<ObjectGuid*>(&foundAura->m_castItemGuid);
4530 *oldGUID = castItemGUID;
4531 }
4532
4533 // try to increase stack amount
4534 foundAura->ModStackAmount(1, AURA_REMOVE_BY_DEFAULT, periodicReset);
4535 sScriptMgr->OnAuraApply(this, foundAura);
4536 return foundAura;
4537 }
4538 }
4539
4540 return nullptr;
4541}
std::int32_t int32
Definition Define.h:103
@ AURA_REMOVE_BY_DEFAULT
Definition SpellAuraDefines.h:392
@ SPELL_ATTR0_CU_ENCHANT_PROC
Definition SpellInfo.h:176
@ SPELL_ATTR0_CU_SINGLE_AURA_STACK
Definition SpellInfo.h:198
Definition ObjectGuid.h:118
static ObjectGuid const Empty
Definition ObjectGuid.h:120
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
Aura * GetOwnedAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, Aura *except=nullptr) const
Definition Unit.cpp:4883

References ASSERT, AURA_REMOVE_BY_DEFAULT, ObjectGuid::Empty, Object::GetGUID(), GetOwnedAura(), SpellInfo::HasAttribute(), SpellInfo::Id, SpellInfo::IsMultiSlotAura(), MAX_SPELL_EFFECTS, SPELL_ATTR0_CU_ENCHANT_PROC, SPELL_ATTR0_CU_SINGLE_AURA_STACK, and sScriptMgr.

Referenced by Aura::TryRefreshStackOrCreate().

◆ _UnapplyAura() [1/2]

void Unit::_UnapplyAura ( AuraApplication aurApp,
AuraRemoveMode  removeMode 
)
4776{
4777 // aura can be removed from unit only if it's applied on it, shouldn't happen
4778 ASSERT(aurApp->GetBase()->GetApplicationOfTarget(GetGUID()) == aurApp);
4779
4780 uint32 spellId = aurApp->GetBase()->GetId();
4781 AuraApplicationMapBoundsNonConst range = m_appliedAuras.equal_range(spellId);
4782
4783 for (AuraApplicationMap::iterator iter = range.first; iter != range.second;)
4784 {
4785 if (iter->second == aurApp)
4786 {
4787 _UnapplyAura(iter, removeMode);
4788 return;
4789 }
4790 else
4791 ++iter;
4792 }
4793 ABORT();
4794}
#define ABORT
Definition Errors.h:76
std::pair< AuraApplicationMap::iterator, AuraApplicationMap::iterator > AuraApplicationMapBoundsNonConst
Definition Unit.h:666
void _UnapplyAura(AuraApplicationMap::iterator &i, AuraRemoveMode removeMode)
Definition Unit.cpp:4680

References _UnapplyAura(), ABORT, ASSERT, Aura::GetApplicationOfTarget(), AuraApplication::GetBase(), Object::GetGUID(), Aura::GetId(), and m_appliedAuras.

◆ _UnapplyAura() [2/2]

void Unit::_UnapplyAura ( AuraApplicationMap::iterator &  i,
AuraRemoveMode  removeMode 
)
4681{
4682 AuraApplication* aurApp = i->second;
4683 ASSERT(aurApp);
4684 ASSERT(!aurApp->GetRemoveMode());
4685 ASSERT(aurApp->GetTarget() == this);
4686
4687 aurApp->SetRemoveMode(removeMode);
4688 Aura* aura = aurApp->GetBase();
4689 LOG_DEBUG("spells.aura", "Aura {} now is remove mode {}", aura->GetId(), removeMode);
4690
4691 // dead loop is killing the server probably
4692 ASSERT(m_removedAurasCount < 0xFFFFFFFF);
4693
4695
4696 Unit* caster = aura->GetCaster();
4697
4698 // Remove all pointers from lists here to prevent possible pointer invalidation on spellcast/auraapply/auraremove
4699 m_appliedAuras.erase(i);
4700
4701 // xinef: do not insert our application to interruptible list if application target is not the owner (area auras)
4702 // xinef: event if it gets removed, it will be reapplied in a second
4703 if (aura->GetSpellInfo()->AuraInterruptFlags && this == aura->GetOwner())
4704 {
4705 m_interruptableAuras.remove(aurApp);
4707 }
4708
4709 bool auraStateFound = false;
4710 AuraStateType auraState = aura->GetSpellInfo()->GetAuraState();
4711 if (auraState)
4712 {
4713 bool canBreak = false;
4714 // Get mask of all aurastates from remaining auras
4715 for (AuraStateAurasMap::iterator itr = m_auraStateAuras.lower_bound(auraState); itr != m_auraStateAuras.upper_bound(auraState) && !(auraStateFound && canBreak);)
4716 {
4717 if (itr->second == aurApp)
4718 {
4719 m_auraStateAuras.erase(itr);
4720 itr = m_auraStateAuras.lower_bound(auraState);
4721 canBreak = true;
4722 continue;
4723 }
4724 auraStateFound = true;
4725 ++itr;
4726 }
4727 }
4728
4729 aurApp->_Remove();
4730 aura->_UnapplyForTarget(this, caster, aurApp);
4731
4732 // remove effects of the spell - needs to be done after removing aura from lists
4733 for (uint8 itr = 0; itr < MAX_SPELL_EFFECTS; ++itr)
4734 {
4735 if (aurApp->HasEffect(itr))
4736 aurApp->_HandleEffect(itr, false);
4737 }
4738
4739 // all effect mustn't be applied
4740 ASSERT(!aurApp->GetEffectMask());
4741
4742 // Remove totem at next update if totem loses its aura
4743 if (aurApp->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE && IsTotem() && GetGUID() == aura->GetCasterGUID())
4744 {
4745 if (ToTotem()->GetSpell() == aura->GetId() && ToTotem()->GetTotemType() == TOTEM_PASSIVE)
4747 }
4748
4749 // Remove aurastates only if needed and were not found
4750 if (auraState)
4751 {
4752 if (!auraStateFound)
4753 ModifyAuraState(auraState, false);
4754 else
4755 {
4756 // update for casters, some shouldn't 'see' the aura state
4757 uint32 aStateMask = (1 << (auraState - 1));
4758 if ((aStateMask & PER_CASTER_AURA_STATE_MASK) != 0)
4760 }
4761 }
4762
4763 aura->HandleAuraSpecificMods(aurApp, caster, false, false);
4764
4765 // only way correctly remove all auras from list
4766 //if (removedAuras != m_removedAurasCount) new aura may be added
4767 i = m_appliedAuras.begin();
4768
4769 sScriptMgr->OnAuraRemove(this, aurApp, removeMode);
4770
4771 if (this->ToCreature() && this->ToCreature()->IsAIEnabled)
4772 this->ToCreature()->AI()->OnAuraRemove(aurApp, removeMode);
4773}
@ AURA_REMOVE_BY_EXPIRE
Definition SpellAuraDefines.h:395
@ TOTEM_PASSIVE
Definition Totem.h:25
Unit * GetTarget() const
Definition SpellAuras.h:61
void SetRemoveMode(AuraRemoveMode mode)
Definition SpellAuras.h:72
void _Remove()
Definition SpellAuras.cpp:94
bool HasEffect(uint8 effect) const
Definition SpellAuras.h:67
virtual void _UnapplyForTarget(Unit *target, Unit *caster, AuraApplication *auraApp)
Definition SpellAuras.cpp:454
virtual void OnAuraRemove(AuraApplication *, AuraRemoveMode)
Definition CreatureAI.h:232
CreatureAI * AI() const
Definition Creature.h:144
void setDeathState(DeathState s, bool despawn=false) override
A creature can be in 4 different states: Alive, JustDied, Corpse, and JustRespawned....
Definition TemporarySummon.cpp:400
Totem * ToTotem()
Definition Unit.h:720
void UpdateInterruptMask()
Definition Unit.cpp:768
bool IsTotem() const
Definition Unit.h:789

References AuraApplication::_HandleEffect(), AuraApplication::_Remove(), Aura::_UnapplyForTarget(), Creature::AI(), ASSERT, AURA_REMOVE_BY_EXPIRE, SpellInfo::AuraInterruptFlags, Object::ForceValuesUpdateAtIndex(), SpellInfo::GetAuraState(), AuraApplication::GetBase(), Aura::GetCaster(), Aura::GetCasterGUID(), AuraApplication::GetEffectMask(), Object::GetGUID(), Aura::GetId(), Aura::GetOwner(), AuraApplication::GetRemoveMode(), Aura::GetSpellInfo(), AuraApplication::GetTarget(), Aura::HandleAuraSpecificMods(), AuraApplication::HasEffect(), IsAIEnabled, IsTotem(), JustDied, LOG_DEBUG, m_appliedAuras, m_auraStateAuras, m_interruptableAuras, m_removedAurasCount, MAX_SPELL_EFFECTS, ModifyAuraState(), CreatureAI::OnAuraRemove(), PER_CASTER_AURA_STATE_MASK, Minion::setDeathState(), AuraApplication::SetRemoveMode(), sScriptMgr, Object::ToCreature(), TOTEM_PASSIVE, ToTotem(), UNIT_FIELD_AURASTATE, and UpdateInterruptMask().

Referenced by Aura::_Remove(), _UnapplyAura(), RemoveAllAuras(), RemoveAllAurasExceptType(), RemoveAllAurasOnDeath(), RemoveAllAurasRequiringDeadTarget(), RemoveAura(), and RemoveEvadeAuras().

◆ _UnregisterDynObject()

void Unit::_UnregisterDynObject ( DynamicObject dynObj)
6362{
6363 m_dynObj.remove(dynObj);
6364}

References m_dynObj.

Referenced by DynamicObject::UnbindFromCaster().

◆ _UpdateAutoRepeatSpell()

void Unit::_UpdateAutoRepeatSpell ( )
protected
3928{
3929 SpellInfo const* spellProto = nullptr;
3931 {
3933 }
3934
3935 if (!spellProto)
3936 {
3937 return;
3938 }
3939
3940 static uint32 const HUNTER_AUTOSHOOT = 75;
3941
3942 // Check "realtime" interrupts
3943 if ((IsPlayer() && ToPlayer()->isMoving() && spellProto->Id != HUNTER_AUTOSHOOT) || IsNonMeleeSpellCast(false, false, true, spellProto->Id == HUNTER_AUTOSHOOT))
3944 {
3945 // cancel wand shoot
3946 if (spellProto->Id != HUNTER_AUTOSHOOT)
3948 m_AutoRepeatFirstCast = true;
3949 return;
3950 }
3951
3952 // Apply delay (Hunter's autoshoot not affected)
3953 if (m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 && spellProto->Id != HUNTER_AUTOSHOOT)
3954 {
3956 }
3957
3958 m_AutoRepeatFirstCast = false;
3959
3960 // Check for ranged attack timer
3962 {
3964 if (result != SPELL_CAST_OK)
3965 {
3966 if (spellProto->Id != HUNTER_AUTOSHOOT)
3967 {
3969 }
3970
3971 return;
3972 }
3973
3974 // We want to shoot
3975 Spell* spell = new Spell(this, spellProto, TRIGGERED_FULL_MASK);
3976 spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets));
3977
3978 // Reset attack
3980
3981 // Blizzlike: Reset melee swing timers when performing ranged attack
3984 }
3985}
SpellCastResult
Definition SharedDefines.h:959
@ SPELL_CAST_OK
Definition SharedDefines.h:1149
@ TRIGGERED_FULL_MASK
Will return SPELL_FAILED_DONT_REPORT in CheckCast functions.
Definition SpellDefines.h:150
@ CURRENT_AUTOREPEAT_SPELL
Definition Unit.h:547
Definition Spell.h:295
SpellCastResult prepare(SpellCastTargets const *targets, AuraEffect const *triggeredByAura=nullptr)
Definition Spell.cpp:3403
SpellCastResult CheckCast(bool strict)
Definition Spell.cpp:5604
SpellInfo const *const m_spellInfo
Definition Spell.h:531
void InterruptSpell(CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4108
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition Unit.cpp:4150
void setAttackTimer(WeaponAttackType type, int32 time)
Definition Unit.h:875
bool isMoving() const
Definition Unit.h:1688
int32 getAttackTimer(WeaponAttackType type) const
Definition Unit.h:877
bool isAttackReady(WeaponAttackType type=BASE_ATTACK) const
Definition Unit.h:878
void resetAttackTimer(WeaponAttackType type=BASE_ATTACK)
Definition Unit.cpp:643

References BASE_ATTACK, Spell::CheckCast(), CURRENT_AUTOREPEAT_SPELL, getAttackTimer(), SpellInfo::Id, InterruptSpell(), isAttackReady(), isMoving(), IsNonMeleeSpellCast(), Object::IsPlayer(), m_AutoRepeatFirstCast, m_currentSpells, Spell::m_spellInfo, OFF_ATTACK, Spell::prepare(), RANGED_ATTACK, resetAttackTimer(), setAttackTimer(), SPELL_CAST_OK, Object::ToPlayer(), and TRIGGERED_FULL_MASK.

Referenced by _UpdateSpells().

◆ _UpdateSpells()

void Unit::_UpdateSpells ( uint32  time)
protected
3870{
3873
3874 // remove finished spells from current pointers
3875 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
3876 {
3877 if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
3878 {
3880 m_currentSpells[i] = nullptr; // remove pointer
3881 }
3882 }
3883
3884 // m_auraUpdateIterator can be updated in indirect called code at aura remove to skip next planned to update but removed auras
3886 {
3887 Aura* i_aura = m_auraUpdateIterator->second;
3888 ++m_auraUpdateIterator; // need shift to next for allow update if need into aura update
3889 i_aura->UpdateOwner(time, this);
3890 }
3891
3892 // remove expired auras - do that after updates(used in scripts?)
3893 for (AuraMap::iterator i = m_ownedAuras.begin(); i != m_ownedAuras.end();)
3894 {
3895 if (i->second->IsExpired())
3897 else if (i->second->GetSpellInfo()->IsChanneled() && i->second->GetCasterGUID() != GetGUID() && !ObjectAccessor::GetWorldObject(*this, i->second->GetCasterGUID()))
3898 RemoveOwnedAura(i, AURA_REMOVE_BY_CANCEL); // remove channeled auras when caster is not on the same map
3899 else
3900 ++i;
3901 }
3902
3903 for (VisibleAuraMap::iterator itr = m_visibleAuras.begin(); itr != m_visibleAuras.end(); ++itr)
3904 if (itr->second->IsNeedClientUpdate())
3905 itr->second->ClientUpdate();
3906
3908
3909 if (!m_gameObj.empty())
3910 {
3911 for (GameObjectList::iterator itr = m_gameObj.begin(); itr != m_gameObj.end();)
3912 {
3913 if (GameObject* go = ObjectAccessor::GetGameObject(*this, *itr))
3914 if (!go->isSpawned())
3915 {
3916 go->SetOwnerGUID(ObjectGuid::Empty);
3917 go->SetRespawnTime(0);
3918 go->Delete();
3919 m_gameObj.erase(itr++);
3920 continue;
3921 }
3922 ++itr;
3923 }
3924 }
3925}
@ AURA_REMOVE_BY_CANCEL
Definition SpellAuraDefines.h:393
@ SPELL_STATE_FINISHED
Definition Spell.h:237
void UpdateOwner(uint32 diff, WorldObject *owner)
Definition SpellAuras.cpp:698
Definition GameObject.h:120
void RemoveOwnedAura(AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4828
void _UpdateAutoRepeatSpell()
Definition Unit.cpp:3927
VisibleAuraMap m_visibleAuras
Definition Unit.h:2164
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:184
WorldObject * GetWorldObject(WorldObject const &, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:115

References _DeleteRemovedAuras(), _UpdateAutoRepeatSpell(), AURA_REMOVE_BY_CANCEL, AURA_REMOVE_BY_EXPIRE, CURRENT_AUTOREPEAT_SPELL, CURRENT_MAX_SPELL, ObjectGuid::Empty, ObjectAccessor::GetGameObject(), Object::GetGUID(), ObjectAccessor::GetWorldObject(), m_auraUpdateIterator, m_currentSpells, m_gameObj, m_ownedAuras, m_visibleAuras, RemoveOwnedAura(), Spell::SetReferencedFromCurrent(), SPELL_STATE_FINISHED, and Aura::UpdateOwner().

Referenced by Update().

◆ AddAura() [1/2]

Aura * Unit::AddAura ( SpellInfo const *  spellInfo,
uint8  effMask,
Unit target 
)
19140{
19141 if (!spellInfo)
19142 return nullptr;
19143
19144 if (target->IsImmunedToSpell(spellInfo))
19145 return nullptr;
19146
19147 for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
19148 {
19149 if (!(effMask & (1 << i)))
19150 continue;
19151 if (target->IsImmunedToSpellEffect(spellInfo, i))
19152 effMask &= ~(1 << i);
19153 }
19154
19155 if (Aura* aura = Aura::TryRefreshStackOrCreate(spellInfo, effMask, target, this))
19156 {
19157 aura->ApplyForTargets();
19158 return aura;
19159 }
19160 return nullptr;
19161}
static Aura * TryRefreshStackOrCreate(SpellInfo const *spellproto, uint8 tryEffMask, WorldObject *owner, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, bool *refresh=nullptr, bool periodicReset=false)
Definition SpellAuras.cpp:265
virtual bool IsImmunedToSpellEffect(SpellInfo const *spellInfo, uint32 index) const
Definition Unit.cpp:13184
virtual bool IsImmunedToSpell(SpellInfo const *spellInfo, Spell const *spell=nullptr)
Definition Unit.cpp:13094

References Aura::ApplyForTargets(), IsImmunedToSpell(), IsImmunedToSpellEffect(), MAX_SPELL_EFFECTS, and Aura::TryRefreshStackOrCreate().

◆ AddAura() [2/2]

Aura * Unit::AddAura ( uint32  spellId,
Unit target 
)
19125{
19126 if (!target)
19127 return nullptr;
19128
19129 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
19130 if (!spellInfo)
19131 return nullptr;
19132
19133 if (!target->IsAlive() && !spellInfo->HasAttribute(SPELL_ATTR0_PASSIVE) && !spellInfo->HasAttribute(SPELL_ATTR2_ALLOW_DEAD_TARGET))
19134 return nullptr;
19135
19136 return AddAura(spellInfo, MAX_EFFECT_MASK, target);
19137}
#define MAX_EFFECT_MASK
Definition DBCStructure.h:1638
@ SPELL_ATTR2_ALLOW_DEAD_TARGET
Definition SharedDefines.h:467
@ SPELL_ATTR0_PASSIVE
Definition SharedDefines.h:399
#define sSpellMgr
Definition SpellMgr.h:826
bool HasAttribute(SpellAttr0 attribute) const
Definition SpellInfo.h:415
Aura * AddAura(uint32 spellId, Unit *target)
Definition Unit.cpp:19124

References AddAura(), SpellInfo::HasAttribute(), IsAlive(), MAX_EFFECT_MASK, SPELL_ATTR0_PASSIVE, SPELL_ATTR2_ALLOW_DEAD_TARGET, and sSpellMgr.

Referenced by AddAura(), boss_grand_champion::boss_grand_championAI::AddCreatureAddonAuras(), Pet::AddToWorld(), Player::ApplyItemDependentAuras(), npc_ritual_channeler::npc_ritual_channelerAI::AttackStart(), npc_pet_dk_ebon_gargoyle::AttackStart(), boss_anzu::boss_anzu(), boss_the_lich_king::boss_the_lich_kingAI::boss_the_lich_kingAI(), boss_twilight_halion::boss_twilight_halionAI::boss_twilight_halionAI(), npc_auriaya_feral_defender::DoAction(), UnitAI::DoAddAuraToAllHostilePlayers(), Spell::DoTriggersOnSpellHit(), npc_anubisath_sentinel::aqsentinelAI::GainSentinelAbility(), AuraEffect::HandleAuraDummy(), Aura::HandleAuraSpecificMods(), deserter_commandscript::HandleDeserterAdd(), gm_commandscript::HandleGMVisibleCommand(), spell_mirkblood_blood_mirror_target_picker::HandleHit(), spell_oculus_rider_aura::HandleOnEffectApply(), spell_transitus_shield_beam_aura::HandleOnEffectApply(), npc_pet_dk_dancing_rune_weapon::InitializeAI(), npc_pet_mage_mirror_image::InitializeAI(), npc_pallid_horror::InitializeAI(), Guardian::InitStatsForLevel(), boss_gahzranka::JustEngagedWith(), boss_freya::boss_freyaAI::JustEngagedWith(), boss_yoggsaron_keeper::JustEngagedWith(), npc_dalaran_warrior::npc_dalaran_warriorAI::JustEngagedWith(), boss_shirrak_the_dead_watcher::JustEngagedWith(), boss_kelidan_the_breaker::JustEngagedWith(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustEngagedWith(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustEngagedWith(), boss_prince_valanar_icc::boss_prince_valanarAI::JustEngagedWith(), boss_hadronox::JustSummoned(), npc_thrall_bfu::npc_thrall_bfuAI::JustSummoned(), Creature::LoadCreaturesAddon(), npc_brew_bubble::MoveInLineOfSight(), npc_pet_gen_plump_turkey::MovementInform(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), spell_yogg_saron_empowered_aura::OnPeriodic(), instance_stratholme::instance_stratholme_InstanceMapScript::OnPlayerEnter(), BattlefieldWG::OnPlayerEnterZone(), AreaTrigger_at_area_52_entrance::OnTrigger(), Player::ProcessDelayedOperations(), npc_lake_frog::npc_lake_frogAI::ReceiveEmote(), npc_corrupted_totem::Reset(), npc_troll_volunteer::npc_troll_volunteerAI::Reset(), npc_vengeful_shade::npc_vengeful_shadeAI::Reset(), boss_the_lich_king::boss_the_lich_kingAI::Reset(), boss_magus_telestra::Reset(), npc_auriaya_feral_defender::Reset(), boss_yoggsaron_immortal_guardian::boss_yoggsaron_immortal_guardianAI::Reset(), boss_archavon::boss_archavonAI::Reset(), boss_emalon::boss_emalonAI::Reset(), boss_koralon::boss_koralonAI::Reset(), boss_toravon::boss_toravonAI::Reset(), npc_dalaran_mage::npc_dalaran_mageAI::Reset(), npc_pet_gen_argent_pony_bridle::Reset(), Player::SendInitialPacketsAfterAddToMap(), npc_corrupted_totem::SetAura(), SetAuraStack(), Player::SetGMVisible(), Player::SetIsSpectator(), npc_artorius::npc_artoriusAI::SpellHit(), npc_simone::npc_simoneAI::SpellHit(), npc_nelson::npc_nelsonAI::SpellHit(), npc_overlord_drakuru_betrayal::SpellHitTarget(), boss_netherspite::SwitchToPortalPhase(), boss_gyth::boss_gythAI::UpdateAI(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::UpdateAI(), npc_tiger_matriarch_credit::npc_tiger_matriarch_creditAI::UpdateAI(), npc_tiger_matriarch::npc_tiger_matriarchAI::UpdateAI(), boss_sister_svalna::boss_sister_svalnaAI::UpdateAI(), npc_boss_gothik_minion::npc_boss_gothik_minionAI::UpdateAI(), boss_freya_elder_brightleaf::boss_freya_elder_brightleafAI::UpdateAI(), npc_pet_gen_toxic_wasteling::UpdateAI(), boss_netherspite::UpdatePortals(), and npc_emily::npc_emilyAI::WaypointReached().

◆ AddComboPointHolder()

void Unit::AddComboPointHolder ( Unit unit)
inline
1008{ m_ComboPointHolders.insert(unit); }
std::unordered_set< Unit * > m_ComboPointHolders
Definition Unit.h:2228

References m_ComboPointHolders.

Referenced by AddComboPoints().

◆ AddComboPoints() [1/2]

void Unit::AddComboPoints ( int8  count)
inline
1005{ AddComboPoints(nullptr, count); }
void AddComboPoints(Unit *target, int8 count)
Definition Unit.cpp:17082

References AddComboPoints().

Referenced by AddComboPoints().

◆ AddComboPoints() [2/2]

void Unit::AddComboPoints ( Unit target,
int8  count 
)
17083{
17084 if (!count)
17085 {
17086 return;
17087 }
17088
17089 if (target && target != m_comboTarget)
17090 {
17091 if (m_comboTarget)
17092 {
17094 }
17095
17096 m_comboTarget = target;
17097 m_comboPoints = count;
17098 target->AddComboPointHolder(this);
17099 }
17100 else
17101 {
17102 m_comboPoints = std::max<int8>(std::min<int8>(m_comboPoints + count, 5), 0);
17103 }
17104
17106}
void SendComboPoints()
Definition Unit.cpp:17125
void AddComboPointHolder(Unit *unit)
Definition Unit.h:1008
void RemoveComboPointHolder(Unit *unit)
Definition Unit.h:1009

References AddComboPointHolder(), m_comboPoints, m_comboTarget, RemoveComboPointHolder(), and SendComboPoints().

Referenced by Spell::_handle_finish_phase(), AuraEffect::HandleAuraRetainComboPoints(), and ProcDamageAndSpellFor().

◆ AddExtraAttacks()

void Unit::AddExtraAttacks ( uint32  count)
2806{
2808 if (!targetGUID)
2809 {
2810 if (ObjectGuid selection = GetTarget())
2811 {
2812 targetGUID = selection; // Spell was cast directly (not triggered by aura)
2813 }
2814 else
2815 return;
2816 }
2817
2818 extraAttacksTargets[targetGUID] += count;
2819}
std::unordered_map< ObjectGuid, uint32 > extraAttacksTargets
Definition Unit.h:2239
ObjectGuid _lastDamagedTargetGuid
Definition Unit.h:2240
ObjectGuid GetTarget() const
Definition Unit.h:851

References _lastDamagedTargetGuid, extraAttacksTargets, and GetTarget().

Referenced by Spell::EffectAddExtraAttacks().

◆ AddExtraUnitMovementFlag()

void Unit::AddExtraUnitMovementFlag ( uint16  f)
inline
768{ m_movementInfo.flags2 |= f; }
MovementInfo m_movementInfo
Definition Object.h:692
uint16 flags2
Definition Object.h:291

References MovementInfo::flags2, and WorldObject::m_movementInfo.

Referenced by Vehicle::InitMovementInfoForBase().

◆ addFollower()

void Unit::addFollower ( FollowerReference pRef)
inline
void insertFirst(LinkedListElement *pElem)
Definition LinkedList.h:105
FollowerRefMgr m_FollowingRefMgr
Definition Unit.h:2224

References LinkedListHead::insertFirst(), and m_FollowingRefMgr.

Referenced by FollowerReference::targetObjectBuildLink().

◆ AddGameObject()

void Unit::AddGameObject ( GameObject gameObj)
6418{
6419 if (!gameObj || gameObj->GetOwnerGUID())
6420 return;
6421
6422 m_gameObj.push_back(gameObj->GetGUID());
6423 gameObj->SetOwnerGUID(GetGUID());
6424
6425 if (IsPlayer() && gameObj->GetSpellId())
6426 {
6427 SpellInfo const* createBySpell = sSpellMgr->GetSpellInfo(gameObj->GetSpellId());
6428 // Need disable spell use for owner
6429 if (createBySpell && createBySpell->IsCooldownStartedOnEvent())
6430 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existing cases)
6431 ToPlayer()->AddSpellAndCategoryCooldowns(createBySpell, 0, nullptr, true);
6432 }
6433}
uint32 GetSpellId() const
Definition GameObject.h:181
void SetOwnerGUID(ObjectGuid owner)
Definition GameObject.h:163
ObjectGuid GetOwnerGUID() const
Definition GameObject.h:173
void AddSpellAndCategoryCooldowns(SpellInfo const *spellInfo, uint32 itemId, Spell *spell=nullptr, bool infinityCooldown=false)
Definition Player.cpp:10876
bool IsCooldownStartedOnEvent() const
Definition SpellInfo.cpp:1212

References Player::AddSpellAndCategoryCooldowns(), Object::GetGUID(), Object::GetGUID(), GameObject::GetOwnerGUID(), GameObject::GetSpellId(), SpellInfo::IsCooldownStartedOnEvent(), Object::IsPlayer(), m_gameObj, GameObject::SetOwnerGUID(), sSpellMgr, and Object::ToPlayer().

Referenced by Spell::EffectDuel(), Spell::EffectSummonObject(), Spell::EffectTransmitted(), npc_midsummer_bonfire::Ignite(), and WorldObject::SummonGameObject().

◆ addHatedBy()

void Unit::addHatedBy ( HostileReference pHostileReference)
inline

◆ AddInterruptMask()

void Unit::AddInterruptMask ( uint32  mask)
inline
1589{ m_interruptMask |= mask; }

References m_interruptMask.

Referenced by _CreateAuraApplication(), and Spell::handle_immediate().

◆ AddPetAura()

void Unit::AddPetAura ( PetAura const *  petSpell)
17554{
17555 if (!IsPlayer())
17556 return;
17557
17558 m_petAuras.insert(petSpell);
17559 if (Pet* pet = ToPlayer()->GetPet())
17560 pet->CastPetAura(petSpell);
17561 else if (Unit* charm = GetCharm())
17562 charm->CastPetAura(petSpell);
17563}
Definition Pet.h:41
Unit * GetCharm() const
Definition Unit.cpp:10885
PetAuraSet m_petAuras
Definition Unit.h:2077
Pet * GetPet(WorldObject const &, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:215

References GetCharm(), Object::IsPlayer(), m_petAuras, and Object::ToPlayer().

Referenced by Spell::EffectDummy(), and AuraEffect::HandleAuraDummy().

◆ AddPlayerToVision()

void Unit::AddPlayerToVision ( Player player)
11390{
11391 if (m_sharedVision.empty())
11392 setActive(true);
11393
11394 m_sharedVision.push_back(player);
11395 player->m_isInSharedVisionOf.insert(this);
11396}
void setActive(bool isActiveObject)
Definition Object.cpp:1058

References Player::m_isInSharedVisionOf, m_sharedVision, and WorldObject::setActive().

◆ AddPointedBy()

void Unit::AddPointedBy ( SafeUnitPointer sup)
inline
2000{ SafeUnitPointerSet.insert(sup); }
std::set< SafeUnitPointer * > SafeUnitPointerSet
Definition Unit.h:2086

References SafeUnitPointerSet.

Referenced by SafeUnitPointer::SetPointedTo().

◆ AddSpellCooldown()

virtual void Unit::AddSpellCooldown ( uint32  ,
uint32  ,
uint32  ,
bool  needSendToClient = false,
bool  forceSendToSpectator = false 
)
inlinevirtual

◆ AddThreat()

void Unit::AddThreat ( Unit victim,
float  fThreat,
SpellSchoolMask  schoolMask = SPELL_SCHOOL_MASK_NORMAL,
SpellInfo const *  threatSpell = nullptr 
)
14771{
14772 // Only mobs can manage threat lists
14774 {
14775 m_ThreatMgr.AddThreat(victim, fThreat, schoolMask, threatSpell);
14776 }
14777}
@ UNIT_STATE_EVADE
Definition UnitDefines.h:191
void AddThreat(Unit *victim, float threat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition ThreatMgr.cpp:504
bool HasUnitState(const uint32 f) const
Definition Unit.h:726
bool CanHaveThreatList(bool skipAliveCheck=false) const
Definition Unit.cpp:14731

References ThreatMgr::AddThreat(), CanHaveThreatList(), HasUnitState(), m_ThreatMgr, and UNIT_STATE_EVADE.

Referenced by Attack(), npc_ritual_channeler::npc_ritual_channelerAI::AttackStart(), boss_shade_of_aran::AttackStart(), boss_alythess::AttackStart(), npc_vengeful_shade::npc_vengeful_shadeAI::AttackStart(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::AttackStart(), npc_capernian::AttackStart(), npc_zuljin_vortex::ChangeToNewPlayer(), npc_dirt_mound::ChaseNewTarget(), boss_buru::ChaseNewVictim(), npc_dark_nucleus::npc_dark_nucleusAI::DamageTaken(), boss_prince_keleseth_icc::boss_prince_kelesethAI::DamageTaken(), boss_prince_taldaram_icc::boss_prince_taldaramAI::DamageTaken(), boss_prince_valanar_icc::boss_prince_valanarAI::DamageTaken(), boss_yoggsaron_crusher_tentacle::boss_yoggsaron_crusher_tentacleAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), DealDamage(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), npc_living_constellation::npc_living_constellationAI::DoAction(), CreatureAI::DoZoneInCombat(), Spell::EffectThreat(), boss_sapphiron::boss_sapphironAI::EnterCombatSelfFunction(), npc_raging_flames::FixateRandomTarget(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::HandleAnimation(), AuraEffect::HandleAuraDummy(), spell_morogrim_tidewalker_water_globule_new_target::HandleDummy(), HandleDummyAuraProc(), spell_teron_gorefiend_shadowy_construct::HandleEffectApply(), AuraEffect::HandlePeriodicManaLeechAuraTick(), spell_frostwarden_handler_focus_fire::HandleScript(), spell_the_lich_king_vile_spirit_move_target_search::HandleScript(), spell_pursue::HandleScript(), Spell::HandleThreatSpells(), npc_supremus_punch_invisible_stalker::IsSummonedBy(), npc_tiger_matriarch::npc_tiger_matriarchAI::IsSummonedBy(), npc_little_ooze::npc_little_oozeAI::IsSummonedBy(), npc_malchezaar_axe::JustEngagedWith(), boss_kagani_nightstrike::JustEngagedWith(), boss_buru::JustEngagedWith(), npc_daphne_stilwell::npc_daphne_stilwellAI::JustSummoned(), npc_hor_lich_king::npc_hor_lich_kingAI::JustSummoned(), boss_curator::JustSummoned(), boss_sacrolash::JustSummoned(), boss_devourer_of_souls::boss_devourer_of_soulsAI::JustSummoned(), npc_akama_illidan::JustSummoned(), boss_nethermancer_sepethrea::JustSummoned(), npc_thrall_bfu::npc_thrall_bfuAI::JustSummoned(), npc_pet_hunter_snake_trap::MoveInLineOfSight(), boss_shade_of_akama::MovementInform(), npc_gunship_mage::npc_gunship_mageAI::MovementInform(), boss_leotheras_the_blind::MoveToTargetIfOutOfRange(), npc_pet_mage_mirror_image::MySelectNextTarget(), SmartScript::ProcessAction(), RemoveCharmedBy(), npc_dark_fiend::Reset(), npc_swarm_scarab::npc_swarm_scarabAI::Reset(), boss_skarvald_the_constructor::Reset(), boss_dalronn_the_controller::Reset(), npc_pet_hunter_snake_trap::Reset(), boss_warbringer_omrogg::ScheduleBurningPhase(), boss_romulo::ScheduleCombat(), npc_thaladred::ScheduleEvents(), boss_warbringer_omrogg::ScheduleNonBurningPhase(), boss_supremus::SchedulePhase(), boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::SelectT(), npc_varian_wrynn::npc_varian_wrynnAI::SpawnWave(), npc_thrall_bfu::npc_thrall_bfuAI::SpawnWave(), boss_eck::SpellHitTarget(), boss_darkmaster_gandling::boss_darkmaster_gandlingAI::SpellHitTarget(), spell_putricide_ooze_channel::StartAttack(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI(), npc_varian_wrynn::npc_varian_wrynnAI::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), boss_sartura::UpdateAI(), npc_sartura_royal_guard::UpdateAI(), npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), npc_fel_infernal::npc_fel_infernalAI::UpdateAI(), npc_shadowy_mercenary::npc_shadowy_mercenaryAI::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), npc_gunship_boarding_addAI::UpdateAI(), npc_gunship_gunner::npc_gunship_gunnerAI::UpdateAI(), npc_little_ooze::npc_little_oozeAI::UpdateAI(), boss_patchwerk::boss_patchwerkAI::UpdateAI(), boss_thaddius_summon::boss_thaddius_summonAI::UpdateAI(), npc_molten_golem::UpdateAI(), boss_skarvald_the_constructor::UpdateAI(), npc_frozen_orb::npc_frozen_orbAI::UpdateAI(), and npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::UpdateAI().

◆ AddToWorld()

void Unit::AddToWorld ( )
overridevirtual

Reimplemented from Object.

15922{
15923 if (!IsInWorld())
15924 {
15926 }
15927}
void AddToWorld() override
Definition Object.cpp:1190

References WorldObject::AddToWorld(), and Object::IsInWorld().

Referenced by Creature::AddToWorld(), Pet::AddToWorld(), and Player::AddToWorld().

◆ AddUnitMovementFlag()

◆ AddUnitState()

void Unit::AddUnitState ( uint32  f)
inline
725{ m_state |= f; }

References m_state.

Referenced by _ExitVehicle(), RandomMovementGenerator< T >::_setRandomLocation(), MotionTransport::AddPassenger(), Attack(), boss_prince_keleseth_icc::boss_prince_kelesethAI::boss_prince_kelesethAI(), boss_prince_taldaram_icc::boss_prince_taldaramAI::boss_prince_taldaramAI(), boss_prince_valanar_icc::boss_prince_valanarAI::boss_prince_valanarAI(), Creature::Create(), MotionTransport::CreateNPCPassenger(), boss_black_knight::boss_black_knightAI::DamageTaken(), boss_thorim::boss_thorimAI::DisableThorim(), boss_nightbane::DoAction(), WaypointMovementGenerator< Creature >::DoInitialize(), RandomMovementGenerator< T >::DoInitialize(), ChaseMovementGenerator< T >::DoInitialize(), ChaseMovementGenerator< T >::DoInitialize(), WaypointMovementGenerator< Creature >::DoReset(), FlightPathMovementGenerator::DoReset(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::EnableSara(), boss_jindo::EnterEvadeMode(), CreatureAI::EnterEvadeMode(), SmartAI::EnterEvadeMode(), npc_pet_hunter_snake_trap::EnterEvadeMode(), Creature::FocusTarget(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar(), AuraEffect::HandleAuraModSchoolImmunity(), debug_commandscript::HandleDebugUnitStateCommand(), AuraEffect::HandleFeignDeath(), WorldSession::HandlePetCastSpellOpcode(), RotateMovementGenerator::Initialize(), DistractMovementGenerator::Initialize(), npc_pet_dk_ebon_gargoyle::InitializeAI(), Player::LoadFromDB(), boss_ayamiss::MovementInform(), boss_lady_vashj::MovementInform(), npc_pet_gen_moth::npc_pet_gen_moth(), npc_pet_gen_valkyr_guardian::npc_pet_gen_valkyr_guardian(), npc_pet_gen_wind_rider_cub::npc_pet_gen_wind_rider_cub(), npc_corrupted_totem::Reset(), boss_jedoga_shadowseeker::Reset(), npc_ulduar_mimiron_rocket::npc_ulduar_mimiron_rocketAI::Reset(), boss_hungarfen::Reset(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::Reset(), SetCharmedBy(), SmartAI::SetCombatMovement(), SetContestedPvP(), SetControlled(), SetCurrentCastedSpell(), Player::setDeathState(), Player::SetIsSpectator(), SetRooted(), boss_urom::boss_uromAI::SpellHit(), WaypointMovementGenerator< Creature >::StartMove(), npc_madrigosa::UpdateAI(), boss_devourer_of_souls::boss_devourer_of_soulsAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), and boss_svala::boss_svalaAI::UpdateAI().

◆ AddUnitTypeMask()

void Unit::AddUnitTypeMask ( uint32  mask)
inline
732{ m_unitTypeMask |= mask; }

References m_unitTypeMask.

◆ ApplyAttackTimePercentMod()

void Unit::ApplyAttackTimePercentMod ( WeaponAttackType  att,
float  val,
bool  apply 
)
17304{
17306
17307 float remainingTimePct = std::max((float)m_attackTimer[att], 0.0f) / (GetAttackTime(att) * m_modAttackSpeedPct[att]);
17308 if (val > 0.f)
17309 {
17311 ApplyPercentModFloatVar(amount, val, !apply);
17312 }
17313 else
17314 {
17316 ApplyPercentModFloatVar(amount, -val, apply);
17317 }
17319 m_attackTimer[att] = uint32(GetAttackTime(att) * m_modAttackSpeedPct[att] * remainingTimePct);
17320}
void ApplyPercentModFloatVar(float &var, float val, bool apply)
Definition Unit.cpp:17298
@ UNIT_FIELD_BASEATTACKTIME
Definition UpdateFields.h:120
constexpr std::underlying_type< E >::type AsUnderlyingType(E enumValue)
Definition Util.h:610
float GetFloatValue(uint16 index) const
Definition Object.cpp:306
void SetFloatValue(uint16 index, float value)
Definition Object.cpp:726
uint32 GetAttackTime(WeaponAttackType att) const
Definition Unit.h:904

References ApplyPercentModFloatVar(), AsUnderlyingType(), GetAttackTime(), Object::GetFloatValue(), m_attackTimer, m_modAttackSpeedPct, Object::SetFloatValue(), and UNIT_FIELD_BASEATTACKTIME.

Referenced by Player::ApplyRatingMod(), AuraEffect::HandleAuraModRangedHaste(), AuraEffect::HandleModAttackSpeed(), AuraEffect::HandleModCombatSpeedPct(), AuraEffect::HandleModMeleeRangedSpeedPct(), AuraEffect::HandleModMeleeSpeedPct(), and AuraEffect::HandleRangedAmmoHaste().

◆ ApplyCastTimePercentMod()

void Unit::ApplyCastTimePercentMod ( float  val,
bool  apply 
)
17323{
17324 float amount = GetFloatValue(UNIT_MOD_CAST_SPEED);
17325
17326 if (val > 0.f)
17327 ApplyPercentModFloatVar(amount, val, !apply);
17328 else
17329 ApplyPercentModFloatVar(amount, -val, apply);
17330
17332}
@ UNIT_MOD_CAST_SPEED
Definition UpdateFields.h:137

References ApplyPercentModFloatVar(), Object::GetFloatValue(), Object::SetFloatValue(), and UNIT_MOD_CAST_SPEED.

Referenced by Player::ApplyRatingMod(), AuraEffect::HandleModCastingSpeed(), and AuraEffect::HandleModCombatSpeedPct().

◆ ApplyDiminishingAura()

void Unit::ApplyDiminishingAura ( DiminishingGroup  group,
bool  apply 
)
15244{
15245 // Checking for existing in the table
15246 for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
15247 {
15248 if (i->DRGroup != group)
15249 continue;
15250
15251 if (apply)
15252 i->stack += 1;
15253 else if (i->stack)
15254 {
15255 i->stack -= 1;
15256 // Remember time after last aura from group removed
15257 if (i->stack == 0)
15258 i->hitTime = GameTime::GetGameTimeMS().count();
15259 }
15260 break;
15261 }
15262}
Diminishing m_Diminishing
Definition Unit.h:2220
Milliseconds GetGameTimeMS()
Definition GameTime.cpp:43

References GameTime::GetGameTimeMS(), and m_Diminishing.

Referenced by UnitAura::_ApplyForTarget(), and UnitAura::_UnapplyForTarget().

◆ ApplyDiminishingToDuration()

float Unit::ApplyDiminishingToDuration ( DiminishingGroup  group,
int32 duration,
Unit caster,
DiminishingLevels  Level,
int32  limitduration 
)
15165{
15166 // xinef: dont apply diminish to self casts
15167 if (duration == -1 || group == DIMINISHING_NONE)
15168 return 1.0f;
15169
15170 // test pet/charm masters instead pets/charmeds
15171 Unit const* targetOwner = GetOwner();
15172 Unit const* casterOwner = caster->GetOwner();
15173
15174 // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
15175 if (limitduration > 0 && duration > limitduration)
15176 {
15177 Unit const* target = targetOwner ? targetOwner : this;
15178 Unit const* source = casterOwner ? casterOwner : caster;
15179
15180 if ((target->IsPlayer()
15182 && source->IsPlayer())
15183 duration = limitduration;
15184 }
15185
15186 float mod = 1.0f;
15187
15188 if (group == DIMINISHING_TAUNT)
15189 {
15191 {
15192 DiminishingLevels diminish = Level;
15193 switch (diminish)
15194 {
15196 break;
15198 mod = 0.65f;
15199 break;
15201 mod = 0.4225f;
15202 break;
15204 mod = 0.274625f;
15205 break;
15207 mod = 0.0f;
15208 break;
15209 default:
15210 break;
15211 }
15212 }
15213 }
15214 // Some diminishings applies to mobs too (for example, Stun)
15216 && ((targetOwner ? (targetOwner->IsPlayer()) : (IsPlayer()))
15217 || (IsCreature() && ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_ALL_DIMINISH))))
15219 {
15220 DiminishingLevels diminish = Level;
15221 switch (diminish)
15222 {
15224 break;
15226 mod = 0.5f;
15227 break;
15229 mod = 0.25f;
15230 break;
15232 mod = 0.0f;
15233 break;
15234 default:
15235 break;
15236 }
15237 }
15238
15239 duration = int32(duration * mod);
15240 return mod;
15241}
@ CREATURE_FLAG_EXTRA_OBEYS_TAUNT_DIMINISHING_RETURNS
Definition CreatureData.h:64
@ CREATURE_FLAG_EXTRA_ALL_DIMINISH
Definition CreatureData.h:65
@ Level
Requires the player to be at least a specific level.
@ DIMINISHING_NONE
Definition SharedDefines.h:3498
@ DIMINISHING_TAUNT
Definition SharedDefines.h:3516
@ DRTYPE_PLAYER
Definition SharedDefines.h:3491
@ DRTYPE_ALL
Definition SharedDefines.h:3492
DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group)
Definition SpellMgr.cpp:242
DiminishingLevels
Definition Unit.h:269
@ DIMINISHING_LEVEL_3
Definition Unit.h:272
@ DIMINISHING_LEVEL_1
Definition Unit.h:270
@ DIMINISHING_LEVEL_4
Definition Unit.h:274
@ DIMINISHING_LEVEL_IMMUNE
Definition Unit.h:273
@ DIMINISHING_LEVEL_TAUNT_IMMUNE
Definition Unit.h:275
@ DIMINISHING_LEVEL_2
Definition Unit.h:271
bool HasFlagsExtra(uint32 flag) const
Definition Creature.h:77

References CREATURE_FLAG_EXTRA_ALL_DIMINISH, CREATURE_FLAG_EXTRA_OBEYS_TAUNT_DIMINISHING_RETURNS, DIMINISHING_LEVEL_1, DIMINISHING_LEVEL_2, DIMINISHING_LEVEL_3, DIMINISHING_LEVEL_4, DIMINISHING_LEVEL_IMMUNE, DIMINISHING_LEVEL_TAUNT_IMMUNE, DIMINISHING_NONE, DIMINISHING_TAUNT, DRTYPE_ALL, DRTYPE_PLAYER, GetDiminishingReturnsGroupType(), GetOwner(), Creature::HasFlagsExtra(), Object::IsCreature(), Object::IsPlayer(), Level, and Object::ToCreature().

Referenced by Spell::DoSpellHitOnUnit().

◆ ApplyEffectModifiers()

float Unit::ApplyEffectModifiers ( SpellInfo const *  spellProto,
uint8  effect_index,
float  value 
) const
14947{
14948 if (Player* modOwner = GetSpellModOwner())
14949 {
14950 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_ALL_EFFECTS, value);
14951 switch (effect_index)
14952 {
14953 case 0:
14954 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_EFFECT1, value);
14955 break;
14956 case 1:
14957 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_EFFECT2, value);
14958 break;
14959 case 2:
14960 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_EFFECT3, value);
14961 break;
14962 }
14963 }
14964 return value;
14965}
@ SPELLMOD_EFFECT2
Definition SpellDefines.h:88
@ SPELLMOD_ALL_EFFECTS
Definition SpellDefines.h:84
@ SPELLMOD_EFFECT3
Definition SpellDefines.h:99
@ SPELLMOD_EFFECT1
Definition SpellDefines.h:79
Player * GetSpellModOwner() const
Definition Unit.cpp:16806

References GetSpellModOwner(), SpellInfo::Id, SPELLMOD_ALL_EFFECTS, SPELLMOD_EFFECT1, SPELLMOD_EFFECT2, and SPELLMOD_EFFECT3.

Referenced by spell_mage_ice_barrier_aura::CalculateSpellAmount(), spell_mage_ice_barrier::CalculateSpellAmount(), CalculateSpellAmount(), SpellEffectInfo::CalcValue(), and Spell::EffectSchoolDMG().

◆ ApplyResilience()

void Unit::ApplyResilience ( Unit const *  victim,
float *  crit,
int32 damage,
bool  isCrit,
CombatRating  type 
)
static
19189{
19190 // player mounted on multi-passenger mount is also classified as vehicle
19191 if (victim->IsVehicle() && !victim->IsPlayer())
19192 return;
19193
19194 Unit const* target = nullptr;
19195 if (victim->IsPlayer())
19196 target = victim;
19197 else if (victim->IsCreature())
19198 {
19199 if (Unit* owner = victim->GetOwner())
19200 if (owner->IsPlayer())
19201 target = owner;
19202 }
19203
19204 if (!target)
19205 return;
19206
19207 switch (type)
19208 {
19210 // Crit chance reduction works against nonpets
19211 if (crit)
19212 *crit -= target->GetMeleeCritChanceReduction();
19213 if (damage)
19214 {
19215 if (isCrit)
19216 *damage -= target->GetMeleeCritDamageReduction(*damage);
19217 *damage -= target->GetMeleeDamageReduction(*damage);
19218 }
19219 break;
19221 // Crit chance reduction works against nonpets
19222 if (crit)
19223 *crit -= target->GetRangedCritChanceReduction();
19224 if (damage)
19225 {
19226 if (isCrit)
19227 *damage -= target->GetRangedCritDamageReduction(*damage);
19228 *damage -= target->GetRangedDamageReduction(*damage);
19229 }
19230 break;
19232 // Crit chance reduction works against nonpets
19233 if (crit)
19234 *crit -= target->GetSpellCritChanceReduction();
19235 if (damage)
19236 {
19237 if (isCrit)
19238 *damage -= target->GetSpellCritDamageReduction(*damage);
19239 *damage -= target->GetSpellDamageReduction(*damage);
19240 }
19241 break;
19242 default:
19243 break;
19244 }
19245}
@ CR_CRIT_TAKEN_RANGED
Definition Unit.h:239
@ CR_CRIT_TAKEN_SPELL
Definition Unit.h:240
@ CR_CRIT_TAKEN_MELEE
Definition Unit.h:238
float GetSpellCritChanceReduction() const
Definition Unit.h:1257
float GetRangedCritChanceReduction() const
Definition Unit.h:1256
uint32 GetSpellCritDamageReduction(uint32 damage) const
Definition Unit.h:1261
float GetMeleeCritChanceReduction() const
Definition Unit.h:1255
uint32 GetRangedDamageReduction(uint32 damage) const
Definition Unit.h:1249
uint32 GetRangedCritDamageReduction(uint32 damage) const
Definition Unit.h:1260
uint32 GetMeleeCritDamageReduction(uint32 damage) const
Definition Unit.h:1259
uint32 GetSpellDamageReduction(uint32 damage) const
Definition Unit.h:1250
uint32 GetMeleeDamageReduction(uint32 damage) const
Definition Unit.h:1248

References CR_CRIT_TAKEN_MELEE, CR_CRIT_TAKEN_RANGED, CR_CRIT_TAKEN_SPELL, GetMeleeCritChanceReduction(), GetMeleeCritDamageReduction(), GetMeleeDamageReduction(), GetOwner(), GetRangedCritChanceReduction(), GetRangedCritDamageReduction(), GetRangedDamageReduction(), GetSpellCritChanceReduction(), GetSpellCritDamageReduction(), GetSpellDamageReduction(), Object::IsCreature(), Object::IsPlayer(), and IsVehicle().

Referenced by CalculateMeleeDamage(), CalculateSpellDamageTaken(), GetUnitCriticalChance(), spell_valkyr_touch_aura::HandleEffectPeriodic(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), and SpellTakenCritChance().

◆ ApplySpellDispelImmunity()

void Unit::ApplySpellDispelImmunity ( SpellInfo const *  spellProto,
DispelType  type,
bool  apply 
)
13578{
13579 ApplySpellImmune(spellProto->Id, IMMUNITY_DISPEL, type, apply);
13580
13581 if (apply && spellProto->HasAttribute(SPELL_ATTR1_IMMUNITY_PURGES_EFFECT))
13582 {
13583 // Create dispel mask by dispel type
13584 uint32 dispelMask = SpellInfo::GetDispelMask(type);
13585 // Dispel all existing auras vs current dispel type
13587 for (AuraApplicationMap::iterator itr = auras.begin(); itr != auras.end();)
13588 {
13589 SpellInfo const* spell = itr->second->GetBase()->GetSpellInfo();
13590 if (spell->GetDispelMask() & dispelMask)
13591 {
13592 // Dispel aura
13593 RemoveAura(itr);
13594 }
13595 else
13596 ++itr;
13597 }
13598 }
13599}
@ SPELL_ATTR1_IMMUNITY_PURGES_EFFECT
Definition SharedDefines.h:445
@ IMMUNITY_DISPEL
Definition SharedDefines.h:1409
uint32 GetDispelMask() const
Definition SpellInfo.cpp:1932
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition Unit.cpp:13550
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4899
std::multimap< uint32, AuraApplication * > AuraApplicationMap
Definition Unit.h:664
AuraApplicationMap & GetAppliedAuras()
Definition Unit.h:1368

References ApplySpellImmune(), GetAppliedAuras(), SpellInfo::GetDispelMask(), SpellInfo::HasAttribute(), SpellInfo::Id, IMMUNITY_DISPEL, RemoveAura(), and SPELL_ATTR1_IMMUNITY_PURGES_EFFECT.

Referenced by AuraEffect::HandleAuraModDispelImmunity().

◆ ApplySpellImmune()

void Unit::ApplySpellImmune ( uint32  spellId,
uint32  op,
uint32  type,
bool  apply,
SpellImmuneBlockType  blockType = SPELL_BLOCK_TYPE_ALL 
)
13551{
13552 if (apply)
13553 {
13554 // xinef: immunities with spellId 0 are intended to be applied only once (script purposes mosty)
13555 if (spellId == 0 && std::find_if(m_spellImmune[op].begin(), m_spellImmune[op].end(), spellIdImmunityPredicate(type)) != m_spellImmune[op].end())
13556 return;
13557
13558 SpellImmune immune;
13559 immune.spellId = spellId;
13560 immune.type = type;
13561 immune.blockType = blockType;
13562 m_spellImmune[op].push_back(std::move(immune));
13563 }
13564 else
13565 {
13566 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr)
13567 {
13568 if (itr->spellId == spellId && itr->type == type)
13569 {
13570 m_spellImmune[op].erase(itr);
13571 break;
13572 }
13573 }
13574 }
13575}
Definition Unit.cpp:13541
Definition SpellDefines.h:174
uint32 blockType
Definition SpellDefines.h:179
uint32 spellId
Definition SpellDefines.h:177
uint32 type
Definition SpellDefines.h:178

References SpellImmune::blockType, m_spellImmune, SpellImmune::spellId, and SpellImmune::type.

Referenced by Vehicle::ApplyAllImmunities(), boss_kelidan_the_breaker::ApplyImmunities(), ApplyMechanicImmune(), ApplySpellDispelImmunity(), boss_anubarak_trial::boss_anubarak_trialAI::boss_anubarak_trialAI(), boss_grand_champion::boss_grand_championAI::boss_grand_championAI(), boss_icehowl::boss_icehowlAI::boss_icehowlAI(), boss_sindragosa::boss_sindragosaAI::boss_sindragosaAI(), boss_twin_valkyrAI::boss_twin_valkyrAI(), boss_void_reaver::boss_void_reaver(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::DamageTaken(), boss_auriaya::ExecuteEvent(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleAuraModDmgImmunity(), AuraEffect::HandleAuraModEffectImmunity(), AuraEffect::HandleAuraModIncreaseFlightSpeed(), AuraEffect::HandleAuraModSchoolImmunity(), AuraEffect::HandleAuraModStateImmunity(), Aura::HandleAuraSpecificMods(), spell_q13007_iron_colossus::HandleDummy(), spell_love_in_air_perfume_immune::HandleEffectApply(), spell_teron_gorefiend_shadowy_construct::HandleEffectApply(), spell_dk_anti_magic_shell_self::HandleEffectApply(), spell_dk_army_of_the_dead_passive::HandleEffectApply(), spell_dk_pet_scaling::HandleEffectApply(), spell_dru_treant_scaling::HandleEffectApply(), spell_pet_hit_expertise_scalling::HandleEffectApply(), spell_pet_intellect_spirit_resilience_scaling::HandleEffectApply(), spell_pet_spellhit_expertise_spellpen_scaling::HandleEffectApply(), spell_mage_pet_scaling::HandleEffectApply(), spell_pri_shadowfiend_scaling::HandleEffectApply(), spell_sha_feral_spirit_scaling::HandleEffectApply(), spell_sha_fire_elemental_scaling::HandleEffectApply(), spell_warl_infernal_scaling::HandleEffectApply(), spell_love_in_air_perfume_immune::HandleEffectRemove(), spell_dk_anti_magic_shell_self::HandleEffectRemove(), AuraEffect::HandleModMechanicImmunity(), AuraEffect::HandleModStateImmunityMask(), spell_illidan_shadow_prison_aura::HandleOnEffectApply(), spell_illidan_shadow_prison_aura::HandleOnEffectRemove(), npc_hyjal_jaina::hyjalJainaAI::hyjalJainaAI(), boss_hydross_the_unstable::JustSummoned(), npc_thrall_bfu::npc_thrall_bfuAI::JustSummoned(), npc_varian_wrynn::npc_varian_wrynnAI::JustSummoned(), Player::LoadFromDB(), Creature::LoadSpellTemplateImmunity(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::MovementInform(), npc_frost_sphere::npc_frost_sphereAI::npc_frost_sphereAI(), npc_mageguard_dalaran::npc_mageguard_dalaranAI::npc_mageguard_dalaranAI(), npc_necrotic_shard::npc_necrotic_shard(), npc_pos_freed_slave::npc_pos_freed_slaveAI::npc_pos_freed_slaveAI(), npc_target_dummy::npc_target_dummyAI::npc_target_dummyAI(), npc_tournament_training_dummy::npc_tournament_training_dummyAI::npc_tournament_training_dummyAI(), npc_training_dummy::npc_training_dummyAI::npc_training_dummyAI(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::npc_ulduar_arachnopod_destroyerAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::npc_valkyr_shadowguardAI(), spell_yogg_saron_malady_of_the_mind_aura::OnApply(), instance_violet_hold::instance_violet_hold_InstanceMapScript::OnCreatureCreate(), spell_yogg_saron_malady_of_the_mind_aura::OnRemove(), boss_flame_leviathan_seat::boss_flame_leviathan_seatAI::PassengerBoarded(), npc_hover_disk::PassengerBoarded(), npc_chesspiece::Reset(), boss_curator::Reset(), boss_shade_of_aran::Reset(), npc_sanguine_spirit::Reset(), boss_felblood_kaelthas::Reset(), npc_varian_wrynn::npc_varian_wrynnAI::Reset(), npc_jaina_proudmoore_bfu::npc_jaina_proudmoore_bfuAI::Reset(), npc_thrall_bfu::npc_thrall_bfuAI::Reset(), npc_lady_sylvanas_windrunner_bfu::npc_lady_sylvanas_windrunner_bfuAI::Reset(), npc_dark_iron_guzzler::Reset(), boss_mal_ganis::boss_mal_ganisAI::Reset(), boss_tharon_ja::boss_tharon_jaAI::Reset(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::Reset(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::Reset(), boss_gluth::boss_gluthAI::Reset(), boss_urom::boss_uromAI::Reset(), boss_varos::boss_varosAI::Reset(), boss_auriaya::Reset(), boss_flame_leviathan::boss_flame_leviathanAI::Reset(), boss_supremus::Reset(), boss_kaelthas::Reset(), npc_injured_patient::npc_injured_patientAI::Reset(), boss_supremus::SchedulePhase(), boss_hydross_the_unstable::SetForm(), npc_iron_watcher::npc_iron_watcherAI::UpdateAI(), and Creature::UpdateEntry().

◆ ApplyStatPctModifier()

void Unit::ApplyStatPctModifier ( UnitMods  unitMod,
UnitModifierPctType  modifierType,
float  amount 
)
15352{
15353 if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_PCT_END)
15354 {
15355 LOG_ERROR("entities.unit", "ERROR in ApplyStatPctModifier(): non-existing UnitMods or wrong UnitModifierType!");
15356 return;
15357 }
15358
15359 if (!pct)
15360 return;
15361
15362 switch (modifierType)
15363 {
15364 case BASE_PCT:
15365 case TOTAL_PCT:
15366 AddPct(m_auraPctModifiersGroup[unitMod][modifierType], pct);
15367 break;
15368 default:
15369 break;
15370 }
15371
15372 UpdateUnitMod(unitMod);
15373}
#define LOG_ERROR(filterType__,...)
Definition Log.h:158
@ MODIFIER_TYPE_PCT_END
Definition Unit.h:137
T AddPct(T &base, U pct)
Definition Util.h:58
void UpdateUnitMod(UnitMods unitMod)
Definition Unit.cpp:15415

References AddPct(), BASE_PCT, LOG_ERROR, m_auraPctModifiersGroup, MODIFIER_TYPE_PCT_END, TOTAL_PCT, UNIT_MOD_END, and UpdateUnitMod().

Referenced by boss_marli::_schedulePhaseSpider(), boss_marli::_schedulePhaseTroll(), AuraEffect::HandleAuraIncreaseBaseHealthPercent(), AuraEffect::HandleAuraModAttackPowerPercent(), AuraEffect::HandleAuraModBaseResistancePCT(), AuraEffect::HandleAuraModIncreaseEnergyPercent(), AuraEffect::HandleAuraModIncreaseHealthPercent(), AuraEffect::HandleAuraModRangedAttackPowerPercent(), AuraEffect::HandleModPercentStat(), spell_astromancer_solarian_transform::OnApply(), spell_astromancer_solarian_transform::OnRemove(), boss_arlokk::boss_arlokkAI::Reset(), boss_marli::Reset(), and boss_arlokk::boss_arlokkAI::UpdateAI().

◆ ApplyTotalThreatModifier()

float Unit::ApplyTotalThreatModifier ( float  fThreat,
SpellSchoolMask  schoolMask = SPELL_SCHOOL_MASK_NORMAL 
)
14759{
14760 if (!HasThreatAura() || fThreat < 0)
14761 return fThreat;
14762
14763 SpellSchools school = GetFirstSchoolInMask(schoolMask);
14764
14765 return fThreat * m_threatModifier[school];
14766}
SpellSchools
Definition SharedDefines.h:293
SpellSchools GetFirstSchoolInMask(SpellSchoolMask mask)
Definition SharedDefines.h:329
bool HasThreatAura() const
Definition Unit.h:1811

References GetFirstSchoolInMask(), HasThreatAura(), and m_threatModifier.

Referenced by ThreatCalcHelper::calcThreat().

◆ Attack()

bool Unit::Attack ( Unit victim,
bool  meleeAttack 
)
Todo:
: Implement aggro range, detection range and assistance range templates
10462{
10463 if (!victim || victim == this)
10464 return false;
10465
10466 // dead units can neither attack nor be attacked
10467 if (!IsAlive() || !victim->IsAlive())
10468 return false;
10469
10470 // pussywizard: check map, world, phase >_> multithreading crash fix
10471 if (!IsInMap(victim) || !InSamePhase(victim))
10472 return false;
10473
10474 // player cannot attack in mount state
10475 if (IsPlayer() && IsMounted())
10476 return false;
10477
10478 // creatures cannot attack while evading
10479 Creature* creature = ToCreature();
10480 if (creature && creature->IsInEvadeMode())
10481 {
10482 return false;
10483 }
10484
10485 // creatures should not try to attack the player during polymorph
10486 if (creature && creature->IsPolymorphed())
10487 {
10488 return false;
10489 }
10490
10491 //if (HasUnitFlag(UNIT_FLAG_PACIFIED)) // pussywizard: why having this flag prevents from entering combat? it should just prevent melee attack
10492 // return false;
10493
10494 // nobody can attack GM in GM-mode
10495 if (victim->IsPlayer())
10496 {
10497 if (victim->ToPlayer()->IsGameMaster())
10498 return false;
10499 }
10500 else
10501 {
10502 if (victim->ToCreature()->IsEvadingAttacks())
10503 return false;
10504 }
10505
10506 // Unit with SPELL_AURA_SPIRIT_OF_REDEMPTION can not attack
10508 return false;
10509
10510 // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
10511 if (HasUnattackableAura())
10513
10514 if (m_attacking)
10515 {
10516 if (m_attacking == victim)
10517 {
10518 // switch to melee attack from ranged/magic
10519 if (meleeAttack)
10520 {
10522 {
10524 SendMeleeAttackStart(victim);
10525 return true;
10526 }
10527 }
10529 {
10531 SendMeleeAttackStop(victim);
10532 return true;
10533 }
10534 return false;
10535 }
10536
10537 // switch target
10538 InterruptSpell(CURRENT_MELEE_SPELL, true, true, true);
10539 if (!meleeAttack)
10541 }
10542
10543 if (m_attacking)
10545
10546 m_attacking = victim;
10548
10549 // Set our target
10550 SetTarget(victim->GetGUID());
10551
10552 if (meleeAttack)
10554
10555 Unit* owner = GetCharmerOrOwner();
10556 Creature* ownerCreature = owner ? owner->ToCreature() : nullptr;
10557 Creature* controlledCreatureWithSameVictim = nullptr;
10558 if (creature && !m_Controlled.empty())
10559 {
10560 for (ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
10561 {
10562 if ((*itr)->ToCreature() && (*itr)->GetVictim() == victim)
10563 {
10564 controlledCreatureWithSameVictim = (*itr)->ToCreature();
10565 break;
10566 }
10567 }
10568 }
10569
10570 // Share leash timer with controlled unit
10571 if (controlledCreatureWithSameVictim)
10572 creature->SetLastLeashExtensionTimePtr(controlledCreatureWithSameVictim->GetLastLeashExtensionTimePtr());
10573 // Share leash timer with owner
10574 else if (creature && ownerCreature && ownerCreature->GetVictim() == victim)
10576 // Update leash timer when attacking creatures
10577 else if (victim->IsCreature())
10579
10580 // set position before any AI calls/assistance
10581 //if (IsCreature())
10582 // ToCreature()->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
10583 if (creature && !(IsControllableGuardian() && IsControlledByPlayer()))
10584 {
10585 // should not let player enter combat by right clicking target - doesn't helps
10586 SetInCombatWith(victim);
10587 if (victim->IsPlayer())
10588 victim->SetInCombatWith(this);
10589
10590 AddThreat(victim, 0.0f);
10591
10593
10596 creature->CallAssistance();
10597
10599
10601 }
10602
10603 // delay offhand weapon attack by 50% of the base attack time
10606
10607 if (meleeAttack)
10608 SendMeleeAttackStart(victim);
10609
10610 return true;
10611}
@ CREATURE_FLAG_EXTRA_DONT_CALL_ASSISTANCE
Definition CreatureData.h:70
@ EMOTE_ONESHOT_NONE
Definition SharedDefines.h:1905
@ AI_REACTION_HOSTILE
Definition SharedDefines.h:3482
@ SPELL_AURA_MOD_UNATTACKABLE
Definition SpellAuraDefines.h:156
@ UNIT_STATE_MELEE_ATTACKING
Definition UnitDefines.h:171
@ CURRENT_MELEE_SPELL
Definition Unit.h:544
@ UNIT_NPC_EMOTESTATE
Definition UpdateFields.h:140
T CalculatePct(T base, U pct)
Definition Util.h:52
@ CONFIG_CREATURE_FAMILY_ASSISTANCE_PERIOD
Definition WorldConfig.h:237
void CallAssistance(Unit *target=nullptr)
Definition Creature.cpp:2385
bool IsEvadingAttacks() const
Definition Creature.h:139
std::shared_ptr< time_t > const & GetLastLeashExtensionTimePtr() const
Definition Creature.cpp:3528
void UpdateLeashExtensionTime()
Definition Creature.cpp:3550
void SetAssistanceTimer(uint32 value)
Definition Creature.h:410
void SetLastLeashExtensionTimePtr(std::shared_ptr< time_t > const &timer)
Definition Creature.cpp:3535
void SendAIReaction(AiReaction reactionType)
Definition Creature.cpp:2373
bool IsInEvadeMode() const
Definition Creature.h:138
bool IsGameMaster() const
Definition Player.h:1175
bool HasOffhandWeaponForAttack() const
Definition Unit.h:975
void ClearUnitState(uint32 f)
Definition Unit.h:727
bool IsPolymorphed() const
Definition Unit.cpp:16985
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition Unit.cpp:14770
void _removeAttacker(Unit *pAttacker)
Definition Unit.h:2212
void _addAttacker(Unit *pAttacker)
Definition Unit.h:2211
void SetInCombatWith(Unit *enemy, uint32 duration=0)
Definition Unit.cpp:13744
bool HasUnattackableAura() const
Definition Unit.h:1813
Unit * GetCharmerOrOwner() const
Definition Unit.h:1271
bool IsMounted() const
Definition Unit.h:1866
Unit * GetVictim() const
Definition Unit.h:893
void SendMeleeAttackStart(Unit *victim, Player *sendTo=nullptr)
Definition Unit.cpp:3099
bool IsControllableGuardian() const
Definition Unit.h:786
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:21428
void SendMeleeAttackStop(Unit *victim=nullptr)
Send to the client SMSG_ATTACKSTOP but doesn't clear UNIT_STATE_MELEE_ATTACKING on server side or int...
Definition Unit.cpp:3115
bool IsControlledByPlayer() const
Definition Unit.h:1292
bool HasSpiritOfRedemptionAura() const
Definition Unit.h:1784
virtual void SetTarget(ObjectGuid=ObjectGuid::Empty)=0
bool InSamePhase(WorldObject const *obj) const
Definition Object.h:513
bool IsInMap(WorldObject const *obj) const
Definition Object.cpp:1311
#define sWorld
Definition World.h:316

References _addAttacker(), _removeAttacker(), AddThreat(), AddUnitState(), AI_REACTION_HOSTILE, BASE_ATTACK, CalculatePct(), Creature::CallAssistance(), ClearUnitState(), CONFIG_CREATURE_FAMILY_ASSISTANCE_PERIOD, CREATURE_FLAG_EXTRA_DONT_CALL_ASSISTANCE, CURRENT_MELEE_SPELL, EMOTE_ONESHOT_NONE, getAttackTimer(), GetCharmerOrOwner(), Object::GetFloatValue(), Object::GetGUID(), Creature::GetLastLeashExtensionTimePtr(), GetVictim(), Creature::HasFlagsExtra(), HasOffhandWeaponForAttack(), HasSpiritOfRedemptionAura(), HasUnattackableAura(), HasUnitState(), WorldObject::InSamePhase(), InterruptSpell(), IsAlive(), isAttackReady(), IsControllableGuardian(), IsControlledByPlayer(), Object::IsCreature(), Creature::IsEvadingAttacks(), Player::IsGameMaster(), Creature::IsInEvadeMode(), WorldObject::IsInMap(), IsMounted(), Object::IsPlayer(), IsPolymorphed(), m_attacking, m_Controlled, OFF_ATTACK, RemoveAurasByType(), Creature::SendAIReaction(), SendMeleeAttackStart(), SendMeleeAttackStop(), Creature::SetAssistanceTimer(), setAttackTimer(), SetInCombatWith(), Creature::SetLastLeashExtensionTimePtr(), SetTarget(), SetUInt32Value(), SPELL_AURA_MOD_UNATTACKABLE, sWorld, Object::ToCreature(), Object::ToPlayer(), UNIT_FIELD_BASEATTACKTIME, UNIT_NPC_EMOTESTATE, UNIT_STATE_MELEE_ATTACKING, and Creature::UpdateLeashExtensionTime().

Referenced by UnitAI::AttackStart(), FollowerAI::AttackStart(), PossessedAI::AttackStart(), boss_ragnaros::boss_ragnarosAI::AttackStart(), npc_gunship_mage::npc_gunship_mageAI::AttackStart(), npc_gunship_gunner::npc_gunship_gunnerAI::AttackStart(), boss_priestess_lackey_commonAI::AttackStart(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::AttackStart(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::AttackStart(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::AttackStart(), boss_malygos::AttackStart(), npc_nexus_lord::AttackStart(), boss_swamplord_muselek::AttackStart(), ArcherAI::AttackStart(), TurretAI::AttackStart(), npc_escortAI::AttackStart(), SmartAI::AttackStart(), boss_shade_of_aran::AttackStart(), boss_alythess::AttackStart(), npc_daphne_stilwell::npc_daphne_stilwellAI::AttackStart(), npc_hyjal_ground_trash::AttackStart(), npc_hyjal_gargoyle::AttackStart(), npc_hyjal_frost_wyrm::AttackStart(), boss_jormungarAI::AttackStart(), boss_four_horsemen::boss_four_horsemenAI::AttackStart(), boss_magus_telestra::AttackStart(), boss_kologarn::boss_kologarnAI::AttackStart(), boss_mimiron::boss_mimironAI::AttackStart(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::AttackStart(), boss_razorscale::boss_razorscaleAI::AttackStart(), boss_lady_malande::AttackStart(), boss_the_lurker_below::AttackStart(), boss_olm_the_summoner::AttackStart(), boss_kiggler_the_crazed::AttackStart(), boss_krosh_firehand::AttackStart(), boss_nazan::AttackStart(), npc_millhouse_manastorm::npc_millhouse_manastormAI::AttackStart(), boss_high_astromancer_solarian::AttackStart(), npc_capernian::AttackStart(), npc_pet_gen_gnomish_flame_turret::AttackStart(), UnitAI::AttackStartCaster(), ScriptedAI::AttackStartNoMove(), PetAI::DoAttack(), WorldSession::HandleAttackSwingOpcode(), spell_q12096_q12092_dummy::HandleDummy(), WorldSession::HandlePetActionHelper(), boss_kologarn_eyebeam::boss_kologarn_eyebeamAI::IsSummonedBy(), npc_pet_dk_ghoul::IsSummonedBy(), boss_halazzi::JustSummoned(), boss_algalon_the_observer::boss_algalon_the_observerAI::JustSummoned(), boss_fathomlord_karathress::JustSummoned(), boss_fathomguard_tidalvess::JustSummoned(), RemoveCharmedBy(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::SelectNewTarget(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), Player::UpdateCharmedAI(), and npc_ranger_lilatha::WaypointReached().

◆ AttackerStateUpdate()

void Unit::AttackerStateUpdate ( Unit victim,
WeaponAttackType  attType = BASE_ATTACK,
bool  extra = false,
bool  ignoreCasting = false 
)
2602{
2604 {
2605 return;
2606 }
2607
2608 if (HasUnitState(UNIT_STATE_CANNOT_AUTOATTACK) && !extra && !ignoreCasting)
2609 {
2610 return;
2611 }
2612
2613 if (!victim->IsAlive())
2614 return;
2615
2616 if ((attType == BASE_ATTACK || attType == OFF_ATTACK) && !IsWithinLOSInMap(victim))
2617 return;
2618
2619 // CombatStart puts the target into stand state, so we need to cache sit state here to know if we should crit later
2620 const bool sittingVictim = victim->IsPlayer() && (victim->IsSitState() || victim->getStandState() == UNIT_STAND_STATE_SLEEP);
2621
2622 CombatStart(victim);
2624
2625 if (attType != BASE_ATTACK && attType != OFF_ATTACK)
2626 return; // ignore ranged case
2627
2628 if (!extra && _lastExtraAttackSpell)
2629 {
2631 }
2632
2633 bool meleeAttack = true;
2634
2635 // melee attack spell casted at main hand attack only - no normal melee dmg dealt
2636 if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL] && !extra)
2637 {
2638 meleeAttack = false; // The melee attack is replaced by the melee spell
2639
2641 SpellCastResult castResult = meleeSpell->CheckCast(false);
2642 if (castResult != SPELL_CAST_OK)
2643 {
2644 meleeSpell->SendCastResult(castResult);
2645 meleeSpell->SendInterrupted(0);
2646
2647 meleeSpell->finish(false);
2648 meleeSpell->SetExecutedCurrently(false);
2649
2650 if (castResult == SPELL_FAILED_NO_POWER)
2651 {
2652 // Not enough rage, do a regular melee attack instead
2653 meleeAttack = true;
2654 }
2655 }
2656 else
2657 {
2658 meleeSpell->cast(true);
2659 }
2660 }
2661 if (meleeAttack)
2662 {
2663 // attack can be redirected to another target
2664 victim = GetMeleeHitRedirectTarget(victim);
2665 CalcDamageInfo damageInfo;
2666 CalculateMeleeDamage(victim, &damageInfo, attType, sittingVictim);
2667
2668 // Send log damage message to client
2669 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
2670 {
2671 Unit::DealDamageMods(victim, damageInfo.damages[i].damage, &damageInfo.damages[i].absorb);
2672 }
2673
2674 // Related to sparring system. Allow attack animations even if there are no damages
2675 if (victim->CanSparringWith(damageInfo.attacker))
2676 damageInfo.HitInfo |= HITINFO_FAKE_DAMAGE;
2677
2678 SendAttackStateUpdate(&damageInfo);
2679
2680 //TriggerAurasProcOnEvent(damageInfo);
2681
2682 _lastDamagedTargetGuid = victim->GetGUID();
2683
2684 DealMeleeDamage(&damageInfo, true);
2685
2686 DamageInfo dmgInfo(damageInfo);
2687 Unit::ProcDamageAndSpell(damageInfo.attacker, damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, dmgInfo.GetDamage(),
2688 damageInfo.attackType, nullptr, nullptr, -1, nullptr, &dmgInfo);
2689
2690 if (IsPlayer())
2691 LOG_DEBUG("entities.unit", "AttackerStateUpdate: (Player) {} attacked {} for {} dmg, absorbed {}, blocked {}, resisted {}.",
2692 GetGUID().ToString(), victim->GetGUID().ToString(), dmgInfo.GetDamage(), dmgInfo.GetAbsorb(), dmgInfo.GetBlock(), dmgInfo.GetResist());
2693 else
2694 LOG_DEBUG("entities.unit", "AttackerStateUpdate: (NPC) {} attacked {} for {} dmg, absorbed {}, blocked {}, resisted {}.",
2695 GetGUID().ToString(), victim->GetGUID().ToString(), dmgInfo.GetDamage(), dmgInfo.GetAbsorb(), dmgInfo.GetBlock(), dmgInfo.GetResist());
2696
2697 // Let the pet know we've started attacking someting. Handles melee attacks only
2698 // Spells such as auto-shot and others handled in WorldSession::HandleCastSpellOpcode
2699 if (IsPlayer() && !m_Controlled.empty())
2700 for (Unit::ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
2701 if (Unit* pet = *itr)
2702 if (pet->IsAlive() && pet->IsCreature())
2703 pet->ToCreature()->AI()->OwnerAttacked(victim);
2704 }
2705}
#define MAX_ITEM_PROTO_DAMAGES
Definition ItemTemplate.h:613
@ SPELL_FAILED_NO_POWER
Definition SharedDefines.h:1045
@ AURA_INTERRUPT_FLAG_MELEE_ATTACK
Definition SpellDefines.h:55
@ UNIT_STAND_STATE_SLEEP
Definition UnitDefines.h:35
@ UNIT_STATE_CANNOT_AUTOATTACK
Definition UnitDefines.h:218
@ UNIT_FLAG_PACIFIED
Definition UnitDefines.h:271
@ HITINFO_FAKE_DAMAGE
Definition Unit.h:123
Definition Unit.h:337
std::string ToString() const
Definition ObjectGuid.cpp:47
void cast(bool skipCheck=false)
Definition Spell.cpp:3721
void SetExecutedCurrently(bool yes)
Definition Spell.h:573
void SendInterrupted(uint8 result)
Definition Spell.cpp:5124
static void SendCastResult(Player *caster, SpellInfo const *spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError=SPELL_CUSTOM_ERROR_NONE)
Definition Spell.cpp:4619
void finish(bool ok=true)
Definition Spell.cpp:4427
void SendAttackStateUpdate(CalcDamageInfo *damageInfo)
Definition Unit.cpp:6716
void CombatStart(Unit *target, bool initialAggro=true)
Definition Unit.cpp:13789
Unit * GetMeleeHitRedirectTarget(Unit *victim, SpellInfo const *spellInfo=nullptr)
Definition Unit.cpp:11277
void CalculateMeleeDamage(Unit *victim, CalcDamageInfo *damageInfo, WeaponAttackType attackType=BASE_ATTACK, const bool sittingVictim=false)
Definition Unit.cpp:1496
static void ProcDamageAndSpell(Unit *actor, Unit *victim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType=BASE_ATTACK, SpellInfo const *procSpellInfo=nullptr, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
Definition Unit.cpp:6615
uint8 getStandState() const
Definition Unit.h:1760
void DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
Definition Unit.cpp:1861
bool CanSparringWith(Unit const *attacker) const
Definition Unit.cpp:3987
static void DealDamageMods(Unit const *victim, uint32 &damage, uint32 *absorb)
Definition Unit.cpp:814
bool IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
Definition Object.cpp:1373
Definition Unit.h:470
uint32 procAttacker
Definition Unit.h:487
uint32 procVictim
Definition Unit.h:488
struct CalcDamageInfo::@268 damages[MAX_ITEM_PROTO_DAMAGES]
uint32 absorb
Definition Unit.h:478
uint32 damage
Definition Unit.h:477
uint32 procEx
Definition Unit.h:489
uint32 HitInfo
Definition Unit.h:483
Unit * attacker
Definition Unit.h:471
Unit * target
Definition Unit.h:472
WeaponAttackType attackType
Definition Unit.h:486
std::string ToString() const
Definition Position.cpp:59

References _lastDamagedTargetGuid, _lastExtraAttackSpell, CalcDamageInfo::absorb, CalcDamageInfo::attacker, CalcDamageInfo::attackType, AURA_INTERRUPT_FLAG_MELEE_ATTACK, BASE_ATTACK, CalculateMeleeDamage(), CanSparringWith(), Spell::cast(), Spell::CheckCast(), CombatStart(), CURRENT_MELEE_SPELL, CalcDamageInfo::damage, CalcDamageInfo::damages, DealDamageMods(), DealMeleeDamage(), Spell::finish(), DamageInfo::GetAbsorb(), DamageInfo::GetBlock(), DamageInfo::GetDamage(), Object::GetGUID(), Object::GetGUID(), GetMeleeHitRedirectTarget(), DamageInfo::GetResist(), getStandState(), HasUnitFlag(), HasUnitState(), CalcDamageInfo::HitInfo, HITINFO_FAKE_DAMAGE, IsAlive(), Object::IsPlayer(), IsSitState(), WorldObject::IsWithinLOSInMap(), LOG_DEBUG, m_Controlled, m_currentSpells, MAX_ITEM_PROTO_DAMAGES, OFF_ATTACK, CalcDamageInfo::procAttacker, ProcDamageAndSpell(), CalcDamageInfo::procEx, CalcDamageInfo::procVictim, RemoveAurasWithInterruptFlags(), SendAttackStateUpdate(), Spell::SendCastResult(), Spell::SendInterrupted(), Spell::SetExecutedCurrently(), SPELL_CAST_OK, SPELL_FAILED_NO_POWER, CalcDamageInfo::target, ObjectGuid::ToString(), Position::ToString(), UNIT_FLAG_PACIFIED, UNIT_STAND_STATE_SLEEP, and UNIT_STATE_CANNOT_AUTOATTACK.

Referenced by UnitAI::DoMeleeAttackIfReady(), boss_mandokir::boss_mandokirAI::DoMeleeAttackIfReady(), boss_ambassador_hellmaw::DoMeleeAttackIfReady(), HandleProcExtraAttackFor(), boss_twin_valkyrAI::myDoMeleeAttackIfReady(), boss_dred::boss_dredAI::ScheduleTasks(), npc_daphne_stilwell::npc_daphne_stilwellAI::Update(), Player::Update(), boss_kologarn::boss_kologarnAI::UpdateAI(), and boss_the_lurker_below::UpdateAI().

◆ AttackStop()

bool Unit::AttackStop ( )

Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell, AI assistance, and call SendMeleeAttackStop() to the client.

10618{
10619 if (!m_attacking)
10620 return false;
10621
10622 Unit* victim = m_attacking;
10623
10625 m_attacking = nullptr;
10626
10627 // Clear our target
10629
10631
10633
10634 // reset only at real combat stop
10635 if (Creature* creature = ToCreature())
10636 {
10637 creature->SetNoCallAssistance(false);
10638
10639 if (creature->HasSearchedAssistance())
10640 {
10641 creature->SetNoSearchAssistance(false);
10642 }
10643 }
10644
10645 SendMeleeAttackStop(victim);
10646
10647 return true;
10648}

References _removeAttacker(), ClearUnitState(), CURRENT_MELEE_SPELL, ObjectGuid::Empty, InterruptSpell(), m_attacking, SendMeleeAttackStop(), SetTarget(), Object::ToCreature(), and UNIT_STATE_MELEE_ATTACKING.

Referenced by PetAI::_stopAttack(), boss_professor_putricide::boss_professor_putricideAI::ChangePhase(), CombatStop(), boss_jedoga_shadowseeker::DamageTaken(), npc_terenas_menethil::npc_terenas_menethilAI::DamageTaken(), boss_algalon_the_observer::boss_algalon_the_observerAI::DamageTaken(), boss_freya::boss_freyaAI::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), advisor_baseAI::DamageTaken(), npc_molten_golem::DamageTaken(), boss_thekal::DamageTaken(), boss_viscidus::DamageTaken(), npc_death_knight_initiate::npc_death_knight_initiateAI::DamageTaken(), boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), ChaseMovementGenerator< T >::DispatchSplineToPosition(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), ScriptedAI::DoStopAttack(), Player::DuelComplete(), Spell::EffectSanctuary(), SmartAI::EnterEvadeMode(), npc_crystalline_frayer::EnterSeedPod(), Spell::finish(), WorldSession::HandleAttackStopOpcode(), spell_hun_scatter_shot::HandleDummy(), spell_mc_play_dead_aura::HandleEffectApply(), spell_q11065_wrangle_some_aether_rays_aura::HandleEffectApply(), AuraEffect::HandleFeignDeath(), WorldSession::HandlePetActionHelper(), WorldSession::HandlePetStopAttack(), RotateMovementGenerator::Initialize(), boss_janalai::JustEngagedWith(), PetAI::KilledUnit(), MotionMaster::MoveSeekAssistance(), spell_halion_twilight_phasing_aura::OnApply(), spell_halion_twilight_phasing_aura::OnRemove(), PetSpellFail(), RemoveCharmedBy(), boss_janalai::Reset(), boss_talon_king_ikiss::Reset(), boss_warbringer_omrogg::ScheduleBurningPhase(), boss_felmyst::ScheduleGroundAbilities(), boss_warbringer_omrogg::ScheduleNonBurningPhase(), npc_putricide_oozeAI::SelectNewTarget(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::SelectNewTarget(), SetCharmedBy(), npc_cult_fanatic::npc_cult_fanaticAI::SpellHit(), npc_cult_adherent::npc_cult_adherentAI::SpellHit(), boss_attumen::SpellHit(), boss_noth::boss_nothAI::StartBalconyPhase(), boss_heigan::StartFightPhase(), boss_lord_valthalak::boss_lord_valthalakAI::StartTalking(), StopAttackFaction(), StopAttackingInvalidTarget(), boss_ouro::Submerge(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI(), boss_ragnaros::boss_ragnarosAI::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), boss_onyxia::UpdateAI(), npc_qiraj_war_spawn::npc_qiraj_war_spawnAI::UpdateAI(), boss_hadronox::UpdateAI(), boss_saviana_ragefire::boss_saviana_ragefireAI::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), npc_terenas_menethil::npc_terenas_menethilAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_krystallus::boss_krystallusAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), PossessedAI::UpdateAI(), Player::UpdateFFAPvPFlag(), and Player::UpdateFFAPvPState().

◆ BuildAuraStateUpdateForTarget()

uint32 Unit::BuildAuraStateUpdateForTarget ( Unit target) const
10751{
10753 for (AuraStateAurasMap::const_iterator itr = m_auraStateAuras.begin(); itr != m_auraStateAuras.end(); ++itr)
10754 if ((1 << (itr->first - 1)) & PER_CASTER_AURA_STATE_MASK)
10755 if (itr->second->GetBase()->GetCasterGUID() == target->GetGUID())
10756 auraStates |= (1 << (itr->first - 1));
10757
10758 return auraStates;
10759}
uint32 GetUInt32Value(uint16 index) const
Definition Object.cpp:294

References Object::GetGUID(), Object::GetUInt32Value(), m_auraStateAuras, PER_CASTER_AURA_STATE_MASK, and UNIT_FIELD_AURASTATE.

Referenced by PatchValuesUpdate().

◆ BuildCooldownPacket() [1/2]

void Unit::BuildCooldownPacket ( WorldPacket data,
uint8  flags,
PacketCooldowns const &  cooldowns 
)
21101{
21102 data.Initialize(SMSG_SPELL_COOLDOWN, 8 + 1 + (4 + 4) * cooldowns.size());
21103 data << GetGUID();
21104 data << uint8(flags);
21105 for (std::unordered_map<uint32, uint32>::const_iterator itr = cooldowns.begin(); itr != cooldowns.end(); ++itr)
21106 {
21107 data << uint32(itr->first);
21108 data << uint32(itr->second);
21109 }
21110}
void Initialize(uint16 opcode, std::size_t newres=200)
Definition WorldPacket.h:68
@ SMSG_SPELL_COOLDOWN
Definition Opcodes.h:338

References Object::GetGUID(), WorldPacket::Initialize(), and SMSG_SPELL_COOLDOWN.

◆ BuildCooldownPacket() [2/2]

◆ BuildHeartBeatMsg()

void Unit::BuildHeartBeatMsg ( WorldPacket data) const
2077{
2078 data->Initialize(MSG_MOVE_HEARTBEAT, 32);
2079 *data << GetPackGUID();
2080 BuildMovementPacket(data);
2081}
PackedGuid const & GetPackGUID() const
Definition Object.h:115
void BuildMovementPacket(ByteBuffer *data) const
Definition Unit.cpp:19889
@ MSG_MOVE_HEARTBEAT
Definition Opcodes.h:268

References BuildMovementPacket(), Object::GetPackGUID(), WorldPacket::Initialize(), and MSG_MOVE_HEARTBEAT.

Referenced by SendMovementFlagUpdate().

◆ BuildMovementPacket()

void Unit::BuildMovementPacket ( ByteBuffer data) const
19890{
19891 *data << uint32(GetUnitMovementFlags()); // movement flags
19892 *data << uint16(GetExtraUnitMovementFlags()); // 2.3.0
19893 *data << uint32(GameTime::GetGameTimeMS().count()); // time / counter
19894 *data << GetPositionX();
19895 *data << GetPositionY();
19896 *data << GetPositionZ();
19897 *data << GetOrientation();
19898
19899 // 0x00000200
19901 {
19902 if (m_vehicle)
19903 *data << m_vehicle->GetBase()->GetPackGUID();
19904 else if (GetTransport())
19905 *data << GetTransport()->GetPackGUID();
19906 else
19907 *data << (uint8)0;
19908
19909 *data << float (GetTransOffsetX());
19910 *data << float (GetTransOffsetY());
19911 *data << float (GetTransOffsetZ());
19912 *data << float (GetTransOffsetO());
19913 *data << uint32(GetTransTime());
19914 *data << uint8 (GetTransSeat());
19915
19918 }
19919
19920 // 0x02200000
19923 *data << (float)m_movementInfo.pitch;
19924
19925 *data << (uint32)m_movementInfo.fallTime;
19926
19927 // 0x00001000
19929 {
19930 *data << (float)m_movementInfo.jump.zspeed;
19931 *data << (float)m_movementInfo.jump.sinAngle;
19932 *data << (float)m_movementInfo.jump.cosAngle;
19933 *data << (float)m_movementInfo.jump.xyspeed;
19934 }
19935
19936 // 0x04000000
19938 *data << (float)m_movementInfo.splineElevation;
19939}
std::uint16_t uint16
Definition Define.h:108
@ MOVEMENTFLAG_ONTRANSPORT
Definition UnitDefines.h:378
@ MOVEMENTFLAG_FLYING
Definition UnitDefines.h:394
@ MOVEMENTFLAG_FALLING
Definition UnitDefines.h:381
@ MOVEMENTFLAG_SWIMMING
Definition UnitDefines.h:390
@ MOVEMENTFLAG_SPLINE_ELEVATION
Definition UnitDefines.h:395
@ MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING
Definition UnitDefines.h:432
@ MOVEMENTFLAG2_INTERPOLATED_MOVEMENT
Definition UnitDefines.h:437
uint32 GetUnitMovementFlags() const
Definition Unit.h:765
uint16 GetExtraUnitMovementFlags() const
Definition Unit.h:771
float GetTransOffsetX() const
Definition Object.h:683
float GetTransOffsetY() const
Definition Object.h:684
float GetTransOffsetZ() const
Definition Object.h:685
uint32 GetTransTime() const
Definition Object.h:687
Transport * GetTransport() const
Definition Object.h:682
float GetTransOffsetO() const
Definition Object.h:686
float cosAngle
Definition Object.h:328
float xyspeed
Definition Object.h:328
float zspeed
Definition Object.h:328
float sinAngle
Definition Object.h:328
uint32 time2
Definition Object.h:311
struct MovementInfo::JumpInfo jump
uint32 fallTime
Definition Object.h:318
struct MovementInfo::TransportInfo transport
float splineElevation
Definition Object.h:332
float pitch
Definition Object.h:315

References MovementInfo::JumpInfo::cosAngle, MovementInfo::fallTime, MovementInfo::flags2, Vehicle::GetBase(), GetExtraUnitMovementFlags(), GameTime::GetGameTimeMS(), Position::GetOrientation(), Object::GetPackGUID(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), WorldObject::GetTransOffsetO(), WorldObject::GetTransOffsetX(), WorldObject::GetTransOffsetY(), WorldObject::GetTransOffsetZ(), WorldObject::GetTransport(), WorldObject::GetTransSeat(), WorldObject::GetTransTime(), GetUnitMovementFlags(), MovementInfo::jump, WorldObject::m_movementInfo, m_vehicle, MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING, MOVEMENTFLAG2_INTERPOLATED_MOVEMENT, MOVEMENTFLAG_FALLING, MOVEMENTFLAG_FLYING, MOVEMENTFLAG_ONTRANSPORT, MOVEMENTFLAG_SPLINE_ELEVATION, MOVEMENTFLAG_SWIMMING, MovementInfo::pitch, MovementInfo::JumpInfo::sinAngle, MovementInfo::splineElevation, MovementInfo::TransportInfo::time2, MovementInfo::transport, MovementInfo::JumpInfo::xyspeed, and MovementInfo::JumpInfo::zspeed.

Referenced by BuildHeartBeatMsg(), Object::BuildMovementUpdate(), WorldSession::HandleMoveKnockBackAck(), Player::SendTeleportAckPacket(), and SendTeleportPacket().

◆ BuildValuesUpdate()

void Unit::BuildValuesUpdate ( uint8  updateType,
ByteBuffer data,
Player target 
)
overrideprotectedvirtual

Reimplemented from Object.

20814{
20815 if (!target)
20816 return;
20817
20819 uint32 visibleFlag = UF_FLAG_PUBLIC;
20820
20821 if (target == this)
20822 visibleFlag |= UF_FLAG_PRIVATE;
20823
20825 if (GetOwnerGUID() == target->GetGUID())
20826 visibleFlag |= UF_FLAG_OWNER;
20827
20830 visibleFlag |= UF_FLAG_SPECIAL_INFO;
20831
20832 if (plr && plr->IsInSameRaidWith(target))
20833 visibleFlag |= UF_FLAG_PARTY_MEMBER;
20834
20835 uint64 cacheKey = static_cast<uint64>(visibleFlag) << 8 | updateType;
20836
20837 auto cacheIt = _valuesUpdateCache.find(cacheKey);
20838 if (cacheIt != _valuesUpdateCache.end())
20839 {
20840 int32 cachePos = static_cast<int32>(data->wpos());
20841 data->append(cacheIt->second.buffer);
20842
20843 BuildValuesCachePosPointers dataAdjustedPos = cacheIt->second.posPointers;
20844 if (cachePos)
20845 dataAdjustedPos.ApplyOffset(cachePos);
20846
20847 PatchValuesUpdate(*data, dataAdjustedPos, target);
20848
20849 return;
20850 }
20851
20852 BuildValuesCachedBuffer cacheValue(500);
20853
20854 ByteBuffer fieldBuffer(400);
20855
20856 UpdateMask updateMask;
20857 updateMask.SetCount(m_valuesCount);
20858
20859 for (uint16 index = 0; index < m_valuesCount; ++index)
20860 {
20861 if (_fieldNotifyFlags & flags[index] ||
20862 ((flags[index] & visibleFlag) & UF_FLAG_SPECIAL_INFO) ||
20863 ((updateType == UPDATETYPE_VALUES ? _changesMask.GetBit(index) : m_uint32Values[index]) && (flags[index] & visibleFlag)) ||
20865 {
20866 updateMask.SetBit(index);
20867
20868 if (index == UNIT_NPC_FLAGS)
20869 {
20870 cacheValue.posPointers.UnitNPCFlagsPos = int32(fieldBuffer.wpos());
20871 fieldBuffer << m_uint32Values[UNIT_NPC_FLAGS];
20872 }
20873 else if (index == UNIT_FIELD_AURASTATE)
20874 {
20875 cacheValue.posPointers.UnitFieldAuraStatePos = int32(fieldBuffer.wpos());
20876 fieldBuffer << uint32(0); // Fill in later.
20877 }
20878 // FIXME: Some values at server stored in float format but must be sent to client in uint32 format
20879 else if (index >= UNIT_FIELD_BASEATTACKTIME && index <= UNIT_FIELD_RANGEDATTACKTIME)
20880 {
20881 // convert from float to uint32 and send
20882 fieldBuffer << uint32(m_floatValues[index] < 0 ? 0 : m_floatValues[index]);
20883 }
20884 // there are some float values which may be negative or can't get negative due to other checks
20885 else if ((index >= UNIT_FIELD_NEGSTAT0 && index <= UNIT_FIELD_NEGSTAT4) ||
20888 (index >= UNIT_FIELD_POSSTAT0 && index <= UNIT_FIELD_POSSTAT4))
20889 {
20890 fieldBuffer << uint32(m_floatValues[index]);
20891 }
20892 // Gamemasters should be always able to select units - remove not selectable flag
20893 else if (index == UNIT_FIELD_FLAGS)
20894 {
20895 cacheValue.posPointers.UnitFieldFlagsPos = int32(fieldBuffer.wpos());
20896 fieldBuffer << m_uint32Values[UNIT_FIELD_FLAGS];
20897 }
20898 // use modelid_a if not gm, _h if gm for CREATURE_FLAG_EXTRA_TRIGGER creatures
20899 else if (index == UNIT_FIELD_DISPLAYID)
20900 {
20901 cacheValue.posPointers.UnitFieldDisplayPos = int32(fieldBuffer.wpos());
20902 fieldBuffer << m_uint32Values[UNIT_FIELD_DISPLAYID];
20903 }
20904 else if (index == UNIT_DYNAMIC_FLAGS)
20905 {
20906 cacheValue.posPointers.UnitDynamicFlagsPos = int32(fieldBuffer.wpos());
20908 fieldBuffer << dynamicFlags;
20909 }
20910 else if (index == UNIT_FIELD_BYTES_2)
20911 {
20912 cacheValue.posPointers.UnitFieldBytes2Pos = int32(fieldBuffer.wpos());
20913 fieldBuffer << m_uint32Values[index];
20914 }
20915 else if (index == UNIT_FIELD_FACTIONTEMPLATE)
20916 {
20917 cacheValue.posPointers.UnitFieldFactionTemplatePos = int32(fieldBuffer.wpos());
20918 fieldBuffer << m_uint32Values[index];
20919 }
20920 else
20921 {
20922 if (sScriptMgr->ShouldTrackValuesUpdatePosByIndex(this, updateType, index))
20923 cacheValue.posPointers.other[index] = static_cast<uint32>(fieldBuffer.wpos());
20924
20925 // send in current format (float as float, uint32 as uint32)
20926 fieldBuffer << m_uint32Values[index];
20927 }
20928 }
20929 }
20930
20931 cacheValue.buffer << uint8(updateMask.GetBlockCount());
20932 updateMask.AppendToPacket(&cacheValue.buffer);
20933 int32 fieldBufferPos = static_cast<int32>(cacheValue.buffer.wpos());
20934 cacheValue.buffer.append(fieldBuffer);
20935 cacheValue.posPointers.ApplyOffset(fieldBufferPos);
20936
20937 int32 cachePos = static_cast<int32>(data->wpos());
20938 data->append(cacheValue.buffer);
20939
20940 BuildValuesCachePosPointers dataAdjustedPos = cacheValue.posPointers;
20941 if (cachePos)
20942 dataAdjustedPos.ApplyOffset(cachePos);
20943
20944 PatchValuesUpdate(*data, dataAdjustedPos, target);
20945
20946 _valuesUpdateCache.insert(std::pair<uint64, BuildValuesCachedBuffer>(cacheKey, std::move(cacheValue)));
20947}
std::uint64_t uint64
Definition Define.h:106
@ UNIT_DYNFLAG_SPECIALINFO
Definition SharedDefines.h:3365
@ UNIT_DYNFLAG_TAPPED_BY_PLAYER
Definition SharedDefines.h:3364
@ UNIT_DYNFLAG_TAPPED
Definition SharedDefines.h:3363
@ SPELL_AURA_EMPATHY
Definition SpellAuraDefines.h:184
@ UPDATETYPE_VALUES
Definition UpdateData.h:28
uint32 UnitUpdateFieldFlags[PLAYER_END]
Definition UpdateFieldFlags.cpp:162
@ UF_FLAG_SPECIAL_INFO
Definition UpdateFieldFlags.h:32
@ UF_FLAG_PUBLIC
Definition UpdateFieldFlags.h:27
@ UF_FLAG_OWNER
Definition UpdateFieldFlags.h:29
@ UF_FLAG_PRIVATE
Definition UpdateFieldFlags.h:28
@ UF_FLAG_PARTY_MEMBER
Definition UpdateFieldFlags.h:33
@ UNIT_NPC_FLAGS
Definition UpdateFields.h:139
@ UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE
Definition UpdateFields.h:157
@ UNIT_FIELD_POSSTAT0
Definition UpdateFields.h:146
@ UNIT_FIELD_RANGEDATTACKTIME
Definition UpdateFields.h:121
@ UNIT_FIELD_DISPLAYID
Definition UpdateFields.h:124
@ UNIT_FIELD_FACTIONTEMPLATE
Definition UpdateFields.h:115
@ UNIT_FIELD_POSSTAT4
Definition UpdateFields.h:150
@ UNIT_FIELD_NEGSTAT4
Definition UpdateFields.h:155
@ UNIT_FIELD_FLAGS
Definition UpdateFields.h:117
@ UNIT_FIELD_NEGSTAT0
Definition UpdateFields.h:151
@ UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE
Definition UpdateFields.h:158
@ UNIT_DYNAMIC_FLAGS
Definition UpdateFields.h:136
Definition ByteBuffer.h:70
void append(T value)
Definition ByteBuffer.h:129
std::size_t wpos() const
Definition ByteBuffer.h:330
uint16 _fieldNotifyFlags
Definition Object.h:267
bool HasDynamicFlag(uint32 flag) const
Definition Object.h:123
UpdateMask _changesMask
Definition Object.h:263
uint32 * m_uint32Values
Definition Object.h:259
uint16 m_valuesCount
Definition Object.h:265
float * m_floatValues
Definition Object.h:260
bool IsInSameRaidWith(Player const *p) const
Definition Player.h:1900
ValuesUpdateCache _valuesUpdateCache
Definition Unit.h:2243
bool HasAuraTypeWithCaster(AuraType auratype, ObjectGuid caster) const
Definition Unit.cpp:5863
ObjectGuid GetOwnerGUID() const
Definition Unit.h:703
void PatchValuesUpdate(ByteBuffer &valuesUpdateBuf, BuildValuesCachePosPointers &posPointers, Player *target)
Definition Unit.cpp:20949
Definition UpdateMask.h:25
uint32 GetBlockCount() const
Definition UpdateMask.h:62
bool GetBit(uint32 index) const
Definition UpdateMask.h:47
void SetCount(uint32 valuesCount)
Definition UpdateMask.h:65
void SetBit(uint32 index)
Definition UpdateMask.h:45
void AppendToPacket(ByteBuffer *data)
Definition UpdateMask.h:49
Definition UnitUtils.h:65
void ApplyOffset(uint32 offset)
Definition UnitUtils.h:70
Definition UnitUtils.h:110

References Object::_changesMask, Object::_fieldNotifyFlags, _valuesUpdateCache, ByteBuffer::append(), UpdateMask::AppendToPacket(), BuildValuesCachePosPointers::ApplyOffset(), BuildValuesCachedBuffer::buffer, UpdateMask::GetBit(), UpdateMask::GetBlockCount(), GetCharmerOrOwnerPlayerOrPlayerItself(), Object::GetGUID(), GetOwnerGUID(), HasAuraTypeWithCaster(), Object::HasDynamicFlag(), Object::HasFlag(), Player::IsInSameRaidWith(), Object::m_floatValues, Object::m_uint32Values, Object::m_valuesCount, BuildValuesCachePosPointers::other, PatchValuesUpdate(), PER_CASTER_AURA_STATE_MASK, BuildValuesCachedBuffer::posPointers, UpdateMask::SetBit(), UpdateMask::SetCount(), SPELL_AURA_EMPATHY, sScriptMgr, UF_FLAG_OWNER, UF_FLAG_PARTY_MEMBER, UF_FLAG_PRIVATE, UF_FLAG_PUBLIC, UF_FLAG_SPECIAL_INFO, UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO, UNIT_DYNFLAG_TAPPED, UNIT_DYNFLAG_TAPPED_BY_PLAYER, UNIT_FIELD_AURASTATE, UNIT_FIELD_BASEATTACKTIME, UNIT_FIELD_BYTES_2, UNIT_FIELD_DISPLAYID, UNIT_FIELD_FACTIONTEMPLATE, UNIT_FIELD_FLAGS, UNIT_FIELD_NEGSTAT0, UNIT_FIELD_NEGSTAT4, UNIT_FIELD_POSSTAT0, UNIT_FIELD_POSSTAT4, UNIT_FIELD_RANGEDATTACKTIME, UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE, UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE, UNIT_NPC_FLAGS, BuildValuesCachePosPointers::UnitDynamicFlagsPos, BuildValuesCachePosPointers::UnitFieldAuraStatePos, BuildValuesCachePosPointers::UnitFieldBytes2Pos, BuildValuesCachePosPointers::UnitFieldDisplayPos, BuildValuesCachePosPointers::UnitFieldFactionTemplatePos, BuildValuesCachePosPointers::UnitFieldFlagsPos, BuildValuesCachePosPointers::UnitNPCFlagsPos, UnitUpdateFieldFlags, UPDATETYPE_VALUES, and ByteBuffer::wpos().

◆ CalcAbsorbResist()

void Unit::CalcAbsorbResist ( DamageInfo dmgInfo,
bool  Splited = false 
)
static
2184{
2185 Unit* victim = dmgInfo.GetVictim();
2186 Unit* attacker = dmgInfo.GetAttacker();
2187 uint32 damage = dmgInfo.GetDamage();
2188 SpellSchoolMask schoolMask = dmgInfo.GetSchoolMask();
2189 SpellInfo const* spellInfo = dmgInfo.GetSpellInfo();
2190
2191 if (!victim || !victim->IsAlive() || !damage)
2192 return;
2193
2194 // Magic damage, check for resists
2195 // Ignore spells that cant be resisted
2196 // Xinef: holy resistance exists for npcs
2197 if (!(schoolMask & SPELL_SCHOOL_MASK_NORMAL) && (!(schoolMask & SPELL_SCHOOL_MASK_HOLY) || victim->IsCreature()) && (!spellInfo || (!spellInfo->HasAttribute(SPELL_ATTR0_CU_BINARY_SPELL) && !spellInfo->HasAttribute(SPELL_ATTR4_NO_CAST_LOG))))
2198 {
2199 float averageResist = Unit::GetEffectiveResistChance(attacker, schoolMask, victim);
2200
2201 float discreteResistProbability[11];
2202 for (uint32 i = 0; i < 11; ++i)
2203 {
2204 discreteResistProbability[i] = 0.5f - 2.5f * std::fabs(0.1f * i - averageResist);
2205 if (discreteResistProbability[i] < 0.0f)
2206 discreteResistProbability[i] = 0.0f;
2207 }
2208
2209 if (averageResist <= 0.1f)
2210 {
2211 discreteResistProbability[0] = 1.0f - 7.5f * averageResist;
2212 discreteResistProbability[1] = 5.0f * averageResist;
2213 discreteResistProbability[2] = 2.5f * averageResist;
2214 }
2215
2216 float r = float(rand_norm());
2217 uint32 i = 0;
2218 float probabilitySum = discreteResistProbability[0];
2219
2220 while (r >= probabilitySum && i < 10)
2221 probabilitySum += discreteResistProbability[++i];
2222
2223 float damageResisted = float(damage * i / 10);
2224
2225 if (damageResisted) // if equal to 0, checking these is pointless
2226 {
2227 if (attacker)
2228 {
2230 for (AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin(); j != ResIgnoreAurasAb.end(); ++j)
2231 if (((*j)->GetMiscValue() & schoolMask) && (*j)->IsAffectedOnSpell(spellInfo))
2232 AddPct(damageResisted, -(*j)->GetAmount());
2233
2235 for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j)
2236 if ((*j)->GetMiscValue() & schoolMask)
2237 AddPct(damageResisted, -(*j)->GetAmount());
2238 }
2239
2240 // pussywizard:
2241 if (spellInfo && spellInfo->HasAttribute(SPELL_ATTR0_CU_SCHOOLMASK_NORMAL_WITH_MAGIC))
2242 {
2243 uint32 damageAfterArmor = Unit::CalcArmorReducedDamage(attacker, victim, damage, spellInfo, 0, BASE_ATTACK);
2244 uint32 armorReduction = damage - damageAfterArmor;
2245 if (armorReduction < damageResisted) // pick the lower one, the weakest resistance counts
2246 damageResisted = armorReduction;
2247 }
2248 }
2249
2250 dmgInfo.ResistDamage(uint32(damageResisted));
2251 }
2252
2253 // Ignore Absorption Auras
2254 float auraAbsorbMod = 0;
2255 if (attacker)
2256 {
2258 for (AuraEffectList::const_iterator itr = AbsIgnoreAurasA.begin(); itr != AbsIgnoreAurasA.end(); ++itr)
2259 {
2260 if (!((*itr)->GetMiscValue() & schoolMask))
2261 continue;
2262
2263 if ((*itr)->GetAmount() > auraAbsorbMod)
2264 auraAbsorbMod = float((*itr)->GetAmount());
2265 }
2266
2268 for (AuraEffectList::const_iterator itr = AbsIgnoreAurasB.begin(); itr != AbsIgnoreAurasB.end(); ++itr)
2269 {
2270 if (!((*itr)->GetMiscValue() & schoolMask))
2271 continue;
2272
2273 if (((*itr)->GetAmount() > auraAbsorbMod) && (*itr)->IsAffectedOnSpell(spellInfo))
2274 auraAbsorbMod = float((*itr)->GetAmount());
2275 }
2276 RoundToInterval(auraAbsorbMod, 0.0f, 100.0f);
2277 }
2278
2279 // We're going to call functions which can modify content of the list during iteration over it's elements
2280 // Let's copy the list so we can prevent iterator invalidation
2282 std::sort(vSchoolAbsorbCopy.begin(), vSchoolAbsorbCopy.end(), Acore::AbsorbAuraOrderPred());
2283
2284 // absorb without mana cost
2285 for (AuraEffectList::iterator itr = vSchoolAbsorbCopy.begin(); (itr != vSchoolAbsorbCopy.end()) && (dmgInfo.GetDamage() > 0); ++itr)
2286 {
2287 AuraEffect* absorbAurEff = *itr;
2288 // Check if aura was removed during iteration - we don't need to work on such auras
2289 AuraApplication const* aurApp = absorbAurEff->GetBase()->GetApplicationOfTarget(victim->GetGUID());
2290 if (!aurApp)
2291 continue;
2292 if (!(absorbAurEff->GetMiscValue() & schoolMask))
2293 continue;
2294
2295 // get amount which can be still absorbed by the aura
2296 int32 currentAbsorb = absorbAurEff->GetAmount();
2297 // aura with infinite absorb amount - let the scripts handle absorbtion amount, set here to 0 for safety
2298 if (currentAbsorb < 0)
2299 currentAbsorb = 0;
2300
2301 uint32 tempAbsorb = uint32(currentAbsorb);
2302
2303 bool defaultPrevented = false;
2304
2305 absorbAurEff->GetBase()->CallScriptEffectAbsorbHandlers(absorbAurEff, aurApp, dmgInfo, tempAbsorb, defaultPrevented);
2306 currentAbsorb = tempAbsorb;
2307
2308 if (defaultPrevented)
2309 continue;
2310
2311 // absorb must be smaller than the damage itself
2312 currentAbsorb = RoundToInterval(currentAbsorb, 0, int32(dmgInfo.GetDamage()));
2313
2314 // xinef: do this after absorb is rounded to damage...
2315 AddPct(currentAbsorb, -auraAbsorbMod);
2316
2317 dmgInfo.AbsorbDamage(currentAbsorb);
2318
2319 tempAbsorb = currentAbsorb;
2320 absorbAurEff->GetBase()->CallScriptEffectAfterAbsorbHandlers(absorbAurEff, aurApp, dmgInfo, tempAbsorb);
2321
2322 // Check if our aura is using amount to count damage
2323 if (absorbAurEff->GetAmount() >= 0)
2324 {
2325 // Reduce shield amount
2326 absorbAurEff->SetAmount(absorbAurEff->GetAmount() - currentAbsorb);
2327 // Aura cannot absorb anything more - remove it
2328 if (absorbAurEff->GetAmount() <= 0)
2329 absorbAurEff->GetBase()->Remove(AURA_REMOVE_BY_ENEMY_SPELL);
2330 }
2331 }
2332
2333 // absorb by mana cost
2335 for (AuraEffectList::const_iterator itr = vManaShieldCopy.begin(); (itr != vManaShieldCopy.end()) && (dmgInfo.GetDamage() > 0); ++itr)
2336 {
2337 AuraEffect* absorbAurEff = *itr;
2338 // Check if aura was removed during iteration - we don't need to work on such auras
2339 AuraApplication const* aurApp = absorbAurEff->GetBase()->GetApplicationOfTarget(victim->GetGUID());
2340 if (!aurApp)
2341 continue;
2342 // check damage school mask
2343 if (!(absorbAurEff->GetMiscValue() & schoolMask))
2344 continue;
2345
2346 // get amount which can be still absorbed by the aura
2347 int32 currentAbsorb = absorbAurEff->GetAmount();
2348 // aura with infinite absorb amount - let the scripts handle absorbtion amount, set here to 0 for safety
2349 if (currentAbsorb < 0)
2350 currentAbsorb = 0;
2351
2352 uint32 tempAbsorb = currentAbsorb;
2353
2354 bool defaultPrevented = false;
2355
2356 absorbAurEff->GetBase()->CallScriptEffectManaShieldHandlers(absorbAurEff, aurApp, dmgInfo, tempAbsorb, defaultPrevented);
2357 currentAbsorb = tempAbsorb;
2358
2359 if (defaultPrevented)
2360 continue;
2361
2362 // absorb must be smaller than the damage itself
2363 currentAbsorb = RoundToInterval(currentAbsorb, 0, int32(dmgInfo.GetDamage()));
2364
2365 // xinef: do this after absorb is rounded to damage...
2366 AddPct(currentAbsorb, -auraAbsorbMod);
2367
2368 int32 manaReduction = currentAbsorb;
2369
2370 // lower absorb amount by talents
2371 if (float manaMultiplier = absorbAurEff->GetSpellInfo()->Effects[absorbAurEff->GetEffIndex()].CalcValueMultiplier(absorbAurEff->GetCaster()))
2372 manaReduction = int32(float(manaReduction) * manaMultiplier);
2373
2374 int32 manaTaken = -victim->ModifyPower(POWER_MANA, -manaReduction);
2375
2376 // take case when mana has ended up into account
2377 currentAbsorb = currentAbsorb ? int32(float(currentAbsorb) * (float(manaTaken) / float(manaReduction))) : 0;
2378
2379 dmgInfo.AbsorbDamage(currentAbsorb);
2380
2381 tempAbsorb = currentAbsorb;
2382 absorbAurEff->GetBase()->CallScriptEffectAfterManaShieldHandlers(absorbAurEff, aurApp, dmgInfo, tempAbsorb);
2383
2384 // Check if our aura is using amount to count damage
2385 if (absorbAurEff->GetAmount() >= 0)
2386 {
2387 absorbAurEff->SetAmount(absorbAurEff->GetAmount() - currentAbsorb);
2388 if ((absorbAurEff->GetAmount() <= 0))
2389 absorbAurEff->GetBase()->Remove(AURA_REMOVE_BY_ENEMY_SPELL);
2390 }
2391 }
2392
2393 // split damage auras - only when not damaging self
2394 // Xinef: not true - Warlock Hellfire
2395 if (/*victim != attacker &&*/ !Splited)
2396 {
2397 // We're going to call functions which can modify content of the list during iteration over it's elements
2398 // Let's copy the list so we can prevent iterator invalidation
2399 AuraEffectList vSplitDamageFlatCopy(victim->GetAuraEffectsByType(SPELL_AURA_SPLIT_DAMAGE_FLAT)); // Not used by any spell
2400 for (AuraEffectList::iterator itr = vSplitDamageFlatCopy.begin(); (itr != vSplitDamageFlatCopy.end()) && (dmgInfo.GetDamage() > 0); ++itr)
2401 {
2402 // Check if aura was removed during iteration - we don't need to work on such auras
2403 if (!((*itr)->GetBase()->IsAppliedOnTarget(victim->GetGUID())))
2404 continue;
2405 // check damage school mask
2406 if (!((*itr)->GetMiscValue() & schoolMask))
2407 continue;
2408
2409 // Damage can be splitted only if aura has an alive caster
2410 Unit* caster = (*itr)->GetCaster();
2411 if (!caster || (caster == victim) || !caster->IsInWorld() || !caster->IsAlive())
2412 continue;
2413
2414 // Limit effect range to spell's cast range. (Only for single target auras, AreaAuras don't need it)
2415 // Ignore LOS attribute is only used for the cast portion of the spell
2416 SpellInfo const* splitSpellInfo = (*itr)->GetSpellInfo();
2417 if (!splitSpellInfo->Effects[(*itr)->GetEffIndex()].IsAreaAuraEffect())
2418 if (!caster->IsWithinDist(victim, splitSpellInfo->GetMaxRange(splitSpellInfo->IsPositive(), caster)))
2419 continue;
2420
2421 int32 splitDamage = (*itr)->GetAmount();
2422
2423 // absorb must be smaller than the damage itself
2424 splitDamage = RoundToInterval(splitDamage, 0, int32(dmgInfo.GetDamage()));
2425
2426 dmgInfo.AbsorbDamage(splitDamage);
2427
2428 uint32 splitted = splitDamage;
2429 uint32 splitted_absorb = 0;
2430 uint32 splitted_resist = 0;
2431
2432 uint32 procAttacker = 0, procVictim = 0, procEx = PROC_EX_NORMAL_HIT;
2433 DamageInfo splittedDmgInfo(attacker, caster, splitted, spellInfo, schoolMask, dmgInfo.GetDamageType());
2434 if (caster->IsImmunedToDamageOrSchool(schoolMask))
2435 {
2436 procEx |= PROC_EX_IMMUNE;
2437 splittedDmgInfo.AbsorbDamage(splitted);
2438 }
2439 else
2440 {
2441 Unit::CalcAbsorbResist(splittedDmgInfo, true);
2442 Unit::DealDamageMods(caster, splitted, &splitted_absorb);
2443 }
2444
2445 splitted_absorb = splittedDmgInfo.GetAbsorb();
2446 splitted_resist = splittedDmgInfo.GetResist();
2447 splitted = splittedDmgInfo.GetDamage();
2448
2449 // create procs
2450 createProcFlags(spellInfo, BASE_ATTACK, false, procAttacker, procVictim);
2451 caster->ProcDamageAndSpellFor(true, attacker, procVictim, procEx, BASE_ATTACK, spellInfo, splitted, nullptr, -1, nullptr, &splittedDmgInfo);
2452
2453 if (attacker)
2454 {
2455 attacker->SendSpellNonMeleeDamageLog(caster, (*itr)->GetSpellInfo(), splitted, schoolMask, splitted_absorb, splitted_resist, false, 0, false, true);
2456 }
2457
2458 CleanDamage cleanDamage = CleanDamage(splitted, 0, BASE_ATTACK, MELEE_HIT_NORMAL);
2459 Unit::DealDamage(attacker, caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*itr)->GetSpellInfo(), false);
2460 }
2461
2462 // We're going to call functions which can modify content of the list during iteration over it's elements
2463 // Let's copy the list so we can prevent iterator invalidation
2465 for (AuraEffectList::iterator itr = vSplitDamagePctCopy.begin(); (itr != vSplitDamagePctCopy.end()) && (dmgInfo.GetDamage() > 0); ++itr)
2466 {
2467 // Check if aura was removed during iteration - we don't need to work on such auras
2468 AuraApplication const* aurApp = (*itr)->GetBase()->GetApplicationOfTarget(victim->GetGUID());
2469 if (!aurApp)
2470 continue;
2471
2472 // check damage school mask
2473 if (!((*itr)->GetMiscValue() & schoolMask))
2474 continue;
2475
2476 // Damage can be splitted only if aura has an alive caster
2477 Unit* caster = (*itr)->GetCaster();
2478 if (!caster || (caster == victim) || !caster->IsInWorld() || !caster->IsAlive())
2479 continue;
2480
2481 // Limit effect range to spell's cast range. (Only for single target auras, AreaAuras don't need it)
2482 // Ignore LOS attribute is only used for the cast portion of the spell
2483 SpellInfo const* splitSpellInfo = (*itr)->GetSpellInfo();
2484 if (!splitSpellInfo->Effects[(*itr)->GetEffIndex()].IsAreaAuraEffect())
2485 if (!caster->IsWithinDist(victim, splitSpellInfo->GetMaxRange(splitSpellInfo->IsPositive(), caster)))
2486 continue;
2487
2488 uint32 splitDamage = CalculatePct(dmgInfo.GetDamage(), (*itr)->GetAmount());
2489 SpellSchoolMask splitSchoolMask = schoolMask;
2490
2491 (*itr)->GetBase()->CallScriptEffectSplitHandlers(*itr, aurApp, dmgInfo, splitDamage);
2492
2493 // absorb must be smaller than the damage itself
2494 splitDamage = RoundToInterval(splitDamage, uint32(0), uint32(dmgInfo.GetDamage()));
2495
2496 // Roar of Sacrifice, dont absorb it
2497 if (splitSpellInfo->Id != 53480)
2498 dmgInfo.AbsorbDamage(splitDamage);
2499 else
2500 splitSchoolMask = SPELL_SCHOOL_MASK_NATURE;
2501
2502 uint32 splitted = splitDamage;
2503 uint32 splitted_absorb = 0;
2504 uint32 splitted_resist = 0;
2505
2506 uint32 procAttacker = 0, procVictim = 0, procEx = PROC_EX_NORMAL_HIT;
2507 DamageInfo splittedDmgInfo(attacker, caster, splitted, spellInfo, splitSchoolMask, dmgInfo.GetDamageType());
2508 if (caster->IsImmunedToDamageOrSchool(schoolMask))
2509 {
2510 procEx |= PROC_EX_IMMUNE;
2511 splittedDmgInfo.AbsorbDamage(splitted);
2512 }
2513 else
2514 {
2515 Unit::CalcAbsorbResist(splittedDmgInfo, true);
2516 Unit::DealDamageMods(caster, splitted, &splitted_absorb);
2517 }
2518
2519 splitted_absorb = splittedDmgInfo.GetAbsorb();
2520 splitted_resist = splittedDmgInfo.GetResist();
2521 splitted = splittedDmgInfo.GetDamage();
2522
2523 // create procs
2524 createProcFlags(spellInfo, BASE_ATTACK, false, procAttacker, procVictim);
2525 caster->ProcDamageAndSpellFor(true, attacker, procVictim, procEx, BASE_ATTACK, spellInfo, splitted);
2526
2527 if (attacker)
2528 {
2529 attacker->SendSpellNonMeleeDamageLog(caster, splitSpellInfo, splitted, splitSchoolMask, splitted_absorb, splitted_resist, false, 0, false, true);
2530 }
2531
2532 CleanDamage cleanDamage = CleanDamage(splitted, 0, BASE_ATTACK, MELEE_HIT_NORMAL);
2533 Unit::DealDamage(attacker, caster, splitted, &cleanDamage, DIRECT_DAMAGE, splitSchoolMask, splitSpellInfo, false);
2534 }
2535 }
2536}
double rand_norm()
Definition Random.cpp:85
@ POWER_MANA
Definition SharedDefines.h:280
@ SPELL_ATTR4_NO_CAST_LOG
Definition SharedDefines.h:541
SpellSchoolMask
Definition SharedDefines.h:306
@ SPELL_SCHOOL_MASK_NORMAL
Definition SharedDefines.h:308
@ SPELL_SCHOOL_MASK_NATURE
Definition SharedDefines.h:311
@ SPELL_SCHOOL_MASK_HOLY
Definition SharedDefines.h:309
@ SPELL_AURA_MANA_SHIELD
Definition SpellAuraDefines.h:160
@ SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL
Definition SpellAuraDefines.h:257
@ SPELL_AURA_MOD_IGNORE_TARGET_RESIST
Definition SpellAuraDefines.h:332
@ SPELL_AURA_SPLIT_DAMAGE_FLAT
Definition SpellAuraDefines.h:216
@ SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL
Definition SpellAuraDefines.h:258
@ SPELL_AURA_SPLIT_DAMAGE_PCT
Definition SpellAuraDefines.h:144
@ SPELL_AURA_SCHOOL_ABSORB
Definition SpellAuraDefines.h:132
@ SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST
Definition SpellAuraDefines.h:333
@ AURA_REMOVE_BY_ENEMY_SPELL
Definition SpellAuraDefines.h:394
@ SPELL_ATTR0_CU_BINARY_SPELL
Definition SpellInfo.h:196
@ SPELL_ATTR0_CU_SCHOOLMASK_NORMAL_WITH_MAGIC
Definition SpellInfo.h:199
@ PROC_EX_NORMAL_HIT
Definition SpellMgr.h:194
@ PROC_EX_IMMUNE
Definition SpellMgr.h:202
void createProcFlags(SpellInfo const *spellInfo, WeaponAttackType attackType, bool positive, uint32 &procAttacker, uint32 &procVictim)
Definition Unit.cpp:16153
@ DIRECT_DAMAGE
Definition Unit.h:255
@ MELEE_HIT_NORMAL
Definition Unit.h:293
T RoundToInterval(T &num, T floor, T ceil)
Definition Util.h:70
Definition SpellAuraEffects.h:347
Definition SpellAuraEffects.h:39
SpellInfo const * GetSpellInfo() const
Definition SpellAuraEffects.h:54
void SetAmount(int32 amount)
Definition SpellAuraEffects.h:66
Unit * GetCaster() const
Definition SpellAuraEffects.h:47
int32 GetMiscValue() const
Definition SpellAuraEffects.cpp:442
Aura * GetBase() const
Definition SpellAuraEffects.h:49
uint32 GetEffIndex() const
Definition SpellAuraEffects.h:56
int32 GetAmount() const
Definition SpellAuraEffects.h:64
void CallScriptEffectAbsorbHandlers(AuraEffect *aurEff, AuraApplication const *aurApp, DamageInfo &dmgInfo, uint32 &absorbAmount, bool &defaultPrevented)
Definition SpellAuras.cpp:2483
void CallScriptEffectAfterAbsorbHandlers(AuraEffect *aurEff, AuraApplication const *aurApp, DamageInfo &dmgInfo, uint32 &absorbAmount)
Definition SpellAuras.cpp:2501
void CallScriptEffectManaShieldHandlers(AuraEffect *aurEff, AuraApplication const *aurApp, DamageInfo &dmgInfo, uint32 &absorbAmount, bool &defaultPrevented)
Definition SpellAuras.cpp:2515
void CallScriptEffectAfterManaShieldHandlers(AuraEffect *aurEff, AuraApplication const *aurApp, DamageInfo &dmgInfo, uint32 &absorbAmount)
Definition SpellAuras.cpp:2529
void ResistDamage(uint32 amount)
Definition Unit.cpp:161
void AbsorbDamage(uint32 amount)
Definition Unit.cpp:154
Unit * GetVictim() const
Definition Unit.h:366
Unit * GetAttacker() const
Definition Unit.h:365
SpellInfo const * GetSpellInfo() const
Definition Unit.h:367
DamageEffectType GetDamageType() const
Definition Unit.h:369
SpellSchoolMask GetSchoolMask() const
Definition Unit.h:368
uint32 GetDamage() const
Definition Unit.h:371
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition SpellInfo.h:393
float GetMaxRange(bool positive=false, Unit *caster=nullptr, Spell *spell=nullptr) const
Definition SpellInfo.cpp:2217
bool IsPositive() const
Definition SpellInfo.cpp:1237
int32 ModifyPower(Powers power, int32 val, bool withPowerUpdate=true)
Definition Unit.cpp:14334
AuraEffectList const & GetAuraEffectsByType(AuraType type) const
Definition Unit.h:1413
std::vector< AuraEffect * > AuraEffectList
Definition Unit.h:671
static uint32 CalcArmorReducedDamage(Unit const *attacker, Unit const *victim, const uint32 damage, SpellInfo const *spellInfo, uint8 attackerLevel=0, WeaponAttackType attackType=MAX_ATTACK)
Definition Unit.cpp:2067
static float GetEffectiveResistChance(Unit const *owner, SpellSchoolMask schoolMask, Unit const *victim)
Definition Unit.cpp:2149
void SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
Definition Unit.cpp:6548
void ProcDamageAndSpellFor(bool isVictim, Unit *target, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const *procSpellInfo, uint32 damage, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
Definition Unit.cpp:16287
bool IsImmunedToDamageOrSchool(SpellSchoolMask meleeSchoolMask) const
Definition Unit.cpp:13079
static void CalcAbsorbResist(DamageInfo &dmgInfo, bool Splited=false)
Definition Unit.cpp:2183
static uint32 DealDamage(Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true, bool allowGM=false, Spell const *spell=nullptr)
Definition Unit.cpp:824
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
Definition Object.cpp:1342
Definition Unit.h:322

References DamageInfo::AbsorbDamage(), AddPct(), AURA_REMOVE_BY_ENEMY_SPELL, BASE_ATTACK, CalcAbsorbResist(), CalcArmorReducedDamage(), CalculatePct(), Aura::CallScriptEffectAbsorbHandlers(), Aura::CallScriptEffectAfterAbsorbHandlers(), Aura::CallScriptEffectAfterManaShieldHandlers(), Aura::CallScriptEffectManaShieldHandlers(), createProcFlags(), DealDamage(), DealDamageMods(), DIRECT_DAMAGE, SpellInfo::Effects, DamageInfo::GetAbsorb(), AuraEffect::GetAmount(), Aura::GetApplicationOfTarget(), DamageInfo::GetAttacker(), GetAuraEffectsByType(), AuraEffect::GetBase(), AuraApplication::GetBase(), AuraEffect::GetCaster(), DamageInfo::GetDamage(), DamageInfo::GetDamageType(), GetEffectiveResistChance(), AuraEffect::GetEffIndex(), Object::GetGUID(), SpellInfo::GetMaxRange(), AuraEffect::GetMiscValue(), DamageInfo::GetResist(), DamageInfo::GetSchoolMask(), DamageInfo::GetSpellInfo(), AuraEffect::GetSpellInfo(), DamageInfo::GetVictim(), SpellInfo::HasAttribute(), SpellInfo::Id, IsAlive(), Object::IsCreature(), IsImmunedToDamageOrSchool(), Object::IsInWorld(), SpellInfo::IsPositive(), WorldObject::IsWithinDist(), MELEE_HIT_NORMAL, ModifyPower(), POWER_MANA, PROC_EX_IMMUNE, PROC_EX_NORMAL_HIT, ProcDamageAndSpellFor(), rand_norm(), Aura::Remove(), DamageInfo::ResistDamage(), RoundToInterval(), SendSpellNonMeleeDamageLog(), AuraEffect::SetAmount(), SPELL_ATTR0_CU_BINARY_SPELL, SPELL_ATTR0_CU_SCHOOLMASK_NORMAL_WITH_MAGIC, SPELL_ATTR4_NO_CAST_LOG, SPELL_AURA_MANA_SHIELD, SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST, SPELL_AURA_MOD_IGNORE_TARGET_RESIST, SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL, SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL, SPELL_AURA_SCHOOL_ABSORB, SPELL_AURA_SPLIT_DAMAGE_FLAT, SPELL_AURA_SPLIT_DAMAGE_PCT, SPELL_SCHOOL_MASK_HOLY, SPELL_SCHOOL_MASK_NATURE, and SPELL_SCHOOL_MASK_NORMAL.

Referenced by CalcAbsorbResist(), CalculateMeleeDamage(), CalculateSpellDamageTaken(), DealDamage(), DealDamageShieldDamage(), Player::EnvironmentalDamage(), spell_valkyr_touch_aura::HandleEffectPeriodic(), AuraEffect::HandlePeriodicDamageAurasTick(), and AuraEffect::HandlePeriodicHealthLeechAuraTick().

◆ CalcArmorReducedDamage()

uint32 Unit::CalcArmorReducedDamage ( Unit const *  attacker,
Unit const *  victim,
const uint32  damage,
SpellInfo const *  spellInfo,
uint8  attackerLevel = 0,
WeaponAttackType  attackType = MAX_ATTACK 
)
static
2068{
2069 float armor = float(victim->GetArmor());
2070
2071 // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
2072 if (attacker)
2073 {
2074 armor += attacker->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
2075
2076 if (spellInfo)
2077 if (Player* modOwner = attacker->GetSpellModOwner())
2078 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_IGNORE_ARMOR, armor);
2079
2080 AuraEffectList const& ResIgnoreAurasAb = attacker->GetAuraEffectsByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST);
2081 for (AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin(); j != ResIgnoreAurasAb.end(); ++j)
2082 {
2083 if ((*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL
2084 && (*j)->IsAffectedOnSpell(spellInfo))
2085 armor = std::floor(AddPct(armor, -(*j)->GetAmount()));
2086 }
2087
2088 AuraEffectList const& ResIgnoreAuras = attacker->GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
2089 for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j)
2090 {
2091 if ((*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
2092 armor = std::floor(AddPct(armor, -(*j)->GetAmount()));
2093 }
2094
2095 // Apply Player CR_ARMOR_PENETRATION rating and buffs from stances\specializations etc.
2096 if (attacker->IsPlayer())
2097 {
2098 float bonusPct = 0;
2099 bonusPct += attacker->GetTotalAuraModifier(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT, [spellInfo,attacker](AuraEffect const* aurEff)
2100 {
2101 if (aurEff->GetSpellInfo()->EquippedItemClass == -1)
2102 {
2103 if (!spellInfo || aurEff->IsAffectedOnSpell(spellInfo) || aurEff->GetMiscValue() & spellInfo->GetSchoolMask())
2104 return true;
2105 else if (!aurEff->GetMiscValue() && !aurEff->HasSpellClassMask())
2106 return true;
2107 }
2108 else
2109 {
2110 if (attacker->ToPlayer()->HasItemFitToSpellRequirements(aurEff->GetSpellInfo()))
2111 return true;
2112 }
2113 return false;
2114 });
2115
2116 float maxArmorPen = 0;
2117 if (victim->GetLevel() < 60)
2118 maxArmorPen = float(400 + 85 * victim->GetLevel());
2119 else
2120 maxArmorPen = 400 + 85 * victim->GetLevel() + 4.5f * 85 * (victim->GetLevel() - 59);
2121
2122 // Cap armor penetration to this number
2123 maxArmorPen = std::min((armor + maxArmorPen) / 3, armor);
2124 // Figure out how much armor do we ignore
2125 float armorPen = CalculatePct(maxArmorPen, bonusPct + attacker->ToPlayer()->GetRatingBonusValue(CR_ARMOR_PENETRATION));
2126 // Got the value, apply it
2127 armor -= std::min(armorPen, maxArmorPen);
2128 }
2129 }
2130
2131 if (armor < 0.0f)
2132 armor = 0.0f;
2133
2134 float levelModifier = attacker ? attacker->GetLevel() : attackerLevel;
2135 if (levelModifier > 59)
2136 levelModifier = levelModifier + (4.5f * (levelModifier - 59));
2137
2138 float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40);
2139 tmpvalue = tmpvalue / (1.0f + tmpvalue);
2140
2141 if (tmpvalue < 0.0f)
2142 tmpvalue = 0.0f;
2143 if (tmpvalue > 0.75f)
2144 tmpvalue = 0.75f;
2145
2146 return uint32(std::ceil(std::max(damage * (1.0f - tmpvalue), 0.0f)));
2147}
@ SPELL_AURA_MOD_ARMOR_PENETRATION_PCT
Definition SpellAuraDefines.h:343
@ SPELL_AURA_MOD_TARGET_RESISTANCE
Definition SpellAuraDefines.h:186
@ SPELLMOD_IGNORE_ARMOR
Definition SpellDefines.h:89
@ CR_ARMOR_PENETRATION
Definition Unit.h:248
bool IsAffectedOnSpell(SpellInfo const *spell) const
Definition SpellAuraEffects.cpp:1092
bool HasSpellClassMask() const
Definition SpellAuraEffects.cpp:1106
int32 EquippedItemClass
Definition SpellInfo.h:375

References AddPct(), CalculatePct(), CR_ARMOR_PENETRATION, SpellInfo::EquippedItemClass, GetArmor(), GetAuraEffectsByType(), GetLevel(), AuraEffect::GetMiscValue(), Player::GetRatingBonusValue(), SpellInfo::GetSchoolMask(), AuraEffect::GetSpellInfo(), GetSpellModOwner(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscMask(), Player::HasItemFitToSpellRequirements(), AuraEffect::HasSpellClassMask(), SpellInfo::Id, AuraEffect::IsAffectedOnSpell(), Object::IsPlayer(), SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST, SPELL_AURA_MOD_ARMOR_PENETRATION_PCT, SPELL_AURA_MOD_IGNORE_TARGET_RESIST, SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL, SPELLMOD_IGNORE_ARMOR, and Object::ToPlayer().

Referenced by CalcAbsorbResist(), CalculateMeleeDamage(), CalculateSpellDamageTaken(), boss_priestess_lackey_commonAI::GetThreatMod(), boss_faction_championsAI::GetThreatMod(), AuraEffect::HandlePeriodicDamageAurasTick(), and AuraEffect::HandlePeriodicHealthLeechAuraTick().

◆ CalcHealAbsorb()

void Unit::CalcHealAbsorb ( HealInfo healInfo)
static
2539{
2540 if (!healInfo.GetHeal())
2541 return;
2542
2543 int32 const healing = static_cast<int32>(healInfo.GetHeal());
2544 int32 absorbAmount = 0;
2545
2546 // Need remove expired auras after
2547 bool existExpired = false;
2548
2549 // absorb without mana cost
2551 for (AuraEffectList::const_iterator i = vHealAbsorb.begin(); i != vHealAbsorb.end() && absorbAmount <= healing; ++i)
2552 {
2553 if (!((*i)->GetMiscValue() & healInfo.GetSpellInfo()->SchoolMask))
2554 continue;
2555
2556 // Max Amount can be absorbed by this aura
2557 int32 currentAbsorb = (*i)->GetAmount();
2558
2559 // Found empty aura (impossible but..)
2560 if (currentAbsorb <= 0)
2561 {
2562 existExpired = true;
2563 continue;
2564 }
2565
2566 // currentAbsorb - damage can be absorbed by shield
2567 // If need absorb less damage
2568 if (healing < currentAbsorb + absorbAmount)
2569 currentAbsorb = healing - absorbAmount;
2570
2571 absorbAmount += currentAbsorb;
2572
2573 // Reduce shield amount
2574 (*i)->SetAmount((*i)->GetAmount() - currentAbsorb);
2575 // Need remove it later
2576 if ((*i)->GetAmount() <= 0)
2577 existExpired = true;
2578 }
2579
2580 // Remove all expired absorb auras
2581 if (existExpired)
2582 {
2583 for (AuraEffectList::const_iterator i = vHealAbsorb.begin(); i != vHealAbsorb.end();)
2584 {
2585 AuraEffect* auraEff = *i;
2586 ++i;
2587 if (auraEff->GetAmount() <= 0)
2588 {
2589 uint32 removedAuras = healInfo.GetTarget()->m_removedAurasCount;
2591 if (healInfo.GetTarget()->m_removedAurasCount > removedAuras)
2592 i = vHealAbsorb.begin();
2593 }
2594 }
2595 }
2596
2597 if (absorbAmount > 0)
2598 healInfo.AbsorbHeal(absorbAmount);
2599}
@ SPELL_AURA_SCHOOL_HEAL_ABSORB
Definition SpellAuraDefines.h:364
SpellInfo const * GetSpellInfo() const
Definition Unit.h:422
void AbsorbHeal(uint32 amount)
Definition Unit.h:397
Unit * GetTarget() const
Definition Unit.h:418
uint32 GetHeal() const
Definition Unit.h:419
uint32 SchoolMask
Definition SpellInfo.h:392

References HealInfo::AbsorbHeal(), AURA_REMOVE_BY_ENEMY_SPELL, AuraEffect::GetAmount(), GetAuraEffectsByType(), AuraEffect::GetBase(), HealInfo::GetHeal(), HealInfo::GetSpellInfo(), HealInfo::GetTarget(), m_removedAurasCount, Aura::Remove(), SpellInfo::SchoolMask, and SPELL_AURA_SCHOOL_HEAL_ABSORB.

Referenced by AuraEffect::HandlePeriodicHealAurasTick(), and HealBySpell().

◆ CalcSpellDuration()

int32 Unit::CalcSpellDuration ( SpellInfo const *  spellProto)
14974{
14975 uint8 comboPoints = GetComboPoints();
14976
14977 int32 minduration = spellProto->GetDuration();
14978 int32 maxduration = spellProto->GetMaxDuration();
14979
14980 int32 duration;
14981
14982 if (comboPoints && minduration != -1 && minduration != maxduration)
14983 duration = minduration + int32((maxduration - minduration) * comboPoints / 5);
14984 else
14985 duration = minduration;
14986
14987 return duration;
14988}
uint8 GetComboPoints(Unit const *who=nullptr) const
Definition Unit.h:999

References GetComboPoints(), SpellInfo::GetDuration(), and SpellInfo::GetMaxDuration().

Referenced by Aura::CalcMaxDuration(), Spell::EffectInterruptCast(), Spell::EffectSchoolDMG(), and Aura::HandleAuraSpecificMods().

◆ CalculateAOEDamageReduction()

int32 Unit::CalculateAOEDamageReduction ( int32  damage,
uint32  schoolMask,
bool  npcCaster 
) const
20384{
20385 damage = int32(float(damage) * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE, schoolMask));
20386 if (npcCaster)
20388
20389 return damage;
20390}
@ SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE
Definition SpellAuraDefines.h:373
@ SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE
Definition SpellAuraDefines.h:292
float GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const
Definition Unit.cpp:6167

References GetTotalAuraMultiplierByMiscMask(), SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE, and SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE.

Referenced by Spell::DoAllEffectOnLaunchTarget(), AuraEffect::HandlePeriodicDamageAurasTick(), and spell_dk_death_and_decay::RecalculateDamage().

◆ CalculateDamage()

uint32 Unit::CalculateDamage ( WeaponAttackType  attType,
bool  normalized,
bool  addTotalPct,
uint8  itemDamagesMask = 0 
)
3023{
3024 float minDamage = 0.0f;
3025 float maxDamage = 0.0f;
3026
3027 if (normalized || !addTotalPct || itemDamagesMask)
3028 {
3029 // get both by default
3030 if (!itemDamagesMask)
3031 {
3032 itemDamagesMask = (1 << 0) | (1 << 1);
3033 }
3034
3035 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
3036 {
3037 if (itemDamagesMask & (1 << i))
3038 {
3039 float minTmp, maxTmp;
3040 CalculateMinMaxDamage(attType, normalized, addTotalPct, minTmp, maxTmp, i);
3041 minDamage += minTmp;
3042 maxDamage += maxTmp;
3043 }
3044 }
3045 }
3046 else
3047 {
3048 switch (attType)
3049 {
3050 case RANGED_ATTACK:
3053 break;
3054 case BASE_ATTACK:
3057 break;
3058 case OFF_ATTACK:
3061 break;
3062 default:
3063 break;
3064 }
3065 }
3066
3067 minDamage = std::max(0.f, minDamage);
3068 maxDamage = std::max(0.f, maxDamage);
3069
3070 if (minDamage > maxDamage)
3071 {
3072 std::swap(minDamage, maxDamage);
3073 }
3074
3075 return urand(uint32(minDamage), uint32(maxDamage));
3076}
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ UNIT_FIELD_MINDAMAGE
Definition UpdateFields.h:127
@ UNIT_FIELD_MAXDAMAGE
Definition UpdateFields.h:128
@ UNIT_FIELD_MAXOFFHANDDAMAGE
Definition UpdateFields.h:130
@ UNIT_FIELD_MAXRANGEDDAMAGE
Definition UpdateFields.h:169
@ UNIT_FIELD_MINRANGEDDAMAGE
Definition UpdateFields.h:168
@ UNIT_FIELD_MINOFFHANDDAMAGE
Definition UpdateFields.h:129
virtual void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float &minDamage, float &maxDamage, uint8 damageIndex=0)=0

References BASE_ATTACK, CalculateMinMaxDamage(), Object::GetFloatValue(), MAX_ITEM_PROTO_DAMAGES, OFF_ATTACK, RANGED_ATTACK, UNIT_FIELD_MAXDAMAGE, UNIT_FIELD_MAXOFFHANDDAMAGE, UNIT_FIELD_MAXRANGEDDAMAGE, UNIT_FIELD_MINDAMAGE, UNIT_FIELD_MINOFFHANDDAMAGE, UNIT_FIELD_MINRANGEDDAMAGE, and urand().

Referenced by CalculateMeleeDamage(), and Spell::EffectWeaponDmg().

◆ CalculateDefaultCoefficient()

float Unit::CalculateDefaultCoefficient ( SpellInfo const *  spellInfo,
DamageEffectType  damagetype 
) const
17453{
17454 // Damage over Time spells bonus calculation
17455 float DotFactor = 1.0f;
17456 if (damagetype == DOT)
17457 {
17458 int32 DotDuration = spellInfo->GetDuration();
17459 if (!spellInfo->IsChanneled() && DotDuration > 0)
17460 DotFactor = DotDuration / 15000.0f;
17461
17462 if (uint32 DotTicks = spellInfo->GetMaxTicks())
17463 DotFactor /= DotTicks;
17464 }
17465
17466 int32 CastingTime = spellInfo->IsChanneled() ? spellInfo->GetDuration() : spellInfo->CalcCastTime();
17467 // Distribute Damage over multiple effects, reduce by AoE
17468 CastingTime = GetCastingTimeForBonus(spellInfo, damagetype, CastingTime);
17469
17470 // As wowwiki says: C = (Cast Time / 3.5)
17471 return (CastingTime / 3500.0f) * DotFactor;
17472}
@ DOT
Definition Unit.h:257
uint32 GetCastingTimeForBonus(SpellInfo const *spellProto, DamageEffectType damagetype, uint32 CastingTime) const
Definition Unit.cpp:17334

References SpellInfo::CalcCastTime(), DOT, GetCastingTimeForBonus(), SpellInfo::GetDuration(), SpellInfo::GetMaxTicks(), and SpellInfo::IsChanneled().

Referenced by SpellDamageBonusTaken(), and SpellHealingBonusTaken().

◆ CalculateLevelPenalty()

float Unit::CalculateLevelPenalty ( SpellInfo const *  spellProto) const
3079{
3080 if (!IsPlayer())
3081 return 1.0f;
3082
3083 if (spellProto->SpellLevel <= 0 || spellProto->SpellLevel >= spellProto->MaxLevel)
3084 return 1.0f;
3085
3086 float LvlPenalty = 0.0f;
3087
3088 // xinef: added brackets
3089 if (spellProto->SpellLevel < 20)
3090 LvlPenalty = (20.0f - spellProto->SpellLevel) * 3.75f;
3091
3092 float LvlFactor = (float(spellProto->SpellLevel) + 6.0f) / float(GetLevel());
3093 if (LvlFactor > 1.0f)
3094 LvlFactor = 1.0f;
3095
3096 return AddPct(LvlFactor, -LvlPenalty);
3097}
uint8 GetLevel() const
Definition Unit.h:1088

References AddPct(), GetLevel(), Object::IsPlayer(), SpellInfo::MaxLevel, and SpellInfo::SpellLevel.

Referenced by spell_mage_ice_barrier_aura::CalculateSpellAmount(), spell_mage_ice_barrier::CalculateSpellAmount(), CalculateSpellAmount(), SpellDamageBonusDone(), SpellDamageBonusTaken(), SpellHealingBonusDone(), and SpellHealingBonusTaken().

◆ CalculateMeleeDamage()

void Unit::CalculateMeleeDamage ( Unit victim,
CalcDamageInfo damageInfo,
WeaponAttackType  attackType = BASE_ATTACK,
const bool  sittingVictim = false 
)
1497{
1498 damageInfo->attacker = this;
1499 damageInfo->target = victim;
1500
1501 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1502 {
1503 damageInfo->damages[i].damageSchoolMask = GetMeleeDamageSchoolMask(attackType, i);
1504 damageInfo->damages[i].damage = 0;
1505 damageInfo->damages[i].absorb = 0;
1506 damageInfo->damages[i].resist = 0;
1507 }
1508
1509 damageInfo->attackType = attackType;
1510 damageInfo->cleanDamage = 0;
1511 damageInfo->blocked_amount = 0;
1512
1513 damageInfo->TargetState = 0;
1514 damageInfo->HitInfo = 0;
1515 damageInfo->procAttacker = PROC_FLAG_NONE;
1516 damageInfo->procVictim = PROC_FLAG_NONE;
1517 damageInfo->procEx = PROC_EX_NONE;
1518 damageInfo->hitOutCome = MELEE_HIT_EVADE;
1519
1520 if (!victim)
1521 return;
1522
1523 if (!IsAlive() || !victim->IsAlive())
1524 return;
1525
1526 // Select HitInfo/procAttacker/procVictim flag based on attack type
1527 switch (attackType)
1528 {
1529 case BASE_ATTACK:
1532 break;
1533 case OFF_ATTACK:
1536 damageInfo->HitInfo = HITINFO_OFFHAND;
1537 break;
1538 default:
1539 return;
1540 }
1541
1542 // School Immune check
1543 uint8 immunedMask = 0;
1544 bool hasNonPhysicalSchoolMask = false;
1545 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1546 {
1548 {
1549 immunedMask |= (1 << i);
1551 {
1552 hasNonPhysicalSchoolMask = true;
1553 }
1554 }
1555 }
1556
1557 // School Immune check
1558 if (immunedMask & ((1 << 0) | (1 << 1)))
1559 {
1560 if (hasNonPhysicalSchoolMask || immunedMask == ((1 << 0) | (1 << 1)))
1561 {
1562 damageInfo->HitInfo |= HITINFO_NORMALSWING;
1563 damageInfo->TargetState = VICTIMSTATE_IS_IMMUNE;
1564
1565 damageInfo->procEx |= PROC_EX_IMMUNE;
1566 return;
1567 }
1568 }
1569
1570 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1571 {
1572 // only players have secondary weapon damage
1573 if (i > 0 && !IsPlayer())
1574 {
1575 break;
1576 }
1577
1578 if (immunedMask & (1 << i))
1579 {
1580 continue;
1581 }
1582
1583 SpellSchoolMask schoolMask = SpellSchoolMask(damageInfo->damages[i].damageSchoolMask);
1584 bool const addPctMods = (schoolMask & SPELL_SCHOOL_MASK_NORMAL);
1585
1586 uint32 damage = 0;
1587 uint8 itemDamagesMask = (IsPlayer()) ? (1 << i) : 0;
1588
1589 damage += CalculateDamage(damageInfo->attackType, false, addPctMods, itemDamagesMask);
1590 // Add melee damage bonus
1591 damage = MeleeDamageBonusDone(damageInfo->target, damage, damageInfo->attackType, nullptr, schoolMask);
1592 damage = damageInfo->target->MeleeDamageBonusTaken(this, damage, damageInfo->attackType, nullptr, schoolMask);
1593
1594 // Script Hook For CalculateMeleeDamage -- Allow scripts to change the Damage pre class mitigation calculations
1595 sScriptMgr->ModifyMeleeDamage(damageInfo->target, damageInfo->attacker, damage);
1596
1597 if (victim->GetAI())
1598 {
1599 victim->GetAI()->OnCalculateMeleeDamageReceived(damage, this);
1600 }
1601
1602 // Calculate armor reduction
1604 {
1605 damageInfo->damages[i].damage = Unit::CalcArmorReducedDamage(this, damageInfo->target, damage, nullptr, 0, damageInfo->attackType);
1606 damageInfo->cleanDamage += damage - damageInfo->damages[i].damage;
1607 }
1608 else
1609 {
1610 damageInfo->damages[i].damage = damage;
1611 }
1612 }
1613
1614 damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType);
1615
1616 // If the victim was a sitting player and we didn't roll a miss, then crit.
1617 if (sittingVictim && damageInfo->hitOutCome != MELEE_HIT_MISS)
1618 {
1619 damageInfo->hitOutCome = MELEE_HIT_CRIT;
1620 }
1621 switch (damageInfo->hitOutCome)
1622 {
1623 case MELEE_HIT_EVADE:
1625 damageInfo->TargetState = VICTIMSTATE_EVADES;
1626 damageInfo->procEx |= PROC_EX_EVADE;
1627
1628 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1629 {
1630 damageInfo->damages[i].damage = 0;
1631 }
1632
1633 damageInfo->cleanDamage = 0;
1634 return;
1635 case MELEE_HIT_MISS:
1636 damageInfo->HitInfo |= HITINFO_MISS;
1637 damageInfo->TargetState = VICTIMSTATE_INTACT;
1638 damageInfo->procEx |= PROC_EX_MISS;
1639
1640 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1641 {
1642 damageInfo->damages[i].damage = 0;
1643 }
1644 damageInfo->cleanDamage = 0;
1645 break;
1646 case MELEE_HIT_NORMAL:
1647 damageInfo->TargetState = VICTIMSTATE_HIT;
1648 damageInfo->procEx |= PROC_EX_NORMAL_HIT;
1649 break;
1650 case MELEE_HIT_CRIT:
1651 {
1652 damageInfo->HitInfo |= HITINFO_CRITICALHIT;
1653 damageInfo->TargetState = VICTIMSTATE_HIT;
1654
1655 damageInfo->procEx |= PROC_EX_CRITICAL_HIT;
1656 // Crit bonus calc
1657 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1658 {
1659 damageInfo->damages[i].damage *= 2;
1660
1661 float mod = 0.0f;
1662 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1663 if (damageInfo->attackType == RANGED_ATTACK)
1664 {
1666 }
1667 else
1668 {
1670
1671 // Increase crit damage from SPELL_AURA_MOD_CRIT_DAMAGE_BONUS
1673 }
1674
1675 uint32 crTypeMask = damageInfo->target->GetCreatureTypeMask();
1676
1677 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1679 if (mod != 0)
1680 {
1681 AddPct(damageInfo->damages[i].damage, mod);
1682 }
1683 }
1684 break;
1685 }
1686 case MELEE_HIT_PARRY:
1687 damageInfo->TargetState = VICTIMSTATE_PARRY;
1688 damageInfo->procEx |= PROC_EX_PARRY;
1689 damageInfo->cleanDamage = 0;
1690
1691 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1692 {
1693 damageInfo->cleanDamage += damageInfo->damages[i].damage;
1694 damageInfo->damages[i].damage = 0;
1695 }
1696 break;
1697 case MELEE_HIT_DODGE:
1698 damageInfo->TargetState = VICTIMSTATE_DODGE;
1699 damageInfo->procEx |= PROC_EX_DODGE;
1700 damageInfo->cleanDamage = 0;
1701
1702 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1703 {
1704 damageInfo->cleanDamage += damageInfo->damages[i].damage;
1705 damageInfo->damages[i].damage = 0;
1706 }
1707 break;
1708 case MELEE_HIT_BLOCK:
1709 {
1710 damageInfo->TargetState = VICTIMSTATE_HIT;
1711 damageInfo->HitInfo |= HITINFO_BLOCK;
1712 damageInfo->procEx |= PROC_EX_BLOCK;
1713 damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue();
1714 // double blocked amount if block is critical
1715 if (damageInfo->target->isBlockCritical())
1716 damageInfo->blocked_amount += damageInfo->blocked_amount;
1717
1718 uint32 remainingBlock = damageInfo->blocked_amount;
1719 uint8 fullBlockMask = 0;
1720 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1721 {
1722 if (remainingBlock && remainingBlock >= damageInfo->damages[i].damage)
1723 {
1724 fullBlockMask |= (1 << i);
1725
1726 remainingBlock -= damageInfo->damages[i].damage;
1727 damageInfo->cleanDamage += damageInfo->damages[i].damage;
1728 damageInfo->damages[i].damage = 0;
1729 }
1730 else
1731 {
1732 damageInfo->cleanDamage += remainingBlock;
1733 damageInfo->damages[i].damage -= remainingBlock;
1734 remainingBlock = 0;
1735 }
1736 }
1737
1738 // full block
1739 if (fullBlockMask == ((1 << 0) | (1 << 1)))
1740 {
1741 damageInfo->TargetState = VICTIMSTATE_BLOCKS;
1742 damageInfo->procEx |= PROC_EX_FULL_BLOCK;
1743 damageInfo->blocked_amount -= remainingBlock;
1744 }
1745 break;
1746 }
1747 case MELEE_HIT_GLANCING:
1748 {
1749 damageInfo->HitInfo |= HITINFO_GLANCING;
1750 damageInfo->TargetState = VICTIMSTATE_HIT;
1751 damageInfo->procEx |= PROC_EX_NORMAL_HIT;
1752 int32 leveldif = int32(victim->GetLevel()) - int32(GetLevel());
1753 if (leveldif > 3)
1754 leveldif = 3;
1755 float reducePercent = 1 - leveldif * 0.1f;
1756
1757 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1758 {
1759 uint32 reducedDamage = uint32(reducePercent * damageInfo->damages[i].damage);
1760 damageInfo->cleanDamage += damageInfo->damages[i].damage - reducedDamage;
1761 damageInfo->damages[i].damage = reducedDamage;
1762 }
1763 break;
1764 }
1765 case MELEE_HIT_CRUSHING:
1766 damageInfo->HitInfo |= HITINFO_CRUSHING;
1767 damageInfo->TargetState = VICTIMSTATE_HIT;
1768 damageInfo->procEx |= PROC_EX_NORMAL_HIT;
1769
1770 // 150% normal damage
1771 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1772 {
1773 damageInfo->damages[i].damage += (damageInfo->damages[i].damage / 2);
1774 }
1775 break;
1776 default:
1777 break;
1778 }
1779
1780 // Always apply HITINFO_AFFECTS_VICTIM in case its not a miss
1781 if (!(damageInfo->HitInfo & HITINFO_MISS))
1782 damageInfo->HitInfo |= HITINFO_AFFECTS_VICTIM;
1783
1784 uint32 tmpHitInfo[MAX_ITEM_PROTO_DAMAGES] = { };
1785
1786 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1787 {
1788 int32 dmg = damageInfo->damages[i].damage;
1789 int32 cleanDamage = damageInfo->cleanDamage;
1790 // attackType is checked already for BASE_ATTACK or OFF_ATTACK so it can't be RANGED_ATTACK here
1791 if (CanApplyResilience())
1792 {
1793 int32 resilienceReduction = damageInfo->damages[i].damage;
1794 Unit::ApplyResilience(victim, nullptr, &resilienceReduction, (damageInfo->hitOutCome == MELEE_HIT_CRIT), CR_CRIT_TAKEN_MELEE);
1795
1796 resilienceReduction = damageInfo->damages[i].damage - resilienceReduction;
1797 dmg -= resilienceReduction;
1798 cleanDamage += resilienceReduction;
1799 }
1800
1801 damageInfo->damages[i].damage = std::max(0, dmg);
1802 damageInfo->cleanDamage = std::max(0, cleanDamage);
1803
1804 // Calculate absorb resist
1805 if (damageInfo->damages[i].damage > 0)
1806 {
1807 damageInfo->procVictim |= PROC_FLAG_TAKEN_DAMAGE;
1808
1809 // Calculate absorb & resists
1810 DamageInfo dmgInfo(*damageInfo, i);
1811 Unit::CalcAbsorbResist(dmgInfo);
1812 damageInfo->damages[i].absorb = dmgInfo.GetAbsorb();
1813 damageInfo->damages[i].resist = dmgInfo.GetResist();
1814
1815 if (damageInfo->damages[i].absorb)
1816 {
1817 tmpHitInfo[i] |= (damageInfo->damages[i].damage - damageInfo->damages[i].absorb == 0 ? HITINFO_FULL_ABSORB : HITINFO_PARTIAL_ABSORB);
1818 }
1819
1820 if (damageInfo->damages[i].resist)
1821 {
1822 tmpHitInfo[i] |= (damageInfo->damages[i].damage - damageInfo->damages[i].resist == 0 ? HITINFO_FULL_RESIST : HITINFO_PARTIAL_RESIST);
1823 }
1824
1825 damageInfo->damages[i].damage = dmgInfo.GetDamage();
1826 }
1827 }
1828
1829 // set proper HitInfo flags
1830 if ((tmpHitInfo[0] & HITINFO_FULL_ABSORB) != 0)
1831 {
1832 // set partial absorb when secondary damage isn't full absorbed
1833 damageInfo->HitInfo |= ((tmpHitInfo[1] & HITINFO_PARTIAL_ABSORB) != 0) ? HITINFO_PARTIAL_ABSORB : HITINFO_FULL_ABSORB;
1834 }
1835 else
1836 {
1837 damageInfo->HitInfo |= (tmpHitInfo[0] & HITINFO_PARTIAL_ABSORB);
1838 }
1839
1840 if ((tmpHitInfo[0] & HITINFO_FULL_RESIST) != 0)
1841 {
1842 // set partial resist when secondary damage isn't full resisted
1843 damageInfo->HitInfo |= ((tmpHitInfo[1] & HITINFO_PARTIAL_RESIST) != 0) ? HITINFO_PARTIAL_RESIST : HITINFO_FULL_RESIST;
1844 }
1845 else
1846 {
1847 damageInfo->HitInfo |= (tmpHitInfo[0] & HITINFO_PARTIAL_RESIST);
1848 }
1849
1851 {
1852 damageInfo->procEx |= PROC_EX_ABSORB;
1853 }
1854
1855 if (damageInfo->HitInfo & HITINFO_FULL_RESIST)
1856 {
1857 damageInfo->procEx |= PROC_EX_RESIST;
1858 }
1859}
@ SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
Definition SpellAuraDefines.h:232
@ SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE
Definition SpellAuraDefines.h:267
@ SPELL_AURA_MOD_CRIT_DAMAGE_BONUS
Definition SpellAuraDefines.h:226
@ SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
Definition SpellAuraDefines.h:266
@ PROC_EX_NONE
Definition SpellMgr.h:193
@ PROC_EX_DODGE
Definition SpellMgr.h:198
@ PROC_EX_BLOCK
Definition SpellMgr.h:200
@ PROC_EX_CRITICAL_HIT
Definition SpellMgr.h:195
@ PROC_EX_MISS
Definition SpellMgr.h:196
@ PROC_EX_RESIST
Definition SpellMgr.h:197
@ PROC_EX_FULL_BLOCK
Definition SpellMgr.h:207
@ PROC_EX_ABSORB
Definition SpellMgr.h:204
@ PROC_EX_PARRY
Definition SpellMgr.h:199
@ PROC_EX_EVADE
Definition SpellMgr.h:201
@ PROC_FLAG_DONE_MELEE_AUTO_ATTACK
Definition SpellMgr.h:110
@ PROC_FLAG_DONE_MAINHAND_ATTACK
Definition SpellMgr.h:140
@ PROC_FLAG_TAKEN_DAMAGE
Definition SpellMgr.h:137
@ PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK
Definition SpellMgr.h:111
@ PROC_FLAG_DONE_OFFHAND_ATTACK
Definition SpellMgr.h:141
@ PROC_FLAG_NONE
Definition SpellMgr.h:105
@ VICTIMSTATE_INTACT
Definition Unit.h:85
@ VICTIMSTATE_HIT
Definition Unit.h:86
@ VICTIMSTATE_DODGE
Definition Unit.h:87
@ VICTIMSTATE_IS_IMMUNE
Definition Unit.h:92
@ VICTIMSTATE_PARRY
Definition Unit.h:88
@ VICTIMSTATE_BLOCKS
Definition Unit.h:90
@ VICTIMSTATE_EVADES
Definition Unit.h:91
@ HITINFO_PARTIAL_ABSORB
Definition Unit.h:105
@ HITINFO_FULL_RESIST
Definition Unit.h:106
@ HITINFO_NORMALSWING
Definition Unit.h:98
@ HITINFO_BLOCK
Definition Unit.h:112
@ HITINFO_CRUSHING
Definition Unit.h:116
@ HITINFO_SWINGNOHITSOUND
Definition Unit.h:120
@ HITINFO_MISS
Definition Unit.h:103
@ HITINFO_FULL_ABSORB
Definition Unit.h:104
@ HITINFO_OFFHAND
Definition Unit.h:101
@ HITINFO_GLANCING
Definition Unit.h:115
@ HITINFO_CRITICALHIT
Definition Unit.h:108
@ HITINFO_PARTIAL_RESIST
Definition Unit.h:107
@ HITINFO_AFFECTS_VICTIM
Definition Unit.h:100
@ MELEE_HIT_CRUSHING
Definition Unit.h:293
@ MELEE_HIT_BLOCK
Definition Unit.h:292
@ MELEE_HIT_CRIT
Definition Unit.h:293
@ MELEE_HIT_EVADE
Definition Unit.h:292
@ MELEE_HIT_DODGE
Definition Unit.h:292
@ MELEE_HIT_MISS
Definition Unit.h:292
@ MELEE_HIT_PARRY
Definition Unit.h:292
@ MELEE_HIT_GLANCING
Definition Unit.h:293
virtual void OnCalculateMeleeDamageReceived(uint32 &, Unit *)
Called during damage calculations.
Definition UnitAI.h:380
bool isBlockCritical()
Definition Unit.cpp:3164
uint32 MeleeDamageBonusTaken(Unit *attacker, uint32 pdamage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
Definition Unit.cpp:13442
virtual SpellSchoolMask GetMeleeDamageSchoolMask(WeaponAttackType attackType=BASE_ATTACK, uint8 damageIndex=0) const =0
int32 GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
Definition Unit.cpp:6157
bool CanApplyResilience() const
Definition Unit.h:1156
uint32 CalculateDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, uint8 itemDamagesMask=0)
Definition Unit.cpp:3022
virtual uint32 GetShieldBlockValue() const =0
static void ApplyResilience(Unit const *victim, float *crit, int32 *damage, bool isCrit, CombatRating type)
Definition Unit.cpp:19188
UnitAI * GetAI()
Definition Unit.h:683
static bool IsDamageReducedByArmor(SpellSchoolMask damageSchoolMask, SpellInfo const *spellInfo=nullptr, uint8 effIndex=MAX_SPELL_EFFECTS)
Definition Unit.cpp:2044
int32 GetTotalAuraModifier(AuraType auratype) const
Definition Unit.cpp:6137
MeleeHitOutcome RollMeleeOutcomeAgainst(Unit const *victim, WeaponAttackType attType) const
Definition Unit.cpp:2821
uint32 GetCreatureTypeMask() const
Definition Unit.h:818
uint32 MeleeDamageBonusDone(Unit *pVictim, uint32 damage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
Definition Unit.cpp:13252
uint32 damageSchoolMask
Definition Unit.h:476
uint32 blocked_amount
Definition Unit.h:482
MeleeHitOutcome hitOutCome
Definition Unit.h:491
uint32 cleanDamage
Definition Unit.h:490
uint32 TargetState
Definition Unit.h:484
uint32 resist
Definition Unit.h:479

References CalcDamageInfo::absorb, AddPct(), ApplyResilience(), CalcDamageInfo::attacker, CalcDamageInfo::attackType, BASE_ATTACK, CalcDamageInfo::blocked_amount, CalcAbsorbResist(), CalcArmorReducedDamage(), CalculateDamage(), CanApplyResilience(), CalcDamageInfo::cleanDamage, CR_CRIT_TAKEN_MELEE, CalcDamageInfo::damage, CalcDamageInfo::damages, CalcDamageInfo::damageSchoolMask, DamageInfo::GetAbsorb(), GetAI(), GetCreatureTypeMask(), DamageInfo::GetDamage(), GetLevel(), GetMeleeDamageSchoolMask(), DamageInfo::GetResist(), GetShieldBlockValue(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscMask(), GetTotalAuraMultiplierByMiscMask(), CalcDamageInfo::HitInfo, HITINFO_AFFECTS_VICTIM, HITINFO_BLOCK, HITINFO_CRITICALHIT, HITINFO_CRUSHING, HITINFO_FULL_ABSORB, HITINFO_FULL_RESIST, HITINFO_GLANCING, HITINFO_MISS, HITINFO_NORMALSWING, HITINFO_OFFHAND, HITINFO_PARTIAL_ABSORB, HITINFO_PARTIAL_RESIST, HITINFO_SWINGNOHITSOUND, CalcDamageInfo::hitOutCome, IsAlive(), isBlockCritical(), IsDamageReducedByArmor(), IsImmunedToDamageOrSchool(), Object::IsPlayer(), MAX_ITEM_PROTO_DAMAGES, MELEE_HIT_BLOCK, MELEE_HIT_CRIT, MELEE_HIT_CRUSHING, MELEE_HIT_DODGE, MELEE_HIT_EVADE, MELEE_HIT_GLANCING, MELEE_HIT_MISS, MELEE_HIT_NORMAL, MELEE_HIT_PARRY, MeleeDamageBonusDone(), MeleeDamageBonusTaken(), OFF_ATTACK, UnitAI::OnCalculateMeleeDamageReceived(), PROC_EX_ABSORB, PROC_EX_BLOCK, PROC_EX_CRITICAL_HIT, PROC_EX_DODGE, PROC_EX_EVADE, PROC_EX_FULL_BLOCK, PROC_EX_IMMUNE, PROC_EX_MISS, PROC_EX_NONE, PROC_EX_NORMAL_HIT, PROC_EX_PARRY, PROC_EX_RESIST, PROC_FLAG_DONE_MAINHAND_ATTACK, PROC_FLAG_DONE_MELEE_AUTO_ATTACK, PROC_FLAG_DONE_OFFHAND_ATTACK, PROC_FLAG_NONE, PROC_FLAG_TAKEN_DAMAGE, PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK, CalcDamageInfo::procAttacker, CalcDamageInfo::procEx, CalcDamageInfo::procVictim, RANGED_ATTACK, CalcDamageInfo::resist, RollMeleeOutcomeAgainst(), SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE, SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE, SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, SPELL_SCHOOL_MASK_NORMAL, sScriptMgr, CalcDamageInfo::target, CalcDamageInfo::TargetState, VICTIMSTATE_BLOCKS, VICTIMSTATE_DODGE, VICTIMSTATE_EVADES, VICTIMSTATE_HIT, VICTIMSTATE_INTACT, VICTIMSTATE_IS_IMMUNE, and VICTIMSTATE_PARRY.

Referenced by AttackerStateUpdate(), and spell_dk_dancing_rune_weapon::HandleProc().

◆ CalculateMinMaxDamage()

virtual void Unit::CalculateMinMaxDamage ( WeaponAttackType  attType,
bool  normalized,
bool  addTotalPct,
float &  minDamage,
float &  maxDamage,
uint8  damageIndex = 0 
)
pure virtual

Implemented in Creature, and Player.

Referenced by CalculateDamage(), and UpdateDamagePhysical().

◆ CalculateSpellDamage()

int32 Unit::CalculateSpellDamage ( Unit const *  target,
SpellInfo const *  spellProto,
uint8  effect_index,
int32 const *  basePoints = nullptr 
) const

◆ CalculateSpellDamageTaken()

void Unit::CalculateSpellDamageTaken ( SpellNonMeleeDamage damageInfo,
int32  damage,
SpellInfo const *  spellInfo,
WeaponAttackType  attackType = BASE_ATTACK,
bool  crit = false 
)
1328{
1329 if (damage < 0)
1330 return;
1331
1332 Unit* victim = damageInfo->target;
1333 if (!victim || !victim->IsAlive())
1334 return;
1335
1336 SpellSchoolMask damageSchoolMask = SpellSchoolMask(damageInfo->schoolMask);
1337 uint32 crTypeMask = victim->GetCreatureTypeMask();
1338
1339 // Script Hook For CalculateSpellDamageTaken -- Allow scripts to change the Damage post class mitigation calculations
1340 sScriptMgr->ModifySpellDamageTaken(damageInfo->target, damageInfo->attacker, damage, spellInfo);
1341
1342 if (victim->GetAI())
1343 {
1344 victim->GetAI()->OnCalculateSpellDamageReceived(damage, this);
1345 }
1346
1347 int32 cleanDamage = 0;
1348 if (!spellInfo->HasAttribute(SPELL_ATTR4_IGNORE_DAMAGE_TAKEN_MODIFIERS) && Unit::IsDamageReducedByArmor(damageSchoolMask, spellInfo))
1349 {
1350 int32 oldDamage = damage;
1351 damage = Unit::CalcArmorReducedDamage(this, victim, damage, spellInfo, 0, attackType);
1352 cleanDamage = oldDamage - damage;
1353 }
1354
1355 bool blocked = false;
1356 // Per-school calc
1357 switch (spellInfo->DmgClass)
1358 {
1359 // Melee and Ranged Spells
1362 {
1363 // Physical Damage
1364 if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL)
1365 {
1366 // Get blocked status
1367 blocked = isSpellBlocked(victim, spellInfo, attackType);
1368 }
1369
1370 if (crit)
1371 {
1372 damageInfo->HitInfo |= SPELL_HIT_TYPE_CRIT;
1373
1374 // Calculate crit bonus
1375 uint32 crit_bonus = damage;
1376 // Apply crit_damage bonus for melee spells
1377 if (Player* modOwner = GetSpellModOwner())
1378 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
1379 damage += crit_bonus;
1380
1381 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1382 float critPctDamageMod = 0.0f;
1383 if (attackType == RANGED_ATTACK)
1385 else
1387
1388 // Increase crit damage from SPELL_AURA_MOD_CRIT_DAMAGE_BONUS
1389 critPctDamageMod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, spellInfo->GetSchoolMask());
1390
1391 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1393
1394 if (critPctDamageMod != 0)
1395 AddPct(damage, critPctDamageMod);
1396 }
1397
1398 // Spell weapon based damage CAN BE crit & blocked at same time
1399 if (blocked)
1400 {
1401 damageInfo->blocked = victim->GetShieldBlockValue();
1402 // double blocked amount if block is critical
1403 if (victim->isBlockCritical())
1404 damageInfo->blocked *= 2;
1405 if (damage < int32(damageInfo->blocked))
1406 damageInfo->blocked = uint32(damage);
1407
1408 damage -= damageInfo->blocked;
1409 cleanDamage += damageInfo->blocked;
1410 }
1411
1412 int32 resilienceReduction = damage;
1413 if (CanApplyResilience())
1414 {
1415 if (attackType != RANGED_ATTACK)
1416 {
1417 Unit::ApplyResilience(victim, nullptr, &resilienceReduction, crit, CR_CRIT_TAKEN_MELEE);
1418 }
1419 else
1420 {
1421 Unit::ApplyResilience(victim, nullptr, &resilienceReduction, crit, CR_CRIT_TAKEN_RANGED);
1422 }
1423 }
1424
1425 resilienceReduction = damage - resilienceReduction;
1426 damage -= resilienceReduction;
1427 cleanDamage += resilienceReduction;
1428 break;
1429 }
1430 // Magical Attacks
1433 {
1434 // If crit add critical bonus
1435 if (crit)
1436 {
1437 damageInfo->HitInfo |= SPELL_HIT_TYPE_CRIT;
1438 damage = Unit::SpellCriticalDamageBonus(this, spellInfo, damage, victim);
1439 }
1440
1441 int32 resilienceReduction = damage;
1442 if (CanApplyResilience())
1443 {
1444 Unit::ApplyResilience(victim, nullptr, &resilienceReduction, crit, CR_CRIT_TAKEN_SPELL);
1445 }
1446
1447 resilienceReduction = damage - resilienceReduction;
1448 damage -= resilienceReduction;
1449 cleanDamage += resilienceReduction;
1450 break;
1451 }
1452 default:
1453 break;
1454 }
1455
1456 damageInfo->cleanDamage = std::max(0, cleanDamage);
1457 damageInfo->damage = std::max(0, damage);
1458
1459 // Calculate absorb resist
1460 if (damageInfo->damage > 0)
1461 {
1462 DamageInfo dmgInfo(*damageInfo, SPELL_DIRECT_DAMAGE);
1463 Unit::CalcAbsorbResist(dmgInfo);
1464 damageInfo->absorb = dmgInfo.GetAbsorb();
1465 damageInfo->resist = dmgInfo.GetResist();
1466 damageInfo->damage = dmgInfo.GetDamage();
1467 }
1468}
@ SPELL_DAMAGE_CLASS_RANGED
Definition SharedDefines.h:1559
@ SPELL_DAMAGE_CLASS_MAGIC
Definition SharedDefines.h:1557
@ SPELL_DAMAGE_CLASS_NONE
Definition SharedDefines.h:1556
@ SPELL_DAMAGE_CLASS_MELEE
Definition SharedDefines.h:1558
@ SPELL_HIT_TYPE_CRIT
Definition SharedDefines.h:1547
@ SPELL_ATTR4_IGNORE_DAMAGE_TAKEN_MODIFIERS
Definition SharedDefines.h:549
@ SPELLMOD_CRIT_DAMAGE_BONUS
Definition SpellDefines.h:91
@ SPELL_DIRECT_DAMAGE
Definition Unit.h:256
virtual void OnCalculateSpellDamageReceived(int32 &, Unit *)
Definition UnitAI.h:381
bool isSpellBlocked(Unit *victim, SpellInfo const *spellProto, WeaponAttackType attackType=BASE_ATTACK)
Definition Unit.cpp:3138
static uint32 SpellCriticalDamageBonus(Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim)
Definition Unit.cpp:12476
Unit * target
Definition Unit.h:502
uint32 HitInfo
Definition Unit.h:513
uint32 damage
Definition Unit.h:505
uint32 absorb
Definition Unit.h:508
Unit * attacker
Definition Unit.h:503
uint32 schoolMask
Definition Unit.h:507
uint32 cleanDamage
Definition Unit.h:515
uint32 resist
Definition Unit.h:509
uint32 blocked
Definition Unit.h:512

References SpellNonMeleeDamage::absorb, AddPct(), ApplyResilience(), SpellNonMeleeDamage::attacker, SpellNonMeleeDamage::blocked, CalcAbsorbResist(), CalcArmorReducedDamage(), CanApplyResilience(), SpellNonMeleeDamage::cleanDamage, CR_CRIT_TAKEN_MELEE, CR_CRIT_TAKEN_RANGED, CR_CRIT_TAKEN_SPELL, SpellNonMeleeDamage::damage, SpellInfo::DmgClass, DamageInfo::GetAbsorb(), GetAI(), GetCreatureTypeMask(), DamageInfo::GetDamage(), DamageInfo::GetResist(), SpellInfo::GetSchoolMask(), GetShieldBlockValue(), GetSpellModOwner(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscMask(), SpellInfo::HasAttribute(), SpellNonMeleeDamage::HitInfo, SpellInfo::Id, IsAlive(), isBlockCritical(), IsDamageReducedByArmor(), isSpellBlocked(), UnitAI::OnCalculateSpellDamageReceived(), RANGED_ATTACK, SpellNonMeleeDamage::resist, SpellNonMeleeDamage::schoolMask, SPELL_ATTR4_IGNORE_DAMAGE_TAKEN_MODIFIERS, SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE, SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE, SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_NONE, SPELL_DAMAGE_CLASS_RANGED, SPELL_DIRECT_DAMAGE, SPELL_HIT_TYPE_CRIT, SPELL_SCHOOL_MASK_NORMAL, SpellCriticalDamageBonus(), SPELLMOD_CRIT_DAMAGE_BONUS, sScriptMgr, and SpellNonMeleeDamage::target.

Referenced by Spell::DoAllEffectOnTarget(), AuraEffect::HandlePeriodicPowerBurnAuraTick(), and AuraEffect::HandleProcTriggerDamageAuraProc().

◆ CanApplyResilience()

bool Unit::CanApplyResilience ( ) const
inline

◆ CanDualWield()

◆ CanEnterWater()

virtual bool Unit::CanEnterWater ( ) const
pure virtual

Implemented in Creature, and Player.

◆ CanFly()

◆ CanFreeMove()

bool Unit::CanFreeMove ( ) const
inline
1704 {
1707 }
@ UNIT_STATE_DISTRACTED
Definition UnitDefines.h:182
@ UNIT_STATE_CONFUSED
Definition UnitDefines.h:181
@ UNIT_STATE_FLEEING
Definition UnitDefines.h:177
@ UNIT_STATE_IN_FLIGHT
Definition UnitDefines.h:178
@ UNIT_STATE_STUNNED
Definition UnitDefines.h:173

References GetOwnerGUID(), HasUnitState(), UNIT_STATE_CONFUSED, UNIT_STATE_DISTRACTED, UNIT_STATE_FLEEING, UNIT_STATE_IN_FLIGHT, UNIT_STATE_ROOT, and UNIT_STATE_STUNNED.

Referenced by Creature::IsFreeToMove().

◆ CanHaveThreatList()

bool Unit::CanHaveThreatList ( bool  skipAliveCheck = false) const
14732{
14733 // only creatures can have threat list
14734 if (!IsCreature())
14735 return false;
14736
14737 // only alive units can have threat list
14738 if (!skipAliveCheck && !IsAlive())
14739 return false;
14740
14741 // totems can not have threat list
14742 if (ToCreature()->IsTotem())
14743 return false;
14744
14745 // vehicles can not have threat list
14746 if (ToCreature()->IsVehicle() && GetMap()->IsBattlegroundOrArena())
14747 return false;
14748
14749 // summons can not have a threat list, unless they are controlled by a creature
14751 return false;
14752
14753 return true;
14754}
@ UNIT_MASK_CONTROLLABLE_GUARDIAN
Definition UnitDefines.h:164
@ UNIT_MASK_GUARDIAN
Definition UnitDefines.h:158
bool IsVehicle() const
Definition Unit.h:790
Map * GetMap() const
Definition Object.h:620

References WorldObject::GetMap(), GetOwnerGUID(), HasUnitTypeMask(), IsAlive(), Object::IsCreature(), Object::IsPlayer(), IsTotem(), IsVehicle(), Object::ToCreature(), UNIT_MASK_CONTROLLABLE_GUARDIAN, UNIT_MASK_GUARDIAN, and UNIT_MASK_MINION.

Referenced by AddThreat(), Creature::CanPeriodicallyCallForAssistance(), ThreatMgr::ClearAllThreat(), DealDamage(), ScriptedAI::DoResetThreatList(), CreatureAI::DoZoneInCombat(), Spell::EffectTaunt(), Spell::EffectThreat(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleModTaunt(), Spell::HandleThreatSpells(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), Creature::SelectVictim(), TauntApply(), TauntFadeOut(), and Update().

◆ CanInstantCast()

bool Unit::CanInstantCast ( ) const
inline
1572{ return _instantCast; }

References _instantCast.

Referenced by ModSpellCastTime().

◆ CanModifyStats()

◆ CanProc()

bool Unit::CanProc ( )
inline
1542{ return !m_procDeep; }

References m_procDeep.

Referenced by Spell::DoAllEffectOnTarget().

◆ CanRestoreMana()

bool Unit::CanRestoreMana ( SpellInfo const *  spellInfo) const
21339{
21340 // Aura of Despair exceptions
21341 switch (spellInfo->Id)
21342 {
21343 case 16666: // Demonic Rune
21344 case 27869: // Dark Rune
21345 case 30824: // Shamanistic Rage
21346 case 31786: // Spiritual Attunement
21347 case 31930: // Judgements of the Wise
21348 case 34075: // Aspect of the Viper
21349 case 34720: // Thrill of the hunt
21350 case 47755: // Rapture
21351 case 54425: // Improved Felhunter
21352 case 57319: // Blessing of Sanctuary
21353 case 63337: // Saronite Vapors (regenerate mana)
21354 case 63375: // Improved stormstrike
21355 case 64372: // Lifebloom
21356 case 68285: // Improved Leader of the Pack
21357 return true;
21358 case 54428: // Divine Plea - only with talent Guarded by the Light
21359 return HasSpell(53583);
21360 default:
21361 break;
21362 }
21363
21364 return false;
21365}
virtual bool HasSpell(uint32) const
Definition Unit.h:1567

References HasSpell(), and SpellInfo::Id.

Referenced by IsImmunedToSpellEffect().

◆ CanSparringWith()

bool Unit::CanSparringWith ( Unit const *  attacker) const
protected
3988{
3990 return false;
3991
3992 if (!attacker)
3993 return false;
3994
3995 if (!attacker->IsCreature() || attacker->IsCharmedOwnedByPlayerOrPlayer())
3996 return false;
3997
3998 if (Creature const* creature = ToCreature())
3999 if (!creature->GetSparringPct())
4000 return false;
4001
4002 return true;
4003}
bool IsCharmedOwnedByPlayerOrPlayer() const
Definition Unit.h:1294

References IsCharmedOwnedByPlayerOrPlayer(), Object::IsCreature(), and Object::ToCreature().

Referenced by AttackerStateUpdate(), and DealDamage().

◆ CanSwim()

bool Unit::CanSwim ( ) const
virtual

this method checks the current flag of a unit

These flags can be set within the database or dynamically changed at runtime UNIT_FLAG_SWIMMING must be updated when a unit enters a swimmable area

Reimplemented in Creature.

19955{
19956 // Mirror client behavior, if this method returns false then client will not use swimming animation and for players will apply gravity as if there was no water
19958 return false;
19960 return true;
19962 return false;
19964 return true;
19966}
@ UNIT_FLAG2_UNUSED_6
Definition UnitDefines.h:311
@ UNIT_FLAG_CANNOT_SWIM
Definition UnitDefines.h:268
@ UNIT_FLAG_POSSESSED
Definition UnitDefines.h:278
@ UNIT_FLAG_SWIMMING
Definition UnitDefines.h:269
@ UNIT_FLAG_RENAME
Definition UnitDefines.h:258
@ UNIT_FLAG_PET_IN_COMBAT
Definition UnitDefines.h:265
bool HasUnitFlag2(UnitFlags2 flags) const
Definition Unit.h:743

References HasUnitFlag(), HasUnitFlag2(), UNIT_FLAG2_UNUSED_6, UNIT_FLAG_CANNOT_SWIM, UNIT_FLAG_PET_IN_COMBAT, UNIT_FLAG_PLAYER_CONTROLLED, UNIT_FLAG_POSSESSED, UNIT_FLAG_RENAME, and UNIT_FLAG_SWIMMING.

Referenced by PathGenerator::BuildPolyPath(), and Creature::CanSwim().

◆ CanUseAttackType()

◆ CastCustomSpell() [1/5]

SpellCastResult Unit::CastCustomSpell ( SpellInfo const *  spellInfo,
CustomSpellValues const &  value,
Unit victim = nullptr,
TriggerCastFlags  triggerFlags = TRIGGERED_NONE,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1290{
1291 SpellCastTargets targets;
1292 targets.SetUnitTarget(victim);
1293
1294 return CastSpell(targets, spellInfo, &value, triggerFlags, castItem, triggeredByAura, originalCaster);
1295}
Definition Spell.h:119
void SetUnitTarget(Unit *target)
Definition Spell.cpp:238

References CastSpell(), and SpellCastTargets::SetUnitTarget().

◆ CastCustomSpell() [2/5]

SpellCastResult Unit::CastCustomSpell ( uint32  spellId,
CustomSpellValues const &  value,
Unit victim = nullptr,
TriggerCastFlags  triggerFlags = TRIGGERED_NONE,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1278{
1279 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
1280 if (!spellInfo)
1281 {
1282 LOG_ERROR("entities.unit", "CastSpell: unknown spell {} by caster {}", spellId, GetGUID().ToString());
1284 }
1285
1286 return CastCustomSpell(spellInfo, value, victim, triggerFlags, castItem, triggeredByAura, originalCaster);
1287}
@ SPELL_FAILED_SPELL_UNAVAILABLE
Definition SharedDefines.h:1067
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1251

References CastCustomSpell(), Object::GetGUID(), LOG_ERROR, SPELL_FAILED_SPELL_UNAVAILABLE, sSpellMgr, and Position::ToString().

◆ CastCustomSpell() [3/5]

SpellCastResult Unit::CastCustomSpell ( uint32  spellId,
SpellValueMod  mod,
int32  value,
Unit victim,
bool  triggered,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1264{
1265 CustomSpellValues values;
1266 values.AddSpellMod(mod, value);
1267 return CastCustomSpell(spellId, values, target, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
1268}
@ TRIGGERED_NONE
Definition SpellDefines.h:133
Definition SpellDefines.h:165
void AddSpellMod(SpellValueMod mod, int32 value)
Definition SpellDefines.h:167

References CustomSpellValues::AddSpellMod(), CastCustomSpell(), TRIGGERED_FULL_MASK, and TRIGGERED_NONE.

◆ CastCustomSpell() [4/5]

SpellCastResult Unit::CastCustomSpell ( uint32  spellId,
SpellValueMod  mod,
int32  value,
Unit victim = nullptr,
TriggerCastFlags  triggerFlags = TRIGGERED_NONE,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1271{
1272 CustomSpellValues values;
1273 values.AddSpellMod(mod, value);
1274 return CastCustomSpell(spellId, values, target, triggerFlags, castItem, triggeredByAura, originalCaster);
1275}

References CustomSpellValues::AddSpellMod(), and CastCustomSpell().

◆ CastCustomSpell() [5/5]

SpellCastResult Unit::CastCustomSpell ( Unit victim,
uint32  spellId,
int32 const *  bp0,
int32 const *  bp1,
int32 const *  bp2,
bool  triggered,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1252{
1253 CustomSpellValues values;
1254 if (bp0)
1255 values.AddSpellMod(SPELLVALUE_BASE_POINT0, *bp0);
1256 if (bp1)
1257 values.AddSpellMod(SPELLVALUE_BASE_POINT1, *bp1);
1258 if (bp2)
1259 values.AddSpellMod(SPELLVALUE_BASE_POINT2, *bp2);
1260 return CastCustomSpell(spellId, values, target, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
1261}
@ SPELLVALUE_BASE_POINT1
Definition SpellDefines.h:114
@ SPELLVALUE_BASE_POINT2
Definition SpellDefines.h:115
@ SPELLVALUE_BASE_POINT0
Definition SpellDefines.h:113

References CustomSpellValues::AddSpellMod(), CastCustomSpell(), SPELLVALUE_BASE_POINT0, SPELLVALUE_BASE_POINT1, SPELLVALUE_BASE_POINT2, TRIGGERED_FULL_MASK, and TRIGGERED_NONE.

Referenced by spell_pri_guardian_spirit::Absorb(), spell_mage_fire_frost_ward::Absorb(), spell_pal_ardent_defender::Absorb(), spell_dru_survival_instincts_aura::AfterApply(), spell_the_lich_king_necrotic_plague_jump_aura::AfterDispel(), spell_dru_lifebloom::AfterRemove(), Player::ApplyEnchantment(), CastCustomSpell(), CastCustomSpell(), CastCustomSpell(), CastCustomSpell(), CastDelayedSpellWithPeriodicAmount(), npc_gas_cloud::npc_gas_cloudAI::CastMainSpell(), CastPetAura(), spell_ruby_sanctum_rallying_shout::CountAllies(), spell_igb_rocket_artillery_explosion::DamageGunship(), boss_illidari_council_memberAI::DamageTaken(), boss_tenris_mirkblood::DamageTaken(), boss_leotheras_the_blind::DemonTime(), spell_warl_seed_of_corruption_generic_aura::Detonate(), boss_sister_svalna::boss_sister_svalnaAI::DoAction(), Spell::EffectDestroyAllTotems(), Spell::EffectDispel(), Spell::EffectFeedPet(), Spell::EffectForceCast(), Spell::EffectSchoolDMG(), Spell::EffectScriptEffect(), Spell::EffectSummonType(), EnterVehicle(), EnterVehicleUnattackable(), AuraMunchingQueue::Execute(), TriggerWickedSpirit::Execute(), spell_sha_totem_of_wrath::HandleAfterCast(), spell_reflective_shield_aura::HandleAfterEffectAbsorb(), spell_dk_scourge_strike::HandleAfterHit(), spell_dru_enrage::HandleApply(), spell_pal_avenging_wrath::HandleApply(), AuraEffect::HandleAuraLinked(), AuraEffect::HandleAuraModShapeshift(), HandleAuraProc(), HandleAuraRaidProcFromChargeWithValue(), Aura::HandleAuraSpecificMods(), spell_pri_shadow_word_death::HandleDamage(), spell_dk_corpse_explosion::HandleDamage(), spell_dru_lifebloom::HandleDispel(), spell_igb_burning_pitch::HandleDummy(), spell_ahn_kahet_swarmer_aura::HandleDummy(), spell_deathbringer_blood_link::HandleDummy(), spell_dk_death_coil::HandleDummy(), spell_dk_death_strike::HandleDummy(), spell_gen_dummy_trigger::HandleDummy(), spell_hun_last_stand_pet::HandleDummy(), spell_pal_divine_storm_dummy::HandleDummy(), spell_sha_ancestral_awakening_proc::HandleDummy(), spell_sha_cleansing_totem_pulse::HandleDummy(), spell_warl_life_tap::HandleDummy(), spell_warr_last_stand::HandleDummy(), spell_warr_charge::HandleDummy(), spell_warr_slam::HandleDummy(), spell_warr_bloodthirst::HandleDummy(), HandleDummyAuraProc(), spell_egg_explosion::HandleDummyHitTarget(), spell_warr_execute::HandleEffect(), spell_dk_improved_blood_presence::HandleEffectApply(), spell_dk_improved_frost_presence::HandleEffectApply(), spell_dk_improved_unholy_presence::HandleEffectApply(), spell_rog_prey_on_the_weak::HandleEffectPeriodic(), spell_serpentshrine_cavern_infection::HandleEffectRemove(), spell_dk_presence::HandleImprovedBloodPresence(), spell_dk_presence::HandleImprovedFrostPresence(), spell_dk_presence::HandleImprovedUnholyPresence(), spell_ragin_flames_inferno::HandlePeriodic(), spell_dk_death_and_decay_aura::HandlePeriodic(), AuraEffect::HandlePeriodicDummyAuraTick(), AuraEffect::HandlePeriodicManaLeechAuraTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), spell_deathbringer_blood_link_aura::HandleProc(), spell_deathbringer_blood_link_blood_beast_aura::HandleProc(), spell_soul_deflection::HandleProc(), spell_reliquary_of_souls_aura_of_desire_aura::HandleProc(), spell_black_temple_consuming_strikes_aura::HandleProc(), spell_item_blade_ward_enchant::HandleProc(), spell_item_blood_draining_enchant::HandleProc(), spell_dru_living_seed_proc::HandleProc(), spell_hun_ascpect_of_the_viper::HandleProc(), spell_sha_earth_shield::HandleProc(), spell_the_lich_king_dark_hunger_aura::HandleProc(), spell_yogg_saron_grim_reprisal_aura::HandleProc(), spell_dk_wandering_plague_aura::HandleProc(), spell_dk_blood_gorged::HandleProc(), spell_dru_living_seed::HandleProc(), spell_gen_blade_warding::HandleProc(), spell_hun_glyph_of_arcane_shot::HandleProc(), spell_item_blessing_of_ancient_kings::HandleProc(), spell_item_necrotic_touch::HandleProc(), spell_mage_burnout::HandleProc(), spell_pal_seal_of_command_aura::HandleProc(), spell_pal_sacred_shield_base::HandleProc(), spell_pal_seal_of_righteousness::HandleProc(), spell_pri_divine_aegis::HandleProc(), spell_pri_glyph_of_prayer_of_healing::HandleProc(), spell_rog_blade_flurry::HandleProc(), spell_sha_item_mana_surge::HandleProc(), spell_warr_sweeping_strikes::HandleProc(), HandleProcTriggerSpell(), AuraEffect::HandleProcTriggerSpellWithValueAuraProc(), AuraEffect::HandleRaidProcFromChargeWithValueAuraProc(), spell_igb_rocket_pack_aura::HandleRemove(), spell_warl_haunt_aura::HandleRemove(), spell_pal_lay_on_hands::HandleScript(), spell_kelthuzad_detonate_mana_aura::HandleScript(), spell_hun_chimera_shot::HandleScriptEffect(), AuraEffect::HandleShapeshiftBoosts(), spell_illidari_council_circle_of_healing::HandleSharedRule(), HandleSpellClick(), spell_halion_damage_aoe_summon::HandleSummon(), spell_putricide_mutated_transformation::HandleSummon(), spell_putricide_mutated_plague_aura::HandleTriggerSpell(), boss_sathrovarr::JustEngagedWith(), boss_essence_of_suffering::boss_essence_of_sufferingAI::JustEngagedWith(), boss_essence_of_anger::boss_essence_of_angerAI::JustEngagedWith(), boss_felblood_kaelthas::JustEngagedWith(), boss_kalecgos::JustEngagedWith(), boss_gurtogg_bloodboil::JustEngagedWith(), boss_teron_gorefiend::JustEngagedWith(), boss_najentus::JustEngagedWith(), boss_morogrim_tidewalker::JustEngagedWith(), boss_felmyst::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), npc_janalai_hatcher::MovementInform(), npc_frost_tomb::npc_frost_tomb(), spell_dru_tiger_s_fury::OnHit(), spell_gen_flurry_of_claws::OnPeriodic(), spell_blood_queen_essence_of_the_blood_queen_aura::OnProc(), spell_pal_eye_for_an_eye::OnProc(), spell_warl_siphon_life::OnProc(), spell_warl_fel_synergy::OnProc(), spell_warr_improved_spell_reflection::OnProc(), spell_warr_damage_shield::OnProc(), spell_kalecgos_curse_of_boundless_agony_aura::OnRemove(), spell_halion_marks_aura::OnRemove(), spell_putricide_mutated_plague_aura::OnRemove(), spell_the_lich_king_necrotic_plague_aura::OnRemove(), spell_yogg_saron_malady_of_the_mind_aura::OnRemove(), spell_sindragosa_instability_aura::OnRemove(), spell_the_lich_king_necrotic_plague_jump_aura::OnRemove(), npc_wild_wyrm::PassengerBoarded(), spell_karazhan_overload_aura::PeriodicTick(), spell_entropius_negative_energy_periodic::PeriodicTick(), spell_doomfire::PeriodicTick(), spell_blood_queen_pact_of_the_darkfallen_dmg_aura::PeriodicTick(), spell_broggok_poison_cloud::PeriodicTick(), boss_reliquary_of_souls::boss_reliquary_of_soulsAI::PhaseTransitionSpawns(), spell_item_oracle_ablutions::PrepareSpellScript(), spell_q11198_take_down_tethyr::PrepareSpellScript(), SmartScript::ProcessAction(), spell_illidari_council_reflective_shield_aura::ReflectDamage(), spell_pri_power_word_shield_aura::ReflectDamage(), boss_kiljaeden::Reset(), npc_tournament_training_dummy::npc_tournament_training_dummyAI::Reset(), boss_kiljaeden::ScheduleBasicAbilities(), boss_magtheridon::ScheduleCombatEvents(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::SpellHitTarget(), npc_simon_bunny::npc_simon_bunnyAI::SpellHitTarget(), boss_viscidus::SummonedCreatureDies(), boss_krik_thir::boss_krik_thirAI::SummonWatcher(), spell_dk_anti_magic_shell_self::Trigger(), spell_mage_incanters_absorbtion_base_AuraScript::Trigger(), spell_the_lich_king_life_siphon::TriggerHeal(), spell_pal_divine_storm::TriggerHeal(), spell_black_temple_shadow_inferno_aura::Update(), spell_black_temple_spell_absorption_aura::Update(), npc_coren_direbrew::UpdateAI(), boss_huhuran::UpdateAI(), boss_halion::boss_halionAI::UpdateAI(), boss_saviana_ragefire::boss_saviana_ragefireAI::UpdateAI(), boss_anubarak_trial::boss_anubarak_trialAI::UpdateAI(), boss_bronjahm::boss_bronjahmAI::UpdateAI(), boss_devourer_of_souls::boss_devourer_of_soulsAI::UpdateAI(), boss_festergut::boss_festergutAI::UpdateAI(), boss_rotface::boss_rotfaceAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), boss_gluth::boss_gluthAI::UpdateAI(), boss_noth::boss_nothAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_malygos::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), npc_living_constellation::npc_living_constellationAI::UpdateAI(), boss_freya::boss_freyaAI::UpdateAI(), boss_freya_elder_brightleaf::boss_freya_elder_brightleafAI::UpdateAI(), boss_freya_elder_ironbranch::boss_freya_elder_ironbranchAI::UpdateAI(), npc_ulduar_hodir_priest::npc_ulduar_hodir_priestAI::UpdateAI(), boss_ignis::boss_ignisAI::UpdateAI(), npc_ulduar_vx001::npc_ulduar_vx001AI::UpdateAI(), boss_thorim::boss_thorimAI::UpdateAI(), boss_xt002::boss_xt002AI::UpdateAI(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::UpdateAI(), boss_yoggsaron::boss_yoggsaronAI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), boss_emalon::boss_emalonAI::UpdateAI(), and boss_toravon::boss_toravonAI::UpdateAI().

◆ CastDelayedSpellWithPeriodicAmount()

void Unit::CastDelayedSpellWithPeriodicAmount ( Unit caster,
uint32  spellId,
AuraType  auraType,
int32  addAmount,
uint8  effectIndex = 0 
)
20296{
20297 AuraEffect* aurEff = nullptr;
20298 for (AuraEffectList::iterator i = m_modAuras[auraType].begin(); i != m_modAuras[auraType].end(); ++i)
20299 {
20300 aurEff = *i;
20301 if (aurEff->GetCasterGUID() != caster->GetGUID() || aurEff->GetId() != spellId || aurEff->GetEffIndex() != effectIndex || !aurEff->GetTotalTicks())
20302 continue;
20303
20304 addAmount += ((aurEff->GetOldAmount() * std::max<int32>(aurEff->GetTotalTicks() - int32(aurEff->GetTickNumber()), 0)) / aurEff->GetTotalTicks());
20305 break;
20306 }
20307
20308 // xinef: delay only for casting on different unit
20309 if (this == caster || !sWorld->getBoolConfig(CONFIG_MUNCHING_BLIZZLIKE))
20310 caster->CastCustomSpell(spellId, SPELLVALUE_BASE_POINT0, addAmount, this, TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_NO_PERIODIC_RESET), nullptr, aurEff, caster->GetGUID());
20311 else
20312 caster->m_Events.AddEvent(new AuraMunchingQueue(*caster, GetGUID(), addAmount, spellId, aurEff, auraType), caster->m_Events.CalculateQueueTime(400));
20313}
TriggerCastFlags
Definition SpellDefines.h:132
@ TRIGGERED_NO_PERIODIC_RESET
Will ignore equipped item requirements.
Definition SpellDefines.h:152
@ CONFIG_MUNCHING_BLIZZLIKE
Definition WorldConfig.h:144
uint32 GetTickNumber() const
Definition SpellAuraEffects.h:87
int32 GetOldAmount() const
Definition SpellAuraEffects.h:115
uint32 GetId() const
Definition SpellAuraEffects.cpp:432
int32 GetTotalTicks() const
Definition SpellAuraEffects.cpp:7384
ObjectGuid GetCasterGUID() const
Definition SpellAuraEffects.h:48
Definition Unit.cpp:20262
uint64 CalculateQueueTime(uint64 delay) const
Definition EventProcessor.cpp:164
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true, uint8 eventGroup=0)
Definition EventProcessor.cpp:136

References EventProcessor::AddEvent(), EventProcessor::CalculateQueueTime(), CastCustomSpell(), CONFIG_MUNCHING_BLIZZLIKE, AuraEffect::GetCasterGUID(), AuraEffect::GetEffIndex(), Object::GetGUID(), Object::GetGUID(), AuraEffect::GetId(), AuraEffect::GetOldAmount(), AuraEffect::GetTickNumber(), AuraEffect::GetTotalTicks(), WorldObject::m_Events, m_modAuras, SPELLVALUE_BASE_POINT0, sWorld, TRIGGERED_FULL_MASK, and TRIGGERED_NO_PERIODIC_RESET.

Referenced by HandleDummyAuraProc(), spell_mage_ignite::HandleProc(), spell_dru_t10_balance_4p_bonus::HandleProc(), spell_sha_t10_restoration_4p_bonus::HandleProc(), spell_sha_t8_electrified::HandleProc(), and HandleProcTriggerSpell().

◆ CastPetAura()

void Unit::CastPetAura ( PetAura const *  aura)
17578{
17579 uint32 auraId = aura->GetAura(GetEntry());
17580 if (!auraId)
17581 return;
17582
17583 if (auraId == 35696) // Demonic Knowledge
17584 {
17585 int32 basePoints = aura->GetDamage();
17586 CastCustomSpell(this, auraId, &basePoints, nullptr, nullptr, true);
17587 }
17588 else
17589 CastSpell(this, auraId, true);
17590}

References CastCustomSpell(), CastSpell(), PetAura::GetAura(), PetAura::GetDamage(), and Object::GetEntry().

Referenced by Pet::CastPetAuras().

◆ CastSpell() [1/7]

SpellCastResult Unit::CastSpell ( float  x,
float  y,
float  z,
uint32  spellId,
bool  triggered,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1298{
1299 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
1300 if (!spellInfo)
1301 {
1302 LOG_ERROR("entities.unit", "CastSpell: unknown spell {} by caster {}", spellId, GetGUID().ToString());
1304 }
1305
1306 SpellCastTargets targets;
1307 targets.SetDst(x, y, z, GetOrientation());
1308
1309 return CastSpell(targets, spellInfo, nullptr, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
1310}
void SetDst(float x, float y, float z, float orientation, uint32 mapId=MAPID_INVALID)
Definition Spell.cpp:405

References CastSpell(), Object::GetGUID(), Position::GetOrientation(), LOG_ERROR, SpellCastTargets::SetDst(), SPELL_FAILED_SPELL_UNAVAILABLE, sSpellMgr, Position::ToString(), TRIGGERED_FULL_MASK, and TRIGGERED_NONE.

◆ CastSpell() [2/7]

SpellCastResult Unit::CastSpell ( GameObject go,
uint32  spellId,
bool  triggered,
Item castItem = nullptr,
AuraEffect triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1313{
1314 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
1315 if (!spellInfo)
1316 {
1317 LOG_ERROR("entities.unit", "CastSpell: unknown spell {} by caster {}", spellId, GetGUID().ToString());
1319 }
1320
1321 SpellCastTargets targets;
1322 targets.SetGOTarget(go);
1323
1324 return CastSpell(targets, spellInfo, nullptr, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
1325}
void SetGOTarget(GameObject *target)
Definition Spell.cpp:270

References CastSpell(), Object::GetGUID(), LOG_ERROR, SpellCastTargets::SetGOTarget(), SPELL_FAILED_SPELL_UNAVAILABLE, sSpellMgr, Position::ToString(), TRIGGERED_FULL_MASK, and TRIGGERED_NONE.

◆ CastSpell() [3/7]

SpellCastResult Unit::CastSpell ( SpellCastTargets const &  targets,
SpellInfo const *  spellInfo,
CustomSpellValues const *  value,
TriggerCastFlags  triggerFlags = TRIGGERED_NONE,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
Todo:
: this is a workaround - not needed anymore, but required for some scripts :(
1195{
1196 if (!spellInfo)
1197 {
1198 LOG_ERROR("entities.unit", "CastSpell: unknown spell by caster {}", GetGUID().ToString());
1200 }
1201
1203 if (!originalCaster && triggeredByAura)
1204 {
1205 originalCaster = triggeredByAura->GetCasterGUID();
1206 }
1207
1208 Spell* spell = new Spell(this, spellInfo, triggerFlags, originalCaster);
1209
1210 if (value)
1211 {
1212 for (CustomSpellValues::const_iterator itr = value->begin(); itr != value->end(); ++itr)
1213 {
1214 spell->SetSpellValue(itr->first, itr->second);
1215 }
1216 }
1217
1218 spell->m_CastItem = castItem;
1219 return spell->prepare(&targets, triggeredByAura);
1220}
void SetSpellValue(SpellValueMod mod, int32 value)
Definition Spell.cpp:8427
Item * m_CastItem
Definition Spell.h:532

References AuraEffect::GetCasterGUID(), Object::GetGUID(), LOG_ERROR, Spell::m_CastItem, Spell::prepare(), Spell::SetSpellValue(), SPELL_FAILED_SPELL_UNAVAILABLE, and Position::ToString().

Referenced by Player::_addSpell(), Player::_addTalentAurasAndSpells(), Spell::_cast(), _ExitVehicle(), Player::_LoadGlyphAuras(), Battleground::_ProcessResurrect(), spell_yogg_saron_protective_gaze_aura::Absorb(), spell_rog_cheat_death::Absorb(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::Activate(), Player::ActivateSpec(), spell_halion_combustion_consumption_aura::AddMarkStack(), Battleground::AddPlayer(), Arena::AddPlayer(), BattlegroundIC::AddPlayer(), BattlegroundMap::AddPlayerToMap(), Battleground::AddPlayerToResurrectQueue(), Pet::addSpell(), spell_dru_barkskin::AfterApply(), spell_dru_savage_roar_aura::AfterApply(), spell_the_cleansing_cleansing_soul::AfterRemove(), spell_astromancer_wrath_of_the_astromancer::AfterRemove(), spell_gen_lifebloom::AfterRemove(), spell_oculus_stop_time_aura::Apply(), spell_sha_earthbind_totem::Apply(), spell_warl_health_funnel::ApplyEffect(), Player::ApplyEnchantment(), Player::ApplyEquipSpell(), Player::ApplyItemObtainSpells(), spell_hun_lock_and_load::ApplyMarker(), npc_ritual_channeler::npc_ritual_channelerAI::AttackStart(), npc_dark_nucleus::npc_dark_nucleusAI::AttackStart(), boss_grand_champion::boss_grand_championAI::boss_grand_championAI(), boss_yoggsaron_crusher_tentacle::boss_yoggsaron_crusher_tentacleAI::boss_yoggsaron_crusher_tentacleAI(), boss_yoggsaron_death_orb::boss_yoggsaron_death_orbAI::boss_yoggsaron_death_orbAI(), boss_yoggsaron_influence_tentacle::boss_yoggsaron_influence_tentacleAI::boss_yoggsaron_influence_tentacleAI(), WorldState::BuffAdalsSongOfBattle(), WorldState::BuffMagtheridonTeam(), Player::BuildPlayerRepop(), spell_igb_incinerating_blast::CalculateDamage(), spell_igb_cannon_blast::CalculatePower(), npc_echo_of_medivh::CastChangeFacing(), npc_chesspiece::CastChangeFacing(), CastCustomSpell(), npc_hallows_end_soh::CastFires(), Player::CastItemCombatSpell(), npc_volatile_ooze::npc_volatile_oozeAI::CastMainSpell(), CastPetAura(), boss_mor_grayhoof::CastRandomSpell(), CastSpell(), CastSpell(), GameObject::CastSpell(), CastSpell(), CastSpell(), CastSpell(), CastSpell(), spell_the_lich_king_defile::ChangeDamageAndGrow(), boss_professor_putricide::boss_professor_putricideAI::ChangePhase(), spell_eredar_twins_handle_touch::CheckCast(), Spell::CheckCast(), Spell::CheckItems(), spell_botanica_shift_form_aura::CheckProc(), boss_isle_of_conquest::boss_isle_of_conquestAI::CheckRageBuff(), spell_the_lich_king_shadow_trap_periodic::CheckTargetCount(), spell_dk_raise_dead::ConsumeReagents(), spell_frost_giant_death_plague::CountTargets(), instance_blackrock_spire::instance_blackrock_spireMapScript::CreatureLooted(), violet_hold_trashAI::CreatureStartAttackDoor(), boss_garfrost::boss_garfrostAI::DamageTaken(), npc_jenny::DamageTaken(), boss_baron_geddon::boss_baron_geddonAI::DamageTaken(), boss_headless_horseman::DamageTaken(), boss_headless_horseman_head::DamageTaken(), boss_sartharion::DamageTaken(), boss_eadric::boss_eadricAI::DamageTaken(), boss_paletress::boss_paletressAI::DamageTaken(), npc_argent_soldier::npc_argent_soldierAI::DamageTaken(), boss_black_knight::boss_black_knightAI::DamageTaken(), boss_bronjahm::boss_bronjahmAI::DamageTaken(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::DamageTaken(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::DamageTaken(), npc_gunship_boarding_addAI::DamageTaken(), npc_shambling_horror_icc::npc_shambling_horror_iccAI::DamageTaken(), npc_terenas_menethil::npc_terenas_menethilAI::DamageTaken(), npc_crok_scourgebane::npc_crok_scourgebaneAI::DamageTaken(), npc_power_spark::DamageTaken(), npc_collapsing_star::npc_collapsing_starAI::DamageTaken(), boss_freya::boss_freyaAI::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::DamageTaken(), npc_blistering_zombie::npc_blistering_zombieAI::DamageTaken(), npc_death_knight_initiate::npc_death_knight_initiateAI::DamageTaken(), npc_tiger_matriarch::npc_tiger_matriarchAI::DamageTaken(), boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::DamageTaken(), boss_mal_ganis::boss_mal_ganisAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), boss_yoggsaron_brain::boss_yoggsaron_brainAI::DamageTaken(), DealDamage(), DealMeleeDamage(), spell_warl_seed_of_corruption_aura::Detonate(), spell_warl_seed_of_corruption_generic_aura::Detonate(), boss_twin_valkyrAI::DoAction(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::DoAction(), npc_icc_severed_essence::npc_icc_severed_essenceAI::DoAction(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::DoAction(), npc_eris_hevenfire::npc_eris_hevenfireAI::DoAction(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::DoAction(), boss_prince_keleseth_icc::boss_prince_kelesethAI::DoAction(), boss_prince_taldaram_icc::boss_prince_taldaramAI::DoAction(), boss_prince_valanar_icc::boss_prince_valanarAI::DoAction(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::DoAction(), boss_the_lich_king::boss_the_lich_kingAI::DoAction(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::DoAction(), npc_terenas_menethil::npc_terenas_menethilAI::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), boss_flame_leviathan::boss_flame_leviathanAI::DoAction(), boss_magtheridon::DoAction(), boss_sacrolash::DoAction(), boss_alythess::DoAction(), npc_kalecgos_kj::DoAction(), npc_pilgrims_bounty_chair::DoAction(), boss_black_knight::boss_black_knightAI::DoAction(), boss_jormungarAI::DoAction(), boss_tyrannus::boss_tyrannusAI::DoAction(), npc_icc_blood_beast::npc_icc_blood_beastAI::DoAction(), npc_icc_putricades_trap::npc_icc_putricades_trapAI::DoAction(), npc_spark_of_ionar::DoAction(), npc_molten_golem::DoAction(), boss_steelbreaker::boss_steelbreakerAI::DoAction(), npc_ulduar_bot_summon_trigger::npc_ulduar_bot_summon_triggerAI::DoAction(), boss_thorim_sif::boss_thorim_sifAI::DoAction(), boss_xt002::boss_xt002AI::DoAction(), npc_xt002_heart::npc_xt002_heartAI::DoAction(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::DoAction(), boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::DoAction(), boss_yoggsaron::boss_yoggsaronAI::DoAction(), boss_yoggsaron_brain::boss_yoggsaron_brainAI::DoAction(), boss_yoggsaron_keeper::DoAction(), Spell::DoAllEffectOnTarget(), UnitAI::DoCast(), UnitAI::DoCast(), UnitAI::DoCastAOE(), ScriptedAI::DoCastSpell(), InstanceScript::DoCastSpellOnPlayer(), InstanceScript::DoCastSpellOnPlayers(), UnitAI::DoCastToAllHostilePlayers(), boss_maexxna::boss_maexxnaAI::DoCastWebWrap(), 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boss_the_lich_king::boss_the_lich_kingAI::EnterEvadeMode(), BattlegroundEY::EventPlayerClickedOnFlag(), BattlegroundWS::EventPlayerClickedOnFlag(), BattlegroundEY::EventPlayerDroppedFlag(), BattlegroundWS::EventPlayerDroppedFlag(), BattlegroundEY::EventTeamCapturedPoint(), BattleExperienceEvent::Execute(), OrcDeathEvent::Execute(), CorruptTriggers::Execute(), CastArmageddon::Execute(), UtherBatteredHiltEvent::Execute(), ShockVortexExplodeEvent::Execute(), ResetEncounterEvent::Execute(), FrostBombExplosion::Execute(), IceTombSummonEvent::Execute(), VileSpiritActivateEvent::Execute(), LichKingMovieEvent::Execute(), DelayedCastEvent::Execute(), DelayedCastMincharEvent::Execute(), ChargeRifts::Execute(), CosmicSmashDamageEvent::Execute(), CastRunesEvent::Execute(), BoomEvent::Execute(), SACActivateEvent::Execute(), VerasEnvenom::Execute(), CastQuill::Execute(), lapseTeleport::Execute(), boss_kaelthas::ExecuteMiddleEvent(), boss_salramm::boss_salrammAI::ExplodeGhoul(), 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cast_commandscript::HandleCastDistCommand(), cast_commandscript::HandleCastSelfCommand(), cast_commandscript::HandleCastTargetCommad(), spell_gen_mounted_charge::HandleChargeEffect(), spell_dk_corpse_explosion::HandleCorpseExplosion(), OutdoorPvPSI::HandleCustomSpell(), WorldSession::HandleDuelCancelledOpcode(), spell_icc_shattered_bones::HandleDummy(), spell_player_mount_wyrm::HandleDummy(), spell_corrupted_totems::HandleDummy(), spell_moroes_vanish::HandleDummy(), spell_karazhan_blink::HandleDummy(), spell_karazhan_wrath_titans_stacker::HandleDummy(), spell_ooze_zap::HandleDummy(), spell_saviana_conflagration_init::HandleDummy(), spell_igb_burning_pitch_selector::HandleDummy(), spell_igb_burning_pitch::HandleDummy(), spell_charge_shield_bomber::HandleDummy(), spell_fight_fire_bomber::HandleDummy(), spell_anti_air_rocket_bomber::HandleDummy(), spell_q13007_iron_colossus::HandleDummy(), spell_illidan_found_target::HandleDummy(), spell_leotheras_chaos_blast::HandleDummy(), spell_morogrim_tidewalker_watery_grave::HandleDummy(), spell_q10935_the_exorcism_of_colonel_jules::HandleDummy(), spell_gen_focused_bursts::HandleDummy(), spell_shadowblink::HandleDummy(), spell_spawn_drakonid::HandleDummy(), spell_send_mug_target_picker::HandleDummy(), spell_hallows_end_candy::HandleDummy(), spell_hallows_end_bucket_lands::HandleDummy(), spell_midsummer_torch_catch::HandleDummy(), spell_pilgrims_bounty_pass_generic::HandleDummy(), spell_pilgrims_bounty_feast_on_generic::HandleDummy(), spell_mana_burn_area::HandleDummy(), spell_voljin_war_drums::HandleDummy(), spell_voodoo::HandleDummy(), spell_sartharion_lava_strike::HandleDummy(), spell_halion_meteor_strike_targeting::HandleDummy(), spell_halion_twilight_division::HandleDummy(), spell_drakkari_colossus_emerge::HandleDummy(), spell_drakkari_colossus_surge::HandleDummy(), spell_putricide_ooze_eruption_searcher::HandleDummy(), spell_voa_flaming_cinder::HandleDummy(), spell_q12096_q12092_dummy::HandleDummy(), spell_vehicle_warhead_fuse::HandleDummy(), spell_q12589_shoot_rjr::HandleDummy(), spell_fatal_strike::HandleDummy(), spell_najentus_needle_spine::HandleDummy(), spell_ice_spear_target_picker::HandleDummy(), spell_dru_starfall_dummy::HandleDummy(), spell_gen_cannibalize::HandleDummy(), spell_gen_gadgetzan_transporter_backfire::HandleDummy(), spell_gen_gnomish_transporter::HandleDummy(), spell_hun_masters_call::HandleDummy(), spell_hun_pet_carrion_feeder::HandleDummy(), spell_item_gnomish_universal_remote::HandleDummy(), spell_item_gnomish_shrink_ray::HandleDummy(), spell_item_trigger_spell::HandleDummy(), spell_item_deviate_fish::HandleDummy(), spell_item_flask_of_the_north::HandleDummy(), spell_item_make_a_wish::HandleDummy(), spell_item_mingos_fortune_generator::HandleDummy(), spell_item_net_o_matic::HandleDummy(), spell_item_noggenfogger_elixir::HandleDummy(), spell_item_savory_deviate_delight::HandleDummy(), spell_item_six_demon_bag::HandleDummy(), spell_item_underbelly_elixir::HandleDummy(), spell_item_vanquished_clutches::HandleDummy(), spell_item_purify_helboar_meat::HandleDummy(), spell_item_reindeer_transformation::HandleDummy(), spell_item_nigh_invulnerability::HandleDummy(), spell_item_poultryizer::HandleDummy(), spell_item_socrethars_stone::HandleDummy(), spell_item_demon_broiled_surprise::HandleDummy(), spell_item_complete_raptor_capture::HandleDummy(), spell_item_brewfest_mount_transformation::HandleDummy(), spell_item_nitro_boots::HandleDummy(), spell_item_teach_language::HandleDummy(), spell_item_rocket_boots::HandleDummy(), spell_item_pygmy_oil::HandleDummy(), spell_item_chicken_cover::HandleDummy(), spell_item_greatmothers_soulcatcher::HandleDummy(), spell_mage_summon_water_elemental::HandleDummy(), spell_pal_blessing_of_faith::HandleDummy(), spell_pal_holy_shock::HandleDummy(), spell_pal_judgement_of_command::HandleDummy(), spell_pri_penance::HandleDummy(), spell_q11520_discovering_your_roots::HandleDummy(), spell_q5206_test_fetid_skull::HandleDummy(), spell_q11396_11399_scourging_crystal_controller::HandleDummy(), spell_q11587_arcane_prisoner_rescue::HandleDummy(), spell_q11730_ultrasonic_screwdriver::HandleDummy(), spell_q12634_despawn_fruit_tosser::HandleDummy(), spell_q12683_take_sputum_sample::HandleDummy(), spell_q9452_cast_net::HandleDummy(), spell_q13291_q13292_q13239_q13261_frostbrood_skytalon_grab_decoy::HandleDummy(), spell_q12308_escape_from_silverbrook::HandleDummy(), spell_q12641_death_comes_from_on_high::HandleDummy(), spell_rog_shiv::HandleDummy(), spell_sha_fire_nova::HandleDummy(), spell_warl_ritual_of_doom_effect::HandleDummy(), spell_warl_soulshatter::HandleDummy(), spell_warr_charge::HandleDummy(), spell_magtheridon_shadow_grasp::HandleDummyApply(), HandleDummyAuraProc(), spell_yogg_saron_destabilization_matrix::HandleDummyEffect(), spell_yogg_saron_insane_periodic_trigger::HandleDummyEffect(), spell_image_of_drakuru_reagent_check::HandleDummyEffect(), spell_herald_volzaj_insanity::HandleDummyEffect(), spell_talon_king_ikiss_blink::HandleDummyHitTarget(), spell_shadowfang_keep_forsaken_skills_aura::HandleDummyTick(), spell_item_rocket_chicken::HandleDummyTick(), spell_warl_demonic_circle_summon::HandleDummyTick(), spell_shadowfang_keep_haunting_spirits_aura::HandleDummyTick(), spell_blood_council_shadow_prison_aura::HandleDummyTick(), spell_mark_of_nature::HandleEffect(), spell_call_of_the_beast::HandleEffect(), spell_target_fissures::HandleEffect(), spell_rog_vanish::HandleEffect(), spell_mc_play_dead_aura::HandleEffectApply(), spell_lich_king_vo_blocker::HandleEffectApply(), spell_midsummer_ribbon_pole::HandleEffectApply(), spell_tharon_ja_dummy_aura::HandleEffectApply(), spell_reliquary_of_souls_aura_of_suffering_aura::HandleEffectApply(), spell_teron_gorefiend_shadowy_construct::HandleEffectApply(), spell_leotheras_insidious_whisper_aura::HandleEffectApply(), spell_q12851_going_bearback::HandleEffectApply(), spell_bloodspore_haze::HandleEffectHit(), spell_oculus_soar_aura::HandleEffectPeriodic(), spell_gen_whisper_gulch_yogg_saron_whisper::HandleEffectPeriodic(), spell_rog_killing_spree_aura::HandleEffectPeriodic(), spell_sha_earthbind_totem::HandleEffectPeriodic(), spell_brewfest_main_ram_buff::HandleEffectPeriodic(), spell_hodir_flash_freeze_aura::HandleEffectPeriodic(), spell_warr_retaliation::HandleEffectProc(), spell_tharon_ja_dummy_aura::HandleEffectRemove(), spell_q11919_q11940_drake_hunt_aura::HandleEffectRemove(), spell_illidan_parasitic_shadowfiend_aura::HandleEffectRemove(), spell_illidan_parasitic_shadowfiend_trigger_aura::HandleEffectRemove(), spell_teron_gorefiend_shadow_of_death::HandleEffectRemove(), spell_black_temple_skeleton_shot_aura::HandleEffectRemove(), spell_hydross_cleansing_field_command::HandleEffectRemove(), spell_serpentshrine_cavern_serpentshrine_parasite::HandleEffectRemove(), spell_serpentshrine_cavern_serpentshrine_parasite_trigger_aura::HandleEffectRemove(), spell_q10930_big_bone_worm_aura::HandleEffectRemove(), spell_q10929_fumping_aura::HandleEffectRemove(), spell_flamewreath::HandleFinish(), spell_midsummer_fling_torch::HandleFinish(), spell_midsummer_juggling_torch::HandleFinish(), spell_wintergrasp_rp_gg::HandleFinish(), spell_dreamwalker_summoner::HandleForceCast(), spell_dreamwalker_summon_suppresser_effect::HandleForceCast(), spell_ioc_bomb_blast_criteria::HandleGameObjectDamage(), OPvPCapturePointZM_Graveyard::HandleGossipOption(), spell_item_crazy_alchemists_potion::HandleHeal(), spell_mirkblood_blood_mirror_target_picker::HandleHit(), spell_magtheridon_quake::HandleHit(), spell_chapter5_return_to_capital::HandleHit(), spell_dk_presence::HandleImprovedBloodPresence(), spell_dk_presence::HandleImprovedFrostPresence(), spell_dk_presence::HandleImprovedUnholyPresence(), spell_sindragosa_frost_breath::HandleInfusion(), OutdoorPvPHP::HandleKillImpl(), OutdoorPvPNA::HandleKillImpl(), OutdoorPvPZM::HandleKillImpl(), BattlegroundIC::HandleKillUnit(), WorldSession::HandleMoveSplineDoneOpcode(), WorldSession::HandleMoveTeleportAck(), WorldSession::HandleMoveWorldportAck(), spell_oculus_soar_aura::HandleOnEffectApply(), spell_oculus_rider_aura::HandleOnEffectApply(), spell_ticking_time_bomb_aura::HandleOnEffectRemove(), spell_delusions_of_jindo::HandleOnHit(), spell_arcane_vacuum::HandleOnHit(), spell_mark_of_frost_freeze::HandleOnHit(), spell_mutate_explode_bug::HandleOnHit(), spell_explode_trigger::HandleOnHit(), spell_blade_dance_targeting::HandleOnHit(), HandleOverrideClassScriptAuraProc(), aura_class_call_wild_magic::HandlePeriodic(), spell_shadow_sickle_periodic_damage::HandlePeriodic(), spell_hadronox_summon_periodic_aura::HandlePeriodic(), spell_halion_meteor_strike_spread_aura::HandlePeriodic(), spell_sladran_grip_of_sladran_aura::HandlePeriodic(), spell_algalon_phase_punch_aura::HandlePeriodic(), spell_close_rift_aura::HandlePeriodic(), spell_serpentshrine_cavern_coilfang_water::HandlePeriodic(), spell_rancid_spore_cloud::HandlePeriodic(), spell_kaelthas_remote_toy::HandlePeriodic(), spell_q10923_evil_draws_near_periodic_aura::HandlePeriodic(), spell_sha_totemic_mastery::HandlePeriodic(), spell_garr_separation_anxiety_aura::HandlePeriodic(), spell_majordomo_separation_anxiety_aura::HandlePeriodic(), spell_kiljaeden_shadow_spike_aura::HandlePeriodic(), spell_kiljaeden_armageddon_periodic_aura::HandlePeriodic(), spell_halion_twilight_cutter_periodic_aura::HandlePeriodic(), spell_oculus_ride_ruby_emerald_amber_drake_que_aura::HandlePeriodic(), spell_hun_sniper_training::HandlePeriodic(), spell_shadow_bolt_whirl::HandlePeriodic(), spell_voa_overcharge_aura::HandlePeriodicDummy(), AuraEffect::HandlePeriodicDummyAuraTick(), spell_magtheridon_shadow_grasp::HandlePeriodicRemove(), spell_igb_periodic_trigger_with_power_cost_aura::HandlePeriodicTick(), spell_item_enchanted_broom_periodic::HandlePeriodicTick(), spell_bronjahm_soulstorm_channel_ooc_aura::HandlePeriodicTick(), spell_bronjahm_soulstorm_visual_aura::HandlePeriodicTick(), spell_item_direbrew_remote_aura::HandlePeriodicTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), npc_echo_of_medivh::HandlePieceMoveByAI(), WorldState::HandlePlayerEnterZone(), OutdoorPvPEP::HandlePlayerEnterZone(), OutdoorPvPHP::HandlePlayerEnterZone(), OutdoorPvPNA::HandlePlayerEnterZone(), OutdoorPvPSI::HandlePlayerEnterZone(), OutdoorPvPTF::HandlePlayerEnterZone(), OutdoorPvPZM::HandlePlayerEnterZone(), WorldSession::HandlePlayerLoginFromDB(), BattlegroundIC::HandlePlayerResurrect(), misc_commandscript::HandlePossessCommand(), spell_blood_queen_vampiric_bite::HandlePresence(), spell_mark_of_malice::HandleProc(), spell_item_lil_phylactery::HandleProc(), spell_item_fate_rune_of_unsurpassed_vigor::HandleProc(), spell_mage_burning_determination::HandleProc(), spell_rog_tricks_of_the_trade::HandleProc(), spell_gyth_chromatic_protection::HandleProc(), spell_karazhan_wrath_titans_aura::HandleProc(), spell_ahune_spanky_hands::HandleProc(), spell_item_trauma::HandleProc(), spell_item_shadows_fate::HandleProc(), spell_utgarde_pinnacle_beast_mark::HandleProc(), spell_dk_scent_of_blood::HandleProc(), spell_hun_improved_mend_pet::HandleProc(), spell_hun_misdirection::HandleProc(), spell_item_aegis_of_preservation::HandleProc(), spell_item_desperate_defense::HandleProc(), spell_mage_focus_magic::HandleProc(), spell_pal_blessing_of_sanctuary::HandleProc(), spell_pri_item_greater_heal_refund::HandleProc(), spell_pri_mana_leech::HandleProc(), spell_warr_vigilance::HandleProc(), spell_karazhan_temptation::HandleProc(), spell_dk_blood_caked_blade::HandleProc(), spell_dk_dancing_rune_weapon::HandleProc(), spell_gen_moss_covered_feet::HandleProc(), spell_item_unsated_craving::HandleProc(), spell_item_shadowmourne::HandleProc(), spell_sha_item_lightning_shield::HandleProc(), spell_sha_item_lightning_shield_trigger::HandleProc(), spell_warl_glyph_of_shadowflame::HandleProc(), spell_warr_sweeping_strikes::HandleProc(), spell_hun_lock_and_load::HandleProcs(), HandleProcTriggerSpell(), AuraEffect::HandleProcTriggerSpellAuraProc(), WorldSession::HandleQuestgiverAcceptQuestOpcode(), AuraEffect::HandleRaidProcFromChargeAuraProc(), spell_dk_raise_dead::HandleRaiseDead(), spell_vael_burning_adrenaline::HandleRemove(), spell_kiljaeden_darkness_aura::HandleRemove(), spell_entropius_void_zone_visual_aura::HandleRemove(), spell_igb_rocket_pack_aura::HandleRemove(), spell_najentus_hurl_spine::HandleSchoolDamage(), spell_gen_mine_sweeper::HandleSchoolDMG(), spell_warl_shadowflame::HandleSchoolDMG(), spell_gen_bandage::HandleScript(), spell_gen_translocate::HandleScript(), spell_pal_lay_on_hands::HandleScript(), spell_kormok_summon_bone_mages::HandleScript(), spell_kormok_summon_bone_minions::HandleScript(), spell_energize_aoe::HandleScript(), spell_saviana_conflagration_throwback::HandleScript(), spell_taldaram_glittering_sparks::HandleScript(), spell_blood_queen_bloodbolt::HandleScript(), spell_blood_queen_presence_of_the_darkfallen::HandleScript(), spell_igb_rocket_artillery::HandleScript(), spell_putricide_unstable_experiment::HandleScript(), spell_sindragosa_icy_grip::HandleScript(), spell_the_lich_king_jump::HandleScript(), spell_the_lich_king_summon_spirit_bomb::HandleScript(), spell_dreamwalker_summon_portal::HandleScript(), spell_dreamwalker_twisted_nightmares::HandleScript(), spell_archavon_rock_shards::HandleScript(), spell_wintergrasp_portal::HandleScript(), spell_gen_create_lance::HandleScript(), spell_item_defibrillate::HandleScript(), spell_item_scroll_of_recall::HandleScript(), spell_shazzrah_gate_dummy::HandleScript(), spell_apothecary_lingering_fumes::HandleScript(), spell_apothecary_validate_area::HandleScript(), spell_apothecary_throw_cologne::HandleScript(), spell_apothecary_throw_perfume::HandleScript(), spell_hallows_end_trick::HandleScript(), spell_hallows_end_put_costume::HandleScript(), spell_hallows_end_trick_or_treat::HandleScript(), spell_winter_veil_mistletoe::HandleScript(), spell_ayamiss_swarmer_teleport_trigger::HandleScript(), spell_moam_summon_mana_fiends::HandleScript(), spell_prince_taldaram_conjure_flame_sphere::HandleScript(), spell_mistress_kiss_area::HandleScript(), spell_novos_summon_minions::HandleScript(), spell_festergut_gastric_bloat::HandleScript(), spell_putricide_unbound_plague::HandleScript(), spell_putricide_choking_gas_bomb::HandleScript(), spell_rotface_little_ooze_combine::HandleScript(), spell_rotface_large_ooze_combine::HandleScript(), spell_rotface_large_ooze_buff_combine::HandleScript(), spell_the_lich_king_cast_back_to_caster::HandleScript(), spell_frost_giant_death_plague::HandleScript(), spell_taunt_brann::HandleScript(), spell_yogg_saron_target_selectors::HandleScript(), spell_the_cleansing_shrine_cast::HandleScript(), spell_the_cleansing_mirror_image_script_effect::HandleScript(), spell_low_health_trigger::HandleScript(), spell_the_black_stalker_levitate::HandleScript(), spell_the_black_stalker_levitation_pulse::HandleScript(), spell_the_black_stalker_someone_grab_me::HandleScript(), spell_the_black_stalker_magnetic_pull::HandleScript(), spell_the_flag_of_ownership::HandleScript(), spell_gen_elune_candle::HandleScript(), spell_gen_teleporting::HandleScript(), spell_gen_dalaran_disguise::HandleScript(), spell_hun_pet_heart_of_the_phoenix::HandleScript(), spell_item_dimensional_ripper_area52::HandleScript(), spell_item_eggnog::HandleScript(), spell_q12805_lifeblood_dummy::HandleScript(), spell_q12735_song_of_cleansing::HandleScript(), spell_q13011_bear_flank_master::HandleScript(), spell_q12619_emblazon_runeblade_effect::HandleScript(), spell_q12919_gymers_throw::HandleScript(), spell_kalecgos_spectral_realm_dummy::HandleScriptEffect(), spell_marrowgar_coldflame_bonestorm::HandleScriptEffect(), spell_yogg_saron_sanity_reduce::HandleScriptEffect(), spell_black_temple_bloodbolt::HandleScriptEffect(), spell_lady_vashj_summon_sporebat::HandleScriptEffect(), spell_kaelthas_summon_weapons::HandleScriptEffect(), spell_kaelthas_gravity_lapse::HandleScriptEffect(), spell_kaelthas_nether_beam::HandleScriptEffect(), spell_gen_clone::HandleScriptEffect(), spell_gen_clone_weapon::HandleScriptEffect(), spell_gen_break_shield::HandleScriptEffect(), spell_gen_mounted_charge::HandleScriptEffect(), spell_gen_throw_shield::HandleScriptEffect(), spell_item_sleepy_willy::HandleScriptEffect(), spell_item_lil_xt::HandleScriptEffect(), spell_q12698_the_gift_that_keeps_on_giving::HandleScriptEffect(), spell_death_knight_initiate_visual::HandleScriptEffect(), spell_summon_amanishi_sentries::HandleScriptEffect(), spell_brewfest_toss_mug::HandleScriptEffect(), spell_direbrew_summon_mole_machine_target_picker::HandleScriptEffect(), spell_request_second_mug::HandleScriptEffect(), spell_winter_veil_racer_slam_hit::HandleScriptEffect(), spell_winter_veil_shoot_air_rifle::HandleScriptEffect(), spell_azjol_drain_power::HandleScriptEffect(), spell_dtk_summon_random_drakkari::HandleScriptEffect(), spell_marrowgar_coldflame::HandleScriptEffect(), spell_gluth_decimate::HandleScriptEffect(), spell_arcane_chains_character_force_cast::HandleScriptEffect(), spell_dragonblight_devour_ghoul::HandleScriptEffect(), spell_hawk_hunting::HandleScriptEffect(), spell_q12611_deathbolt::HandleScriptEffect(), spell_illidari_council_judgement::HandleScriptEffect(), spell_black_temple_summon_shadowfiends::HandleScriptEffect(), spell_ice_bombardment_dest_picker::HandleScriptEffect(), spell_kaelthas_remove_enchanted_weapons::HandleScriptEffect(), spell_kaelthas_kael_explodes::HandleScriptEffect(), spell_q10612_10613_the_fel_and_the_furious::HandleScriptEffect(), spell_dk_pestilence::HandleScriptEffect(), spell_hun_masters_call::HandleScriptEffect(), spell_item_mirrens_drinking_hat::HandleScriptEffect(), spell_pal_judgement::HandleScriptEffect(), spell_pri_lightwell::HandleScriptEffect(), spell_q1846_bending_shinbone::HandleScriptEffect(), spell_q14112_14145_chum_the_water::HandleScriptEffect(), WorldSession::HandleSelfResOpcode(), AuraEffect::HandleShapeshiftBoosts(), ArenaSpectator::HandleSpectatorWatchCommand(), HandleSpellClick(), spell_marrowgar_bone_spike_graveyard::HandleSpikes(), AuraEffect::HandleSpiritOfRedemption(), spell_gen_paralytic_poison::HandleStun(), spell_putricide_mutated_transformation::HandleSummon(), spell_item_draenic_pale_ale::HandleSummon(), WorldSession::HandleTalentWipeConfirmOpcode(), spell_mother_shahraz_fatal_attraction::HandleTeleportUnits(), spell_warl_drain_soul::HandleTick(), spell_trigger_spell_from_caster::HandleTrigger(), spell_magic_eater_food::HandleTriggerSpell(), spell_alert_drums::HandleTriggerSpell(), spell_winter_veil_racer_rocket_slam::HandleTriggerSpell(), spell_pal_righteous_defense::HandleTriggerSpellHit(), boss_onyxia::HandleWhelpSpam(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::HealReceived(), boss_ichoron::boss_ichoronAI::IchoronDoCastToAllHostilePlayers(), spell_q10769_dissension_amongst_the_ranks_aura::if(), CharmInfo::InitCharmCreateSpells(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::InitFight(), npc_jenny::Initialize(), boss_urok_doomhowl::boss_urok_doomhowlAI::InitializeAI(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::InitializeAI(), npc_pos_deathwhisper_necrolyte::npc_pos_deathwhisper_necrolyteAI::InitializeAI(), npc_pet_mage_mirror_image::InitializeAI(), npc_pet_pri_lightwell::InitializeAI(), CharmInfo::InitPossessCreateSpells(), Guardian::InitStatsForLevel(), Totem::InitSummon(), boss_faction_championsAI::IsCCed(), npc_living_inferno::npc_living_infernoAI::IsSummonedBy(), TriggerAI::IsSummonedBy(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::IsSummonedBy(), npc_bone_spike::npc_bone_spikeAI::IsSummonedBy(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::IsSummonedBy(), npc_oculus_drake::npc_oculus_drakeAI::IsSummonedBy(), boss_kologarn_eyebeam::boss_kologarn_eyebeamAI::IsSummonedBy(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::IsSummonedBy(), npc_pet_gen_fetch_ball::IsSummonedBy(), npc_hallows_end_soh::JustDied(), boss_rajaxx::JustDied(), boss_black_knight::boss_black_knightAI::JustDied(), npc_swarm_scarab::npc_swarm_scarabAI::JustDied(), npc_phantom_hallucination::npc_phantom_hallucinationAI::JustDied(), npc_hor_spiritual_reflection::npc_hor_spiritual_reflectionAI::JustDied(), npc_gunship::npc_gunshipAI::JustDied(), boss_professor_putricide::boss_professor_putricideAI::JustDied(), npc_gluttonous_abomination::npc_gluttonous_abominationAI::JustDied(), boss_steelbreaker::boss_steelbreakerAI::JustDied(), boss_runemaster_molgeim::boss_runemaster_molgeimAI::JustDied(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::JustDied(), boss_freya_summons::boss_freya_summonsAI::JustDied(), npc_ulduar_saronite_vapors::npc_ulduar_saronite_vaporsAI::JustDied(), boss_yoggsaron_guardian_of_ys::boss_yoggsaron_guardian_of_ysAI::JustDied(), boss_skarvald_the_constructor::JustDied(), boss_dalronn_the_controller::JustDied(), npc_ichor_globule::npc_ichor_globuleAI::JustDied(), boss_fathomguard_sharkkis::JustDied(), boss_fathomguard_tidalvess::JustDied(), boss_fathomguard_caribdis::JustDied(), npc_necropolis_health::JustDied(), npc_necrotic_shard::JustDied(), CombatAI::JustDied(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::JustDied(), boss_halion::boss_halionAI::JustDied(), boss_twilight_halion::boss_twilight_halionAI::JustDied(), boss_tharon_ja::boss_tharon_jaAI::JustDied(), boss_sapphiron::boss_sapphironAI::JustDied(), boss_anomalus::JustDied(), npc_nerubar_victim::npc_nerubar_victimAI::JustDied(), boss_shade_of_akama::JustDied(), CasterAI::JustEngagedWith(), boss_servant_quarters::JustEngagedWith(), npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::JustEngagedWith(), boss_akilzon::JustEngagedWith(), npc_hallows_end_soh::JustEngagedWith(), boss_sartharion::JustEngagedWith(), boss_eadric::boss_eadricAI::JustEngagedWith(), npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::JustEngagedWith(), boss_twin_valkyrAI::JustEngagedWith(), boss_garfrost::boss_garfrostAI::JustEngagedWith(), npc_stinky_icc::npc_stinky_iccAI::JustEngagedWith(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::JustEngagedWith(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::JustEngagedWith(), npc_rimefang::npc_rimefangAI::JustEngagedWith(), npc_nexus_lord::JustEngagedWith(), boss_urom::boss_uromAI::JustEngagedWith(), boss_freya::boss_freyaAI::JustEngagedWith(), boss_freya_summons::boss_freya_summonsAI::JustEngagedWith(), boss_vezax::boss_vezaxAI::JustEngagedWith(), boss_hodir::boss_hodirAI::JustEngagedWith(), boss_thorim::boss_thorimAI::JustEngagedWith(), boss_thorim_ancient_rune_giant::boss_thorim_ancient_rune_giantAI::JustEngagedWith(), boss_yoggsaron_keeper::JustEngagedWith(), npc_ulduar_storm_tempered_keeper::npc_ulduar_storm_tempered_keeperAI::JustEngagedWith(), boss_koralon::boss_koralonAI::JustEngagedWith(), boss_toravon::boss_toravonAI::JustEngagedWith(), boss_ichoron::boss_ichoronAI::JustEngagedWith(), boss_moragg::boss_moraggAI::JustEngagedWith(), boss_shirrak_the_dead_watcher::JustEngagedWith(), boss_watchkeeper_gargolmar::JustEngagedWith(), boss_gatewatcher_gyrokill::JustEngagedWith(), boss_pathaleon_the_calculator::JustEngagedWith(), npc_pet_shaman_fire_elemental::JustEngagedWith(), CombatAI::JustEngagedWith(), boss_yauj::JustEngagedWith(), boss_moorabi::boss_moorabiAI::JustEngagedWith(), boss_prince_valanar_icc::boss_prince_valanarAI::JustEngagedWith(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::JustEngagedWith(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::JustEngagedWith(), boss_professor_putricide::boss_professor_putricideAI::JustEngagedWith(), boss_sindragosa::boss_sindragosaAI::JustEngagedWith(), boss_kelthuzad::boss_kelthuzadAI::JustEngagedWith(), boss_sapphiron::boss_sapphironAI::JustEngagedWith(), boss_keristrasza::JustEngagedWith(), boss_steelbreaker::boss_steelbreakerAI::JustEngagedWith(), boss_teron_gorefiend::JustEngagedWith(), boss_fathomlord_karathress::JustEngagedWith(), boss_fathomguard_sharkkis::JustEngagedWith(), npc_artorius::npc_artoriusAI::JustEngagedWith(), npc_simone::npc_simoneAI::JustEngagedWith(), npc_nelson::npc_nelsonAI::JustEngagedWith(), npc_franklin::npc_franklinAI::JustEngagedWith(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::JustReachedHome(), boss_bronjahm::boss_bronjahmAI::JustReachedHome(), boss_drakkari_colossus::boss_drakkari_colossusAI::JustReachedHome(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::JustReachedHome(), boss_freya::boss_freyaAI::JustSummoned(), boss_yoggsaron_brain::boss_yoggsaron_brainAI::JustSummoned(), npc_eris_hevenfire::npc_eris_hevenfireAI::JustSummoned(), boss_skeram::JustSummoned(), boss_ichoron::boss_ichoronAI::JustSummoned(), boss_majordomo::boss_majordomoAI::JustSummoned(), boss_ragnaros::boss_ragnarosAI::JustSummoned(), boss_vexallus::JustSummoned(), boss_kiljaeden::JustSummoned(), npc_kalecgos_kj::JustSummoned(), boss_jindo::JustSummoned(), npc_medivh_bm::JustSummoned(), boss_taldaram::JustSummoned(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::JustSummoned(), boss_halion::boss_halionAI::JustSummoned(), boss_gal_darah::JustSummoned(), boss_prince_valanar_icc::boss_prince_valanarAI::JustSummoned(), boss_professor_putricide::boss_professor_putricideAI::JustSummoned(), boss_the_lich_king::boss_the_lich_kingAI::JustSummoned(), npc_icc_putricades_trap::npc_icc_putricades_trapAI::JustSummoned(), boss_malygos::JustSummoned(), boss_algalon_the_observer::boss_algalon_the_observerAI::JustSummoned(), boss_svala::boss_svalaAI::JustSummoned(), boss_shirrak_the_dead_watcher::JustSummoned(), boss_nexusprince_shaffar::JustSummoned(), boss_grandmaster_vorpil::JustSummoned(), boss_gurtogg_bloodboil::JustSummoned(), boss_veras_darkshadow::JustSummoned(), boss_reliquary_of_souls::boss_reliquary_of_soulsAI::JustSummoned(), boss_supremus::JustSummoned(), boss_hydross_the_unstable::JustSummoned(), boss_lady_vashj::JustSummoned(), npc_pallid_horror::JustSummoned(), npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::JustSummoned(), boss_archimonde::JustSummoned(), boss_broggok::JustSummoned(), npc_deaths_door_fell_cannon_target_bunny::npc_deaths_door_fell_cannon_target_bunnyAI::JustSummoned(), boss_ayamiss::JustSummoned(), Kill(), boss_azuregos::boss_azuregosAI::KilledUnit(), boss_anubrekhan::KilledUnit(), boss_doomwalker::KilledUnit(), npc_dark_iron_guzzler::KilledUnit(), boss_steelbreaker::boss_steelbreakerAI::KilledUnit(), emerald_dragonAI::KilledUnit(), boss_emeriss::boss_emerissAI::KilledUnit(), boss_felblood_kaelthas::LapseAction(), spell_mandokir_charge::LaunchHit(), Player::learnQuestRewardedSpells(), spell_taldaram_summon_flame_ball::Load(), npc_dkc1_gothik::npc_dkc1_gothikAI::MoveInLineOfSight(), npc_brewfest_keg_thrower::MoveInLineOfSight(), npc_brewfest_keg_reciver::MoveInLineOfSight(), npc_love_in_air_supply_sentry::MoveInLineOfSight(), npc_love_in_air_snivel::MoveInLineOfSight(), boss_temporus::MoveInLineOfSight(), npc_medivh_bm::MoveInLineOfSight(), npc_jenny::MoveInLineOfSight(), npc_guardian_pavilion::npc_guardian_pavilionAI::MoveInLineOfSight(), boss_doomwalker::MoveInLineOfSight(), npc_air_force_bots::npc_air_force_botsAI::MoveInLineOfSight(), npc_spirit_shade::npc_spirit_shadeAI::MovementInform(), npc_unworthy_initiate::npc_unworthy_initiateAI::MovementInform(), boss_grand_champion::boss_grand_championAI::MovementInform(), boss_garfrost::boss_garfrostAI::MovementInform(), boss_eck::MovementInform(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::MovementInform(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::MovementInform(), boss_malygos::MovementInform(), boss_razorscale::boss_razorscaleAI::MovementInform(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::MovementInform(), boss_headless_horseman::MovementInform(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::MovementInform(), npc_ashtongue_sorcerer::MovementInform(), gunship_npc_AI::MovementInform(), npc_gunship_boarding_addAI::MovementInform(), npc_gunship_mage::npc_gunship_mageAI::MovementInform(), boss_the_lich_king::boss_the_lich_kingAI::MovementInform(), boss_kagani_nightstrike::MovementInform(), npc_dark_iron_guzzler::MovementInform(), npc_hor_lich_king::npc_hor_lich_kingAI::MovementInform(), npc_ball_of_flame::npc_ball_of_flameAI::MovementInform(), npc_assembly_lightning::npc_assembly_lightningAI::MovementInform(), boss_ymiron::boss_ymironAI::MovementInform(), boss_icehowl::boss_icehowlAI::MovementInform(), npc_attracted_reef_bull::npc_attracted_reef_bullAI::MovementInform(), npc_image_of_medivh::npc_image_of_medivhAI::NextStep(), BattlegroundAB::NodeOccupied(), npc_alexstrasza::npc_alexstrasza(), npc_algalon_worm_hole::npc_algalon_worm_holeAI::npc_algalon_worm_holeAI(), npc_ball_of_flame::npc_ball_of_flameAI::npc_ball_of_flameAI(), npc_collapsing_star::npc_collapsing_starAI::npc_collapsing_starAI(), npc_concentrated_ball::npc_concentrated_ballAI::npc_concentrated_ballAI(), npc_frost_sphere::npc_frost_sphereAI::npc_frost_sphereAI(), npc_frost_tomb::npc_frost_tomb(), npc_hallows_end_soh::npc_hallows_end_soh(), npc_nexus_lord::npc_nexus_lord(), npc_power_spark::npc_power_spark(), npc_scion_of_eternity::npc_scion_of_eternity(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::npc_ulduar_iron_constructAI(), npc_ulduar_toasty_fire::npc_ulduar_toasty_fireAI::npc_ulduar_toasty_fireAI(), npc_xt002_life_spark::npc_xt002_life_sparkAI::npc_xt002_life_sparkAI(), spell_shadowfang_keep_forsaken_skills_aura::OnApply(), spell_direbrew_disarm::OnApply(), spell_love_is_in_the_air_romantic_picnic::OnApply(), spell_halion_combustion_consumption_aura::OnApply(), spell_load_into_catapult_aura::OnApply(), spell_gen_damage_reduction_aura::OnApply(), spell_gruul_ground_slam_trigger::OnApply(), spell_hun_ascpect_of_the_viper::OnApply(), spell_hun_viper_attack_speed::OnApply(), spell_item_with_mount_speed::OnApply(), spell_blood_queen_vampiric_bite::OnCast(), npc_chesspiece::OnCharmed(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::OnCharmed(), BattlefieldWG::OnCreatureCreate(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), spell_item_linken_boomerang::OnEffectLaunchTargetDisarm(), spell_item_linken_boomerang::OnEffectLaunchTargetStun(), npc_essence_of_twin::OnGossipHello(), npc_alchemist_adrianna::OnGossipHello(), go_manticron_cube::OnGossipHello(), go_seer_of_zebhalak::OnGossipHello(), go_jump_a_tron::OnGossipHello(), go_orb_of_domination::OnGossipHello(), go_scourge_enclosure::OnGossipHello(), go_strange_pool::OnGossipHello(), go_simon_cluster::OnGossipHello(), go_tablet_of_the_seven::OnGossipHello(), go_arcane_prison::OnGossipHello(), go_jotunheim_cage::OnGossipHello(), npc_steward_of_time::OnGossipSelect(), npc_iruk::OnGossipSelect(), npc_zephyr::OnGossipSelect(), npc_taxi::OnGossipSelect(), npc_locksmith::OnGossipSelect(), npc_engineering_tele_trinket::OnGossipSelect(), npc_sayge::OnGossipSelect(), npc_pet_gen_argent_pony_bridle::OnGossipSelect(), npc_lokhtos_darkbargainer::OnGossipSelect(), boss_gloomrel::OnGossipSelect(), npc_death_knight_initiate::OnGossipSelect(), npc_parqual_fintallas::OnGossipSelect(), npcs_riverbreeze_and_silversky::OnGossipSelect(), npc_braug_dimspirit::OnGossipSelect(), npc_avatar_of_freya::OnGossipSelect(), npc_adventurous_dwarf::OnGossipSelect(), npc_wg_demolisher_engineer::OnGossipSelect(), npc_innkeeper::OnGossipSelect(), npc_wormhole::OnGossipSelect(), npc_cos_chromie_start::OnGossipSelect(), icecrown_citadel_teleport::OnGossipSelect(), go_amberpine_outhouse::OnGossipSelect(), go_ancient_skull_pile::OnGossipSelect(), go_fel_crystalforge::OnGossipSelect(), go_bashir_crystalforge::OnGossipSelect(), go_apexis_relic::OnGossipSelect(), Player::OnGossipSelect(), spell_summon_all_players_dummy::OnHit(), spell_apothecary_perfume_spill::OnPeriodic(), spell_apothecary_cologne_spill::OnPeriodic(), spell_muru_summon_blood_elves_periodic_aura::OnPeriodic(), spell_claw_rage_aura::OnPeriodic(), spell_love_is_in_the_air_romantic_picnic::OnPeriodic(), spell_anubisath_mortal_strike::OnPeriodic(), spell_the_lich_king_soul_reaper_aura::OnPeriodic(), spell_yogg_saron_brain_link_aura::OnPeriodic(), spell_yogg_saron_empowered_aura::OnPeriodic(), spell_illidan_tear_of_azzinoth_summon_channel_aura::OnPeriodic(), spell_illidan_demon_transform1_aura::OnPeriodic(), spell_illidan_cage_trap_stun_aura::OnPeriodic(), spell_black_temple_dementia_aura::OnPeriodic(), spell_npc22275_crystal_prison_aura::OnPeriodic(), spell_item_eye_of_grillok_aura::OnPeriodic(), spell_kalecgos_curse_of_boundless_agony_aura::OnPeriodic(), spell_muru_darkness_aura::OnPeriodic(), spell_mark_of_kazrogal_aura::OnPeriodic(), spell_the_lich_king_vile_spirits_aura::OnPeriodic(), spell_web_wrap_damage::OnPeriodic(), spell_assembly_rune_of_summoning_aura::OnPeriodic(), spell_thorim_lightning_pillar_P2_aura::OnPeriodic(), spell_illidan_demon_transform2_aura::OnPeriodic(), spell_mark_of_kazzak_aura::OnPeriodic(), spell_karathress_power_of_tidalvess::OnPeriodic(), spell_karathress_power_of_caribdis::OnPeriodic(), spell_leotheras_demon_link::OnPeriodic(), spell_lurker_below_spout::OnPeriodic(), spell_gen_periodic_knock_away::OnPeriodic(), spell_gen_turkey_marker::OnPeriodic(), instance_eye_of_eternity::OnPlayerEnter(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::OnPlayerEnter(), instance_hyjal::instance_mount_hyjal_InstanceMapScript::OnPlayerInWaterStateUpdate(), BattlefieldWG::OnPlayerJoinWar(), lfg::LFGPlayerScript::OnPlayerMapChanged(), MidsummerPlayerScript::OnPlayerUpdateZone(), spell_gen_proc_on_victim::OnProc(), npc_steward_of_time::OnQuestAccept(), npc_mikhail::OnQuestAccept(), npc_rocknot::OnQuestReward(), npc_thrall_bfu::OnQuestReward(), spell_kalecgos_spectral_realm_aura::OnRemove(), spell_azgalor_doom_aura::OnRemove(), spell_boss_salramm_steal_flesh_aura::OnRemove(), spell_azjol_nerub_web_wrap_aura::OnRemove(), spell_putricide_mutation_init_aura::OnRemove(), spell_the_lich_king_shadow_trap_visual_aura::OnRemove(), spell_the_lich_king_harvest_soul_aura::OnRemove(), spell_icc_web_wrap_aura::OnRemove(), spell_ioc_repair_turret_aura::OnRemove(), spell_dragonblight_devour_ghoul_periodic::OnRemove(), spell_kaelthas_flame_strike::OnRemove(), spell_item_goblin_weather_machine_aura::OnRemove(), spell_q12937_relief_for_the_fallen::OnRemove(), spell_claw_swipe_check::OnRemove(), spell_warl_curse_of_doom::OnRemove(), boss_yoggsaron_descend_portal::boss_yoggsaron_descend_portalAI::OnSpellClick(), spell_item_shadowmourne_soul_fragment::OnStackChange(), at_hor_battered_hilt_throw::OnTrigger(), at_frozen_throne_teleport::OnTrigger(), AreaTrigger_at_legion_teleporter::OnTrigger(), AreaTrigger_at_stormwright_shelf::OnTrigger(), npc_wintergarde_gryphon::PassengerBoarded(), npc_four_car_garage::npc_four_car_garageAI::PassengerBoarded(), boss_kologarn::boss_kologarnAI::PassengerBoarded(), npc_frosthound::PassengerBoarded(), spell_quest_test_flight_charging::PerformKick(), spell_send_mug_control_aura::PeriodicTick(), spell_barreled_control_aura::PeriodicTick(), spell_dreamwalker_summon_suppresser_aura::PeriodicTick(), spell_summon_ice_spear_delayer::PeriodicTick(), spell_summoning_rhyme_aura::PeriodicTick(), spell_halion_twilight_phasing::Phase(), BattlegroundAV::PopulateNode(), spell_azjol_nerub_carrion_beetles::PrepareAuraScript(), spell_item_oracle_ablutions::PrepareSpellScript(), spell_q11653_youre_not_so_big_now::PrepareSpellScript(), spell_q13369_fate_up_against_your_will::PrepareSpellScript(), SmartScript::ProcessAction(), ProcessCastaction(), Player::ProcessDelayedOperations(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::ProcessEvent(), ProcessTerrainStatusUpdate(), ProcessUnlearnAction(), BattlefieldWG::PromotePlayer(), npc_lake_frog::npc_lake_frogAI::ReceiveEmote(), spell_gen_defend::RefreshVisualShields(), Vehicle::RemovePassenger(), spell_igb_below_zero::RemovePassengers(), boss_keristrasza::RemovePrison(), Player::ReportedAfkBy(), npc_demonic_vapor::Reset(), npc_demonic_vapor_trail::Reset(), npc_batrider::Reset(), npc_dark_iron_guzzler::Reset(), boss_headless_horseman_pumpkin::Reset(), npc_taretha::npc_tarethaAI::Reset(), npc_medivh_bm::Reset(), boss_halion::boss_halionAI::Reset(), npc_swarm_scarab::npc_swarm_scarabAI::Reset(), npc_nerubian_burrower::npc_nerubian_burrowerAI::Reset(), boss_tharon_ja::boss_tharon_jaAI::Reset(), boss_bronjahm::boss_bronjahmAI::Reset(), boss_drakkari_colossus::boss_drakkari_colossusAI::Reset(), boss_drakkari_elemental::boss_drakkari_elementalAI::Reset(), npc_dark_nucleus::npc_dark_nucleusAI::Reset(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::Reset(), boss_sindragosa::boss_sindragosaAI::Reset(), npc_raging_spirit::npc_raging_spiritAI::Reset(), boss_noth::boss_nothAI::Reset(), boss_anomalus::Reset(), npc_oculus_unstable_sphere::npc_oculus_unstable_sphereAI::Reset(), boss_urom::boss_uromAI::Reset(), boss_varos::boss_varosAI::Reset(), boss_algalon_the_observer::boss_algalon_the_observerAI::Reset(), npc_auriaya_sanctum_sentry::Reset(), boss_flame_leviathan::boss_flame_leviathanAI::Reset(), boss_freya_lifebinder::boss_freya_lifebinderAI::Reset(), boss_freya_healthy_spore::boss_freya_healthy_sporeAI::Reset(), boss_freya_nature_bomb::boss_freya_nature_bombAI::Reset(), boss_thorim_lightning_orb::boss_thorim_lightning_orbAI::Reset(), boss_thorim_sif_blizzard::boss_thorim_sif_blizzardAI::Reset(), boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::Reset(), boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::Reset(), boss_yoggsaron_immortal_guardian::boss_yoggsaron_immortal_guardianAI::Reset(), boss_yoggsaron_voice::boss_yoggsaron_voiceAI::Reset(), boss_palehoof::boss_palehoofAI::Reset(), npc_frozen_orb::npc_frozen_orbAI::Reset(), npc_frozen_orb_stalker::npc_frozen_orb_stalkerAI::Reset(), npc_injured_7th_legion_soldier::npc_injured_7th_legion_soldierAI::Reset(), npc_brunnhildar_prisoner::npc_brunnhildar_prisonerAI::Reset(), npc_ashtongue_channeler::Reset(), npc_warden_mellichar::npc_warden_mellicharAI::Reset(), boss_wrath_scryer_soccothrates::Reset(), npc_training_dummy::npc_training_dummyAI::Reset(), BfGraveyard::Resurrect(), Resurrect(), Player::ResurrectPlayer(), Player::RewardQuest(), boss_nightbane::ScheduleFly(), boss_the_lurker_below::SchedulerPhaseOne(), Map::ScriptsProcess(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::SelectNewTarget(), npc_anubarak_spike::npc_anubarak_spikeAI::SelectNewTarget(), boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::SelectT(), npc_sayge::SendAction(), go_skull_pile::SendActionMenu(), npc_xt002_heart::npc_xt002_heartAI::SendEnergyToCorner(), Player::SendInitialPacketsAfterAddToMap(), boss_sartharion::SendLavaWaves(), Player::SendQuestUpdate(), npc_ulduar_harpoonfirestate::npc_ulduar_harpoonfirestateAI::SetData(), npc_eastvale_peasent::SetData(), SetModelVisible(), npc_simon_bunny::npc_simon_bunnyAI::SetUpPreGame(), npc_stable_master::npc_stable_masterAI::sGossipSelect(), npc_brewfest_keg_reciver::sGossipSelect(), npc_cairne_bloodhoof::npc_cairne_bloodhoofAI::sGossipSelect(), npc_chesspiece::sGossipSelect(), npc_zafod_boombox::npc_zafod_boomboxAI::sGossipSelect(), npc_crusade_recruit::npc_crusade_recruitAI::sGossipSelect(), npc_cultist_engineer::sGossipSelect(), boss_hodir::boss_hodirAI::SmallIcicles(), boss_skadi_grauf::boss_skadi_graufAI::SpawnFlameTriggers(), boss_malchezaar::SpawnInfernal(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::SpellHit(), boss_eadric::boss_eadricAI::SpellHit(), npc_black_knight_ghoul::npc_black_knight_ghoulAI::SpellHit(), npc_cult_fanatic::npc_cult_fanaticAI::SpellHit(), npc_cult_adherent::npc_cult_adherentAI::SpellHit(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::SpellHit(), boss_urom::boss_uromAI::SpellHit(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::SpellHit(), npc_ulduar_flames_spread::npc_ulduar_flames_spreadAI::SpellHit(), npc_ichor_globule::npc_ichor_globuleAI::SpellHit(), npc_franklin::npc_franklinAI::SpellHit(), npc_necropolis_relay::SpellHit(), npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI::SpellHit(), npc_dark_iron_guzzler::SpellHit(), boss_headless_horseman::SpellHit(), boss_thorim_pillar::boss_thorim_pillarAI::SpellHit(), npc_necropolis_proxy::SpellHit(), npc_aged_dying_ancient_kodo::SpellHit(), boss_jaraxxus::boss_jaraxxusAI::SpellHit(), npc_living_constellation::npc_living_constellationAI::SpellHit(), boss_ignis::boss_ignisAI::SpellHit(), boss_razorscale::boss_razorscaleAI::SpellHit(), npc_brunnhildar_prisoner::npc_brunnhildar_prisonerAI::SpellHit(), npc_necrotic_shard::SpellHit(), npc_soh_fire_trigger::SpellHit(), boss_headless_horseman_head::SpellHit(), boss_magus_telestra::SpellHit(), boss_thorim::boss_thorimAI::SpellHit(), npc_iron_watcher::npc_iron_watcherAI::SpellHit(), boss_black_knight::boss_black_knightAI::SpellHitTarget(), boss_bronjahm::boss_bronjahmAI::SpellHitTarget(), boss_felmyst::SpellHitTarget(), boss_devourer_of_souls::boss_devourer_of_soulsAI::SpellHitTarget(), boss_rotface::boss_rotfaceAI::SpellHitTarget(), npc_icc_valkyr_herald::npc_icc_valkyr_heraldAI::SpellHitTarget(), boss_hodir::boss_hodirAI::SpellHitTarget(), npc_ulduar_rocket_strike_trigger::npc_ulduar_rocket_strike_triggerAI::SpellHitTarget(), npc_q24545_lich_king::npc_q24545_lich_kingAI::SpellHitTarget(), npc_chesspiece::SpellHitTarget(), boss_epoch::boss_epochAI::SpellHitTarget(), boss_sapphiron::boss_sapphironAI::SpellHitTarget(), boss_skadi_grauf::boss_skadi_graufAI::SpellHitTarget(), npc_overlord_drakuru_betrayal::SpellHitTarget(), boss_shirrak_the_dead_watcher::SpellHitTarget(), npc_pet_gen_soul_trader_beacon::SpellHitTarget(), Battleground::SpiritOfCompetitionEvent(), boss_heigan::StartFightPhase(), npc_finklestein::npc_finklesteinAI::StartNextTask(), spell_dk_ghoul_explode::Suicide(), boss_anzu::SummonBroods(), boss_cthun::SummonedCreatureDies(), boss_anubrekhan::SummonedCreatureDies(), boss_vexallus::SummonedCreatureDies(), boss_sartharion::SummonLavaWaves(), boss_paletress::boss_paletressAI::SummonMemory(), go_wind_stone::go_wind_stoneAI::SummonNPC(), Trainer::Trainer::TeachSpell(), spell_igb_check_for_players::TeleportPlayer(), BattlegroundSA::TeleportToEntrancePosition(), spell_midsummer_fling_torch::ThrowNextTorch(), TriggerBurningPitch(), npc_orb_carrier::npc_orb_carrierAI::TriggerCutter(), spell_koralon_meteor_fists_aura::TriggerFists(), spell_flame_warder_meteor_fists_aura::TriggerFists(), spell_gen_holiday_buff_food::TriggerFoodBuff(), spell_item_brewfest_hops::Update(), spell_karazhan_brittle_bones_aura::Update(), spell_black_temple_curse_of_the_bleakheart_aura::Update(), spell_illidari_council_deadly_strike_aura::Update(), spell_mother_shahraz_random_periodic_aura::Update(), spell_mother_shahraz_beam_periodic_aura::Update(), spell_mother_shahraz_saber_lash_aura::Update(), spell_black_temple_charge_rage_aura::Update(), Pet::Update(), GameObject::Update(), TotemAI::UpdateAI(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::UpdateAI(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), boss_ragnaros::boss_ragnarosAI::UpdateAI(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_image_of_medivh::npc_image_of_medivhAI::UpdateAI(), npc_death_knight_initiate::npc_death_knight_initiateAI::UpdateAI(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_scholomance_occultist::npc_scholomance_occultistAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_demonic_vapor::UpdateAI(), npc_demonic_vapor_trail::UpdateAI(), npc_kalecgos_kj::UpdateAI(), npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI::UpdateAI(), npc_partygoer::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), boss_wushoolay::boss_wushoolayAI::UpdateAI(), npc_dark_iron_guzzler::UpdateAI(), npc_brewfest_super_brew_trigger::UpdateAI(), npc_hallows_end_train_fire::UpdateAI(), boss_headless_horseman::UpdateAI(), boss_headless_horseman_head::UpdateAI(), boss_headless_horseman_pumpkin::UpdateAI(), npc_love_in_air_snivel_real::UpdateAI(), boss_epoch::boss_epochAI::UpdateAI(), boss_infinite_corruptor::boss_infinite_corruptorAI::UpdateAI(), boss_mal_ganis::boss_mal_ganisAI::UpdateAI(), boss_meathook::boss_meathookAI::UpdateAI(), boss_salramm::boss_salrammAI::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), npc_medivh_bm::UpdateAI(), npc_time_rift::UpdateAI(), boss_onyxia::UpdateAI(), boss_skeram::UpdateAI(), npc_murkdeep::npc_murkdeepAI::UpdateAI(), npc_tharnarian::npc_tharnarianAI::UpdateAI(), boss_sartharion::UpdateAI(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::UpdateAI(), npc_baltharus_the_warborn_clone::npc_baltharus_the_warborn_cloneAI::UpdateAI(), boss_general_zarithrian::boss_general_zarithrianAI::UpdateAI(), boss_halion::boss_halionAI::UpdateAI(), boss_twilight_halion::boss_twilight_halionAI::UpdateAI(), npc_halion_controller::npc_halion_controllerAI::UpdateAI(), boss_saviana_ragefire::boss_saviana_ragefireAI::UpdateAI(), boss_eadric::boss_eadricAI::UpdateAI(), boss_paletress::boss_paletressAI::UpdateAI(), npc_memory::npc_memoryAI::UpdateAI(), npc_argent_soldier::npc_argent_soldierAI::UpdateAI(), boss_black_knight::boss_black_knightAI::UpdateAI(), npc_black_knight_ghoul::npc_black_knight_ghoulAI::UpdateAI(), npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), boss_anubarak_trial::boss_anubarak_trialAI::UpdateAI(), npc_swarm_scarab::npc_swarm_scarabAI::UpdateAI(), npc_frost_sphere::npc_frost_sphereAI::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), npc_anubarak_spike::npc_anubarak_spikeAI::UpdateAI(), npc_toc_druid::npc_toc_druidAI::UpdateAI(), npc_toc_shaman::npc_toc_shamanAI::UpdateAI(), npc_toc_paladin::npc_toc_paladinAI::UpdateAI(), npc_toc_priest::npc_toc_priestAI::UpdateAI(), npc_toc_shadow_priest::npc_toc_shadow_priestAI::UpdateAI(), npc_toc_warlock::npc_toc_warlockAI::UpdateAI(), npc_toc_mage::npc_toc_mageAI::UpdateAI(), npc_toc_hunter::npc_toc_hunterAI::UpdateAI(), npc_toc_boomkin::npc_toc_boomkinAI::UpdateAI(), npc_toc_warrior::npc_toc_warriorAI::UpdateAI(), npc_toc_dk::npc_toc_dkAI::UpdateAI(), npc_toc_rogue::npc_toc_rogueAI::UpdateAI(), npc_toc_enh_shaman::npc_toc_enh_shamanAI::UpdateAI(), npc_toc_retro_paladin::npc_toc_retro_paladinAI::UpdateAI(), npc_toc_pet_warlock::npc_toc_pet_warlockAI::UpdateAI(), npc_toc_pet_hunter::npc_toc_pet_hunterAI::UpdateAI(), boss_jaraxxus::boss_jaraxxusAI::UpdateAI(), npc_fel_infernal::npc_fel_infernalAI::UpdateAI(), npc_mistress_of_pain::npc_mistress_of_painAI::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), boss_gormok::boss_gormokAI::UpdateAI(), boss_jormungarAI::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), boss_twin_valkyrAI::UpdateAI(), boss_tharon_ja::boss_tharon_jaAI::UpdateAI(), boss_trollgore::boss_trollgoreAI::UpdateAI(), boss_bronjahm::boss_bronjahmAI::UpdateAI(), npc_fos_corrupted_soul_fragment::npc_fos_corrupted_soul_fragmentAI::UpdateAI(), boss_devourer_of_souls::boss_devourer_of_soulsAI::UpdateAI(), boss_falric::boss_falricAI::UpdateAI(), boss_marwyn::boss_marwynAI::UpdateAI(), npc_hor_leader::npc_hor_leaderAI::UpdateAI(), npc_ghostly_priest::npc_ghostly_priestAI::UpdateAI(), npc_phantom_mage::npc_phantom_mageAI::UpdateAI(), npc_shadowy_mercenary::npc_shadowy_mercenaryAI::UpdateAI(), npc_spectral_footman::npc_spectral_footmanAI::UpdateAI(), npc_tortured_rifleman::npc_tortured_riflemanAI::UpdateAI(), boss_frostsworn_general::boss_frostsworn_generalAI::UpdateAI(), npc_hor_spiritual_reflection::npc_hor_spiritual_reflectionAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), npc_hor_risen_witch_doctor::npc_hor_risen_witch_doctorAI::UpdateAI(), npc_hor_lumbering_abomination::npc_hor_lumbering_abominationAI::UpdateAI(), boss_garfrost::boss_garfrostAI::UpdateAI(), boss_ick::boss_ickAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), boss_tyrannus::boss_tyrannusAI::UpdateAI(), npc_pos_leader::npc_pos_leaderAI::UpdateAI(), npc_pos_deathwhisper_necrolyte::npc_pos_deathwhisper_necrolyteAI::UpdateAI(), npc_pos_icicle_trigger::npc_pos_icicle_triggerAI::UpdateAI(), npc_pos_collapsing_icicle::npc_pos_collapsing_icicleAI::UpdateAI(), npc_pos_leader_second::npc_pos_leader_secondAI::UpdateAI(), boss_drakkari_colossus::boss_drakkari_colossusAI::UpdateAI(), boss_drakkari_elemental::boss_drakkari_elementalAI::UpdateAI(), npc_living_mojo::npc_living_mojoAI::UpdateAI(), boss_moorabi::boss_moorabiAI::UpdateAI(), boss_prince_keleseth_icc::boss_prince_kelesethAI::UpdateAI(), boss_prince_taldaram_icc::boss_prince_taldaramAI::UpdateAI(), boss_prince_valanar_icc::boss_prince_valanarAI::UpdateAI(), npc_dark_nucleus::npc_dark_nucleusAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::UpdateAI(), boss_festergut::boss_festergutAI::UpdateAI(), npc_stinky_icc::npc_stinky_iccAI::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), npc_gunship_boarding_leader::npc_gunship_boarding_leaderAI::UpdateAI(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::UpdateAI(), npc_cult_fanatic::npc_cult_fanaticAI::UpdateAI(), npc_cult_adherent::npc_cult_adherentAI::UpdateAI(), npc_darnavan::npc_darnavanAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), npc_coldflame::npc_coldflameAI::UpdateAI(), boss_professor_putricide::boss_professor_putricideAI::UpdateAI(), boss_rotface::boss_rotfaceAI::UpdateAI(), npc_little_ooze::npc_little_oozeAI::UpdateAI(), npc_big_ooze::npc_big_oozeAI::UpdateAI(), npc_precious_icc::npc_precious_iccAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_spinestalker::npc_spinestalkerAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), npc_sindragosa_trash::npc_sindragosa_trashAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), npc_shambling_horror_icc::npc_shambling_horror_iccAI::UpdateAI(), npc_raging_spirit::npc_raging_spiritAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), npc_terenas_menethil::npc_terenas_menethilAI::UpdateAI(), npc_spirit_warden::npc_spirit_wardenAI::UpdateAI(), npc_lk_spirit_bomb::npc_lk_spirit_bombAI::UpdateAI(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::UpdateAI(), npc_the_lich_king_controller::npc_the_lich_king_controllerAI::UpdateAI(), npc_risen_archmage::npc_risen_archmageAI::UpdateAI(), npc_valithria_cloud::npc_valithria_cloudAI::UpdateAI(), npc_blazing_skeleton::npc_blazing_skeletonAI::UpdateAI(), npc_gluttonous_abomination::npc_gluttonous_abominationAI::UpdateAI(), boss_sister_svalna::boss_sister_svalnaAI::UpdateAI(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::UpdateAI(), npc_icc_skybreaker_hierophant::npc_icc_skybreaker_hierophantAI::UpdateAI(), npc_icc_skybreaker_marksman::npc_icc_skybreaker_marksmanAI::UpdateAI(), npc_icc_skybreaker_vicar::npc_icc_skybreaker_vicarAI::UpdateAI(), npc_icc_skybreaker_luminary::npc_icc_skybreaker_luminaryAI::UpdateAI(), npc_icc_valkyr_herald::npc_icc_valkyr_heraldAI::UpdateAI(), npc_icc_severed_essence::npc_icc_severed_essenceAI::UpdateAI(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::UpdateAI(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::UpdateAI(), boss_isle_of_conquest::boss_isle_of_conquestAI::UpdateAI(), boss_four_horsemen::boss_four_horsemenAI::UpdateAI(), boss_gluth::boss_gluthAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), npc_boss_gothik_minion::npc_boss_gothik_minionAI::UpdateAI(), boss_grobbulus::boss_grobbulusAI::UpdateAI(), boss_grobbulus_poison_cloud::boss_grobbulus_poison_cloudAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::UpdateAI(), boss_loatheb::boss_loathebAI::UpdateAI(), boss_maexxna::boss_maexxnaAI::UpdateAI(), boss_noth::boss_nothAI::UpdateAI(), boss_patchwerk::boss_patchwerkAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_thaddius::boss_thaddiusAI::UpdateAI(), boss_thaddius_summon::boss_thaddius_summonAI::UpdateAI(), boss_malygos::UpdateAI(), npc_power_spark::UpdateAI(), boss_anomalus::UpdateAI(), boss_keristrasza::UpdateAI(), boss_magus_telestra::UpdateAI(), boss_ormorok::UpdateAI(), npc_crystal_spike::UpdateAI(), boss_drakos::boss_drakosAI::UpdateAI(), npc_oculus_unstable_sphere::npc_oculus_unstable_sphereAI::UpdateAI(), boss_eregos::boss_eregosAI::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), boss_varos::boss_varosAI::UpdateAI(), npc_stormforged_lieutenant::UpdateAI(), boss_krystallus::boss_krystallusAI::UpdateAI(), boss_maiden_of_grief::boss_maiden_of_griefAI::UpdateAI(), boss_sjonnir_iron_sludge::boss_sjonnir_iron_sludgeAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), npc_algalon_worm_hole::npc_algalon_worm_holeAI::UpdateAI(), boss_steelbreaker::boss_steelbreakerAI::UpdateAI(), boss_runemaster_molgeim::boss_runemaster_molgeimAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), npc_auriaya_sanctum_sentry::UpdateAI(), npc_auriaya_feral_defender::UpdateAI(), boss_flame_leviathan::boss_flame_leviathanAI::UpdateAI(), boss_freya::boss_freyaAI::UpdateAI(), boss_freya_elder_stonebark::boss_freya_elder_stonebarkAI::UpdateAI(), boss_freya_elder_brightleaf::boss_freya_elder_brightleafAI::UpdateAI(), boss_freya_elder_ironbranch::boss_freya_elder_ironbranchAI::UpdateAI(), boss_freya_lifebinder::boss_freya_lifebinderAI::UpdateAI(), boss_freya_summons::boss_freya_summonsAI::UpdateAI(), boss_freya_nature_bomb::boss_freya_nature_bombAI::UpdateAI(), boss_vezax::boss_vezaxAI::UpdateAI(), npc_ulduar_saronite_animus::npc_ulduar_saronite_animusAI::UpdateAI(), boss_hodir::boss_hodirAI::UpdateAI(), npc_ulduar_icicle::npc_ulduar_icicleAI::UpdateAI(), npc_ulduar_hodir_priest::npc_ulduar_hodir_priestAI::UpdateAI(), npc_ulduar_hodir_druid::npc_ulduar_hodir_druidAI::UpdateAI(), npc_ulduar_hodir_shaman::npc_ulduar_hodir_shamanAI::UpdateAI(), npc_ulduar_hodir_mage::npc_ulduar_hodir_mageAI::UpdateAI(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::UpdateAI(), boss_ignis::boss_ignisAI::UpdateAI(), boss_kologarn::boss_kologarnAI::UpdateAI(), boss_kologarn_eyebeam::boss_kologarn_eyebeamAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::UpdateAI(), npc_ulduar_vx001::npc_ulduar_vx001AI::UpdateAI(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::UpdateAI(), npc_ulduar_proximity_mine::npc_ulduar_proximity_mineAI::UpdateAI(), npc_ulduar_emergency_fire_bot::npc_ulduar_emergency_fire_botAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), npc_ulduar_dark_rune_guardian::npc_ulduar_dark_rune_guardianAI::UpdateAI(), npc_ulduar_dark_rune_watcher::npc_ulduar_dark_rune_watcherAI::UpdateAI(), npc_ulduar_dark_rune_sentinel::npc_ulduar_dark_rune_sentinelAI::UpdateAI(), boss_thorim::boss_thorimAI::UpdateAI(), boss_thorim_sif::boss_thorim_sifAI::UpdateAI(), boss_thorim_trap::boss_thorim_trapAI::UpdateAI(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::UpdateAI(), boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI::UpdateAI(), boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::UpdateAI(), boss_thorim_ancient_rune_giant::boss_thorim_ancient_rune_giantAI::UpdateAI(), boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::UpdateAI(), boss_xt002::boss_xt002AI::UpdateAI(), npc_xt002_pummeller::npc_xt002_pummellerAI::UpdateAI(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::UpdateAI(), boss_yoggsaron_guardian_of_ys::boss_yoggsaron_guardian_of_ysAI::UpdateAI(), boss_yoggsaron::boss_yoggsaronAI::UpdateAI(), boss_yoggsaron_death_orb::boss_yoggsaron_death_orbAI::UpdateAI(), boss_yoggsaron_immortal_guardian::boss_yoggsaron_immortal_guardianAI::UpdateAI(), npc_ulduar_storm_tempered_keeper::npc_ulduar_storm_tempered_keeperAI::UpdateAI(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), boss_skarvald_the_constructor::UpdateAI(), boss_dalronn_the_controller::UpdateAI(), boss_palehoof::boss_palehoofAI::UpdateAI(), npc_massive_jormungar::npc_massive_jormungarAI::UpdateAI(), npc_ferocious_rhino::npc_ferocious_rhinoAI::UpdateAI(), npc_ravenous_furbolg::npc_ravenous_furbolgAI::UpdateAI(), npc_frenzied_worgen::npc_frenzied_worgenAI::UpdateAI(), boss_skadi::boss_skadiAI::UpdateAI(), boss_skadi_grauf::boss_skadi_graufAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), boss_emalon::boss_emalonAI::UpdateAI(), boss_koralon::boss_koralonAI::UpdateAI(), boss_toravon::boss_toravonAI::UpdateAI(), boss_cyanigosa::boss_cyanigosaAI::UpdateAI(), boss_erekem::boss_erekemAI::UpdateAI(), npc_erekem_guard::npc_erekem_guardAI::UpdateAI(), boss_lavanthor::boss_lavanthorAI::UpdateAI(), boss_moragg::boss_moraggAI::UpdateAI(), boss_xevozz::boss_xevozzAI::UpdateAI(), boss_zuramat::boss_zuramatAI::UpdateAI(), npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::UpdateAI(), npc_azure_saboteur::npc_azure_saboteurAI::UpdateAI(), npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::UpdateAI(), npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::UpdateAI(), npc_q24545_lich_king::npc_q24545_lich_kingAI::UpdateAI(), npc_q24545_vegard::npc_q24545_vegardAI::UpdateAI(), npc_wounded_skirmisher::UpdateAI(), npc_lord_arete::npc_lord_areteAI::UpdateAI(), npc_jungle_punch_target::npc_jungle_punch_targetAI::UpdateAI(), npc_iron_watcher::npc_iron_watcherAI::UpdateAI(), npc_freed_protodrake::npc_freed_protodrakeAI::UpdateAI(), npc_wg_queue::npc_wg_queueAI::UpdateAI(), boss_gathios_the_shatterer::UpdateAI(), boss_lady_malande::UpdateAI(), boss_the_lurker_below::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), npc_warden_mellichar::npc_warden_mellicharAI::UpdateAI(), npc_invis_infernal_caster::npc_invis_infernal_casterAI::UpdateAI(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI(), npc_pet_gen_soul_trader_beacon::UpdateAI(), npc_pet_gen_argent_pony_bridle::UpdateAI(), npc_pet_gen_target_following_bomb::UpdateAI(), npc_pet_hunter_snake_trap::UpdateAI(), npc_pet_mage_mirror_image::UpdateAI(), npc_pet_shaman_fire_elemental::UpdateAI(), trigger_periodic::trigger_periodicAI::UpdateAI(), npc_artorius::npc_artoriusAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), npc_franklin::npc_franklinAI::UpdateAI(), boss_ichoron::boss_ichoronAI::UpdateAI(), npc_orb_carrier::npc_orb_carrierAI::UpdateAI(), npc_hor_raging_ghoul::npc_hor_raging_ghoulAI::UpdateAI(), npc_gunship_rocketeer::npc_gunship_rocketeerAI::UpdateAI(), npc_suppresser::npc_suppresserAI::UpdateAI(), boss_maexxna_webwrap::boss_maexxna_webwrapAI::UpdateAI(), npc_living_poison::UpdateAI(), npc_xt002_life_spark::npc_xt002_life_sparkAI::UpdateAI(), boss_yoggsaron_crusher_tentacle::boss_yoggsaron_crusher_tentacleAI::UpdateAI(), boss_yoggsaron_corruptor_tentacle::boss_yoggsaron_corruptor_tentacleAI::UpdateAI(), npc_q24545_vegard_dummy::npc_q24545_vegard_dummyAI::UpdateAI(), Player::UpdateAreaDependentAuras(), Player::UpdateCharmedAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateEscortAI(), brann_bronzebeard::brann_bronzebeardAI::UpdateEscortAI(), boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::UpdateEscortAI(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::UpdateEscortAI(), npc_isla_starmane::npc_isla_starmaneAI::UpdateEscortAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdatePhase(), Player::UpdateZoneDependentAuras(), GameObject::Use(), Player::VehicleSpellInitialize(), npc_arthas::npc_arthasAI::WaypointReached(), and npc_engineer_helice::npc_engineer_heliceAI::WaypointReached().

◆ CastSpell() [4/7]

SpellCastResult Unit::CastSpell ( Unit victim,
SpellInfo const *  spellInfo,
bool  triggered,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1240{
1241 return CastSpell(victim, spellInfo, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
1242}

References CastSpell(), TRIGGERED_FULL_MASK, and TRIGGERED_NONE.

◆ CastSpell() [5/7]

SpellCastResult Unit::CastSpell ( Unit victim,
SpellInfo const *  spellInfo,
TriggerCastFlags  triggerFlags = TRIGGERED_NONE,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1245{
1246 SpellCastTargets targets;
1247 targets.SetUnitTarget(victim);
1248 return CastSpell(targets, spellInfo, nullptr, triggerFlags, castItem, triggeredByAura, originalCaster);
1249}

References CastSpell(), and SpellCastTargets::SetUnitTarget().

◆ CastSpell() [6/7]

SpellCastResult Unit::CastSpell ( Unit victim,
uint32  spellId,
bool  triggered,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1223{
1224 return CastSpell(victim, spellId, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
1225}

References CastSpell(), TRIGGERED_FULL_MASK, and TRIGGERED_NONE.

◆ CastSpell() [7/7]

SpellCastResult Unit::CastSpell ( Unit victim,
uint32  spellId,
TriggerCastFlags  triggerFlags = TRIGGERED_NONE,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1228{
1229 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
1230 if (!spellInfo)
1231 {
1232 LOG_ERROR("entities.unit", "CastSpell: unknown spell {} by caster {}", spellId, GetGUID().ToString());
1234 }
1235
1236 return CastSpell(victim, spellInfo, triggerFlags, castItem, triggeredByAura, originalCaster);
1237}

References CastSpell(), Object::GetGUID(), LOG_ERROR, SPELL_FAILED_SPELL_UNAVAILABLE, sSpellMgr, and Position::ToString().

◆ CastStop()

◆ ChangeSeat()

void Unit::ChangeSeat ( int8  seatId,
bool  next = true 
)
19709{
19710 if (!m_vehicle)
19711 return;
19712
19713 if (seatId < 0)
19714 {
19715 seatId = m_vehicle->GetNextEmptySeat(GetTransSeat(), next);
19716 if (seatId < 0)
19717 return;
19718 }
19719 else if (seatId == GetTransSeat() || !m_vehicle->HasEmptySeat(seatId))
19720 return;
19721
19723 if (!m_vehicle->AddPassenger(this, seatId))
19724 ABORT();
19725}
int8 GetNextEmptySeat(int8 seatId, bool next) const
Definition Vehicle.cpp:247
bool HasEmptySeat(int8 seatId) const
Definition Vehicle.cpp:221

References ABORT, Vehicle::AddPassenger(), Vehicle::GetNextEmptySeat(), WorldObject::GetTransSeat(), Vehicle::HasEmptySeat(), m_vehicle, and Vehicle::RemovePassenger().

Referenced by _EnterVehicle(), and WorldSession::HandleChangeSeatsOnControlledVehicle().

◆ CheckAttackFitToAuraRequirement()

virtual bool Unit::CheckAttackFitToAuraRequirement ( WeaponAttackType  ,
AuraEffect const *   
) const
inlinevirtual

Reimplemented in Player.

1072{ return true; }

Referenced by UpdateDamageDoneMods(), UpdateDamagePctDoneMods(), and Player::UpdateWeaponDependentCritAuras().

◆ CleanupBeforeRemoveFromMap()

void Unit::CleanupBeforeRemoveFromMap ( bool  finalCleanup)
15976{
15978 return;
15979
15980 // This needs to be before RemoveFromWorld to make GetCaster() return a valid pointer on aura removal
15982
15983 if (IsInWorld()) // not in world and not being removed atm
15985
15986 ASSERT(GetGUID());
15987
15988 // A unit may be in removelist and not in world, but it is still in grid
15989 // and may have some references during delete
15992
15993 if (finalCleanup)
15994 m_cleanupDone = true;
15995
15996 CombatStop();
16001 GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
16002}
void deleteReferences(bool removeFromMap=false)
Definition HostileRefMgr.cpp:125
void Clear(bool reset=true)
Definition MotionMaster.h:192
void ClearAllThreat()
Definition ThreatMgr.cpp:485
void CombatStop(bool includingCast=false)
Definition Unit.cpp:10650
void RemoveAllGameObjects()
Definition Unit.cpp:6501
void ClearComboPoints()
Definition Unit.cpp:17108
void ClearComboPointHolders()
Definition Unit.cpp:17163
HostileRefMgr & getHostileRefMgr()
Definition Unit.h:947
void RemoveFromWorld() override
Definition Unit.cpp:15929
void RemoveAllAuras()
Definition Unit.cpp:5449
ThreatMgr & GetThreatMgr()
Definition Unit.h:943

References ASSERT, MotionMaster::Clear(), ThreatMgr::ClearAllThreat(), ClearComboPointHolders(), ClearComboPoints(), CombatStop(), HostileRefMgr::deleteReferences(), Object::GetGUID(), getHostileRefMgr(), GetMotionMaster(), GetThreatMgr(), InterruptNonMeleeSpells(), IsDuringRemoveFromWorld(), Object::IsInWorld(), m_cleanupDone, RemoveAllAuras(), RemoveAllGameObjects(), and RemoveFromWorld().

Referenced by CleanupsBeforeDelete().

◆ CleanupsBeforeDelete()

void Unit::CleanupsBeforeDelete ( bool  finalCleanup = true)
overridevirtual

Reimplemented from WorldObject.

16005{
16006 if (GetTransport())
16007 {
16009 SetTransport(nullptr);
16012 }
16013
16014 CleanupBeforeRemoveFromMap(finalCleanup);
16015}
virtual void RemovePassenger(WorldObject *passenger, bool withAll=false)=0
void CleanupBeforeRemoveFromMap(bool finalCleanup)
Definition Unit.cpp:15975
void SetTransport(Transport *t)
Definition Object.h:690
void Reset()
Definition Object.h:298
void RemoveMovementFlag(uint32 flag)
Definition Object.h:344

References CleanupBeforeRemoveFromMap(), WorldObject::GetTransport(), WorldObject::m_movementInfo, MOVEMENTFLAG_ONTRANSPORT, MovementInfo::RemoveMovementFlag(), Transport::RemovePassenger(), MovementInfo::TransportInfo::Reset(), WorldObject::SetTransport(), and MovementInfo::transport.

Referenced by Player::CleanupsBeforeDelete(), npc_commandscript::HandleNpcAddCommand(), and Map::RemoveAllObjectsInRemoveList().

◆ ClearAllReactives()

void Unit::ClearAllReactives ( )
17172{
17173 for (uint8 i = 0; i < MAX_REACTIVE; ++i)
17174 m_reactiveTimer[i] = 0;
17175
17182}
@ CLASS_HUNTER
Definition SharedDefines.h:143
@ CLASS_WARRIOR
Definition SharedDefines.h:141
@ AURA_STATE_DEFENSE
Definition SharedDefines.h:1303
@ AURA_STATE_HUNTER_PARRY
Definition SharedDefines.h:1309
@ CLASS_CONTEXT_ABILITY_REACTIVE
Definition UnitDefines.h:239
virtual bool IsClass(Classes unitClass, ClassContext context=CLASS_CONTEXT_NONE) const
Definition Unit.h:834
bool HasAuraState(AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const
Definition Unit.cpp:10761

References AURA_STATE_DEFENSE, AURA_STATE_HUNTER_PARRY, CLASS_CONTEXT_ABILITY_REACTIVE, CLASS_HUNTER, CLASS_WARRIOR, ClearComboPoints(), HasAuraState(), IsClass(), Object::IsPlayer(), m_reactiveTimer, MAX_REACTIVE, and ModifyAuraState().

Referenced by Player::ActivateSpec(), and setDeathState().

◆ ClearComboPointHolders()

void Unit::ClearComboPointHolders ( )
17164{
17165 while (!m_ComboPointHolders.empty())
17166 {
17167 (*m_ComboPointHolders.begin())->ClearComboPoints(); // this also removes it from m_comboPointHolders
17168 }
17169}

References ClearComboPoints(), and m_ComboPointHolders.

Referenced by CreatureAI::_EnterEvadeMode(), CleanupBeforeRemoveFromMap(), Player::RemoveFromWorld(), and setDeathState().

◆ ClearComboPoints()

void Unit::ClearComboPoints ( )
17109{
17110 if (!m_comboTarget)
17111 {
17112 return;
17113 }
17114
17115 // remove Premed-like effects
17116 // (NB: this Aura retains the CP while it's active - now that CP have reset, it shouldn't be there anymore)
17118
17119 m_comboPoints = 0;
17122 m_comboTarget = nullptr;
17123}
@ SPELL_AURA_RETAIN_COMBO_POINTS
Definition SpellAuraDefines.h:211

References m_comboPoints, m_comboTarget, RemoveAurasByType(), RemoveComboPointHolder(), SendComboPoints(), and SPELL_AURA_RETAIN_COMBO_POINTS.

Referenced by Spell::_handle_finish_phase(), CleanupBeforeRemoveFromMap(), ClearAllReactives(), ClearComboPointHolders(), Player::DuelComplete(), Player::RemoveFromWorld(), Player::setDeathState(), and UpdateReactives().

◆ ClearDiminishings()

void Unit::ClearDiminishings ( )
inline
1842{ m_Diminishing.clear(); }

References m_Diminishing.

Referenced by setDeathState().

◆ ClearEmoteState()

void Unit::ClearEmoteState ( )
inline

Sets emote state (looping emote). Emotes available in SharedDefines.h.

void SetEmoteState(Emote emoteState)
Definition Unit.h:748

References EMOTE_ONESHOT_NONE, and SetEmoteState().

Referenced by boss_felblood_kaelthas::DoAction().

◆ ClearInCombat()

void Unit::ClearInCombat ( )
13980{
13981 m_CombatTimer = 0;
13983
13984 // Player's state will be cleared in Player::UpdateContestedPvP
13985 if (Creature* creature = ToCreature())
13986 {
13987 if (creature->GetCreatureTemplate() && creature->GetCreatureTemplate()->unit_flags & UNIT_FLAG_IMMUNE_TO_PC)
13988 SetImmuneToPC(true); // set immunity state to the one from db on evade
13989
13992 ReplaceAllDynamicFlags(creature->GetCreatureTemplate()->dynamicflags);
13993
13994 creature->SetAssistanceTimer(0);
13995
13996 // Xinef: will be recalculated at follow movement generator initialization
13997 if (!IsPet() && !IsCharmed())
13998 return;
13999 }
14000 else if (Player* player = ToPlayer())
14001 {
14002 player->UpdatePotionCooldown();
14003 if (player->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
14004 for (uint8 i = 0; i < MAX_RUNES; ++i)
14005 player->SetGracePeriod(i, 0);
14006 }
14007
14008 if (Player* player = this->ToPlayer())
14009 {
14010 sScriptMgr->OnPlayerLeaveCombat(player);
14011 }
14012}
#define MAX_RUNES
Definition Player.h:386
@ CLASS_DEATH_KNIGHT
Definition SharedDefines.h:146
@ CLASS_CONTEXT_ABILITY
Definition UnitDefines.h:238
@ UNIT_STATE_ATTACK_PLAYER
Definition UnitDefines.h:184
@ UNIT_FLAG_IN_COMBAT
Definition UnitDefines.h:273
@ UNIT_FLAG_IMMUNE_TO_PC
Definition UnitDefines.h:262
void ReplaceAllDynamicFlags(uint32 flag) override
Definition Unit.h:759
bool IsCharmed() const
Definition Unit.h:1295
bool IsPet() const
Definition Unit.h:787
void SetImmuneToPC(bool apply, bool keepCombat=false)
Definition Unit.cpp:13771
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:739

References CLASS_CONTEXT_ABILITY, CLASS_DEATH_KNIGHT, ClearUnitState(), Object::HasDynamicFlag(), IsCharmed(), IsPet(), m_CombatTimer, MAX_RUNES, RemoveUnitFlag(), ReplaceAllDynamicFlags(), SetImmuneToPC(), sScriptMgr, Object::ToCreature(), Object::ToPlayer(), UNIT_DYNFLAG_TAPPED, UNIT_FLAG_IMMUNE_TO_PC, UNIT_FLAG_IN_COMBAT, and UNIT_STATE_ATTACK_PLAYER.

Referenced by CombatStop(), Player::LoadFromDB(), and Update().

◆ ClearInPetCombat()

◆ ClearUnitState()

void Unit::ClearUnitState ( uint32  f)
inline
727{ m_state &= ~f; }

References m_state.

Referenced by Spell::_cast(), HomeMovementGenerator< Creature >::_setTargetLocation(), Attack(), FollowerAI::AttackStart(), npc_dark_nucleus::npc_dark_nucleusAI::AttackStart(), AttackStop(), ClearInCombat(), boss_thorim::boss_thorimAI::DisableThorim(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), HomeMovementGenerator< Creature >::DoFinalize(), WaypointMovementGenerator< Creature >::DoFinalize(), RandomMovementGenerator< T >::DoFinalize(), ConfusedMovementGenerator< T >::DoFinalize(), FlightPathMovementGenerator::DoFinalize(), FleeingMovementGenerator< T >::DoFinalize(), ConfusedMovementGenerator< T >::DoFinalize(), RandomMovementGenerator< T >::DoUpdate(), Spell::EffectResurrectPet(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::EnableSara(), boss_ayamiss::EnterEvadeMode(), SmartAI::EnterEvadeMode(), violet_hold_trashAI::EnterEvadeMode(), npc_future_you::npc_future_youAI::EnterEvadeMode(), TimedFleeingMovementGenerator::Finalize(), RotateMovementGenerator::Finalize(), DistractMovementGenerator::Finalize(), AssistanceDistractMovementGenerator::Finalize(), Spell::finish(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::HandleAnimation(), AuraEffect::HandleAuraModSchoolImmunity(), debug_commandscript::HandleDebugUnitStateCommand(), AuraEffect::HandleFeignDeath(), WorldSession::HandlePetActionHelper(), WorldSession::HandlePetCastSpellOpcode(), FollowerAI::MoveInLineOfSight(), npc_escortAI::MoveInLineOfSight(), SmartAI::MoveInLineOfSight(), SmartAI::MovementInform(), boss_lady_vashj::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), MotionMaster::MoveTargetedHome(), WaypointMovementGenerator< Creature >::OnArrived(), boss_loken::OnAuraRemove(), boss_nightbane::PathEndReached(), Creature::ReleaseFocus(), RemoveCharmedBy(), MotionTransport::RemovePassenger(), boss_ayamiss::Reset(), boss_hungarfen::Reset(), Player::ResetContestedPvP(), boss_loken::ScheduleTasks(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::SelectNewTarget(), SetCharm(), Player::SetClientControl(), SmartAI::SetCombatMovement(), SetControlled(), Creature::setDeathState(), Player::setDeathState(), FollowerAI::SetFollowComplete(), FollowerAI::SetFollowPaused(), Player::SetIsSpectator(), SetRooted(), boss_urom::boss_uromAI::SpellHit(), boss_black_knight::boss_black_knightAI::SpellHitTarget(), spell_putricide_ooze_channel::StartAttack(), StopMoving(), StopMovingOnCurrentPos(), boss_devourer_of_souls::boss_devourer_of_soulsAI::UpdateAI(), npc_dark_nucleus::npc_dark_nucleusAI::UpdateAI(), and boss_the_lich_king::boss_the_lich_kingAI::UpdateAI().

◆ CombatStart()

void Unit::CombatStart ( Unit target,
bool  initialAggro = true 
)
13790{
13791 // Xinef: Dont allow to start combat with triggers
13792 if (victim->IsCreature() && victim->ToCreature()->IsTrigger())
13793 return;
13794
13795 if (initialAggro)
13796 {
13797 // Make player victim stand up automatically
13798 if (victim->getStandState() && victim->IsPlayer())
13799 {
13800 victim->SetStandState(UNIT_STAND_STATE_STAND);
13801 }
13802
13803 if (!victim->IsInCombat() && !victim->IsPlayer() && !victim->ToCreature()->HasReactState(REACT_PASSIVE) && victim->ToCreature()->IsAIEnabled)
13804 {
13805 if (victim->IsPet())
13806 victim->ToCreature()->AI()->AttackedBy(this); // PetAI has special handler before AttackStart()
13807 else
13808 {
13809 victim->ToCreature()->AI()->AttackStart(this);
13810 // if the target is an NPC with a pet or minion, pet should react.
13811 if (Unit* victimControlledUnit = victim->GetFirstControlled())
13812 {
13813 victimControlledUnit->SetInCombatWith(this);
13814 SetInCombatWith(victimControlledUnit);
13815 victimControlledUnit->AddThreat(this, 0.0f);
13816 }
13817 }
13818
13819 // if unit has an owner, put owner in combat.
13820 if (Unit* victimOwner = victim->GetOwner())
13821 {
13822 if (!(victimOwner->IsInCombatWith(this)))
13823 {
13824 /* warding off to not take over aggro for no reason
13825 Using only AddThreat causes delay in attack */
13826 if (!victimOwner->IsInCombat() && victimOwner->IsAIEnabled)
13827 {
13828 victimOwner->ToCreature()->AI()->AttackStart(this);
13829 }
13830 victimOwner->SetInCombatWith(this);
13831 SetInCombatWith(victimOwner);
13832 victimOwner->AddThreat(this, 0.0f);
13833 }
13834 }
13835 }
13836
13837 bool alreadyInCombat = IsInCombat();
13838
13839 SetInCombatWith(victim);
13840 victim->SetInCombatWith(this);
13841
13842 // Update leash timer when attacking creatures
13843 if (victim->IsCreature() && this != victim)
13844 victim->ToCreature()->UpdateLeashExtensionTime();
13845
13846 // Xinef: If pet started combat - put owner in combat
13847 if (!alreadyInCombat && IsInCombat())
13848 {
13849 if (Unit* owner = GetOwner())
13850 {
13851 owner->SetInCombatWith(victim);
13852 victim->SetInCombatWith(owner);
13853 }
13854 }
13855 }
13856
13857 Unit* who = victim->GetCharmerOrOwnerOrSelf();
13858 if (who->IsPlayer())
13859 SetContestedPvP(who->ToPlayer());
13860
13862 if (player && who->IsPvP() && (!who->IsPlayer() || !player->duel || player->duel->Opponent != who))
13863 {
13864 player->UpdatePvP(true);
13866 }
13867}
@ AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT
Definition SpellDefines.h:66
@ UNIT_STAND_STATE_STAND
Definition UnitDefines.h:32
@ REACT_PASSIVE
Definition Unit.h:555
void UpdatePvP(bool state, bool _override=false)
Definition PlayerUpdates.cpp:1532
Unit * GetCharmerOrOwnerOrSelf() const
Definition Unit.h:1272
void SetContestedPvP(Player *attackedPlayer=nullptr, bool lookForNearContestedGuards=true)
Definition Unit.cpp:17504
Unit * GetFirstControlled() const
Definition Unit.cpp:11295

References Creature::AI(), CreatureAI::AttackedBy(), UnitAI::AttackStart(), AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT, Player::duel, GetCharmerOrOwnerOrSelf(), GetCharmerOrOwnerPlayerOrPlayerItself(), GetFirstControlled(), GetOwner(), getStandState(), Creature::HasReactState(), IsAIEnabled, Object::IsCreature(), IsInCombat(), IsPet(), Object::IsPlayer(), IsPvP(), Creature::IsTrigger(), REACT_PASSIVE, RemoveAurasWithInterruptFlags(), SetContestedPvP(), SetInCombatWith(), SetStandState(), Object::ToCreature(), Object::ToPlayer(), UNIT_STAND_STATE_STAND, Creature::UpdateLeashExtensionTime(), and Player::UpdatePvP().

Referenced by AttackerStateUpdate(), Spell::CheckCast(), DealDamage(), Spell::DoAllEffectOnTarget(), Spell::EffectTaunt(), and AssistDelayEvent::Execute().

◆ CombatStartOnCast()

void Unit::CombatStartOnCast ( Unit target,
bool  initialAggro = true,
uint32  duration = 0 
)
13870{
13871 // Xinef: Dont allow to start combat with triggers
13872 if (target->IsCreature() && target->ToCreature()->IsTrigger())
13873 return;
13874
13875 if (initialAggro)
13876 {
13877 SetInCombatWith(target, duration);
13878
13879 // Xinef: If pet started combat - put owner in combat
13880 if (Unit* owner = GetOwner())
13881 owner->SetInCombatWith(target, duration);
13882
13883 // Update leash timer when attacking creatures
13884 if (target->IsCreature())
13886 else if (ToCreature()) // Reset leash if it is a spell caster, else it may evade inbetween casts
13888 }
13889
13890 Unit* who = target->GetCharmerOrOwnerOrSelf();
13891 if (who->IsPlayer())
13892 SetContestedPvP(who->ToPlayer());
13893
13895 if (player && who->IsPvP() && (!who->IsPlayer() || !player->duel || player->duel->Opponent != who))
13896 {
13897 player->UpdatePvP(true);
13899 }
13900}
bool IsTrigger() const
Definition Creature.h:80

References AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT, Player::duel, GetCharmerOrOwnerOrSelf(), GetCharmerOrOwnerPlayerOrPlayerItself(), GetOwner(), Object::IsCreature(), Object::IsPlayer(), IsPvP(), Creature::IsTrigger(), RemoveAurasWithInterruptFlags(), SetContestedPvP(), SetInCombatWith(), Object::ToCreature(), Object::ToPlayer(), Creature::UpdateLeashExtensionTime(), and Player::UpdatePvP().

Referenced by Spell::_cast().

◆ CombatStop()

void Unit::CombatStop ( bool  includingCast = false)
10651{
10652 if (includingCast && IsNonMeleeSpellCast(false))
10654
10655 AttackStop();
10657 if (IsPlayer())
10658 ToPlayer()->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
10659 if (Creature* pCreature = ToCreature())
10660 pCreature->ClearLastLeashExtensionTimePtr();
10661 ClearInCombat();
10662
10663 // xinef: just in case
10664 if (IsPetInCombat() && !IsPlayer())
10666}
void SendAttackSwingCancelAttack()
Definition PlayerMisc.cpp:141
bool IsPetInCombat() const
Definition Unit.h:927
void ClearInPetCombat()
Definition Unit.cpp:14014
void RemoveAllAttackers()
Remove all units in m_attackers list and send them AttackStop()
Definition Unit.cpp:10698
void ClearInCombat()
Definition Unit.cpp:13979
bool AttackStop()
Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell...
Definition Unit.cpp:10617

References AttackStop(), ClearInCombat(), ClearInPetCombat(), InterruptNonMeleeSpells(), IsNonMeleeSpellCast(), IsPetInCombat(), Object::IsPlayer(), RemoveAllAttackers(), Player::SendAttackSwingCancelAttack(), Object::ToCreature(), and Object::ToPlayer().

Referenced by CreatureAI::_EnterEvadeMode(), PetAI::_stopAttack(), Player::ActivateTaxiPathTo(), CleanupBeforeRemoveFromMap(), CombatStopWithPets(), boss_grand_champion::boss_grand_championAI::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::DamageTaken(), npc_overlord_drakuru_betrayal::DamageTaken(), npc_magister_aledis::DamageTaken(), npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::DamageTaken(), boss_felblood_kaelthas::DamageTaken(), npc_death_knight_initiate::npc_death_knight_initiateAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), npc_crok_scourgebane::npc_crok_scourgebaneAI::DoAction(), boss_kalecgos::DoAction(), npc_spark_of_ionar::DoAction(), npc_maiev_illidan::DoAction(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::DoFriend(), npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DoNice(), Spell::EffectSanctuary(), npc_tirion_fordring_tft::npc_tirion_fordringAI::EnterEvadeMode(), GuardAI::EnterEvadeMode(), TotemAI::EnterEvadeMode(), boss_doomrel::boss_doomrelAI::EnterEvadeMode(), npc_varian_wrynn::npc_varian_wrynnAI::EnterEvadeMode(), npc_thrall_bfu::npc_thrall_bfuAI::EnterEvadeMode(), npc_pos_freed_slave::npc_pos_freed_slaveAI::EnterEvadeMode(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::EnterEvadeMode(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::EnterEvadeMode(), gunship_npc_AI::EnterEvadeMode(), npc_gunship_boarding_addAI::EnterEvadeMode(), npc_terenas_menethil::npc_terenas_menethilAI::EnterEvadeMode(), violet_hold_trashAI::EnterEvadeMode(), npc_pet_hunter_snake_trap::EnterEvadeMode(), npc_pet_mage_mirror_image::EnterEvadeMode(), npc_escortAI::EnterEvadeMode(), FollowerAI::EnterEvadeMode(), npc_crystalline_frayer::EnterSeedPod(), npc_pet_dk_ebon_gargoyle::FlyAway(), Aura::HandleAuraSpecificMods(), misc_commandscript::HandleCombatStopCommand(), spell_q11919_q11940_drake_hunt_aura::HandleEffectRemove(), AuraEffect::HandleFeignDeath(), spell_chapter2_persuasive_strike::HandleHit(), npc_commandscript::HandleNpcDeleteCommand(), npc_echo_of_medivh::HandlePieceJustDied(), Battlefield::HideNpc(), npc_supremus_punch_invisible_stalker::IsSummonedBy(), npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::JustEngagedWith(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::JustEngagedWith(), boss_professor_putricide::boss_professor_putricideAI::JustEngagedWith(), Kill(), boss_urom::boss_uromAI::LeaveCombat(), npc_pet_dk_ebon_gargoyle::MySelectNextTarget(), SmartScript::ProcessAction(), Player::RemovePet(), npc_the_lich_king_controller::npc_the_lich_king_controllerAI::Reset(), setDeathState(), npc_venture_co_straggler::npc_venture_co_stragglerAI::SpellHit(), Player::TeleportTo(), Totem::UnSummon(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), npc_frost_freeze_trap::npc_frost_freeze_trapAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), npc_aeranas::npc_aeranasAI::UpdateAI(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), npc_franklin::npc_franklinAI::UpdateAI(), and npc_deaths_fel_cannon::npc_deaths_fel_cannonAI::UpdateAI().

◆ CombatStopWithPets()

void Unit::CombatStopWithPets ( bool  includingCast = false)
10669{
10670 CombatStop(includingCast);
10671
10672 for (ControlSet::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
10673 (*itr)->CombatStop(includingCast);
10674}

References CombatStop(), and m_Controlled.

Referenced by DealDamage(), WorldSession::HandleDuelCancelledOpcode(), Player::SetGameMaster(), Player::SetGMVisible(), and Player::UpdateArea().

◆ CountPctFromCurHealth()

uint32 Unit::CountPctFromCurHealth ( int32  pct) const
inline
1107{ return CalculatePct(GetHealth(), pct); }
uint32 GetHealth() const
Definition Unit.h:1093

References CalculatePct(), and GetHealth().

Referenced by spell_gen_leeching_swarm_aura::HandleEffectPeriodic().

◆ CountPctFromMaxHealth()

uint32 Unit::CountPctFromMaxHealth ( int32  pct) const
inline
1106{ return CalculatePct(GetMaxHealth(), pct); }
uint32 GetMaxHealth() const
Definition Unit.h:1094

References CalculatePct(), and GetMaxHealth().

Referenced by spell_pri_guardian_spirit::Absorb(), spell_rog_cheat_death::Absorb(), spell_pal_ardent_defender::Absorb(), spell_dru_survival_instincts_aura::AfterApply(), spell_dk_anti_magic_shell_self::CalculateAmount(), spell_dk_vampiric_blood::CalculateAmount(), boss_ichoron::boss_ichoronAI::DoAction(), Spell::EffectHeal(), Spell::EffectHealPct(), Spell::EffectResurrect(), Spell::EffectResurrectPet(), Spell::EffectSelfResurrect(), Spell::EffectSummonType(), spell_alar_ember_blast::HandleCast(), misc_commandscript::HandleDamageCommand(), spell_dk_death_strike::HandleDummy(), spell_hun_last_stand_pet::HandleDummy(), spell_warr_last_stand::HandleDummy(), HandleDummyAuraProc(), AuraEffect::HandlePeriodicDummyAuraTick(), AuraEffect::HandlePeriodicHealAurasTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), spell_item_blood_draining_enchant::HandleProc(), HandleProcTriggerSpell(), HealthAbovePct(), HealthAbovePctHealed(), HealthBelowPct(), HealthBelowPctDamaged(), boss_harbinger_skyriss::JustSummoned(), boss_hadronox::KilledUnit(), Pet::LoadPetFromDB(), spell_gluth_decimate_damage::PrepareSpellScript(), boss_vaelastrasz::boss_vaelAI::Reset(), npc_draenei_survivor::npc_draenei_survivorAI::Reset(), npc_injured_draenei::npc_injured_draeneiAI::Reset(), boss_murmur::Reset(), npc_injured_patient::npc_injured_patientAI::Reset(), npc_crok_scourgebane::npc_crok_scourgebaneAI::UpdateAI(), and npc_injured_patient::npc_injured_patientAI::UpdateAI().

◆ CreateTamedPetFrom() [1/2]

Pet * Unit::CreateTamedPetFrom ( Creature creatureTarget,
uint32  spell_id = 0 
)
17608{
17609 if (!IsPlayer())
17610 return nullptr;
17611
17612 Pet* pet = new Pet(ToPlayer(), HUNTER_PET);
17613
17614 if (!pet->CreateBaseAtCreature(creatureTarget))
17615 {
17616 delete pet;
17617 return nullptr;
17618 }
17619
17620 uint8 level = creatureTarget->GetLevel() + 5 < GetLevel() ? (GetLevel() - 5) : creatureTarget->GetLevel();
17621
17622 if (!InitTamedPet(pet, level, spell_id))
17623 {
17624 delete pet;
17625 return nullptr;
17626 }
17627
17628 return pet;
17629}
@ HUNTER_PET
Definition PetDefines.h:33
bool CreateBaseAtCreature(Creature *creature)
Definition Pet.cpp:941
bool InitTamedPet(Pet *pet, uint8 level, uint32 spell_id)
Definition Unit.cpp:17651

References Pet::CreateBaseAtCreature(), GetLevel(), HUNTER_PET, InitTamedPet(), Object::IsPlayer(), and Object::ToPlayer().

Referenced by Player::CreatePet(), Player::CreatePet(), Spell::EffectCreateTamedPet(), and Spell::EffectTameCreature().

◆ CreateTamedPetFrom() [2/2]

Pet * Unit::CreateTamedPetFrom ( uint32  creatureEntry,
uint32  spell_id = 0 
)
17632{
17633 if (!IsPlayer())
17634 return nullptr;
17635
17636 CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(creatureEntry);
17637 if (!creatureInfo)
17638 return nullptr;
17639
17640 Pet* pet = new Pet(ToPlayer(), HUNTER_PET);
17641
17642 if (!pet->CreateBaseAtCreatureInfo(creatureInfo, this) || !InitTamedPet(pet, GetLevel(), spell_id))
17643 {
17644 delete pet;
17645 return nullptr;
17646 }
17647
17648 return pet;
17649}
#define sObjectMgr
Definition ObjectMgr.h:1686
bool CreateBaseAtCreatureInfo(CreatureTemplate const *cinfo, Unit *owner)
Definition Pet.cpp:976
Definition CreatureData.h:186

References Pet::CreateBaseAtCreatureInfo(), GetLevel(), HUNTER_PET, InitTamedPet(), Object::IsPlayer(), sObjectMgr, and Object::ToPlayer().

◆ CreateVehicleKit()

bool Unit::CreateVehicleKit ( uint32  id,
uint32  creatureEntry 
)

Returns the transport this unit is on directly (if on vehicle and transport, return vehicle)

18977{
18978 VehicleEntry const* vehInfo = sVehicleStore.LookupEntry(id);
18979 if (!vehInfo)
18980 return false;
18981
18982 m_vehicleKit = new Vehicle(this, vehInfo, creatureEntry);
18985 return true;
18986}
DBCStorage< VehicleEntry > sVehicleStore(VehicleEntryfmt)
@ UNIT_MASK_VEHICLE
Definition UnitDefines.h:161
@ UPDATEFLAG_VEHICLE
Definition UpdateData.h:46

References m_unitTypeMask, Object::m_updateFlag, m_vehicleKit, sVehicleStore, UNIT_MASK_VEHICLE, and UPDATEFLAG_VEHICLE.

Referenced by Creature::CreateFromProto(), AuraEffect::HandleAuraSetVehicle(), Mount(), and npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::SpellHit().

◆ DealDamage()

uint32 Unit::DealDamage ( Unit attacker,
Unit victim,
uint32  damage,
CleanDamage const *  cleanDamage = nullptr,
DamageEffectType  damagetype = DIRECT_DAMAGE,
SpellSchoolMask  damageSchoolMask = SPELL_SCHOOL_MASK_NORMAL,
SpellInfo const *  spellProto = nullptr,
bool  durabilityLoss = true,
bool  allowGM = false,
Spell const *  spell = nullptr 
)
static

@fix: Hack to avoid premature leashing

825{
826 damage = sScriptMgr->DealDamage(attacker, victim, damage, damagetype);
827 // Xinef: initialize damage done for rage calculations
828 // Xinef: its rare to modify damage in hooks, however training dummy's sets damage to 0
829 uint32 rage_damage = damage + ((cleanDamage != nullptr) ? cleanDamage->absorbed_damage : 0);
830
831 //if (attacker)
832 {
833 if (victim->IsAIEnabled)
834 victim->GetAI()->DamageTaken(attacker, damage, damagetype, damageSchoolMask);
835
836 if (attacker && attacker->IsAIEnabled)
837 attacker->GetAI()->DamageDealt(victim, damage, damagetype, damageSchoolMask);
838 }
839
840 // Hook for OnDamage Event
841 sScriptMgr->OnDamage(attacker, victim, damage);
842
843 if (victim->IsPlayer() && attacker != victim)
844 {
845 // Signal to pets that their owner was attacked
846 Pet* pet = victim->ToPlayer()->GetPet();
847
848 if (pet && pet->IsAlive())
849 pet->AI()->OwnerAttackedBy(attacker);
850 }
851
852 //Dont deal damage to unit if .cheat god is enable.
853 if (victim->IsPlayer())
854 {
855 if (victim->ToPlayer()->GetCommandStatus(CHEAT_GOD))
856 {
857 return 0;
858 }
859 }
860
861 // Signal the pet it was attacked so the AI can respond if needed
862 if (victim->IsCreature() && attacker != victim && victim->IsPet() && victim->IsAlive())
863 victim->ToPet()->AI()->AttackedBy(attacker);
864
865 if (damagetype != NODAMAGE)
866 {
867 // interrupting auras with AURA_INTERRUPT_FLAG_DAMAGE before checking !damage (absorbed damage breaks that type of auras)
868 if (spellProto)
869 {
870 if (attacker && damagetype != DOT && spellProto->DmgClass == SPELL_DAMAGE_CLASS_MELEE && !(spellProto->GetSchoolMask() & SPELL_SCHOOL_MASK_HOLY))
871 attacker->DealDamageShieldDamage(victim);
872
873 if (!spellProto->HasAttribute(SPELL_ATTR4_REACTIVE_DAMAGE_PROC))
875 }
876 else
878
879 // interrupt spells with SPELL_INTERRUPT_FLAG_ABORT_ON_DMG on absorbed damage (no dots)
880 if (!damage && damagetype != DOT && cleanDamage && cleanDamage->absorbed_damage)
881 {
882 if (victim != attacker && victim->IsPlayer())
883 {
884 if (Spell* spell = victim->m_currentSpells[CURRENT_GENERIC_SPELL])
885 {
886 if (spell->getState() == SPELL_STATE_PREPARING)
887 {
888 uint32 interruptFlags = spell->m_spellInfo->InterruptFlags;
889 if (interruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG)
890 {
891 victim->InterruptNonMeleeSpells(false);
892 }
893 }
894 }
895 }
896 }
897
898 // We're going to call functions which can modify content of the list during iteration over it's elements
899 // Let's copy the list so we can prevent iterator invalidation
901 // copy damage to casters of this aura
902 for (AuraEffectList::iterator i = vCopyDamageCopy.begin(); i != vCopyDamageCopy.end(); ++i)
903 {
904 // Check if aura was removed during iteration - we don't need to work on such auras
905 if (!((*i)->GetBase()->IsAppliedOnTarget(victim->GetGUID())))
906 continue;
907 // check damage school mask
908 if (((*i)->GetMiscValue() & damageSchoolMask) == 0)
909 continue;
910
911 Unit* shareDamageTarget = (*i)->GetCaster();
912 if (!shareDamageTarget)
913 continue;
914 SpellInfo const* spell = (*i)->GetSpellInfo();
915
916 uint32 shareDamage = CalculatePct(damage, (*i)->GetAmount());
917
918 uint32 shareAbsorb = 0;
919 uint32 shareResist = 0;
920
921 if (shareDamageTarget->IsImmunedToDamageOrSchool(damageSchoolMask))
922 {
923 shareAbsorb = shareDamage;
924 shareDamage = 0;
925 }
926 else
927 {
928 DamageInfo sharedDamageInfo(attacker, shareDamageTarget, shareDamage, spellProto, damageSchoolMask, damagetype);
929 Unit::CalcAbsorbResist(sharedDamageInfo, true);
930 shareAbsorb = sharedDamageInfo.GetAbsorb();
931 shareResist = sharedDamageInfo.GetResist();
932 shareDamage = sharedDamageInfo.GetDamage();
933 Unit::DealDamageMods(shareDamageTarget, shareDamage, &shareAbsorb);
934 }
935
936 if (attacker && shareDamageTarget->IsPlayer())
937 {
938 attacker->SendSpellNonMeleeDamageLog(shareDamageTarget, spell, shareDamage, damageSchoolMask, shareAbsorb, shareResist, damagetype == DIRECT_DAMAGE, 0, false, true);
939 }
940
941 Unit::DealDamage(attacker, shareDamageTarget, shareDamage, cleanDamage, NODAMAGE, damageSchoolMask, spellProto, false, false, damageSpell);
942 }
943 }
944
945 // Rage from Damage made (only from direct weapon damage)
946 if (attacker && cleanDamage && damagetype == DIRECT_DAMAGE && attacker != victim && attacker->HasActivePowerType(POWER_RAGE))
947 {
948 uint32 weaponSpeedHitFactor;
949
950 switch (cleanDamage->attackType)
951 {
952 case BASE_ATTACK:
953 case OFF_ATTACK:
954 {
955 weaponSpeedHitFactor = uint32(attacker->GetAttackTime(cleanDamage->attackType) / 1000.0f * (cleanDamage->attackType == BASE_ATTACK ? 3.5f : 1.75f));
956 if (cleanDamage->hitOutCome == MELEE_HIT_CRIT)
957 weaponSpeedHitFactor *= 2;
958
959 attacker->RewardRage(rage_damage, weaponSpeedHitFactor, true);
960 break;
961 }
962 case RANGED_ATTACK:
963 break;
964 default:
965 break;
966 }
967 }
968
969 if (!damage)
970 {
971 // Rage from absorbed damage
972 if (cleanDamage && cleanDamage->absorbed_damage)
973 {
974 if (victim->HasActivePowerType(POWER_RAGE))
975 victim->RewardRage(cleanDamage->absorbed_damage, 0, false);
976
977 if (attacker && attacker->HasActivePowerType(POWER_RAGE))
978 attacker->RewardRage(cleanDamage->absorbed_damage, 0, true);
979 }
980
981 return 0;
982 }
983
984 LOG_DEBUG("entities.unit", "DealDamageStart");
985
986 uint32 health = victim->GetHealth();
987 LOG_DEBUG("entities.unit", "deal dmg:{} to health:{} ", damage, health);
988
989 // duel ends when player has 1 or less hp
990 bool duel_hasEnded = false;
991 bool duel_wasMounted = false;
992 if (victim->IsPlayer() && victim->ToPlayer()->duel && damage >= (health - 1))
993 {
994 // xinef: situation not possible earlier, just return silently.
995 if (!attacker)
996 return 0;
997
998 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
999 if (victim->ToPlayer()->duel->Opponent == attacker || victim->ToPlayer()->duel->Opponent->GetGUID() == attacker->GetOwnerGUID())
1000 damage = health - 1;
1001
1002 duel_hasEnded = true;
1003 }
1004 else if (victim->IsVehicle() && damage >= (health - 1) && victim->GetCharmer() && victim->GetCharmer()->IsPlayer())
1005 {
1006 Player* victimRider = victim->GetCharmer()->ToPlayer();
1007
1008 if (victimRider && victimRider->duel && victimRider->duel->IsMounted)
1009 {
1010 // xinef: situation not possible earlier, just return silently.
1011 if (!attacker)
1012 return 0;
1013
1014 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
1015 if (victimRider->duel->Opponent == attacker || victimRider->duel->Opponent->GetGUID() == attacker->GetCharmerGUID())
1016 damage = health - 1;
1017
1018 duel_wasMounted = true;
1019 duel_hasEnded = true;
1020 }
1021 }
1022
1023 if (attacker && attacker != victim)
1024 if (Player* killer = attacker->GetCharmerOrOwnerPlayerOrPlayerItself())
1025 {
1026 // pussywizard: don't allow GMs to deal damage in normal way (this leaves no evidence in logs!), they have commands to do so
1027 //if (!allowGM && killer->GetSession()->GetSecurity() && killer->GetSession()->GetSecurity() <= SEC_ADMINISTRATOR)
1028 // return 0;
1029
1030 if (Battleground* bg = killer->GetBattleground())
1031 {
1032 bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
1033 killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, damage, 0, victim); // pussywizard: InBattleground() optimization
1034 }
1035 //killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT, damage); // pussywizard: optimization
1036 }
1037
1038 if (victim->IsPlayer())
1039 ;//victim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED, damage); // pussywizard: optimization
1040 else if (!victim->IsControlledByPlayer() || victim->IsVehicle())
1041 {
1042 if (!victim->ToCreature()->hasLootRecipient())
1043 victim->ToCreature()->SetLootRecipient(attacker);
1044
1045 if (!attacker || attacker->IsControlledByPlayer() || attacker->IsCreatedByPlayer())
1046 {
1047 uint32 unDamage = health < damage ? health : damage;
1048 bool damagedByPlayer = unDamage && attacker && (attacker->IsPlayer() || attacker->m_movedByPlayer != nullptr);
1049 victim->ToCreature()->LowerPlayerDamageReq(unDamage, damagedByPlayer);
1050 }
1051 }
1052
1053 // Sparring
1054 if (victim->CanSparringWith(attacker))
1055 {
1056 if (damage >= victim->GetHealth())
1057 damage = 0;
1058
1059 uint32 sparringHealth = victim->GetHealth() * (victim->ToCreature()->GetSparringPct() / 100);
1060 if (victim->GetHealth() - damage <= sparringHealth)
1061 damage = 0;
1062 }
1063
1064 if (health <= damage)
1065 {
1066 LOG_DEBUG("entities.unit", "DealDamage: victim just died");
1067
1068 //if (attacker && victim->IsPlayer() && victim != attacker)
1069 //victim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health); // pussywizard: optimization
1070 Unit::Kill(attacker, victim, durabilityLoss, cleanDamage ? cleanDamage->attackType : BASE_ATTACK, spellProto, damageSpell);
1071 }
1072 else
1073 {
1074 LOG_DEBUG("entities.unit", "DealDamageAlive");
1075
1076 //if (victim->IsPlayer())
1077 // victim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, damage); // pussywizard: optimization
1078
1079 victim->ModifyHealth(- (int32)damage);
1080
1081 if (damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE)
1082 victim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE, spellProto ? spellProto->Id : 0);
1083
1084 if (!victim->IsPlayer())
1085 {
1087 if (damagetype != DOT && damage > 0 && !victim->GetOwnerGUID().IsPlayer() && (!spellProto || !spellProto->HasAura(SPELL_AURA_DAMAGE_SHIELD)))
1089
1090 if (attacker && attacker != victim)
1091 {
1092 if (spellProto && victim->CanHaveThreatList() && !victim->HasUnitState(UNIT_STATE_EVADE) && !victim->IsInCombatWith(attacker))
1093 victim->CombatStart(attacker, !(spellProto->AttributesEx3 & SPELL_ATTR3_SUPPRESS_TARGET_PROCS));
1094
1095 victim->AddThreat(attacker, float(damage), damageSchoolMask, spellProto);
1096 }
1097 }
1098 else // victim is a player
1099 {
1100 // random durability for items (HIT TAKEN)
1102 {
1105 }
1106 }
1107
1108 // Rage from damage received
1109 if (attacker != victim && victim->HasActivePowerType(POWER_RAGE))
1110 {
1111 uint32 rageDamage = damage + (cleanDamage ? cleanDamage->absorbed_damage : 0);
1112 victim->RewardRage(rageDamage, 0, false);
1113 }
1114
1115 if (attacker && attacker->IsPlayer())
1116 {
1117 // random durability for items (HIT DONE)
1119 {
1121 attacker->ToPlayer()->DurabilityPointLossForEquipSlot(slot);
1122 }
1123 }
1124
1125 if (damagetype != NODAMAGE && damage && (!spellProto || !(spellProto->HasAttribute(SPELL_ATTR3_TREAT_AS_PERIODIC) || spellProto->HasAttribute(SPELL_ATTR7_DONT_CAUSE_SPELL_PUSHBACK))))
1126 {
1127 if (victim != attacker && victim->IsPlayer()) // does not support creature push_back
1128 {
1129 if (damagetype != DOT && !(damageSpell && damageSpell->m_targets.HasDstChannel()))
1130 {
1131 if (Spell* spell = victim->m_currentSpells[CURRENT_GENERIC_SPELL])
1132 {
1133 if (spell->getState() == SPELL_STATE_PREPARING)
1134 {
1135 uint32 interruptFlags = spell->m_spellInfo->InterruptFlags;
1136 if (interruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG)
1137 {
1138 victim->InterruptNonMeleeSpells(false);
1139 }
1140 else if (interruptFlags & SPELL_INTERRUPT_FLAG_PUSH_BACK)
1141 {
1142 spell->Delayed();
1143 }
1144 }
1145 }
1146
1147 if (Spell* spell = victim->m_currentSpells[CURRENT_CHANNELED_SPELL])
1148 if (spell->getState() == SPELL_STATE_CASTING)
1149 {
1150 if ((spell->m_spellInfo->ChannelInterruptFlags & CHANNEL_FLAG_DELAY) != 0)
1151 {
1152 spell->DelayedChannel();
1153 }
1154 }
1155 }
1156 }
1157 }
1158
1159 // last damage from duel opponent
1160 if (duel_hasEnded)
1161 {
1162 Player* he = duel_wasMounted ? victim->GetCharmer()->ToPlayer() : victim->ToPlayer();
1163
1164 ASSERT_NODEBUGINFO(he && he->duel);
1165
1166 if (duel_wasMounted) // In this case victim==mount
1167 victim->SetHealth(1);
1168 else
1169 he->SetHealth(1);
1170
1171 he->duel->Opponent->CombatStopWithPets(true);
1172 he->CombatStopWithPets(true);
1173
1174 he->CastSpell(he, 7267, true); // beg
1176 }
1177 }
1178
1179 LOG_DEBUG("entities.unit", "DealDamageEnd returned {} damage", damage);
1180
1181 return damage;
1182}
@ SCORE_DAMAGE_DONE
Definition BattlegroundScore.h:32
@ ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE
Definition DBCEnums.h:130
#define ASSERT_NODEBUGINFO
Definition Errors.h:69
@ CHEAT_GOD
Definition Player.h:996
EquipmentSlots
Definition Player.h:660
@ EQUIPMENT_SLOT_END
Definition Player.h:681
bool roll_chance_f(float chance)
Definition Random.h:57
@ POWER_RAGE
Definition SharedDefines.h:281
@ SPELL_ATTR7_DONT_CAUSE_SPELL_PUSHBACK
Definition SharedDefines.h:658
@ SPELL_ATTR3_TREAT_AS_PERIODIC
Definition SharedDefines.h:529
@ SPELL_ATTR3_SUPPRESS_TARGET_PROCS
Definition SharedDefines.h:521
@ DUEL_WON
Definition SharedDefines.h:3869
@ SPELL_ATTR4_REACTIVE_DAMAGE_PROC
Definition SharedDefines.h:555
@ SPELL_AURA_DAMAGE_SHIELD
Definition SpellAuraDefines.h:78
@ SPELL_AURA_SHARE_DAMAGE_PCT
Definition SpellAuraDefines.h:363
@ CHANNEL_FLAG_DELAY
Definition SpellDefines.h:38
@ AURA_INTERRUPT_FLAG_TAKE_DAMAGE
Definition SpellDefines.h:44
@ AURA_INTERRUPT_FLAG_DIRECT_DAMAGE
Definition SpellDefines.h:67
@ SPELL_INTERRUPT_FLAG_ABORT_ON_DMG
Definition SpellDefines.h:30
@ SPELL_INTERRUPT_FLAG_PUSH_BACK
Definition SpellDefines.h:27
@ SPELL_STATE_PREPARING
Definition Spell.h:235
@ SPELL_STATE_CASTING
Definition Spell.h:236
@ NODAMAGE
Definition Unit.h:259
@ CURRENT_CHANNELED_SPELL
Definition Unit.h:546
@ CURRENT_GENERIC_SPELL
Definition Unit.h:545
@ RATE_DURABILITY_LOSS_DAMAGE
Definition WorldConfig.h:482
virtual void OwnerAttackedBy(Unit *)
Definition CreatureAI.h:177
virtual void AttackedBy(Unit *)
Definition CreatureAI.h:154
void SetLootRecipient(Unit *unit, bool withGroup=true)
Definition Creature.cpp:1281
bool hasLootRecipient() const
Definition Creature.h:233
float GetSparringPct() const
Definition Creature.h:190
void LowerPlayerDamageReq(uint32 unDamage, bool damagedByPlayer=true)
Definition Creature.cpp:3680
bool IsPlayer() const
Definition ObjectGuid.h:168
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition PlayerUpdates.cpp:2166
void DurabilityPointLossForEquipSlot(EquipmentSlots slot)
Definition Player.cpp:4730
Pet * GetPet() const
Definition Player.cpp:8947
bool GetCommandStatus(uint32 command) const
Definition Player.h:1198
uint32 ChannelInterruptFlags
Definition SpellInfo.h:354
uint32 InterruptFlags
Definition SpellInfo.h:352
virtual void DamageDealt(Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
Called at any Damage to any victim (before damage apply)
Definition UnitAI.h:361
virtual void DamageTaken(Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
Called at any Damage from any attacker (before damage apply)
Definition UnitAI.h:368
int32 ModifyHealth(int32 val)
Definition Unit.cpp:14276
Pet * ToPet()
Definition Unit.h:719
bool IsCreatedByPlayer() const
Definition Unit.h:1293
Unit * GetCharmer() const
Definition Unit.cpp:10822
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.cpp:17972
void RewardRage(uint32 damage, uint32 weaponSpeedHitFactor, bool attacker)
Definition Unit.cpp:20125
void SetHealth(uint32 val)
Definition Unit.cpp:15725
ObjectGuid GetCharmerGUID() const
Definition Unit.h:709
void DealDamageShieldDamage(Unit *victim)
Definition Unit.cpp:1982
virtual bool HasActivePowerType(Powers power)
Definition Unit.h:1117
void CombatStopWithPets(bool includingCast=false)
Definition Unit.cpp:10668

References CleanDamage::absorbed_damage, ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, AddThreat(), Creature::AI(), ASSERT_NODEBUGINFO, CreatureAI::AttackedBy(), CleanDamage::attackType, SpellInfo::AttributesEx3, AURA_INTERRUPT_FLAG_DIRECT_DAMAGE, AURA_INTERRUPT_FLAG_TAKE_DAMAGE, BASE_ATTACK, CalcAbsorbResist(), CalculatePct(), CanHaveThreatList(), CanSparringWith(), CastSpell(), CHANNEL_FLAG_DELAY, CHEAT_GOD, CombatStart(), CombatStopWithPets(), CURRENT_CHANNELED_SPELL, CURRENT_GENERIC_SPELL, UnitAI::DamageDealt(), UnitAI::DamageTaken(), DealDamage(), DealDamageMods(), DealDamageShieldDamage(), DIRECT_DAMAGE, SpellInfo::DmgClass, DOT, Player::duel, DUEL_WON, Player::DuelComplete(), Player::DurabilityPointLossForEquipSlot(), EQUIPMENT_SLOT_END, DamageInfo::GetAbsorb(), GetAI(), GetAttackTime(), GetAuraEffectsByType(), GetCharmer(), GetCharmerGUID(), GetCharmerOrOwnerPlayerOrPlayerItself(), Player::GetCommandStatus(), DamageInfo::GetDamage(), Object::GetGUID(), GetHealth(), GetOwnerGUID(), Player::GetPet(), DamageInfo::GetResist(), SpellInfo::GetSchoolMask(), Creature::GetSparringPct(), HasActivePowerType(), SpellInfo::HasAttribute(), SpellInfo::HasAura(), SpellCastTargets::HasDstChannel(), Creature::hasLootRecipient(), HasUnitState(), CleanDamage::hitOutCome, SpellInfo::Id, InterruptNonMeleeSpells(), IsAIEnabled, IsAlive(), IsControlledByPlayer(), IsCreatedByPlayer(), Object::IsCreature(), IsImmunedToDamageOrSchool(), IsInCombatWith(), IsPet(), Object::IsPlayer(), ObjectGuid::IsPlayer(), IsVehicle(), Kill(), LOG_DEBUG, Creature::LowerPlayerDamageReq(), m_currentSpells, m_movedByPlayer, Spell::m_targets, MELEE_HIT_CRIT, ModifyHealth(), NODAMAGE, OFF_ATTACK, CreatureAI::OwnerAttackedBy(), POWER_RAGE, RANGED_ATTACK, RATE_DURABILITY_LOSS_DAMAGE, RemoveAurasWithInterruptFlags(), RewardRage(), roll_chance_f(), SCORE_DAMAGE_DONE, SendSpellNonMeleeDamageLog(), SetHealth(), Creature::SetLootRecipient(), SPELL_ATTR3_SUPPRESS_TARGET_PROCS, SPELL_ATTR3_TREAT_AS_PERIODIC, SPELL_ATTR4_REACTIVE_DAMAGE_PROC, SPELL_ATTR7_DONT_CAUSE_SPELL_PUSHBACK, SPELL_AURA_DAMAGE_SHIELD, SPELL_AURA_SHARE_DAMAGE_PCT, SPELL_DAMAGE_CLASS_MELEE, SPELL_DIRECT_DAMAGE, SPELL_INTERRUPT_FLAG_ABORT_ON_DMG, SPELL_INTERRUPT_FLAG_PUSH_BACK, SPELL_SCHOOL_MASK_HOLY, SPELL_STATE_CASTING, SPELL_STATE_PREPARING, sScriptMgr, sWorld, Object::ToCreature(), ToPet(), Object::ToPlayer(), UNIT_STATE_EVADE, Player::UpdateAchievementCriteria(), Creature::UpdateLeashExtensionTime(), and urand().

Referenced by CalcAbsorbResist(), DealDamage(), DealDamageShieldDamage(), DealMeleeDamage(), DealSpellDamage(), npc_the_scourge_cauldron::npc_the_scourge_cauldronAI::DoDie(), Spell::EffectInstaKill(), Player::EnvironmentalDamage(), spell_mt_phoenix_burn::HandleAfterCast(), spell_alar_ember_blast::HandleCast(), misc_commandscript::HandleDamageCommand(), misc_commandscript::HandleDieCommand(), spell_svala_ritual_strike::HandleDummyEffect(), spell_valkyr_touch_aura::HandleEffectPeriodic(), spell_lady_vashj_magic_barrier::HandleEffectRemove(), spell_algalon_collapse_aura::HandlePeriodic(), spell_kaelthas_burn::HandlePeriodic(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicDummyAuraTick(), AuraEffect::HandlePeriodicHealAurasTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), spell_gluth_decimate::HandleScriptEffect(), npc_necrotic_shard::SpellHit(), npc_hor_lich_king::npc_hor_lich_kingAI::SpellHitTarget(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::UpdateAI(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI(), and Player::UpdateCharmedAI().

◆ DealDamageMods()

void Unit::DealDamageMods ( Unit const *  victim,
uint32 damage,
uint32 absorb 
)
static

◆ DealDamageShieldDamage()

void Unit::DealDamageShieldDamage ( Unit victim)
Todo:
: Move this to a packet handler
1983{
1984 // We're going to call functions which can modify content of the list during iteration over it's elements
1985 // Let's copy the list so we can prevent iterator invalidation
1987 for (AuraEffectList::const_iterator dmgShieldItr = vDamageShieldsCopy.begin(); dmgShieldItr != vDamageShieldsCopy.end(); ++dmgShieldItr)
1988 {
1989 SpellInfo const* i_spellProto = (*dmgShieldItr)->GetSpellInfo();
1990 // Damage shield can be resisted...
1991 if (SpellMissInfo missInfo = victim->SpellHitResult(this, i_spellProto, false))
1992 {
1993 victim->SendSpellMiss(this, i_spellProto->Id, missInfo);
1994 continue;
1995 }
1996
1997 // ...or immuned
1998 if (IsImmunedToDamageOrSchool(i_spellProto))
1999 {
2000 victim->SendSpellDamageImmune(this, i_spellProto->Id);
2001 continue;
2002 }
2003
2004 uint32 damage = uint32(std::max(0, (*dmgShieldItr)->GetAmount())); // xinef: done calculated at amount calculation
2005
2006 if (Unit* caster = (*dmgShieldItr)->GetCaster())
2007 {
2008 damage = caster->SpellDamageBonusDone(this, i_spellProto, damage, SPELL_DIRECT_DAMAGE, (*dmgShieldItr)->GetEffIndex());
2009 damage = this->SpellDamageBonusTaken(caster, i_spellProto, damage, SPELL_DIRECT_DAMAGE);
2010 }
2011
2012 uint32 absorb = 0;
2013
2014 DamageInfo dmgInfo(victim, this, damage, i_spellProto, i_spellProto->GetSchoolMask(), SPELL_DIRECT_DAMAGE);
2015 Unit::CalcAbsorbResist(dmgInfo);
2016 absorb = dmgInfo.GetAbsorb();
2017 damage = dmgInfo.GetDamage();
2018
2019 Unit::DealDamageMods(this, damage, &absorb);
2020
2022 WorldPacket data(SMSG_SPELLDAMAGESHIELD, (8 + 8 + 4 + 4 + 4 + 4));
2023 data << victim->GetGUID();
2024 data << GetGUID();
2025 data << uint32(i_spellProto->Id);
2026 data << uint32(damage); // Damage
2027 int32 overkill = int32(damage) - int32(GetHealth());
2028 data << uint32(overkill > 0 ? overkill : 0); // Overkill
2029 data << uint32(i_spellProto->GetSchoolMask());
2030 victim->SendMessageToSet(&data, true);
2031
2032 Unit::DealDamage(victim, this, damage, 0, SPELL_DIRECT_DAMAGE, i_spellProto->GetSchoolMask(), i_spellProto, true);
2033 }
2034}
SpellMissInfo
Definition SharedDefines.h:1529
SpellSchoolMask GetSchoolMask() const
Definition SpellInfo.cpp:1878
void SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
Definition Unit.cpp:6682
void SendSpellDamageImmune(Unit *target, uint32 spellId)
Definition Unit.cpp:6706
SpellMissInfo SpellHitResult(Unit *victim, SpellInfo const *spell, bool canReflect=false)
Definition Unit.cpp:3508
uint32 SpellDamageBonusTaken(Unit *caster, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack=1)
Definition Unit.cpp:12005
virtual void SendMessageToSet(WorldPacket const *data, bool self) const
Definition Object.cpp:2083
@ SMSG_SPELLDAMAGESHIELD
Definition Opcodes.h:621

References CalcAbsorbResist(), DealDamage(), DealDamageMods(), DamageInfo::GetAbsorb(), GetAuraEffectsByType(), DamageInfo::GetDamage(), Object::GetGUID(), Object::GetGUID(), GetHealth(), SpellInfo::GetSchoolMask(), SpellInfo::Id, IsImmunedToDamageOrSchool(), WorldObject::SendMessageToSet(), SendSpellDamageImmune(), SendSpellMiss(), SMSG_SPELLDAMAGESHIELD, SPELL_AURA_DAMAGE_SHIELD, SPELL_DIRECT_DAMAGE, SpellDamageBonusTaken(), and SpellHitResult().

Referenced by DealDamage(), and DealMeleeDamage().

◆ DealHeal()

int32 Unit::DealHeal ( Unit healer,
Unit victim,
uint32  addhealth 
)
static
11172{
11173 int32 gain = 0;
11174
11175 if (healer)
11176 {
11177 if (victim->IsAIEnabled)
11178 victim->GetAI()->HealReceived(healer, addhealth);
11179
11180 if (healer->IsAIEnabled)
11181 healer->GetAI()->HealDone(victim, addhealth);
11182 }
11183
11184 if (addhealth)
11185 gain = victim->ModifyHealth(int32(addhealth));
11186
11187 // Hook for OnHeal Event
11188 sScriptMgr->OnHeal(healer, victim, (uint32&)gain);
11189
11190 Unit* unit = healer;
11191
11192 if (healer && healer->IsCreature() && healer->ToCreature()->IsTotem())
11193 unit = healer->GetOwner();
11194
11195 if (!unit)
11196 return gain;
11197
11198 if (Player* player = unit->ToPlayer())
11199 {
11200 if (Battleground* bg = player->GetBattleground())
11201 bg->UpdatePlayerScore(player, SCORE_HEALING_DONE, gain);
11202
11203 // use the actual gain, as the overheal shall not be counted, skip gain 0 (it ignored anyway in to criteria)
11204 if (gain && player->InBattleground()) // pussywizard: InBattleground() optimization
11205 player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, gain, 0, victim);
11206
11207 //player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, addhealth); // pussywizard: optimization
11208 }
11209
11210 /*if (Player* player = victim->ToPlayer())
11211 {
11212 //player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED, gain); // pussywizard: optimization
11213 //player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED, addhealth); // pussywizard: optimization
11214 }*/
11215
11216 return gain;
11217}
@ SCORE_HEALING_DONE
Definition BattlegroundScore.h:33
@ ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE
Definition DBCEnums.h:169
virtual void HealReceived(Unit *, uint32 &)
Called when the creature receives heal.
Definition UnitAI.h:371
virtual void HealDone(Unit *, uint32 &)
Called when the unit heals.
Definition UnitAI.h:377

References ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, GetAI(), GetOwner(), UnitAI::HealDone(), UnitAI::HealReceived(), IsAIEnabled, Object::IsCreature(), IsTotem(), ModifyHealth(), SCORE_HEALING_DONE, sScriptMgr, Object::ToCreature(), and Object::ToPlayer().

Referenced by AuraEffect::HandlePeriodicHealAurasTick(), HealBySpell(), and npc_crok_scourgebane::npc_crok_scourgebaneAI::UpdateAI().

◆ DealMeleeDamage()

void Unit::DealMeleeDamage ( CalcDamageInfo damageInfo,
bool  durabilityLoss 
)
1862{
1863 Unit* victim = damageInfo->target;
1864
1865 auto canTakeMeleeDamage = [&]()
1866 {
1867 return victim->IsAlive() && !victim->IsInFlight() && (!victim->IsCreature() || !victim->ToCreature()->IsEvadingAttacks());
1868 };
1869
1870 if (!canTakeMeleeDamage())
1871 {
1872 return;
1873 }
1874
1875 // Hmmmm dont like this emotes client must by self do all animations
1876 if (damageInfo->HitInfo & HITINFO_CRITICALHIT)
1878 if (damageInfo->blocked_amount && damageInfo->TargetState != VICTIMSTATE_BLOCKS)
1880
1881 // Parry haste is enabled if it's not a creature or if the creature doesn't have the NO_PARRY_HASTEN flag.
1882 bool isParryHasteEnabled = !victim->IsCreature() ||
1884 if (damageInfo->TargetState == VICTIMSTATE_PARRY && isParryHasteEnabled)
1885 {
1886 // Get attack timers
1887 float offtime = float(victim->getAttackTimer(OFF_ATTACK));
1888 float basetime = float(victim->getAttackTimer(BASE_ATTACK));
1889 // Reduce attack time
1890 if (victim->HasOffhandWeaponForAttack() && offtime < basetime)
1891 {
1892 float percent20 = victim->GetAttackTime(OFF_ATTACK) * 0.20f;
1893 float percent60 = 3.0f * percent20;
1894 if (offtime > percent20 && offtime <= percent60)
1895 victim->setAttackTimer(OFF_ATTACK, uint32(percent20));
1896 else if (offtime > percent60)
1897 {
1898 offtime -= 2.0f * percent20;
1899 victim->setAttackTimer(OFF_ATTACK, uint32(offtime));
1900 }
1901 }
1902 else
1903 {
1904 float percent20 = victim->GetAttackTime(BASE_ATTACK) * 0.20f;
1905 float percent60 = 3.0f * percent20;
1906 if (basetime > percent20 && basetime <= percent60)
1907 victim->setAttackTimer(BASE_ATTACK, uint32(percent20));
1908 else if (basetime > percent60)
1909 {
1910 basetime -= 2.0f * percent20;
1911 victim->setAttackTimer(BASE_ATTACK, uint32(basetime));
1912 }
1913 }
1914 }
1915
1916 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1917 {
1918 if (!canTakeMeleeDamage() || (!damageInfo->damages[i].damage && !damageInfo->damages[i].absorb && !damageInfo->damages[i].resist))
1919 {
1920 continue;
1921 }
1922
1923 // Call default DealDamage
1924 CleanDamage cleanDamage(damageInfo->cleanDamage, damageInfo->damages[i].absorb, damageInfo->attackType, damageInfo->hitOutCome);
1925 Unit::DealDamage(this, victim, damageInfo->damages[i].damage, &cleanDamage, DIRECT_DAMAGE, SpellSchoolMask(damageInfo->damages[i].damageSchoolMask), nullptr, durabilityLoss);
1926 }
1927
1928 // gain rage if attack is fully blocked, dodged or parried
1930 {
1931 switch (damageInfo->attackType)
1932 {
1933 case BASE_ATTACK:
1934 case OFF_ATTACK:
1935 {
1936 uint32 weaponSpeedHitFactor = uint32(GetAttackTime(damageInfo->attackType) / 1000.0f * (damageInfo->attackType == BASE_ATTACK ? 3.5f : 1.75f));
1937 RewardRage(damageInfo->cleanDamage, weaponSpeedHitFactor, true);
1938 break;
1939 }
1940 default:
1941 break;
1942 }
1943 }
1944
1945 // If this is a creature and it attacks from behind it has a probability to daze it's victim
1946 if ((damageInfo->damages[0].damage + damageInfo->damages[1].damage) && ((damageInfo->hitOutCome == MELEE_HIT_CRIT || damageInfo->hitOutCome == MELEE_HIT_CRUSHING || damageInfo->hitOutCome == MELEE_HIT_NORMAL || damageInfo->hitOutCome == MELEE_HIT_GLANCING) &&
1947 !IsPlayer() && !ToCreature()->IsControlledByPlayer() && !victim->HasInArc(M_PI, this)
1948 && (victim->IsPlayer() || !victim->ToCreature()->isWorldBoss()) && !victim->IsVehicle()))
1949 {
1950 // -probability is between 0% and 40%
1951 // 20% base chance
1952 float Probability = 20.0f;
1953
1954 // there is a newbie protection, at level 10 just 7% base chance; assuming linear function
1955 if (victim->GetLevel() < 30)
1956 Probability = 0.65f * victim->GetLevel() + 0.5f;
1957
1958 uint32 VictimDefense = victim->GetDefenseSkillValue();
1960 uint32 AttackerMeleeSkill = GetUnitMeleeSkill();
1961
1962 // xinef: fix daze mechanics
1963 Probability -= ((float)VictimDefense + (float)VictimAuraDefense - AttackerMeleeSkill) * 0.1428f;
1964
1965 if (Probability > 40.0f)
1966 Probability = 40.0f;
1967
1968 // Daze application
1969 if (sWorld->getBoolConfig(CONFIG_ENABLE_DAZE))
1970 if (roll_chance_f(std::max(0.0f, Probability)))
1971 CastSpell(victim, 1604, true);
1972 }
1973
1974 if (IsPlayer())
1975 ToPlayer()->CastItemCombatSpell(victim, damageInfo->attackType, damageInfo->procVictim, damageInfo->procEx);
1976
1977 // Do effect if any damage done to target
1978 if (damageInfo->damages[0].damage + damageInfo->damages[1].damage)
1979 DealDamageShieldDamage(victim);
1980}
@ CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN
Definition CreatureData.h:48
@ EMOTE_ONESHOT_WOUND_CRITICAL
Definition SharedDefines.h:1935
@ EMOTE_ONESHOT_PARRY_SHIELD
Definition SharedDefines.h:1941
@ SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE
Definition SpellAuraDefines.h:250
@ CONFIG_ENABLE_DAZE
Definition WorldConfig.h:145
bool isWorldBoss() const
Definition Creature.h:124
void CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx)
Definition Player.cpp:7230
uint32 GetUnitMeleeSkill(Unit const *target=nullptr) const
Definition Unit.h:1175
uint32 GetDefenseSkillValue(Unit const *target=nullptr) const
Definition Unit.cpp:3654
bool IsInFlight() const
Definition Unit.h:1685
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2036
bool HasFlagsExtra(uint32 flag) const
Definition CreatureData.h:279
bool HasInArc(float arcangle, const Position *pos, float targetRadius=0.0f) const
Definition Position.cpp:148

References CalcDamageInfo::absorb, CalcDamageInfo::attackType, BASE_ATTACK, CalcDamageInfo::blocked_amount, Player::CastItemCombatSpell(), CastSpell(), CalcDamageInfo::cleanDamage, CONFIG_ENABLE_DAZE, CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN, CalcDamageInfo::damage, CalcDamageInfo::damages, CalcDamageInfo::damageSchoolMask, DealDamage(), DealDamageShieldDamage(), DIRECT_DAMAGE, EMOTE_ONESHOT_PARRY_SHIELD, EMOTE_ONESHOT_WOUND_CRITICAL, GetAttackTime(), getAttackTimer(), Creature::GetCreatureTemplate(), GetDefenseSkillValue(), GetLevel(), GetTotalAuraModifier(), GetUnitMeleeSkill(), HandleEmoteCommand(), HasActivePowerType(), CreatureTemplate::HasFlagsExtra(), Position::HasInArc(), HasOffhandWeaponForAttack(), CalcDamageInfo::HitInfo, HITINFO_CRITICALHIT, CalcDamageInfo::hitOutCome, IsAlive(), IsControlledByPlayer(), Object::IsCreature(), Creature::IsEvadingAttacks(), IsInFlight(), Object::IsPlayer(), IsVehicle(), Creature::isWorldBoss(), MAX_ITEM_PROTO_DAMAGES, MELEE_HIT_CRIT, MELEE_HIT_CRUSHING, MELEE_HIT_GLANCING, MELEE_HIT_NORMAL, OFF_ATTACK, POWER_RAGE, CalcDamageInfo::procEx, CalcDamageInfo::procVictim, CalcDamageInfo::resist, RewardRage(), roll_chance_f(), setAttackTimer(), SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE, sWorld, CalcDamageInfo::target, CalcDamageInfo::TargetState, Object::ToCreature(), Object::ToPlayer(), VICTIMSTATE_BLOCKS, VICTIMSTATE_DODGE, and VICTIMSTATE_PARRY.

Referenced by AttackerStateUpdate(), and spell_dk_dancing_rune_weapon::HandleProc().

◆ DealSpellDamage()

void Unit::DealSpellDamage ( SpellNonMeleeDamage damageInfo,
bool  durabilityLoss,
Spell const *  spell = nullptr 
)
1471{
1472 if (damageInfo == 0)
1473 return;
1474
1475 Unit* victim = damageInfo->target;
1476
1477 if (!victim)
1478 return;
1479
1480 if (!victim->IsAlive() || victim->IsInFlight() || (victim->IsCreature() && victim->ToCreature()->IsEvadingAttacks()))
1481 return;
1482
1483 SpellInfo const* spellProto = damageInfo->spellInfo;
1484 if (!spellProto)
1485 {
1486 LOG_DEBUG("entities.unit", "Unit::DealSpellDamage has wrong damageInfo");
1487 return;
1488 }
1489
1490 // Call default DealDamage
1491 CleanDamage cleanDamage(damageInfo->cleanDamage, damageInfo->absorb, BASE_ATTACK, MELEE_HIT_NORMAL);
1492 Unit::DealDamage(this, victim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss, false, spell);
1493}
SpellInfo const * spellInfo
Definition Unit.h:504

References SpellNonMeleeDamage::absorb, BASE_ATTACK, SpellNonMeleeDamage::cleanDamage, SpellNonMeleeDamage::damage, DealDamage(), IsAlive(), Object::IsCreature(), Creature::IsEvadingAttacks(), IsInFlight(), LOG_DEBUG, MELEE_HIT_NORMAL, SpellNonMeleeDamage::schoolMask, SPELL_DIRECT_DAMAGE, SpellNonMeleeDamage::spellInfo, SpellNonMeleeDamage::target, and Object::ToCreature().

Referenced by Spell::DoAllEffectOnTarget(), spell_sindragosa_s_fury::HandleDummy(), AuraEffect::HandlePeriodicPowerBurnAuraTick(), and AuraEffect::HandleProcTriggerDamageAuraProc().

◆ DelayOwnedAuras()

void Unit::DelayOwnedAuras ( uint32  spellId,
ObjectGuid  caster,
int32  delaytime 
)
5593{
5594 AuraMapBoundsNonConst range = m_ownedAuras.equal_range(spellId);
5595 for (; range.first != range.second; ++range.first)
5596 {
5597 Aura* aura = range.first->second;
5598 if (!caster || aura->GetCasterGUID() == caster)
5599 {
5600 if (aura->GetDuration() < delaytime)
5601 aura->SetDuration(0);
5602 else
5603 aura->SetDuration(aura->GetDuration() - delaytime);
5604
5605 // update for out of range group members (on 1 slot use)
5607 LOG_DEBUG("spells.aura", "Aura {} partially interrupted on unit {}, new duration: {} ms", aura->GetId(), GetGUID().ToString(), aura->GetDuration());
5608 }
5609 }
5610}
int32 GetDuration() const
Definition SpellAuras.h:133
void SetNeedClientUpdateForTargets() const
Definition SpellAuras.cpp:1210
void SetDuration(int32 duration, bool withMods=false)
Definition SpellAuras.cpp:810
std::pair< AuraMap::iterator, AuraMap::iterator > AuraMapBoundsNonConst
Definition Unit.h:662

References Aura::GetCasterGUID(), Aura::GetDuration(), Object::GetGUID(), Aura::GetId(), LOG_DEBUG, m_ownedAuras, Aura::SetDuration(), Aura::SetNeedClientUpdateForTargets(), and Position::ToString().

◆ DeleteCharmInfo()

void Unit::DeleteCharmInfo ( )
16053{
16054 if (!m_charmInfo)
16055 return;
16056
16058 delete m_charmInfo;
16059 m_charmInfo = nullptr;
16060}
void RestoreState()
Definition CharmInfo.cpp:46

References m_charmInfo, and CharmInfo::RestoreState().

Referenced by RemoveCharmedBy().

◆ DeMorph()

void Unit::DeMorph ( )
4410{
4412}
virtual void SetDisplayId(uint32 modelId, float displayScale=1.f)
Definition Unit.cpp:17006
uint32 GetNativeDisplayId() const
Definition Unit.h:1955

References GetNativeDisplayId(), and SetDisplayId().

Referenced by modify_commandscript::HandleMorphResetCommand().

◆ DisableRotate()

void Unit::DisableRotate ( bool  apply)
18535{
18536 if (!IsCreature())
18537 return;
18538
18539 if (apply)
18543}
@ UNIT_STATE_POSSESSED
Definition UnitDefines.h:186
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:738

References HasUnitState(), Object::IsCreature(), RemoveUnitFlag(), SetUnitFlag(), UNIT_FLAG_POSSESSED, and UNIT_STATE_POSSESSED.

Referenced by boss_ingvar_the_plunderer::DamageTaken(), boss_thorim::boss_thorimAI::DisableThorim(), npc_black_knight_skeletal_gryphon::npc_black_knight_skeletal_gryphonAI::DoAction(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::EnableSara(), boss_anub_arak::EnterEvadeMode(), boss_devourer_of_souls::boss_devourer_of_soulsAI::EnterEvadeMode(), boss_garfrost::boss_garfrostAI::EnterEvadeMode(), boss_rotface::boss_rotfaceAI::EnterEvadeMode(), boss_varos::boss_varosAI::EnterEvadeMode(), boss_ignis::boss_ignisAI::EnterEvadeMode(), boss_razorscale::boss_razorscaleAI::EnterEvadeMode(), boss_ingvar_the_plunderer::EnterEvadeMode(), boss_garfrost::boss_garfrostAI::MovementInform(), boss_razorscale::boss_razorscaleAI::MovementInform(), boss_devourer_of_souls::boss_devourer_of_soulsAI::Reset(), boss_garfrost::boss_garfrostAI::Reset(), boss_varos::boss_varosAI::Reset(), boss_ignis::boss_ignisAI::Reset(), boss_kologarn::boss_kologarnAI::Reset(), boss_ingvar_the_plunderer::Reset(), boss_devourer_of_souls::boss_devourer_of_soulsAI::SpellHitTarget(), boss_anub_arak::UpdateAI(), boss_garfrost::boss_garfrostAI::UpdateAI(), boss_rotface::boss_rotfaceAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), boss_varos::boss_varosAI::UpdateAI(), boss_ignis::boss_ignisAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), and npc_black_knight_skeletal_gryphon::npc_black_knight_skeletal_gryphonAI::WaypointReached().

◆ DisableSpline()

◆ Dismount()

void Unit::Dismount ( )
13687{
13688 if (!IsMounted())
13689 return;
13690
13693
13694 if (Player* player = ToPlayer())
13695 {
13696 WorldPacket data(SMSG_MOVE_SET_COLLISION_HGT, GetPackGUID().size() + 4 + 4);
13697 data << GetPackGUID();
13698 data << player->GetSession()->GetOrderCounter(); // movement counter
13699 data << player->GetCollisionHeight();
13700 player->SendDirectMessage(&data);
13701 player->GetSession()->IncrementOrderCounter();
13702 }
13703
13704 WorldPacket data(SMSG_DISMOUNT, 8);
13705 data << GetPackGUID();
13706 SendMessageToSet(&data, true);
13707
13708 // dismount as a vehicle
13709 if (IsPlayer() && GetVehicleKit())
13710 {
13711 // Send other players that we are no longer a vehicle
13712 data.Initialize(SMSG_PLAYER_VEHICLE_DATA, 8 + 4);
13713 data << GetPackGUID();
13714 data << uint32(0);
13715 ToPlayer()->SendMessageToSet(&data, true);
13716 // Remove vehicle from player
13718 }
13719
13721
13722 // only resummon old pet if the player is already added to a map
13723 // this prevents adding a pet to a not created map which would otherwise cause a crash
13724 // (it could probably happen when logging in after a previous crash)
13725 if (Player* player = ToPlayer())
13726 {
13727 sScriptMgr->AnticheatSetUnderACKmount(player);
13728
13729 if (Pet* pPet = player->GetPet())
13730 {
13731 if (pPet->HasUnitFlag(UNIT_FLAG_STUNNED) && !pPet->HasUnitState(UNIT_STATE_STUNNED))
13732 pPet->RemoveUnitFlag(UNIT_FLAG_STUNNED);
13733 }
13734 else
13735 player->ResummonPetTemporaryUnSummonedIfAny();
13736
13737 // xinef: if we have charmed npc, remove stun also
13738 if (Unit* charm = player->GetCharm())
13739 if (charm->IsCreature() && !charm->HasUnitState(UNIT_STATE_STUNNED))
13740 charm->RemoveUnitFlag(UNIT_FLAG_STUNNED);
13741 }
13742}
@ AURA_INTERRUPT_FLAG_NOT_MOUNTED
Definition SpellDefines.h:49
@ UNIT_FLAG_STUNNED
Definition UnitDefines.h:272
@ UNIT_FLAG_MOUNT
Definition UnitDefines.h:281
@ UNIT_FIELD_MOUNTDISPLAYID
Definition UpdateFields.h:126
void SendMessageToSet(WorldPacket const *data, bool self) const override
Definition Player.cpp:5662
void RemoveVehicleKit()
Definition Unit.cpp:18988
@ SMSG_PLAYER_VEHICLE_DATA
Definition Opcodes.h:1221
@ SMSG_MOVE_SET_COLLISION_HGT
Definition Opcodes.h:1332
@ SMSG_DISMOUNT
Definition Opcodes.h:970

References AURA_INTERRUPT_FLAG_NOT_MOUNTED, GetCharm(), Object::GetPackGUID(), GetVehicleKit(), WorldPacket::Initialize(), IsMounted(), Object::IsPlayer(), RemoveAurasWithInterruptFlags(), RemoveUnitFlag(), RemoveVehicleKit(), WorldObject::SendMessageToSet(), Player::SendMessageToSet(), SetUInt32Value(), SMSG_DISMOUNT, SMSG_MOVE_SET_COLLISION_HGT, SMSG_PLAYER_VEHICLE_DATA, sScriptMgr, Object::ToPlayer(), UNIT_FIELD_MOUNTDISPLAYID, UNIT_FLAG_MOUNT, UNIT_FLAG_STUNNED, and UNIT_STATE_STUNNED.

Referenced by _EnterVehicle(), Player::CleanupAfterTaxiFlight(), FlightPathMovementGenerator::DoFinalize(), BattlegroundWS::EventPlayerClickedOnFlag(), AuraEffect::HandleAuraMounted(), WorldSession::HandleCancelMountAuraOpcode(), misc_commandscript::HandleDismountCommand(), spell_mount_check_aura::HandleEffectPeriodic(), npc_scarlet_courier::npc_scarlet_courierAI::JustEngagedWith(), boss_mandokir::boss_mandokirAI::JustEngagedWith(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::MovementInform(), boss_captain_skarloc::MovementInform(), spell_chapter5_light_of_dawn_aura::OnApply(), Creature::setDeathState(), SetInCombatState(), npc_troll_volunteer::npc_troll_volunteerAI::SpellHit(), npc_magister_aledis::StartFight(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UnMountSelf(), and npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI().

◆ EnergizeBySpell()

void Unit::EnergizeBySpell ( Unit victim,
uint32  SpellID,
uint32  Damage,
Powers  powertype 
)
11489{
11490 int32 gainedPower = victim->ModifyPower(powerType, damage, false);
11491
11492 if (powerType != POWER_HAPPINESS && gainedPower)
11493 {
11494 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellID);
11495 victim->getHostileRefMgr().threatAssist(this, float(gainedPower) * 0.5f, spellInfo);
11496 }
11497
11498 SendEnergizeSpellLog(victim, spellID, damage, powerType);
11499}
@ POWER_HAPPINESS
Definition SharedDefines.h:284
void threatAssist(Unit *victim, float baseThreat, SpellInfo const *threatSpell=nullptr)
Definition HostileRefMgr.cpp:35
void SendEnergizeSpellLog(Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype)
Definition Unit.cpp:11477

References getHostileRefMgr(), ModifyPower(), POWER_HAPPINESS, SendEnergizeSpellLog(), sSpellMgr, and HostileRefMgr::threatAssist().

Referenced by Spell::EffectEnergize(), Spell::EffectEnergizePct(), Spell::EffectPowerDrain(), and AuraEffect::HandlePeriodicTriggerSpellAuraTick().

◆ EnterVehicle()

void Unit::EnterVehicle ( Unit base,
int8  seatId = -1 
)
19632{
19634
19635 if (Player* player = ToPlayer())
19636 {
19637 sScriptMgr->AnticheatSetUnderACKmount(player);
19638 }
19639}
@ TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE
Will ignore caster aura states including combat requirements and death state.
Definition SpellDefines.h:146
@ VEHICLE_SPELL_RIDE_HARDCODED
Definition VehicleDefines.h:52

References CastCustomSpell(), SPELLVALUE_BASE_POINT0, sScriptMgr, Object::ToPlayer(), TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE, and VEHICLE_SPELL_RIDE_HARDCODED.

Referenced by debug_commandscript::HandleDebugEnterVehicleCommand(), WorldSession::HandleEnterPlayerVehicle(), boss_mimiron::boss_mimironAI::JustEngagedWith(), npc_pilgrims_bounty_chair::UpdateAI(), boss_malygos::UpdateAI(), and boss_mimiron::boss_mimironAI::UpdateAI().

◆ EnterVehicleUnattackable()

void Unit::EnterVehicleUnattackable ( Unit base,
int8  seatId = -1 
)

◆ ExecuteDelayedUnitAINotifyEvent()

void Unit::ExecuteDelayedUnitAINotifyEvent ( )
20494{
20496 if (!this->IsInWorld() || this->IsDuringRemoveFromWorld())
20497 return;
20498
20499 Acore::AIRelocationNotifier notifier(*this);
20500 float radius = 60.0f;
20501 Cell::VisitObjects(this, notifier, radius);
20502}
@ NOTIFY_AI_RELOCATION
Definition Object.h:69
void RemoveFromNotify(uint16 f)
Definition Object.h:658
Definition GridNotifiers.h:91
static void VisitObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:165

References IsDuringRemoveFromWorld(), Object::IsInWorld(), NOTIFY_AI_RELOCATION, WorldObject::RemoveFromNotify(), and Cell::VisitObjects().

Referenced by Update().

◆ ExecuteDelayedUnitRelocationEvent()

void Unit::ExecuteDelayedUnitRelocationEvent ( )
20393{
20395 if (!this->IsInWorld() || this->IsDuringRemoveFromWorld())
20396 return;
20397
20398 if (this->HasSharedVision())
20399 for (SharedVisionList::const_iterator itr = this->GetSharedVisionList().begin(); itr != this->GetSharedVisionList().end(); ++itr)
20400 if (Player* player = (*itr))
20401 {
20402 if (player->IsOnVehicle(this) || !player->IsInWorld() || player->IsDuringRemoveFromWorld()) // players on vehicles have their own event executed (due to passenger relocation)
20403 continue;
20404 WorldObject* viewPoint = player;
20405 if (player->m_seer && player->m_seer->IsInWorld())
20406 viewPoint = player->m_seer;
20407 if (!viewPoint->IsPositionValid() || !player->IsPositionValid())
20408 continue;
20409
20410 if (Unit* active = viewPoint->ToUnit())
20411 {
20412 //if (active->IsVehicle()) // always check original unit here, last notify position is not relocated
20413 // active = player;
20414
20415 float dx = active->m_last_notify_position.GetPositionX() - active->GetPositionX();
20416 float dy = active->m_last_notify_position.GetPositionY() - active->GetPositionY();
20417 float dz = active->m_last_notify_position.GetPositionZ() - active->GetPositionZ();
20418 float distsq = dx * dx + dy * dy + dz * dz;
20419 float mindistsq = DynamicVisibilityMgr::GetReqMoveDistSq(active->FindMap()->GetEntry()->map_type);
20420 if (distsq < mindistsq)
20421 continue;
20422
20423 // this will be relocated below sharedvision!
20424 //active->m_last_notify_position.Relocate(active->GetPositionX(), active->GetPositionY(), active->GetPositionZ());
20425 }
20426
20427 Acore::PlayerRelocationNotifier notifier(*player);
20428 Cell::VisitObjects(viewPoint, notifier, player->GetSightRange());
20430 notifier.SendToSelf();
20431 }
20432
20433 if (Player* player = this->ToPlayer())
20434 {
20435 WorldObject* viewPoint = player;
20436 if (player->m_seer && player->m_seer->IsInWorld())
20437 viewPoint = player->m_seer;
20438
20439 if (viewPoint->GetMapId() != player->GetMapId() || !viewPoint->IsPositionValid() || !player->IsPositionValid())
20440 return;
20441
20442 if (Unit* active = viewPoint->ToUnit())
20443 {
20444 if (active->IsVehicle())
20445 active = player;
20446
20447 if (!player->GetFarSightDistance())
20448 {
20449 float dx = active->m_last_notify_position.GetPositionX() - active->GetPositionX();
20450 float dy = active->m_last_notify_position.GetPositionY() - active->GetPositionY();
20451 float dz = active->m_last_notify_position.GetPositionZ() - active->GetPositionZ();
20452 float distsq = dx * dx + dy * dy + dz * dz;
20453
20454 float mindistsq = DynamicVisibilityMgr::GetReqMoveDistSq(active->FindMap()->GetEntry()->map_type);
20455 if (distsq < mindistsq)
20456 return;
20457
20458 active->m_last_notify_position.Relocate(active->GetPositionX(), active->GetPositionY(), active->GetPositionZ());
20459 }
20460 }
20461
20463
20464 Acore::PlayerRelocationNotifier notifier(*player);
20465 Cell::VisitObjects(viewPoint, notifier, player->GetSightRange());
20467 notifier.SendToSelf();
20468
20470 }
20471 else if (Creature* unit = this->ToCreature())
20472 {
20473 if (!unit->IsPositionValid())
20474 return;
20475
20476 float dx = unit->m_last_notify_position.GetPositionX() - unit->GetPositionX();
20477 float dy = unit->m_last_notify_position.GetPositionY() - unit->GetPositionY();
20478 float dz = unit->m_last_notify_position.GetPositionZ() - unit->GetPositionZ();
20479 float distsq = dx * dx + dy * dy + dz * dz;
20480 float mindistsq = DynamicVisibilityMgr::GetReqMoveDistSq(unit->FindMap()->GetEntry()->map_type);
20481 if (distsq < mindistsq)
20482 return;
20483
20484 unit->m_last_notify_position.Relocate(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ());
20485
20486 Acore::CreatureRelocationNotifier relocate(*unit);
20487 Cell::VisitObjects(unit, relocate, unit->GetVisibilityRange());
20488
20490 }
20491}
#define MAX_VISIBILITY_DISTANCE
Definition ObjectDefines.h:30
#define VISIBILITY_DISTANCE_GIGANTIC
Definition ObjectDefines.h:34
@ NOTIFY_VISIBILITY_CHANGED
Definition Object.h:70
static float GetReqMoveDistSq(uint32 map_type)
Definition DynamicVisibility.h:53
void LoadGridsInRange(Position const &center, float radius)
Definition Map.cpp:226
Unit * ToUnit()
Definition Object.h:209
SharedVisionList const & GetSharedVisionList()
Definition Unit.h:1856
bool HasSharedVision() const
Definition Unit.h:1859
uint32 GetMapId() const
Definition Position.h:281
Definition Object.h:471
void AddToNotify(uint16 f)
Definition Object.cpp:2964
Definition GridNotifiers.h:83
Definition GridNotifiers.h:74
static void VisitFarVisibleObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:185
bool IsPositionValid() const
Definition Position.cpp:183

References WorldObject::AddToNotify(), WorldObject::GetMap(), WorldLocation::GetMapId(), Position::GetPositionX(), DynamicVisibilityMgr::GetReqMoveDistSq(), GetSharedVisionList(), HasSharedVision(), IsDuringRemoveFromWorld(), Object::IsInWorld(), Position::IsPositionValid(), Map::LoadGridsInRange(), MAX_VISIBILITY_DISTANCE, NOTIFY_AI_RELOCATION, NOTIFY_VISIBILITY_CHANGED, WorldObject::RemoveFromNotify(), Acore::VisibleNotifier::SendToSelf(), Object::ToCreature(), Object::ToPlayer(), Object::ToUnit(), VISIBILITY_DISTANCE_GIGANTIC, Cell::VisitFarVisibleObjects(), and Cell::VisitObjects().

◆ ExitVehicle()

void Unit::ExitVehicle ( Position const *  exitPosition = nullptr)

This function can be called at upper level code to initialize an exit from the passenger's side.

The following call would not even be executed successfully as the SPELL_AURA_CONTROL_VEHICLE unapply handler already calls _ExitVehicle without specifying an exitposition. The subsequent call below would return on if (!m_vehicle).

To do: We need to allow SPELL_AURA_CONTROL_VEHICLE unapply handlers in spellscripts to specify exit coordinates and either store those per passenger, or we need to init spline movement based on those coordinates in unapply handlers, and relocate exiting passengers based on Unit::moveSpline data. Either way, Coming Soon(TM)

19728{
19730 if (!m_vehicle)
19731 return;
19732
19734 if (Player* player = ToPlayer())
19735 {
19736 player->SetCanTeleport(true);
19737 }
19741 /*_ExitVehicle(exitPosition);*/
19748
19749 if (Player* player = ToPlayer())
19750 {
19751 sScriptMgr->AnticheatSetUnderACKmount(player);
19752 }
19753}
Unit * GetVehicleBase() const
Definition Unit.cpp:19003

References Object::GetGUID(), GetVehicleBase(), m_vehicle, RemoveAurasByType(), SPELL_AURA_CONTROL_VEHICLE, sScriptMgr, and Object::ToPlayer().

Referenced by _EnterVehicle(), Player::ActivateTaxiPathTo(), MotionTransport::DelayedTeleportTransport(), boss_mimiron::boss_mimironAI::EnterEvadeMode(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::EnterEvadeMode(), npc_ulduar_vx001::npc_ulduar_vx001AI::EnterEvadeMode(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::EnterEvadeMode(), WorldSession::HandleDismissControlledVehicle(), spell_warhead_detonate::HandleDummy(), WorldSession::HandleEjectPassenger(), spell_ulduar_squeezed_lifeless::HandleInstaKill(), WorldSession::HandleRequestVehicleExit(), spell_vehicle_throw_passenger::HandleScript(), boss_kologarn_arms::boss_kologarn_armsAI::JustDied(), spell_dragonblight_devour_ghoul_periodic::OnRemove(), Player::ProcessDelayedOperations(), RemoveFromWorld(), Player::StopCastingCharm(), and Player::TeleportTo().

◆ FindCurrentSpellBySpellId()

◆ FinishSpell()

void Unit::FinishSpell ( CurrentSpellTypes  spellType,
bool  ok = true 
)
4139{
4140 Spell* spell = m_currentSpells[spellType];
4141 if (!spell)
4142 return;
4143
4144 if (spellType == CURRENT_CHANNELED_SPELL)
4145 spell->SendChannelUpdate(0);
4146
4147 spell->finish(ok);
4148}
void SendChannelUpdate(uint32 time)
Definition Spell.cpp:5141

References CURRENT_CHANNELED_SPELL, Spell::finish(), m_currentSpells, and Spell::SendChannelUpdate().

Referenced by AuraEffect::HandleFeignDeath(), AuraEffect::HandleModStealth(), npc_risen_archmage::npc_risen_archmageAI::JustEngagedWith(), boss_lord_marrowgar::UpdateAI(), and GameObject::Use().

◆ GetAffectingPlayer()

Player * Unit::GetAffectingPlayer ( ) const
10840{
10841 if (!GetCharmerOrOwnerGUID())
10842 return const_cast<Unit*>(this)->ToPlayer();
10843
10844 if (Unit* owner = GetCharmerOrOwner())
10846
10847 return nullptr;
10848}
ObjectGuid GetCharmerOrOwnerGUID() const
Definition Unit.h:1280

References GetCharmerOrOwner(), GetCharmerOrOwnerGUID(), GetCharmerOrOwnerPlayerOrPlayerItself(), and Object::ToPlayer().

Referenced by _IsValidAssistTarget(), _IsValidAttackTarget(), GetDispellableAuraList(), GetFactionReactionTo(), and GetReactionTo().

◆ GetAI()

UnitAI * Unit::GetAI ( )
inline
683{ return i_AI; }

References i_AI.

Referenced by CalculateMeleeDamage(), CalculateSpellDamageTaken(), spell_algalon_big_bang::CheckTargets(), DealDamage(), DealHeal(), spell_send_mug_target_picker::FilterTargets(), spell_blood_queen_bloodbolt::FilterTargets(), spell_kologarn_focused_eyebeam::FilterTargetsInitial(), npc_dream_fog::npc_dream_fogAI::GetRandomUnitFromDragonThreatList(), WorldState::HandleActiveZone(), BattlegroundIC::HandleCapturedNodes(), spell_send_mug_target_picker::HandleDummy(), spell_fatal_strike::HandleDummy(), spell_magtheridon_shadow_grasp_visual::HandleDummyApply(), spell_mount_check_aura::HandleEffectPeriodic(), spell_tharon_ja_dummy_aura::HandleEffectRemove(), spell_mirkblood_blood_mirror_target_picker::HandleHit(), spell_random_aggro::HandleOnHit(), spell_shadow_sickle_periodic_damage::HandlePeriodic(), spell_grip::HandlePeriodic(), spell_kiljaeden_armageddon_periodic_aura::HandlePeriodic(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicHealAurasTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), spell_frostwarden_handler_focus_fire::HandleScript(), spell_ayamiss_swarmer_start_loop::HandleScript(), spell_pursue::HandleScript(), spell_xt002_gravity_bomb_damage::HandleScript(), spell_the_lich_king_quake::HandleSendEvent(), spell_black_knight_ghoul_claw::HandleSpellHit(), npc_risen_guardian::npc_risen_guardianAI::IsSummonedBy(), npc_risen_guardian::npc_risen_guardianAI::KilledUnit(), ModifyPower(), npc_marzon_silent_blade::npc_marzon_silent_bladeAI::MovementInform(), npc_pet_mage_mirror_image::MySelectNextTarget(), spell_claw_swipe_check::OnApply(), achievement_respect_your_elders::OnCheck(), achievement_hadronox_denied::OnCheck(), achievement_watch_him_die::OnCheck(), achievement_better_off_dred::OnCheck(), achievement_oh_novos::OnCheck(), achievement_share_the_love::OnCheck(), achievement_snakes_whyd_it_have_to_be_snakes::OnCheck(), achievement_im_on_a_boat::OnCheck(), achievement_all_you_can_eat::OnCheck(), achievement_been_waiting_long_time::OnCheck(), achievement_neck_deep_in_vile::OnCheck(), achievement_portal_jockey::OnCheck(), achievement_chaos_theory::OnCheck(), achievement_split_personality::OnCheck(), achievement_algalon_he_feeds_on_your_tears::OnCheck(), achievement_algalon_herald_of_the_titans::OnCheck(), achievement_flame_leviathan_towers::OnCheck(), achievement_flame_leviathan_shutout::OnCheck(), achievement_freya_getting_back_to_nature::OnCheck(), achievement_freya_knock_on_wood::OnCheck(), achievement_yogg_saron_drive_me_crazy::OnCheck(), achievement_yogg_saron_kiss_and_make_up::OnCheck(), achievement_intense_cold::OnCheck(), achievement_once_bitten_twice_shy::OnCheck(), spell_xt002_gravity_bomb_aura::OnPeriodic(), spell_grip::OnRemove(), spell_claw_swipe_check::OnRemove(), npc_dark_fiend::Reset(), spell_marrowgar_coldflame::SelectTarget(), and boss_yoggsaron_immortal_guardian::boss_yoggsaron_immortal_guardianAI::SpellHit().

◆ GetAllMinionsByEntry()

void Unit::GetAllMinionsByEntry ( std::list< Creature * > &  Minions,
uint32  entry 
)
11066{
11067 for (Unit::ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end();)
11068 {
11069 Unit* unit = *itr;
11070 ++itr;
11071 if (unit->GetEntry() == entry && unit->IsCreature()
11072 && unit->ToCreature()->IsSummon()) // minion, actually
11073 Minions.push_back(unit->ToCreature());
11074 }
11075}
bool IsSummon() const
Definition Unit.h:784

References Object::GetEntry(), Object::IsCreature(), IsSummon(), m_Controlled, and Object::ToCreature().

Referenced by spell_item_gift_of_the_harvester::CheckRequirement().

◆ GetAPMultiplier()

float Unit::GetAPMultiplier ( WeaponAttackType  attType,
bool  normalized 
)
17475{
17476 if (!normalized || !IsPlayer())
17477 return float(GetAttackTime(attType)) / 1000.0f;
17478
17479 Item* Weapon = ToPlayer()->GetWeaponForAttack(attType, true);
17480 if (!Weapon)
17481 return 2.4f; // fist attack
17482
17483 switch (Weapon->GetTemplate()->InventoryType)
17484 {
17485 case INVTYPE_2HWEAPON:
17486 return 3.3f;
17487 case INVTYPE_RANGED:
17489 case INVTYPE_THROWN:
17490 return 2.8f;
17491 case INVTYPE_WEAPON:
17494 default:
17495 return Weapon->GetTemplate()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7f : 2.4f;
17496 }
17497}
@ ITEM_SUBCLASS_WEAPON_DAGGER
Definition ItemTemplate.h:359
@ INVTYPE_RANGED
Definition ItemTemplate.h:271
@ INVTYPE_THROWN
Definition ItemTemplate.h:281
@ INVTYPE_RANGEDRIGHT
Definition ItemTemplate.h:282
@ INVTYPE_WEAPON
Definition ItemTemplate.h:269
@ INVTYPE_WEAPONMAINHAND
Definition ItemTemplate.h:277
@ INVTYPE_WEAPONOFFHAND
Definition ItemTemplate.h:278
@ INVTYPE_2HWEAPON
Definition ItemTemplate.h:273
Weapon
Definition boss_arlokk.cpp:67
Definition Item.h:220
ItemTemplate const * GetTemplate() const
Definition Item.cpp:544
Item * GetWeaponForAttack(WeaponAttackType attackType, bool useable=false) const
Definition PlayerStorage.cpp:490
uint32 SubClass
Definition ItemTemplate.h:622

References GetAttackTime(), Item::GetTemplate(), Player::GetWeaponForAttack(), INVTYPE_2HWEAPON, INVTYPE_RANGED, INVTYPE_RANGEDRIGHT, INVTYPE_THROWN, INVTYPE_WEAPON, INVTYPE_WEAPONMAINHAND, INVTYPE_WEAPONOFFHAND, Object::IsPlayer(), ITEM_SUBCLASS_WEAPON_DAGGER, ItemTemplate::SubClass, and Object::ToPlayer().

Referenced by Creature::CalculateMinMaxDamage(), Player::CalculateMinMaxDamage(), and MeleeDamageBonusDone().

◆ GetAppliedAuras() [1/2]

◆ GetAppliedAuras() [2/2]

AuraApplicationMap const & Unit::GetAppliedAuras ( ) const
inline
1369{ return m_appliedAuras; }

References m_appliedAuras.

◆ GetArmor()

◆ getAttackerForHelper()

Unit * Unit::getAttackerForHelper ( ) const
755{
756 if (GetVictim() != nullptr)
757 return GetVictim();
758
759 if (!IsEngaged())
760 return nullptr;
761
762 if (!m_attackers.empty())
763 return *(m_attackers.begin());
764
765 return nullptr;
766}
bool IsEngaged() const
Definition Unit.h:921

References GetVictim(), IsEngaged(), and m_attackers.

Referenced by Creature::_IsTargetAcceptable(), npc_clintar_spirit::npc_clintar_spiritAI::EnterEvadeMode(), PetAI::SelectNextTarget(), Creature::SelectVictim(), SetControlled(), TotemAI::UpdateAI(), npc_clintar_spirit::npc_clintar_spiritAI::UpdateAI(), and PetAI::UpdateAI().

◆ getAttackers()

◆ GetAttackTime()

◆ getAttackTimer()

◆ GetAura()

Aura * Unit::GetAura ( uint32  spellId,
ObjectGuid  casterGUID = ObjectGuid::Empty,
ObjectGuid  itemCasterGUID = ObjectGuid::Empty,
uint8  reqEffMask = 0 
) const
5712{
5713 AuraApplication* aurApp = GetAuraApplication(spellId, casterGUID, itemCasterGUID, reqEffMask);
5714 return aurApp ? aurApp->GetBase() : nullptr;
5715}
AuraApplication * GetAuraApplication(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
Definition Unit.cpp:5692

References GetAuraApplication(), and AuraApplication::GetBase().

Referenced by Player::_addSpell(), Pet::addSpell(), spell_mage_burning_determination::CheckProc(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::DamageTaken(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::DoAction(), boss_freya::boss_freyaAI::DoAction(), Spell::DoTriggersOnSpellHit(), Spell::EffectScriptEffect(), Spell::EffectTitanGrip(), Spell::EffectWeaponDmg(), getOrphanGUID(), spell_dk_scourge_strike::HandleAfterHit(), spell_warl_seduction::HandleAuraApply(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleAuraLinked(), Aura::HandleAuraSpecificMods(), misc_commandscript::HandleAuraStacksCommand(), deserter_commandscript::HandleDeserterAdd(), deserter_commandscript::HandleDeserterRemove(), deserter_commandscript::HandleDeserterRemoveAll(), spell_karazhan_wrath_titans_stacker::HandleDummy(), spell_charge_shield_bomber::HandleDummy(), spell_ahn_kahet_swarmer_aura::HandleDummy(), spell_item_pygmy_oil::HandleDummy(), HandleDummyAuraProc(), spell_yogg_saron_sanity_well_aura::HandleEffectPeriodic(), spell_brewfest_main_ram_buff::HandleEffectPeriodic(), spell_hodir_flash_freeze_aura::HandleEffectPeriodic(), spell_sindragosa_frost_breath::HandleInfusion(), spell_dk_blood_caked_blade::HandleProc(), HandleProcTriggerSpell(), AuraEffect::HandleRaidProcFromChargeWithValueAuraProc(), spell_putricide_unstable_experiment::HandleScript(), spell_festergut_gastric_bloat::HandleScript(), spell_putricide_eat_ooze::HandleScript(), spell_rotface_large_ooze_combine::HandleScript(), spell_yogg_saron_sanity_reduce::HandleScriptEffect(), spell_dk_pestilence::HandleScriptEffect(), spell_pal_seal_of_vengeance::HandleScriptEffect(), spell_pri_lightwell::HandleScriptEffect(), npc_pet_dk_ebon_gargoyle::InitializeAI(), npc_spiritual_insight::npc_spiritual_insightAI::IsSummonedBy(), npc_gunship::npc_gunshipAI::JustDied(), boss_high_nethermancer_zerevor::JustEngagedWith(), npc_brew_bubble::MoveInLineOfSight(), npc_brewfest_keg_reciver::MoveInLineOfSight(), npc_air_force_bots::npc_air_force_botsAI::MoveInLineOfSight(), spell_summoning_rhyme_aura::PeriodicTick(), Player::ProcessDelayedOperations(), BattlefieldWG::PromotePlayer(), RemoveAurasDueToSpellBySteal(), Player::ResurrectPlayer(), SetAuraStack(), boss_anomalus::SetData(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::SpellHit(), npc_pilgrims_bounty_chair::SpellHit(), boss_jaraxxus::boss_jaraxxusAI::SpellHit(), boss_sindragosa::boss_sindragosaAI::SpellHitTarget(), npc_ulduar_hodir_shaman::npc_ulduar_hodir_shamanAI::SpellHitTarget(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::SpellHitTarget(), npc_twilight_summon::UpdateAI(), boss_lord_marrowgar::UpdateAI(), boss_freya::boss_freyaAI::UpdateAI(), boss_freya_elder_brightleaf::boss_freya_elder_brightleafAI::UpdateAI(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::UpdateAI(), npc_tournament_training_dummy::npc_tournament_training_dummyAI::UpdateAI(), and Player::UpdateTitansGrip().

◆ GetAuraApplication()

AuraApplication * Unit::GetAuraApplication ( uint32  spellId,
ObjectGuid  casterGUID = ObjectGuid::Empty,
ObjectGuid  itemCasterGUID = ObjectGuid::Empty,
uint8  reqEffMask = 0,
AuraApplication except = nullptr 
) const
5693{
5694 AuraApplicationMapBounds range = m_appliedAuras.equal_range(spellId);
5695 for (; range.first != range.second; ++range.first)
5696 {
5697 AuraApplication* app = range.first->second;
5698 Aura const* aura = app->GetBase();
5699
5700 if (((aura->GetEffectMask() & reqEffMask) == reqEffMask)
5701 && (!casterGUID || aura->GetCasterGUID() == casterGUID)
5702 && (!itemCasterGUID || aura->GetCastItemGUID() == itemCasterGUID)
5703 && (!except || except != app))
5704 {
5705 return app;
5706 }
5707 }
5708 return nullptr;
5709}
uint8 GetEffectMask() const
Definition SpellAuras.h:177
ObjectGuid GetCastItemGUID() const
Definition SpellAuras.h:103
std::pair< AuraApplicationMap::const_iterator, AuraApplicationMap::const_iterator > AuraApplicationMapBounds
Definition Unit.h:665

References AuraApplication::GetBase(), Aura::GetCasterGUID(), Aura::GetCastItemGUID(), Aura::GetEffectMask(), and m_appliedAuras.

Referenced by AuraApplication::_Remove(), GetAura(), GetAuraApplicationOfRankedSpell(), HasAura(), and Spell::UpdateChanneledTargetList().

◆ GetAuraApplicationOfRankedSpell()

AuraApplication * Unit::GetAuraApplicationOfRankedSpell ( uint32  spellId,
ObjectGuid  casterGUID = ObjectGuid::Empty,
ObjectGuid  itemCasterGUID = ObjectGuid::Empty,
uint8  reqEffMask = 0,
AuraApplication except = nullptr 
) const
5718{
5719 uint32 rankSpell = sSpellMgr->GetFirstSpellInChain(spellId);
5720 while (rankSpell)
5721 {
5722 if (AuraApplication* aurApp = GetAuraApplication(rankSpell, casterGUID, itemCasterGUID, reqEffMask, except))
5723 return aurApp;
5724 rankSpell = sSpellMgr->GetNextSpellInChain(rankSpell);
5725 }
5726 return nullptr;
5727}

References GetAuraApplication(), and sSpellMgr.

Referenced by spell_warl_drain_soul::CheckProc(), and GetAuraOfRankedSpell().

◆ GetAuraCount()

uint32 Unit::GetAuraCount ( uint32  spellId) const
5813{
5814 uint32 count = 0;
5815 AuraApplicationMapBounds range = m_appliedAuras.equal_range(spellId);
5816
5817 for (AuraApplicationMap::const_iterator itr = range.first; itr != range.second; ++itr)
5818 {
5819 if (itr->second->GetBase()->GetStackAmount() == 0)
5820 ++count;
5821 else
5822 count += (uint32)itr->second->GetBase()->GetStackAmount();
5823 }
5824
5825 return count;
5826}

References m_appliedAuras.

Referenced by npc_brew_bubble::MoveInLineOfSight(), spell_valithria_suppression_aura::OnApply(), achievement_consumption_junction::OnCheck(), achievement_assembly_of_iron::OnCheck(), achievement_cant_do_that_while_stunned::OnCheck(), spell_valithria_suppression_aura::OnRemove(), SmartScript::ProcessEvent(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::SpellHit(), spell_black_temple_spell_absorption_aura::Update(), and npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::UpdateAI().

◆ GetAuraEffect() [1/3]

AuraEffect * Unit::GetAuraEffect ( AuraType  type,
SpellFamilyNames  family,
uint32  familyFlag1,
uint32  familyFlag2,
uint32  familyFlag3,
ObjectGuid  casterGUID = ObjectGuid::Empty 
) const
5665{
5666 AuraEffectList const& auras = GetAuraEffectsByType(type);
5667 for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
5668 {
5669 SpellInfo const* spell = (*i)->GetSpellInfo();
5670 if (spell->SpellFamilyName == uint32(family) && spell->SpellFamilyFlags.HasFlag(familyFlag1, familyFlag2, familyFlag3))
5671 {
5672 if (casterGUID && (*i)->GetCasterGUID() != casterGUID)
5673 continue;
5674 return (*i);
5675 }
5676 }
5677 return nullptr;
5678}
flag96 SpellFamilyFlags
Definition SpellInfo.h:388
uint32 SpellFamilyName
Definition SpellInfo.h:387
bool HasFlag(uint32 p1=0, uint32 p2=0, uint32 p3=0) const
Definition Util.h:459

References GetAuraEffectsByType(), flag96::HasFlag(), SpellInfo::SpellFamilyFlags, and SpellInfo::SpellFamilyName.

◆ GetAuraEffect() [2/3]

AuraEffect * Unit::GetAuraEffect ( AuraType  type,
SpellFamilyNames  name,
uint32  iconId,
uint8  effIndex 
) const
5651{
5652 AuraEffectList const& auras = GetAuraEffectsByType(type);
5653 for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
5654 {
5655 if (effIndex != (*itr)->GetEffIndex())
5656 continue;
5657 SpellInfo const* spell = (*itr)->GetSpellInfo();
5658 if (spell->SpellIconID == iconId && spell->SpellFamilyName == name)
5659 return *itr;
5660 }
5661 return nullptr;
5662}
uint32 SpellIconID
Definition SpellInfo.h:380

References GetAuraEffectsByType(), SpellInfo::SpellFamilyName, and SpellInfo::SpellIconID.

◆ GetAuraEffect() [3/3]

AuraEffect * Unit::GetAuraEffect ( uint32  spellId,
uint8  effIndex,
ObjectGuid  casterGUID = ObjectGuid::Empty 
) const
5625{
5626 AuraApplicationMapBounds range = m_appliedAuras.equal_range(spellId);
5627 for (AuraApplicationMap::const_iterator itr = range.first; itr != range.second; ++itr)
5628 {
5629 if (itr->second->HasEffect(effIndex)
5630 && (!caster || itr->second->GetBase()->GetCasterGUID() == caster))
5631 {
5632 return itr->second->GetBase()->GetEffect(effIndex);
5633 }
5634 }
5635 return nullptr;
5636}

References AuraEffect::GetBase(), Aura::GetEffect(), and m_appliedAuras.

Referenced by CalculateSpellAmount(), spell_mage_ice_barrier::CheckCast(), spell_pri_power_word_shield::CheckCast(), spell_mage_molten_armor::CheckProc(), Spell::EffectHeal(), Spell::EffectSchoolDMG(), Spell::EffectScriptEffect(), Spell::EffectWeaponDmg(), GetAuraEffectOfRankedSpell(), GetDummyAuraEffect(), AuraEffect::HandleAuraModShapeshift(), Aura::HandleAuraSpecificMods(), spell_dk_raise_ally::HandleDummy(), spell_dk_death_coil::HandleDummy(), spell_dk_death_strike::HandleDummy(), spell_dk_scourge_strike::HandleDummy(), spell_warl_life_tap::HandleDummy(), HandleDummyAuraProc(), spell_warr_execute::HandleEffect(), AuraEffect::HandlePeriodicHealAurasTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), spell_item_blessing_of_ancient_kings::HandleProc(), spell_pal_sacred_shield_base::HandleProc(), spell_pri_divine_aegis::HandleProc(), HandleProcTriggerSpell(), AuraEffect::HandleShapeshiftBoosts(), spell_warl_drain_soul::HandleTick(), npc_pet_dk_ebon_gargoyle::InitializeAI(), Guardian::InitStatsForLevel(), npc_anzu_spirit::IsSummonedBy(), ModSpellDuration(), spell_dk_death_and_decay::RecalculateDamage(), RemoveAurasDueToSpellByDispel(), SpellDamageBonusDone(), SpellHealingBonusTaken(), npc_soh_fire_trigger::SpellHit(), npc_hallows_end_train_fire::SpellHit(), SpellPctDamageModsDone(), SpellPctHealingModsDone(), SpellTakenCritChance(), spell_mage_incanters_absorbtion_base_AuraScript::Trigger(), and npc_hallows_end_train_fire::UpdateAI().

◆ GetAuraEffectDummy()

AuraEffect * Unit::GetAuraEffectDummy ( uint32  spellid) const
5681{
5683 for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
5684 {
5685 if ((*itr)->GetId() == spellid)
5686 return *itr;
5687 }
5688
5689 return nullptr;
5690}
@ SPELL_AURA_DUMMY
Definition SpellAuraDefines.h:67

References GetAuraEffectsByType(), and SPELL_AURA_DUMMY.

Referenced by Spell::EffectWeaponDmg(), Aura::HandleAuraSpecificMods(), spell_pilgrims_bounty_feast_on_generic::HandleDummy(), spell_dk_scourge_strike::HandleDummy(), Kill(), spell_dk_death_and_decay::RecalculateDamage(), Player::RemoveSpellMods(), and SpellHealingBonusTaken().

◆ GetAuraEffectOfRankedSpell()

AuraEffect * Unit::GetAuraEffectOfRankedSpell ( uint32  spellId,
uint8  effIndex,
ObjectGuid  casterGUID = ObjectGuid::Empty 
) const
5639{
5640 uint32 rankSpell = sSpellMgr->GetFirstSpellInChain(spellId);
5641 while (rankSpell)
5642 {
5643 if (AuraEffect* aurEff = GetAuraEffect(rankSpell, effIndex, caster))
5644 return aurEff;
5645 rankSpell = sSpellMgr->GetNextSpellInChain(rankSpell);
5646 }
5647 return nullptr;
5648}
AuraEffect * GetAuraEffect(uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
Definition Unit.cpp:5624

References GetAuraEffect(), and sSpellMgr.

Referenced by spell_mage_fire_frost_ward::Absorb(), spell_sha_earthbind_totem::Apply(), spell_sha_earthliving_weapon::CheckProc(), GetDiseasesByCaster(), spell_dru_enrage::HandleApply(), spell_pal_avenging_wrath::HandleApply(), spell_dk_presence::HandleImprovedBloodPresence(), spell_dk_presence::HandleImprovedFrostPresence(), spell_dk_presence::HandleImprovedUnholyPresence(), SpellPctDamageModsDone(), and spell_mage_incanters_absorbtion_base_AuraScript::Trigger().

◆ GetAuraEffectsByType()

AuraEffectList const & Unit::GetAuraEffectsByType ( AuraType  type) const
inline
1413{ return m_modAuras[type]; }

References m_modAuras.

Referenced by Spell::_cast(), CalcAbsorbResist(), CalcArmorReducedDamage(), CalcHealAbsorb(), AuraEffect::CalculateAmount(), Spell::CanAutoCast(), Spell::CheckCast(), Spell::CheckCasterAuras(), DealDamage(), DealDamageShieldDamage(), Spell::EffectHeal(), Spell::EffectSchoolDMG(), RedirectSpellEvent::Execute(), spell_dk_wandering_plague::FilterTargets(), GetAuraEffect(), GetAuraEffect(), GetAuraEffectDummy(), GetDoTsByCaster(), GetHighestExclusiveSameEffectSpellGroupValue(), GetMagicHitRedirectTarget(), GetMaxNegativeAuraModifier(), GetMaxPositiveAuraModifier(), GetMeleeHitRedirectTarget(), GetPhaseByAuras(), Player::GetResurrectionSpellId(), Player::GetRuneBaseCooldown(), GetTotalAuraModifier(), GetTotalAuraMultiplier(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleAuraModDisarm(), AuraEffect::HandleAuraModSchoolImmunity(), Aura::HandleAuraSpecificMods(), AuraEffect::HandleAuraTransform(), AuraEffect::HandleDetectAmore(), spell_pilgrims_bounty_feast_on_generic::HandleDummy(), HandleDummyAuraProc(), Spell::HandleLaunchPhase(), WorldSession::HandleMessagechatOpcode(), WorldSession::HandleMirrorImageDataRequest(), AuraEffect::HandleModInvisibility(), modify_commandscript::HandleMorphMountCommand(), AuraEffect::HandleNoReagentUseAura(), spell_warr_heroic_strike::HandleOnHit(), spell_illidari_council_judgement::HandleScriptEffect(), spell_pal_judgement::HandleScriptEffect(), AuraEffect::HandleShapeshiftBoosts(), HasAuraState(), HasAuraTypeWithAffectMask(), HasAuraTypeWithCaster(), HasAuraTypeWithFamilyFlags(), HasAuraTypeWithMiscvalue(), HasAuraTypeWithTriggerSpell(), HasAuraTypeWithValue(), HasBreakableByDamageAuraType(), HasVisibleAuraType(), IsHighestExclusiveAuraEffect(), IsImmunedToSpellEffect(), IsScriptOverriden(), Player::isTotalImmune(), list_commandscript::ListAurasCommand(), MeleeDamageBonusTaken(), MeleeSpellHitResult(), Spell::PrepareTriggersExecutedOnHit(), processDummyAuras(), spell_dru_enrage::RecalculateBaseArmor(), Player::RegenerateAll(), Creature::Respawn(), RestoreDisplayId(), PetAI::SelectNextTarget(), Creature::SelectVictim(), Player::SendInitialPacketsAfterAddToMap(), SetControlled(), Player::SetEntryPoint(), Player::SetSkill(), SpellBaseDamageBonusDone(), SpellBaseHealingBonusDone(), SpellDamageBonusDone(), SpellDamageBonusTaken(), SpellHealingBonusDone(), SpellHealingBonusTaken(), SpellPctDamageModsDone(), SpellPctHealingModsDone(), SpellTakenCritChance(), Player::SummonPet(), SimpleCharmedAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), Player::UpdateArmor(), Player::UpdateAttackPowerAndDamage(), Player::UpdateCharmedAI(), Player::UpdateManaRegen(), Player::UpdateRating(), Player::UpdateResistances(), UpdateSpeed(), and Player::UpdateStats().

◆ GetAuraOfRankedSpell()

Aura * Unit::GetAuraOfRankedSpell ( uint32  spellId,
ObjectGuid  casterGUID = ObjectGuid::Empty,
ObjectGuid  itemCasterGUID = ObjectGuid::Empty,
uint8  reqEffMask = 0 
) const
5730{
5731 AuraApplication* aurApp = GetAuraApplicationOfRankedSpell(spellId, casterGUID, itemCasterGUID, reqEffMask);
5732 return aurApp ? aurApp->GetBase() : nullptr;
5733}
AuraApplication * GetAuraApplicationOfRankedSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
Definition Unit.cpp:5717

References GetAuraApplicationOfRankedSpell(), and AuraApplication::GetBase().

Referenced by Aura::HandleAuraSpecificMods(), and spell_dk_pestilence::HandleScriptEffect().

◆ GetBoundaryRadius()

float Unit::GetBoundaryRadius ( ) const
inline

◆ GetCastingTimeForBonus()

uint32 Unit::GetCastingTimeForBonus ( SpellInfo const *  spellProto,
DamageEffectType  damagetype,
uint32  CastingTime 
) const
17335{
17336 // Not apply this to creature casted spells with casttime == 0
17337 if (CastingTime == 0 && IsCreature() && !IsPet())
17338 return 3500;
17339
17340 if (CastingTime > 7000) CastingTime = 7000;
17341 if (CastingTime < 1500) CastingTime = 1500;
17342
17343 if (damagetype == DOT && !spellProto->IsChanneled())
17344 CastingTime = 3500;
17345
17346 int32 overTime = 0;
17347 uint8 effects = 0;
17348 bool DirectDamage = false;
17349 bool AreaEffect = false;
17350
17351 for (uint32 i = 0; i < MAX_SPELL_EFFECTS; i++)
17352 {
17353 switch (spellProto->Effects[i].Effect)
17354 {
17360 case SPELL_EFFECT_HEAL:
17361 DirectDamage = true;
17362 break;
17364 switch (spellProto->Effects[i].ApplyAuraName)
17365 {
17369 if (spellProto->GetDuration())
17370 overTime = spellProto->GetDuration();
17371 break;
17372 default:
17373 // -5% per additional effect
17374 ++effects;
17375 break;
17376 }
17377 default:
17378 break;
17379 }
17380
17381 if (spellProto->Effects[i].IsTargetingArea())
17382 AreaEffect = true;
17383 }
17384
17385 // Combined Spells with Both Over Time and Direct Damage
17386 if (overTime > 0 && DirectDamage)
17387 {
17388 // mainly for DoTs which are 3500 here otherwise
17389 uint32 OriginalCastTime = spellProto->CalcCastTime();
17390 if (OriginalCastTime > 7000) OriginalCastTime = 7000;
17391 if (OriginalCastTime < 1500) OriginalCastTime = 1500;
17392 // Portion to Over Time
17393 float PtOT = (overTime / 15000.0f) / ((overTime / 15000.0f) + (OriginalCastTime / 3500.0f));
17394
17395 if (damagetype == DOT)
17396 CastingTime = uint32(CastingTime * PtOT);
17397 else if (PtOT < 1.0f)
17398 CastingTime = uint32(CastingTime * (1 - PtOT));
17399 else
17400 CastingTime = 0;
17401 }
17402
17403 // Area Effect Spells receive only half of bonus
17404 if (AreaEffect)
17405 CastingTime /= 2;
17406
17407 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
17408 for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
17409 {
17410 if (spellProto->Effects[j].Effect == SPELL_EFFECT_HEALTH_LEECH ||
17411 (spellProto->Effects[j].Effect == SPELL_EFFECT_APPLY_AURA && spellProto->Effects[j].ApplyAuraName == SPELL_AURA_PERIODIC_LEECH))
17412 {
17413 CastingTime /= 2;
17414 break;
17415 }
17416 }
17417
17418 // -5% of total per any additional effect
17419 for (uint8 i = 0; i < effects; ++i)
17420 CastingTime *= 0.95f;
17421
17422 return CastingTime;
17423}
@ SPELL_EFFECT_POWER_BURN
Definition SharedDefines.h:851
@ SPELL_EFFECT_HEALTH_LEECH
Definition SharedDefines.h:798
@ SPELL_EFFECT_HEAL
Definition SharedDefines.h:799
@ SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
Definition SharedDefines.h:796
@ SPELL_EFFECT_POWER_DRAIN
Definition SharedDefines.h:797
@ SPELL_EFFECT_SCHOOL_DAMAGE
Definition SharedDefines.h:791
@ SPELL_EFFECT_APPLY_AURA
Definition SharedDefines.h:795
@ SPELL_AURA_PERIODIC_DAMAGE
Definition SpellAuraDefines.h:66
@ SPELL_AURA_PERIODIC_HEAL
Definition SpellAuraDefines.h:71
@ SPELL_AURA_PERIODIC_LEECH
Definition SpellAuraDefines.h:116

References SpellInfo::CalcCastTime(), DOT, SpellInfo::Effects, SpellInfo::GetDuration(), SpellInfo::IsChanneled(), Object::IsCreature(), IsPet(), MAX_SPELL_EFFECTS, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_PERIODIC_HEAL, SPELL_AURA_PERIODIC_LEECH, SPELL_EFFECT_APPLY_AURA, SPELL_EFFECT_ENVIRONMENTAL_DAMAGE, SPELL_EFFECT_HEAL, SPELL_EFFECT_HEALTH_LEECH, SPELL_EFFECT_POWER_BURN, SPELL_EFFECT_POWER_DRAIN, and SPELL_EFFECT_SCHOOL_DAMAGE.

Referenced by CalculateDefaultCoefficient().

◆ GetCharm()

Unit * Unit::GetCharm ( ) const
10886{
10887 if (ObjectGuid charm_guid = GetCharmGUID())
10888 {
10889 if (Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
10890 return pet;
10891
10892 LOG_ERROR("entities.unit", "Unit::GetCharm: Charmed creature {} not exist.", charm_guid.ToString());
10894 }
10895
10896 return nullptr;
10897}
@ UNIT_FIELD_CHARM
Definition UpdateFields.h:86
void SetGuidValue(uint16 index, ObjectGuid value)
Definition Object.cpp:712
ObjectGuid GetCharmGUID() const
Definition Unit.h:711
Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:199

References ObjectGuid::Empty, GetCharmGUID(), ObjectAccessor::GetUnit(), LOG_ERROR, Object::SetGuidValue(), and UNIT_FIELD_CHARM.

Referenced by Spell::_cast(), AddPetAura(), spell_hun_check_pet_los::CheckCast(), Spell::CheckCast(), Dismount(), Spell::finish(), GetFirstControlled(), spell_warl_eye_of_kilrogg::HandleAuraApply(), spell_warl_eye_of_kilrogg::HandleAuraRemove(), spell_dk_raise_ally::HandleDummy(), WorldSession::HandlePetCastSpellOpcode(), WorldSession::HandlePetSpellAutocastOpcode(), WorldSession::HandleRequestPetInfo(), isPossessing(), Mount(), Player::PossessSpellInitialize(), RemovePetAura(), Spell::SelectImplicitCasterObjectTargets(), SetSpeed(), npc_pilgrims_bounty_chair::SpellHitTarget(), and Player::StopCastingCharm().

◆ GetCharmer()

◆ GetCharmerGUID()

◆ GetCharmerOrOwner()

◆ GetCharmerOrOwnerGUID()

◆ GetCharmerOrOwnerOrOwnGUID()

◆ GetCharmerOrOwnerOrSelf()

Unit * Unit::GetCharmerOrOwnerOrSelf ( ) const
inline
1273 {
1274 if (Unit* u = GetCharmerOrOwner())
1275 return u;
1276
1277 return (Unit*)this;
1278 }

References GetCharmerOrOwner().

Referenced by CombatStart(), CombatStartOnCast(), GetPartyMembers(), GetReactionTo(), IsInPartyWith(), IsInRaidWith(), SetInCombatWith(), and TotemAI::UpdateAI().

◆ GetCharmerOrOwnerPlayerOrPlayerItself()

Player * Unit::GetCharmerOrOwnerPlayerOrPlayerItself ( ) const
10831{
10833 if (guid.IsPlayer())
10834 return ObjectAccessor::GetPlayer(*this, guid);
10835
10836 return const_cast<Unit*>(this)->ToPlayer();
10837}
Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:220

References GetCharmerOrOwnerGUID(), ObjectAccessor::GetPlayer(), ObjectGuid::IsPlayer(), and Object::ToPlayer().

Referenced by Spell::_handle_finish_phase(), _IsValidAttackTarget(), spell_sha_earthbind_totem::Apply(), npc_escortAI::AssistPlayerInCombatAgainst(), FollowerAI::AssistPlayerInCombatAgainst(), BuildValuesUpdate(), spell_q12237_rescue_villager::CheckCast(), spell_q12237_drop_off_villager::CheckCast(), CombatStart(), CombatStartOnCast(), boss_mal_ganis::boss_mal_ganisAI::DamageTaken(), DealDamage(), Spell::EffectGameObjectSetDestructionState(), Spell::EffectKillCredit(), Spell::EffectKillCreditPersonal(), Spell::EffectSummonPet(), GetAffectingPlayer(), Object::GetUpdateFieldData(), spell_gen_charmed_unit_spell_cooldown::HandleCast(), spell_q13007_iron_colossus::HandleDummy(), spell_pilgrims_bounty_pass_generic::HandleDummy(), spell_pilgrims_bounty_feast_on_generic::HandleDummy(), spell_q12851_going_bearback::HandleEffectApply(), spell_q12726_song_of_wind_and_water::HandleHealPct(), spell_winter_veil_racer_slam_hit::HandleScriptEffect(), spell_q10612_10613_the_fel_and_the_furious::HandleScriptEffect(), spell_q10769_dissension_amongst_the_ranks::HandleScriptEffect(), npc_pet_gen_valkyr_guardian::InitializeAI(), isTargetableForAttack(), GuardAI::JustDied(), boss_kurinnaxx::JustDied(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::JustDied(), npc_darnavan::npc_darnavanAI::JustDied(), npc_four_car_garage::npc_four_car_garageAI::JustDied(), npc_scion_of_eternity::JustDied(), Kill(), Condition::Meets(), GameObject::ModifyHealth(), npc_amanishi_lookout::MoveInLineOfSight(), npc_eagle_trash_aggro_trigger::MoveInLineOfSight(), npc_mageguard_dalaran::npc_mageguard_dalaranAI::MoveInLineOfSight(), npc_fel_guard_hound::npc_fel_guard_houndAI::MovementInform(), SmartScript::ProcessAction(), ProcessTerrainStatusUpdate(), Pet::RemoveSpellCooldown(), Spell::SendSpellCooldown(), SetCharm(), SetContestedPvP(), SetInCombatState(), Creature::SetLootRecipient(), npc_deaths_door_fell_cannon_target_bunny::npc_deaths_door_fell_cannon_target_bunnyAI::SpellHit(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::UpdateAI(), npc_fel_guard_hound::npc_fel_guard_houndAI::UpdateAI(), npc_pet_shaman_earth_elemental::UpdateAI(), npc_pet_shaman_fire_elemental::UpdateAI(), and Creature::UpdateEntry().

◆ GetCharmGUID()

◆ GetCharmInfo()

◆ getClass()

uint8 Unit::getClass ( ) const
inline
833{ return GetByteValue(UNIT_FIELD_BYTES_0, 1); }
@ UNIT_FIELD_BYTES_0
Definition UpdateFields.h:95
uint8 GetByteValue(uint16 index, uint8 offset) const
Definition Object.cpp:312

References Object::GetByteValue(), and UNIT_FIELD_BYTES_0.

Referenced by Player::_LoadHomeBind(), Player::_LoadSkills(), Player::_SaveCharacter(), ArenaTeam::AddMember(), SpellEffectInfo::CalcValue(), Player::CheckSkillLearnedBySpell(), spell_class_call_handler::FilterTargets(), getClassMask(), GetDebugInfo(), Player::GetDodgeFromAgility(), SocialMgr::GetFriendInfo(), Player::GetMeleeCritFromAgility(), Player::GetMissPercentageFromDefence(), Player::GetPlayerName(), Player::GetRatingMultiplier(), Player::GetSpec(), Player::GetSpellCritFromIntellect(), Player::GetStartPosition(), Player::GiveLevel(), spell_item_flask_of_the_north::HandleDummy(), HandleDummyAuraProc(), learn_commandscript::HandleLearnAllMySpellsCommand(), WorldSession::HandleMirrorImageDataRequest(), modify_commandscript::HandleModifyGenderCommand(), misc_commandscript::HandlePInfoCommand(), WorldSession::HandlePlayerLoginFromDB(), ArenaSpectator::HandleResetCommand(), reset_commandscript::HandleResetStatsOrLevelHelper(), Player::InitDataForForm(), Player::InitDisplayIds(), Player::InitStatsForLevel(), Guardian::InitStatsForLevel(), Player::InitTaxiNodesForLevel(), Player::IsClass(), IsClass(), Player::IsSpellFitByClassAndRace(), Trainer::Trainer::IsTrainerValidForPlayer(), Player::LearnCustomSpells(), Player::LearnDefaultSkill(), Player::LearnDefaultSkills(), Player::LoadFromDB(), AchievementCriteriaData::Meets(), Player::OCTRegenHPPerSpirit(), Player::OCTRegenMPPerSpirit(), ClassCallSelector::operator()(), Acore::WorldObjectSpellTargetCheck::operator()(), Player::RewardHonor(), WorldSession::SendNameQueryOpcode(), Guild::Member::SetStats(), npc_icc_valkyr_herald::npc_icc_valkyr_heraldAI::SpellHitTarget(), Player::StoreNewItemInBestSlots(), Player::UpdateDodgePercentage(), Player::UpdateParryPercentage(), lfg::LFGMgr::UpdateRaidBrowser(), and Player::UpdateSkillsForLevel().

◆ getClassMask()

◆ GetClientControlling()

Player const * Unit::GetClientControlling ( ) const
21481{
21482 // Serverside reverse "mover" deduction logic at controlled unit
21483
21484 // Applies only to player controlled units
21486 {
21487 // Charm always removes control from original client...
21488 if (GetCharmerGUID())
21489 {
21490 // ... but if it is a possessing charm, some other client may have control
21492 {
21493 Unit const* charmer = GetCharmer();
21494 if (charmer && charmer->IsPlayer())
21495 return static_cast<Player const*>(charmer);
21496 }
21497 }
21498 else if (IsPlayer())
21499 {
21500 // Check if anything prevents original client from controlling
21501 if (IsClientControlled(static_cast<Player const*>(this)))
21502 return static_cast<Player const*>(this);
21503 }
21504 }
21505 return nullptr;
21506}
bool IsClientControlled(Player const *exactClient=nullptr) const
Definition Unit.cpp:21453

References GetCharmer(), GetCharmerGUID(), Object::HasFlag(), IsClientControlled(), Object::IsPlayer(), UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED, and UNIT_FLAG_POSSESSED.

Referenced by SendMoveRoot(), SetCanFly(), SetDisableGravity(), SetFeatherFall(), SetHover(), SetSpeed(), and SetWaterWalking().

◆ GetCollisionHeight()

float Unit::GetCollisionHeight ( ) const
overridevirtual

Return collision height sent to client.

Reimplemented from WorldObject.

21213{
21214 float scaleMod = GetObjectScale(); // 99% sure about this
21215 float defaultHeight = DEFAULT_COLLISION_HEIGHT * scaleMod;
21216
21217 CreatureDisplayInfoEntry const* displayInfo = sCreatureDisplayInfoStore.AssertEntry(GetNativeDisplayId());
21218 CreatureModelDataEntry const* modelData = sCreatureModelDataStore.AssertEntry(displayInfo->ModelId);
21219 float collisionHeight = 0.0f;
21220
21221 if (IsMounted())
21222 {
21224 {
21225 if (CreatureModelDataEntry const* mountModelData = sCreatureModelDataStore.LookupEntry(mountDisplayInfo->ModelId))
21226 {
21227 collisionHeight = scaleMod * (mountModelData->MountHeight + modelData->CollisionHeight * modelData->Scale * displayInfo->scale * 0.5f);
21228 }
21229 }
21230 }
21231 else
21232 collisionHeight = scaleMod * modelData->CollisionHeight * modelData->Scale * displayInfo->scale;
21233
21234 return collisionHeight == 0.0f ? defaultHeight : collisionHeight;
21235}
DBCStorage< CreatureDisplayInfoEntry > sCreatureDisplayInfoStore(CreatureDisplayInfofmt)
DBCStorage< CreatureModelDataEntry > sCreatureModelDataStore(CreatureModelDatafmt)
#define DEFAULT_COLLISION_HEIGHT
Definition ObjectDefines.h:49
float GetObjectScale() const
Definition Object.h:119
Definition DBCStructure.h:721
uint32 ModelId
Definition DBCStructure.h:723
float scale
Definition DBCStructure.h:726
Definition DBCStructure.h:775
float Scale
Definition DBCStructure.h:779
float CollisionHeight
Definition DBCStructure.h:790

References CreatureModelDataEntry::CollisionHeight, DEFAULT_COLLISION_HEIGHT, GetNativeDisplayId(), Object::GetObjectScale(), Object::GetUInt32Value(), IsMounted(), CreatureDisplayInfoEntry::ModelId, CreatureDisplayInfoEntry::scale, CreatureModelDataEntry::Scale, sCreatureDisplayInfoStore, sCreatureModelDataStore, and UNIT_FIELD_MOUNTDISPLAYID.

Referenced by DynObjAura::FillTargetMap(), GetRandomContactPoint(), Acore::NearestAttackableNoTotemUnitInObjectRangeCheck::operator()(), WorldSession::ProcessMovementInfo(), ProcessTerrainStatusUpdate(), Spell::SelectImplicitCasterDestTargets(), spell_spawn_blood_pool::SetDest(), and Creature::UpdateMovementFlags().

◆ GetCollisionRadius()

float Unit::GetCollisionRadius ( ) const
overridevirtual

this method gets the radius of a Unit by DB if any value is defined, otherwise it gets the value by the DBC

If the player is mounted the radius also takes in consideration the mount size

Returns
float The radius of a unit

Reimplemented from WorldObject.

21207{
21208 return GetCollisionWidth() / 2;
21209}
float GetCollisionWidth() const override
this method gets the diameter of a Unit by DB if any value is defined, otherwise it gets the value by...
Definition Unit.cpp:21169

References GetCollisionWidth().

Referenced by GetMeleeAttackPoint(), and Creature::Update().

◆ GetCollisionWidth()

float Unit::GetCollisionWidth ( ) const
overridevirtual

this method gets the diameter of a Unit by DB if any value is defined, otherwise it gets the value by the DBC

If the player is mounted the diameter also takes in consideration the mount size

Returns
float The diameter of a unit

Dismounting case - use basic default model data

Reimplemented from WorldObject.

21170{
21171 if (IsPlayer())
21172 return GetObjectSize();
21173
21174 float scaleMod = GetObjectScale(); // 99% sure about this
21175 float objectSize = GetObjectSize();
21176 float defaultSize = DEFAULT_WORLD_OBJECT_SIZE * scaleMod;
21177
21179 CreatureDisplayInfoEntry const* displayInfo = sCreatureDisplayInfoStore.AssertEntry(GetNativeDisplayId());
21180 CreatureModelDataEntry const* modelData = sCreatureModelDataStore.AssertEntry(displayInfo->ModelId);
21181
21182 if (IsMounted())
21183 {
21185 {
21186 if (CreatureModelDataEntry const* mountModelData = sCreatureModelDataStore.LookupEntry(mountDisplayInfo->ModelId))
21187 {
21188 if (G3D::fuzzyGt(mountModelData->CollisionWidth, modelData->CollisionWidth))
21189 modelData = mountModelData;
21190 }
21191 }
21192 }
21193
21194 float collisionWidth = scaleMod * modelData->CollisionWidth * modelData->Scale * displayInfo->scale * 2;
21195 // if the objectSize is the default value or the creature is mounted and we have a DBC value, then we can retrieve DBC value instead
21196 return G3D::fuzzyGt(collisionWidth, 0.0f) && (G3D::fuzzyEq(objectSize,defaultSize) || IsMounted()) ? collisionWidth : objectSize;
21197}
#define DEFAULT_WORLD_OBJECT_SIZE
Definition ObjectDefines.h:44
float GetObjectSize() const
Definition Object.cpp:2782
float CollisionWidth
Definition DBCStructure.h:789

References CreatureModelDataEntry::CollisionWidth, DEFAULT_WORLD_OBJECT_SIZE, GetNativeDisplayId(), Object::GetObjectScale(), WorldObject::GetObjectSize(), Object::GetUInt32Value(), IsMounted(), Object::IsPlayer(), CreatureDisplayInfoEntry::ModelId, CreatureDisplayInfoEntry::scale, CreatureModelDataEntry::Scale, sCreatureDisplayInfoStore, sCreatureModelDataStore, and UNIT_FIELD_MOUNTDISPLAYID.

Referenced by GetCollisionRadius().

◆ GetCombatRatingDamageReduction()

uint32 Unit::GetCombatRatingDamageReduction ( CombatRating  cr,
float  rate,
float  cap,
uint32  damage 
) const
private
19454{
19455 float percent = std::min(GetCombatRatingReduction(cr) * rate, cap);
19456 return CalculatePct(damage, percent);
19457}
float GetCombatRatingReduction(CombatRating cr) const
Definition Unit.cpp:19441

References CalculatePct(), and GetCombatRatingReduction().

Referenced by GetMeleeCritDamageReduction(), GetMeleeDamageReduction(), GetRangedCritDamageReduction(), GetRangedDamageReduction(), GetSpellCritDamageReduction(), and GetSpellDamageReduction().

◆ GetCombatRatingReduction()

float Unit::GetCombatRatingReduction ( CombatRating  cr) const
private
19442{
19443 if (Player const* player = ToPlayer())
19444 return player->GetRatingBonusValue(cr);
19445 // Player's pet get resilience from owner
19446 else if (IsPet() && GetOwner())
19447 if (Player* owner = GetOwner()->ToPlayer())
19448 return owner->GetRatingBonusValue(cr);
19449
19450 return 0.0f;
19451}

References GetOwner(), IsPet(), and Object::ToPlayer().

Referenced by GetCombatRatingDamageReduction(), GetMeleeCritChanceReduction(), GetRangedCritChanceReduction(), and GetSpellCritChanceReduction().

◆ GetCombatReach()

◆ GetCombatTimer()

uint32 Unit::GetCombatTimer ( ) const
inline
934{ return m_CombatTimer; }

References m_CombatTimer.

Referenced by Spell::DoSpellHitOnUnit(), and SetInCombatState().

◆ GetComboPoints() [1/2]

uint8 Unit::GetComboPoints ( ObjectGuid const &  guid) const
inline
1000{ return (m_comboTarget && m_comboTarget->GetGUID() == guid) ? m_comboPoints : 0; }

References Object::GetGUID(), m_comboPoints, and m_comboTarget.

◆ GetComboPoints() [2/2]

uint8 Unit::GetComboPoints ( Unit const *  who = nullptr) const
inline

◆ GetComboTarget()

Unit * Unit::GetComboTarget ( ) const
inline
1001{ return m_comboTarget; }

References m_comboTarget.

Referenced by Player::DuelComplete(), and HandleProcTriggerSpell().

◆ GetComboTargetGUID()

ObjectGuid const Unit::GetComboTargetGUID ( ) const
inline

◆ GetCompanionPet()

Creature * Unit::GetCompanionPet ( ) const
10881{
10883}
@ SUMMON_SLOT_MINIPET
Definition SharedDefines.h:3556
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:210

References ObjectAccessor::GetCreature(), m_SummonSlot, and SUMMON_SLOT_MINIPET.

Referenced by HandleProcTriggerSpell().

◆ GetCreateHealth()

◆ GetCreateMana()

◆ GetCreatePowers()

uint32 Unit::GetCreatePowers ( Powers  power) const
15894{
15895 // Only hunter pets have POWER_FOCUS and POWER_HAPPINESS
15896 switch (power)
15897 {
15898 case POWER_MANA:
15899 return GetCreateMana();
15900 case POWER_RAGE:
15901 return 1000;
15902 case POWER_FOCUS:
15903 return (IsPlayer() || !((Creature const*)this)->IsPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : 100);
15904 case POWER_ENERGY:
15905 return 100;
15906 case POWER_HAPPINESS:
15907 return (IsPlayer() || !((Creature const*)this)->IsPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : 1050000);
15908 case POWER_RUNIC_POWER:
15909 return 1000;
15910 case POWER_RUNE:
15911 return 0;
15912 case POWER_HEALTH:
15913 return 0;
15914 default:
15915 break;
15916 }
15917
15918 return 0;
15919}
@ POWER_HEALTH
Definition SharedDefines.h:289
@ POWER_RUNIC_POWER
Definition SharedDefines.h:286
@ POWER_ENERGY
Definition SharedDefines.h:283
@ POWER_RUNE
Definition SharedDefines.h:285
@ POWER_FOCUS
Definition SharedDefines.h:282
uint32 GetCreateMana() const
Definition Unit.h:1133

References GetCreateMana(), HUNTER_PET, IsPet(), Object::IsPlayer(), POWER_ENERGY, POWER_FOCUS, POWER_HAPPINESS, POWER_HEALTH, POWER_MANA, POWER_RAGE, POWER_RUNE, and POWER_RUNIC_POWER.

Referenced by Pet::CreateBaseAtTamed(), HandleDummyAuraProc(), Player::InitStatsForLevel(), Pet::LoadPetFromDB(), setPowerType(), Guardian::UpdateMaxPower(), and Player::UpdateMaxPower().

◆ GetCreateStat()

float Unit::GetCreateStat ( Stats  stat) const
inline

◆ GetCreatorGUID()

ObjectGuid Unit::GetCreatorGUID ( ) const
inline
@ UNIT_FIELD_CREATEDBY
Definition UpdateFields.h:91

References Object::GetGuidValue(), and UNIT_FIELD_CREATEDBY.

Referenced by Condition::Meets().

◆ GetCreatureType()

uint32 Unit::GetCreatureType ( ) const
15305{
15306 if (IsPlayer())
15307 {
15309 SpellShapeshiftFormEntry const* ssEntry = sSpellShapeshiftFormStore.LookupEntry(form);
15310 if (ssEntry && ssEntry->creatureType > 0)
15311 return ssEntry->creatureType;
15312 else
15314 }
15315 else
15316 return ToCreature()->GetCreatureTemplate()->type;
15317}
DBCStorage< SpellShapeshiftFormEntry > sSpellShapeshiftFormStore(SpellShapeshiftFormEntryfmt)
@ CREATURE_TYPE_HUMANOID
Definition SharedDefines.h:2635
ShapeshiftForm
Definition UnitDefines.h:68
ShapeshiftForm GetShapeshiftForm() const
Definition Unit.h:1936
uint32 type
Definition CreatureData.h:218
Definition DBCStructure.h:1817
int32 creatureType
Definition DBCStructure.h:1823

References CREATURE_TYPE_HUMANOID, SpellShapeshiftFormEntry::creatureType, Creature::GetCreatureTemplate(), GetShapeshiftForm(), Object::IsPlayer(), sSpellShapeshiftFormStore, Object::ToCreature(), and CreatureTemplate::type.

Referenced by Creature::CanStartAttack(), spell_utgarde_pinnacle_beast_mark::CheckProc(), Spell::EffectKnockBack(), GetCreatureTypeMask(), GetUnitParryChance(), AuraEffect::HandleAuraEmpathy(), spell_dru_starfall_dummy::HandleDummy(), IsCritter(), CreatureAI::MoveInLineOfSight(), npc_mageguard_dalaran::npc_mageguard_dalaranAI::MoveInLineOfSight(), instance_sunken_temple::instance_sunken_temple_InstanceMapScript::OnCreatureCreate(), instance_sunken_temple::instance_sunken_temple_InstanceMapScript::OnUnitDeath(), Acore::AnyUnfriendlyNoTotemUnitInObjectRangeCheck::operator()(), Acore::NearestAttackableNoTotemUnitInObjectRangeCheck::operator()(), SetInCombatState(), and Creature::UpdateMoveInLineOfSightState().

◆ GetCreatureTypeMask()

uint32 Unit::GetCreatureTypeMask ( ) const
inline
819 {
820 uint32 creatureType = GetCreatureType();
821 return (creatureType >= 1) ? (1 << (creatureType - 1)) : 0;
822 }
uint32 GetCreatureType() const
Definition Unit.cpp:15304

References GetCreatureType().

Referenced by CalculateMeleeDamage(), CalculateSpellDamageTaken(), SpellInfo::CheckTargetCreatureType(), MeleeDamageBonusDone(), SpellCriticalDamageBonus(), SpellCriticalHealingBonus(), SpellDamageBonusDone(), SpellPctDamageModsDone(), and SpellTakenCritChance().

◆ GetCritterGUID()

ObjectGuid Unit::GetCritterGUID ( ) const
inline

◆ GetCurrentSpell() [1/2]

◆ GetCurrentSpell() [2/2]

Spell * Unit::GetCurrentSpell ( uint32  spellType) const
inline
1562{ return m_currentSpells[spellType]; }

References m_currentSpells.

◆ GetCurrentSpellCastTime()

int32 Unit::GetCurrentSpellCastTime ( uint32  spell_id) const
4213{
4214 if (Spell const* spell = FindCurrentSpellBySpellId(spell_id))
4215 return spell->GetCastTime();
4216 return 0;
4217}
Spell * FindCurrentSpellBySpellId(uint32 spell_id) const
Definition Unit.cpp:4204

References FindCurrentSpellBySpellId(), and Spell::GetCastTime().

Referenced by CasterAI::JustEngagedWith(), CasterAI::UpdateAI(), and boss_mandokir::boss_mandokirAI::UpdateAI().

◆ getDeathState()

◆ GetDebugInfo()

std::string Unit::GetDebugInfo ( ) const
overridevirtual

Reimplemented from Object.

21443{
21444 std::stringstream sstr;
21445 sstr << WorldObject::GetDebugInfo() << "\n"
21446 << std::boolalpha
21447 << "AliveState: " << IsAlive()
21448 << " UnitMovementFlags: " << GetUnitMovementFlags() << " ExtraUnitMovementFlags: " << GetExtraUnitMovementFlags()
21449 << " Class: " << std::to_string(getClass());
21450 return sstr.str();
21451}
std::string GetDebugInfo() const override
Definition Object.cpp:2481

References getClass(), WorldObject::GetDebugInfo(), GetExtraUnitMovementFlags(), GetUnitMovementFlags(), and IsAlive().

Referenced by UnitAI::GetDebugInfo(), Creature::GetDebugInfo(), and Player::GetDebugInfo().

◆ GetDefaultMovementType()

MovementGeneratorType Unit::GetDefaultMovementType ( ) const
virtual

-------—End of Pet responses methods-------—

Reimplemented in Creature.

16874{
16875 return IDLE_MOTION_TYPE;
16876}
@ IDLE_MOTION_TYPE
Definition MotionMaster.h:39

References IDLE_MOTION_TYPE.

◆ GetDefenseSkillValue()

uint32 Unit::GetDefenseSkillValue ( Unit const *  target = nullptr) const
3655{
3656 if (IsPlayer())
3657 {
3658 // in PvP use full skill instead current skill value
3659 uint32 value = (target && target->IsPlayer())
3662 value += uint32(ToPlayer()->GetRatingBonusValue(CR_DEFENSE_SKILL));
3663 return value;
3664 }
3665 else
3666 return GetUnitMeleeSkill(target);
3667}
@ SKILL_DEFENSE
Definition SharedDefines.h:3121
@ CR_DEFENSE_SKILL
Definition Unit.h:225
uint16 GetSkillValue(uint32 skill) const
Definition Player.cpp:5443
uint16 GetMaxSkillValue(uint32 skill) const
Definition Player.cpp:5460

References CR_DEFENSE_SKILL, Player::GetMaxSkillValue(), Player::GetSkillValue(), GetUnitMeleeSkill(), Object::IsPlayer(), SKILL_DEFENSE, and Object::ToPlayer().

Referenced by spell_pal_ardent_defender::Absorb(), DealMeleeDamage(), GetUnitCriticalChance(), RollMeleeOutcomeAgainst(), SpellTakenCritChance(), Player::UpdateBlockPercentage(), and lfg::LFGMgr::UpdateRaidBrowser().

◆ GetDiminishing()

DiminishingLevels Unit::GetDiminishing ( DiminishingGroup  group)
15125{
15126 for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
15127 {
15128 if (i->DRGroup != group)
15129 continue;
15130
15131 if (!i->hitCount)
15132 return DIMINISHING_LEVEL_1;
15133
15134 if (!i->hitTime)
15135 return DIMINISHING_LEVEL_1;
15136
15137 // If last spell was casted more than 15 seconds ago - reset the count.
15138 if (i->stack == 0 && getMSTimeDiff(i->hitTime, GameTime::GetGameTimeMS().count()) > 15000)
15139 {
15140 i->hitCount = DIMINISHING_LEVEL_1;
15141 return DIMINISHING_LEVEL_1;
15142 }
15143 // or else increase the count.
15144 else
15145 return DiminishingLevels(i->hitCount);
15146 }
15147 return DIMINISHING_LEVEL_1;
15148}
uint32 getMSTimeDiff(uint32 oldMSTime, uint32 newMSTime)
Definition Timer.h:110

References DIMINISHING_LEVEL_1, GameTime::GetGameTimeMS(), getMSTimeDiff(), and m_Diminishing.

Referenced by Spell::DoSpellHitOnUnit().

◆ GetDirectTransport()

TransportBase * Unit::GetDirectTransport ( ) const

◆ GetDiseasesByCaster()

uint32 Unit::GetDiseasesByCaster ( ObjectGuid  casterGUID,
uint8  mode = 0 
)
5975{
5976 static const AuraType diseaseAuraTypes[] =
5977 {
5978 SPELL_AURA_PERIODIC_DAMAGE, // Frost Fever and Blood Plague
5979 SPELL_AURA_LINKED, // Crypt Fever and Ebon Plague
5981 };
5982
5983 ObjectGuid drwGUID;
5984
5985 if (Player* playerCaster = ObjectAccessor::GetPlayer(*this, casterGUID))
5986 drwGUID = playerCaster->getRuneWeaponGUID();
5987
5988 uint32 diseases = 0;
5989 for (uint8 index = 0; diseaseAuraTypes[index] != SPELL_AURA_NONE; ++index)
5990 {
5991 for (AuraEffectList::iterator i = m_modAuras[diseaseAuraTypes[index]].begin(); i != m_modAuras[diseaseAuraTypes[index]].end();)
5992 {
5993 // Get auras with disease dispel type by caster
5994 if ((*i)->GetSpellInfo()->Dispel == DISPEL_DISEASE
5995 && ((*i)->GetCasterGUID() == casterGUID || (*i)->GetCasterGUID() == drwGUID)) // if its caster or his dancing rune weapon
5996 {
5997 ++diseases;
5998
5999 if (mode == 1)
6000 {
6001 RemoveAura((*i)->GetId(), (*i)->GetCasterGUID());
6002 i = m_modAuras[diseaseAuraTypes[index]].begin();
6003 continue;
6004 }
6005 // used for glyph of scourge strike
6006 else if (mode == 2)
6007 {
6008 Aura* aura = (*i)->GetBase();
6009 uint32 countMin = aura->GetMaxDuration();
6010 uint32 countMax = aura->GetSpellInfo()->GetMaxDuration() + 9000;
6011
6012 if (AuraEffect const* epidemic = (*i)->GetCaster()->GetAuraEffectOfRankedSpell(49036, EFFECT_0))
6013 countMax += epidemic->GetAmount();
6014
6015 if (countMin < countMax)
6016 {
6017 aura->SetDuration(uint32(aura->GetDuration() + 3000));
6018 aura->SetMaxDuration(countMin + 3000);
6019 }
6020 }
6021 }
6022 ++i;
6023 }
6024 }
6025 return diseases;
6026}
@ EFFECT_0
Definition SharedDefines.h:31
@ DISPEL_DISEASE
Definition SharedDefines.h:1386
AuraType
Definition SpellAuraDefines.h:62
@ SPELL_AURA_LINKED
Definition SpellAuraDefines.h:347
@ SPELL_AURA_NONE
Definition SpellAuraDefines.h:63
int32 GetMaxDuration() const
Definition SpellAuras.h:129
void SetMaxDuration(int32 duration)
Definition SpellAuras.h:130
int32 GetMaxDuration() const
Definition SpellInfo.cpp:2239
AuraEffect * GetAuraEffectOfRankedSpell(uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
Definition Unit.cpp:5638

References DISPEL_DISEASE, EFFECT_0, GetAuraEffectOfRankedSpell(), AuraEffect::GetCaster(), Aura::GetDuration(), Aura::GetMaxDuration(), SpellInfo::GetMaxDuration(), ObjectAccessor::GetPlayer(), Aura::GetSpellInfo(), m_modAuras, RemoveAura(), Aura::SetDuration(), Aura::SetMaxDuration(), SPELL_AURA_LINKED, SPELL_AURA_NONE, and SPELL_AURA_PERIODIC_DAMAGE.

Referenced by Spell::EffectWeaponDmg(), and SpellPctDamageModsDone().

◆ GetDispellableAuraList()

void Unit::GetDispellableAuraList ( Unit caster,
uint32  dispelMask,
DispelChargesList dispelList,
SpellInfo const *  dispelSpell 
)
5736{
5737 // we should not be able to dispel diseases if the target is affected by unholy blight
5738 if (dispelMask & (1 << DISPEL_DISEASE) && HasAura(50536))
5739 dispelMask &= ~(1 << DISPEL_DISEASE);
5740
5741 ReputationRank rank = GetReactionTo(caster, IsCharmed());
5742 bool positive = rank >= REP_FRIENDLY;
5743
5744 // Neutral unit not at war with caster should be treated as a friendly unit
5745 if (rank == REP_NEUTRAL)
5746 {
5747 if (Player* casterPlayer = caster->GetAffectingPlayer())
5748 {
5749 if (FactionTemplateEntry const* factionTemplateEntry = GetFactionTemplateEntry())
5750 {
5751 if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplateEntry->faction))
5752 {
5753 if (factionEntry->CanBeSetAtWar())
5754 {
5755 positive = !casterPlayer->GetReputationMgr().IsAtWar(factionEntry);
5756 }
5757 }
5758 }
5759 }
5760 }
5761
5762 Unit::VisibleAuraMap const* visibleAuras = GetVisibleAuras();
5763 for (Unit::VisibleAuraMap::const_iterator itr = visibleAuras->begin(); itr != visibleAuras->end(); ++itr)
5764 {
5765 Aura* aura = itr->second->GetBase();
5766
5767 // don't try to remove passive auras
5768 if (aura->IsPassive())
5769 continue;
5770
5771 if (aura->GetSpellInfo()->GetDispelMask() & dispelMask)
5772 {
5773 if (aura->GetSpellInfo()->Dispel == DISPEL_MAGIC)
5774 {
5775 // do not remove positive auras if friendly target
5776 // negative auras if non-friendly target
5777 if (itr->second->IsPositive() == positive)
5778 continue;
5779 }
5780
5781 // Banish should only be dispelled by Mass Dispel
5782 if (aura->GetSpellInfo()->Mechanic == MECHANIC_BANISH && !dispelSpell->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES))
5783 {
5784 continue;
5785 }
5786
5787 // The charges / stack amounts don't count towards the total number of auras that can be dispelled.
5788 // Ie: A dispel on a target with 5 stacks of Winters Chill and a Polymorph has 1 / (1 + 1) -> 50% chance to dispell
5789 // Polymorph instead of 1 / (5 + 1) -> 16%.
5790 bool dispel_charges = aura->GetSpellInfo()->HasAttribute(SPELL_ATTR7_DISPEL_REMOVES_CHARGES);
5791 uint8 charges = dispel_charges ? aura->GetCharges() : aura->GetStackAmount();
5792 if (charges > 0)
5793 dispelList.push_back(std::make_pair(aura, charges));
5794 }
5795 }
5796}
@ SPELL_ATTR7_DISPEL_REMOVES_CHARGES
Definition SharedDefines.h:662
@ MECHANIC_BANISH
Definition SharedDefines.h:1354
@ SPELL_ATTR0_NO_IMMUNITIES
Definition SharedDefines.h:422
@ REP_FRIENDLY
Definition SharedDefines.h:184
@ DISPEL_MAGIC
Definition SharedDefines.h:1384
uint8 GetStackAmount() const
Definition SpellAuras.h:148
uint8 GetCharges() const
Definition SpellAuras.h:141
bool IsPassive() const
Definition SpellAuras.cpp:1034
uint32 Mechanic
Definition SpellInfo.h:323
uint32 Dispel
Definition SpellInfo.h:322
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5851
std::map< uint8, AuraApplication * > VisibleAuraMap
Definition Unit.h:677
VisibleAuraMap const * GetVisibleAuras()
Definition Unit.h:1524

References SpellInfo::Dispel, DISPEL_DISEASE, DISPEL_MAGIC, GetAffectingPlayer(), Aura::GetCharges(), SpellInfo::GetDispelMask(), GetFactionTemplateEntry(), GetReactionTo(), Aura::GetSpellInfo(), Aura::GetStackAmount(), GetVisibleAuras(), SpellInfo::HasAttribute(), HasAura(), IsCharmed(), Aura::IsPassive(), SpellInfo::Mechanic, MECHANIC_BANISH, REP_FRIENDLY, REP_NEUTRAL, sFactionStore, SPELL_ATTR0_NO_IMMUNITIES, and SPELL_ATTR7_DISPEL_REMOVES_CHARGES.

Referenced by Spell::CheckCast(), and Spell::EffectDispel().

◆ GetDisplayId()

◆ GetDisplayRace()

DisplayRace Unit::GetDisplayRace ( ) const
inline
DisplayRace GetDisplayRaceFromModelId(uint32 modelId) const
Definition Unit.cpp:21131
uint32 GetDisplayId() const
Definition Unit.h:1953

References GetDisplayId(), and GetDisplayRaceFromModelId().

Referenced by AuraEffect::HandleAuraTransform().

◆ GetDisplayRaceFromModelId()

DisplayRace Unit::GetDisplayRaceFromModelId ( uint32  modelId) const
21132{
21133 if (CreatureDisplayInfoEntry const* display = sCreatureDisplayInfoStore.LookupEntry(modelId))
21134 {
21135 if (CreatureDisplayInfoExtraEntry const* displayExtra = sCreatureDisplayInfoExtraStore.LookupEntry(display->ExtendedDisplayInfoID))
21136 {
21137 return DisplayRace(displayExtra->DisplayRaceID);
21138 }
21139 }
21140 return DisplayRace::None;
21141}
DBCStorage< CreatureDisplayInfoExtraEntry > sCreatureDisplayInfoExtraStore(CreatureDisplayInfoExtrafmt)
DisplayRace
Definition SharedDefines.h:111
Definition DBCStructure.h:739

References None, sCreatureDisplayInfoExtraStore, and sCreatureDisplayInfoStore.

Referenced by GetDisplayRace().

◆ GetDoTsByCaster()

uint32 Unit::GetDoTsByCaster ( ObjectGuid  casterGUID) const
6029{
6030 static const AuraType diseaseAuraTypes[] =
6031 {
6035 };
6036
6037 uint32 dots = 0;
6038 for (AuraType const* itr = &diseaseAuraTypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr)
6039 {
6040 Unit::AuraEffectList const& auras = GetAuraEffectsByType(*itr);
6041 for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
6042 {
6043 // Get auras by caster
6044 if ((*i)->GetCasterGUID() == casterGUID)
6045 ++dots;
6046 }
6047 }
6048 return dots;
6049}
@ SPELL_AURA_PERIODIC_DAMAGE_PERCENT
Definition SpellAuraDefines.h:152

References GetAuraEffectsByType(), SPELL_AURA_NONE, SPELL_AURA_PERIODIC_DAMAGE, and SPELL_AURA_PERIODIC_DAMAGE_PERCENT.

Referenced by SpellPctDamageModsDone().

◆ GetDummyAuraEffect()

◆ GetDynamicFlags()

◆ GetDynObject()

DynamicObject * Unit::GetDynObject ( uint32  spellId)
6367{
6368 if (m_dynObj.empty())
6369 return nullptr;
6370 for (DynObjectList::const_iterator i = m_dynObj.begin(); i != m_dynObj.end(); ++i)
6371 {
6372 DynamicObject* dynObj = *i;
6373 if (dynObj->GetSpellId() == spellId)
6374 return dynObj;
6375 }
6376 return nullptr;
6377}
Definition DynamicObject.h:35
uint32 GetSpellId() const
Definition DynamicObject.h:58

References DynamicObject::GetSpellId(), and m_dynObj.

Referenced by Spell::DelayedChannel(), WorldSession::HandleFarSightOpcode(), and boss_akilzon::JustEngagedWith().

◆ GetEffectiveResistChance()

float Unit::GetEffectiveResistChance ( Unit const *  owner,
SpellSchoolMask  schoolMask,
Unit const *  victim 
)
static
2150{
2151 float victimResistance = static_cast<float>(victim->GetResistance(schoolMask));
2152 if (owner)
2153 {
2154 // Xinef: pets inherit 100% of masters penetration
2155 // Xinef: excluding traps
2156 Player const* player = owner->GetSpellModOwner();
2157 if (player && owner->GetEntry() != WORLD_TRIGGER)
2158 {
2159 victimResistance += static_cast<float>(player->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask));
2160 victimResistance -= static_cast<float>(player->GetSpellPenetrationItemMod());
2161 }
2162 else
2163 victimResistance += static_cast<float>(owner->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask));
2164 }
2165
2166 victimResistance = std::max(victimResistance, 0.0f);
2167 if (owner)
2168 victimResistance += std::max(static_cast<float>(victim->GetLevel() - owner->GetLevel()) * 5.0f, 0.0f);
2169
2170 float level = static_cast<float>(victim->GetLevel());
2171 float resistanceConstant = 0.0f;
2172
2173 if (level > 60.0f)
2174 resistanceConstant = 150.0f + (level - 60.0f) * (level - 67.5f);
2175 else if (level > 20.0f)
2176 resistanceConstant = 50.0f + (level - 20.0f) * 2.5f;
2177 else
2178 resistanceConstant = 50.0f;
2179
2180 return std::min(victimResistance / (victimResistance + resistanceConstant), 0.75f);
2181}
int32 GetSpellPenetrationItemMod() const
Definition Player.h:1990

References Object::GetEntry(), GetLevel(), GetResistance(), GetSpellModOwner(), Player::GetSpellPenetrationItemMod(), GetTotalAuraModifierByMiscMask(), SPELL_AURA_MOD_TARGET_RESISTANCE, and WORLD_TRIGGER.

Referenced by CalcAbsorbResist(), and MagicSpellHitResult().

◆ GetExtraUnitMovementFlags()

uint16 Unit::GetExtraUnitMovementFlags ( ) const
inline

◆ GetFaction()

uint32 Unit::GetFaction ( ) const
inline

References Object::GetUInt32Value(), and UNIT_FIELD_FACTIONTEMPLATE.

Referenced by npc_av_marshal_or_warmaster::npc_av_marshal_or_warmasterAI::AttackStart(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::AttackStart(), Creature::CanAssistTo(), spell_q10985_light_of_the_naaru::CheckProc(), boss_eadric::boss_eadricAI::DamageTaken(), boss_paletress::boss_paletressAI::DamageTaken(), Spell::EffectDuel(), Spell::EffectSummonType(), npc_av_marshal_or_warmaster::npc_av_marshal_or_warmasterAI::EnterEvadeMode(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::EnterEvadeMode(), npc_chesspiece::GetDefaultOrientationForTeam(), GetFactionTemplateEntry(), GetReactionTo(), WorldSession::HandleAuctionListBidderItems(), WorldSession::HandleAuctionListItems(), WorldSession::HandleAuctionListOwnerItems(), WorldSession::HandleAuctionPlaceBid(), WorldSession::HandleAuctionRemoveItem(), WorldSession::HandleAuctionSellItem(), WorldSession::HandleGossipHelloOpcode(), modify_commandscript::HandleModifyFactionCommand(), npc_commandscript::HandleNpcGuidCommand(), npc_commandscript::HandleNpcInfoCommand(), npc_echo_of_medivh::HandlePieceJustDied(), WorldSession::HandlePlayerLoginFromDB(), TempSummon::InitStats(), InitTamedPet(), IsFriendly(), IsInPartyWith(), IsInRaidWith(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::IsSummonedBy(), npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::JustDied(), boss_shade_of_aran::JustEngagedWith(), npc_escortAI::JustRespawned(), FollowerAI::JustRespawned(), SmartAI::JustRespawned(), boss_volkhan::JustSummoned(), Pet::LoadPetFromDB(), npc_chesspiece::npc_chesspiece(), npc_plucky::npc_pluckyAI::npc_pluckyAI(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::npc_taskmaster_fizzuleAI(), npc_eris_hevenfire::OnQuestAccept(), npc_cork_gizelton::OnQuestAccept(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::PassengerBoarded(), npc_frosthound::PassengerBoarded(), PatchValuesUpdate(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::ReceiveEmote(), npc_plucky::npc_pluckyAI::Reset(), npc_swarm_scarab::npc_swarm_scarabAI::Reset(), npc_future_you::npc_future_youAI::Reset(), WorldSession::SendAuctionHello(), SetCharmedBy(), Player::SetGameMaster(), npc_chesspiece::sGossipHello(), boss_malchezaar::SpawnInfernal(), Spell::SummonGuardian(), Player::SummonPet(), npc_chesspiece::UpdateAI(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::UpdateAI(), boss_malygos::UpdateAI(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::UpdateAI(), npc_overlord_drakuru_betrayal::UpdateAI(), and Creature::UpdateMoveInLineOfSightState().

◆ GetFactionReactionTo()

ReputationRank Unit::GetFactionReactionTo ( FactionTemplateEntry const *  factionTemplateEntry,
Unit const *  target 
) const
10374{
10375 // always neutral when no template entry found
10376 if (!factionTemplateEntry)
10377 return REP_NEUTRAL;
10378
10379 FactionTemplateEntry const* targetFactionTemplateEntry = target->GetFactionTemplateEntry();
10380 if (!targetFactionTemplateEntry)
10381 return REP_NEUTRAL;
10382
10383 // xinef: check forced reputation for self also
10384 if (Player const* selfPlayerOwner = GetAffectingPlayer())
10385 if (ReputationRank const* repRank = selfPlayerOwner->GetReputationMgr().GetForcedRankIfAny(target->GetFactionTemplateEntry()))
10386 return *repRank;
10387
10388 if (Player const* targetPlayerOwner = target->GetAffectingPlayer())
10389 {
10390 // check contested flags
10391 if (factionTemplateEntry->factionFlags & FACTION_TEMPLATE_FLAG_ATTACK_PVP_ACTIVE_PLAYERS
10392 && targetPlayerOwner->HasPlayerFlag(PLAYER_FLAGS_CONTESTED_PVP))
10393 return REP_HOSTILE;
10394 if (ReputationRank const* repRank = targetPlayerOwner->GetReputationMgr().GetForcedRankIfAny(factionTemplateEntry))
10395 return *repRank;
10396 if (!target->HasUnitFlag2(UNIT_FLAG2_IGNORE_REPUTATION))
10397 {
10398 if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplateEntry->faction))
10399 {
10400 if (factionEntry->CanHaveReputation())
10401 {
10402 // CvP case - check reputation, don't allow state higher than neutral when at war
10403 ReputationRank repRank = targetPlayerOwner->GetReputationMgr().GetRank(factionEntry);
10404 if (targetPlayerOwner->GetReputationMgr().IsAtWar(factionEntry))
10405 repRank = std::min(REP_NEUTRAL, repRank);
10406 return repRank;
10407 }
10408 }
10409 }
10410 }
10411
10412 // common faction based check
10413 if (factionTemplateEntry->IsHostileTo(*targetFactionTemplateEntry))
10414 return REP_HOSTILE;
10415 if (factionTemplateEntry->IsFriendlyTo(*targetFactionTemplateEntry))
10416 return REP_FRIENDLY;
10417 if (targetFactionTemplateEntry->IsFriendlyTo(*factionTemplateEntry))
10418 return REP_FRIENDLY;
10419 if (factionTemplateEntry->factionFlags & FACTION_TEMPLATE_FLAG_HATES_ALL_EXCEPT_FRIENDS)
10420 return REP_HOSTILE;
10421 // neutral by default
10422 return REP_NEUTRAL;
10423}
@ FACTION_TEMPLATE_FLAG_HATES_ALL_EXCEPT_FRIENDS
Definition DBCEnums.h:332
@ UNIT_FLAG2_IGNORE_REPUTATION
Definition UnitDefines.h:295
bool IsFriendlyTo(FactionTemplateEntry const &entry) const
Definition DBCStructure.h:951

References FactionTemplateEntry::faction, FACTION_TEMPLATE_FLAG_ATTACK_PVP_ACTIVE_PLAYERS, FACTION_TEMPLATE_FLAG_HATES_ALL_EXCEPT_FRIENDS, FactionTemplateEntry::factionFlags, GetAffectingPlayer(), GetFactionTemplateEntry(), HasUnitFlag2(), FactionTemplateEntry::IsFriendlyTo(), FactionTemplateEntry::IsHostileTo(), PLAYER_FLAGS_CONTESTED_PVP, REP_FRIENDLY, REP_HOSTILE, REP_NEUTRAL, sFactionStore, and UNIT_FLAG2_IGNORE_REPUTATION.

Referenced by GetReactionTo().

◆ GetFactionTemplateEntry()

FactionTemplateEntry const * Unit::GetFactionTemplateEntry ( ) const
10224{
10225 FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(GetFaction());
10226 if (!entry)
10227 {
10228 static ObjectGuid guid; // prevent repeating spam same faction problem
10229
10230 if (GetGUID() != guid)
10231 {
10232 if (Player const* player = ToPlayer())
10233 LOG_ERROR("entities.unit", "Player {} has invalid faction (faction template id) #{}", player->GetName(), GetFaction());
10234 else if (Creature const* creature = ToCreature())
10235 LOG_ERROR("entities.unit", "Creature (template id: {}) has invalid faction (faction template id) #{}", creature->GetCreatureTemplate()->Entry, GetFaction());
10236 else
10237 LOG_ERROR("entities.unit", "Unit (name={}, type={}) has invalid faction (faction template id) #{}", GetName(), uint32(GetTypeId()), GetFaction());
10238
10239 guid = GetGUID();
10240 }
10241 }
10242 return entry;
10243}
DBCStorage< FactionTemplateEntry > sFactionTemplateStore(FactionTemplateEntryfmt)
TypeID GetTypeId() const
Definition Object.h:128
uint32 GetFaction() const
Definition Unit.h:841
std::string const & GetName() const
Definition Object.h:524

References GetFaction(), Object::GetGUID(), WorldObject::GetName(), Object::GetTypeId(), LOG_ERROR, sFactionTemplateStore, Object::ToCreature(), and Object::ToPlayer().

Referenced by _IsValidAttackTarget(), Player::CanUseBattlegroundObject(), npc_necrotic_shard::DamageTaken(), HostileRefMgr::deleteReferencesForFaction(), Spell::EffectGameObjectDamage(), GetDispellableAuraList(), GetFactionReactionTo(), GetReactionTo(), Player::GetReputationPriceDiscount(), IsContestedGuard(), IsHostileToPlayers(), IsNeutralToAll(), npc_chesspiece::OnCharmed(), PatchValuesUpdate(), and RespondsToCallForHelp().

◆ GetFirstControlled()

Unit * Unit::GetFirstControlled ( ) const
11296{
11297 // Sequence: charmed, pet, other guardians
11298 Unit* unit = GetCharm();
11299 if (!unit)
11300 if (ObjectGuid guid = GetMinionGUID())
11301 unit = ObjectAccessor::GetUnit(*this, guid);
11302
11303 return unit;
11304}
ObjectGuid GetMinionGUID() const
Definition Unit.h:707

References GetCharm(), GetMinionGUID(), and ObjectAccessor::GetUnit().

Referenced by Player::CharmSpellInitialize(), CombatStart(), WorldSession::HandlePetSetAction(), and RemoveCharmedBy().

◆ GetFirstCurrentCastingSpell()

Spell * Unit::GetFirstCurrentCastingSpell ( ) const
4196{
4197 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
4198 if (m_currentSpells[i] && m_currentSpells[i]->GetCastTimeRemaining() > 0)
4199 return m_currentSpells[i];
4200
4201 return nullptr;
4202}

References CURRENT_MAX_SPELL, and m_currentSpells.

Referenced by ChaseMovementGenerator< T >::DoUpdate().

◆ GetFirstMinion()

Minion * Unit::GetFirstMinion ( ) const
10851{
10852 if (ObjectGuid pet_guid = GetMinionGUID())
10853 {
10854 if (Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, pet_guid))
10855 if (pet->HasUnitTypeMask(UNIT_MASK_MINION))
10856 return (Minion*)pet;
10857
10858 LOG_ERROR("entities.unit", "Unit::GetFirstMinion: Minion {} not exist.", pet_guid.ToString());
10859 const_cast<Unit*>(this)->SetMinionGUID(ObjectGuid::Empty);
10860 }
10861
10862 return nullptr;
10863}
void SetMinionGUID(ObjectGuid guid)
Definition Unit.h:708
Creature * GetCreatureOrPetOrVehicle(WorldObject const &, ObjectGuid const &)
Definition ObjectAccessor.cpp:234

References ObjectGuid::Empty, ObjectAccessor::GetCreatureOrPetOrVehicle(), GetMinionGUID(), LOG_ERROR, SetMinionGUID(), and UNIT_MASK_MINION.

◆ GetFlatModifierValue()

float Unit::GetFlatModifierValue ( UnitMods  unitMod,
UnitModifierFlatType  modifierType 
) const

◆ GetFollowAngle()

◆ GetGameObject()

GameObject * Unit::GetGameObject ( uint32  spellId) const
6408{
6409 for (GameObjectList::const_iterator itr = m_gameObj.begin(); itr != m_gameObj.end(); ++itr)
6410 if (GameObject* go = ObjectAccessor::GetGameObject(*this, *itr))
6411 if (go->GetSpellId() == spellId)
6412 return go;
6413
6414 return nullptr;
6415}

References ObjectAccessor::GetGameObject(), and m_gameObj.

Referenced by Player::GetGameObjectIfCanInteractWith(), and Player::TeleportTo().

◆ getGender()

◆ GetGuardianPet()

Guardian * Unit::GetGuardianPet ( ) const
10866{
10867 if (ObjectGuid pet_guid = GetPetGUID())
10868 {
10869 if (Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, pet_guid))
10870 if (pet->HasUnitTypeMask(UNIT_MASK_GUARDIAN))
10871 return (Guardian*)pet;
10872
10873 LOG_FATAL("entities.unit", "Unit::GetGuardianPet: Guardian {} not exist.", pet_guid.ToString());
10874 const_cast<Unit*>(this)->SetPetGUID(ObjectGuid::Empty);
10875 }
10876
10877 return nullptr;
10878}
#define LOG_FATAL(filterType__,...)
Definition Log.h:154
Definition TemporarySummon.h:96
void SetPetGUID(ObjectGuid guid)
Definition Unit.h:712
ObjectGuid GetPetGUID() const
Definition Unit.h:713

References ObjectGuid::Empty, ObjectAccessor::GetCreatureOrPetOrVehicle(), GetPetGUID(), LOG_FATAL, SetPetGUID(), and UNIT_MASK_GUARDIAN.

Referenced by spell_hun_check_pet_los::CheckCast(), Spell::CheckCast(), Spell::EffectSummonPet(), GetNextRandomRaidMemberOrPet(), AuraEffect::HandleAuraDummy(), HandleAuraRaidProcFromChargeWithValue(), HandleDummyAuraProc(), AuraEffect::HandleModDamageDone(), WorldSession::HandlePetCastSpellOpcode(), WorldSession::HandlePetSpellAutocastOpcode(), Spell::SelectImplicitCasterObjectTargets(), and SetMinion().

◆ GetHealth()

uint32 Unit::GetHealth ( ) const
inline
@ UNIT_FIELD_HEALTH
Definition UpdateFields.h:96

References Object::GetUInt32Value(), and UNIT_FIELD_HEALTH.

Referenced by Player::_SaveCharacter(), spell_yogg_saron_protective_gaze_aura::Absorb(), spell_pri_guardian_spirit::Absorb(), spell_rog_cheat_death::Absorb(), spell_pal_ardent_defender::Absorb(), boss_twilight_halion::boss_twilight_halionAI::boss_twilight_halionAI(), WorldSession::BuildPartyMemberStatsChangedPacket(), SpellInfo::CalcPowerCost(), Spell::CheckPower(), CountPctFromCurHealth(), ScriptedAI::DamageTaken(), boss_eregos::boss_eregosAI::DamageTaken(), boss_razorgore::boss_razorgoreAI::DamageTaken(), boss_majordomo::boss_majordomoAI::DamageTaken(), boss_ragnaros::boss_ragnarosAI::DamageTaken(), npc_mc_core_hound::npc_mc_core_houndAI::DamageTaken(), boss_attumen::DamageTaken(), boss_midnight::DamageTaken(), boss_julianne::DamageTaken(), boss_romulo::DamageTaken(), boss_apothecary_hummel::boss_apothecary_hummelAI::DamageTaken(), boss_muru::DamageTaken(), npc_dark_fiend::DamageTaken(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::DamageTaken(), boss_headless_horseman::DamageTaken(), boss_headless_horseman_head::DamageTaken(), boss_eadric::boss_eadricAI::DamageTaken(), boss_paletress::boss_paletressAI::DamageTaken(), npc_argent_soldier::npc_argent_soldierAI::DamageTaken(), boss_black_knight::boss_black_knightAI::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), npc_announcer_toc5::npc_announcer_toc5AI::DamageTaken(), npc_frost_sphere::npc_frost_sphereAI::DamageTaken(), boss_ick::boss_ickAI::DamageTaken(), npc_pos_deathwhisper_necrolyte::npc_pos_deathwhisper_necrolyteAI::DamageTaken(), boss_drakkari_colossus::boss_drakkari_colossusAI::DamageTaken(), npc_gunship::npc_gunshipAI::DamageTaken(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::DamageTaken(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::DamageTaken(), npc_terenas_menethil::npc_terenas_menethilAI::DamageTaken(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::DamageTaken(), npc_crystalline_frayer::DamageTaken(), npc_collapsing_star::npc_collapsing_starAI::DamageTaken(), boss_freya::boss_freyaAI::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), boss_razorscale::boss_razorscaleAI::DamageTaken(), boss_yoggsaron_immortal_guardian::boss_yoggsaron_immortal_guardianAI::DamageTaken(), boss_ingvar_the_plunderer::DamageTaken(), npc_vrykul_skeleton::DamageTaken(), npc_wild_wyrm::DamageTaken(), npc_overlord_drakuru_betrayal::DamageTaken(), npc_akama_illidan::DamageTaken(), npc_maiev_illidan::DamageTaken(), boss_illidari_council::DamageTaken(), boss_illidari_council_memberAI::DamageTaken(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DamageTaken(), boss_essence_of_desire::boss_essence_of_desireAI::DamageTaken(), npc_akama_shade::DamageTaken(), boss_the_lurker_below::DamageTaken(), npc_shattered_hand_scout::DamageTaken(), boss_alar::DamageTaken(), advisor_baseAI::DamageTaken(), npc_magister_aledis::DamageTaken(), npc_hor_leader_second::npc_hor_leader_secondAI::DamageTaken(), npc_ice_tomb::npc_ice_tombAI::DamageTaken(), npc_blistering_zombie::npc_blistering_zombieAI::DamageTaken(), npc_molten_golem::DamageTaken(), boss_nightbane::DamageTaken(), boss_thekal::DamageTaken(), boss_felblood_kaelthas::DamageTaken(), boss_anub_arak::DamageTaken(), boss_illidan_stormrage::DamageTaken(), npc_garr_firesworn::npc_garr_fireswornAI::DamageTaken(), npc_death_knight_initiate::npc_death_knight_initiateAI::DamageTaken(), boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), SmartAI::DamageTaken(), boss_mal_ganis::boss_mal_ganisAI::DamageTaken(), boss_kologarn::boss_kologarnAI::DamageTaken(), boss_kologarn_arms::boss_kologarn_armsAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::DamageTaken(), DealDamage(), DealDamageShieldDamage(), boss_xt002::boss_xt002AI::DoAction(), boss_ichoron::boss_ichoronAI::DoAction(), npc_the_scourge_cauldron::npc_the_scourge_cauldronAI::DoDie(), Spell::EffectHealMaxHealth(), Spell::EffectInstaKill(), Pet::FillPetInfo(), boss_supremus::FindHatefulStrikeTarget(), GetHealthGain(), GetHealthPct(), spell_illidari_council_empyreal_balance::HandleAfterCast(), spell_illidari_council_empyreal_equivalency::HandleAfterCast(), AuraEffect::HandleAuraModIncreaseHealth(), AuraEffect::HandleAuraModIncreaseMaxHealth(), spell_rajaxx_thundercrash::HandleDamageCalc(), misc_commandscript::HandleDieCommand(), spell_oculus_soar_aura::HandleEffectPeriodic(), Player::HandleFall(), npc_commandscript::HandleNpcInfoCommand(), spell_dk_pet_scaling::HandlePeriodic(), spell_hun_generic_scaling::HandlePeriodic(), spell_mage_pet_scaling::HandlePeriodic(), spell_sha_feral_spirit_scaling::HandlePeriodic(), spell_warl_generic_scaling::HandlePeriodic(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicHealthFunnelAuraTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), spell_item_blood_draining_enchant::HandleProc(), WorldSession::HandleRequestPartyMemberStatsOpcode(), ArenaSpectator::HandleResetCommand(), HealthAbovePct(), HealthAbovePctHealed(), HealthBelowPct(), HealthBelowPctDamaged(), IsFullHealth(), npc_dirt_mound::JustSummoned(), boss_attumen::JustSummoned(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::JustSummoned(), Kill(), ModifyHealth(), spell_xt002_gravity_bomb_aura::OnPeriodic(), Acore::MostHPMissingInRange::operator()(), Acore::MostHPMissingGroupInRange::operator()(), Acore::HealthPctOrderPred::operator()(), Acore::HealthPctOrderPred::operator()(), spell_gluth_decimate_damage::PrepareSpellScript(), boss_priestess_lackey_commonAI::RecalculateThreat(), boss_faction_championsAI::RecalculateThreat(), Creature::RegenerateHealth(), Player::RegenerateHealth(), Creature::ResetPlayerDamageReq(), Player::SaveHealthBeforeDuel(), Pet::SavePetToDB(), Creature::SaveToDB(), SendAttackStateUpdate(), SendSpellNonMeleeDamageLog(), SendSpellNonMeleeReflectLog(), SetMaxHealth(), boss_eadric::boss_eadricAI::SpellHit(), boss_headless_horseman_head::SpellHitTarget(), boss_malchezaar::SpellHitTarget(), boss_ouro::Submerge(), Aura::Update(), boss_headless_horseman::UpdateAI(), boss_prince_valanar_icc::boss_prince_valanarAI::UpdateAI(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::UpdateAI(), boss_patchwerk::boss_patchwerkAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI(), npc_injured_patient::npc_injured_patientAI::UpdateAI(), Player::UpdateCharmedAI(), Creature::UpdateEntry(), and boss_twin_valkyrAI::UpdateSharedHealth().

◆ GetHealthGain()

int32 Unit::GetHealthGain ( int32  dVal)
14309{
14310 int32 gain = 0;
14311
14312 if (dVal == 0)
14313 return 0;
14314
14315 int32 curHealth = (int32)GetHealth();
14316
14317 int32 val = dVal + curHealth;
14318 if (val <= 0)
14319 {
14320 return -curHealth;
14321 }
14322
14323 int32 maxHealth = (int32)GetMaxHealth();
14324
14325 if (val < maxHealth)
14326 gain = dVal;
14327 else if (curHealth != maxHealth)
14328 gain = maxHealth - curHealth;
14329
14330 return gain;
14331}

References GetHealth(), and GetMaxHealth().

Referenced by Spell::DoAllEffectOnTarget().

◆ GetHealthPct()

◆ GetHighestExclusiveSameEffectSpellGroupValue()

int32 Unit::GetHighestExclusiveSameEffectSpellGroupValue ( AuraEffect const *  aurEff,
AuraType  auraType,
bool  checkMiscValue = false,
int32  miscValue = 0 
) const
4415{
4416 int32 val = 0;
4417 SpellSpellGroupMapBounds spellGroup = sSpellMgr->GetSpellSpellGroupMapBounds(aurEff->GetSpellInfo()->GetFirstRankSpell()->Id);
4418 for (SpellSpellGroupMap::const_iterator itr = spellGroup.first; itr != spellGroup.second ; ++itr)
4419 {
4420 if (sSpellMgr->GetSpellGroupStackRule(itr->second) == SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT)
4421 {
4422 AuraEffectList const& auraEffList = GetAuraEffectsByType(auraType);
4423 for (AuraEffectList::const_iterator auraItr = auraEffList.begin(); auraItr != auraEffList.end(); ++auraItr)
4424 {
4425 if (aurEff != (*auraItr) && (!checkMiscValue || (*auraItr)->GetMiscValue() == miscValue) &&
4426 sSpellMgr->IsSpellMemberOfSpellGroup((*auraItr)->GetSpellInfo()->Id, itr->second))
4427 {
4428 // absolute value only
4429 if (abs(val) < abs((*auraItr)->GetAmount()))
4430 val = (*auraItr)->GetAmount();
4431 }
4432 }
4433 }
4434 }
4435 return val;
4436}
std::pair< SpellSpellGroupMap::const_iterator, SpellSpellGroupMap::const_iterator > SpellSpellGroupMapBounds
Definition SpellMgr.h:357
@ SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT
Definition SpellMgr.h:368

References GetAuraEffectsByType(), SpellInfo::GetFirstRankSpell(), AuraEffect::GetSpellInfo(), SpellInfo::Id, SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT, and sSpellMgr.

Referenced by AuraEffect::HandleAuraModStat(), AuraEffect::HandleModCastingSpeed(), AuraEffect::HandleModCombatSpeedPct(), and AuraEffect::HandleModMeleeSpeedPct().

◆ getHostileRefMgr()

◆ GetHoverHeight()

float Unit::GetHoverHeight ( ) const
inline

◆ GetInterruptMask()

uint32 Unit::GetInterruptMask ( ) const
inline
1588{ return m_interruptMask; }

References m_interruptMask.

◆ GetLastDamagedTargetGuid()

ObjectGuid const & Unit::GetLastDamagedTargetGuid ( ) const
inline
957{ return _lastDamagedTargetGuid; }

References _lastDamagedTargetGuid.

◆ GetLastExtraAttackSpell()

uint32 Unit::GetLastExtraAttackSpell ( ) const
inline
995{ return _lastExtraAttackSpell; }

References _lastExtraAttackSpell.

Referenced by HandleProcTriggerSpell().

◆ GetLevel()

uint8 Unit::GetLevel ( ) const
inline
@ UNIT_FIELD_LEVEL
Definition UpdateFields.h:114

References Object::GetUInt32Value(), and UNIT_FIELD_LEVEL.

Referenced by Player::_ApplyItemBonuses(), Player::_ApplyWeaponDamage(), KillRewarder::_InitGroupData(), Pet::_LoadAuras(), KillRewarder::_RewardPlayer(), KillRewarder::_RewardXP(), Player::_SaveCharacter(), Player::_SaveStats(), spell_pal_ardent_defender::Absorb(), Pet::addSpell(), Spell::AddUnitTarget(), Player::ApplyEnchantment(), AuraEffect::AuraEffect(), BattlegroundMgr::BuildBattlegroundListPacket(), WorldSession::BuildPartyMemberStatsChangedPacket(), CalcArmorReducedDamage(), SpellInfo::CalcPowerCost(), SpellEffectInfo::CalcRadius(), spell_gen_disabled_above_63::CalculateAmount(), spell_item_arcane_shroud::CalculateAmount(), spell_item_the_eye_of_diminution::CalculateAmount(), AuraEffect::CalculateAmount(), CalculateLevelPenalty(), CalculateMeleeDamage(), Player::CalculateMinMaxDamage(), Player::CalculateQuestRewardXP(), Player::CalculateReputationGain(), Player::CalculateTalentsPoints(), SpellEffectInfo::CalcValue(), Player::CanEquipItem(), Group::CanJoinBattlegroundQueue(), Creature::CanResetTalents(), Player::CanSeeStartQuest(), Player::CanUseItem(), Player::CheckAreaExploreAndOutdoor(), spell_hun_tame_beast::CheckCast(), Spell::CheckCast(), ServerMailCondition::CheckCondition(), Spell::CheckEffectTarget(), spell_gen_proc_above_75::CheckLevel(), spell_gen_proc_reduced_above_60::CheckProc(), spell_item_green_whelp_armor::CheckProc(), Pet::CreateBaseAtTamed(), Player::CreatePet(), Player::CreatePet(), CreateTamedPetFrom(), CreateTamedPetFrom(), DealMeleeDamage(), DoLowUnlearnCost(), DoMedUnlearnCost(), Spell::DoSpellHitOnUnit(), Spell::EffectAddHonor(), Spell::EffectApplyGlyph(), Spell::EffectDuel(), Spell::EffectEnergize(), Spell::EffectSchoolDMG(), Spell::EffectSkinning(), Spell::EffectTameCreature(), Pet::FillPetInfo(), spell_gen_filter_party_level_80::FilterTargets(), lfg::LFGMgr::FinishDungeon(), Acore::XP::Gain(), Player::GetAverageItemLevel(), Player::GetAverageItemLevelForDF(), Player::GetBarberShopCost(), Player::GetBGAccessByLevel(), Pet::GetCurrentFoodBenefitLevel(), npc_wg_quest_giver::GetDialogStatus(), Player::GetDodgeFromAgility(), GetEffectiveResistChance(), SocialMgr::GetFriendInfo(), getLevelForTarget(), Creature::getLevelForTarget(), GetMaxSkillValueForLevel(), Player::GetMeleeCritFromAgility(), Pet::GetNativeObjectScale(), Player::GetQuestDialogStatus(), Player::GetQuestLevel(), Player::GetRatingMultiplier(), Creature::GetShieldBlockValue(), Player::GetSpellCritFromIntellect(), Trainer::Trainer::GetSpellState(), Player::GetsRecruitAFriendBonus(), GetUnitMeleeSkill(), Player::GiveLevel(), Pet::GivePetLevel(), Pet::GivePetXP(), Player::GiveXP(), WorldSession::HandleAcceptGrantLevel(), OutdoorPvPSI::HandleAreaTrigger(), WorldSession::HandleArenaTeamInviteOpcode(), WorldSession::HandleAuctionListItems(), Aura::HandleAuraSpecificMods(), WorldSession::HandleBattleFieldPortOpcode(), WorldSession::HandleBattlefieldStatusOpcode(), WorldSession::HandleBattlemasterJoinArena(), WorldSession::HandleBattlemasterJoinOpcode(), WorldSession::HandleCastSpellOpcode(), Player::HandleDrowning(), WorldSession::HandleGrantLevel(), WorldSession::HandleGroupInviteOpcode(), WorldSession::HandleLfgPlayerLockInfoRequestOpcode(), Guild::HandleMemberDepositMoney(), Guild::HandleMemberWithdrawMoney(), WorldSession::HandleMessagechatOpcode(), npc_commandscript::HandleNpcInfoCommand(), WorldSession::HandleOfferPetitionOpcode(), WorldSession::HandlePetitionBuyOpcode(), WorldSession::HandlePetitionSignOpcode(), misc_commandscript::HandlePInfoCommand(), WorldSession::HandlePlayerLoginFromDB(), spell_pri_divine_aegis::HandleProc(), WorldSession::HandleRequestPartyMemberStatsOpcode(), reset_commandscript::HandleResetLevelCommand(), spell_wintergrasp_portal::HandleScript(), spell_item_scroll_of_recall::HandleScript(), WorldSession::HandleSendMail(), player_settings_commandscript::HandleSettingsAnnouncerFlags(), Player::InitGlyphsForLevel(), lfg::LFGMgr::InitializeLockedDungeons(), Pet::InitLevelupSpellsForLevel(), Puppet::InitStats(), TempSummon::InitStats(), Player::InitStatsForLevel(), Pet::InitTalentForLevel(), Player::InitTaxiNodesForLevel(), Battlefield::InvitePlayerToWar(), Player::isHonorOrXPTarget(), Player::IsMaxLevel(), Player::LearnDefaultSkill(), Pet::LoadPetFromDB(), WorldSession::LogoutPlayer(), AchievementCriteriaData::Meets(), MeleeSpellHitResult(), npc_eagle_trash_aggro_trigger::MoveInLineOfSight(), Player::OCTRegenHPPerSpirit(), Player::OCTRegenMPPerSpirit(), spell_item_with_mount_speed::OnApply(), item_generic_limit_chance_above_60::OnCastItemCombatSpell(), npc_prof_alchemy::OnGossipHello(), npc_prof_blacksmith::OnGossipHello(), npc_prof_leather::OnGossipHello(), npc_prof_tailor::OnGossipHello(), go_evil_book_for_dummies::OnGossipHello(), Player::OnGossipSelect(), QuestApprenticeAnglerPlayerScript::OnPlayerCompleteQuest(), near_scarshield_infiltrator::OnTrigger(), at_scarshield_infiltrator::OnTrigger(), Player::PrepareGossipMenu(), Player::Regenerate(), Player::RegenerateHealth(), Player::RemovedInsignia(), Pet::removeSpell(), Pet::resetTalents(), Player::ResurrectPlayer(), Player::RewardHonor(), Player::RewardQuest(), RewardRage(), Player::RewardReputation(), RollMeleeOutcomeAgainst(), ArenaTeam::Roster(), Player::Satisfy(), Player::SatisfyQuestLevel(), Pet::SavePetToDB(), CalendarMgr::SendCalendarEvent(), CalendarMgr::SendCalendarEventInvite(), WorldSession::SendLfgPlayerReward(), WorldSession::SendLfgRoleCheckUpdate(), Player::SendLoot(), PlayerMenu::SendQuestGiverOfferReward(), PlayerMenu::SendQuestGiverQuestDetails(), PlayerMenu::SendQuestQueryResponse(), Player::SendQuestReward(), Player::SetRestBonus(), Guild::Member::SetStats(), SpellPctDamageModsDone(), Spell::SummonGuardian(), Player::SummonPet(), Pet::SynchronizeLevelWithOwner(), Aura::Update(), npc_pet_hunter_snake_trap::UpdateAI(), Player::UpdateAttackPowerAndDamage(), Player::UpdateCombatSkills(), Creature::UpdateEntry(), lfg::LFGMgr::UpdateRaidBrowser(), and GameObject::Use().

◆ getLevelForTarget()

◆ GetMagicHitRedirectTarget()

Unit * Unit::GetMagicHitRedirectTarget ( Unit victim,
SpellInfo const *  spellInfo 
)
11240{
11241 // Patch 1.2 notes: Spell Reflection no longer reflects abilities
11242 if (spellInfo->HasAttribute(SPELL_ATTR0_IS_ABILITY) || spellInfo->HasAttribute(SPELL_ATTR1_NO_REDIRECTION) || spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES))
11243 return victim;
11244
11246 for (Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
11247 {
11248 if (Unit* magnet = (*itr)->GetBase()->GetUnitOwner())
11249 if (spellInfo->CheckExplicitTarget(this, magnet) == SPELL_CAST_OK
11250 //&& spellInfo->CheckTarget(this, magnet, false) == SPELL_CAST_OK
11251 && _IsValidAttackTarget(magnet, spellInfo)
11252 /*&& IsWithinLOSInMap(magnet)*/)
11253 {
11254 // Xinef: We should choose minimum between flight time and queue time as in reflect, however we dont know flight time at this point, use arbitrary small number
11255 magnet->m_Events.AddEvent(new RedirectSpellEvent(*magnet, victim->GetGUID(), *itr), magnet->m_Events.CalculateQueueTime(100));
11256
11257 if (magnet->IsTotem())
11258 {
11259 uint64 queueTime = magnet->m_Events.CalculateQueueTime(100);
11260 if (spellInfo->Speed > 0.0f)
11261 {
11262 float dist = GetDistance(magnet->GetPositionX(), magnet->GetPositionY(), magnet->GetPositionZ());
11263 if (dist < 5.0f)
11264 dist = 5.0f;
11265 queueTime = magnet->m_Events.CalculateTime((uint64)std::floor(dist / spellInfo->Speed * 1000.0f));
11266 }
11267
11268 magnet->m_Events.AddEvent(new KillMagnetEvent(*magnet), queueTime);
11269 }
11270
11271 return magnet;
11272 }
11273 }
11274 return victim;
11275}
@ SPELL_ATTR1_NO_REDIRECTION
Definition SharedDefines.h:433
@ SPELL_ATTR0_IS_ABILITY
Definition SharedDefines.h:397
@ SPELL_AURA_SPELL_MAGNET
Definition SpellAuraDefines.h:159
Definition TotemAI.h:47
Definition Unit.h:2303
bool _IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell, WorldObject const *obj=nullptr) const
Definition Unit.cpp:14047
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1271

References _IsValidAttackTarget(), SpellInfo::CheckExplicitTarget(), GetAuraEffectsByType(), WorldObject::GetDistance(), Object::GetGUID(), SpellInfo::HasAttribute(), SpellInfo::Speed, SPELL_ATTR0_IS_ABILITY, SPELL_ATTR0_NO_IMMUNITIES, SPELL_ATTR1_NO_REDIRECTION, SPELL_AURA_SPELL_MAGNET, and SPELL_CAST_OK.

Referenced by Spell::SelectExplicitTargets().

◆ GetMaxHealth()

uint32 Unit::GetMaxHealth ( ) const
inline
@ UNIT_FIELD_MAXHEALTH
Definition UpdateFields.h:104

References Object::GetUInt32Value(), and UNIT_FIELD_MAXHEALTH.

Referenced by Player::_SaveStats(), Battleground::AddPlayer(), boss_twin_valkyrAI::boss_twin_valkyrAI(), boss_viscidus::boss_viscidus(), WorldSession::BuildPartyMemberStatsChangedPacket(), spell_item_skull_of_impeding_doom::CalculateDamageAmount(), CountPctFromMaxHealth(), boss_eregos::boss_eregosAI::DamageTaken(), npc_dark_fiend::DamageTaken(), boss_black_knight::boss_black_knightAI::DamageTaken(), boss_razorscale::boss_razorscaleAI::DamageTaken(), boss_alar::DamageTaken(), npc_molten_golem::DamageTaken(), boss_viscidus::DamageTaken(), boss_twinemperorsAI::DamageTaken(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::DamageTaken(), npc_heated_battle::npc_heated_battleAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::DamageTaken(), boss_prince_valanar_icc::boss_prince_valanarAI::DoAction(), npc_terenas_menethil::npc_terenas_menethilAI::DoAction(), boss_grand_champion::boss_grand_championAI::DoAction(), boss_thaddius_summon::boss_thaddius_summonAI::DoAction(), boss_xt002::boss_xt002AI::DoAction(), npc_xt002_heart::npc_xt002_heartAI::DoAction(), boss_yoggsaron::boss_yoggsaronAI::DoAction(), Spell::EffectHealMaxHealth(), Spell::EffectSummonPet(), boss_prince_keleseth_icc::boss_prince_kelesethAI::EnterEvadeMode(), boss_prince_taldaram_icc::boss_prince_taldaramAI::EnterEvadeMode(), boss_prince_valanar_icc::boss_prince_valanarAI::EnterEvadeMode(), Acore::XP::Gain(), GetHealthGain(), GetHealthPct(), npc_echo_of_medivh::GetPiece(), spell_illidari_council_empyreal_balance::HandleAfterCast(), AuraEffect::HandleAuraModIncreaseHealthPercent(), AuraEffect::HandleAuraModIncreaseMaxHealth(), HandleAuraProc(), misc_commandscript::HandleDamageCommand(), misc_commandscript::HandleDieCommand(), Player::HandleDrowning(), spell_oculus_soar_aura::HandleEffectPeriodic(), Player::HandleFall(), spell_pal_lay_on_hands::HandleMaxHealthHeal(), AuraEffect::HandleModTotalPercentStat(), npc_commandscript::HandleNpcInfoCommand(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicDummyAuraTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), npc_echo_of_medivh::HandlePieceJustDied(), WorldSession::HandleRequestPartyMemberStatsOpcode(), ArenaSpectator::HandleResetCommand(), spell_stinky_precious_decimate::HandleScript(), IsFullHealth(), boss_twin_valkyrAI::JustEngagedWith(), boss_sister_svalna::boss_sister_svalnaAI::JustEngagedWith(), boss_ingvar_the_plunderer::JustEngagedWith(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustEngagedWith(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustEngagedWith(), boss_prince_valanar_icc::boss_prince_valanarAI::JustEngagedWith(), boss_prince_valanar_icc::boss_prince_valanarAI::JustReachedHome(), npc_dirt_mound::JustSummoned(), boss_skeram::JustSummoned(), boss_drakkari_colossus::boss_drakkari_colossusAI::JustSummoned(), boss_gluth::boss_gluthAI::KilledUnit(), Creature::LoadCreatureFromDB(), Player::LoadFromDB(), Pet::LoadPetFromDB(), ModifyHealth(), npc_xt002_life_spark::npc_xt002_life_sparkAI::npc_xt002_life_sparkAI(), instance_karazhan::instance_karazhan_InstanceMapScript::OnCreatureCreate(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), Acore::MostHPMissingInRange::operator()(), Acore::MostHPMissingGroupInRange::operator()(), Acore::HealthPctOrderPred::operator()(), Acore::HealthPctOrderPred::operator()(), Player::outDebugValues(), Player::ProcessDelayedOperations(), SmartScript::ProcessEvent(), boss_priestess_lackey_commonAI::RecalculateThreat(), boss_faction_championsAI::RecalculateThreat(), Creature::RegenerateHealth(), Player::RegenerateHealth(), boss_prince_keleseth_icc::boss_prince_kelesethAI::Reset(), boss_prince_taldaram_icc::boss_prince_taldaramAI::Reset(), boss_prince_valanar_icc::boss_prince_valanarAI::Reset(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::Reset(), Player::ResetAllPowers(), Player::ResurectUsingRequestData(), Player::ResurrectPlayer(), SetFullHealth(), SetHealth(), boss_headless_horseman::SpellHit(), npc_necrotic_shard::SpellHit(), boss_black_knight::boss_black_knightAI::SpellHitTarget(), npc_simon_bunny::npc_simon_bunnyAI::SpellHitTarget(), npc_giant_claw_tentacle::Submerge(), boss_drakkari_colossus::boss_drakkari_colossusAI::SummonedCreatureDespawn(), boss_viscidus::SummonedCreatureDies(), boss_headless_horseman::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), boss_garfrost::boss_garfrostAI::UpdateAI(), boss_ick::boss_ickAI::UpdateAI(), boss_tyrannus::boss_tyrannusAI::UpdateAI(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), npc_boneguard_footman::npc_boneguard_footmanAI::UpdateAI(), npc_target_dummy::npc_target_dummyAI::UpdateAI(), Creature::UpdateEntry(), and lfg::LFGMgr::UpdateRaidBrowser().

◆ GetMaxNegativeAuraModifier() [1/2]

int32 Unit::GetMaxNegativeAuraModifier ( AuraType  auratype) const

◆ GetMaxNegativeAuraModifier() [2/2]

int32 Unit::GetMaxNegativeAuraModifier ( AuraType  auraType,
std::function< bool(AuraEffect const *)> const &  predicate 
) const
6122{
6123 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auraType);
6124 if (mTotalAuraList.empty())
6125 return 0;
6126
6127 int32 modifier = 0;
6128 for (AuraEffect const* aurEff : mTotalAuraList)
6129 {
6130 if (predicate(aurEff))
6131 modifier = std::min(modifier, aurEff->GetAmount());
6132 }
6133
6134 return modifier;
6135}

References GetAuraEffectsByType().

◆ GetMaxNegativeAuraModifierByAffectMask()

int32 Unit::GetMaxNegativeAuraModifierByAffectMask ( AuraType  auratype,
SpellInfo const *  affectedSpell 
) const
6268{
6269 return GetMaxNegativeAuraModifier(auraType, [affectedSpell](AuraEffect const* aurEff) -> bool
6270 {
6271 if (aurEff->IsAffectedOnSpell(affectedSpell))
6272 return true;
6273 return false;
6274 });
6275}

References GetMaxNegativeAuraModifier(), and AuraEffect::IsAffectedOnSpell().

◆ GetMaxNegativeAuraModifierByMiscMask()

int32 Unit::GetMaxNegativeAuraModifierByMiscMask ( AuraType  auratype,
uint32  misc_mask 
) const
6188{
6189 return GetMaxNegativeAuraModifier(auraType, [miscMask](AuraEffect const* aurEff) -> bool
6190 {
6191 if ((aurEff->GetMiscValue() & miscMask) != 0)
6192 return true;
6193 return false;
6194 });
6195}

References GetMaxNegativeAuraModifier(), and AuraEffect::GetMiscValue().

Referenced by SpellTakenCritChance().

◆ GetMaxNegativeAuraModifierByMiscValue()

int32 Unit::GetMaxNegativeAuraModifierByMiscValue ( AuraType  auratype,
int32  misc_value 
) const
6228{
6229 return GetMaxNegativeAuraModifier(auraType, [miscValue](AuraEffect const* aurEff) -> bool
6230 {
6231 if (aurEff->GetMiscValue() == miscValue)
6232 return true;
6233 return false;
6234 });
6235}

References GetMaxNegativeAuraModifier(), and AuraEffect::GetMiscValue().

Referenced by MagicSpellHitResult(), and ModSpellDuration().

◆ GetMaxPositiveAuraModifier() [1/2]

int32 Unit::GetMaxPositiveAuraModifier ( AuraType  auratype) const

◆ GetMaxPositiveAuraModifier() [2/2]

int32 Unit::GetMaxPositiveAuraModifier ( AuraType  auraType,
std::function< bool(AuraEffect const *)> const &  predicate 
) const
6106{
6107 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auraType);
6108 if (mTotalAuraList.empty())
6109 return 0;
6110
6111 int32 modifier = 0;
6112 for (AuraEffect const* aurEff : mTotalAuraList)
6113 {
6114 if (predicate(aurEff))
6115 modifier = std::max(modifier, aurEff->GetAmount());
6116 }
6117
6118 return modifier;
6119}

References GetAuraEffectsByType().

◆ GetMaxPositiveAuraModifierByAffectMask()

int32 Unit::GetMaxPositiveAuraModifierByAffectMask ( AuraType  auratype,
SpellInfo const *  affectedSpell 
) const
6258{
6259 return GetMaxPositiveAuraModifier(auraType, [affectedSpell](AuraEffect const* aurEff) -> bool
6260 {
6261 if (aurEff->IsAffectedOnSpell(affectedSpell))
6262 return true;
6263 return false;
6264 });
6265}

References GetMaxPositiveAuraModifier(), and AuraEffect::IsAffectedOnSpell().

◆ GetMaxPositiveAuraModifierByMiscMask()

int32 Unit::GetMaxPositiveAuraModifierByMiscMask ( AuraType  auratype,
uint32  misc_mask,
const AuraEffect except = nullptr 
) const
6178{
6179 return GetMaxPositiveAuraModifier(auraType, [miscMask, except](AuraEffect const* aurEff) -> bool
6180 {
6181 if (except != aurEff && (aurEff->GetMiscValue() & miscMask) != 0)
6182 return true;
6183 return false;
6184 });
6185}

References GetMaxPositiveAuraModifier(), and AuraEffect::GetMiscValue().

Referenced by AuraEffect::HandleAuraModResistanceExclusive(), SpellTakenCritChance(), and UpdateResistanceBuffModsMod().

◆ GetMaxPositiveAuraModifierByMiscValue()

int32 Unit::GetMaxPositiveAuraModifierByMiscValue ( AuraType  auratype,
int32  misc_value 
) const
6218{
6219 return GetMaxPositiveAuraModifier(auraType, [miscValue](AuraEffect const* aurEff) -> bool
6220 {
6221 if (aurEff->GetMiscValue() == miscValue)
6222 return true;
6223 return false;
6224 });
6225}

References GetMaxPositiveAuraModifier(), and AuraEffect::GetMiscValue().

Referenced by MagicSpellHitResult().

◆ GetMaxPower()

uint32 Unit::GetMaxPower ( Powers  power) const
inline
1121{ return GetUInt32Value(static_cast<uint16>(UNIT_FIELD_MAXPOWER1) + power); }
@ UNIT_FIELD_MAXPOWER1
Definition UpdateFields.h:105

References Object::GetUInt32Value(), and UNIT_FIELD_MAXPOWER1.

Referenced by Player::_SaveStats(), WorldSession::BuildPartyMemberStatsChangedPacket(), SpellInfo::CalcPowerCost(), spell_gen_replenishment_aura::CalculateAmount(), spell_item_skull_of_impeding_doom::CalculateManaLeechAmount(), Spell::CheckItems(), Player::Create(), boss_shade_of_aran::DamageTaken(), Spell::EffectEnergize(), Spell::EffectEnergizePct(), Spell::EffectPowerBurn(), Spell::EffectResurrect(), Spell::EffectSelfResurrect(), Spell::EffectSummonPet(), GetPowerPct(), Player::GiveLevel(), HandleAuraProc(), Aura::HandleAuraSpecificMods(), HandleDummyAuraProc(), modify_commandscript::HandleModifyEnergyCommand(), AuraEffect::HandleObsModPowerAuraTick(), AuraEffect::HandlePeriodicEnergizeAuraTick(), AuraEffect::HandlePeriodicManaLeechAuraTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), spell_hun_ascpect_of_the_viper::HandleProc(), WorldSession::HandleRequestPartyMemberStatsOpcode(), ArenaSpectator::HandleResetCommand(), spell_kelthuzad_detonate_mana_aura::HandleScript(), Player::InitStatsForLevel(), Guardian::InitStatsForLevel(), boss_curator::JustEngagedWith(), Creature::LoadCreatureFromDB(), Player::LoadFromDB(), Pet::LoadPetFromDB(), ModifyPower(), boss_shade_of_aran::OnPowerUpdate(), boss_selin_fireheart::OnPowerUpdate(), Acore::PowerPctOrderPred::operator()(), Acore::PowerPctOrderPred::operator()(), Player::outDebugValues(), spell_item_oracle_ablutions::PrepareSpellScript(), Player::ProcessDelayedOperations(), SmartScript::ProcessEvent(), spell_bronjahm_magic_bane::RecalculateDamage(), Creature::Regenerate(), Player::Regenerate(), boss_curator::Reset(), boss_shade_of_aran::Reset(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::Reset(), Player::ResetAllPowers(), Player::ResurectUsingRequestData(), Player::ResurrectPlayer(), SetPower(), setPowerType(), Player::SummonPet(), boss_moam::UpdateAI(), boss_faction_championsAI::UpdateAI(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::UpdateAI(), boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI::UpdateAI(), boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::UpdateAI(), npc_dalaran_mage::npc_dalaran_mageAI::UpdateAI(), Player::UpdateCharmedAI(), and lfg::LFGMgr::UpdateRaidBrowser().

◆ GetMaxSkillValueForLevel()

uint16 Unit::GetMaxSkillValueForLevel ( Unit const *  target = nullptr) const
inline
1189{ return (target ? getLevelForTarget(target) : GetLevel()) * 5; }
uint8 getLevelForTarget(WorldObject const *) const override
Definition Unit.h:1089

References GetLevel(), and getLevelForTarget().

Referenced by Player::GetMaxSkillValueForLevel(), GetUnitCriticalChance(), GetWeaponSkillValue(), isSpellBlocked(), MeleeSpellHitResult(), RollMeleeOutcomeAgainst(), RollMeleeOutcomeAgainst(), and SpellTakenCritChance().

◆ GetMechanicResistChance()

int32 Unit::GetMechanicResistChance ( SpellInfo const *  spell)
3172{
3173 if (!spell)
3174 return 0;
3175 int32 resist_mech = 0;
3176 for (uint8 eff = 0; eff < MAX_SPELL_EFFECTS; ++eff)
3177 {
3178 if (!spell->Effects[eff].IsEffect())
3179 break;
3180 int32 effect_mech = spell->GetEffectMechanic(eff);
3181 if (effect_mech)
3182 {
3184 if (resist_mech < temp)
3185 resist_mech = temp;
3186 }
3187 }
3188 return resist_mech;
3189}
@ SPELL_AURA_MOD_MECHANIC_RESISTANCE
Definition SpellAuraDefines.h:180
int32 GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
Definition Unit.cpp:6197

References SpellInfo::Effects, SpellInfo::GetEffectMechanic(), GetTotalAuraModifierByMiscValue(), MAX_SPELL_EFFECTS, and SPELL_AURA_MOD_MECHANIC_RESISTANCE.

Referenced by MagicSpellHitResult(), and MeleeSpellHitResult().

◆ GetMeleeAttackPoint()

bool Unit::GetMeleeAttackPoint ( Unit attacker,
Position pos 
)
2708{
2709 if (!attacker)
2710 {
2711 return false;
2712 }
2713
2714 AttackerSet attackers = getAttackers();
2715
2716 if (attackers.size() <= 1) // if the attackers are not more than one
2717 {
2718 return false;
2719 }
2720
2721 float meleeReach = GetExactDist2d(attacker);
2722 if (meleeReach <= 0)
2723 {
2724 return false;
2725 }
2726
2727 float minAngle = 0;
2728 Unit *refUnit = nullptr;
2729 uint32 validAttackers = 0;
2730
2731 double attackerSize = attacker->GetCollisionRadius();
2732
2733 for (auto const& otherAttacker: attackers)
2734 {
2735 // if the otherAttacker is not valid, skip
2736 if (!otherAttacker || otherAttacker->GetGUID() == attacker->GetGUID() ||
2737 !otherAttacker->IsWithinMeleeRange(this) || otherAttacker->isMoving())
2738 {
2739 continue;
2740 }
2741
2742 float curretAngle = atan(attacker->GetExactDist2d(otherAttacker) / meleeReach);
2743 if (minAngle == 0 || curretAngle < minAngle)
2744 {
2745 minAngle = curretAngle;
2746 refUnit = otherAttacker;
2747 }
2748
2749 validAttackers++;
2750 }
2751
2752 if (!validAttackers || !refUnit)
2753 {
2754 return false;
2755 }
2756
2757 float contactDist = attackerSize + refUnit->GetCollisionRadius();
2758 float requiredAngle = atan(contactDist / meleeReach);
2759 float attackersAngle = atan(attacker->GetExactDist2d(refUnit) / meleeReach);
2760
2761 // in instance: the more attacker there are, the higher will be the tollerance
2762 // outside: creatures should not intersecate
2763 float angleTollerance = attacker->GetMap()->IsDungeon() ? requiredAngle - requiredAngle * tanh(validAttackers / 5.0f) : requiredAngle;
2764
2765 if (attackersAngle > angleTollerance)
2766 {
2767 return false;
2768 }
2769
2770 double angle = atan(contactDist / meleeReach);
2771
2772 float angularRadius = frand(0.1f, 0.3f) + angle;
2773 int8 direction = (urand(0, 1) ? -1 : 1);
2774 float currentAngle = GetAngle(refUnit);
2775 float absAngle = currentAngle + angularRadius * direction;
2776
2777 float x, y, z;
2778 float distance = meleeReach - GetObjectSize();
2779 GetNearPoint(attacker, x, y, z, distance, 0.0f, absAngle);
2780
2781 if (!GetMap()->CanReachPositionAndGetValidCoords(this, x, y, z, true, true))
2782 {
2783 GetNearPoint(attacker, x, y, z, distance, 0.0f, absAngle * -1); // try the other side
2784
2785 if (!GetMap()->CanReachPositionAndGetValidCoords(this, x, y, z, true, true))
2786 {
2787 return false;
2788 }
2789 }
2790
2791 pos.Relocate(x, y, z);
2792
2793 return true;
2794}
std::int8_t int8
Definition Define.h:105
float frand(float min, float max)
Definition Random.cpp:57
bool IsDungeon() const
Definition Map.h:295
float GetCollisionRadius() const override
this method gets the radius of a Unit by DB if any value is defined, otherwise it gets the value by t...
Definition Unit.cpp:21206
std::unordered_set< Unit * > AttackerSet
Definition Unit.h:657
AttackerSet const & getAttackers() const
Definition Unit.h:890
void GetNearPoint(WorldObject const *searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle, float controlZ=0, Position const *startPos=nullptr) const
Definition Object.cpp:2637
float GetExactDist2d(const float x, const float y) const
Definition Position.h:170

References frand(), Position::GetAngle(), getAttackers(), GetCollisionRadius(), Position::GetExactDist2d(), Object::GetGUID(), WorldObject::GetMap(), WorldObject::GetNearPoint(), WorldObject::GetObjectSize(), Map::IsDungeon(), Position::Relocate(), and urand().

Referenced by MotionMaster::MoveCircleTarget().

◆ GetMeleeCritChanceReduction()

float Unit::GetMeleeCritChanceReduction ( ) const
inline

◆ GetMeleeCritDamageReduction()

uint32 Unit::GetMeleeCritDamageReduction ( uint32  damage) const
inline
1259{ return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 2.2f, 33.0f, damage); }
uint32 GetCombatRatingDamageReduction(CombatRating cr, float rate, float cap, uint32 damage) const
Definition Unit.cpp:19453

References CR_CRIT_TAKEN_MELEE, and GetCombatRatingDamageReduction().

Referenced by ApplyResilience(), and processDummyAuras().

◆ GetMeleeDamageReduction()

uint32 Unit::GetMeleeDamageReduction ( uint32  damage) const
inline

◆ GetMeleeDamageSchoolMask()

virtual SpellSchoolMask Unit::GetMeleeDamageSchoolMask ( WeaponAttackType  attackType = BASE_ATTACK,
uint8  damageIndex = 0 
) const
pure virtual

Implemented in Player, and Creature.

Referenced by CalculateMeleeDamage().

◆ GetMeleeHitRedirectTarget()

Unit * Unit::GetMeleeHitRedirectTarget ( Unit victim,
SpellInfo const *  spellInfo = nullptr 
)
11278{
11280 for (AuraEffectList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i)
11281 {
11282 if (Unit* magnet = (*i)->GetBase()->GetCaster())
11283 if (_IsValidAttackTarget(magnet, spellInfo) && magnet->IsWithinLOSInMap(this)
11284 && (!spellInfo || (spellInfo->CheckExplicitTarget(this, magnet) == SPELL_CAST_OK
11285 && spellInfo->CheckTarget(this, magnet, false) == SPELL_CAST_OK)))
11286 if (roll_chance_i((*i)->GetAmount()))
11287 {
11288 (*i)->GetBase()->DropCharge(AURA_REMOVE_BY_EXPIRE);
11289 return magnet;
11290 }
11291 }
11292 return victim;
11293}
bool roll_chance_i(int chance)
Definition Random.h:63
@ SPELL_AURA_ADD_CASTER_HIT_TRIGGER
Definition SpellAuraDefines.h:174

References _IsValidAttackTarget(), AURA_REMOVE_BY_EXPIRE, SpellInfo::CheckExplicitTarget(), SpellInfo::CheckTarget(), GetAuraEffectsByType(), roll_chance_i(), SPELL_AURA_ADD_CASTER_HIT_TRIGGER, and SPELL_CAST_OK.

Referenced by AttackerStateUpdate(), spell_dk_dancing_rune_weapon::HandleProc(), and Spell::SelectExplicitTargets().

◆ GetMeleeRange()

float Unit::GetMeleeRange ( Unit const *  target) const
684{
685 float range = GetCombatReach() + target->GetCombatReach() + 4.0f / 3.0f;
686 return std::max(range, NOMINAL_MELEE_RANGE);
687}
#define NOMINAL_MELEE_RANGE
Definition ObjectDefines.h:47
float GetCombatReach() const override
Definition Unit.h:867

References GetCombatReach(), and NOMINAL_MELEE_RANGE.

Referenced by SmartAI::DistanceYourself(), GetRandomContactPoint(), IsWithinMeleeRange(), CreatureAI::MoveBackwardsChecks(), and SmartScript::ProcessAction().

◆ GetMeleeReach()

float Unit::GetMeleeReach ( ) const
inline
868{ float reach = m_floatValues[UNIT_FIELD_COMBATREACH]; return reach > MIN_MELEE_REACH ? reach : MIN_MELEE_REACH; }
#define MIN_MELEE_REACH
Definition ObjectDefines.h:46

References Object::m_floatValues, MIN_MELEE_REACH, and UNIT_FIELD_COMBATREACH.

Referenced by boss_veknilash::JustEngagedWith(), and npc_rookery_hatcher::npc_rookery_hatcherAI::UpdateAI().

◆ GetMinionGUID()

ObjectGuid Unit::GetMinionGUID ( ) const
inline
@ UNIT_FIELD_SUMMON
Definition UpdateFields.h:87

References Object::GetGuidValue(), and UNIT_FIELD_SUMMON.

Referenced by GetFirstControlled(), GetFirstMinion(), and OutDebugInfo().

◆ GetModelForForm()

uint32 Unit::GetModelForForm ( ShapeshiftForm  form,
uint32  spellId 
)
19460{
19461 // Hardcoded cases
19462 switch (spellId)
19463 {
19464 case 7090: // Bear form
19465 return 29414;
19466 case 35200: // Roc form
19467 return 4877;
19468 default:
19469 break;
19470 }
19471
19472 if (IsPlayer())
19473 {
19474 if (uint32 ModelId = sObjectMgr->GetModelForShapeshift(form, ToPlayer()))
19475 return ModelId;
19476 }
19477
19478 uint32 modelid = 0;
19479 SpellShapeshiftFormEntry const* formEntry = sSpellShapeshiftFormStore.LookupEntry(form);
19480 if (formEntry && formEntry->modelID_A)
19481 {
19482 // Take the alliance modelid as default
19483 if (!IsPlayer())
19484 return formEntry->modelID_A;
19485 else
19486 {
19488 modelid = formEntry->modelID_A;
19489 else
19490 modelid = formEntry->modelID_H;
19491
19492 // If the player is horde but there are no values for the horde modelid - take the alliance modelid
19493 if (!modelid && Player::TeamIdForRace(getRace()) == TEAM_HORDE)
19494 modelid = formEntry->modelID_A;
19495 }
19496 }
19497
19498 return modelid;
19499}
@ TEAM_ALLIANCE
Definition SharedDefines.h:771
@ TEAM_HORDE
Definition SharedDefines.h:772
static TeamId TeamIdForRace(uint8 race)
Definition Player.cpp:5823
uint8 getRace(bool original=false) const
Definition Unit.cpp:21112
uint32 modelID_H
Definition DBCStructure.h:1827
uint32 modelID_A
Definition DBCStructure.h:1826

References getRace(), Object::IsPlayer(), SpellShapeshiftFormEntry::modelID_A, SpellShapeshiftFormEntry::modelID_H, sObjectMgr, sSpellShapeshiftFormStore, TEAM_ALLIANCE, TEAM_HORDE, Player::TeamIdForRace(), and Object::ToPlayer().

Referenced by AuraEffect::HandleAuraModShapeshift(), AuraEffect::HandleAuraTransform(), and RestoreDisplayId().

◆ GetMotionMaster() [1/2]

MotionMaster * Unit::GetMotionMaster ( )
inline
1738{ return i_motionMaster; }

References i_motionMaster.

Referenced by _ExitVehicle(), HomeMovementGenerator< Creature >::_setTargetLocation(), PetAI::_stopAttack(), BattlegroundAV::AddAVCreature(), UnitAI::AttackStart(), FollowerAI::AttackStart(), boss_priestess_lackey_commonAI::AttackStart(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::AttackStart(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::AttackStart(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::AttackStart(), boss_malygos::AttackStart(), npc_nexus_lord::AttackStart(), boss_swamplord_muselek::AttackStart(), ArcherAI::AttackStart(), npc_escortAI::AttackStart(), SmartAI::AttackStart(), boss_shade_of_aran::AttackStart(), npc_hyjal_ground_trash::AttackStart(), npc_hyjal_gargoyle::AttackStart(), npc_hyjal_frost_wyrm::AttackStart(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::AttackStart(), boss_magus_telestra::AttackStart(), boss_razorscale::boss_razorscaleAI::AttackStart(), boss_lady_malande::AttackStart(), boss_olm_the_summoner::AttackStart(), boss_kiggler_the_crazed::AttackStart(), boss_krosh_firehand::AttackStart(), npc_millhouse_manastorm::npc_millhouse_manastormAI::AttackStart(), boss_high_astromancer_solarian::AttackStart(), npc_capernian::AttackStart(), UnitAI::AttackStartCaster(), Creature::CanCreatureAttack(), boss_professor_putricide::boss_professor_putricideAI::ChangePhase(), CleanupBeforeRemoveFromMap(), boss_alar::ConstructWaypointsAndMove(), boss_isalien::DamageTaken(), boss_julianne::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), npc_frost_sphere::npc_frost_sphereAI::DamageTaken(), boss_bronjahm::boss_bronjahmAI::DamageTaken(), npc_power_spark::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), boss_ingvar_the_plunderer::DamageTaken(), npc_vrykul_skeleton::DamageTaken(), npc_wild_wyrm::DamageTaken(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DamageTaken(), boss_essence_of_desire::boss_essence_of_desireAI::DamageTaken(), npc_blistering_zombie::npc_blistering_zombieAI::DamageTaken(), boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::DestroyDoor(), SmartAI::DistanceYourself(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::DoAction(), boss_nightbane::DoAction(), npc_apothecary_genericAI::DoAction(), npc_harrison_jones::DoAction(), npc_amanishi_lookout::DoAction(), npc_chained_spirit::DoAction(), boss_anetheron::DoAction(), boss_azgalor::DoAction(), boss_kazrogal::DoAction(), boss_rage_winterchill::DoAction(), npc_hyjal_ground_trash::DoAction(), npc_hyjal_gargoyle::DoAction(), npc_hyjal_frost_wyrm::DoAction(), npc_twilight_volunteer::DoAction(), boss_taldaram::DoAction(), npc_hadronox_crusherPackAI::DoAction(), npc_kinetic_bomb::npc_kinetic_bombAI::DoAction(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), npc_saurfang_event::npc_saurfang_eventAI::DoAction(), boss_professor_putricide::boss_professor_putricideAI::DoAction(), boss_sindragosa::boss_sindragosaAI::DoAction(), npc_spinestalker::npc_spinestalkerAI::DoAction(), npc_rimefang::npc_rimefangAI::DoAction(), npc_argent_captainAI::DoAction(), npc_icc_spire_frostwyrm::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::DoAction(), npc_ahune_bunny::DoAction(), npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI::DoAction(), npc_anubarak_spike::npc_anubarak_spikeAI::DoAction(), boss_tyrannus::boss_tyrannusAI::DoAction(), npc_living_mojo::npc_living_mojoAI::DoAction(), npc_power_spark::DoAction(), npc_hover_disk::DoAction(), npc_spark_of_ionar::DoAction(), boss_skadi_grauf::boss_skadi_graufAI::DoAction(), boss_ambassador_hellmaw::DoAction(), boss_illidan_stormrage::DoAction(), npc_akama_illidan::DoAction(), npc_maiev_illidan::DoAction(), npc_akama_shade::DoAction(), boss_nazan::DoAction(), boss_ghazan::DoAction(), PetAI::DoAttack(), Creature::DoFleeToGetAssistance(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::DoFriend(), ScriptedAI::DoStartMovement(), ScriptedAI::DoStartNoMovement(), go_commandscript::DoTeleport(), go_commandscript::DoTeleportToTransport(), Spell::EffectCharge(), Spell::EffectChargeDest(), Spell::EffectDistract(), Spell::EffectJump(), Spell::EffectJumpDest(), Spell::EffectPullTowards(), Spell::EffectSummonType(), npc_battle_at_valhalas::npc_battle_at_valhalasAI::EndBattle(), boss_jindo::EnterEvadeMode(), npc_black_morass_summoned_add::EnterEvadeMode(), boss_professor_putricide::boss_professor_putricideAI::EnterEvadeMode(), npc_argent_captainAI::EnterEvadeMode(), CreatureAI::EnterEvadeMode(), SmartAI::EnterEvadeMode(), GuardAI::EnterEvadeMode(), npc_burning_spirit::npc_burning_spiritAI::EnterEvadeMode(), boss_doomrel::boss_doomrelAI::EnterEvadeMode(), npc_varian_wrynn::npc_varian_wrynnAI::EnterEvadeMode(), npc_thrall_bfu::npc_thrall_bfuAI::EnterEvadeMode(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::EnterEvadeMode(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::EnterEvadeMode(), gunship_npc_AI::EnterEvadeMode(), npc_gunship_boarding_addAI::EnterEvadeMode(), violet_hold_trashAI::EnterEvadeMode(), npc_mrfloppy::npc_mrfloppyAI::EnterEvadeMode(), npc_pet_gen_argent_pony_bridle::EnterEvadeMode(), npc_pet_hunter_snake_trap::EnterEvadeMode(), npc_pet_mage_mirror_image::EnterEvadeMode(), npc_escortAI::EnterEvadeMode(), FollowerAI::EnterEvadeMode(), boss_halazzi::EnterPhase(), boss_zuljin::EnterPhase(), VehicleDespawnEvent::Execute(), RestoreAttack::Execute(), OrcMoveEvent::Execute(), NpcRunToHome::Execute(), UtherBatteredHiltEvent::Execute(), SlaveRunEvent::Execute(), DelayedMovementEvent::Execute(), DaranavanMoveEvent::Execute(), FrostwyrmLandEvent::Execute(), SACActivateEvent::Execute(), boss_kaelthas::ExecuteMiddleEvent(), AssistanceMovementGenerator::Finalize(), npc_singularity::FindAndFollowTarget(), npc_dark_iron_guzzler::FindNextKeg(), npc_hallows_end_soh::FinishEvent(), npc_pet_dk_ebon_gargoyle::FlyAway(), boss_nightbane::FlyToClosestPreFlyWayPoint(), Creature::FocusTarget(), CreatureGroup::FormationReset(), boss_volkhan::GoToAnvil(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar(), spell_apothecary_lingering_fumes::HandleAfterCast(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::HandleAnimation(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::HandleAnimation(), misc_commandscript::HandleAppearCommand(), AuraEffect::HandleAuraAllowFlight(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleAuraModIncreaseFlightSpeed(), misc_commandscript::HandleComeToMeCommand(), spell_q12589_shoot_rjr::HandleDummy(), spell_q11520_discovering_your_roots::HandleDummy(), spell_q6124_6129_apply_salve::HandleDummy(), spell_q11919_q11940_drake_hunt_aura::HandleEffectRemove(), spell_icc_geist_alarm::HandleEvent(), boss_sartharion_tenebron::HandleExtraEvent(), boss_sartharion_shadron::HandleExtraEvent(), boss_sartharion_vesperon::HandleExtraEvent(), go_commandscript::HandleGoGraveyardCommand(), go_commandscript::HandleGoGridCommand(), go_commandscript::HandleGoTicketCommand(), go_commandscript::HandleGoZoneXYCommand(), misc_commandscript::HandleGroupSummonCommand(), spell_chapter2_persuasive_strike::HandleHit(), boss_malygos::HandleIntroSpeech(), spell_item_toxic_wasteling::HandleJump(), AuraEffect::HandleModPossessPet(), misc_commandscript::HandleMovegensCommand(), WorldSession::HandleMoveTeleportAck(), WorldSession::HandleMoveWorldportAck(), npc_commandscript::HandleNpcFollowCommand(), npc_commandscript::HandleNpcMoveCommand(), npc_commandscript::HandleNpcSetMoveTypeCommand(), npc_commandscript::HandleNpcSetWanderDistanceCommand(), npc_commandscript::HandleNpcUnFollowCommand(), spell_item_enchanted_broom_periodic::HandlePeriodicTick(), WorldSession::HandlePetActionHelper(), WorldSession::HandlePlayerLoginFromDB(), spell_entropius_black_hole_effect::HandlePull(), spell_boss_magus_telestra_gravity_well::HandlePull(), PetAI::HandleReturnMovement(), spell_the_lich_king_valkyr_target_search::HandleScript(), spell_ayamiss_swarmer_teleport_trigger::HandleScript(), spell_gen_ayamiss_swarmer_loop::HandleScript(), WorldSession::HandleSetRaidDifficultyOpcode(), spell_sindragosa_icy_grip_jump::HandleSpecial(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::HandleSpeedChangeIfNeeded(), spell_item_draenic_pale_ale::HandleSummon(), tele_commandscript::HandleTeleCommand(), tele_commandscript::HandleTeleGroupCommand(), wp_commandscript::HandleWpLoadCommand(), wp_commandscript::HandleWpUnLoadCommand(), boss_felmyst::InitializeAI(), boss_captain_skarloc::InitializeAI(), boss_lieutenant_drake::InitializeAI(), boss_glob_of_viscidus::InitializeAI(), npc_troll_volunteer::npc_troll_volunteerAI::InitializeAI(), boss_eck::InitializeAI(), npc_bushwhacker::npc_bushwhackerAI::InitializeAI(), boss_ambassador_hellmaw::InitializeAI(), npc_pet_dk_ebon_gargoyle::InitializeAI(), npc_pet_dk_dancing_rune_weapon::InitializeAI(), npc_pet_mage_mirror_image::InitializeAI(), Totem::InitSummon(), boss_grand_warlock_nethekurse::IntroRP(), Creature::IsFreeToMove(), IsMutualChase(), boss_gahzranka::IsSummonedBy(), boss_aeonus::IsSummonedBy(), npc_lk_spirit_bomb::npc_lk_spirit_bombAI::IsSummonedBy(), npc_burning_spirit::npc_burning_spiritAI::IsSummonedBy(), npc_demonic_vapor::IsSummonedBy(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::IsSummonedBy(), npc_oculus_drake::npc_oculus_drakeAI::IsSummonedBy(), boss_kologarn_eyebeam::boss_kologarn_eyebeamAI::IsSummonedBy(), npc_wintergarde_gryphon::IsSummonedBy(), npc_frostbrood_skytalon::npc_frostbrood_skytalonAI::IsSummonedBy(), npc_pet_dk_ghoul::IsSummonedBy(), npc_spirit_shade::npc_spirit_shadeAI::IsSummonedBy(), Creature::IsUpdateNeeded(), JumpTo(), JumpTo(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustDied(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustDied(), boss_prince_valanar_icc::boss_prince_valanarAI::JustDied(), npc_enraged_spirit::npc_enraged_spiritAI::JustDied(), boss_ayamiss::JustDied(), boss_shade_of_aran::JustEngagedWith(), npc_cyclone::JustEngagedWith(), npc_sunblade_scout::JustEngagedWith(), boss_akilzon::JustEngagedWith(), npc_amanishi_scout::JustEngagedWith(), npc_zulian_prowler::npc_zulian_prowlerAI::JustEngagedWith(), boss_grandmaster_vorpil::JustEngagedWith(), boss_warlord_kalithresh::JustEngagedWith(), boss_swamplord_muselek::JustEngagedWith(), boss_nazan::JustEngagedWith(), boss_high_botanist_freywinn::JustEngagedWith(), boss_ayamiss::JustEngagedWith(), boss_felmyst::JustEngagedWith(), boss_janalai::JustEngagedWith(), boss_jeklik::JustEngagedWith(), boss_alar::JustEngagedWith(), boss_high_astromancer_solarian::JustEngagedWith(), SmartAI::JustReachedHome(), npc_akama_illidan::JustReachedHome(), boss_ghazan::JustReachedHome(), boss_grand_warlock_nethekurse::JustReachedHome(), npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::JustReachedHome(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustSummoned(), boss_kelthuzad::boss_kelthuzadAI::JustSummoned(), boss_auriaya::JustSummoned(), npc_frosthound::JustSummoned(), npc_eris_hevenfire::npc_eris_hevenfireAI::JustSummoned(), npc_daphne_stilwell::npc_daphne_stilwellAI::JustSummoned(), boss_mekgineer_steamrigger::JustSummoned(), boss_ichoron::boss_ichoronAI::JustSummoned(), boss_xevozz::boss_xevozzAI::JustSummoned(), npc_hor_lich_king::npc_hor_lich_kingAI::JustSummoned(), npc_ulduar_storm_tempered_keeper::npc_ulduar_storm_tempered_keeperAI::JustSummoned(), boss_ingvar_the_plunderer::JustSummoned(), boss_vexallus::JustSummoned(), npc_kalecgos_kj::JustSummoned(), boss_janalai::JustSummoned(), boss_captain_skarloc::JustSummoned(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::JustSummoned(), npc_medivh_bm::JustSummoned(), boss_hadronox::JustSummoned(), boss_sartharion::JustSummoned(), boss_novos::JustSummoned(), boss_the_lich_king::boss_the_lich_kingAI::JustSummoned(), boss_algalon_the_observer::boss_algalon_the_observerAI::JustSummoned(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::JustSummoned(), npc_overlord_drakuru_betrayal::JustSummoned(), npc_akama_shade::JustSummoned(), npc_creature_generator_akama::JustSummoned(), boss_hydross_the_unstable::JustSummoned(), boss_lady_vashj::JustSummoned(), boss_mennu_the_betrayer::JustSummoned(), boss_kaelthas::JustSummoned(), boss_mechano_lord_capacitus::JustSummoned(), npc_rinji::npc_rinjiAI::JustSummoned(), npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::JustSummoned(), npc_maghar_captive::npc_maghar_captiveAI::JustSummoned(), boss_ayamiss::JustSummoned(), Player::KillPlayer(), KnockbackFrom(), spell_svalna_revive_champion::Land(), CreatureGroup::LeaderMoveTo(), Player::LeaveBattleground(), npc_crystalline_frayer::LeaveSeedPod(), Creature::Motion_Initialize(), CreatureAI::MoveBackwardsChecks(), CreatureAI::MoveCircleChecks(), FollowerAI::MoveInLineOfSight(), npc_escortAI::MoveInLineOfSight(), SmartAI::MoveInLineOfSight(), boss_nalorakk::MoveInLineOfSight(), npc_aged_dying_ancient_kodo::MoveInLineOfSight(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::MoveInLineOfSight(), npc_shattered_hand_scout::MoveInLineOfSight(), PetAI::MovementInform(), boss_ebonroc::boss_ebonrocAI::MovementInform(), boss_nightbane::MovementInform(), npc_harrison_jones::MovementInform(), boss_bug_trio::MovementInform(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::MovementInform(), boss_professor_putricide::boss_professor_putricideAI::MovementInform(), boss_four_horsemen::boss_four_horsemenAI::MovementInform(), boss_volkhan::MovementInform(), npc_enslaved_proto_drake::MovementInform(), npc_wild_wyrm::MovementInform(), npc_akama_illidan::MovementInform(), boss_lady_vashj::MovementInform(), boss_nazan::MovementInform(), npc_fel_guard_hound::npc_fel_guard_houndAI::MovementInform(), boss_felmyst::MovementInform(), boss_kaelthas::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), boss_ghazan::MovementInform(), npc_escortAI::MovementInform(), SmartAI::MovepointReached(), npc_cameron::MoveTheChildren(), boss_four_horsemen::boss_four_horsemenAI::MoveToCorner(), npc_janalai_hatcher::MoveToNewWaypoint(), npc_concentrated_ball::npc_concentrated_ballAI::MoveToNextPoint(), npc_hor_leader_second::npc_hor_leader_secondAI::MoveToNextStopPoint(), boss_leotheras_the_blind::MoveToTargetIfOutOfRange(), npc_pet_dk_ebon_gargoyle::MySelectNextTarget(), NearTeleportTo(), npc_attracted_reef_bull::npc_attracted_reef_bullAI::npc_attracted_reef_bullAI(), npc_batrider::npc_batrider(), npc_collapsing_star::npc_collapsing_starAI::npc_collapsing_starAI(), npc_frost_sphere::npc_frost_sphereAI::npc_frost_sphereAI(), npc_omen::npc_omenAI::npc_omenAI(), npc_pos_after_first_boss::npc_pos_after_first_bossAI::npc_pos_after_first_bossAI(), npc_ulduar_saronite_vapors::npc_ulduar_saronite_vaporsAI::npc_ulduar_saronite_vaporsAI(), spell_halion_twilight_phasing_aura::OnApply(), instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::OnCreatureCreate(), npc_hyjal_jaina::OnGossipSelect(), npc_ulduar_expedition_commander::OnGossipSelect(), npc_kernobee::OnQuestAccept(), npc_engineer_helice::OnQuestAccept(), spell_chapter5_light_of_dawn_aura::OnRemove(), spell_halion_twilight_phasing_aura::OnRemove(), SplineHandler::operator()(), npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI::PassengerBoarded(), npc_vortex_ride::PassengerBoarded(), npc_wild_wyrm::PassengerBoarded(), npc_oculus_drake::npc_oculus_drakeAI::PassengerBoarded(), npc_hover_disk::PassengerBoarded(), npc_preparations_for_war_vehicle::PassengerBoarded(), boss_nightbane::PathEndReached(), boss_anetheron::PathEndReached(), boss_rage_winterchill::PathEndReached(), npc_hyjal_ground_trash::PathEndReached(), npc_hyjal_frost_wyrm::PathEndReached(), boss_ambassador_hellmaw::PathEndReached(), npc_akama_illidan::PathEndReached(), boss_nefarian::PathEndReached(), npc_hyjal_gargoyle::PathEndReached(), PauseMovement(), SmartAI::PausePath(), PetSpellFail(), npc_oculus_unstable_sphere::npc_oculus_unstable_sphereAI::PickNewLocation(), NPCStaveQuestAI::PrepareForEncounter(), PretendToDie(), boss_alar::PretendToDie(), npc_jungle_punch_target::npc_jungle_punch_targetAI::proceedCwEvent(), SmartScript::ProcessAction(), propagateSpeedChange(), npc_lake_frog::npc_lake_frogAI::ReceiveEmote(), RemoveCharmedBy(), boss_the_beast::boss_thebeastAI::Reset(), boss_felblood_kaelthas::Reset(), npc_acherus_necromancer::npc_acherus_necromancerAI::Reset(), npc_gothik_the_harvester::npc_gothik_the_harvesterAI::Reset(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::Reset(), boss_janalai::Reset(), npc_janalai_hatcher::Reset(), boss_arlokk::boss_arlokkAI::Reset(), npc_zulian_prowler::npc_zulian_prowlerAI::Reset(), npc_batrider::Reset(), npc_brew_bubble::Reset(), boss_archimonde::Reset(), boss_ayamiss::Reset(), boss_bug_trio::Reset(), boss_jedoga_shadowseeker::Reset(), boss_taldaram::Reset(), npc_kinetic_bomb::npc_kinetic_bombAI::Reset(), npc_crystalline_frayer::Reset(), npc_assembly_lightning::npc_assembly_lightningAI::Reset(), boss_kologarn::boss_kologarnAI::Reset(), npc_xt002_scrapbot::npc_xt002_scrapbotAI::Reset(), npc_xt002_boombot::npc_xt002_boombotAI::Reset(), npc_injured_7th_legion_soldier::npc_injured_7th_legion_soldierAI::Reset(), npc_q24545_lich_king::npc_q24545_lich_kingAI::Reset(), npc_released_offspring_harkoa::npc_released_offspring_harkoaAI::Reset(), npc_voidtraveler::Reset(), boss_lady_vashj::Reset(), boss_leotheras_the_blind::Reset(), boss_magtheridon::Reset(), npc_infernal_attacker::npc_infernal_attackerAI::Reset(), npc_pet_gen_gnomish_flame_turret::Reset(), Creature::Respawn(), Creature::ResumeChasingVictim(), boss_high_botanist_freywinn::ResumeEncounter(), ResumeMovement(), SmartAI::ResumePath(), Resurrect(), SmartAI::ReturnToLastOOCPos(), npc_escortAI::ReturnToLastPoint(), boss_alar::ScheduleAbilities(), boss_illidan_stormrage::ScheduleAbilities(), boss_magtheridon::ScheduleCombatEvents(), npc_dream_fog::npc_dream_fogAI::ScheduleEvents(), boss_felmyst::ScheduleGroundAbilities(), boss_nightbane::ScheduleLand(), boss_loken::ScheduleTasks(), boss_laj::ScheduleTasks(), Map::ScriptsProcess(), npc_putricide_oozeAI::SelectNewTarget(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::SelectNewTarget(), npc_anubarak_spike::npc_anubarak_spikeAI::SelectNewTarget(), WorldSession::SendDoFlight(), boss_sartharion::SendLavaWaves(), SetCharmedBy(), SmartAI::SetCombatMovement(), SetConfused(), SmartAI::SetCurrentRangeMode(), boss_grand_warlock_nethekurse::SetData(), npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::SetData(), gunship_npc_AI::SetData(), npc_enslaved_proto_drake::SetData(), boss_the_beast::boss_thebeastAI::SetData(), npc_eastvale_peasent::SetData(), npc_ulduar_mimiron_rocket::npc_ulduar_mimiron_rocketAI::SetData(), setDeathState(), Creature::setDeathState(), SetFeared(), SmartAI::SetFollow(), FollowerAI::SetFollowComplete(), FollowerAI::SetFollowPaused(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::SetGUID(), SetInCombatState(), Player::SetMover(), SetSpeed(), npc_tirion_fordring_tft::npc_tirion_fordringAI::sGossipSelect(), npc_harrison_jones::sGossipSelect(), npc_akama_illidan::sGossipSelect(), npc_akama_shade::sGossipSelect(), boss_thorim::boss_thorimAI::SpawnAnArenaNPC(), npc_varian_wrynn::npc_varian_wrynnAI::SpawnWave(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::SpellHit(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::SpellHit(), npc_saurfang_event::npc_saurfang_eventAI::SpellHit(), npc_cult_fanatic::npc_cult_fanaticAI::SpellHit(), npc_cult_adherent::npc_cult_adherentAI::SpellHit(), npc_tirion_fordring_tft::npc_tirion_fordringAI::SpellHit(), boss_urom::boss_uromAI::SpellHit(), boss_attumen::SpellHit(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::SpellHit(), npc_forest_frog::SpellHit(), npc_aged_dying_ancient_kodo::SpellHit(), npc_troll_volunteer::npc_troll_volunteerAI::SpellHit(), boss_razorscale::boss_razorscaleAI::SpellHit(), npc_enslaved_netherwing_drake::SpellHit(), npc_injured_patient::npc_injured_patientAI::SpellHit(), boss_headless_horseman_head::SpellHit(), npc_attracted_reef_bull::npc_attracted_reef_bullAI::SpellHit(), npc_iron_watcher::npc_iron_watcherAI::SpellHit(), npc_wild_wyrm::SpellHit(), npc_vengeful_shade::npc_vengeful_shadeAI::SpellHitTarget(), boss_quartermaster_zigris::SpellHitTarget(), boss_volkhan::SpellHitTarget(), npc_nerubian_burrower::npc_nerubian_burrowerAI::SpellHitTarget(), boss_devourer_of_souls::boss_devourer_of_soulsAI::SpellHitTarget(), npc_chesspiece::SpellHitTarget(), npc_pet_gen_fetch_ball::SpellHitTarget(), npc_belnistrasz::npc_belnistraszAI::sQuestAccept(), npc_escortAI::Start(), instance_violet_hold::instance_violet_hold_InstanceMapScript::StartBossEncounter(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::StartEvent(), FollowerAI::StartFollow(), boss_felmyst::StartIntro(), WaypointMovementGenerator< Creature >::StartMove(), npc_stillpine_capitive::npc_stillpine_capitiveAI::StartMoving(), SmartAI::StartPath(), SmartAI::StopFollow(), SmartAI::StopPath(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::SummonedCreatureDespawn(), boss_drakkari_colossus::boss_drakkari_colossusAI::SummonedCreatureDespawn(), boss_vazruden_the_herald::SummonedCreatureDies(), boss_jedoga_shadowseeker::SummonedCreatureDies(), Spell::SummonGuardian(), npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::SummonNextWave(), Player::TeleportTo(), CreatureAI::TriggerAlert(), Pet::Update(), Update(), SimpleCharmedAI::UpdateAI(), npc_escortAI::UpdateAI(), boss_gyth::boss_gythAI::UpdateAI(), boss_quartermaster_zigris::UpdateAI(), boss_rend_blackhand::boss_rend_blackhandAI::UpdateAI(), npc_rookery_hatcher::npc_rookery_hatcherAI::UpdateAI(), boss_victor_nefarius::boss_victor_nefariusAI::UpdateAI(), boss_majordomo::boss_majordomoAI::UpdateAI(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::UpdateAI(), npc_unworthy_initiate::npc_unworthy_initiateAI::UpdateAI(), npc_scarlet_courier::npc_scarlet_courierAI::UpdateAI(), npc_acherus_necromancer::npc_acherus_necromancerAI::UpdateAI(), npc_gothik_the_harvester::npc_gothik_the_harvesterAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_cameron::UpdateAI(), npc_eastvale_peasent::UpdateAI(), npc_partygoer_pather::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), npc_grand_magister_rommath::npc_grand_magister_rommathAI::UpdateAI(), npc_highborne_lamenter::npc_highborne_lamenterAI::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), npc_akilzon_eagle::UpdateAI(), npc_forest_frog::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), boss_mandokir::boss_mandokirAI::UpdateAI(), npc_winterfin_playmate::UpdateAI(), npc_snowfall_glade_playmate::UpdateAI(), npc_the_biggest_tree::UpdateAI(), npc_high_oracle_soo_roo::UpdateAI(), npc_elder_kekek::UpdateAI(), npc_the_etymidian::UpdateAI(), npc_alexstraza_the_lifebinder::UpdateAI(), boss_headless_horseman::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), boss_lieutenant_drake::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), boss_onyxia::UpdateAI(), npc_draenei_survivor::npc_draenei_survivorAI::UpdateAI(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::UpdateAI(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::UpdateAI(), boss_jedoga_shadowseeker::UpdateAI(), npc_twilight_volunteer::UpdateAI(), npc_taldaram_flamesphere::UpdateAI(), boss_hadronox::UpdateAI(), npc_xerestrasza::npc_xerestraszaAI::UpdateAI(), boss_saviana_ragefire::boss_saviana_ragefireAI::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), npc_anubarak_spike::npc_anubarak_spikeAI::UpdateAI(), boss_jormungarAI::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), npc_fos_corrupted_soul_fragment::npc_fos_corrupted_soul_fragmentAI::UpdateAI(), npc_hor_leader::npc_hor_leaderAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), boss_garfrost::boss_garfrostAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), npc_pos_leader::npc_pos_leaderAI::UpdateAI(), npc_pos_after_first_boss::npc_pos_after_first_bossAI::UpdateAI(), npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI::UpdateAI(), npc_pos_leader_second::npc_pos_leader_secondAI::UpdateAI(), boss_drakkari_colossus::boss_drakkari_colossusAI::UpdateAI(), npc_blood_queen_lana_thel::npc_blood_queen_lana_thelAI::UpdateAI(), npc_kinetic_bomb::npc_kinetic_bombAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::UpdateAI(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), boss_professor_putricide::boss_professor_putricideAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::UpdateAI(), npc_valithria_cloud::npc_valithria_cloudAI::UpdateAI(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::UpdateAI(), boss_four_horsemen::boss_four_horsemenAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_malygos::UpdateAI(), npc_power_spark::UpdateAI(), npc_oculus_unstable_sphere::npc_oculus_unstable_sphereAI::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), npc_oculus_drakegiver::npc_oculus_drakegiverAI::UpdateAI(), npc_oculus_drake::npc_oculus_drakeAI::UpdateAI(), npc_spark_of_ionar::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_flame_leviathan::boss_flame_leviathanAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::UpdateAI(), npc_ulduar_emergency_fire_bot::npc_ulduar_emergency_fire_botAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::UpdateAI(), boss_yoggsaron_death_orb::boss_yoggsaron_death_orbAI::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), boss_skadi_grauf::boss_skadi_graufAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), npc_preparations_for_war_vehicle::UpdateAI(), npc_shandy_dalaran::npc_shandy_dalaranAI::UpdateAI(), npc_minigob_manabonk::UpdateAI(), npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::UpdateAI(), npc_wintergarde_gryphon::UpdateAI(), npc_q24545_lich_king::npc_q24545_lich_kingAI::UpdateAI(), npc_commander_eligor_dawnbringer::npc_commander_eligor_dawnbringerAI::UpdateAI(), npc_wounded_skirmisher::UpdateAI(), npc_venture_co_straggler::npc_venture_co_stragglerAI::UpdateAI(), npc_battle_at_valhalas::npc_battle_at_valhalasAI::UpdateAI(), npc_lord_arete::npc_lord_areteAI::UpdateAI(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::UpdateAI(), npc_frostbrood_skytalon::npc_frostbrood_skytalonAI::UpdateAI(), npc_iron_watcher::npc_iron_watcherAI::UpdateAI(), npc_freed_protodrake::npc_freed_protodrakeAI::UpdateAI(), npc_crusade_recruit::npc_crusade_recruitAI::UpdateAI(), boss_omor_the_unscarred::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), npc_nether_drake::npc_nether_drakeAI::UpdateAI(), npc_fel_guard_hound::npc_fel_guard_houndAI::UpdateAI(), npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::UpdateAI(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI(), npc_pet_dk_ebon_gargoyle::UpdateAI(), npc_pet_gen_target_following_bomb::UpdateAI(), npc_pet_gen_wind_rider_cub::UpdateAI(), npc_pet_gen_plump_turkey::UpdateAI(), npc_pet_gen_toxic_wasteling::UpdateAI(), PetAI::UpdateAI(), FollowerAI::UpdateAI(), npc_batrider::UpdateAI(), npc_concentrated_ball::npc_concentrated_ballAI::UpdateAI(), npc_xt002_scrapbot::npc_xt002_scrapbotAI::UpdateAI(), npc_xt002_boombot::npc_xt002_boombotAI::UpdateAI(), Player::UpdateCharmedAI(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::UpdateEscortAI(), npc_tooga::npc_toogaAI::UpdateFollowerAI(), npc_jenny::UpdateFollowerAI(), npc_emily::npc_emilyAI::WaypointReached(), and npc_ancestral_wolf::npc_ancestral_wolfAI::WaypointReached().

◆ GetMotionMaster() [2/2]

const MotionMaster * Unit::GetMotionMaster ( ) const
inline
1739{ return i_motionMaster; }

References i_motionMaster.

◆ GetMountID()

◆ GetNativeDisplayId()

◆ GetNativeObjectScale()

virtual float Unit::GetNativeObjectScale ( ) const
inlinevirtual

Reimplemented in Creature, and Pet.

1951{ return 1.0f; }

Referenced by RecalculateObjectScale().

◆ GetNegStat()

float Unit::GetNegStat ( Stats  stat) const
inline
1052{ return GetFloatValue(static_cast<uint16>(UNIT_FIELD_NEGSTAT0) + stat); }

References Object::GetFloatValue(), and UNIT_FIELD_NEGSTAT0.

◆ GetNextRandomRaidMemberOrPet()

Unit * Unit::GetNextRandomRaidMemberOrPet ( float  radius)
11335{
11336 Player* player = nullptr;
11337 if (IsPlayer())
11338 player = ToPlayer();
11339 // Should we enable this also for charmed units?
11340 else if (IsCreature() && IsPet())
11341 player = GetOwner()->ToPlayer();
11342
11343 if (!player)
11344 return nullptr;
11345 Group* group = player->GetGroup();
11346 // When there is no group check pet presence
11347 if (!group)
11348 {
11349 // We are pet now, return owner
11350 if (player != this)
11351 return IsWithinDistInMap(player, radius) ? player : nullptr;
11352 Unit* pet = GetGuardianPet();
11353 // No pet, no group, nothing to return
11354 if (!pet)
11355 return nullptr;
11356 // We are owner now, return pet
11357 return IsWithinDistInMap(pet, radius) ? pet : nullptr;
11358 }
11359
11360 std::vector<Unit*> nearMembers;
11361 // reserve place for players and pets because resizing vector every unit push is unefficient (vector is reallocated then)
11362 nearMembers.reserve(group->GetMembersCount() * 2);
11363
11364 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
11365 if (Player* Target = itr->GetSource())
11366 {
11367 if (Target != this && !IsWithinDistInMap(Target, radius))
11368 continue;
11369
11370 // IsHostileTo check duel and controlled by enemy
11371 if (Target != this && Target->IsAlive() && !IsHostileTo(Target))
11372 nearMembers.push_back(Target);
11373
11374 // Push player's pet to vector
11375 if (Unit* pet = Target->GetGuardianPet())
11376 if (pet != this && pet->IsAlive() && IsWithinDistInMap(pet, radius) && !IsHostileTo(pet))
11377 nearMembers.push_back(pet);
11378 }
11379
11380 if (nearMembers.empty())
11381 return nullptr;
11382
11383 uint32 randTarget = urand(0, nearMembers.size() - 1);
11384 return nearMembers[randTarget];
11385}
Definition GroupReference.h:27
Definition Group.h:169
uint32 GetMembersCount() const
Definition Group.h:245
GroupReference * GetFirstMember()
Definition Group.h:243
Group * GetGroup()
Definition Player.h:2501
Guardian * GetGuardianPet() const
Definition Unit.cpp:10865
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
Definition Object.cpp:1347

References Group::GetFirstMember(), Player::GetGroup(), GetGuardianPet(), Group::GetMembersCount(), GetOwner(), Object::IsCreature(), IsHostileTo(), IsPet(), Object::IsPlayer(), WorldObject::IsWithinDistInMap(), Object::ToPlayer(), and urand().

Referenced by HandleAuraRaidProcFromCharge(), and AuraEffect::HandleRaidProcFromChargeAuraProc().

◆ GetNpcFlags()

◆ GetOldFactionId()

uint32 Unit::GetOldFactionId ( ) const
inline
845{ return _oldFactionId; }

References _oldFactionId.

Referenced by npc_chesspiece::OnCharmed().

◆ GetOwnedAura()

Aura * Unit::GetOwnedAura ( uint32  spellId,
ObjectGuid  casterGUID = ObjectGuid::Empty,
ObjectGuid  itemCasterGUID = ObjectGuid::Empty,
uint8  reqEffMask = 0,
Aura except = nullptr 
) const
4884{
4885 AuraMapBounds range = m_ownedAuras.equal_range(spellId);
4886 for (AuraMap::const_iterator itr = range.first; itr != range.second; ++itr)
4887 {
4888 if (((itr->second->GetEffectMask() & reqEffMask) == reqEffMask)
4889 && (!casterGUID || itr->second->GetCasterGUID() == casterGUID)
4890 && (!itemCasterGUID || itr->second->GetCastItemGUID() == itemCasterGUID)
4891 && (!except || except != itr->second))
4892 {
4893 return itr->second;
4894 }
4895 }
4896 return nullptr;
4897}
std::pair< AuraMap::const_iterator, AuraMap::const_iterator > AuraMapBounds
Definition Unit.h:661

References m_ownedAuras.

Referenced by _TryStackingOrRefreshingExistingAura().

◆ GetOwnedAuras() [1/2]

◆ GetOwnedAuras() [2/2]

AuraMap const & Unit::GetOwnedAuras ( ) const
inline
1359{ return m_ownedAuras; }

References m_ownedAuras.

◆ GetOwner()

Unit * Unit::GetOwner ( ) const
Todo:
: move this in Object class or move GetUInt32value here but keep consistency
10815{
10816 if (ObjectGuid ownerGUID = GetOwnerGUID())
10817 return ObjectAccessor::GetUnit(*this, ownerGUID);
10818
10819 return nullptr;
10820}

References GetOwnerGUID(), and ObjectAccessor::GetUnit().

Referenced by _ExitVehicle(), Acore::AnyAoETargetUnitInObjectRangeCheck::AnyAoETargetUnitInObjectRangeCheck(), ApplyDiminishingToDuration(), ApplyResilience(), TotemAI::AttackStart(), spell_dk_anti_magic_zone::CalculateAmount(), spell_warl_generic_scaling::CalculateAPAmount(), Creature::CanStartAttack(), spell_dk_blood_gorged::CheckProc(), spell_pri_mana_leech::CheckProc(), ClearInPetCombat(), CombatStart(), CombatStartOnCast(), DealHeal(), HostileRefMgr::deleteReferences(), npc_spring_rabbit::npc_spring_rabbitAI::DoAction(), Spell::DoAllEffectOnLaunchTarget(), Spell::DoAllEffectOnTarget(), PetAI::DoAttack(), Spell::EffectDispel(), Spell::EffectSchoolDMG(), Spell::EffectWeaponDmg(), boss_illidari_council_memberAI::EnterEvadeMode(), GetCharmerOrOwner(), GetCombatRatingReduction(), GetNextRandomRaidMemberOrPet(), GetReactionTo(), GetSpellModOwner(), spell_warl_seduction::HandleAuraApply(), HandleAuraRaidProcFromChargeWithValue(), Aura::HandleAuraSpecificMods(), spell_sha_healing_stream_totem::HandleDummy(), spell_q12277_wintergarde_mine_explosion::HandleDummy(), spell_sha_mana_tide_totem::HandleDummy(), HandleDummyAuraProc(), spell_mount_check_aura::HandleEffectPeriodic(), spell_gen_gryphon_wyvern_mount_check::HandleEffectPeriodic(), spell_ioc_bomb_blast_criteria::HandleGameObjectDamage(), modify_commandscript::HandleModifyTalentCommand(), WorldSession::HandlePetActionHelper(), spell_warl_demonic_pact_aura::HandleProc(), spell_hun_pet_heart_of_the_phoenix::HandleScript(), npc_troll_volunteer::npc_troll_volunteerAI::InitializeAI(), npc_pet_dk_ebon_gargoyle::InitializeAI(), npc_pet_dk_dancing_rune_weapon::InitializeAI(), npc_pet_mage_mirror_image::InitializeAI(), IsAlwaysVisibleFor(), IsPetAura(), npc_enraged_spirit::npc_enraged_spiritAI::JustDied(), npc_webbed_creature::npc_webbed_creatureAI::JustDied(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::JustDied(), Kill(), MagicSpellHitResult(), MeleeDamageBonusDone(), npc_dkc1_gothik::npc_dkc1_gothikAI::MoveInLineOfSight(), npc_khunok_the_behemoth::npc_khunok_the_behemothAI::MoveInLineOfSight(), npc_pet_dk_ebon_gargoyle::MySelectNextTarget(), npc_pet_mage_mirror_image::MySelectNextTarget(), npc_ancestral_wolf::npc_ancestral_wolfAI::npc_ancestral_wolfAI(), npc_pet_gen_soul_trader_beacon::npc_pet_gen_soul_trader_beacon(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), spell_hun_aspect_of_the_beast::OnPetApply(), Acore::MostHPMissingGroupInRange::operator()(), PetSpellFail(), RemoveFromWorld(), npc_target_dummy::npc_target_dummyAI::Reset(), npc_spring_rabbit::npc_spring_rabbitAI::Reset(), RestoreFaction(), Creature::SelectVictim(), SendPetActionFeedback(), SendPetAIReaction(), SetHealth(), SetMaxHealth(), SetMaxPower(), SetPower(), setPowerType(), SetStunned(), SpellDamageBonusDone(), SpellHealingBonusDone(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::SpellHit(), SpellPctDamageModsDone(), SpellPctHealingModsDone(), npc_scarlet_courier::npc_scarlet_courierAI::UpdateAI(), npc_pet_gen_wind_rider_cub::UpdateAI(), npc_pet_hunter_snake_trap::UpdateAI(), npc_target_dummy::npc_target_dummyAI::UpdateAI(), and UpdateAuraForGroup().

◆ GetOwnerGUID()

ObjectGuid Unit::GetOwnerGUID ( ) const
inline
@ UNIT_FIELD_SUMMONEDBY
Definition UpdateFields.h:90

References Object::GetGuidValue(), and UNIT_FIELD_SUMMONEDBY.

Referenced by Pet::AddToWorld(), npc_living_mojo::npc_living_mojoAI::AttackStart(), BuildValuesUpdate(), PetAI::CanAttack(), CanFreeMove(), CanHaveThreatList(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::DamageTaken(), DealDamage(), Spell::DoAllEffectOnTarget(), FollowMovementGenerator< T >::DoUpdate(), GetCharmerOrOwnerGUID(), GetOwner(), AuraEffect::HandleModInvisibility(), AuraEffect::HandleModInvisibilityDetect(), AuraEffect::HandleModStealth(), AuraEffect::HandleModStealthDetect(), AuraEffect::HandleModStealthLevel(), WorldSession::HandlePetActionHelper(), WorldSession::HandlePetRename(), HandleSpellClick(), Creature::HasMechanicTemplateImmunity(), Creature::IsDungeonBoss(), Creature::IsImmuneToKnockback(), isInAccessiblePlaceFor(), Kill(), Creature::LoadSpellTemplateImmunity(), Condition::Meets(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), npc_pet_gen_argent_pony_bridle::OnGossipHello(), npc_venomhide_hatchling::OnGossipHello(), Acore::MostHPMissingGroupInRange::operator()(), PlayerOrPetCheck::operator()(), OutDebugInfo(), PetAI::ReceiveEmote(), Creature::Regenerate(), RemoveAllControlled(), RemoveEvadeAuras(), Pet::SavePetToDB(), spell_item_fetch_ball::SelectTarget(), SetMinion(), SetOwnerGUID(), SpellPctDamageModsDone(), Map::SummonCreature(), NPCStaveQuestAI::UnitIsUnfair(), Creature::Update(), and npc_pet_dk_ebon_gargoyle::UpdateAI().

◆ GetPartyMembers()

void Unit::GetPartyMembers ( std::list< Unit * > &  units)
19081{
19082 Unit* owner = GetCharmerOrOwnerOrSelf();
19083 Group* group = nullptr;
19084 if (owner->IsPlayer())
19085 group = owner->ToPlayer()->GetGroup();
19086
19087 if (group)
19088 {
19089 uint8 subgroup = owner->ToPlayer()->GetSubGroup();
19090
19091 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
19092 {
19093 Player* Target = itr->GetSource();
19094
19095 // IsHostileTo check duel and controlled by enemy
19096 if (Target && Target->IsInMap(owner) && Target->GetSubGroup() == subgroup && !IsHostileTo(Target))
19097 {
19098 if (Target->IsAlive())
19099 TagUnitMap.push_back(Target);
19100
19101 for (Unit::ControlSet::iterator iterator = Target->m_Controlled.begin(); iterator != Target->m_Controlled.end(); ++iterator)
19102 {
19103 if (Unit* pet = *iterator)
19104 if (pet->IsGuardian() && pet->IsAlive())
19105 TagUnitMap.push_back(pet);
19106 }
19107 }
19108 }
19109 }
19110 else
19111 {
19112 if (owner->IsAlive())
19113 TagUnitMap.push_back(owner);
19114
19115 for (Unit::ControlSet::iterator itr = owner->m_Controlled.begin(); itr != owner->m_Controlled.end(); ++itr)
19116 {
19117 if (Unit* pet = *itr)
19118 if (pet->IsGuardian() && pet->IsAlive())
19119 TagUnitMap.push_back(pet);
19120 }
19121 }
19122}
uint8 GetSubGroup() const
Definition Player.h:2505

References GetCharmerOrOwnerOrSelf(), Group::GetFirstMember(), Player::GetGroup(), Player::GetSubGroup(), IsAlive(), IsHostileTo(), WorldObject::IsInMap(), Object::IsPlayer(), m_Controlled, and Object::ToPlayer().

Referenced by spell_warr_improved_spell_reflection_trigger_aura::HandleRemove().

◆ GetPctModifierValue()

◆ GetPetGUID()

◆ GetPhaseByAuras()

uint32 Unit::GetPhaseByAuras ( ) const
19300{
19301 uint32 currentPhase = 0;
19303 if (!phases.empty())
19304 for (AuraEffectList::const_iterator itr = phases.begin(); itr != phases.end(); ++itr)
19305 currentPhase |= (*itr)->GetMiscValue();
19306
19307 return currentPhase;
19308}
@ SPELL_AURA_PHASE
Definition SpellAuraDefines.h:324

References GetAuraEffectsByType(), and SPELL_AURA_PHASE.

Referenced by Player::GetPhaseMaskForSpawn(), AuraEffect::HandlePhase(), and Player::SetGameMaster().

◆ GetPosStat()

float Unit::GetPosStat ( Stats  stat) const
inline
1051{ return GetFloatValue(static_cast<uint16>(UNIT_FIELD_POSSTAT0) + stat); }

References Object::GetFloatValue(), and UNIT_FIELD_POSSTAT0.

◆ GetPower()

uint32 Unit::GetPower ( Powers  power) const
inline
1120{ return GetUInt32Value(static_cast<uint16>(UNIT_FIELD_POWER1) + power); }
@ UNIT_FIELD_POWER1
Definition UpdateFields.h:97

References Object::GetUInt32Value(), and UNIT_FIELD_POWER1.

Referenced by PetAI::_canMeleeAttack(), Player::_SaveCharacter(), WorldSession::BuildPartyMemberStatsChangedPacket(), SpellInfo::CalcPowerCost(), spell_igb_cannon_blast::CalculatePower(), Creature::CanCastSpell(), Spell::CheckItems(), Spell::CheckPower(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::DamageTaken(), Spell::EffectCastButtons(), Spell::EffectWeaponDmg(), Pet::FillPetInfo(), Pet::GetHappinessState(), GetPowerPct(), Player::GiveLevel(), AuraEffect::HandleAuraModShapeshift(), spell_warr_execute::HandleEffect(), AuraEffect::HandleObsModPowerAuraTick(), spell_dk_pet_scaling::HandlePeriodic(), spell_hun_generic_scaling::HandlePeriodic(), spell_mage_pet_scaling::HandlePeriodic(), spell_sha_feral_spirit_scaling::HandlePeriodic(), spell_warl_generic_scaling::HandlePeriodic(), AuraEffect::HandlePeriodicDummyAuraTick(), AuraEffect::HandlePeriodicEnergizeAuraTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), WorldSession::HandlePetAbandon(), WorldSession::HandleRequestPartyMemberStatsOpcode(), ArenaSpectator::HandleResetCommand(), spell_pal_lay_on_hands::HandleScript(), Player::InitStatsForLevel(), boss_shade_of_aran::JustEngagedWith(), npc_obsidian_destroyer::JustEngagedWith(), spell_gen_replenishment_aura::Load(), Pet::LoseHappiness(), ModifyPower(), spell_mark_of_kazrogal_aura::OnPeriodic(), spell_mark_of_kazzak_aura::OnPeriodic(), Acore::PowerPctOrderPred::operator()(), Acore::PowerPctOrderPred::operator()(), SmartScript::ProcessAction(), Creature::reachWithSpellAttack(), Creature::reachWithSpellCure(), Creature::Regenerate(), Player::Regenerate(), Creature::RegenerateHealth(), Player::SaveManaBeforeDuel(), Pet::SavePetToDB(), Creature::SaveToDB(), ScriptedAI::SelectSpell(), Spell::SendSpellGo(), Spell::SendSpellStart(), SetMaxPower(), SetPower(), setPowerType(), spell_igb_incinerating_blast::StoreEnergy(), Aura::Update(), boss_moam::UpdateAI(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::UpdateAI(), boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI::UpdateAI(), boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::UpdateAI(), PetAI::UpdateAI(), and Player::UpdateCharmedAI().

◆ GetPowerPct()

float Unit::GetPowerPct ( Powers  power) const
inline
1122{ return GetMaxPower(power) ? 100.f * GetPower(power) / GetMaxPower(power) : 0.0f; }
uint32 GetMaxPower(Powers power) const
Definition Unit.h:1121
uint32 GetPower(Powers power) const
Definition Unit.h:1120

References GetMaxPower(), and GetPower().

Referenced by npc_obsidian_destroyer::JustEngagedWith(), npc_obsidian_eradicator::JustEngagedWith(), npc_obsidian_nullifier::JustEngagedWith(), boss_curator::JustEngagedWith(), SmartScript::ProcessAction(), SmartScript::ProcessEvent(), and boss_hazzarah::UpdateAI().

◆ getPowerType()

◆ GetPowerTypeByAuraGroup()

Powers Unit::GetPowerTypeByAuraGroup ( UnitMods  unitMod) const
15654{
15655 switch (unitMod)
15656 {
15657 case UNIT_MOD_RAGE:
15658 return POWER_RAGE;
15659 case UNIT_MOD_FOCUS:
15660 return POWER_FOCUS;
15661 case UNIT_MOD_ENERGY:
15662 return POWER_ENERGY;
15663 case UNIT_MOD_HAPPINESS:
15664 return POWER_HAPPINESS;
15665 case UNIT_MOD_RUNE:
15666 return POWER_RUNE;
15668 return POWER_RUNIC_POWER;
15669 default:
15670 case UNIT_MOD_MANA:
15671 return POWER_MANA;
15672 }
15673}
@ UNIT_MOD_RUNE
Definition Unit.h:161
@ UNIT_MOD_ENERGY
Definition Unit.h:159
@ UNIT_MOD_FOCUS
Definition Unit.h:158
@ UNIT_MOD_HAPPINESS
Definition Unit.h:160
@ UNIT_MOD_MANA
Definition Unit.h:156
@ UNIT_MOD_RAGE
Definition Unit.h:157
@ UNIT_MOD_RUNIC_POWER
Definition Unit.h:162

References POWER_ENERGY, POWER_FOCUS, POWER_HAPPINESS, POWER_MANA, POWER_RAGE, POWER_RUNE, POWER_RUNIC_POWER, UNIT_MOD_ENERGY, UNIT_MOD_FOCUS, UNIT_MOD_HAPPINESS, UNIT_MOD_MANA, UNIT_MOD_RAGE, UNIT_MOD_RUNE, and UNIT_MOD_RUNIC_POWER.

Referenced by UpdateUnitMod().

◆ GetPPMProcChance()

float Unit::GetPPMProcChance ( uint32  WeaponSpeed,
float  PPM,
SpellInfo const *  spellProto 
) const
13613{
13614 // proc per minute chance calculation
13615 if (PPM <= 0)
13616 return 0.0f;
13617
13618 // Apply chance modifer aura
13619 if (spellProto)
13620 if (Player* modOwner = GetSpellModOwner())
13621 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_PROC_PER_MINUTE, PPM);
13622
13623 return (WeaponSpeed * PPM) / 600.0f; // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
13624}
@ SPELLMOD_PROC_PER_MINUTE
Definition SpellDefines.h:102

References GetSpellModOwner(), SpellInfo::Id, and SPELLMOD_PROC_PER_MINUTE.

Referenced by Player::CastItemCombatSpell(), and IsTriggeredAtSpellProcEvent().

◆ GetProcAurasTriggeredOnEvent()

void Unit::GetProcAurasTriggeredOnEvent ( std::list< AuraApplication * > &  aurasTriggeringProc,
std::list< AuraApplication * > *  procAuras,
ProcEventInfo  eventInfo 
)
16743{
16744 // use provided list of auras which can proc
16745 if (procAuras)
16746 {
16747 for (std::list<AuraApplication*>::iterator itr = procAuras->begin(); itr != procAuras->end(); ++itr)
16748 {
16749 ASSERT((*itr)->GetTarget() == this);
16750 if (!(*itr)->GetRemoveMode())
16751 if ((*itr)->GetBase()->IsProcTriggeredOnEvent(*itr, eventInfo))
16752 {
16753 (*itr)->GetBase()->PrepareProcToTrigger(*itr, eventInfo);
16754 aurasTriggeringProc.push_back(*itr);
16755 }
16756 }
16757 }
16758 // or generate one on our own
16759 else
16760 {
16761 for (AuraApplicationMap::iterator itr = GetAppliedAuras().begin(); itr != GetAppliedAuras().end(); ++itr)
16762 {
16763 if (itr->second->GetBase()->IsProcTriggeredOnEvent(itr->second, eventInfo))
16764 {
16765 itr->second->GetBase()->PrepareProcToTrigger(itr->second, eventInfo);
16766 aurasTriggeringProc.push_back(itr->second);
16767 }
16768 }
16769 }
16770}

References ASSERT, and GetAppliedAuras().

Referenced by TriggerAurasProcOnEvent().

◆ getRace()

uint8 Unit::getRace ( bool  original = false) const
21113{
21114 if (IsPlayer())
21115 {
21116 if (original)
21117 return m_realRace;
21118 else
21119 return m_race;
21120 }
21121
21123}

References Object::GetByteValue(), Object::IsPlayer(), m_race, m_realRace, and UNIT_FIELD_BYTES_0.

Referenced by Player::_LoadHomeBind(), Player::_LoadSkills(), Player::_SaveCharacter(), Player::BuildPlayerRepop(), Corpse::BuildValuesUpdate(), Player::CheckSkillLearnedBySpell(), Player::CreateCorpse(), GetModelForForm(), ObjectMgr::GetModelForShapeshift(), getRaceMask(), GetReactionTo(), Player::GetStartPosition(), Player::GetTeamId(), Player::GiveLevel(), WorldSession::HandleAlterAppearance(), AuraEffect::HandleAuraTransform(), WorldSession::HandleMirrorImageDataRequest(), modify_commandscript::HandleModifyGenderCommand(), misc_commandscript::HandlePInfoCommand(), WorldSession::HandlePlayerLoginFromDB(), reset_commandscript::HandleResetStatsOrLevelHelper(), Player::InitDisplayIds(), Player::InitStatsForLevel(), Guardian::InitStatsForLevel(), Player::InitTaxiNodesForLevel(), Player::IsSpellFitByClassAndRace(), Trainer::Trainer::IsTrainerValidForPlayer(), Channel::KickOrBan(), Player::LearnCustomSpells(), Player::LearnDefaultSkill(), Player::LearnDefaultSkills(), Player::LoadFromDB(), AchievementCriteriaData::Meets(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::OnPlayerEnter(), InstanceScript::OnPlayerLeave(), RestoreFaction(), Player::RewardHonor(), WorldSession::SendNameQueryOpcode(), Player::SetGameMaster(), Player::StoreNewItemInBestSlots(), lfg::LFGMgr::UpdateRaidBrowser(), and Player::UpdateSkillsForLevel().

◆ getRaceMask()

◆ GetRandomContactPoint()

bool Unit::GetRandomContactPoint ( Unit const *  target,
float &  x,
float &  y,
float &  z,
bool  force = false 
) const
715{
716 float combat_reach = GetCombatReach();
717 if (combat_reach < 0.1f) // sometimes bugged for players
718 combat_reach = DEFAULT_COMBAT_REACH;
719
720 uint32 attacker_number = getAttackers().size();
721 if (attacker_number > 0)
722 --attacker_number;
723 Creature const* c = obj->ToCreature();
724 if (c)
725 if (c->isWorldBoss() || c->IsDungeonBoss() || (obj->IsPet() && const_cast<Unit*>(obj)->ToPet()->isControlled()))
726 attacker_number = 0; // pussywizard: pets and bosses just come to target from their angle
727
728 GetNearPoint(obj, x, y, z, isMoving() ? (obj->GetCombatReach() > 7.75f ? obj->GetCombatReach() - 7.5f : 0.25f) : obj->GetCombatReach(), 0.0f,
729 GetAngle(obj) + (attacker_number ? (static_cast<float>(M_PI / 2) - static_cast<float>(M_PI) * (float)rand_norm()) * float(attacker_number) / combat_reach * 0.3f : 0));
730
731 // pussywizard
732 if (std::fabs(this->GetPositionZ() - z) > this->GetCollisionHeight() || !IsWithinLOS(x, y, z))
733 {
734 x = this->GetPositionX();
735 y = this->GetPositionY();
736 z = this->GetPositionZ();
737 obj->UpdateAllowedPositionZ(x, y, z);
738 }
739 float maxDist = GetMeleeRange(obj);
740 if (GetExactDistSq(x, y, z) >= maxDist * maxDist)
741 {
742 if (force)
743 {
744 x = this->GetPositionX();
745 y = this->GetPositionY();
746 z = this->GetPositionZ();
747 return true;
748 }
749 return false;
750 }
751 return true;
752}
#define DEFAULT_COMBAT_REACH
Definition ObjectDefines.h:45
bool IsDungeonBoss() const
Definition Creature.cpp:3123
bool isControlled() const
Definition Pet.h:54
float GetCollisionHeight() const override
Return collision height sent to client.
Definition Unit.cpp:21212
float GetMeleeRange(Unit const *target) const
Definition Unit.cpp:683
bool IsWithinLOS(float x, float y, float z, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS) const
Definition Object.cpp:1352
float GetExactDistSq(float x, float y, float z) const
Definition Position.h:174

References DEFAULT_COMBAT_REACH, Position::GetAngle(), getAttackers(), GetCollisionHeight(), GetCombatReach(), Position::GetExactDistSq(), GetMeleeRange(), WorldObject::GetNearPoint(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Pet::isControlled(), Creature::IsDungeonBoss(), isMoving(), IsPet(), WorldObject::IsWithinLOS(), Creature::isWorldBoss(), rand_norm(), Object::ToCreature(), ToPet(), and WorldObject::UpdateAllowedPositionZ().

Referenced by boss_bug_trio::DamageTaken(), and boss_bug_trio::DoFinalSpell().

◆ GetRangedCritChanceReduction()

float Unit::GetRangedCritChanceReduction ( ) const
inline

◆ GetRangedCritDamageReduction()

uint32 Unit::GetRangedCritDamageReduction ( uint32  damage) const
inline

◆ GetRangedDamageReduction()

uint32 Unit::GetRangedDamageReduction ( uint32  damage) const
inline

◆ GetReactionTo()

ReputationRank Unit::GetReactionTo ( Unit const *  target,
bool  checkOriginalFaction = false 
) const
10254{
10255 // always friendly to self
10256 if (this == target)
10257 return REP_FRIENDLY;
10258
10259 // always friendly to charmer or owner
10261 return REP_FRIENDLY;
10262
10263 Player const* selfPlayerOwner = GetAffectingPlayer();
10264 Player const* targetPlayerOwner = target->GetAffectingPlayer();
10265
10266 // check forced reputation to support SPELL_AURA_FORCE_REACTION
10267 if (selfPlayerOwner)
10268 {
10269 if (FactionTemplateEntry const* targetFactionTemplateEntry = target->GetFactionTemplateEntry())
10270 if (ReputationRank const* repRank = selfPlayerOwner->GetReputationMgr().GetForcedRankIfAny(targetFactionTemplateEntry))
10271 return *repRank;
10272 }
10273 else if (targetPlayerOwner)
10274 {
10275 if (FactionTemplateEntry const* selfFactionTemplateEntry = GetFactionTemplateEntry())
10276 if (ReputationRank const* repRank = targetPlayerOwner->GetReputationMgr().GetForcedRankIfAny(selfFactionTemplateEntry))
10277 return *repRank;
10278 }
10279
10281 {
10282 if (target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
10283 {
10284 if (selfPlayerOwner && targetPlayerOwner)
10285 {
10286 // always friendly to other unit controlled by player, or to the player himself
10287 if (selfPlayerOwner == targetPlayerOwner)
10288 return REP_FRIENDLY;
10289
10290 // duel - always hostile to opponent
10291 if (selfPlayerOwner->duel && selfPlayerOwner->duel->Opponent == targetPlayerOwner && selfPlayerOwner->duel->State == DUEL_STATE_IN_PROGRESS)
10292 return REP_HOSTILE;
10293
10294 // same group - checks dependant only on our faction - skip FFA_PVP for example
10295 if (selfPlayerOwner->IsInRaidWith(targetPlayerOwner))
10296 return REP_FRIENDLY; // return true to allow config option AllowTwoSide.Interaction.Group to work
10297 // however client seems to allow mixed group parties, because in 13850 client it works like:
10298 // return GetFactionReactionTo(GetFactionTemplateEntry(), target);
10299 }
10300
10301 // check FFA_PVP
10302 if (IsFFAPvP() && target->IsFFAPvP())
10303 return REP_HOSTILE;
10304
10305 if (selfPlayerOwner)
10306 {
10307 if (FactionTemplateEntry const* targetFactionTemplateEntry = target->GetFactionTemplateEntry())
10308 {
10309 if (ReputationRank const* repRank = selfPlayerOwner->GetReputationMgr().GetForcedRankIfAny(targetFactionTemplateEntry))
10310 return *repRank;
10311 if (!selfPlayerOwner->HasUnitFlag2(UNIT_FLAG2_IGNORE_REPUTATION))
10312 {
10313 if (FactionEntry const* targetFactionEntry = sFactionStore.LookupEntry(targetFactionTemplateEntry->faction))
10314 {
10315 if (targetFactionEntry->CanHaveReputation())
10316 {
10317 // check contested flags
10318 if (targetFactionTemplateEntry->factionFlags & FACTION_TEMPLATE_FLAG_ATTACK_PVP_ACTIVE_PLAYERS
10319 && selfPlayerOwner->HasPlayerFlag(PLAYER_FLAGS_CONTESTED_PVP))
10320 return REP_HOSTILE;
10321
10322 // if faction has reputation, hostile state depends only from AtWar state
10323 if (selfPlayerOwner->GetReputationMgr().IsAtWar(targetFactionEntry))
10324 return REP_HOSTILE;
10325 return REP_FRIENDLY;
10326 }
10327 }
10328 }
10329 }
10330 }
10331 }
10332 }
10333
10334 ReputationRank repRank = REP_HATED;
10335 if (!sScriptMgr->IfNormalReaction(this, target, repRank))
10336 {
10337 return ReputationRank(repRank);
10338 }
10339
10340 FactionTemplateEntry const* factionTemplateEntry = nullptr;
10341 if (checkOriginalFaction)
10342 {
10343 if (IsPlayer())
10344 {
10345 if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(getRace()))
10346 {
10347 factionTemplateEntry = sFactionTemplateStore.LookupEntry(rEntry->FactionID);
10348 }
10349 }
10350 else
10351 {
10352 Unit* owner = GetOwner();
10353 if (HasUnitTypeMask(UNIT_MASK_MINION) && owner)
10354 {
10355 factionTemplateEntry = sFactionTemplateStore.LookupEntry(owner->GetFaction());
10356 }
10357 else if (CreatureTemplate const* cinfo = ToCreature()->GetCreatureTemplate())
10358 {
10359 factionTemplateEntry = sFactionTemplateStore.LookupEntry(cinfo->faction);
10360 }
10361 }
10362 }
10363
10364 if (!factionTemplateEntry)
10365 {
10366 factionTemplateEntry = GetFactionTemplateEntry();
10367 }
10368
10369 // do checks dependant only on our faction
10370 return GetFactionReactionTo(factionTemplateEntry, target);
10371}
DBCStorage< ChrRacesEntry > sChrRacesStore(ChrRacesEntryfmt)
@ REP_HATED
Definition SharedDefines.h:180
bool HasPlayerFlag(PlayerFlags flags) const
Definition Player.h:1124
bool IsAtWar(uint32 faction_id) const
Definition ReputationMgr.cpp:55
ReputationRank GetFactionReactionTo(FactionTemplateEntry const *factionTemplateEntry, Unit const *target) const
Definition Unit.cpp:10373
bool IsInRaidWith(Unit const *unit) const
Definition Unit.cpp:19058
Definition DBCStructure.h:679

References Player::duel, DUEL_STATE_IN_PROGRESS, FACTION_TEMPLATE_FLAG_ATTACK_PVP_ACTIVE_PLAYERS, GetAffectingPlayer(), GetCharmerOrOwnerOrSelf(), GetFaction(), GetFactionReactionTo(), GetFactionTemplateEntry(), ReputationMgr::GetForcedRankIfAny(), GetOwner(), getRace(), Player::GetReputationMgr(), Player::HasPlayerFlag(), HasUnitFlag(), HasUnitFlag2(), HasUnitTypeMask(), ReputationMgr::IsAtWar(), IsFFAPvP(), IsInRaidWith(), Object::IsPlayer(), PLAYER_FLAGS_CONTESTED_PVP, REP_FRIENDLY, REP_HATED, REP_HOSTILE, sChrRacesStore, sFactionStore, sFactionTemplateStore, sScriptMgr, Object::ToCreature(), UNIT_FLAG2_IGNORE_REPUTATION, UNIT_FLAG_PLAYER_CONTROLLED, and UNIT_MASK_MINION.

Referenced by _IsValidAssistTarget(), _IsValidAttackTarget(), GetDispellableAuraList(), Player::GetNPCIfCanInteractWith(), IsFriendlyTo(), IsHostileTo(), and Condition::Meets().

◆ GetRedirectThreatPercent()

uint32 Unit::GetRedirectThreatPercent ( )
inline
uint32 GetThreatPct() const
Definition ThreatMgr.h:303

References _redirectThreatInfo, and RedirectThreatInfo::GetThreatPct().

Referenced by ThreatMgr::DoAddThreat().

◆ GetRedirectThreatTarget()

Unit * Unit::GetRedirectThreatTarget ( ) const

◆ GetResistance() [1/2]

uint32 Unit::GetResistance ( SpellSchoolMask  mask) const
20323{
20324 int32 resist = -1;
20325 for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
20326 if (mask & (1 << i) && (resist < 0 || resist > int32(GetResistance(SpellSchools(i)))))
20327 resist = int32(GetResistance(SpellSchools(i)));
20328
20329 // resist value will never be negative here
20330 return uint32(resist);
20331}

References GetResistance(), MAX_SPELL_SCHOOL, and SPELL_SCHOOL_NORMAL.

Referenced by Player::_SaveStats(), GetArmor(), GetEffectiveResistChance(), GetResistance(), and Player::outDebugValues().

◆ GetResistance() [2/2]

uint32 Unit::GetResistance ( SpellSchools  school) const
inline
1182{ return GetUInt32Value(static_cast<uint16>(UNIT_FIELD_RESISTANCES) + school); }
@ UNIT_FIELD_RESISTANCES
Definition UpdateFields.h:156

References Object::GetUInt32Value(), and UNIT_FIELD_RESISTANCES.

◆ GetShapeshiftForm()

◆ GetSharedVisionList()

◆ GetSheath()

SheathState Unit::GetSheath ( ) const
inline
SheathState
Definition UnitDefines.h:125

References Object::GetByteValue(), and UNIT_FIELD_BYTES_2.

◆ GetShieldBlockValue() [1/2]

virtual uint32 Unit::GetShieldBlockValue ( ) const
pure virtual

◆ GetShieldBlockValue() [2/2]

uint32 Unit::GetShieldBlockValue ( uint32  soft_cap,
uint32  hard_cap 
) const
inline
1161 {
1162 uint32 value = GetShieldBlockValue();
1163 if (value >= hard_cap)
1164 {
1165 value = (soft_cap + hard_cap) / 2;
1166 }
1167 else if (value > soft_cap)
1168 {
1169 value = soft_cap + ((value - soft_cap) / 2);
1170 }
1171
1172 return value;
1173 }

References GetShieldBlockValue().

◆ GetSingleCastAuras() [1/2]

AuraList & Unit::GetSingleCastAuras ( )
inline

◆ GetSingleCastAuras() [2/2]

AuraList const & Unit::GetSingleCastAuras ( ) const
inline
1415{ return m_scAuras; }

References m_scAuras.

◆ GetSpeed()

◆ GetSpeedRate()

◆ GetSpellCritChanceReduction()

float Unit::GetSpellCritChanceReduction ( ) const
inline

◆ GetSpellCritDamageReduction()

◆ GetSpellDamageReduction()

uint32 Unit::GetSpellDamageReduction ( uint32  damage) const
inline

◆ GetSpellMaxRangeForTarget()

float Unit::GetSpellMaxRangeForTarget ( Unit const *  target,
SpellInfo const *  spellInfo 
) const
15265{
15266 if (!spellInfo->RangeEntry)
15267 {
15268 return 0;
15269 }
15270
15271 if (spellInfo->RangeEntry->RangeMax[1] == spellInfo->RangeEntry->RangeMax[0])
15272 {
15273 return spellInfo->GetMaxRange();
15274 }
15275
15276 if (!target)
15277 {
15278 return spellInfo->GetMaxRange(true);
15279 }
15280
15281 return spellInfo->GetMaxRange(!IsHostileTo(target));
15282}

References SpellInfo::GetMaxRange(), IsHostileTo(), SpellInfo::RangeEntry, and SpellRangeEntry::RangeMax.

Referenced by spell_sha_fire_nova::CheckFireTotem(), Spell::CheckRange(), SpellTargetSelector::operator()(), SmartScript::ProcessAction(), ScriptedAI::SelectSpell(), GameObject::TriggeringLinkedGameObject(), and Pet::Update().

◆ GetSpellMinRangeForTarget()

float Unit::GetSpellMinRangeForTarget ( Unit const *  target,
SpellInfo const *  spellInfo 
) const
15285{
15286 if (!spellInfo->RangeEntry)
15287 {
15288 return 0;
15289 }
15290
15291 if (spellInfo->RangeEntry->RangeMin[1] == spellInfo->RangeEntry->RangeMin[0])
15292 {
15293 return spellInfo->GetMinRange();
15294 }
15295
15296 return spellInfo->GetMinRange(!IsHostileTo(target));
15297}

References SpellInfo::GetMinRange(), IsHostileTo(), SpellInfo::RangeEntry, and SpellRangeEntry::RangeMin.

Referenced by Spell::CheckRange(), SpellTargetSelector::operator()(), SmartScript::ProcessAction(), and ScriptedAI::SelectSpell().

◆ GetSpellModOwner()

Player * Unit::GetSpellModOwner ( ) const
16807{
16808 if (Player* player = const_cast<Unit*>(this)->ToPlayer())
16809 {
16810 return player;
16811 }
16812
16813 if (Unit* owner = GetOwner())
16814 {
16815 if (Player* player = owner->ToPlayer())
16816 {
16817 return player;
16818 }
16819 }
16820
16821 // Special handling for Eye of Kilrogg
16823 {
16824 if (TempSummon const* tempSummon = ToTempSummon())
16825 {
16826 if (Unit* summoner = tempSummon->GetSummonerUnit())
16827 {
16828 return summoner->ToPlayer();
16829 }
16830 }
16831 }
16832
16833 return nullptr;
16834}
@ NPC_EYE_OF_KILROGG
Definition PetDefines.h:102
Definition TemporarySummon.h:40

References Object::GetEntry(), GetOwner(), NPC_EYE_OF_KILROGG, Object::ToPlayer(), and ToTempSummon().

Referenced by Spell::_cast(), Creature::AddSpellCooldown(), ApplyEffectModifiers(), CalcArmorReducedDamage(), SpellEffectInfo::CalcDamageMultiplier(), Aura::CalcDispelChance(), Aura::CalcMaxCharges(), Aura::CalcMaxDuration(), AuraEffect::CalcPeriodicCritChance(), SpellInfo::CalcPowerCost(), Aura::CalcProcChance(), SpellEffectInfo::CalcRadius(), ThreatCalcHelper::calcThreat(), spell_dru_brambles_treant::CalculateAmount(), AuraEffect::CalculatePeriodic(), CalculateSpellDamageTaken(), SpellEffectInfo::CalcValueMultiplier(), Spell::cancel(), Spell::cast(), Spell::CheckRange(), Spell::CheckRuneCost(), Spell::EffectSummonPet(), Spell::EffectSummonType(), Spell::finish(), GetEffectiveResistChance(), SpellInfo::GetMaxRange(), GetPPMProcChance(), Spell::handle_delayed(), Spell::handle_immediate(), IsAlwaysDetectableFor(), IsTriggeredAtSpellProcEvent(), MagicSpellHitResult(), MeleeSpellMissChance(), ModSpellCastTime(), Spell::SelectImplicitChainTargets(), Aura::SetDuration(), SpellCriticalDamageBonus(), SpellCriticalHealingBonus(), SpellDamageBonusDone(), SpellDoneCritChance(), SpellHealingBonusDone(), SpellHealingBonusTaken(), Spell::SummonGuardian(), Spell::TakePower(), Spell::TakeRunePower(), Spell::UpdateChanneledTargetList(), and Aura::UpdateOwner().

◆ GetSpellSchoolByAuraGroup()

SpellSchools Unit::GetSpellSchoolByAuraGroup ( UnitMods  unitMod) const
15593{
15595
15596 switch (unitMod)
15597 {
15599 school = SPELL_SCHOOL_HOLY;
15600 break;
15602 school = SPELL_SCHOOL_FIRE;
15603 break;
15605 school = SPELL_SCHOOL_NATURE;
15606 break;
15608 school = SPELL_SCHOOL_FROST;
15609 break;
15611 school = SPELL_SCHOOL_SHADOW;
15612 break;
15614 school = SPELL_SCHOOL_ARCANE;
15615 break;
15616
15617 default:
15618 break;
15619 }
15620
15621 return school;
15622}
@ SPELL_SCHOOL_SHADOW
Definition SharedDefines.h:299
@ SPELL_SCHOOL_NATURE
Definition SharedDefines.h:297
@ SPELL_SCHOOL_FROST
Definition SharedDefines.h:298
@ SPELL_SCHOOL_ARCANE
Definition SharedDefines.h:300
@ SPELL_SCHOOL_FIRE
Definition SharedDefines.h:296
@ SPELL_SCHOOL_HOLY
Definition SharedDefines.h:295
@ UNIT_MOD_RESISTANCE_SHADOW
Definition Unit.h:168
@ UNIT_MOD_RESISTANCE_FROST
Definition Unit.h:167
@ UNIT_MOD_RESISTANCE_HOLY
Definition Unit.h:164
@ UNIT_MOD_RESISTANCE_ARCANE
Definition Unit.h:169
@ UNIT_MOD_RESISTANCE_FIRE
Definition Unit.h:165
@ UNIT_MOD_RESISTANCE_NATURE
Definition Unit.h:166

References SPELL_SCHOOL_ARCANE, SPELL_SCHOOL_FIRE, SPELL_SCHOOL_FROST, SPELL_SCHOOL_HOLY, SPELL_SCHOOL_NATURE, SPELL_SCHOOL_NORMAL, SPELL_SCHOOL_SHADOW, UNIT_MOD_RESISTANCE_ARCANE, UNIT_MOD_RESISTANCE_FIRE, UNIT_MOD_RESISTANCE_FROST, UNIT_MOD_RESISTANCE_HOLY, UNIT_MOD_RESISTANCE_NATURE, and UNIT_MOD_RESISTANCE_SHADOW.

Referenced by UpdateUnitMod().

◆ getStandState()

◆ GetStat()

◆ GetStatByAuraGroup()

Stats Unit::GetStatByAuraGroup ( UnitMods  unitMod) const
15625{
15626 Stats stat = STAT_STRENGTH;
15627
15628 switch (unitMod)
15629 {
15631 stat = STAT_STRENGTH;
15632 break;
15634 stat = STAT_AGILITY;
15635 break;
15637 stat = STAT_STAMINA;
15638 break;
15640 stat = STAT_INTELLECT;
15641 break;
15643 stat = STAT_SPIRIT;
15644 break;
15645
15646 default:
15647 break;
15648 }
15649
15650 return stat;
15651}
Stats
Definition SharedDefines.h:268
@ STAT_SPIRIT
Definition SharedDefines.h:273
@ STAT_INTELLECT
Definition SharedDefines.h:272
@ STAT_AGILITY
Definition SharedDefines.h:270
@ STAT_STRENGTH
Definition SharedDefines.h:269
@ STAT_STAMINA
Definition SharedDefines.h:271
@ UNIT_MOD_STAT_INTELLECT
Definition Unit.h:153
@ UNIT_MOD_STAT_SPIRIT
Definition Unit.h:154
@ UNIT_MOD_STAT_STRENGTH
Definition Unit.h:150
@ UNIT_MOD_STAT_AGILITY
Definition Unit.h:151
@ UNIT_MOD_STAT_STAMINA
Definition Unit.h:152

References STAT_AGILITY, STAT_INTELLECT, STAT_SPIRIT, STAT_STAMINA, STAT_STRENGTH, UNIT_MOD_STAT_AGILITY, UNIT_MOD_STAT_INTELLECT, UNIT_MOD_STAT_SPIRIT, UNIT_MOD_STAT_STAMINA, and UNIT_MOD_STAT_STRENGTH.

Referenced by UpdateUnitMod().

◆ GetTarget()

◆ GetThreatMgr() [1/2]

ThreatMgr & Unit::GetThreatMgr ( )
inline
943{ return m_ThreatMgr; }

References m_ThreatMgr.

Referenced by CreatureAI::_EnterEvadeMode(), npc_vengeful_shade::npc_vengeful_shadeAI::AttackStart(), boss_hazzarah::CanAIAttack(), boss_renataki::boss_renatakiAI::CanAIAttack(), boss_mor_grayhoof::CastRandomSpell(), CleanupBeforeRemoveFromMap(), boss_eadric::boss_eadricAI::DamageTaken(), boss_paletress::boss_paletressAI::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::DamageTaken(), npc_magister_aledis::DamageTaken(), boss_ysondre::boss_ysondreAI::DamageTaken(), npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::DamageTaken(), npc_dark_nucleus::npc_dark_nucleusAI::DamageTaken(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::DamageTaken(), npc_crok_scourgebane::npc_crok_scourgebaneAI::DoAction(), npc_spark_of_ionar::DoAction(), UnitAI::DoAddAuraToAllHostilePlayers(), ScriptedAI::DoAddThreat(), UnitAI::DoCastToAllHostilePlayers(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::DoFriend(), ScriptedAI::DoGetThreat(), ScriptedAI::DoModifyThreatByPercent(), npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DoNice(), ScriptedAI::DoResetThreat(), ScriptedAI::DoResetThreatList(), Spell::EffectModifyThreatPercent(), Spell::EffectTaunt(), boss_faction_championsAI::EnemiesInRange(), boss_ragnaros::boss_ragnarosAI::EnterEvadeMode(), npc_tirion_fordring_tft::npc_tirion_fordringAI::EnterEvadeMode(), boss_murmur::EnterEvadeMode(), boss_alar::EnterEvadeMode(), GuardAI::EnterEvadeMode(), boss_doomrel::boss_doomrelAI::EnterEvadeMode(), npc_varian_wrynn::npc_varian_wrynnAI::EnterEvadeMode(), npc_thrall_bfu::npc_thrall_bfuAI::EnterEvadeMode(), boss_ouro::EnterEvadeMode(), npc_pos_freed_slave::npc_pos_freed_slaveAI::EnterEvadeMode(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::EnterEvadeMode(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::EnterEvadeMode(), gunship_npc_AI::EnterEvadeMode(), npc_gunship_boarding_addAI::EnterEvadeMode(), npc_terenas_menethil::npc_terenas_menethilAI::EnterEvadeMode(), violet_hold_trashAI::EnterEvadeMode(), npc_pet_hunter_snake_trap::EnterEvadeMode(), npc_escortAI::EnterEvadeMode(), FollowerAI::EnterEvadeMode(), npc_crystalline_frayer::EnterSeedPod(), TemporaryThreatModifierEvent::Execute(), StartMovementEvent::Execute(), boss_supremus::FindHatefulStrikeTarget(), npc_raging_flames::FixateRandomTarget(), SmartScript::GetTargets(), UnitAI::GetThreatMgr(), debug_commandscript::HandleDebugThreatListCommand(), spell_karazhan_blink::HandleDummy(), spell_kaelthas_mind_control::HandleEffect(), spell_tharon_ja_dummy_aura::HandleEffectRemove(), spell_q11919_q11940_drake_hunt_aura::HandleEffectRemove(), spell_enveloping_webs::HandleOnHit(), spell_arcane_vacuum::HandleOnHit(), HandleProcTriggerSpell(), PetAI::HandleReturnMovement(), spell_pursue::HandleScript(), spell_gurtogg_eject::HandleScriptEffect(), spell_leotheras_whirlwind::HandleScriptEffect(), spell_black_knight_ghoul_claw::HandleSpellHit(), boss_thaddius::boss_thaddiusAI::IsAnyPlayerInMeleeRange(), boss_hadronox::IsInCombatWithPlayer(), boss_attumen::IsSummonedBy(), boss_talon_king_ikiss::JustEngagedWith(), boss_blackheart_the_inciter::JustEngagedWith(), boss_teron_gorefiend::JustEngagedWith(), boss_high_astromancer_solarian::JustEngagedWith(), boss_jindo::JustSummoned(), Kill(), boss_urom::boss_uromAI::LeaveCombat(), Creature::ModifyThreatPercentTemp(), boss_bug_trio::MovementInform(), npc_pet_mage_mirror_image::MySelectNextTarget(), spell_halion_twilight_phasing_aura::OnApply(), spell_halion_twilight_phasing_aura::OnRemove(), NonTankTargetSelector::operator()(), PowerUsersSelector::operator()(), MalleableGooSelector::operator()(), StoneGripTargetSelector::operator()(), boss_jeklik::PathEndReached(), SmartScript::ProcessAction(), SmartScript::ProcessEvent(), boss_priestess_lackey_commonAI::RecalculateThreat(), boss_faction_championsAI::RecalculateThreat(), boss_tharon_ja::boss_tharon_jaAI::Reset(), boss_talon_king_ikiss::Reset(), boss_faction_championsAI::SelectEnemyCaster(), npc_scholomance_occultist::npc_scholomance_occultistAI::SelectUnitCasting(), SendChangeCurrentVictimOpcode(), SendThreatListUpdate(), setDeathState(), SetPhaseMask(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::SpellHit(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::SpellHitTarget(), boss_eck::SpellHitTarget(), boss_ouro::SpellHitTarget(), spell_putricide_ooze_channel::StartAttack(), BossAI::TeleportCheaters(), Creature::Update(), Update(), boss_drakkisath::boss_drakkisathAI::UpdateAI(), boss_nefarian::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), boss_grilek::boss_grilekAI::UpdateAI(), boss_hakkar::boss_hakkarAI::UpdateAI(), boss_jindo::UpdateAI(), boss_mandokir::boss_mandokirAI::UpdateAI(), boss_renataki::boss_renatakiAI::UpdateAI(), boss_sartura::UpdateAI(), npc_sartura_royal_guard::UpdateAI(), npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), npc_raging_spirit::npc_raging_spiritAI::UpdateAI(), npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_patchwerk::boss_patchwerkAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_thaddius_summon::boss_thaddius_summonAI::UpdateAI(), boss_malygos::UpdateAI(), npc_molten_golem::UpdateAI(), boss_palehoof::boss_palehoofAI::UpdateAI(), npc_frozen_orb::npc_frozen_orbAI::UpdateAI(), boss_the_lurker_below::UpdateAI(), npc_aeranas::npc_aeranasAI::UpdateAI(), boss_netherspite::UpdatePortals(), and CreatureAI::UpdateVictim().

◆ GetThreatMgr() [2/2]

ThreatMgr const & Unit::GetThreatMgr ( ) const
inline
944{ return m_ThreatMgr; }

References m_ThreatMgr.

◆ GetTotalAttackPowerValue()

float Unit::GetTotalAttackPowerValue ( WeaponAttackType  attType,
Unit pVictim = nullptr 
) const
15676{
15677 if (attType == RANGED_ATTACK)
15678 {
15680 if (victim)
15681 ap += victim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
15682
15683 if (ap < 0)
15684 return 0.0f;
15686 }
15687 else
15688 {
15690 if (victim)
15691 ap += victim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
15692
15693 if (ap < 0)
15694 return 0.0f;
15696 }
15697}
@ SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
Definition SpellAuraDefines.h:190
@ SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS
Definition SpellAuraDefines.h:228
@ UNIT_FIELD_ATTACK_POWER_MODS
Definition UpdateFields.h:163
@ UNIT_FIELD_RANGED_ATTACK_POWER
Definition UpdateFields.h:165
@ UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER
Definition UpdateFields.h:167
@ UNIT_FIELD_ATTACK_POWER_MULTIPLIER
Definition UpdateFields.h:164
@ UNIT_FIELD_ATTACK_POWER
Definition UpdateFields.h:162
@ UNIT_FIELD_RANGED_ATTACK_POWER_MODS
Definition UpdateFields.h:166
int32 GetInt32Value(uint16 index) const
Definition Object.cpp:288

References Object::GetFloatValue(), Object::GetInt32Value(), GetTotalAuraModifier(), RANGED_ATTACK, SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS, SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS, UNIT_FIELD_ATTACK_POWER, UNIT_FIELD_ATTACK_POWER_MODS, UNIT_FIELD_ATTACK_POWER_MULTIPLIER, UNIT_FIELD_RANGED_ATTACK_POWER, UNIT_FIELD_RANGED_ATTACK_POWER_MODS, and UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER.

Referenced by spell_dk_ghoul_thrash::CalcDamage(), Creature::CalculateMinMaxDamage(), Player::CalculateMinMaxDamage(), Spell::EffectSchoolDMG(), Spell::EffectWeaponDmg(), spell_warr_execute::HandleEffect(), spell_pal_seal_of_righteousness::HandleProc(), HandleProcTriggerSpell(), Spell::HandleThreatSpells(), Guardian::InitStatsForLevel(), SpellBaseDamageBonusDone(), SpellBaseHealingBonusDone(), SpellDamageBonusDone(), SpellHealingBonusDone(), Guardian::UpdateDamagePhysical(), and lfg::LFGMgr::UpdateRaidBrowser().

◆ GetTotalAuraModifier() [1/2]

int32 Unit::GetTotalAuraModifier ( AuraType  auratype) const
6138{
6139 return GetTotalAuraModifier(auraType, [](AuraEffect const* /*aurEff*/) { return true; });
6140}

References GetTotalAuraModifier().

Referenced by Player::AddSpellAndCategoryCooldowns(), CalcArmorReducedDamage(), Aura::CalcDispelChance(), CalculateMeleeDamage(), Player::CalculateReputationGain(), CalculateSpellDamageTaken(), DealMeleeDamage(), Spell::Delayed(), Spell::DelayedChannel(), Creature::GetAggroRange(), Creature::GetAttackDistance(), GetTotalAttackPowerValue(), GetTotalAuraModifier(), GetTotalAuraModifierByAffectMask(), GetTotalAuraModifierByMiscMask(), GetTotalAuraModifierByMiscValue(), GetUnitBlockChance(), GetUnitCriticalChance(), GetUnitDodgeChance(), GetUnitMissChance(), GetUnitParryChance(), Player::HandleFall(), isBlockCritical(), MagicSpellHitResult(), MeleeDamageBonusDone(), MeleeDamageBonusTaken(), MeleeSpellHitResult(), RecalculateObjectScale(), Creature::RegenerateHealth(), Player::RegenerateHealth(), RewardRage(), RollMeleeOutcomeAgainst(), SpellBaseDamageBonusDone(), SpellBaseDamageBonusTaken(), SpellBaseHealingBonusDone(), SpellDamageBonusDone(), SpellDoneCritChance(), SpellHitResult(), SpellHitResult(), SpellTakenCritChance(), Player::UpdateBlockPercentage(), UpdateDamageDoneMods(), Player::UpdateDodgePercentage(), Player::UpdateExpertise(), Player::UpdateManaRegen(), Player::UpdateMeleeHitChances(), Player::UpdateParryPercentage(), Player::UpdateRangedHitChances(), UpdateResistanceBuffModsMod(), UpdateSpeed(), Player::UpdateSpellCritChance(), Player::UpdateSpellHitChances(), UpdateStatBuffMod(), and Player::UpdateWeaponDependentCritAuras().

◆ GetTotalAuraModifier() [2/2]

int32 Unit::GetTotalAuraModifier ( AuraType  auratype,
std::function< bool(AuraEffect const *)> const &  predicate 
) const
6052{
6053 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auraType);
6054 if (mTotalAuraList.empty())
6055 return 0;
6056
6057 std::map<SpellGroup, int32> sameEffectSpellGroup;
6058 int32 modifier = 0;
6059
6060 for (AuraEffect const* aurEff : mTotalAuraList)
6061 {
6062 if (predicate(aurEff))
6063 {
6064 // Check if the Aura Effect has a the Same Effect Stack Rule and if so, use the highest amount of that SpellGroup
6065 // If the Aura Effect does not have this Stack Rule, it returns false so we can add to the multiplier as usual
6066 if (!sSpellMgr->AddSameEffectStackRuleSpellGroups(aurEff->GetSpellInfo(), static_cast<uint32>(auraType), aurEff->GetAmount(), sameEffectSpellGroup))
6067 modifier += aurEff->GetAmount();
6068 }
6069 }
6070
6071 // Add the highest of the Same Effect Stack Rule SpellGroups to the accumulator
6072 for (auto const& [_, amount] : sameEffectSpellGroup)
6073 modifier += amount;
6074
6075 return modifier;
6076}

References GetAuraEffectsByType(), and sSpellMgr.

◆ GetTotalAuraModifierByAffectMask()

int32 Unit::GetTotalAuraModifierByAffectMask ( AuraType  auratype,
SpellInfo const *  affectedSpell 
) const
6238{
6239 return GetTotalAuraModifier(auraType, [affectedSpell](AuraEffect const* aurEff) -> bool
6240 {
6241 if (aurEff->IsAffectedOnSpell(affectedSpell))
6242 return true;
6243 return false;
6244 });
6245}

References GetTotalAuraModifier(), and AuraEffect::IsAffectedOnSpell().

Referenced by Spell::SelectImplicitAreaTargets(), and Spell::SelectImplicitConeTargets().

◆ GetTotalAuraModifierByMiscMask()

◆ GetTotalAuraModifierByMiscValue()

int32 Unit::GetTotalAuraModifierByMiscValue ( AuraType  auratype,
int32  misc_value 
) const
6198{
6199 return GetTotalAuraModifier(auraType, [miscValue](AuraEffect const* aurEff) -> bool
6200 {
6201 if (aurEff->GetMiscValue() == miscValue)
6202 return true;
6203 return false;
6204 });
6205}

References AuraEffect::GetMiscValue(), and GetTotalAuraModifier().

Referenced by Player::CalculateReputationGain(), GetMechanicResistChance(), MeleeSpellHitResult(), ModSpellDuration(), Creature::Regenerate(), Player::Regenerate(), RollMeleeOutcomeAgainst(), Player::UpdateEnergyRegen(), and Player::UpdateManaRegen().

◆ GetTotalAuraModValue()

float Unit::GetTotalAuraModValue ( UnitMods  unitMod) const
15575{
15576 if (unitMod >= UNIT_MOD_END)
15577 {
15578 LOG_ERROR("entities.unit", "attempt to access non-existing UnitMods in GetTotalAuraModValue()!");
15579 return 0.0f;
15580 }
15581
15582 if (GetPctModifierValue(unitMod, TOTAL_PCT) <= 0.0f)
15583 return 0.0f;
15584
15585 float value = GetFlatModifierValue(unitMod, BASE_VALUE);
15586 value *= GetPctModifierValue(unitMod, BASE_PCT);
15587 value += GetFlatModifierValue(unitMod, TOTAL_VALUE);
15588 value *= GetPctModifierValue(unitMod, TOTAL_PCT);
15589 return value;
15590}
float GetPctModifierValue(UnitMods unitMod, UnitModifierPctType modifierType) const
Definition Unit.cpp:15404
float GetFlatModifierValue(UnitMods unitMod, UnitModifierFlatType modifierType) const
Definition Unit.cpp:15393

References BASE_PCT, BASE_VALUE, GetFlatModifierValue(), GetPctModifierValue(), LOG_ERROR, TOTAL_PCT, TOTAL_VALUE, and UNIT_MOD_END.

Referenced by Creature::UpdateArmor(), Creature::UpdateMaxHealth(), Creature::UpdateMaxPower(), and Creature::UpdateResistances().

◆ GetTotalAuraMultiplier() [1/2]

◆ GetTotalAuraMultiplier() [2/2]

float Unit::GetTotalAuraMultiplier ( AuraType  auraType,
std::function< bool(AuraEffect const *)> const &  predicate 
) const
6079{
6080 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auraType);
6081 if (mTotalAuraList.empty())
6082 return 1.0f;
6083
6084 std::map<SpellGroup, int32> sameEffectSpellGroup;
6085 float multiplier = 1.0f;
6086
6087 for (AuraEffect const* aurEff : mTotalAuraList)
6088 {
6089 if (predicate(aurEff))
6090 {
6091 // Check if the Aura Effect has a the Same Effect Stack Rule and if so, use the highest amount of that SpellGroup
6092 // If the Aura Effect does not have this Stack Rule, it returns false so we can add to the multiplier as usual
6093 if (!sSpellMgr->AddSameEffectStackRuleSpellGroups(aurEff->GetSpellInfo(), static_cast<uint32>(auraType), aurEff->GetAmount(), sameEffectSpellGroup))
6094 AddPct(multiplier, aurEff->GetAmount());
6095 }
6096 }
6097
6098 // Add the highest of the Same Effect Stack Rule SpellGroups to the multiplier
6099 for (auto itr = sameEffectSpellGroup.begin(); itr != sameEffectSpellGroup.end(); ++itr)
6100 AddPct(multiplier, itr->second);
6101
6102 return multiplier;
6103}

References AddPct(), GetAuraEffectsByType(), and sSpellMgr.

◆ GetTotalAuraMultiplierByAffectMask()

float Unit::GetTotalAuraMultiplierByAffectMask ( AuraType  auratype,
SpellInfo const *  affectedSpell 
) const
6248{
6249 return GetTotalAuraMultiplier(auraType, [affectedSpell](AuraEffect const* aurEff) -> bool
6250 {
6251 if (aurEff->IsAffectedOnSpell(affectedSpell))
6252 return true;
6253 return false;
6254 });
6255}

References GetTotalAuraMultiplier(), and AuraEffect::IsAffectedOnSpell().

◆ GetTotalAuraMultiplierByMiscMask()

float Unit::GetTotalAuraMultiplierByMiscMask ( AuraType  auratype,
uint32  misc_mask 
) const

◆ GetTotalAuraMultiplierByMiscValue()

float Unit::GetTotalAuraMultiplierByMiscValue ( AuraType  auratype,
int32  misc_value 
) const
6208{
6209 return GetTotalAuraMultiplier(auraType, [miscValue](AuraEffect const* aurEff) -> bool
6210 {
6211 if (aurEff->GetMiscValue() == miscValue)
6212 return true;
6213 return false;
6214 });
6215}

References AuraEffect::GetMiscValue(), and GetTotalAuraMultiplier().

Referenced by AuraEffect::HandleAuraModIncreaseEnergyPercent(), Creature::Regenerate(), Player::Regenerate(), Player::UpdateEnergyRegen(), and Player::UpdateManaRegen().

◆ GetTotalStatValue()

float Unit::GetTotalStatValue ( Stats  stat,
float  additionalValue = 0.0f 
) const
15559{
15560 UnitMods unitMod = UnitMods(static_cast<uint16>(UNIT_MOD_STAT_START) + stat);
15561
15562 if (GetPctModifierValue(unitMod, TOTAL_PCT) <= 0.0f)
15563 return 0.0f;
15564
15565 // value = ((base_value * base_pct) + total_value) * total_pct
15566 float value = GetFlatModifierValue(unitMod, BASE_VALUE) + GetCreateStat(stat);
15567 value *= GetPctModifierValue(unitMod, BASE_PCT);
15568 value += GetFlatModifierValue(unitMod, TOTAL_VALUE) + additionalValue;
15569 value *= GetPctModifierValue(unitMod, TOTAL_PCT);
15570
15571 return value;
15572}
UnitMods
Definition Unit.h:149
@ UNIT_MOD_STAT_START
Definition Unit.h:177
float GetCreateStat(Stats stat) const
Definition Unit.h:1048

References BASE_PCT, BASE_VALUE, GetCreateStat(), GetFlatModifierValue(), GetPctModifierValue(), TOTAL_PCT, TOTAL_VALUE, and UNIT_MOD_STAT_START.

Referenced by Player::UpdateAllStats(), Guardian::UpdateStats(), and Player::UpdateStats().

◆ getTransForm()

◆ GetTransGUID()

◆ GetUnitBlockChance()

float Unit::GetUnitBlockChance ( ) const
3732{
3733 if (Player const* player = ToPlayer())
3734 {
3735 if (player->CanBlock())
3736 {
3737 Item* tmpitem = player->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
3738 if (tmpitem && !tmpitem->IsBroken() && tmpitem->GetTemplate()->Block)
3740 }
3741 // is player but has no block ability or no not broken shield equipped
3742 return 0.0f;
3743 }
3744 else
3745 {
3746 if (ToCreature()->IsTotem())
3747 return 0.0f;
3748 else
3749 {
3750 float block = 5.0f;
3752 return block > 0.0f ? block : 0.0f;
3753 }
3754 }
3755}
@ EQUIPMENT_SLOT_OFFHAND
Definition Player.h:678
#define INVENTORY_SLOT_BAG_0
Definition Player.h:657
@ SPELL_AURA_MOD_BLOCK_PERCENT
Definition SpellAuraDefines.h:114
@ PLAYER_BLOCK_PERCENTAGE
Definition UpdateFields.h:346
bool IsBroken() const
Definition Item.h:257
uint32 Block
Definition ItemTemplate.h:674

References ItemTemplate::Block, EQUIPMENT_SLOT_OFFHAND, Object::GetFloatValue(), Item::GetTemplate(), GetTotalAuraModifier(), INVENTORY_SLOT_BAG_0, Item::IsBroken(), IsTotem(), PLAYER_BLOCK_PERCENTAGE, SPELL_AURA_MOD_BLOCK_PERCENT, Object::ToCreature(), and Object::ToPlayer().

Referenced by isSpellBlocked(), MeleeSpellHitResult(), and RollMeleeOutcomeAgainst().

◆ GetUnitCriticalChance()

float Unit::GetUnitCriticalChance ( WeaponAttackType  attackType,
Unit const *  victim 
) const
3758{
3759 float crit;
3760
3761 if (IsPlayer())
3762 {
3763 switch (attackType)
3764 {
3765 case BASE_ATTACK:
3767 break;
3768 case OFF_ATTACK:
3770 break;
3771 case RANGED_ATTACK:
3773 break;
3774 // Just for good manner
3775 default:
3776 crit = 0.0f;
3777 break;
3778 }
3779 }
3780 else
3781 {
3782 crit = 5.0f;
3785 }
3786
3787 // flat aura mods
3788 if (attackType == RANGED_ATTACK)
3789 crit += victim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE);
3790 else
3791 crit += victim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
3792
3793 crit += victim->GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER, [this](AuraEffect const* aurEff)
3794 {
3795 return GetGUID() == aurEff->GetCasterGUID();
3796 });
3797
3798 // reduce crit chance from Rating for players
3799 if (attackType != RANGED_ATTACK)
3800 Unit::ApplyResilience(victim, &crit, nullptr, false, CR_CRIT_TAKEN_MELEE);
3801 else
3802 Unit::ApplyResilience(victim, &crit, nullptr, false, CR_CRIT_TAKEN_RANGED);
3803
3804 // Apply crit chance from defence skill
3805 crit += (int32(GetMaxSkillValueForLevel(victim)) - int32(victim->GetDefenseSkillValue(this))) * 0.04f;
3806
3807 // xinef: SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE should be calculated at the end
3808 crit += victim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
3809
3810 if (crit < 0.0f)
3811 crit = 0.0f;
3812 return crit;
3813}
@ SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER
Definition SpellAuraDefines.h:371
@ SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE
Definition SpellAuraDefines.h:251
@ SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
Definition SpellAuraDefines.h:260
@ SPELL_AURA_MOD_CRIT_PCT
Definition SpellAuraDefines.h:353
@ SPELL_AURA_MOD_WEAPON_CRIT_PERCENT
Definition SpellAuraDefines.h:115
@ PLAYER_RANGED_CRIT_PERCENTAGE
Definition UpdateFields.h:352
@ PLAYER_CRIT_PERCENTAGE
Definition UpdateFields.h:351
@ PLAYER_OFFHAND_CRIT_PERCENTAGE
Definition UpdateFields.h:353
uint16 GetMaxSkillValueForLevel(Unit const *target=nullptr) const
Definition Unit.h:1189

References ApplyResilience(), BASE_ATTACK, CR_CRIT_TAKEN_MELEE, CR_CRIT_TAKEN_RANGED, AuraEffect::GetCasterGUID(), GetDefenseSkillValue(), Object::GetFloatValue(), Object::GetGUID(), GetMaxSkillValueForLevel(), GetTotalAuraModifier(), Object::IsPlayer(), OFF_ATTACK, PLAYER_CRIT_PERCENTAGE, PLAYER_OFFHAND_CRIT_PERCENTAGE, PLAYER_RANGED_CRIT_PERCENTAGE, RANGED_ATTACK, SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE, SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE, SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE, SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER, SPELL_AURA_MOD_CRIT_PCT, and SPELL_AURA_MOD_WEAPON_CRIT_PERCENT.

Referenced by spell_dk_wandering_plague_aura::CheckProc(), and RollMeleeOutcomeAgainst().

◆ GetUnitDodgeChance()

float Unit::GetUnitDodgeChance ( ) const
3670{
3671 if (IsPlayer())
3672 return ToPlayer()->GetRealDodge(); //GetFloatValue(PLAYER_DODGE_PERCENTAGE);
3673 else
3674 {
3675 if (ToCreature()->IsTotem())
3676 return 0.0f;
3677 else
3678 {
3679 float dodge = ToCreature()->isWorldBoss() ? 5.85f : 5.0f; // Xinef: bosses should have 6.5% dodge (5.9 + 0.6 from defense skill difference)
3681 return dodge > 0.0f ? dodge : 0.0f;
3682 }
3683 }
3684}
@ SPELL_AURA_MOD_DODGE_PERCENT
Definition SpellAuraDefines.h:112
float GetRealDodge() const
Definition Player.h:2639

References Player::GetRealDodge(), GetTotalAuraModifier(), Object::IsPlayer(), IsTotem(), Creature::isWorldBoss(), SPELL_AURA_MOD_DODGE_PERCENT, Object::ToCreature(), and Object::ToPlayer().

Referenced by MeleeSpellHitResult(), and RollMeleeOutcomeAgainst().

◆ GetUnitFlags()

◆ GetUnitFlags2()

UnitFlags2 Unit::GetUnitFlags2 ( ) const
inline

Remove all UnitFlags and set new ones. UnitFlags available in UnitDefines.h.

UnitFlags2
Definition UnitDefines.h:291
@ UNIT_FIELD_FLAGS_2
Definition UpdateFields.h:118

References Object::GetUInt32Value(), and UNIT_FIELD_FLAGS_2.

Referenced by npc_commandscript::HandleNpcInfoCommand().

◆ GetUnitMeleeSkill()

uint32 Unit::GetUnitMeleeSkill ( Unit const *  target = nullptr) const
inline
1175{ return (target ? getLevelForTarget(target) : GetLevel()) * 5; }

References GetLevel(), and getLevelForTarget().

Referenced by DealMeleeDamage(), GetDefenseSkillValue(), and GetWeaponSkillValue().

◆ GetUnitMissChance()

float Unit::GetUnitMissChance ( WeaponAttackType  attType) const
3717{
3718 float miss_chance = 5.00f;
3719
3720 if (Player const* player = ToPlayer())
3721 miss_chance += player->GetMissPercentageFromDefence();
3722
3723 if (attType == RANGED_ATTACK)
3725 else
3727
3728 return miss_chance;
3729}
@ SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
Definition SpellAuraDefines.h:247
@ SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE
Definition SpellAuraDefines.h:248

References GetTotalAuraModifier(), RANGED_ATTACK, SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE, SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE, and Object::ToPlayer().

Referenced by MeleeSpellMissChance().

◆ GetUnitMovementFlags()

◆ GetUnitParryChance()

float Unit::GetUnitParryChance ( ) const
3687{
3688 float chance = 0.0f;
3689
3690 if (Player const* player = ToPlayer())
3691 {
3692 if (player->CanParry())
3693 {
3694 Item* tmpitem = player->GetWeaponForAttack(BASE_ATTACK, true);
3695 if (!tmpitem)
3696 tmpitem = player->GetWeaponForAttack(OFF_ATTACK, true);
3697
3698 if (tmpitem)
3699 chance = player->GetRealParry(); //GetFloatValue(PLAYER_PARRY_PERCENTAGE);
3700 }
3701 }
3702 else if (IsCreature())
3703 {
3704 if (ToCreature()->isWorldBoss())
3705 chance = 13.4f; // + 0.6 by skill diff
3707 chance = 5.0f;
3708
3709 // Xinef: if aura is present, type should not matter
3711 }
3712
3713 return chance > 0.0f ? chance : 0.0f;
3714}
@ SPELL_AURA_MOD_PARRY_PERCENT
Definition SpellAuraDefines.h:110

References BASE_ATTACK, CREATURE_TYPE_HUMANOID, GetCreatureType(), GetTotalAuraModifier(), Object::IsCreature(), OFF_ATTACK, SPELL_AURA_MOD_PARRY_PERCENT, Object::ToCreature(), and Object::ToPlayer().

Referenced by spell_dk_spell_deflection::Absorb(), MeleeSpellHitResult(), and RollMeleeOutcomeAgainst().

◆ GetUnitState()

uint32 Unit::GetUnitState ( ) const
inline

◆ GetUnitTypeMask()

uint32 Unit::GetUnitTypeMask ( ) const
inline
733{ return m_unitTypeMask; }

References m_unitTypeMask.

◆ GetVehicle()

Vehicle * Unit::GetVehicle ( ) const
inline
1905{ return m_vehicle; }

References m_vehicle.

Referenced by KillRewarder::_InitXP(), Vehicle::AddPassenger(), WorldSession::BuildPartyMemberStatsChangedPacket(), boss_the_lich_king::boss_the_lich_kingAI::CanAIAttack(), npc_shambling_horror_icc::npc_shambling_horror_iccAI::CanAIAttack(), npc_raging_spirit::npc_raging_spiritAI::CanAIAttack(), npc_icc_lk_checktarget::npc_icc_lk_checktargetAI::CanAIAttack(), boss_flame_leviathan_defense_turret::boss_flame_leviathan_defense_turretAI::CanAIAttack(), instance_eye_of_eternity::CheckAchievementCriteriaMeet(), Spell::CheckCast(), Spell::EffectJumpDest(), Spell::EffectKnockBack(), CreatureAI::EnterEvadeMode(), GetDirectTransport(), SmartScript::GetTargets(), GetTransGUID(), WorldSession::HandleAttackSwingOpcode(), WorldSession::HandleChangeSeatsOnControlledVehicle(), spell_switch_infragreen_bomber_station::HandleDummy(), spell_fight_fire_bomber::HandleDummy(), WorldSession::HandleMoverRelocation(), WorldSession::HandleRequestPartyMemberStatsOpcode(), ArenaSpectator::HandleSpectatorSpectateCommand(), Player::IsPetNeedBeTemporaryUnsummoned(), npc_nexus_lord::JustDied(), npc_scion_of_eternity::JustDied(), npc_mageguard_dalaran::npc_mageguard_dalaranAI::MoveInLineOfSight(), npc_scion_of_eternity::npc_scion_of_eternity(), achievement_flame_leviathan_garage::OnCheck(), achievement_wg_didnt_stand_a_chance::OnCheck(), npc_announcer_toc5::OnGossipHello(), BattlefieldWG::OnPlayerLeaveWar(), boss_flame_leviathan_overload_device::boss_flame_leviathan_overload_deviceAI::OnSpellClick(), VehicleCheck::operator()(), OutDebugInfo(), Player::ProcessDelayedOperations(), Player::ProcessTerrainStatusUpdate(), Vehicle::RemovePassenger(), Creature::SelectVictim(), SetControlled(), Player::SetViewpoint(), lfg::LFGMgr::TeleportPlayer(), npc_pilgrims_bounty_chair::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), boss_gormok::boss_gormokAI::UpdateAI(), npc_impaling_spear::npc_impaling_spearAI::UpdateAI(), boss_malygos::UpdateAI(), npc_gunship::npc_gunshipAI::UpdateAI(), npc_ulduar_mimiron_rocket::npc_ulduar_mimiron_rocketAI::UpdateAI(), npc_brunnhildar_prisoner::npc_brunnhildar_prisonerAI::UpdateAI(), Player::UpdateAreaDependentAuras(), UpdatePosition(), UpdateSpeed(), GameObject::Use(), Acore::MessageDistDeliverer::Visit(), and Acore::MessageDistDelivererToHostile::Visit().

◆ GetVehicleBase()

◆ GetVehicleCreatureBase()

◆ GetVehicleKit()

Vehicle * Unit::GetVehicleKit ( ) const
inline
1904{ return m_vehicleKit; }

References m_vehicleKit.

Referenced by _EnterVehicle(), Creature::AddToWorld(), Creature::AIM_Initialize(), boss_xt002::boss_xt002AI::AttachHeart(), npc_salvaged_siege_engine::BeforeSpellClick(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::boss_deathbringer_saurfangAI(), Object::BuildMovementUpdate(), spell_igb_cannon_blast::CalculatePower(), Aura::CanStackWith(), spell_demolisher_ride_vehicle::CheckCast(), SmartAI::CheckConditions(), VehicleAI::CheckConditions(), Map::CreatureRelocation(), MotionTransport::DelayedTeleportTransport(), Dismount(), npc_orb_carrier::npc_orb_carrierAI::DoAction(), npc_ulduar_vx001::npc_ulduar_vx001AI::DoAction(), npc_hover_disk::DoAction(), boss_skadi_grauf::boss_skadi_graufAI::DoAction(), Spell::EffectTeleportUnits(), CreatureAI::EnterEvadeMode(), boss_ick::boss_ickAI::GetKrick(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::GetS3(), SmartScript::GetTargets(), AuraEffect::HandleAuraControlVehicle(), AuraEffect::HandleAuraSetVehicle(), WorldSession::HandleCastSpellOpcode(), spell_q13280_13283_plant_battle_standard::HandleDummy(), WorldSession::HandleEjectPassenger(), spell_q12919_gymers_throw::HandleScript(), HandleSpellClick(), IsOnVehicle(), go_wg_vehicle_teleporter::go_wg_vehicle_teleporterAI::IsValidVehicle(), boss_gormok::boss_gormokAI::JustEngagedWith(), Mount(), npc_hover_disk::MovementInform(), npc_enslaved_proto_drake::MovementInform(), npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI::MovementInform(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::npc_high_overlord_saurfangAI(), npc_orb_carrier::npc_orb_carrierAI::npc_orb_carrierAI(), spell_systems_shutdown_aura::OnApply(), VehicleAI::OnCharmed(), spell_blood_queen_frenzied_bloodthirst_aura::OnRemove(), FlameLeviathanPursuedTargetSelector::operator()(), OutDebugInfo(), npc_wintergarde_gryphon::PassengerBoarded(), boss_flame_leviathan_seat::boss_flame_leviathan_seatAI::PassengerBoarded(), Map::PlayerRelocation(), SmartScript::ProcessAction(), boss_skadi_grauf::boss_skadi_graufAI::RemoveSkadi(), Spell::SelectImplicitCasterObjectTargets(), SetCharmedBy(), SmartAI::SmartAI(), npc_wintergarde_gryphon::SpellHit(), npc_brunnhildar_prisoner::npc_brunnhildar_prisonerAI::SpellHit(), boss_flame_leviathan::boss_flame_leviathanAI::SpellHitTarget(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::SpreadFire(), boss_gormok::boss_gormokAI::UpdateAI(), npc_vortex_ride::UpdateAI(), npc_oculus_drake::npc_oculus_drakeAI::UpdateAI(), npc_ulduar_vx001::npc_ulduar_vx001AI::UpdateAI(), boss_xt002::boss_xt002AI::UpdateAI(), npc_q24545_lich_king::npc_q24545_lich_kingAI::UpdateAI(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::UpdateAI(), npc_freed_protodrake::npc_freed_protodrakeAI::UpdateAI(), npc_hyldsmeet_protodrake::UpdateAI(), npc_wg_siege_machine::npc_wg_siege_machineAI::UpdateAI(), UpdateHeight(), and UpdateOrientation().

◆ GetVictim()

Unit * Unit::GetVictim ( ) const
inline
893{ return m_attacking; }

References m_attacking.

Referenced by boss_marli::_chargePlayer(), PetAI::_needToStop(), npc_escortAI::AssistPlayerInCombatAgainst(), FollowerAI::AssistPlayerInCombatAgainst(), SmartAI::AssistPlayerInCombatAgainst(), Attack(), PetAI::AttackedBy(), npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::AttackedBy(), boss_malygos::AttackStart(), npc_dark_nucleus::npc_dark_nucleusAI::AttackStart(), Object::BuildMovementUpdate(), Creature::CallAssistance(), Creature::CallForHelp(), TurretAI::CanAIAttack(), PetAI::CanAttack(), boss_attumen::CanMeleeHit(), boss_midnight::CanMeleeHit(), boss_swamplord_muselek::CanShootVictim(), Spell::CheckCast(), boss_mandokir::boss_mandokirAI::DamageDealt(), boss_isalien::DamageTaken(), boss_garfrost::boss_garfrostAI::DamageTaken(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::DamageTaken(), npc_crok_scourgebane::npc_crok_scourgebaneAI::DamageTaken(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::DamageTaken(), npc_dark_nucleus::npc_dark_nucleusAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), boss_leotheras_the_blind::DemonTime(), SmartAI::DistanceYourself(), boss_sacrolash::DoAction(), boss_alythess::DoAction(), boss_skadi::boss_skadiAI::DoAction(), UnitAI::DoCast(), UnitAI::DoCastVictim(), ConfusedMovementGenerator< T >::DoFinalize(), Creature::DoFleeToGetAssistance(), UnitAI::DoMeleeAttackIfReady(), boss_mandokir::boss_mandokirAI::DoMeleeAttackIfReady(), boss_ambassador_hellmaw::DoMeleeAttackIfReady(), UnitAI::DoSpellAttackIfReady(), ScriptedAI::DoStopAttack(), ChaseMovementGenerator< T >::DoUpdate(), Spell::EffectTaunt(), boss_ouro::Emerge(), AssistDelayEvent::Execute(), RestoreAttack::Execute(), StartMovementEvent::Execute(), boss_sartharion_tenebron::ExecuteEvent(), boss_sartharion_shadron::ExecuteEvent(), boss_sartharion_vesperon::ExecuteEvent(), emerald_dragonAI::ExecuteEvent(), spell_shazzrah_gate_dummy::FilterTargets(), spell_malchezaar_enfeeble::FilterTargets(), spell_chain_burn::FilterTargets(), spell_morogrim_tidewalker_watery_grave::FilterTargets(), TimedFleeingMovementGenerator::Finalize(), getAttackerForHelper(), ThreatMgr::GetCurrentVictim(), Player::GetInitialVisiblePackets(), CreatureGroup::GetNewTargetForMember(), SmartScript::GetTargets(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar(), cast_commandscript::HandleCastTargetCommad(), spell_aggro_drones::HandleDummy(), spell_gen_threshalisk_charge::HandleDummy(), HandleDummyAuraProc(), spell_rog_prey_on_the_weak::HandleEffectPeriodic(), spell_lurker_below_spout::HandleEffectRemove(), spell_mirkblood_blood_mirror_target_picker::HandleHit(), AuraEffect::HandleModPossessPet(), AuraEffect::HandlePeriodicDummyAuraTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), WorldSession::HandlePetActionHelper(), WorldSession::HandleSetRaidDifficultyOpcode(), ChaseMovementGenerator< T >::HasLostTarget(), Spell::InitExplicitTargets(), RotateMovementGenerator::Initialize(), IsMutualChase(), boss_ouro::IsPlayerWithinMeleeRange(), boss_attumen::IsSummonedBy(), npc_pet_dk_ghoul::IsSummonedBy(), npc_pet_dk_army_of_the_dead::IsSummonedBy(), boss_ragnaros::boss_ragnarosAI::IsVictimWithinMeleeRange(), npc_malchezaar_axe::JustEngagedWith(), boss_shade_of_aran::JustEngagedWith(), boss_akilzon::JustEngagedWith(), boss_zuljin::JustEngagedWith(), npc_zealot_zath::JustEngagedWith(), npc_nexus_lord::JustEngagedWith(), npc_overlord_drakuru_betrayal::JustEngagedWith(), npc_yor::JustEngagedWith(), npc_flame_of_azzinoth::JustEngagedWith(), boss_essence_of_anger::boss_essence_of_angerAI::JustEngagedWith(), boss_swamplord_muselek::JustEngagedWith(), boss_nethermancer_sepethrea::JustEngagedWith(), boss_kagani_nightstrike::JustEngagedWith(), boss_sacrolash::JustEngagedWith(), boss_alythess::JustEngagedWith(), boss_nalorakk::JustEngagedWith(), boss_vem::JustEngagedWith(), boss_veklor::JustEngagedWith(), boss_high_astromancer_solarian::JustEngagedWith(), boss_midnight::JustSummoned(), boss_nightbane::JustSummoned(), boss_halazzi::JustSummoned(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::JustSummoned(), boss_fathomlord_karathress::JustSummoned(), boss_fathomguard_tidalvess::JustSummoned(), boss_the_black_stalker::JustSummoned(), boss_nethermancer_sepethrea::JustSummoned(), npc_nelson::npc_nelsonAI::JustSummoned(), npc_emily::npc_emilyAI::JustSummoned(), PetAI::KilledUnit(), boss_ick::boss_ickAI::KilledUnit(), boss_flame_leviathan::boss_flame_leviathanAI::KilledUnit(), spell_svalna_revive_champion::Land(), CreatureGroup::LeaderMoveTo(), CreatureGroup::MemberEngagingTarget(), CreatureAI::MoveBackwardsChecks(), CreatureAI::MoveCircleChecks(), FollowerAI::MoveInLineOfSight(), npc_escortAI::MoveInLineOfSight(), SmartAI::MoveInLineOfSight(), npc_kerlonian::npc_kerlonianAI::MoveInLineOfSight(), npc_tooga::npc_toogaAI::MoveInLineOfSight(), npc_ringo::npc_ringoAI::MoveInLineOfSight(), boss_gluth::boss_gluthAI::MoveInLineOfSight(), npc_future_you::npc_future_youAI::MoveInLineOfSight(), npc_captain_saeed::npc_captain_saeedAI::MoveInLineOfSight(), npc_pet_hunter_snake_trap::MoveInLineOfSight(), npc_air_force_bots::npc_air_force_botsAI::MoveInLineOfSight(), boss_nightbane::MovementInform(), boss_bug_trio::MovementInform(), boss_garfrost::boss_garfrostAI::MovementInform(), boss_lady_vashj::MovementInform(), boss_nazan::MovementInform(), boss_felmyst::MovementInform(), boss_kaelthas::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), boss_kagani_nightstrike::MovementInform(), boss_twin_valkyrAI::myDoMeleeAttackIfReady(), npc_pet_dk_ebon_gargoyle::MySelectNextTarget(), npc_pet_mage_mirror_image::MySelectNextTarget(), NecroticPlagueTargetCheck::operator()(), NonTankTargetSelector::operator()(), VampiricBiteTargetSelector::operator()(), BoneStormMoveTargetSelector::operator()(), LastPhaseIceTombTargetSelector::operator()(), NonTankLKTargetSelector::operator()(), WebTargetSelector::operator()(), UnboundPlagueTargetSelector::operator()(), PetAI::OwnerAttacked(), npc_pet_gen_valkyr_guardian::OwnerAttacked(), PetAI::OwnerAttackedBy(), boss_nefarian::PathEndReached(), SmartScript::ProcessEvent(), SmartScript::ProcessEventsFor(), SmartScript::ProcessTimedAction(), boss_grobbulus::boss_grobbulusAI::PullChamberAdds(), Creature::ReleaseFocus(), boss_leotheras_the_blind::Reset(), boss_magtheridon::Reset(), npc_pet_hunter_snake_trap::Reset(), Creature::ResumeChasingVictim(), boss_high_botanist_freywinn::ResumeEncounter(), Resurrect(), boss_kiljaeden::ScheduleBasicAbilities(), npc_sunblade_scout::ScheduleCombat(), npc_amanishi_scout::ScheduleCombat(), boss_taldaram::ScheduleCombatEvents(), boss_magtheridon::ScheduleCombatEvents(), npc_thaladred::ScheduleEvents(), boss_nightbane::ScheduleFly(), boss_the_lurker_below::SchedulerPhaseOne(), npc_giant_claw_tentacle::ScheduleTasks(), boss_dred::boss_dredAI::ScheduleTasks(), SelectNearbyNoTotemTarget(), SelectNearbyTarget(), PetAI::SelectNextTarget(), SmartAI::SetCombatMovement(), SetConfused(), SmartAI::SetCurrentRangeMode(), SetFeared(), SetStunned(), boss_murmur::ShouldCastResonance(), boss_razorscale::boss_razorscaleAI::SpellHit(), boss_quartermaster_zigris::SpellHitTarget(), boss_volkhan::SpellHitTarget(), boss_darkmaster_gandling::boss_darkmaster_gandlingAI::SpellHitTarget(), npc_escortAI::Start(), FollowerAI::StartFollow(), StopAttackFaction(), SummonCroneIfReady(), boss_akilzon::SummonEagles(), boss_drakkari_colossus::boss_drakkari_colossusAI::SummonedCreatureDespawn(), boss_dorothee::SummonTito(), TauntApply(), TauntFadeOut(), npc_daphne_stilwell::npc_daphne_stilwellAI::Update(), Pet::Update(), Creature::Update(), Player::Update(), CasterAI::UpdateAI(), ArcherAI::UpdateAI(), SimpleCharmedAI::UpdateAI(), npc_escortAI::UpdateAI(), boss_general_angerforge::boss_general_angerforgeAI::UpdateAI(), boss_gorosh_the_dervish::boss_gorosh_the_dervishAI::UpdateAI(), boss_grizzle::boss_grizzleAI::UpdateAI(), boss_hedrum::boss_hedrumAI::UpdateAI(), boss_okthor::boss_okthorAI::UpdateAI(), boss_drakkisath::boss_drakkisathAI::UpdateAI(), boss_quartermaster_zigris::UpdateAI(), npc_rookery_hatcher::npc_rookery_hatcherAI::UpdateAI(), boss_broodlord::boss_broodlordAI::UpdateAI(), boss_firemaw::boss_firemawAI::UpdateAI(), boss_flamegor::boss_flamegorAI::UpdateAI(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_death_knight_initiate::npc_death_knight_initiateAI::UpdateAI(), npc_a_special_surprise::npc_a_special_surpriseAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_scholomance_occultist::npc_scholomance_occultistAI::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::UpdateAI(), npc_varian_wrynn::npc_varian_wrynnAI::UpdateAI(), npc_jaina_proudmoore_bfu::npc_jaina_proudmoore_bfuAI::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), npc_lady_sylvanas_windrunner_bfu::npc_lady_sylvanas_windrunner_bfuAI::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), boss_hazzarah::UpdateAI(), boss_headless_horseman::UpdateAI(), boss_epoch::boss_epochAI::UpdateAI(), boss_infinite_corruptor::boss_infinite_corruptorAI::UpdateAI(), boss_mal_ganis::boss_mal_ganisAI::UpdateAI(), boss_salramm::boss_salrammAI::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), boss_onyxia::UpdateAI(), boss_skeram::UpdateAI(), npc_muglash::npc_muglashAI::UpdateAI(), npc_murkdeep::npc_murkdeepAI::UpdateAI(), npc_aquementas::npc_aquementasAI::UpdateAI(), npc_plucky::npc_pluckyAI::UpdateAI(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::UpdateAI(), npc_shadowpriest_sezziz::npc_shadowpriest_sezzizAI::UpdateAI(), npc_twilight_summon::UpdateAI(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::UpdateAI(), npc_baltharus_the_warborn_clone::npc_baltharus_the_warborn_cloneAI::UpdateAI(), boss_general_zarithrian::boss_general_zarithrianAI::UpdateAI(), boss_halion::boss_halionAI::UpdateAI(), boss_twilight_halion::boss_twilight_halionAI::UpdateAI(), boss_saviana_ragefire::boss_saviana_ragefireAI::UpdateAI(), npc_argent_soldier::npc_argent_soldierAI::UpdateAI(), boss_black_knight::boss_black_knightAI::UpdateAI(), npc_black_knight_ghoul::npc_black_knight_ghoulAI::UpdateAI(), npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), boss_anubarak_trial::boss_anubarak_trialAI::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), npc_toc_shaman::npc_toc_shamanAI::UpdateAI(), npc_toc_shadow_priest::npc_toc_shadow_priestAI::UpdateAI(), npc_toc_warlock::npc_toc_warlockAI::UpdateAI(), npc_toc_mage::npc_toc_mageAI::UpdateAI(), npc_toc_hunter::npc_toc_hunterAI::UpdateAI(), npc_toc_boomkin::npc_toc_boomkinAI::UpdateAI(), npc_toc_warrior::npc_toc_warriorAI::UpdateAI(), npc_toc_dk::npc_toc_dkAI::UpdateAI(), npc_toc_rogue::npc_toc_rogueAI::UpdateAI(), npc_toc_pet_warlock::npc_toc_pet_warlockAI::UpdateAI(), npc_toc_pet_hunter::npc_toc_pet_hunterAI::UpdateAI(), boss_jaraxxus::boss_jaraxxusAI::UpdateAI(), npc_mistress_of_pain::npc_mistress_of_painAI::UpdateAI(), boss_gormok::boss_gormokAI::UpdateAI(), boss_jormungarAI::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), boss_twin_valkyrAI::UpdateAI(), boss_tharon_ja::boss_tharon_jaAI::UpdateAI(), boss_trollgore::boss_trollgoreAI::UpdateAI(), boss_bronjahm::boss_bronjahmAI::UpdateAI(), boss_devourer_of_souls::boss_devourer_of_soulsAI::UpdateAI(), boss_falric::boss_falricAI::UpdateAI(), boss_marwyn::boss_marwynAI::UpdateAI(), npc_phantom_mage::npc_phantom_mageAI::UpdateAI(), npc_shadowy_mercenary::npc_shadowy_mercenaryAI::UpdateAI(), npc_spectral_footman::npc_spectral_footmanAI::UpdateAI(), npc_tortured_rifleman::npc_tortured_riflemanAI::UpdateAI(), npc_hor_spiritual_reflection::npc_hor_spiritual_reflectionAI::UpdateAI(), npc_hor_risen_witch_doctor::npc_hor_risen_witch_doctorAI::UpdateAI(), npc_hor_lumbering_abomination::npc_hor_lumbering_abominationAI::UpdateAI(), boss_garfrost::boss_garfrostAI::UpdateAI(), boss_ick::boss_ickAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), boss_tyrannus::boss_tyrannusAI::UpdateAI(), npc_pos_deathwhisper_necrolyte::npc_pos_deathwhisper_necrolyteAI::UpdateAI(), boss_drakkari_colossus::boss_drakkari_colossusAI::UpdateAI(), npc_living_mojo::npc_living_mojoAI::UpdateAI(), boss_moorabi::boss_moorabiAI::UpdateAI(), boss_prince_taldaram_icc::boss_prince_taldaramAI::UpdateAI(), npc_dark_nucleus::npc_dark_nucleusAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), boss_festergut::boss_festergutAI::UpdateAI(), npc_stinky_icc::npc_stinky_iccAI::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), npc_gunship_boarding_leader::npc_gunship_boarding_leaderAI::UpdateAI(), npc_gunship_boarding_add::npc_gunship_boarding_add_realAI::UpdateAI(), npc_gunship_gunner::npc_gunship_gunnerAI::UpdateAI(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::UpdateAI(), npc_cult_fanatic::npc_cult_fanaticAI::UpdateAI(), npc_cult_adherent::npc_cult_adherentAI::UpdateAI(), npc_vengeful_shade::npc_vengeful_shadeAI::UpdateAI(), npc_darnavan::npc_darnavanAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), boss_professor_putricide::boss_professor_putricideAI::UpdateAI(), npc_putricide_oozeAI::UpdateAI(), npc_little_ooze::npc_little_oozeAI::UpdateAI(), npc_big_ooze::npc_big_oozeAI::UpdateAI(), npc_precious_icc::npc_precious_iccAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_spinestalker::npc_spinestalkerAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), npc_sindragosa_trash::npc_sindragosa_trashAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), npc_shambling_horror_icc::npc_shambling_horror_iccAI::UpdateAI(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::UpdateAI(), npc_raging_spirit::npc_raging_spiritAI::UpdateAI(), npc_spirit_warden::npc_spirit_wardenAI::UpdateAI(), npc_blazing_skeleton::npc_blazing_skeletonAI::UpdateAI(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::UpdateAI(), npc_icc_skybreaker_hierophant::npc_icc_skybreaker_hierophantAI::UpdateAI(), npc_icc_skybreaker_marksman::npc_icc_skybreaker_marksmanAI::UpdateAI(), npc_icc_skybreaker_vicar::npc_icc_skybreaker_vicarAI::UpdateAI(), npc_icc_skybreaker_luminary::npc_icc_skybreaker_luminaryAI::UpdateAI(), npc_icc_severed_essence::npc_icc_severed_essenceAI::UpdateAI(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::UpdateAI(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::UpdateAI(), boss_four_horsemen::boss_four_horsemenAI::UpdateAI(), boss_gluth::boss_gluthAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), npc_boss_gothik_minion::npc_boss_gothik_minionAI::UpdateAI(), boss_grobbulus::boss_grobbulusAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::UpdateAI(), boss_maexxna::boss_maexxnaAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_thaddius_summon::boss_thaddius_summonAI::UpdateAI(), boss_malygos::UpdateAI(), npc_nexus_lord::UpdateAI(), boss_anomalus::UpdateAI(), boss_keristrasza::UpdateAI(), boss_eregos::boss_eregosAI::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), npc_stormforged_lieutenant::UpdateAI(), boss_krystallus::boss_krystallusAI::UpdateAI(), boss_maiden_of_grief::boss_maiden_of_griefAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), boss_steelbreaker::boss_steelbreakerAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), npc_auriaya_sanctum_sentry::UpdateAI(), npc_auriaya_feral_defender::UpdateAI(), boss_flame_leviathan::boss_flame_leviathanAI::UpdateAI(), boss_freya_elder_ironbranch::boss_freya_elder_ironbranchAI::UpdateAI(), boss_freya_summons::boss_freya_summonsAI::UpdateAI(), boss_vezax::boss_vezaxAI::UpdateAI(), npc_ulduar_hodir_priest::npc_ulduar_hodir_priestAI::UpdateAI(), npc_ulduar_hodir_druid::npc_ulduar_hodir_druidAI::UpdateAI(), npc_ulduar_hodir_shaman::npc_ulduar_hodir_shamanAI::UpdateAI(), npc_ulduar_hodir_mage::npc_ulduar_hodir_mageAI::UpdateAI(), boss_ignis::boss_ignisAI::UpdateAI(), boss_kologarn::boss_kologarnAI::UpdateAI(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::UpdateAI(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), npc_ulduar_dark_rune_guardian::npc_ulduar_dark_rune_guardianAI::UpdateAI(), npc_ulduar_dark_rune_watcher::npc_ulduar_dark_rune_watcherAI::UpdateAI(), npc_ulduar_dark_rune_sentinel::npc_ulduar_dark_rune_sentinelAI::UpdateAI(), boss_thorim::boss_thorimAI::UpdateAI(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::UpdateAI(), boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI::UpdateAI(), boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::UpdateAI(), boss_thorim_ancient_rune_giant::boss_thorim_ancient_rune_giantAI::UpdateAI(), boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::UpdateAI(), npc_xt002_pummeller::npc_xt002_pummellerAI::UpdateAI(), npc_ulduar_storm_tempered_keeper::npc_ulduar_storm_tempered_keeperAI::UpdateAI(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), boss_skarvald_the_constructor::UpdateAI(), boss_palehoof::boss_palehoofAI::UpdateAI(), npc_ferocious_rhino::npc_ferocious_rhinoAI::UpdateAI(), npc_ravenous_furbolg::npc_ravenous_furbolgAI::UpdateAI(), npc_frenzied_worgen::npc_frenzied_worgenAI::UpdateAI(), boss_skadi::boss_skadiAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), boss_archavon::boss_archavonAI::UpdateAI(), boss_cyanigosa::boss_cyanigosaAI::UpdateAI(), boss_erekem::boss_erekemAI::UpdateAI(), npc_erekem_guard::npc_erekem_guardAI::UpdateAI(), boss_lavanthor::boss_lavanthorAI::UpdateAI(), boss_moragg::boss_moraggAI::UpdateAI(), boss_xevozz::boss_xevozzAI::UpdateAI(), npc_azure_invader::npc_azure_invaderAI::UpdateAI(), npc_azure_raider::npc_azure_raiderAI::UpdateAI(), npc_azure_captain::npc_azure_captainAI::UpdateAI(), npc_q24545_vegard::npc_q24545_vegardAI::UpdateAI(), npc_wounded_skirmisher::UpdateAI(), npc_boneguard_footman::npc_boneguard_footmanAI::UpdateAI(), boss_gathios_the_shatterer::UpdateAI(), boss_lady_malande::UpdateAI(), boss_lady_vashj::UpdateAI(), boss_the_lurker_below::UpdateAI(), boss_omor_the_unscarred::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), npc_nether_drake::npc_nether_drakeAI::UpdateAI(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI(), npc_pet_dk_ebon_gargoyle::UpdateAI(), npc_pet_gen_valkyr_guardian::UpdateAI(), npc_pet_hunter_snake_trap::UpdateAI(), npc_pet_mage_mirror_image::UpdateAI(), npc_pet_shaman_fire_elemental::UpdateAI(), guard_shattrath_scryer::guard_shattrath_scryerAI::UpdateAI(), guard_shattrath_aldor::guard_shattrath_aldorAI::UpdateAI(), npc_artorius::npc_artoriusAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), npc_franklin::npc_franklinAI::UpdateAI(), PossessedAI::UpdateAI(), PetAI::UpdateAI(), FollowerAI::UpdateAI(), npc_dark_fiend::UpdateAI(), npc_zuljin_vortex::UpdateAI(), npc_suppresser::npc_suppresserAI::UpdateAI(), npc_xt002_life_spark::npc_xt002_life_sparkAI::UpdateAI(), boss_yoggsaron_crusher_tentacle::boss_yoggsaron_crusher_tentacleAI::UpdateAI(), npc_pet_gen_gnomish_flame_turret::UpdateAI(), Player::UpdateCharmedAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateEscortAI(), npc_isla_starmane::npc_isla_starmaneAI::UpdateEscortAI(), Player::UpdateFFAPvPFlag(), Player::UpdateFFAPvPState(), SmartAI::UpdatePath(), boss_netherspite::UpdatePortals(), CreatureAI::UpdateVictim(), CreatureAI::UpdateVictimWithGaze(), and boss_hexlord_malacrass::UseAbility().

◆ GetVirtualItemId()

uint32 Unit::GetVirtualItemId ( uint32  slot) const
21274{
21275 if (slot >= MAX_EQUIPMENT_ITEMS)
21276 return 0;
21277
21279}
#define MAX_EQUIPMENT_ITEMS
Definition CreatureData.h:35
@ UNIT_VIRTUAL_ITEM_SLOT_ID
Definition UpdateFields.h:116

References Object::GetUInt32Value(), MAX_EQUIPMENT_ITEMS, and UNIT_VIRTUAL_ITEM_SLOT_ID.

◆ GetVisibleAura()

AuraApplication * Unit::GetVisibleAura ( uint8  slot)
inline
1526 {
1527 VisibleAuraMap::iterator itr = m_visibleAuras.find(slot);
1528 if (itr != m_visibleAuras.end())
1529 return itr->second;
1530 return nullptr;
1531 }

References m_visibleAuras.

Referenced by WorldSession::BuildPartyMemberStatsChangedPacket(), AuraApplication::BuildUpdatePacket(), and WorldSession::HandleRequestPartyMemberStatsOpcode().

◆ GetVisibleAuras()

◆ GetWeaponDamageRange()

float Unit::GetWeaponDamageRange ( WeaponAttackType  attType,
WeaponDamageRange  type,
uint8  damageIndex = 0 
) const
15700{
15701 if (attType == OFF_ATTACK && !HasOffhandWeaponForAttack())
15702 return 0.0f;
15703
15704 return m_weaponDamage[attType][type][damageIndex];
15705}

References HasOffhandWeaponForAttack(), m_weaponDamage, and OFF_ATTACK.

Referenced by Player::_ApplyWeaponDamage(), Creature::CalculateMinMaxDamage(), Player::CalculateMinMaxDamage(), and Guardian::UpdateDamagePhysical().

◆ GetWeaponProcChance()

float Unit::GetWeaponProcChance ( ) const
13602{
13603 // normalized proc chance for weapon attack speed
13604 // (odd formula...)
13606 return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f);
13608 return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f);
13609 return 0;
13610}

References BASE_ATTACK, GetAttackTime(), HasOffhandWeaponForAttack(), isAttackReady(), and OFF_ATTACK.

Referenced by Player::CastItemCombatSpell().

◆ GetWeaponSkillValue()

uint32 Unit::GetWeaponSkillValue ( WeaponAttackType  attType,
Unit const *  target = nullptr 
) const
3816{
3817 uint32 value = 0;
3818 if (Player const* player = ToPlayer())
3819 {
3820 Item* item = player->GetWeaponForAttack(attType, true);
3821
3822 // feral or unarmed skill only for base attack
3823 if (attType != BASE_ATTACK && !item)
3824 return 0;
3825
3826 if (IsInFeralForm())
3827 return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
3828
3829 // weapon skill or (unarmed for base attack)
3830 uint32 skill = SKILL_UNARMED;
3831 if (item)
3832 skill = item->GetSkill();
3833
3834 // in PvP use full skill instead current skill value
3835 value = (target && target->IsControlledByPlayer())
3836 ? player->GetMaxSkillValue(skill)
3837 : player->GetSkillValue(skill);
3838 // Modify value from ratings
3839 value += uint32(player->GetRatingBonusValue(CR_WEAPON_SKILL));
3840 switch (attType)
3841 {
3842 case BASE_ATTACK:
3843 value += uint32(player->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND));
3844 break;
3845 case OFF_ATTACK:
3846 value += uint32(player->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND));
3847 break;
3848 case RANGED_ATTACK:
3849 value += uint32(player->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED));
3850 break;
3851 default:
3852 break;
3853 }
3854 }
3855 else
3856 value = GetUnitMeleeSkill(target);
3857 return value;
3858}
@ SKILL_UNARMED
Definition SharedDefines.h:3147
@ CR_WEAPON_SKILL_RANGED
Definition Unit.h:246
@ CR_WEAPON_SKILL
Definition Unit.h:224
@ CR_WEAPON_SKILL_OFFHAND
Definition Unit.h:245
@ CR_WEAPON_SKILL_MAINHAND
Definition Unit.h:244
uint32 GetSkill()
Definition Item.cpp:555
bool IsInFeralForm() const
Definition Unit.h:1939

References BASE_ATTACK, CR_WEAPON_SKILL, CR_WEAPON_SKILL_MAINHAND, CR_WEAPON_SKILL_OFFHAND, CR_WEAPON_SKILL_RANGED, GetMaxSkillValueForLevel(), Item::GetSkill(), GetUnitMeleeSkill(), IsControlledByPlayer(), IsInFeralForm(), OFF_ATTACK, RANGED_ATTACK, SKILL_UNARMED, and Object::ToPlayer().

Referenced by isSpellBlocked(), MeleeSpellHitResult(), RollMeleeOutcomeAgainst(), RollMeleeOutcomeAgainst(), and Player::UpdateCritPercentage().

◆ HandleAuraProc()

bool Unit::HandleAuraProc ( Unit victim,
uint32  damage,
Aura triggeredByAura,
SpellInfo const *  procSpell,
uint32  procFlag,
uint32  procEx,
uint32  cooldown,
bool *  handled 
)
private
8953{
8954 SpellInfo const* dummySpell = triggeredByAura->GetSpellInfo();
8955
8956 switch (dummySpell->SpellFamilyName)
8957 {
8959 switch (dummySpell->Id)
8960 {
8961 // Nevermelting Ice Crystal
8962 case 71564:
8963 RemoveAuraFromStack(71564);
8964 *handled = true;
8965 break;
8966 // Gaseous Bloat
8967 case 70672:
8968 case 72455:
8969 case 72832:
8970 case 72833:
8971 {
8972 if (Unit* caster = triggeredByAura->GetCaster())
8973 if (victim && caster->GetGUID() == victim->GetGUID())
8974 {
8975 *handled = true;
8976 uint32 stack = triggeredByAura->GetStackAmount();
8977 int32 const mod = (GetMap()->GetSpawnMode() & 1) ? 1500 : 1250;
8978 int32 dmg = 0;
8979 for (uint8 i = 1; i <= stack; ++i)
8980 dmg += mod * i;
8981 caster->CastCustomSpell(70701, SPELLVALUE_BASE_POINT0, dmg);
8982 }
8983 break;
8984 }
8985 // Ball of Flames Proc
8986 case 71756:
8987 case 72782:
8988 case 72783:
8989 case 72784:
8990 RemoveAuraFromStack(dummySpell->Id);
8991 *handled = true;
8992 break;
8993 // Discerning Eye of the Beast
8994 case 59915:
8995 {
8996 CastSpell(this, 59914, true); // 59914 already has correct basepoints in DBC, no need for custom bp
8997 *handled = true;
8998 break;
8999 }
9000 // Swift Hand of Justice
9001 case 59906:
9002 {
9003 int32 bp0 = CalculatePct(GetMaxHealth(), dummySpell->Effects[EFFECT_0]. CalcValue());
9004 CastCustomSpell(this, 59913, &bp0, nullptr, nullptr, true);
9005 *handled = true;
9006 break;
9007 }
9008 }
9009
9010 break;
9011 case SPELLFAMILY_MAGE:
9012 {
9013 // Combustion
9014 switch (dummySpell->Id)
9015 {
9016 case 11129:
9017 {
9018 *handled = true;
9019 Unit* caster = triggeredByAura->GetCaster();
9020 if (!caster || !damage)
9021 return false;
9022
9023 // last charge and crit
9024 if (triggeredByAura->GetCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT))
9025 return true; // charge counting (will removed)
9026
9027 CastSpell(this, 28682, true);
9028
9029 return procEx & PROC_EX_CRITICAL_HIT;
9030 }
9031 // Empowered Fire
9032 case 31656:
9033 case 31657:
9034 case 31658:
9035 {
9036 *handled = true;
9037
9038 SpellInfo const* spInfo = sSpellMgr->GetSpellInfo(67545);
9039 if (!spInfo)
9040 return false;
9041
9042 int32 bp0 = int32(CalculatePct(GetMaxPower(POWER_MANA), spInfo->Effects[0].CalcValue()));
9043 CastCustomSpell(this, 67545, &bp0, nullptr, nullptr, true, nullptr, triggeredByAura->GetEffect(EFFECT_0), GetGUID());
9044 return true;
9045 }
9046 }
9047 break;
9048 }
9050 {
9051 // Blood of the North
9052 // Reaping
9053 // Death Rune Mastery
9054 // xinef: Icon 22 is used for item bonus, skip
9055 if (dummySpell->SpellIconID == 3041 || (dummySpell->SpellIconID == 22 && dummySpell->Id != 62459) || dummySpell->SpellIconID == 2622)
9056 {
9057 *handled = true;
9058 // Convert recently used Blood Rune to Death Rune
9059 if (Player* player = ToPlayer())
9060 {
9061 if (!player->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
9062 return false;
9063
9064 // xinef: not true
9065 //RuneType rune = ToPlayer()->GetLastUsedRune();
9066 // can't proc from death rune use
9067 //if (rune == RUNE_DEATH)
9068 // return false;
9069 AuraEffect* aurEff = triggeredByAura->GetEffect(EFFECT_0);
9070 if (!aurEff)
9071 return false;
9072
9073 // Reset amplitude - set death rune remove timer to 30s
9074 aurEff->ResetPeriodic(true);
9075 uint32 runesLeft;
9076
9077 if (dummySpell->SpellIconID == 2622)
9078 runesLeft = 2;
9079 else
9080 runesLeft = 1;
9081
9082 for (uint8 i = 0; i < MAX_RUNES && runesLeft; ++i)
9083 {
9084 if (dummySpell->SpellIconID == 2622)
9085 {
9086 if (player->GetCurrentRune(i) == RUNE_DEATH ||
9087 player->GetBaseRune(i) == RUNE_BLOOD)
9088 continue;
9089 }
9090 else
9091 {
9092 if (player->GetCurrentRune(i) == RUNE_DEATH ||
9093 player->GetBaseRune(i) != RUNE_BLOOD)
9094 continue;
9095 }
9096 if (player->GetRuneCooldown(i) != player->GetRuneBaseCooldown(i, false))
9097 continue;
9098
9099 --runesLeft;
9100 // Mark aura as used
9101 player->AddRuneByAuraEffect(i, RUNE_DEATH, aurEff);
9102 }
9103 return true;
9104 }
9105 return false;
9106 }
9107 break;
9108 }
9110 {
9111 switch (dummySpell->Id)
9112 {
9113 // Item - Warrior T10 Protection 4P Bonus
9114 case 70844:
9115 {
9116 int32 basepoints0 = CalculatePct(GetMaxHealth(), dummySpell->Effects[EFFECT_1]. CalcValue());
9117 CastCustomSpell(this, 70845, &basepoints0, nullptr, nullptr, true);
9118 break;
9119 }
9120 default:
9121 break;
9122 }
9123 break;
9124 }
9125 case SPELLFAMILY_SHAMAN:
9126 {
9127 // Flurry
9128 if ((dummySpell->SpellFamilyFlags[1] & 0x00000200) != 0)
9129 {
9130 if (cooldown)
9131 {
9132 if (HasSpellCooldown(dummySpell->Id))
9133 {
9134 *handled = true;
9135 break;
9136 }
9137
9138 AddSpellCooldown(dummySpell->Id, 0, cooldown);
9139 }
9140 }
9141 break;
9142 }
9143 }
9144 return false;
9145}
@ RUNE_DEATH
Definition Player.h:400
@ RUNE_BLOOD
Definition Player.h:397
@ EFFECT_1
Definition SharedDefines.h:32
@ SPELLFAMILY_MAGE
Definition SharedDefines.h:3787
@ SPELLFAMILY_GENERIC
Definition SharedDefines.h:3784
@ SPELLFAMILY_WARRIOR
Definition SharedDefines.h:3788
@ SPELLFAMILY_SHAMAN
Definition SharedDefines.h:3795
@ SPELLFAMILY_DEATHKNIGHT
Definition SharedDefines.h:3799
void ResetPeriodic(bool resetPeriodicTimer=false)
Definition SpellAuraEffects.h:89
AuraEffect * GetEffect(uint8 effIndex) const
Definition SpellAuras.h:176
uint8 GetSpawnMode() const
Definition Map.h:267
virtual bool HasSpellCooldown(uint32) const
Definition Unit.h:1320
virtual void AddSpellCooldown(uint32, uint32, uint32, bool needSendToClient=false, bool forceSendToSpectator=false)
Definition Unit.h:1322
void RemoveAuraFromStack(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:5048

References AddSpellCooldown(), CalculatePct(), CastCustomSpell(), CastSpell(), CLASS_CONTEXT_ABILITY, CLASS_DEATH_KNIGHT, EFFECT_0, EFFECT_1, SpellInfo::Effects, Aura::GetCaster(), Aura::GetCharges(), Aura::GetEffect(), Object::GetGUID(), Object::GetGUID(), WorldObject::GetMap(), GetMaxHealth(), GetMaxPower(), Map::GetSpawnMode(), Aura::GetSpellInfo(), Aura::GetStackAmount(), HasSpellCooldown(), SpellInfo::Id, MAX_RUNES, POWER_MANA, PROC_EX_CRITICAL_HIT, RemoveAuraFromStack(), AuraEffect::ResetPeriodic(), RUNE_BLOOD, RUNE_DEATH, SPELLFAMILY_DEATHKNIGHT, SPELLFAMILY_GENERIC, SPELLFAMILY_MAGE, SPELLFAMILY_SHAMAN, SPELLFAMILY_WARRIOR, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SpellInfo::SpellIconID, SPELLVALUE_BASE_POINT0, sSpellMgr, and Object::ToPlayer().

Referenced by ProcDamageAndSpellFor().

◆ HandleAuraRaidProcFromCharge()

bool Unit::HandleAuraRaidProcFromCharge ( AuraEffect triggeredByAura)
private
17922{
17923 // aura can be deleted at casts
17924 SpellInfo const* spellProto = triggeredByAura->GetSpellInfo();
17925
17926 uint32 damageSpellId;
17927 switch (spellProto->Id)
17928 {
17929 case 57949: // shiver
17930 damageSpellId = 57952;
17931 //animationSpellId = 57951; dummy effects for jump spell have unknown use (see also 41637)
17932 break;
17933 case 59978: // shiver
17934 damageSpellId = 59979;
17935 break;
17936 case 43593: // Cold Stare
17937 damageSpellId = 43594;
17938 break;
17939 default:
17940 LOG_ERROR("entities.unit", "Unit::HandleAuraRaidProcFromCharge, received unhandled spell: {}", spellProto->Id);
17941 return false;
17942 }
17943
17944 ObjectGuid caster_guid = triggeredByAura->GetCasterGUID();
17945
17946 // jumps
17947 int32 jumps = triggeredByAura->GetBase()->GetCharges() - 1;
17948
17949 // current aura expire
17950 triggeredByAura->GetBase()->SetCharges(1); // will removed at next charges decrease
17951
17952 // next target selection
17953 if (jumps > 0)
17954 {
17955 if (Unit* caster = triggeredByAura->GetCaster())
17956 {
17957 float radius = triggeredByAura->GetSpellInfo()->Effects[triggeredByAura->GetEffIndex()].CalcRadius(caster);
17958 if (Unit* target = GetNextRandomRaidMemberOrPet(radius))
17959 {
17960 CastSpell(target, spellProto, true, nullptr, triggeredByAura, caster_guid);
17961 if (Aura* aura = target->GetAura(spellProto->Id, caster->GetGUID()))
17962 aura->SetCharges(jumps);
17963 }
17964 }
17965 }
17966
17967 CastSpell(this, damageSpellId, true, nullptr, triggeredByAura, caster_guid);
17968
17969 return true;
17970}
void SetCharges(uint8 charges)
Definition SpellAuras.cpp:894
Unit * GetNextRandomRaidMemberOrPet(float radius)
Definition Unit.cpp:11334

References CastSpell(), SpellInfo::Effects, AuraEffect::GetBase(), AuraEffect::GetCaster(), AuraEffect::GetCasterGUID(), Aura::GetCharges(), AuraEffect::GetEffIndex(), GetNextRandomRaidMemberOrPet(), AuraEffect::GetSpellInfo(), SpellInfo::Id, LOG_ERROR, and Aura::SetCharges().

Referenced by ProcDamageAndSpellFor().

◆ HandleAuraRaidProcFromChargeWithValue()

bool Unit::HandleAuraRaidProcFromChargeWithValue ( AuraEffect triggeredByAura)
private
17833{
17834 // aura can be deleted at casts
17835 SpellInfo const* spellProto = triggeredByAura->GetSpellInfo();
17836 int32 heal = triggeredByAura->GetAmount();
17837 ObjectGuid caster_guid = triggeredByAura->GetCasterGUID();
17838
17839 // Currently only Prayer of Mending
17840 if (!(spellProto->SpellFamilyName == SPELLFAMILY_PRIEST && spellProto->SpellFamilyFlags[1] & 0x20))
17841 {
17842 LOG_DEBUG("spells.aura", "Unit::HandleAuraRaidProcFromChargeWithValue, received not handled spell: {}", spellProto->Id);
17843 return false;
17844 }
17845
17846 // jumps
17847 int32 jumps = triggeredByAura->GetBase()->GetCharges() - 1;
17848
17849 // current aura expire
17850 triggeredByAura->GetBase()->SetCharges(1); // will removed at next charges decrease
17851
17852 // next target selection
17853 if (jumps > 0)
17854 {
17855 if (Unit* caster = triggeredByAura->GetCaster())
17856 {
17857 // smart healing
17858 float radius = triggeredByAura->GetSpellInfo()->Effects[triggeredByAura->GetEffIndex()].CalcRadius(caster);
17859 std::list<Unit*> nearMembers;
17860
17861 Player* player = nullptr;
17862 if (IsPlayer())
17863 player = ToPlayer();
17864 else if (GetOwner())
17865 player = GetOwner()->ToPlayer();
17866
17867 if (player)
17868 {
17869 Group* group = player->GetGroup();
17870 if (!group)
17871 {
17872 if (player != this)
17873 {
17874 if (IsWithinDistInMap(player, radius))
17875 nearMembers.push_back(player);
17876 }
17877 else if (Unit* pet = GetGuardianPet())
17878 {
17879 if (IsWithinDistInMap(pet, radius))
17880 nearMembers.push_back(pet);
17881 }
17882 }
17883 else
17884 {
17885 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
17886 if (Player* Target = itr->GetSource())
17887 {
17888 if (Target != this && !IsWithinDistInMap(Target, radius))
17889 continue;
17890
17891 // IsHostileTo check duel and controlled by enemy
17892 if (Target != this && Target->IsAlive() && !IsHostileTo(Target))
17893 nearMembers.push_back(Target);
17894
17895 // Push player's pet to vector
17896 if (Unit* pet = Target->GetGuardianPet())
17897 if (pet != this && pet->IsAlive() && IsWithinDistInMap(pet, radius) && !IsHostileTo(pet))
17898 nearMembers.push_back(pet);
17899 }
17900 }
17901
17902 if (!nearMembers.empty())
17903 {
17904 nearMembers.sort(Acore::HealthPctOrderPred());
17905 if (Unit* target = nearMembers.front())
17906 {
17907 CastSpell(target, 41637 /*Dummy visual effect triggered by main spell cast*/, true);
17908 CastCustomSpell(target, spellProto->Id, &heal, nullptr, nullptr, true, nullptr, triggeredByAura, caster_guid);
17909 if (Aura* aura = target->GetAura(spellProto->Id, caster->GetGUID()))
17910 aura->SetCharges(jumps);
17911 }
17912 }
17913 }
17914 }
17915 }
17916
17917 // heal
17918 CastCustomSpell(this, 33110, &heal, nullptr, nullptr, true, nullptr, nullptr, caster_guid);
17919 return true;
17920}
@ SPELLFAMILY_PRIEST
Definition SharedDefines.h:3790
Definition Unit.h:2277

References CastCustomSpell(), CastSpell(), SpellInfo::Effects, AuraEffect::GetAmount(), AuraEffect::GetBase(), AuraEffect::GetCaster(), AuraEffect::GetCasterGUID(), Aura::GetCharges(), AuraEffect::GetEffIndex(), Group::GetFirstMember(), Player::GetGroup(), GetGuardianPet(), GetOwner(), AuraEffect::GetSpellInfo(), SpellInfo::Id, IsHostileTo(), Object::IsPlayer(), WorldObject::IsWithinDistInMap(), LOG_DEBUG, Aura::SetCharges(), SPELLFAMILY_PRIEST, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, and Object::ToPlayer().

Referenced by ProcDamageAndSpellFor().

◆ HandleDummyAuraProc()

bool Unit::HandleDummyAuraProc ( Unit victim,
uint32  damage,
AuraEffect triggeredByAura,
SpellInfo const *  procSpell,
uint32  procFlag,
uint32  procEx,
uint32  cooldown,
ProcEventInfo const &  eventInfo 
)
private
Todo:
: It should be moved to database, shouldn't it?
Todo:
: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
Todo:
: need more info (cooldowns/PPM)
6827{
6828 SpellInfo const* dummySpell = triggeredByAura->GetSpellInfo();
6829 uint32 effIndex = triggeredByAura->GetEffIndex();
6830 int32 triggerAmount = triggeredByAura->GetAmount();
6831 Spell const* spellProc = eventInfo.GetProcSpell();
6832
6833 Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && IsPlayer()
6834 ? ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : nullptr;
6835
6836 uint32 triggered_spell_id = 0;
6837 uint32 cooldown_spell_id = 0; // for random trigger, will be one of the triggered spell to avoid repeatable triggers
6838 // otherwise, it's the triggered_spell_id by default
6839 Unit* target = victim;
6840 int32 basepoints0 = 0;
6841 ObjectGuid originalCaster;
6842
6843 switch (dummySpell->SpellFamilyName)
6844 {
6846 {
6847 switch (dummySpell->Id)
6848 {
6849 // Overkill
6850 case 58426:
6851 {
6852 triggered_spell_id = 58427;
6853 break;
6854 }
6855 // Unstable Power
6856 case 24658:
6857 {
6858 if (!procSpell || procSpell->Id == 24659)
6859 return false;
6860 // Need remove one 24659 aura
6861 RemoveAuraFromStack(24659);
6862 return true;
6863 }
6864 // Restless Strength
6865 case 24661:
6866 {
6867 // Need remove one 24662 aura
6868 RemoveAuraFromStack(24662);
6869 return true;
6870 }
6871 // Mark of Malice
6872 case 33493:
6873 {
6874 if (triggeredByAura->GetBase()->GetCharges() > 1)
6875 return true;
6876
6877 target = this;
6878 triggered_spell_id = 33494;
6879 break;
6880 }
6881 // Twisted Reflection (boss spell)
6882 case 21063:
6883 triggered_spell_id = 21064;
6884 break;
6885 // Vampiric Aura (boss spell)
6886 case 38196:
6887 {
6888 basepoints0 = 3 * damage; // 300%
6889 if (basepoints0 < 0)
6890 return false;
6891
6892 triggered_spell_id = 31285;
6893 target = this;
6894 break;
6895 }
6896 // Aura of Madness (Darkmoon Card: Madness trinket)
6897 //=====================================================
6898 // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
6899 // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
6900 // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
6901 // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
6902 // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
6903 // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
6904 // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
6905 // 41011 Martyr Complex: +35 stamina (All classes)
6906 // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
6907 // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
6908 case 39446:
6909 {
6910 if (!IsPlayer() || !IsAlive())
6911 return false;
6912
6913 // Select class defined buff
6914 switch (getClass())
6915 {
6916 case CLASS_PALADIN: // 39511, 40997, 40998, 40999, 41002, 41005, 41009, 41011, 41409
6917 case CLASS_DRUID: // 39511, 40997, 40998, 40999, 41002, 41005, 41009, 41011, 41409
6918 triggered_spell_id = RAND(39511, 40997, 40998, 40999, 41002, 41005, 41009, 41011, 41409);
6919 cooldown_spell_id = 39511;
6920 break;
6921 case CLASS_ROGUE: // 39511, 40997, 40998, 41002, 41005, 41011
6922 case CLASS_WARRIOR: // 39511, 40997, 40998, 41002, 41005, 41011
6923 case CLASS_DEATH_KNIGHT:
6924 triggered_spell_id = RAND(39511, 40997, 40998, 41002, 41005, 41011);
6925 cooldown_spell_id = 39511;
6926 break;
6927 case CLASS_PRIEST: // 40999, 41002, 41005, 41009, 41011, 41406, 41409
6928 case CLASS_SHAMAN: // 40999, 41002, 41005, 41009, 41011, 41406, 41409
6929 case CLASS_MAGE: // 40999, 41002, 41005, 41009, 41011, 41406, 41409
6930 case CLASS_WARLOCK: // 40999, 41002, 41005, 41009, 41011, 41406, 41409
6931 triggered_spell_id = RAND(40999, 41002, 41005, 41009, 41011, 41406, 41409);
6932 cooldown_spell_id = 40999;
6933 break;
6934 case CLASS_HUNTER: // 40997, 40999, 41002, 41005, 41009, 41011, 41406, 41409
6935 triggered_spell_id = RAND(40997, 40999, 41002, 41005, 41009, 41011, 41406, 41409);
6936 cooldown_spell_id = 40997;
6937 break;
6938 default:
6939 return false;
6940 }
6941
6942 target = this;
6943 if (roll_chance_i(10))
6944 ToPlayer()->Say("This is Madness!", LANG_UNIVERSAL);
6945 break;
6946 }
6947 // Sunwell Exalted Caster Neck (??? neck)
6948 // cast ??? Light's Wrath if Exalted by Aldor
6949 // cast ??? Arcane Bolt if Exalted by Scryers
6950 case 46569:
6951 return false; // old unused version
6952 // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
6953 // cast 45479 Light's Wrath if Exalted by Aldor
6954 // cast 45429 Arcane Bolt if Exalted by Scryers
6955 case 45481:
6956 {
6957 Player* player = ToPlayer();
6958 if (!player)
6959 return false;
6960
6961 // Get Aldor reputation rank
6962 if (player->GetReputationRank(932) == REP_EXALTED)
6963 {
6964 target = this;
6965 triggered_spell_id = 45479;
6966 break;
6967 }
6968 // Get Scryers reputation rank
6969 if (player->GetReputationRank(934) == REP_EXALTED)
6970 {
6971 // triggered at positive/self casts also, current attack target used then
6972 if (target && IsFriendlyTo(target))
6973 {
6974 target = GetVictim();
6975 if (!target)
6976 {
6977 target = player->GetSelectedUnit();
6978 if (!target)
6979 return false;
6980 }
6981 if (IsFriendlyTo(target))
6982 return false;
6983 }
6984
6985 triggered_spell_id = 45429;
6986 break;
6987 }
6988 return false;
6989 }
6990 // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
6991 // cast 45480 Light's Strength if Exalted by Aldor
6992 // cast 45428 Arcane Strike if Exalted by Scryers
6993 case 45482:
6994 {
6995 if (!IsPlayer())
6996 return false;
6997
6998 // Get Aldor reputation rank
6999 if (ToPlayer()->GetReputationRank(932) == REP_EXALTED)
7000 {
7001 target = this;
7002 triggered_spell_id = 45480;
7003 break;
7004 }
7005 // Get Scryers reputation rank
7006 if (ToPlayer()->GetReputationRank(934) == REP_EXALTED)
7007 {
7008 triggered_spell_id = 45428;
7009 break;
7010 }
7011 return false;
7012 }
7013 // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
7014 // cast 45431 Arcane Insight if Exalted by Aldor
7015 // cast 45432 Light's Ward if Exalted by Scryers
7016 case 45483:
7017 {
7018 if (!IsPlayer())
7019 return false;
7020
7021 // Get Aldor reputation rank
7022 if (ToPlayer()->GetReputationRank(932) == REP_EXALTED)
7023 {
7024 target = this;
7025 triggered_spell_id = 45432;
7026 break;
7027 }
7028 // Get Scryers reputation rank
7029 if (ToPlayer()->GetReputationRank(934) == REP_EXALTED)
7030 {
7031 target = this;
7032 triggered_spell_id = 45431;
7033 break;
7034 }
7035 return false;
7036 }
7037 // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
7038 // cast 45478 Light's Salvation if Exalted by Aldor
7039 // cast 45430 Arcane Surge if Exalted by Scryers
7040 case 45484:
7041 {
7042 if (!IsPlayer())
7043 return false;
7044
7045 // Get Aldor reputation rank
7046 if (ToPlayer()->GetReputationRank(932) == REP_EXALTED)
7047 {
7048 target = this;
7049 triggered_spell_id = 45478;
7050 break;
7051 }
7052 // Get Scryers reputation rank
7053 if (ToPlayer()->GetReputationRank(934) == REP_EXALTED)
7054 {
7055 triggered_spell_id = 45430;
7056 break;
7057 }
7058 return false;
7059 }
7060 // Kill command
7061 case 58914:
7062 {
7063 // Remove aura stack from pet
7064 RemoveAuraFromStack(58914);
7065 Unit* owner = GetOwner();
7066 if (!owner)
7067 return true;
7068 // reduce the owner's aura stack
7069 owner->RemoveAuraFromStack(34027);
7070 return true;
7071 }
7072 // Vampiric Touch (generic, used by some boss)
7073 case 52723:
7074 case 60501:
7075 {
7076 triggered_spell_id = 52724;
7077 basepoints0 = damage / 2;
7078 target = this;
7079 break;
7080 }
7081 // Divine purpose
7082 case 31871:
7083 case 31872:
7084 {
7085 // Roll chane
7086 if (!victim || !victim->IsAlive() || !roll_chance_i(triggerAmount))
7087 return false;
7088
7089 // Remove any stun effect on target
7091 return true;
7092 }
7093 // Glyph of Life Tap
7094 case 63320:
7095 {
7096 triggered_spell_id = 63321; // Life Tap
7097 break;
7098 }
7099 case 71519: // Deathbringer's Will Normal
7100 {
7101 if (!IsPlayer() || HasSpellCooldown(71484))
7102 return false;
7103
7104 AddSpellCooldown(71484, 0, cooldown);
7105
7106 std::vector<uint32> RandomSpells;
7107 switch (getClass())
7108 {
7109 case CLASS_WARRIOR:
7110 case CLASS_PALADIN:
7111 case CLASS_DEATH_KNIGHT:
7112 RandomSpells.push_back(71484);
7113 RandomSpells.push_back(71491);
7114 RandomSpells.push_back(71492);
7115 break;
7116 case CLASS_SHAMAN:
7117 case CLASS_ROGUE:
7118 RandomSpells.push_back(71486);
7119 RandomSpells.push_back(71485);
7120 RandomSpells.push_back(71492);
7121 break;
7122 case CLASS_DRUID:
7123 RandomSpells.push_back(71484);
7124 RandomSpells.push_back(71485);
7125 RandomSpells.push_back(71492);
7126 break;
7127 case CLASS_HUNTER:
7128 RandomSpells.push_back(71486);
7129 RandomSpells.push_back(71491);
7130 RandomSpells.push_back(71485);
7131 break;
7132 default:
7133 return false;
7134 }
7135 if (RandomSpells.empty()) // shouldn't happen
7136 return false;
7137
7138 uint8 rand_spell = irand(0, (RandomSpells.size() - 1));
7139 CastSpell(target, RandomSpells[rand_spell], true, castItem, triggeredByAura, originalCaster);
7140 break;
7141 }
7142 case 71562: // Deathbringer's Will Heroic
7143 {
7144 if (!IsPlayer() || HasSpellCooldown(71561))
7145 return false;
7146
7147 AddSpellCooldown(71561, 0, cooldown);
7148
7149 std::vector<uint32> RandomSpells;
7150 switch (getClass())
7151 {
7152 case CLASS_WARRIOR:
7153 case CLASS_PALADIN:
7154 case CLASS_DEATH_KNIGHT:
7155 RandomSpells.push_back(71561);
7156 RandomSpells.push_back(71559);
7157 RandomSpells.push_back(71560);
7158 break;
7159 case CLASS_SHAMAN:
7160 case CLASS_ROGUE:
7161 RandomSpells.push_back(71558);
7162 RandomSpells.push_back(71556);
7163 RandomSpells.push_back(71560);
7164 break;
7165 case CLASS_DRUID:
7166 RandomSpells.push_back(71561);
7167 RandomSpells.push_back(71556);
7168 RandomSpells.push_back(71560);
7169 break;
7170 case CLASS_HUNTER:
7171 RandomSpells.push_back(71558);
7172 RandomSpells.push_back(71559);
7173 RandomSpells.push_back(71556);
7174 break;
7175 default:
7176 return false;
7177 }
7178 if (RandomSpells.empty()) // shouldn't happen
7179 return false;
7180
7181 uint8 rand_spell = irand(0, (RandomSpells.size() - 1));
7182 CastSpell(target, RandomSpells[rand_spell], true, castItem, triggeredByAura, originalCaster);
7183 break;
7184 }
7185 // Freya, Petrified Bark
7186 case 62933:
7187 case 62337:
7188 {
7189 if (!victim)
7190 return false;
7191
7192 int32 dmg = damage;
7193 victim->CastCustomSpell(this, 62379, &dmg, 0, 0, true);
7194 return true;
7195 }
7196 // Trial of the Champion, Earth Shield
7197 case 67534:
7198 {
7199 const int32 dmg = (int32)damage;
7200 CastCustomSpell(this, 67535, &dmg, nullptr, nullptr, true, 0, triggeredByAura, triggeredByAura->GetCasterGUID());
7201 return true;
7202 }
7203 // Trial of the Crusader, Faction Champions, Retaliation
7204 case 65932:
7205 {
7206 // check attack comes not from behind
7207 if (!victim || !HasInArc(M_PI, victim))
7208 return false;
7209
7210 triggered_spell_id = 65934;
7211 break;
7212 }
7213 // Pit of Saron, Tyrannus, Overlord's Brand
7214 case 69172: // everything except for DoTs
7215 {
7216 if (!target)
7217 return false;
7218 if (Unit* caster = triggeredByAura->GetCaster())
7219 {
7221 {
7222 int32 dmg = 5.5f * damage;
7223 target->CastCustomSpell(caster, 69190, &dmg, 0, 0, true);
7224 }
7225 else
7226 {
7227 if (caster->GetVictim())
7228 {
7229 int32 dmg = damage;
7230 target->CastCustomSpell(caster->GetVictim(), 69189, &dmg, 0, 0, true);
7231 }
7232 }
7233 }
7234 return true;
7235 }
7236 // Pit of Saron, Tyrannus, Overlord's Brand
7237 case 69173: // only DoTs
7238 {
7239 if (!target)
7240 return false;
7241 if (Unit* caster = triggeredByAura->GetCaster())
7242 {
7243 if (procEx & PROC_EX_INTERNAL_HOT)
7244 {
7245 int32 dmg = 5.5f * damage;
7246 target->CastCustomSpell(caster, 69190, &dmg, 0, 0, true);
7247 }
7248 else
7249 {
7250 if (caster->GetVictim())
7251 {
7252 int32 dmg = damage;
7253 target->CastCustomSpell(caster->GetVictim(), 69189, &dmg, 0, 0, true);
7254 }
7255 }
7256 }
7257 return true;
7258 }
7259 // Icecrown Citadel, Lady Deathwhisper, Vampiric Might
7260 case 70674:
7261 {
7262 if (Unit* caster = triggeredByAura->GetCaster())
7263 {
7264 int32 dmg = 3 * damage;
7265 caster->CastCustomSpell(caster, 70677, &dmg, 0, 0, true);
7266 }
7267 return true;
7268 }
7269 // Item: Purified Shard of the Gods
7270 case 69755:
7271 {
7272 triggered_spell_id = ((procFlag & PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS) ? 69733 : 69729);
7273 break;
7274 }
7275 // Item: Shiny Shard of the Gods
7276 case 69739:
7277 {
7278 triggered_spell_id = ((procFlag & PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS) ? 69734 : 69730);
7279 break;
7280 }
7281 // VoA: Meteor Fists koralon
7282 case 66725:
7283 case 68161:
7284 {
7285 triggered_spell_id = 66765; // handled by spell_difficulty
7286 break;
7287 }
7288 }
7289 break;
7290 }
7291 case SPELLFAMILY_MAGE:
7292 {
7293 // Magic Absorption
7294 if (dummySpell->SpellIconID == 459) // only this spell has SpellIconID == 459 and dummy aura
7295 {
7297 return false;
7298
7299 // mana reward
7300 basepoints0 = CalculatePct(int32(GetMaxPower(POWER_MANA)), triggerAmount);
7301 target = this;
7302 triggered_spell_id = 29442;
7303 break;
7304 }
7305 // Hot Streak
7306 if (dummySpell->SpellIconID == 2999)
7307 {
7308 if (effIndex != 0)
7309 return false;
7310 AuraEffect* counter = triggeredByAura->GetBase()->GetEffect(EFFECT_1);
7311 if (!counter)
7312 return true;
7313
7314 // Count spell criticals in a row in second aura
7315 if (procEx & PROC_EX_CRITICAL_HIT)
7316 {
7317 counter->SetAmount(counter->GetAmount() * 2);
7318 if (counter->GetAmount() < 100) // not enough
7319 return true;
7320 // Crititcal counted -> roll chance
7321 if (roll_chance_i(triggerAmount))
7322 CastSpell(this, 48108, true, castItem, triggeredByAura);
7323 }
7324 counter->SetAmount(25);
7325 return true;
7326 }
7327 // Incanter's Regalia set (add trigger chance to Mana Shield)
7328 if (dummySpell->SpellFamilyFlags[0] & 0x8000)
7329 {
7330 if (!IsPlayer())
7331 return false;
7332
7333 target = this;
7334 triggered_spell_id = 37436;
7335 break;
7336 }
7337 switch (dummySpell->Id)
7338 {
7339 // Glyph of Polymorph
7340 case 56375:
7341 {
7342 if (!target)
7343 return false;
7344 target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE, ObjectGuid::Empty, target->GetAura(32409)); // SW:D shall not be removed.
7347 return true;
7348 }
7349 // Glyph of Icy Veins
7350 case 56374:
7351 {
7354 return true;
7355 }
7356 // Glyph of Ice Block
7357 case 56372:
7358 {
7359 Player* player = ToPlayer();
7360 if (!player)
7361 return false;
7362
7363 SpellCooldowns const cooldowns = player->GetSpellCooldowns();
7364 // remove cooldowns on all ranks of Frost Nova
7365 for (SpellCooldowns::const_iterator itr = cooldowns.begin(); itr != cooldowns.end(); ++itr)
7366 {
7367 SpellInfo const* cdSpell = sSpellMgr->GetSpellInfo(itr->first);
7368 // Frost Nova
7369 if (cdSpell && cdSpell->SpellFamilyName == SPELLFAMILY_MAGE
7370 && cdSpell->SpellFamilyFlags[0] & 0x00000040)
7371 player->RemoveSpellCooldown(cdSpell->Id, true);
7372 }
7373 break;
7374 }
7375 }
7376 break;
7377 }
7379 {
7380 // Second Wind
7381 if (dummySpell->SpellIconID == 1697)
7382 {
7383 // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
7384 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT | PROC_EX_CRITICAL_HIT)) || this == victim)
7385 return false;
7386 // Need stun or root mechanic
7387 if (!(procSpell->GetAllEffectsMechanicMask() & ((1 << MECHANIC_ROOT) | (1 << MECHANIC_STUN))))
7388 return false;
7389
7390 switch (dummySpell->Id)
7391 {
7392 case 29838:
7393 triggered_spell_id = 29842;
7394 break;
7395 case 29834:
7396 triggered_spell_id = 29841;
7397 break;
7398 case 42770:
7399 triggered_spell_id = 42771;
7400 break;
7401 default:
7402 LOG_ERROR("entities.unit", "Unit::HandleDummyAuraProc: non handled spell id: {} (SW)", dummySpell->Id);
7403 return false;
7404 }
7405
7406 target = this;
7407 break;
7408 }
7409 break;
7410 }
7412 {
7413 switch (dummySpell->Id)
7414 {
7415 // Nightfall
7416 case 18094:
7417 case 18095:
7418 // Glyph of corruption
7419 case 56218:
7420 {
7421 target = this;
7422 triggered_spell_id = 17941;
7423 break;
7424 }
7425 // Soul Leech
7426 case 30293:
7427 case 30295:
7428 case 30296:
7429 {
7430 // Improved Soul Leech
7431 AuraEffectList const& SoulLeechAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY);
7432 for (Unit::AuraEffectList::const_iterator i = SoulLeechAuras.begin(); i != SoulLeechAuras.end(); ++i)
7433 {
7434 if ((*i)->GetId() == 54117 || (*i)->GetId() == 54118)
7435 {
7436 if ((*i)->GetEffIndex() != 0)
7437 continue;
7438 basepoints0 = int32((*i)->GetAmount());
7439 target = GetGuardianPet();
7440 if (target)
7441 {
7442 // regen mana for pet
7443 CastCustomSpell(target, 54607, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura);
7444 }
7445 // regen mana for caster
7446 CastCustomSpell(this, 59117, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura);
7447 // Get second aura of spell for replenishment effect on party
7448 if (AuraEffect const* aurEff = (*i)->GetBase()->GetEffect(EFFECT_1))
7449 {
7450 // Replenishment - roll chance
7451 if (roll_chance_i(aurEff->GetAmount()))
7452 {
7453 CastSpell(this, 57669, true, castItem, triggeredByAura);
7454 }
7455 }
7456 break;
7457 }
7458 }
7459 // health
7460 basepoints0 = CalculatePct(int32(damage), triggerAmount);
7461 target = this;
7462 triggered_spell_id = 30294;
7463 break;
7464 }
7465 // Shadowflame (Voidheart Raiment set bonus)
7466 case 37377:
7467 {
7468 triggered_spell_id = 37379;
7469 break;
7470 }
7471 // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
7472 case 37381:
7473 {
7474 target = GetGuardianPet();
7475 if (!target)
7476 return false;
7477
7478 // heal amount
7479 basepoints0 = CalculatePct(int32(damage), triggerAmount);
7480 triggered_spell_id = 37382;
7481 break;
7482 }
7483 // Shadowflame Hellfire (Voidheart Raiment set bonus)
7484 case 39437:
7485 {
7486 triggered_spell_id = 37378;
7487 break;
7488 }
7489 }
7490 break;
7491 }
7492 case SPELLFAMILY_PRIEST:
7493 {
7494 // Body and Soul
7495 if (dummySpell->SpellIconID == 2218)
7496 {
7497 // Proc only from Abolish desease on self cast
7498 if (procSpell->Id != 552 || victim != this || !roll_chance_i(triggerAmount))
7499 return false;
7500 triggered_spell_id = 64136;
7501 target = this;
7502 break;
7503 }
7504 switch (dummySpell->Id)
7505 {
7506 // Vampiric Embrace
7507 case 15286:
7508 {
7509 if (!victim || !victim->IsAlive() || procSpell->SpellFamilyFlags[1] & 0x80000)
7510 return false;
7511
7512 // heal amount
7513 int32 total = CalculatePct(int32(damage), triggerAmount);
7514 int32 team = total / 5;
7515 int32 self = total - team;
7516 CastCustomSpell(this, 15290, &team, &self, nullptr, true, castItem, triggeredByAura);
7517 return true; // no hidden cooldown
7518 }
7519 // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
7520 case 40438:
7521 {
7522 // Shadow Word: Pain
7523 if (procSpell->SpellFamilyFlags[0] & 0x8000)
7524 triggered_spell_id = 40441;
7525 // Renew
7526 else if (procSpell->SpellFamilyFlags[0] & 0x40)
7527 triggered_spell_id = 40440;
7528 else
7529 return false;
7530
7531 target = this;
7532 break;
7533 }
7534 // Improved Shadowform
7535 case 47570:
7536 case 47569:
7537 {
7538 if (!roll_chance_i(triggerAmount))
7539 return false;
7540
7542 break;
7543 }
7544 // Glyph of Dispel Magic
7545 case 55677:
7546 {
7547 // Dispel Magic shares spellfamilyflag with abolish disease
7548 if (procSpell->SpellIconID != 74)
7549 return false;
7550 if (!target || !target->IsFriendlyTo(this))
7551 return false;
7552
7553 basepoints0 = int32(target->CountPctFromMaxHealth(triggerAmount));
7554 triggered_spell_id = 56131;
7555 break;
7556 }
7557 // Oracle Healing Bonus ("Garments of the Oracle" set)
7558 case 26169:
7559 {
7560 // heal amount
7561 basepoints0 = int32(CalculatePct(damage, 10));
7562 target = this;
7563 triggered_spell_id = 26170;
7564 break;
7565 }
7566 // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
7567 case 39372:
7568 {
7569 if (!procSpell || (procSpell->GetSchoolMask() & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW)) == 0)
7570 return false;
7571
7572 // heal amount
7573 basepoints0 = CalculatePct(int32(damage), triggerAmount);
7574 target = this;
7575 triggered_spell_id = 39373;
7576 break;
7577 }
7578 // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
7579 case 28809:
7580 {
7581 triggered_spell_id = 28810;
7582 break;
7583 }
7584 // Priest T10 Healer 2P Bonus
7585 case 70770:
7586 // Flash Heal
7587 if (procSpell->SpellFamilyFlags[0] & 0x800)
7588 {
7589 triggered_spell_id = 70772;
7590 SpellInfo const* blessHealing = sSpellMgr->GetSpellInfo(triggered_spell_id);
7591 if (!blessHealing || !victim)
7592 return false;
7593 basepoints0 = int32(CalculatePct(damage, triggerAmount) / (blessHealing->GetMaxDuration() / blessHealing->Effects[0].Amplitude));
7594 victim->CastDelayedSpellWithPeriodicAmount(this, triggered_spell_id, SPELL_AURA_PERIODIC_HEAL, basepoints0);
7595 return true;
7596 }
7597 break;
7598 }
7599 break;
7600 }
7601 case SPELLFAMILY_DRUID:
7602 {
7603 switch (dummySpell->Id)
7604 {
7605 // Glyph of Innervate
7606 case 54832:
7607 {
7608 if (procSpell->SpellIconID != 62)
7609 return false;
7610
7611 int32 mana_perc = triggeredByAura->GetSpellInfo()->Effects[triggeredByAura->GetEffIndex()].CalcValue();
7612 basepoints0 = int32(CalculatePct(GetCreatePowers(POWER_MANA), mana_perc) / 10);
7613 triggered_spell_id = 54833;
7614 target = this;
7615 break;
7616 }
7617 // Glyph of Starfire
7618 case 54845:
7619 {
7620 triggered_spell_id = 54846;
7621 break;
7622 }
7623 // Glyph of Shred
7624 case 54815:
7625 {
7626 if (!target)
7627 return false;
7628
7629 // try to find spell Rip on the target
7630 if (AuraEffect const* AurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x00800000, 0x0, 0x0, GetGUID()))
7631 {
7632 // Rip's max duration, note: spells which modifies Rip's duration also counted like Glyph of Rip
7633 uint32 CountMin = AurEff->GetBase()->GetMaxDuration();
7634
7635 // just Rip's max duration without other spells
7636 uint32 CountMax = AurEff->GetSpellInfo()->GetMaxDuration();
7637
7638 // add possible auras' and Glyph of Shred's max duration
7639 CountMax += 3 * triggerAmount * IN_MILLISECONDS; // Glyph of Shred -> +6 seconds
7640 CountMax += HasAura(54818) ? 4 * IN_MILLISECONDS : 0; // Glyph of Rip -> +4 seconds
7641 CountMax += HasAura(60141) ? 4 * IN_MILLISECONDS : 0; // Rip Duration/Lacerate Damage -> +4 seconds
7642
7643 // if min < max -> that means caster didn't cast 3 shred yet
7644 // so set Rip's duration and max duration
7645 if (CountMin < CountMax)
7646 {
7647 AurEff->GetBase()->SetDuration(AurEff->GetBase()->GetDuration() + triggerAmount * IN_MILLISECONDS);
7648 AurEff->GetBase()->SetMaxDuration(CountMin + triggerAmount * IN_MILLISECONDS);
7649 return true;
7650 }
7651 }
7652 // if not found Rip
7653 return false;
7654 }
7655 // Glyph of Rake
7656 case 54821:
7657 {
7658 if (procSpell->SpellVisual[0] == 750 && procSpell->Effects[1].ApplyAuraName == 3)
7659 {
7660 if (target && target->IsCreature())
7661 {
7662 triggered_spell_id = 54820;
7663 break;
7664 }
7665 }
7666 return false;
7667 }
7668 // Leader of the Pack
7669 case 24932:
7670 {
7671 if (triggerAmount <= 0)
7672 return false;
7673 basepoints0 = int32(CountPctFromMaxHealth(triggerAmount));
7674 target = this;
7675 triggered_spell_id = 34299;
7676 if (triggeredByAura->GetCasterGUID() != GetGUID())
7677 break;
7678 int32 basepoints1 = CalculatePct(GetMaxPower(Powers(POWER_MANA)), triggerAmount * 2);
7679 // Improved Leader of the Pack
7680 // Check cooldown of heal spell cooldown
7681 if (IsPlayer() && !ToPlayer()->HasSpellCooldown(34299))
7682 CastCustomSpell(this, 68285, &basepoints1, 0, 0, true, 0, triggeredByAura);
7683 break;
7684 }
7685 // Healing Touch (Dreamwalker Raiment set)
7686 case 28719:
7687 {
7688 // mana back
7689 basepoints0 = int32(CalculatePct(spellProc->GetPowerCost(), 30));
7690 target = this;
7691 triggered_spell_id = 28742;
7692 break;
7693 }
7694 // Glyph of Rejuvenation
7695 case 54754:
7696 {
7697 if (!victim || !victim->HealthBelowPct(uint32(triggerAmount)))
7698 return false;
7699 basepoints0 = CalculatePct(int32(damage), triggerAmount);
7700 triggered_spell_id = 54755;
7701 break;
7702 }
7703 // Healing Touch Refund (Idol of Longevity trinket)
7704 case 28847:
7705 {
7706 target = this;
7707 triggered_spell_id = 28848;
7708 break;
7709 }
7710 // Mana Restore (Malorne Raiment set / Malorne Regalia set)
7711 case 37288:
7712 case 37295:
7713 {
7714 target = this;
7715 triggered_spell_id = 37238;
7716 break;
7717 }
7718 // Druid Tier 6 Trinket
7719 case 40442:
7720 {
7721 float chance;
7722
7723 // Starfire
7724 if (procSpell->SpellFamilyFlags[0] & 0x4)
7725 {
7726 triggered_spell_id = 40445;
7727 chance = 25.0f;
7728 }
7729 // Rejuvenation
7730 else if (procSpell->SpellFamilyFlags[0] & 0x10)
7731 {
7732 triggered_spell_id = 40446;
7733 chance = 25.0f;
7734 }
7735 // Mangle (Bear) and Mangle (Cat)
7736 else if (procSpell->SpellFamilyFlags[1] & 0x00000440)
7737 {
7738 triggered_spell_id = 40452;
7739 chance = 40.0f;
7740 }
7741 else
7742 return false;
7743
7744 if (!roll_chance_f(chance))
7745 return false;
7746
7747 target = this;
7748 break;
7749 }
7750 // Maim Interrupt
7751 case 44835:
7752 {
7753 // Deadly Interrupt Effect
7754 triggered_spell_id = 32747;
7755 break;
7756 }
7757 // Item - Druid T10 Restoration 4P Bonus (Rejuvenation)
7758 case 70664:
7759 {
7760 // xinef: proc only from normal Rejuvenation, and proc rejuvenation
7761 if (!victim || !procSpell || procSpell->SpellIconID != 64)
7762 return false;
7763
7764 Player* caster = ToPlayer();
7765 if (!caster)
7766 return false;
7767 if (!caster->GetGroup() && victim == this)
7768 return false;
7769
7770 CastCustomSpell(70691, SPELLVALUE_BASE_POINT0, damage, victim, true);
7771 return true;
7772 }
7773 }
7774 // Eclipse
7775 if (dummySpell->SpellIconID == 2856 && IsPlayer())
7776 {
7777 if (!procSpell || effIndex != 0)
7778 return false;
7779
7780 bool isWrathSpell = (procSpell->SpellFamilyFlags[0] & 1);
7781
7782 if (!roll_chance_f(dummySpell->ProcChance * (isWrathSpell ? 0.6f : 1.0f)))
7783 return false;
7784
7785 target = this;
7786 if (target->HasAura(isWrathSpell ? 48517 : 48518))
7787 return false;
7788
7789 triggered_spell_id = isWrathSpell ? 48518 : 48517;
7790 break;
7791 }
7792 [[fallthrough]];
7793 }
7794 case SPELLFAMILY_ROGUE:
7795 {
7796 switch (dummySpell->Id)
7797 {
7798 // Glyph of Backstab
7799 case 56800:
7800 {
7801 if (victim)
7802 if (AuraEffect* aurEff = victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x100000, 0, 0, GetGUID()))
7803 if (Aura* aur = aurEff->GetBase())
7804 if (!aur->IsRemoved() && aur->GetDuration() > 0)
7805 if ((aur->GetApplyTime() + aur->GetMaxDuration() / 1000 + 5) > (GameTime::GetGameTime().count() + aur->GetDuration() / 1000))
7806 {
7807 aur->SetDuration(aur->GetDuration() + 2000);
7808 return true;
7809 }
7810 return false;
7811 }
7812 // Deadly Throw Interrupt
7813 case 32748:
7814 {
7815 // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
7816 if (this == victim)
7817 return false;
7818
7819 triggered_spell_id = 32747;
7820 break;
7821 }
7822 }
7823 // Master of subtlety
7824 if (dummySpell->SpellIconID == 2114)
7825 {
7826 triggered_spell_id = 31665;
7827 basepoints0 = triggerAmount;
7828 break;
7829 }
7830 // Cut to the Chase
7831 if (dummySpell->SpellIconID == 2909)
7832 {
7833 // "refresh your Slice and Dice duration to its 5 combo point maximum"
7834 // lookup Slice and Dice
7835 if (AuraEffect const* aur = GetAuraEffect(SPELL_AURA_MOD_MELEE_HASTE, SPELLFAMILY_ROGUE, 0x40000, 0, 0))
7836 {
7837 aur->GetBase()->SetDuration(aur->GetSpellInfo()->GetMaxDuration(), true);
7838 return true;
7839 }
7840 return false;
7841 }
7842 // Deadly Brew
7843 else if (dummySpell->SpellIconID == 2963)
7844 {
7845 triggered_spell_id = 3409;
7846 break;
7847 }
7848 // Quick Recovery
7849 else if (dummySpell->SpellIconID == 2116)
7850 {
7851 if (!procSpell)
7852 return false;
7853
7854 // energy cost save
7855 basepoints0 = CalculatePct(int32(procSpell->ManaCost), triggerAmount);
7856 if (basepoints0 <= 0)
7857 return false;
7858
7859 target = this;
7860 triggered_spell_id = 31663;
7861 break;
7862 }
7863 break;
7864 }
7865 case SPELLFAMILY_HUNTER:
7866 {
7867 switch (dummySpell->SpellIconID)
7868 {
7869 case 2236: // Thrill of the Hunt
7870 {
7871 if (!procSpell)
7872 return false;
7873
7875
7876 // Disable charge drop because of Lock and Load
7877 if (spell)
7878 ToPlayer()->SetSpellModTakingSpell(spell, false);
7879
7880 // Explosive Shot
7881 if (procSpell->SpellFamilyFlags[2] & 0x200)
7882 {
7883 if (!victim)
7884 return false;
7885 if (AuraEffect const* pEff = victim->GetAuraEffect(SPELL_AURA_PERIODIC_DUMMY, SPELLFAMILY_HUNTER, 0x0, 0x80000000, 0x0, GetGUID()))
7886 basepoints0 = pEff->GetSpellInfo()->CalcPowerCost(this, SpellSchoolMask(pEff->GetSpellInfo()->SchoolMask)) * 4 / 10 / 3;
7887 }
7888 else
7889 basepoints0 = procSpell->CalcPowerCost(this, SpellSchoolMask(procSpell->SchoolMask)) * 4 / 10;
7890
7891 if (spell)
7892 ToPlayer()->SetSpellModTakingSpell(spell, true);
7893
7894 if (basepoints0 <= 0)
7895 return false;
7896
7897 target = this;
7898 triggered_spell_id = 34720;
7899 break;
7900 }
7901 case 3406: // Hunting Party
7902 {
7903 triggered_spell_id = 57669;
7904 target = this;
7905 break;
7906 }
7907 case 3560: // Rapid Recuperation
7908 {
7909 // This effect only from Rapid Killing (mana regen)
7910 if (!(procSpell->SpellFamilyFlags[1] & 0x01000000))
7911 return false;
7912
7913 target = this;
7914
7915 switch (dummySpell->Id)
7916 {
7917 case 53228: // Rank 1
7918 triggered_spell_id = 56654;
7919 break;
7920 case 53232: // Rank 2
7921 triggered_spell_id = 58882;
7922 break;
7923 }
7924 break;
7925 }
7926 }
7927
7928 switch (dummySpell->Id)
7929 {
7930 case 57870: // Glyph of Mend Pet
7931 {
7932 if (!victim)
7933 return false;
7934
7935 victim->CastSpell(victim, 57894, true, nullptr, nullptr, GetGUID());
7936 return true;
7937 }
7938 }
7939 break;
7940 }
7942 {
7943 // Light's Beacon - Beacon of Light
7944 if (dummySpell->Id == 53651)
7945 {
7946 if (!victim)
7947 return false;
7948
7949 // Do not proc from Glyph of Holy Light and Judgement of Light
7950 if (procSpell->Id == 20267 || procSpell->Id == 54968)
7951 {
7952 return false;
7953 }
7954
7955 Unit* beaconTarget = triggeredByAura->GetBase()->GetCaster();
7956 if (!beaconTarget || beaconTarget == this || !beaconTarget->GetAura(53563, victim->GetGUID()))
7957 return false;
7958
7959 basepoints0 = int32(damage);
7960 triggered_spell_id = procSpell->IsRankOf(sSpellMgr->GetSpellInfo(635)) ? 53652 : 53654;
7961
7962 victim->CastCustomSpell(beaconTarget, triggered_spell_id, &basepoints0, nullptr, nullptr, true, 0, triggeredByAura, victim->GetGUID());
7963 return true;
7964 }
7965 // Judgements of the Wise
7966 if (dummySpell->SpellIconID == 3017)
7967 {
7968 target = this;
7969 triggered_spell_id = 31930;
7970 // replenishment
7971 CastSpell(this, 57669, true, castItem, triggeredByAura);
7972 break;
7973 }
7974 // Righteous Vengeance
7975 if (dummySpell->SpellIconID == 3025)
7976 {
7977 if (!victim)
7978 return false;
7979
7980 // 4 damage tick
7981 basepoints0 = triggerAmount * damage / 400;
7982 triggered_spell_id = 61840;
7983 // Add remaining ticks to damage done
7984 victim->CastDelayedSpellWithPeriodicAmount(this, triggered_spell_id, SPELL_AURA_PERIODIC_DAMAGE, basepoints0);
7985 return true;
7986 }
7987 // Sheath of Light
7988 if (dummySpell->SpellIconID == 3030)
7989 {
7990 // 4 healing tick
7991 basepoints0 = triggerAmount * damage / 400;
7992 triggered_spell_id = 54203;
7993 break;
7994 }
7995 switch (dummySpell->Id)
7996 {
7997 // Judgement of Light
7998 case 20185:
7999 {
8000 if (!victim || !victim->IsAlive())
8001 return false;
8002
8003 auto* caster = triggeredByAura->GetBase()->GetCaster();
8004 if (!caster || !victim->IsFriendlyTo(caster))
8005 return false;
8006
8007 // 2% of base health
8008 basepoints0 = int32(victim->CountPctFromMaxHealth(2));
8009 victim->CastCustomSpell(victim, 20267, &basepoints0, 0, 0, true, 0, triggeredByAura);
8010 return true;
8011 }
8012 // Judgement of Wisdom
8013 case 20186:
8014 {
8015 if (!victim || !victim->IsAlive() || !victim->HasActivePowerType(POWER_MANA))
8016 return false;
8017
8018 auto* caster = triggeredByAura->GetBase()->GetCaster();
8019 if (!caster || !victim->IsFriendlyTo(caster))
8020 return false;
8021
8022 // 2% of base mana
8023 basepoints0 = int32(CalculatePct(victim->GetCreateMana(), 2));
8024 victim->CastCustomSpell(victim, 20268, &basepoints0, nullptr, nullptr, true, 0, triggeredByAura);
8025 return true;
8026 }
8027 // Holy Power (Redemption Armor set)
8028 case 28789:
8029 {
8030 if (!victim)
8031 return false;
8032
8033 // Set class defined buff
8034 switch (victim->getClass())
8035 {
8036 case CLASS_PALADIN:
8037 case CLASS_PRIEST:
8038 case CLASS_SHAMAN:
8039 case CLASS_DRUID:
8040 triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
8041 break;
8042 case CLASS_MAGE:
8043 case CLASS_WARLOCK:
8044 triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
8045 break;
8046 case CLASS_HUNTER:
8047 case CLASS_ROGUE:
8048 triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d.
8049 break;
8050 case CLASS_WARRIOR:
8051 triggered_spell_id = 28790; // Increases the friendly target's armor
8052 break;
8053 default:
8054 return false;
8055 }
8056 break;
8057 }
8058 // Seal of Vengeance (damage calc on apply aura)
8059 case 31801:
8060 {
8061 if (effIndex != 0 || !victim) // effect 1, 2 used by seal unleashing code
8062 return false;
8063
8064 // At melee attack or Hammer of the Righteous spell damage considered as melee attack
8065 bool stacker = !procSpell || procSpell->Id == 53595;
8066 // spells with SPELL_DAMAGE_CLASS_MELEE excluding Judgements
8067 bool damager = procSpell && (procSpell->EquippedItemClass != -1 || (procSpell->SpellIconID == 243 && procSpell->SpellVisual[0] == 39));
8068
8069 if (!stacker && !damager)
8070 return false;
8071
8072 triggered_spell_id = 31803;
8073
8074 if (Aura* aur = victim->GetAura(triggered_spell_id, GetGUID()))
8075 {
8076 if (aur->GetStackAmount() == 5)
8077 {
8078 if (stacker)
8079 aur->RefreshDuration();
8080 }
8081 }
8082
8083 CastSpell(victim, 42463, true, castItem, triggeredByAura); // Seal of Vengeance
8084
8085 if (!stacker)
8086 return false;
8087 break;
8088 }
8089 // Seal of Corruption
8090 case 53736:
8091 {
8092 if (effIndex != 0 || !victim) // effect 1, 2 used by seal unleashing code
8093 return false;
8094
8095 // At melee attack or Hammer of the Righteous spell damage considered as melee attack
8096 bool stacker = !procSpell || procSpell->Id == 53595;
8097 // spells with SPELL_DAMAGE_CLASS_MELEE excluding Judgements
8098 bool damager = procSpell && (procSpell->EquippedItemClass != -1 || (procSpell->SpellIconID == 243 && procSpell->SpellVisual[0] == 39));
8099
8100 if (!stacker && !damager)
8101 return false;
8102
8103 triggered_spell_id = 53742;
8104
8105 if (Aura* aur = victim->GetAura(triggered_spell_id, GetGUID()))
8106 {
8107 if (aur->GetStackAmount() == 5)
8108 {
8109 if (stacker)
8110 aur->RefreshDuration();
8111 }
8112 }
8113
8114 CastSpell(victim, 53739, true, castItem, triggeredByAura); // Seal of Corruption
8115
8116 if (!stacker)
8117 return false;
8118 break;
8119 }
8120 // Spiritual Attunement
8121 case 31785:
8122 case 33776:
8123 {
8124 // if healed by another unit (victim)
8125 if (this == victim)
8126 return false;
8127
8128 // dont allow non-positive dots to proc
8129 if (!procSpell || !procSpell->IsPositive())
8130 return false;
8131
8132 HealInfo const* healInfo = eventInfo.GetHealInfo();
8133 if (!healInfo)
8134 {
8135 return false;
8136 }
8137
8138 uint32 effectiveHeal = healInfo->GetEffectiveHeal();
8139 if (effectiveHeal)
8140 {
8141 // heal amount
8142 basepoints0 = int32(CalculatePct(effectiveHeal, triggerAmount));
8143 target = this;
8144
8145 if (basepoints0)
8146 triggered_spell_id = 31786;
8147 }
8148 break;
8149 }
8150 // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
8151 case 40470:
8152 {
8153 if (!procSpell)
8154 return false;
8155
8156 float chance = 0.0f;
8157
8158 // Flash of light/Holy light
8159 if (procSpell->SpellFamilyFlags[0] & 0xC0000000)
8160 {
8161 triggered_spell_id = 40471;
8162 chance = 15.0f;
8163 }
8164 // Judgement (any)
8165 else if (procSpell->SpellFamilyFlags[0] & 0x800000)
8166 {
8167 triggered_spell_id = 40472;
8168 chance = 50.0f;
8169 }
8170 else
8171 return false;
8172
8173 if (!roll_chance_f(chance))
8174 return false;
8175
8176 break;
8177 }
8178 // Glyph of Holy Light
8179 case 54937:
8180 {
8181 triggered_spell_id = 54968;
8182 basepoints0 = CalculatePct(int32(damage), triggerAmount);
8183 break;
8184 }
8185 // Item - Paladin T8 Holy 2P Bonus
8186 case 64890:
8187 {
8188 triggered_spell_id = 64891;
8189 basepoints0 = triggerAmount * damage / 300;
8190 break;
8191 }
8192 case 71406: // Tiny Abomination in a Jar
8193 case 71545: // Tiny Abomination in a Jar (Heroic)
8194 {
8195 if (!victim || !victim->IsAlive())
8196 return false;
8197
8198 CastSpell(this, 71432, true, nullptr, triggeredByAura);
8199
8200 Aura const* dummy = GetAura(71432);
8201 if (!dummy || dummy->GetStackAmount() < (dummySpell->Id == 71406 ? 8 : 7))
8202 return false;
8203
8204 RemoveAurasDueToSpell(71432);
8205 triggered_spell_id = 71433; // default main hand attack
8206 // roll if offhand
8207 if (Player const* player = ToPlayer())
8208 if (player->GetWeaponForAttack(OFF_ATTACK, true) && urand(0, 1))
8209 triggered_spell_id = 71434;
8210 target = victim;
8211 break;
8212 }
8213 // Item - Icecrown 25 Normal Dagger Proc
8214 case 71880:
8215 {
8216 switch (getPowerType())
8217 {
8218 case POWER_MANA:
8219 triggered_spell_id = 71881;
8220 break;
8221 case POWER_RAGE:
8222 triggered_spell_id = 71883;
8223 break;
8224 case POWER_ENERGY:
8225 triggered_spell_id = 71882;
8226 break;
8227 case POWER_RUNIC_POWER:
8228 triggered_spell_id = 71884;
8229 break;
8230 default:
8231 return false;
8232 }
8233 break;
8234 }
8235 // Item - Icecrown 25 Heroic Dagger Proc
8236 case 71892:
8237 {
8238 switch (getPowerType())
8239 {
8240 case POWER_MANA:
8241 triggered_spell_id = 71888;
8242 break;
8243 case POWER_RAGE:
8244 triggered_spell_id = 71886;
8245 break;
8246 case POWER_ENERGY:
8247 triggered_spell_id = 71887;
8248 break;
8249 case POWER_RUNIC_POWER:
8250 triggered_spell_id = 71885;
8251 break;
8252 default:
8253 return false;
8254 }
8255 break;
8256 }
8257 }
8258 break;
8259 }
8260 case SPELLFAMILY_SHAMAN:
8261 {
8262 switch (dummySpell->Id)
8263 {
8264 // Tidal Force
8265 case 55198:
8266 {
8267 // Remove aura stack from caster
8268 RemoveAuraFromStack(55166);
8269 // drop charges
8270 return false;
8271 }
8272 // Totemic Power (The Earthshatterer set)
8273 case 28823:
8274 {
8275 if (!victim)
8276 return false;
8277
8278 // Set class defined buff
8279 switch (victim->getClass())
8280 {
8281 case CLASS_PALADIN:
8282 case CLASS_PRIEST:
8283 case CLASS_SHAMAN:
8284 case CLASS_DRUID:
8285 triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
8286 break;
8287 case CLASS_MAGE:
8288 case CLASS_WARLOCK:
8289 triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
8290 break;
8291 case CLASS_HUNTER:
8292 case CLASS_ROGUE:
8293 triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d.
8294 break;
8295 case CLASS_WARRIOR:
8296 triggered_spell_id = 28827; // Increases the friendly target's armor
8297 break;
8298 default:
8299 return false;
8300 }
8301 break;
8302 }
8303 // Lesser Healing Wave (Totem of Flowing Water Relic)
8304 case 28849:
8305 {
8306 target = this;
8307 triggered_spell_id = 28850;
8308 break;
8309 }
8310 // Windfury Weapon (Passive) 1-8 Ranks
8311 case 33757:
8312 {
8313 Player* player = ToPlayer();
8314 if (!player || !castItem || !castItem->IsEquipped() || !victim || !victim->IsAlive())
8315 return false;
8316
8317 if (triggeredByAura->GetBase() && castItem->GetGUID() != triggeredByAura->GetBase()->GetCastItemGUID())
8318 return false;
8319
8320 WeaponAttackType attType = player->GetAttackBySlot(castItem->GetSlot());
8321 if ((attType != BASE_ATTACK && attType != OFF_ATTACK)
8322 || (attType == BASE_ATTACK && procFlag & PROC_FLAG_DONE_OFFHAND_ATTACK)
8323 || (attType == OFF_ATTACK && procFlag & PROC_FLAG_DONE_MAINHAND_ATTACK))
8324 return false;
8325
8326 // Now amount of extra power stored in 1 effect of Enchant spell
8327 // Get it by item enchant id
8328 uint32 spellId;
8330 {
8331 case 283:
8332 spellId = 8232;
8333 break; // 1 Rank
8334 case 284:
8335 spellId = 8235;
8336 break; // 2 Rank
8337 case 525:
8338 spellId = 10486;
8339 break; // 3 Rank
8340 case 1669:
8341 spellId = 16362;
8342 break; // 4 Rank
8343 case 2636:
8344 spellId = 25505;
8345 break; // 5 Rank
8346 case 3785:
8347 spellId = 58801;
8348 break; // 6 Rank
8349 case 3786:
8350 spellId = 58803;
8351 break; // 7 Rank
8352 case 3787:
8353 spellId = 58804;
8354 break; // 8 Rank
8355 default:
8356 {
8357 LOG_ERROR("entities.unit", "Unit::HandleDummyAuraProc: non handled item enchantment (rank?) {} for spell id: {} (Windfury)",
8358 castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)), dummySpell->Id);
8359 return false;
8360 }
8361 }
8362
8363 SpellInfo const* windfurySpellInfo = sSpellMgr->GetSpellInfo(spellId);
8364 if (!windfurySpellInfo)
8365 {
8366 LOG_ERROR("entities.unit", "Unit::HandleDummyAuraProc: non-existing spell id: {} (Windfury)", spellId);
8367 return false;
8368 }
8369
8370 int32 extra_attack_power = CalculateSpellDamage(victim, windfurySpellInfo, 1);
8371
8372 // Value gained from additional AP
8373 basepoints0 = int32(extra_attack_power / 14.0f * GetAttackTime(attType) / 1000);
8374
8375 if (procFlag & PROC_FLAG_DONE_MAINHAND_ATTACK)
8376 triggered_spell_id = 25504;
8377
8378 if (procFlag & PROC_FLAG_DONE_OFFHAND_ATTACK)
8379 triggered_spell_id = 33750;
8380
8381 // custom cooldown processing case
8382 if (player->HasSpellCooldown(dummySpell->Id))
8383 return false;
8384
8385 // apply cooldown before cast to prevent processing itself
8386 player->AddSpellCooldown(dummySpell->Id, 0, 3 * IN_MILLISECONDS);
8387
8388 // Attack Twice
8389 for (uint32 i = 0; i < 2; ++i)
8390 CastCustomSpell(victim, triggered_spell_id, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura);
8391
8392 return true;
8393 }
8394 // Shaman Tier 6 Trinket
8395 case 40463:
8396 {
8397 if (!procSpell)
8398 return false;
8399
8400 float chance;
8401 if (procSpell->SpellFamilyFlags[0] & 0x1)
8402 {
8403 triggered_spell_id = 40465; // Lightning Bolt
8404 chance = 15.0f;
8405 }
8406 else if (procSpell->SpellFamilyFlags[0] & 0x80)
8407 {
8408 triggered_spell_id = 40465; // Lesser Healing Wave
8409 chance = 10.0f;
8410 }
8411 else if (procSpell->SpellFamilyFlags[1] & 0x00000010)
8412 {
8413 triggered_spell_id = 40466; // Stormstrike
8414 chance = 50.0f;
8415 }
8416 else
8417 return false;
8418
8419 if (!roll_chance_f(chance))
8420 return false;
8421
8422 target = this;
8423 break;
8424 }
8425 // Glyph of Healing Wave
8426 case 55440:
8427 {
8428 // Not proc from self heals
8429 if (this == victim)
8430 return false;
8431 basepoints0 = CalculatePct(int32(damage), triggerAmount);
8432 target = this;
8433 triggered_spell_id = 55533;
8434 break;
8435 }
8436 // Spirit Hunt
8437 case 58877:
8438 {
8439 // Cast on owner
8440 target = GetOwner();
8441 if (!target)
8442 return false;
8443 basepoints0 = CalculatePct(int32(damage), triggerAmount);
8444 triggered_spell_id = 58879;
8445 // Heal wolf
8446 CastCustomSpell(this, triggered_spell_id, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura, originalCaster);
8447 break;
8448 }
8449 // Shaman T9 Elemental 4P Bonus
8450 case 67228:
8451 {
8452 // Lava Burst
8453 if (procSpell->SpellFamilyFlags[1] & 0x1000)
8454 {
8455 triggered_spell_id = 71824;
8456 SpellInfo const* triggeredSpell = sSpellMgr->GetSpellInfo(triggered_spell_id);
8457 if (!triggeredSpell)
8458 return false;
8459 basepoints0 = CalculatePct(int32(damage), triggerAmount) / (triggeredSpell->GetMaxDuration() / triggeredSpell->Effects[0].Amplitude);
8460 }
8461 break;
8462 }
8463 // Item - Shaman T10 Elemental 4P Bonus
8464 case 70817:
8465 {
8466 if (!target)
8467 return false;
8468 // try to find spell Flame Shock on the target
8469 if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, 0x10000000, 0x0, 0x0, GetGUID()))
8470 {
8471 Aura* flameShock = aurEff->GetBase();
8472 int32 extraTime = 2 * aurEff->GetAmplitude();
8473 flameShock->SetMaxDuration(flameShock->GetMaxDuration() + extraTime);
8474 flameShock->SetDuration(flameShock->GetDuration() + extraTime);
8475
8476 return true;
8477 }
8478 // if not found Flame Shock
8479 return false;
8480 }
8481 break;
8482 }
8483 // Frozen Power
8484 if (dummySpell->SpellIconID == 3780)
8485 {
8486 if (!target)
8487 return false;
8488 if (GetDistance(target) < 15.0f)
8489 return false;
8490 float chance = (float)triggerAmount;
8491 if (!roll_chance_f(chance))
8492 return false;
8493
8494 triggered_spell_id = 63685;
8495 break;
8496 }
8497 // Ancestral Awakening
8498 if (dummySpell->SpellIconID == 3065)
8499 {
8500 triggered_spell_id = 52759;
8501 basepoints0 = CalculatePct(int32(damage), triggerAmount);
8502 target = this;
8503 break;
8504 }
8505 // Flametongue Weapon (Passive)
8506 if (dummySpell->SpellFamilyFlags[0] & 0x200000)
8507 {
8508 if (!IsPlayer() || !victim || !victim->IsAlive() || !castItem || !castItem->IsEquipped())
8509 return false;
8510
8511 WeaponAttackType attType = Player::GetAttackBySlot(castItem->GetSlot());
8512 if ((attType != BASE_ATTACK && attType != OFF_ATTACK)
8513 || (attType == BASE_ATTACK && procFlag & PROC_FLAG_DONE_OFFHAND_ATTACK)
8514 || (attType == OFF_ATTACK && procFlag & PROC_FLAG_DONE_MAINHAND_ATTACK))
8515 return false;
8516
8517 float fire_onhit = float(CalculatePct(dummySpell->Effects[EFFECT_0]. CalcValue(), 1.0f));
8518
8519 float add_spellpower = (float)(SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_FIRE)
8521
8522 // 1.3speed = 5%, 2.6speed = 10%, 4.0 speed = 15%, so, 1.0speed = 3.84%
8523 ApplyPct(add_spellpower, 3.84f);
8524
8525 // Enchant on Off-Hand and ready?
8526 if (castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND && procFlag & PROC_FLAG_DONE_OFFHAND_ATTACK)
8527 {
8528 float BaseWeaponSpeed = GetAttackTime(OFF_ATTACK) / 1000.0f;
8529
8530 // Value1: add the tooltip damage by swingspeed + Value2: add spelldmg by swingspeed
8531 basepoints0 = int32((fire_onhit * BaseWeaponSpeed) + (add_spellpower * BaseWeaponSpeed));
8532 triggered_spell_id = 10444;
8533 }
8534
8535 // Enchant on Main-Hand and ready?
8536 else if (castItem->GetSlot() == EQUIPMENT_SLOT_MAINHAND && procFlag & PROC_FLAG_DONE_MAINHAND_ATTACK)
8537 {
8538 float BaseWeaponSpeed = GetAttackTime(BASE_ATTACK) / 1000.0f;
8539
8540 // Value1: add the tooltip damage by swingspeed + Value2: add spelldmg by swingspeed
8541 basepoints0 = int32((fire_onhit * BaseWeaponSpeed) + (add_spellpower * BaseWeaponSpeed));
8542 triggered_spell_id = 10444;
8543 }
8544
8545 // If not ready, we should return, shouldn't we?!
8546 else
8547 return false;
8548
8549 CastCustomSpell(victim, triggered_spell_id, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura);
8550 return true;
8551 }
8552 // Improved Water Shield
8553 if (dummySpell->SpellIconID == 2287)
8554 {
8555 if (!procSpell)
8556 return false;
8557
8558 // Default chance for Healing Wave and Riptide
8559 float chance = (float)triggeredByAura->GetAmount();
8560
8561 if (procSpell->SpellFamilyFlags[0] & 0x80)
8562 // Lesser Healing Wave - 0.6 of default
8563 chance *= 0.6f;
8564 else if (procSpell->SpellFamilyFlags[0] & 0x100)
8565 // Chain heal - 0.3 of default
8566 chance *= 0.3f;
8567
8568 if (!roll_chance_f(chance))
8569 return false;
8570
8571 // Water Shield
8572 if (AuraEffect const* aurEff = GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0, 0x00000020, 0))
8573 {
8574 uint32 spell = aurEff->GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell;
8575 CastSpell(this, spell, true, castItem, triggeredByAura);
8576 return true;
8577 }
8578 return false;
8579 }
8580 // Lightning Overload
8581 if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
8582 {
8583 if (!procSpell || !IsPlayer() || !victim)
8584 return false;
8585
8586 uint32 spell = 45284;
8587
8588 // chain lightning only procs 1/3 of the time
8589 if (procSpell->SpellFamilyFlags[0] & 0x2)
8590 {
8591 if (!roll_chance_i(33))
8592 return false;
8593 spell = 45297;
8594 }
8595
8596 if (procEx & PROC_EX_CRITICAL_HIT)
8597 damage /= 2;
8598
8599 // do not reduce damage-spells have correct basepoints
8600 damage /= 2;
8601 int32 dmg = damage;
8602
8603 // Cast
8604 CastCustomSpell(victim, spell, &dmg, 0, 0, true, castItem, triggeredByAura);
8605 return true;
8606 }
8607 // Static Shock
8608 if (dummySpell->SpellIconID == 3059)
8609 {
8610 // Lightning Shield
8612 {
8613 uint32 spell = sSpellMgr->GetSpellWithRank(26364, aurEff->GetSpellInfo()->GetRank());
8614 CastSpell(target, spell, true, castItem, triggeredByAura);
8615 aurEff->GetBase()->DropCharge();
8616 return true;
8617 }
8618 return false;
8619 }
8620 break;
8621 }
8623 {
8624 // Improved Blood Presence
8625 if (dummySpell->SpellIconID == 2636)
8626 {
8627 if (!IsPlayer())
8628 return false;
8629 basepoints0 = CalculatePct(int32(damage), triggerAmount);
8630 break;
8631 }
8632 // Butchery
8633 if (dummySpell->SpellIconID == 2664)
8634 {
8635 basepoints0 = triggerAmount;
8636 triggered_spell_id = 50163;
8637 target = this;
8638 break;
8639 }
8640 // Mark of Blood
8641 if (dummySpell->Id == 49005)
8642 {
8644 triggered_spell_id = 61607;
8645 break;
8646 }
8647 // Unholy Blight
8648 if (dummySpell->Id == 49194)
8649 {
8650 triggered_spell_id = 50536;
8651 SpellInfo const* unholyBlight = sSpellMgr->GetSpellInfo(triggered_spell_id);
8652 if (!unholyBlight || !victim)
8653 return false;
8654
8655 basepoints0 = CalculatePct(int32(damage), triggerAmount);
8656
8657 //Glyph of Unholy Blight
8658 if (AuraEffect* glyph = GetAuraEffect(63332, 0))
8659 AddPct(basepoints0, glyph->GetAmount());
8660
8661 basepoints0 = basepoints0 / (unholyBlight->GetMaxDuration() / unholyBlight->Effects[0].Amplitude);
8662 victim->CastDelayedSpellWithPeriodicAmount(this, triggered_spell_id, SPELL_AURA_PERIODIC_DAMAGE, basepoints0);
8663 return true;
8664 }
8665 // Vendetta
8666 if (dummySpell->SpellFamilyFlags[0] & 0x10000)
8667 {
8668 basepoints0 = int32(CountPctFromMaxHealth(triggerAmount));
8669 triggered_spell_id = 50181;
8670 target = this;
8671 break;
8672 }
8673 // Necrosis
8674 if (dummySpell->SpellIconID == 2709)
8675 {
8676 basepoints0 = CalculatePct(int32(damage), triggerAmount);
8677 triggered_spell_id = 51460;
8678 break;
8679 }
8680 // Threat of Thassarian
8681 if (dummySpell->SpellIconID == 2023)
8682 {
8683 // Must Dual Wield
8684 if (!procSpell || !HasOffhandWeaponForAttack())
8685 return false;
8686 // Chance as basepoints for dummy aura
8687 if (!roll_chance_i(triggerAmount))
8688 return false;
8689
8690 switch (procSpell->Id)
8691 {
8692 // Obliterate
8693 case 49020:
8694 triggered_spell_id = 66198;
8695 break; // Rank 1
8696 case 51423:
8697 triggered_spell_id = 66972;
8698 break; // Rank 2
8699 case 51424:
8700 triggered_spell_id = 66973;
8701 break; // Rank 3
8702 case 51425:
8703 triggered_spell_id = 66974;
8704 break; // Rank 4
8705
8706 // Frost Strike
8707 case 49143:
8708 triggered_spell_id = 66196;
8709 break; // Rank 1
8710 case 51416:
8711 triggered_spell_id = 66958;
8712 break; // Rank 2
8713 case 51417:
8714 triggered_spell_id = 66959;
8715 break; // Rank 3
8716 case 51418:
8717 triggered_spell_id = 66960;
8718 break; // Rank 4
8719 case 51419:
8720 triggered_spell_id = 66961;
8721 break; // Rank 5
8722 case 55268:
8723 triggered_spell_id = 66962;
8724 break; // Rank 6
8725
8726 // Plague Strike
8727 case 45462:
8728 triggered_spell_id = 66216;
8729 break; // Rank 1
8730 case 49917:
8731 triggered_spell_id = 66988;
8732 break; // Rank 2
8733 case 49918:
8734 triggered_spell_id = 66989;
8735 break; // Rank 3
8736 case 49919:
8737 triggered_spell_id = 66990;
8738 break; // Rank 4
8739 case 49920:
8740 triggered_spell_id = 66991;
8741 break; // Rank 5
8742 case 49921:
8743 triggered_spell_id = 66992;
8744 break; // Rank 6
8745
8746 // Death Strike
8747 case 49998:
8748 triggered_spell_id = 66188;
8749 break; // Rank 1
8750 case 49999:
8751 triggered_spell_id = 66950;
8752 break; // Rank 2
8753 case 45463:
8754 triggered_spell_id = 66951;
8755 break; // Rank 3
8756 case 49923:
8757 triggered_spell_id = 66952;
8758 break; // Rank 4
8759 case 49924:
8760 triggered_spell_id = 66953;
8761 break; // Rank 5
8762
8763 // Rune Strike
8764 case 56815:
8765 triggered_spell_id = 66217;
8766 break; // Rank 1
8767
8768 // Blood Strike
8769 case 45902:
8770 triggered_spell_id = 66215;
8771 break; // Rank 1
8772 case 49926:
8773 triggered_spell_id = 66975;
8774 break; // Rank 2
8775 case 49927:
8776 triggered_spell_id = 66976;
8777 break; // Rank 3
8778 case 49928:
8779 triggered_spell_id = 66977;
8780 break; // Rank 4
8781 case 49929:
8782 triggered_spell_id = 66978;
8783 break; // Rank 5
8784 case 49930:
8785 triggered_spell_id = 66979;
8786 break; // Rank 6
8787 default:
8788 return false;
8789 }
8790
8791 // This should do, restore spell mod so next attack can also use this!
8792 // crit chance for first strike is already computed
8793 ToPlayer()->RestoreSpellMods(m_currentSpells[CURRENT_GENERIC_SPELL], 51124, nullptr); // Killing Machine
8794 ToPlayer()->RestoreSpellMods(m_currentSpells[CURRENT_GENERIC_SPELL], 49796, nullptr); // Deathchill
8795
8796 // Xinef: Somehow basepoints are divided by 2 which is later divided by 2 (offhand multiplier)
8797 SpellInfo const* triggerEntry = sSpellMgr->GetSpellInfo(triggered_spell_id);
8798 if (triggerEntry->SchoolMask & SPELL_SCHOOL_MASK_NORMAL)
8799 basepoints0 = triggerEntry->Effects[EFFECT_0].BasePoints * 2;
8800
8801 SetCantProc(true);
8802 if (basepoints0)
8803 CastCustomSpell(target, triggered_spell_id, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura, originalCaster);
8804 else
8805 CastSpell(target, triggered_spell_id, true, castItem, triggeredByAura, originalCaster);
8806 SetCantProc(false);
8807 return true;
8808 }
8809 // Runic Power Back on Snare/Root
8810 if (dummySpell->Id == 61257)
8811 {
8812 // only for spells and hit/crit (trigger start always) and not start from self casted spells
8813 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT | PROC_EX_CRITICAL_HIT)) || this == victim)
8814 return false;
8815 // Need snare or root mechanic
8816 if (!(procSpell->GetAllEffectsMechanicMask() & ((1 << MECHANIC_ROOT) | (1 << MECHANIC_SNARE))))
8817 return false;
8818 triggered_spell_id = 61258;
8819 target = this;
8820 break;
8821 }
8822 // Sudden Doom
8823 if (dummySpell->SpellIconID == 1939 && IsPlayer())
8824 {
8825 SpellChainNode const* chain = nullptr;
8826 // get highest rank of the Death Coil spell
8827 PlayerSpellMap const& sp_list = ToPlayer()->GetSpellMap();
8828 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
8829 {
8830 // check if shown in spell book
8831 if (!itr->second->Active || !itr->second->IsInSpec(ToPlayer()->GetActiveSpec()) || itr->second->State == PLAYERSPELL_REMOVED)
8832 continue;
8833
8834 SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(itr->first);
8835 if (!spellProto)
8836 continue;
8837
8838 if (spellProto->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT
8839 && spellProto->SpellFamilyFlags[0] & 0x2000)
8840 {
8841 SpellChainNode const* newChain = sSpellMgr->GetSpellChainNode(itr->first);
8842
8843 // No chain entry or entry lower than found entry
8844 if (!chain || !newChain || (chain->rank < newChain->rank))
8845 {
8846 triggered_spell_id = itr->first;
8847 chain = newChain;
8848 }
8849 else
8850 continue;
8851 // Found spell is last in chain - do not need to look more
8852 // Optimisation for most common case
8853 if (chain && chain->last->Id == itr->first)
8854 break;
8855 }
8856 }
8857 }
8858 break;
8859 }
8860 case SPELLFAMILY_POTION:
8861 {
8862 // alchemist's stone
8863 if (dummySpell->Id == 17619)
8864 {
8865 if (procSpell->SpellFamilyName == SPELLFAMILY_POTION)
8866 {
8867 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; i++)
8868 {
8869 if (procSpell->Effects[i].Effect == SPELL_EFFECT_HEAL)
8870 {
8871 triggered_spell_id = 21399;
8872 }
8873 else if (procSpell->Effects[i].Effect == SPELL_EFFECT_ENERGIZE)
8874 {
8875 triggered_spell_id = 21400;
8876 }
8877 else
8878 continue;
8879
8880 basepoints0 = int32(CalculateSpellDamage(this, procSpell, i) * 0.4f);
8881 CastCustomSpell(this, triggered_spell_id, &basepoints0, nullptr, nullptr, true, nullptr, triggeredByAura);
8882 }
8883 return true;
8884 }
8885 }
8886 break;
8887 }
8888 case SPELLFAMILY_PET:
8889 {
8890 switch (dummySpell->SpellIconID)
8891 {
8892 // Guard Dog
8893 case 201:
8894 {
8895 if (!victim)
8896 return false;
8897
8898 triggered_spell_id = 54445;
8899 target = this;
8900 float addThreat = float(CalculatePct(procSpell->Effects[0].CalcValue(this), triggerAmount));
8901 victim->AddThreat(this, addThreat);
8902 break;
8903 }
8904 // Silverback
8905 case 1582:
8906 triggered_spell_id = dummySpell->Id == 62765 ? 62801 : 62800;
8907 target = this;
8908 break;
8909 }
8910 break;
8911 }
8912 default:
8913 break;
8914 }
8915
8916 // if not handled by custom case, get triggered spell from dummySpell proto
8917 if (!triggered_spell_id)
8918 triggered_spell_id = dummySpell->Effects[triggeredByAura->GetEffIndex()].TriggerSpell;
8919
8920 // processed charge only counting case
8921 if (!triggered_spell_id)
8922 return true;
8923
8924 SpellInfo const* triggerEntry = sSpellMgr->GetSpellInfo(triggered_spell_id);
8925 if (!triggerEntry)
8926 {
8927 LOG_ERROR("entities.unit", "Unit::HandleDummyAuraProc: Spell {} has non-existing triggered spell {}", dummySpell->Id, triggered_spell_id);
8928 return false;
8929 }
8930
8931 if (cooldown_spell_id == 0)
8932 cooldown_spell_id = triggered_spell_id;
8933
8934 if (cooldown)
8935 {
8936 if (HasSpellCooldown(cooldown_spell_id))
8937 return false;
8938
8939 AddSpellCooldown(cooldown_spell_id, 0, cooldown);
8940 }
8941
8942 if (basepoints0)
8943 CastCustomSpell(target, triggered_spell_id, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura, originalCaster);
8944 else
8945 CastSpell(target, triggered_spell_id, true, castItem, triggeredByAura, originalCaster);
8946
8947 return true;
8948}
constexpr auto IN_MILLISECONDS
Definition Common.h:53
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition CreatureAIImpl.h:25
EnchantmentSlot
Definition Item.h:168
@ TEMP_ENCHANTMENT_SLOT
Definition Item.h:170
std::map< uint32, SpellCooldown > SpellCooldowns
Definition Player.h:210
std::unordered_map< uint32, PlayerSpell * > PlayerSpellMap
Definition Player.h:195
@ EQUIPMENT_SLOT_MAINHAND
Definition Player.h:677
@ PLAYERSPELL_REMOVED
Definition Player.h:123
int32 irand(int32 min, int32 max)
Definition Random.cpp:37
@ SPELL_EFFECT_ENERGIZE
Definition SharedDefines.h:819
@ LANG_UNIVERSAL
Definition SharedDefines.h:746
@ CLASS_DRUID
Definition SharedDefines.h:151
@ CLASS_SHAMAN
Definition SharedDefines.h:147
@ CLASS_PRIEST
Definition SharedDefines.h:145
@ CLASS_WARLOCK
Definition SharedDefines.h:149
@ CLASS_MAGE
Definition SharedDefines.h:148
@ CLASS_PALADIN
Definition SharedDefines.h:142
@ CLASS_ROGUE
Definition SharedDefines.h:144
@ MECHANIC_STUN
Definition SharedDefines.h:1348
@ MECHANIC_ROOT
Definition SharedDefines.h:1343
@ MECHANIC_SNARE
Definition SharedDefines.h:1347
@ SPELLFAMILY_WARLOCK
Definition SharedDefines.h:3789
@ SPELLFAMILY_PALADIN
Definition SharedDefines.h:3794
@ SPELLFAMILY_HUNTER
Definition SharedDefines.h:3793
@ SPELLFAMILY_POTION
Definition SharedDefines.h:3797
@ SPELLFAMILY_ROGUE
Definition SharedDefines.h:3792
@ SPELLFAMILY_DRUID
Definition SharedDefines.h:3791
@ SPELLFAMILY_PET
Definition SharedDefines.h:3801
@ REP_EXALTED
Definition SharedDefines.h:187
@ SPELL_SCHOOL_MASK_SHADOW
Definition SharedDefines.h:313
@ SPELL_SCHOOL_MASK_FIRE
Definition SharedDefines.h:310
@ SPELL_SCHOOL_MASK_FROST
Definition SharedDefines.h:312
@ SPELL_AURA_PROC_TRIGGER_SPELL
Definition SpellAuraDefines.h:105
@ SPELL_AURA_HASTE_SPELLS
Definition SpellAuraDefines.h:279
@ SPELL_AURA_MOD_MELEE_HASTE
Definition SpellAuraDefines.h:201
@ SPELL_AURA_MOD_DECREASE_SPEED
Definition SpellAuraDefines.h:96
@ SPELL_AURA_PERIODIC_DUMMY
Definition SpellAuraDefines.h:289
@ PROC_EX_INTERNAL_HOT
Definition SpellMgr.h:220
@ PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS
Definition SpellMgr.h:128
@ PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS
Definition SpellMgr.h:122
WeaponAttackType
Definition Unit.h:215
T ApplyPct(T &base, U pct)
Definition Util.h:64
Definition Unit.h:380
uint32 GetEffectiveHeal() const
Definition Unit.h:420
uint8 GetSlot() const
Definition Item.h:281
uint32 GetEnchantmentId(EnchantmentSlot slot) const
Definition Item.h:304
bool IsEquipped() const
Definition Item.cpp:789
void SetSpellModTakingSpell(Spell *spell, bool apply)
Definition Player.cpp:10054
void RestoreSpellMods(Spell *spell, uint32 ownerAuraId=0, Aura *aura=nullptr)
Definition Player.cpp:9902
bool HasSpellCooldown(uint32 spell_id) const override
Definition Player.cpp:16326
PlayerSpellMap const & GetSpellMap() const
Definition Player.h:1787
void AddSpellCooldown(uint32 spell_id, uint32 itemid, uint32 end_time, bool needSendToClient=false, bool forceSendToSpectator=false) override
Definition Player.cpp:11054
SpellCooldowns GetSpellCooldowns() const
Definition Player.h:2185
ReputationRank GetReputationRank(uint32 faction_id) const
Definition Player.cpp:5855
Unit * GetSelectedUnit() const
Definition Player.cpp:11496
void RemoveSpellCooldown(uint32 spell_id, bool update=false)
Definition Player.cpp:3521
void Say(std::string_view text, Language language, WorldObject const *=nullptr) override
Handles said message in regular chat based on declared language and in config pre-defined Range.
Definition Player.cpp:9371
Item * GetItemByGuid(ObjectGuid guid) const
Definition PlayerStorage.cpp:409
Spell * m_spellModTakingSpell
Definition Player.h:2589
static WeaponAttackType GetAttackBySlot(uint8 slot)
Definition PlayerStorage.cpp:544
uint32 ProcChance
Definition SpellInfo.h:356
SpellInfo const * GetSpellInfo() const
Definition Spell.h:587
int32 GetPowerCost() const
Definition Spell.h:588
uint32 GetCreatePowers(Powers power) const
Definition Unit.cpp:15893
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5711
void RemoveAurasWithMechanic(uint32 mechanic_mask, AuraRemoveMode removemode=AURA_REMOVE_BY_DEFAULT, uint32 except=0)
Definition Unit.cpp:5383
int32 CalculateSpellDamage(Unit const *target, SpellInfo const *spellProto, uint8 effect_index, int32 const *basePoints=nullptr) const
Definition Unit.cpp:14968
void SetCantProc(bool apply)
Definition Unit.cpp:17542
bool HealthBelowPct(int32 pct) const
Definition Unit.h:1101
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:5032
int32 SpellBaseDamageBonusTaken(SpellSchoolMask schoolMask, bool isDoT=false)
Definition Unit.cpp:12182
bool IsFriendlyTo(Unit const *unit) const
Definition Unit.cpp:10430
int32 SpellBaseDamageBonusDone(SpellSchoolMask schoolMask)
Definition Unit.cpp:12148
uint32 CountPctFromMaxHealth(int32 pct) const
Definition Unit.h:1106
void CastDelayedSpellWithPeriodicAmount(Unit *caster, uint32 spellId, AuraType auraType, int32 addAmount, uint8 effectIndex=0)
Definition Unit.cpp:20295
Powers getPowerType() const
Definition Unit.h:1116
void RemoveMovementImpairingAuras(bool withRoot)
Definition Unit.cpp:5364
Definition SpellMgr.h:547
SpellInfo const * last
Definition SpellMgr.h:551
uint8 rank
Definition SpellMgr.h:552
SpellInfo const * first
Definition SpellMgr.h:550

References AddPct(), Player::AddSpellCooldown(), AddSpellCooldown(), AddThreat(), ApplyPct(), AURA_REMOVE_BY_ENEMY_SPELL, BASE_ATTACK, SpellInfo::CalcPowerCost(), CalculatePct(), CalculateSpellDamage(), CastCustomSpell(), CastDelayedSpellWithPeriodicAmount(), CastSpell(), CLASS_DEATH_KNIGHT, CLASS_DRUID, CLASS_HUNTER, CLASS_MAGE, CLASS_PALADIN, CLASS_PRIEST, CLASS_ROGUE, CLASS_SHAMAN, CLASS_WARLOCK, CLASS_WARRIOR, CountPctFromMaxHealth(), CURRENT_GENERIC_SPELL, EFFECT_0, EFFECT_1, SpellInfo::Effects, ObjectGuid::Empty, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, SpellInfo::EquippedItemClass, SpellChainNode::first, SpellInfo::GetAllEffectsMechanicMask(), AuraEffect::GetAmount(), Player::GetAttackBySlot(), GetAttackTime(), GetAura(), GetAuraEffect(), GetAuraEffectsByType(), AuraEffect::GetBase(), AuraEffect::GetCaster(), Aura::GetCaster(), AuraEffect::GetCasterGUID(), Aura::GetCastItemGUID(), Aura::GetCharges(), getClass(), GetCreateMana(), GetCreatePowers(), WorldObject::GetDistance(), Aura::GetDuration(), Aura::GetEffect(), HealInfo::GetEffectiveHeal(), AuraEffect::GetEffIndex(), Item::GetEnchantmentId(), GameTime::GetGameTime(), Player::GetGroup(), GetGuardianPet(), Object::GetGUID(), Object::GetGUID(), ProcEventInfo::GetHealInfo(), Player::GetItemByGuid(), Aura::GetMaxDuration(), SpellInfo::GetMaxDuration(), GetMaxPower(), GetOwner(), Spell::GetPowerCost(), getPowerType(), ProcEventInfo::GetProcSpell(), Player::GetReputationRank(), SpellInfo::GetSchoolMask(), Player::GetSelectedUnit(), Item::GetSlot(), Player::GetSpellCooldowns(), AuraEffect::GetSpellInfo(), Player::GetSpellMap(), Aura::GetStackAmount(), GetVictim(), HasActivePowerType(), HasAura(), Position::HasInArc(), HasOffhandWeaponForAttack(), Player::HasSpellCooldown(), HasSpellCooldown(), HealthBelowPct(), SpellInfo::Id, IN_MILLISECONDS, irand(), IsAlive(), Object::IsCreature(), Item::IsEquipped(), IsFriendlyTo(), Object::IsPlayer(), SpellInfo::IsPositive(), SpellInfo::IsRankOf(), LANG_UNIVERSAL, SpellChainNode::last, LOG_ERROR, m_currentSpells, Player::m_spellModTakingSpell, SpellInfo::ManaCost, MAX_SPELL_EFFECTS, MECHANIC_ROOT, MECHANIC_SNARE, MECHANIC_STUN, OFF_ATTACK, PLAYERSPELL_REMOVED, POWER_ENERGY, POWER_MANA, POWER_RAGE, POWER_RUNIC_POWER, PROC_EX_CRITICAL_HIT, PROC_EX_INTERNAL_HOT, PROC_EX_NORMAL_HIT, PROC_FLAG_DONE_MAINHAND_ATTACK, PROC_FLAG_DONE_OFFHAND_ATTACK, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS, PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS, SpellInfo::ProcChance, RAND(), SpellChainNode::rank, RemoveAuraFromStack(), RemoveAurasByType(), RemoveAurasDueToSpell(), RemoveAurasWithMechanic(), RemoveMovementImpairingAuras(), Player::RemoveSpellCooldown(), REP_EXALTED, Player::RestoreSpellMods(), roll_chance_f(), roll_chance_i(), Player::Say(), SpellInfo::SchoolMask, AuraEffect::SetAmount(), SetCantProc(), Aura::SetDuration(), Aura::SetMaxDuration(), Player::SetSpellModTakingSpell(), SPELL_AURA_DUMMY, SPELL_AURA_HASTE_SPELLS, SPELL_AURA_MOD_DECREASE_SPEED, SPELL_AURA_MOD_MELEE_HASTE, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_PERIODIC_DAMAGE_PERCENT, SPELL_AURA_PERIODIC_DUMMY, SPELL_AURA_PERIODIC_HEAL, SPELL_AURA_PERIODIC_LEECH, SPELL_AURA_PROC_TRIGGER_SPELL, SPELL_EFFECT_ENERGIZE, SPELL_EFFECT_HEAL, SPELL_SCHOOL_MASK_FIRE, SPELL_SCHOOL_MASK_FROST, SPELL_SCHOOL_MASK_NORMAL, SPELL_SCHOOL_MASK_SHADOW, SpellBaseDamageBonusDone(), SpellBaseDamageBonusTaken(), SPELLFAMILY_DEATHKNIGHT, SPELLFAMILY_DRUID, SPELLFAMILY_GENERIC, SPELLFAMILY_HUNTER, SPELLFAMILY_MAGE, SPELLFAMILY_PALADIN, SPELLFAMILY_PET, SPELLFAMILY_POTION, SPELLFAMILY_PRIEST, SPELLFAMILY_ROGUE, SPELLFAMILY_SHAMAN, SPELLFAMILY_WARLOCK, SPELLFAMILY_WARRIOR, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SpellInfo::SpellIconID, SPELLVALUE_BASE_POINT0, SpellInfo::SpellVisual, sSpellMgr, TEMP_ENCHANTMENT_SLOT, Object::ToPlayer(), and urand().

Referenced by ProcDamageAndSpellFor().

◆ HandleEmoteCommand()

void Unit::HandleEmoteCommand ( uint32  emoteId)
2037{
2039 packet.EmoteID = emoteId;
2040 packet.Guid = GetGUID();
2041 SendMessageToSet(packet.Write(), true);
2042}
Definition ChatPackets.h:29
WorldPacket const * Write() override
Definition ChatPackets.cpp:20
uint32 EmoteID
Definition ChatPackets.h:35
ObjectGuid Guid
Definition ChatPackets.h:36

References WorldPackets::Chat::Emote::EmoteID, Object::GetGUID(), WorldPackets::Chat::Emote::Guid, WorldObject::SendMessageToSet(), and WorldPackets::Chat::Emote::Write().

Referenced by npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), boss_viscidus::DamageTaken(), DealMeleeDamage(), boss_twinemperorsAI::DoAction(), npc_thrall_warchief::npc_thrall_warchiefAI::DoAction(), boss_razuvious_minion::boss_razuvious_minionAI::DoAction(), boss_felblood_kaelthas::DoAction(), boss_kalecgos::DoAction(), boss_yoggsaron::boss_yoggsaronAI::DoAction(), boss_illidan_stormrage::DoAction(), npc_akama_illidan::DoAction(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::DoFriend(), StandUpEvent::Execute(), PartyTimeEmoteEvent::Execute(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::HandleAnimation(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::HandleAnimation(), boss_ragnaros::boss_ragnarosAI::HandleEmerge(), WorldSession::HandleEmoteOpcode(), spell_chapter5_return_to_capital::HandleHit(), npc_commandscript::HandleNpcSayCommand(), npc_commandscript::HandleNpcYellCommand(), WorldSession::HandleTextEmoteOpcode(), npc_maiev_illidan::IsSummonedBy(), npc_akama_illidan::JustReachedHome(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustSummoned(), boss_the_lich_king::boss_the_lich_kingAI::JustSummoned(), npc_sentinel_leader::MovementInform(), npc_sentinel_infiltrator::MovementInform(), npc_fos_leader_second::npc_fos_leader_secondAI::MovementInform(), boss_illidan_stormrage::MovementInform(), npc_akama_illidan::MovementInform(), npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::MovementInform(), boss_felmyst::MovementInform(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::MovementInform(), boss_nightbane::PathEndReached(), boss_nefarian::PathEndReached(), spell_gen_spectator_cheer_trigger::PrepareSpellScript(), npc_dancing_flames::npc_dancing_flamesAI::ReceiveEmote(), PetAI::ReceiveEmote(), npc_plucky::npc_pluckyAI::ReceiveEmote(), boss_ragnaros::boss_ragnarosAI::Reset(), boss_thekal::Reset(), npc_zealot_lorkhan::Reset(), npc_zealot_zath::Reset(), boss_razuvious_minion::boss_razuvious_minionAI::ScheduleAttackDummy(), boss_felmyst::ScheduleGroundAbilities(), boss_razuvious::boss_razuviousAI::ScheduleInteractWithDeathKnight(), CreatureTextMgr::SendEmote(), boss_grand_warlock_nethekurse::SetData(), npc_harrison_jones::SpellHit(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::SpellHit(), npc_wounded_skirmisher::SpellHit(), boss_felmyst::StartIntro(), boss_ahune::Submerge(), boss_nightbane::TriggerHealthTakeOff(), instance_stratholme::instance_stratholme_InstanceMapScript::Update(), boss_rend_blackhand::boss_rend_blackhandAI::UpdateAI(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_partygoer_pather::UpdateAI(), npc_partygoer::UpdateAI(), npc_sentinel_leader::UpdateAI(), npc_sentinel_infiltrator::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), npc_forest_frog::UpdateAI(), npc_winterfin_playmate::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), npc_shenthul::npc_shenthulAI::UpdateAI(), npc_twiggy_flathead::npc_twiggy_flatheadAI::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), npc_hor_leader::npc_hor_leaderAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), npc_highlord_tirion_fordring_lh::npc_highlord_tirion_fordringAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_malygos::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), npc_valiance_keep_cannoneer::npc_valiance_keep_cannoneerAI::UpdateAI(), npc_minigob_manabonk::UpdateAI(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI(), npc_artorius::npc_artoriusAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), npc_franklin::npc_franklinAI::UpdateAI(), npc_dancing_flames::npc_dancing_flamesAI::UpdateAI(), npc_maxx_a_million_escort::npc_maxx_a_million_escortAI::UpdateAI(), npc_rocknot::npc_rocknotAI::WaypointReached(), npc_daphne_stilwell::npc_daphne_stilwellAI::WaypointReached(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::WaypointReached(), npc_taretha::npc_tarethaAI::WaypointReached(), npc_general_andorov::WaypointReached(), npc_mootoo_the_younger::npc_mootoo_the_youngerAI::WaypointReached(), npc_engineer_helice::npc_engineer_heliceAI::WaypointReached(), npc_maxx_a_million_escort::npc_maxx_a_million_escortAI::WaypointReached(), and npc_isla_starmane::npc_isla_starmaneAI::WaypointReached().

◆ HandleOverrideClassScriptAuraProc()

bool Unit::HandleOverrideClassScriptAuraProc ( Unit victim,
uint32  damage,
AuraEffect triggeredByAura,
SpellInfo const *  procSpell,
uint32  cooldown 
)
private
10051{
10052 int32 scriptId = triggeredByAura->GetMiscValue();
10053
10054 if (!victim || !victim->IsAlive())
10055 return false;
10056
10057 Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && IsPlayer()
10058 ? ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : nullptr;
10059
10060 uint32 triggered_spell_id = 0;
10061
10062 switch (scriptId)
10063 {
10064 case 836: // Improved Blizzard (Rank 1)
10065 {
10066 if (!procSpell || procSpell->SpellVisual[0] != 9487)
10067 return false;
10068 triggered_spell_id = 12484;
10069 break;
10070 }
10071 case 988: // Improved Blizzard (Rank 2)
10072 {
10073 if (!procSpell || procSpell->SpellVisual[0] != 9487)
10074 return false;
10075 triggered_spell_id = 12485;
10076 break;
10077 }
10078 case 989: // Improved Blizzard (Rank 3)
10079 {
10080 if (!procSpell || procSpell->SpellVisual[0] != 9487)
10081 return false;
10082 triggered_spell_id = 12486;
10083 break;
10084 }
10085 case 4533: // Dreamwalker Raiment 2 pieces bonus
10086 {
10087 // Chance 50%
10088 if (!roll_chance_i(50))
10089 return false;
10090
10091 switch (victim->getPowerType())
10092 {
10093 case POWER_MANA:
10094 triggered_spell_id = 28722;
10095 break;
10096 case POWER_RAGE:
10097 triggered_spell_id = 28723;
10098 break;
10099 case POWER_ENERGY:
10100 triggered_spell_id = 28724;
10101 break;
10102 default:
10103 return false;
10104 }
10105 break;
10106 }
10107 case 4537: // Dreamwalker Raiment 6 pieces bonus
10108 triggered_spell_id = 28750; // Blessing of the Claw
10109 break;
10110 case 5497: // Improved Mana Gems
10111 triggered_spell_id = 37445; // Mana Surge
10112 break;
10113 case 7010: // Revitalize - can proc on full hp target
10114 case 7011:
10115 case 7012:
10116 {
10117 if (!roll_chance_i(triggeredByAura->GetAmount()))
10118 return false;
10119 switch (victim->getPowerType())
10120 {
10121 case POWER_MANA:
10122 triggered_spell_id = 48542;
10123 break;
10124 case POWER_RAGE:
10125 triggered_spell_id = 48541;
10126 break;
10127 case POWER_ENERGY:
10128 triggered_spell_id = 48540;
10129 break;
10130 case POWER_RUNIC_POWER:
10131 triggered_spell_id = 48543;
10132 break;
10133 default:
10134 break;
10135 }
10136 break;
10137 }
10138 default:
10139 break;
10140 }
10141
10142 // not processed
10143 if (!triggered_spell_id)
10144 return false;
10145
10146 // standard non-dummy case
10147 SpellInfo const* triggerEntry = sSpellMgr->GetSpellInfo(triggered_spell_id);
10148
10149 if (!triggerEntry)
10150 {
10151 LOG_ERROR("entities.unit", "Unit::HandleOverrideClassScriptAuraProc: Spell {} triggering for class script id {}", triggered_spell_id, scriptId);
10152 return false;
10153 }
10154
10155 if (cooldown)
10156 {
10157 if (HasSpellCooldown(triggered_spell_id))
10158 return false;
10159
10160 AddSpellCooldown(triggered_spell_id, 0, cooldown);
10161 }
10162
10163 CastSpell(victim, triggered_spell_id, true, castItem, triggeredByAura);
10164
10165 return true;
10166}

References AddSpellCooldown(), CastSpell(), AuraEffect::GetAmount(), AuraEffect::GetBase(), Aura::GetCastItemGUID(), Player::GetItemByGuid(), AuraEffect::GetMiscValue(), getPowerType(), HasSpellCooldown(), IsAlive(), Object::IsPlayer(), LOG_ERROR, POWER_ENERGY, POWER_MANA, POWER_RAGE, POWER_RUNIC_POWER, roll_chance_i(), SpellInfo::SpellVisual, sSpellMgr, and Object::ToPlayer().

Referenced by ProcDamageAndSpellFor().

◆ HandleProcExtraAttackFor()

void Unit::HandleProcExtraAttackFor ( Unit victim,
uint32  count 
)
2797{
2798 while (count)
2799 {
2800 --count;
2801 AttackerStateUpdate(victim, BASE_ATTACK, true);
2802 }
2803}
void AttackerStateUpdate(Unit *victim, WeaponAttackType attType=BASE_ATTACK, bool extra=false, bool ignoreCasting=false)
Definition Unit.cpp:2601

References AttackerStateUpdate(), and BASE_ATTACK.

Referenced by Update().

◆ HandleProcTriggerSpell()

bool Unit::HandleProcTriggerSpell ( Unit victim,
uint32  damage,
AuraEffect triggeredByAura,
SpellInfo const *  procSpell,
uint32  procFlag,
uint32  procEx,
uint32  cooldown,
uint32  procPhase,
ProcEventInfo eventInfo 
)
private
Todo:
: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
9148{
9149 // Get triggered aura spell info
9150 SpellInfo const* auraSpellInfo = triggeredByAura->GetSpellInfo();
9151
9152 // Basepoints of trigger aura
9153 int32 triggerAmount = triggeredByAura->GetAmount();
9154
9155 // Set trigger spell id, target, custom basepoints
9156 uint32 trigger_spell_id = auraSpellInfo->Effects[triggeredByAura->GetEffIndex()].TriggerSpell;
9157
9158 Unit* target = nullptr;
9159 int32 basepoints0 = 0;
9160
9161 if (triggeredByAura->GetAuraType() == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE)
9162 basepoints0 = triggerAmount;
9163
9164 Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && IsPlayer()
9165 ? ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : nullptr;
9166
9167 // Try handle unknown trigger spells
9168 //if (sSpellMgr->GetSpellInfo(trigger_spell_id) == nullptr)
9169 {
9170 switch (auraSpellInfo->SpellFamilyName)
9171 {
9173 switch (auraSpellInfo->Id)
9174 {
9175 case 43820: // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
9176 // Pct value stored in dummy
9177 if (!victim)
9178 return false;
9179 basepoints0 = victim->GetCreateHealth() * auraSpellInfo->Effects[1].CalcValue() / 100;
9180 target = victim;
9181 break;
9182 case 57345: // Darkmoon Card: Greatness
9183 {
9184 float stat = 0.0f;
9185 // strength
9186 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 60229; stat = GetStat(STAT_STRENGTH); }
9187 // agility
9188 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 60233; stat = GetStat(STAT_AGILITY); }
9189 // intellect
9190 if (GetStat(STAT_INTELLECT) > stat) { trigger_spell_id = 60234; stat = GetStat(STAT_INTELLECT);}
9191 // spirit
9192 if (GetStat(STAT_SPIRIT) > stat) { trigger_spell_id = 60235; }
9193 break;
9194 }
9195 case 67702: // Death's Choice, Item - Coliseum 25 Normal Melee Trinket
9196 {
9197 if (!damage)
9198 return false;
9199 float stat = 0.0f;
9200 // strength
9201 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 67708; stat = GetStat(STAT_STRENGTH); }
9202 // agility
9203 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 67703; }
9204 break;
9205 }
9206 case 67771: // Death's Choice (heroic), Item - Coliseum 25 Heroic Melee Trinket
9207 {
9208 if (!damage)
9209 return false;
9210 float stat = 0.0f;
9211 // strength
9212 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 67773; stat = GetStat(STAT_STRENGTH); }
9213 // agility
9214 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 67772; }
9215 break;
9216 }
9217 case 27522: // Mana Drain Trigger
9218 case 40336: // Mana Drain Trigger
9219 case 46939: // Black Bow of the Betrayer
9220 {
9221 // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
9222 if (IsAlive())
9223 CastSpell(this, 29471, true, castItem, triggeredByAura);
9224 if (victim && victim->IsAlive())
9225 CastSpell(victim, 27526, true, castItem, triggeredByAura);
9226 return true;
9227 }
9228 // Forge of Souls, Devourer of Souls, Mirrored Soul
9229 case 69023:
9230 {
9231 int32 dmg = damage * 0.45f;
9232 if (dmg > 0)
9233 if (Aura* a = GetAura(69023))
9234 if (Unit* c = a->GetCaster())
9235 CastCustomSpell(c, 69034, &dmg, 0, 0, true);
9236 return true;
9237 }
9238 // Soul-Trader Beacon proc aura
9239 case 50051:
9240 {
9241 if (!victim)
9242 return false;
9243
9244 if (Creature* cr = GetCompanionPet())
9245 cr->CastSpell(victim, 50101, true);
9246
9247 return false;
9248 }
9249 }
9250 break;
9251 case SPELLFAMILY_MAGE:
9252 if (auraSpellInfo->SpellIconID == 2127) // Blazing Speed
9253 {
9254 switch (auraSpellInfo->Id)
9255 {
9256 case 31641: // Rank 1
9257 case 31642: // Rank 2
9258 trigger_spell_id = 31643;
9259 break;
9260 default:
9261 LOG_ERROR("entities.unit", "Unit::HandleProcTriggerSpell: Spell {} miss posibly Blazing Speed", auraSpellInfo->Id);
9262 return false;
9263 }
9264 }
9265 else if (auraSpellInfo->Id == 71761) // Deep Freeze Immunity State (only permanent)
9266 {
9267 Creature* creature = victim->ToCreature();
9268 if (!creature || !creature->HasMechanicTemplateImmunity(1 << (MECHANIC_STUN - 1)))
9269 return false;
9270 }
9271 break;
9273 {
9274 // Nether Protection
9275 if (auraSpellInfo->SpellIconID == 1985)
9276 {
9277 if (!procSpell)
9278 return false;
9279 switch (GetFirstSchoolInMask(procSpell->GetSchoolMask()))
9280 {
9282 return false; // ignore
9283 case SPELL_SCHOOL_HOLY:
9284 trigger_spell_id = 54370;
9285 break;
9286 case SPELL_SCHOOL_FIRE:
9287 trigger_spell_id = 54371;
9288 break;
9290 trigger_spell_id = 54375;
9291 break;
9292 case SPELL_SCHOOL_FROST:
9293 trigger_spell_id = 54372;
9294 break;
9296 trigger_spell_id = 54374;
9297 break;
9299 trigger_spell_id = 54373;
9300 break;
9301 default:
9302 return false;
9303 }
9304 }
9305 break;
9306 }
9307 case SPELLFAMILY_PRIEST:
9308 {
9309 // Blessed Recovery
9310 if (auraSpellInfo->SpellIconID == 1875)
9311 {
9312 switch (auraSpellInfo->Id)
9313 {
9314 case 27811:
9315 trigger_spell_id = 27813;
9316 break;
9317 case 27815:
9318 trigger_spell_id = 27817;
9319 break;
9320 case 27816:
9321 trigger_spell_id = 27818;
9322 break;
9323 default:
9324 LOG_ERROR("entities.unit", "Unit::HandleProcTriggerSpell: Spell {} not handled in BR", auraSpellInfo->Id);
9325 return false;
9326 }
9327 basepoints0 = CalculatePct(int32(damage), triggerAmount) / 3;
9328 target = this;
9329 // Add remaining ticks to healing done
9330 CastDelayedSpellWithPeriodicAmount(this, trigger_spell_id, SPELL_AURA_PERIODIC_HEAL, basepoints0);
9331 return true;
9332 }
9333 break;
9334 }
9335 case SPELLFAMILY_DRUID:
9336 {
9337 switch (auraSpellInfo->Id)
9338 {
9339 // Druid Forms Trinket
9340 case 37336:
9341 {
9342 switch (GetShapeshiftForm())
9343 {
9344 case FORM_NONE:
9345 trigger_spell_id = 37344;
9346 break;
9347 case FORM_CAT:
9348 trigger_spell_id = 37341;
9349 break;
9350 case FORM_BEAR:
9351 case FORM_DIREBEAR:
9352 trigger_spell_id = 37340;
9353 break;
9354 case FORM_TREE:
9355 trigger_spell_id = 37342;
9356 break;
9357 case FORM_MOONKIN:
9358 trigger_spell_id = 37343;
9359 break;
9360 default:
9361 return false;
9362 }
9363 break;
9364 }
9365 // Druid T9 Feral Relic (Lacerate, Swipe, Mangle, and Shred)
9366 case 67353:
9367 {
9368 switch (GetShapeshiftForm())
9369 {
9370 case FORM_CAT:
9371 trigger_spell_id = 67355;
9372 break;
9373 case FORM_BEAR:
9374 case FORM_DIREBEAR:
9375 trigger_spell_id = 67354;
9376 break;
9377 default:
9378 return false;
9379 }
9380 break;
9381 }
9382 default:
9383 break;
9384 }
9385 break;
9386 }
9387 case SPELLFAMILY_HUNTER:
9388 {
9389 if (auraSpellInfo->SpellIconID == 3247) // Piercing Shots
9390 {
9391 if (!victim)
9392 return false;
9393
9394 switch (auraSpellInfo->Id)
9395 {
9396 case 53234: // Rank 1
9397 case 53237: // Rank 2
9398 case 53238: // Rank 3
9399 trigger_spell_id = 63468;
9400 break;
9401 default:
9402 LOG_ERROR("entities.unit", "Unit::HandleProcTriggerSpell: Spell {} miss posibly Piercing Shots", auraSpellInfo->Id);
9403 return false;
9404 }
9405 SpellInfo const* TriggerPS = sSpellMgr->GetSpellInfo(trigger_spell_id);
9406 if (!TriggerPS)
9407 return false;
9408
9409 basepoints0 = CalculatePct(int32(damage), triggerAmount) / (TriggerPS->GetMaxDuration() / TriggerPS->Effects[0].Amplitude);
9410 victim->CastDelayedSpellWithPeriodicAmount(this, trigger_spell_id, SPELL_AURA_PERIODIC_DAMAGE, basepoints0);
9411 return true;
9412 }
9413 // Item - Hunter T9 4P Bonus (Steady Shot)
9414 else if (auraSpellInfo->Id == 67151)
9415 {
9416 if (!IsPlayer() || !ToPlayer()->GetPet())
9417 return false;
9418
9419 target = ToPlayer()->GetPet();
9420 trigger_spell_id = 68130;
9421 break;
9422 }
9423 break;
9424 }
9426 {
9427 switch (auraSpellInfo->Id)
9428 {
9429 case 37657: // Lightning Capacitor
9430 case 54841: // Thunder Capacitor
9431 case 67712: // Item - Coliseum 25 Normal Caster Trinket
9432 case 67758: // Item - Coliseum 25 Heroic Caster Trinket
9433 {
9434 if (!victim || !victim->IsAlive() || !IsPlayer())
9435 return false;
9436
9437 uint32 stack_spell_id = 0;
9438 switch (auraSpellInfo->Id)
9439 {
9440 case 37657:
9441 stack_spell_id = 37658;
9442 trigger_spell_id = 37661;
9443 break;
9444 case 54841:
9445 stack_spell_id = 54842;
9446 trigger_spell_id = 54843;
9447 break;
9448 case 67712:
9449 stack_spell_id = 67713;
9450 trigger_spell_id = 67714;
9451 break;
9452 case 67758:
9453 stack_spell_id = 67759;
9454 trigger_spell_id = 67760;
9455 break;
9456 }
9457
9458 if (cooldown && ToPlayer()->HasSpellCooldown(stack_spell_id))
9459 {
9460 return false;
9461 }
9462
9463 CastSpell(this, stack_spell_id, true, nullptr, triggeredByAura);
9464
9465 Aura* dummy = GetAura(stack_spell_id);
9466 if (!dummy || dummy->GetStackAmount() < triggerAmount)
9467 {
9468 return false;
9469 }
9470
9471 if (cooldown)
9472 {
9473 ToPlayer()->AddSpellCooldown(stack_spell_id, 0, cooldown);
9474 }
9475 RemoveAurasDueToSpell(stack_spell_id);
9476 CastSpell(victim, trigger_spell_id, true, nullptr, triggeredByAura);
9477 return true;
9478 }
9479 default:
9480 // Illumination
9481 if (auraSpellInfo->SpellIconID == 241)
9482 {
9483 if (!procSpell)
9484 return false;
9485 // procspell is triggered spell but we need mana cost of original casted spell
9486 uint32 originalSpellId = procSpell->Id;
9487 // Holy Shock heal
9488 if (procSpell->SpellFamilyFlags[1] & 0x00010000)
9489 {
9490 switch (procSpell->Id)
9491 {
9492 case 25914:
9493 originalSpellId = 20473;
9494 break;
9495 case 25913:
9496 originalSpellId = 20929;
9497 break;
9498 case 25903:
9499 originalSpellId = 20930;
9500 break;
9501 case 27175:
9502 originalSpellId = 27174;
9503 break;
9504 case 33074:
9505 originalSpellId = 33072;
9506 break;
9507 case 48820:
9508 originalSpellId = 48824;
9509 break;
9510 case 48821:
9511 originalSpellId = 48825;
9512 break;
9513 default:
9514 LOG_ERROR("entities.unit", "Unit::HandleProcTriggerSpell: Spell {} not handled in HShock", procSpell->Id);
9515 return false;
9516 }
9517 }
9518 SpellInfo const* originalSpell = sSpellMgr->GetSpellInfo(originalSpellId);
9519 if (!originalSpell)
9520 {
9521 LOG_ERROR("entities.unit", "Unit::HandleProcTriggerSpell: Spell {} unknown but selected as original in Illu", originalSpellId);
9522 return false;
9523 }
9524 // percent stored in effect 1 (class scripts) base points
9525 int32 cost = int32(originalSpell->ManaCost + CalculatePct(GetCreateMana(), originalSpell->ManaCostPercentage));
9526 basepoints0 = CalculatePct(cost, auraSpellInfo->Effects[1].CalcValue());
9527 trigger_spell_id = 20272;
9528 target = this;
9529 }
9530 break;
9531 }
9532 break;
9533 }
9534 case SPELLFAMILY_SHAMAN:
9535 {
9536 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
9537 if (auraSpellInfo->SpellFamilyFlags[0] & 0x400 && auraSpellInfo->HasAttribute(SPELL_ATTR1_NO_THREAT))
9538 {
9539 // Do not proc off from self-casted items
9540 if (Spell const* spell = eventInfo.GetProcSpell())
9541 {
9542 if (spell->m_castItemGUID && victim->GetGUID() == GetGUID())
9543 {
9544 return false;
9545 }
9546 }
9547
9548 trigger_spell_id = sSpellMgr->GetSpellWithRank(26364, auraSpellInfo->GetRank());
9549 }
9550 // Nature's Guardian
9551 else if (auraSpellInfo->SpellIconID == 2013)
9552 {
9553 // Check health condition - should drop to less 30% (damage deal after this!)
9554 if (!HealthBelowPctDamaged(30, damage))
9555 return false;
9556
9557 if (victim && victim->IsAlive())
9558 victim->GetThreatMgr().ModifyThreatByPercent(this, -10);
9559
9560 basepoints0 = int32(CountPctFromMaxHealth(triggerAmount));
9561 trigger_spell_id = 31616;
9562 target = this;
9563 }
9564 break;
9565 }
9567 {
9568 // Acclimation
9569 if (auraSpellInfo->SpellIconID == 1930)
9570 {
9571 if (!procSpell)
9572 return false;
9573 switch (GetFirstSchoolInMask(procSpell->GetSchoolMask()))
9574 {
9576 return false; // ignore
9577 case SPELL_SCHOOL_HOLY:
9578 trigger_spell_id = 50490;
9579 break;
9580 case SPELL_SCHOOL_FIRE:
9581 trigger_spell_id = 50362;
9582 break;
9584 trigger_spell_id = 50488;
9585 break;
9586 case SPELL_SCHOOL_FROST:
9587 trigger_spell_id = 50485;
9588 break;
9590 trigger_spell_id = 50489;
9591 break;
9593 trigger_spell_id = 50486;
9594 break;
9595 default:
9596 return false;
9597 }
9598 }
9599 // Blood Presence (Improved)
9600 else if (auraSpellInfo->Id == 63611)
9601 {
9602 if (!IsPlayer())
9603 return false;
9604
9605 trigger_spell_id = 50475;
9606 basepoints0 = CalculatePct(int32(damage), triggerAmount);
9607 }
9608 break;
9609 }
9610 }
9611 }
9612
9613 // All ok. Check current trigger spell
9614 SpellInfo const* triggerEntry = sSpellMgr->GetSpellInfo(trigger_spell_id);
9615 if (!triggerEntry)
9616 {
9617 // Don't cast unknown spell
9618 LOG_ERROR("entities.unit", "Unit::HandleProcTriggerSpell: Spell {} (effIndex: {}) has unknown TriggerSpell {}. Unhandled custom case?", auraSpellInfo->Id, triggeredByAura->GetEffIndex(), trigger_spell_id);
9619 return false;
9620 }
9621
9622 // not allow proc extra attack spell at extra attack
9623 if (triggerEntry->HasEffect(SPELL_EFFECT_ADD_EXTRA_ATTACKS))
9624 {
9625 uint32 lastExtraAttackSpell = eventInfo.GetActor()->GetLastExtraAttackSpell();
9626
9627 // Patch 1.12.0(?) extra attack abilities can no longer chain proc themselves
9628 if (lastExtraAttackSpell == trigger_spell_id)
9629 {
9630 return false;
9631 }
9632
9633 // Patch 2.2.0 Sword Specialization (Warrior, Rogue) extra attack can no longer proc additional extra attacks
9634 // 3.3.5 Sword Specialization (Warrior), Hack and Slash (Rogue)
9635 if (lastExtraAttackSpell == SPELL_SWORD_SPECIALIZATION || lastExtraAttackSpell == SPELL_HACK_AND_SLASH)
9636 {
9637 return false;
9638 }
9639 }
9640
9641 // Custom requirements (not listed in procEx) Warning! damage dealing after this
9642 // Custom triggered spells
9643 switch (auraSpellInfo->Id)
9644 {
9645 // Deep Wounds
9646 case 12834:
9647 case 12849:
9648 case 12867:
9649 {
9650 if (!IsPlayer())
9651 return false;
9652
9653 if (procFlags & PROC_FLAG_DONE_OFFHAND_ATTACK)
9655 else
9657 break;
9658 }
9659 // Persistent Shield (Scarab Brooch trinket)
9660 // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
9661 case 26467:
9662 {
9663 basepoints0 = int32(CalculatePct(damage, 15));
9664 target = victim;
9665 trigger_spell_id = 26470;
9666 break;
9667 }
9668 // Unyielding Knights (item exploit 29108\29109)
9669 case 38164:
9670 {
9671 if (!victim || victim->GetEntry() != 19457) // Proc only if your target is Grillok
9672 return false;
9673 break;
9674 }
9675 // Deflection
9676 case 52420:
9677 {
9678 if (!HealthBelowPct(35))
9679 return false;
9680 break;
9681 }
9682
9683 // Cheat Death
9684 case 28845:
9685 {
9686 // When your health drops below 20%
9687 if (HealthBelowPctDamaged(20, damage) || HealthBelowPct(20))
9688 return false;
9689 break;
9690 }
9691 // Deadly Swiftness (Rank 1)
9692 case 31255:
9693 {
9694 // whenever you deal damage to a target who is below 20% health.
9695 if (!victim || !victim->IsAlive() || victim->HealthAbovePct(20))
9696 return false;
9697
9698 target = this;
9699 trigger_spell_id = 22588;
9700 [[fallthrough]];
9701 }
9702 // Bonus Healing (Crystal Spire of Karabor mace)
9703 case 40971:
9704 {
9705 // If your target is below $s1% health
9706 if (!victim || !victim->IsAlive() || victim->HealthAbovePct(triggerAmount))
9707 return false;
9708 break;
9709 }
9710 // Rapid Recuperation
9711 case 53228:
9712 case 53232:
9713 {
9714 // This effect only from Rapid Fire (ability cast)
9715 if (!procSpell || !(procSpell->SpellFamilyFlags[0] & 0x20))
9716 return false;
9717 break;
9718 }
9719 // Decimation
9720 case 63156:
9721 case 63158:
9722 // Can proc only if target has hp below 35%
9723 if (!victim || !victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, procSpell, this))
9724 return false;
9725 break;
9726 // Ulduar, Hodir, Toasty Fire
9727 case 62821:
9728 if (!this->IsPlayer()) // spell has Attribute, but persistent area auras ignore it
9729 return false;
9730 break;
9731 case 15337: // Improved Spirit Tap (Rank 1)
9732 case 15338: // Improved Spirit Tap (Rank 2)
9733 {
9734 if (!procSpell)
9735 return false;
9736
9737 if (procSpell->SpellFamilyFlags[0] & 0x800000)
9738 if ((procSpell->Id != 58381) || !roll_chance_i(50))
9739 return false;
9740
9741 target = victim;
9742 break;
9743 }
9744 // Professor Putricide - Ooze Spell Tank Protection
9745 case 71770:
9746 if (victim)
9747 victim->CastSpell(victim, trigger_spell_id, true); // EffectImplicitTarget is self
9748 return true;
9749 case 45057: // Evasive Maneuvers (Commendation of Kael`thas trinket)
9750 case 71634: // Item - Icecrown 25 Normal Tank Trinket 1
9751 case 71640: // Item - Icecrown 25 Heroic Tank Trinket 1
9752 case 75475: // Item - Chamber of Aspects 25 Normal Tank Trinket
9753 case 75481: // Item - Chamber of Aspects 25 Heroic Tank Trinket
9754 {
9755 // Procs only if damage takes health below $s1%
9756 if (!HealthBelowPctDamaged(triggerAmount, damage))
9757 return false;
9758 break;
9759 }
9760 default:
9761 break;
9762 }
9763
9764 if (auraSpellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT)
9765 {
9766 // Xinef: keep this order, Aura 70656 has SpellIconID 85!
9767 // Item - Death Knight T10 Melee 4P Bonus
9768 if (auraSpellInfo->Id == 70656)
9769 {
9771 return false;
9772
9773 for (uint8 i = 0; i < MAX_RUNES; ++i)
9774 if (ToPlayer()->GetRuneCooldown(i) == 0)
9775 return false;
9776 }
9777 // Blade Barrier
9778 else if (auraSpellInfo->SpellIconID == 85)
9779 {
9780 Player* plr = ToPlayer();
9781 if (!plr || !plr->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY) || !procSpell)
9782 return false;
9783
9785 return false;
9786 }
9787 // Rime
9788 else if (auraSpellInfo->SpellIconID == 56)
9789 {
9790 if (!IsPlayer())
9791 return false;
9792
9793 // Howling Blast
9795 }
9796 }
9797
9798 // Custom basepoints/target for exist spell
9799 // dummy basepoints or other customs
9800 switch (trigger_spell_id)
9801 {
9802 // Auras which should proc on area aura source (caster in this case):
9803 // Turn the Tables
9804 case 52914:
9805 case 52915:
9806 case 52910:
9807 // Honor Among Thieves
9808 case 51699:
9809 {
9810 target = triggeredByAura->GetBase()->GetCaster();
9811 if (!target)
9812 return false;
9813
9814 if (Player* pTarget = target->ToPlayer())
9815 {
9816 if (cooldown)
9817 {
9818 if (pTarget->HasSpellCooldown(trigger_spell_id))
9819 return false;
9820 pTarget->AddSpellCooldown(trigger_spell_id, 0, cooldown);
9821 }
9822
9823 Unit* cptarget = nullptr;
9824 if (trigger_spell_id == 51699)
9825 {
9826 cptarget = pTarget->GetComboTarget();
9827 if (!cptarget)
9828 {
9829 cptarget = pTarget->GetSelectedUnit();
9830 }
9831 }
9832 else
9833 cptarget = target;
9834
9835 if (cptarget)
9836 {
9837 target->CastSpell(cptarget, trigger_spell_id, true);
9838 return true;
9839 }
9840 }
9841 return false;
9842 }
9843 // Cast positive spell on enemy target
9844 case 20233: // Improved Lay on Hands (cast on target)
9845 {
9846 target = victim;
9847 break;
9848 }
9849 // Ruby Drake, Evasive Aura
9850 case 50241:
9851 {
9852 if (GetAura(50240))
9853 return false;
9854
9855 break;
9856 }
9857 // Combo points add triggers (need add combopoint only for main target, and after possible combopoints reset)
9858 case 15250: // Rogue Setup
9859 {
9860 // applied only for main target
9861 if (!victim || (IsPlayer() && victim != ToPlayer()->GetSelectedUnit()))
9862 return false;
9863 break; // continue normal case
9864 }
9865 // Finish movies that add combo
9866 case 14189: // Seal Fate (Netherblade set)
9867 case 14157: // Ruthlessness
9868 {
9869 victim = nullptr;
9870 // Need add combopoint AFTER finish movie (or they dropped in finish phase)
9871 break;
9872 }
9873 // Item - Druid T10 Balance 2P Bonus
9874 case 16870:
9875 {
9876 if (HasAura(70718))
9877 CastSpell(this, 70721, true);
9878 RemoveAurasDueToSpell(trigger_spell_id);
9879 break;
9880 }
9881 // Shamanistic Rage triggered spell
9882 case 30824:
9883 {
9884 basepoints0 = int32(CalculatePct(GetTotalAttackPowerValue(BASE_ATTACK), triggerAmount));
9885 break;
9886 }
9887 // Enlightenment (trigger only from mana cost spells)
9888 case 35095:
9889 {
9890 if (!procSpell || procSpell->PowerType != POWER_MANA || (procSpell->ManaCost == 0 && procSpell->ManaCostPercentage == 0 && procSpell->ManaCostPerlevel == 0))
9891 return false;
9892 break;
9893 }
9894 case 46916: // Slam! (Bloodsurge proc)
9895 case 52437: // Sudden Death
9896 {
9897 // Item - Warrior T10 Melee 4P Bonus
9898 if (AuraEffect const* aurEff = GetAuraEffect(70847, 0))
9899 {
9900 if (!roll_chance_i(aurEff->GetAmount()))
9901 {
9902 // Xinef: dont allow normal proc to override set one
9903 if (GetAura((trigger_spell_id == 46916) ? 71072 : 71069))
9904 return false;
9905 // Xinef: just to be sure
9906 RemoveAurasDueToSpell(70849);
9907 break;
9908 }
9909
9910 // Xinef: fully remove all auras and reapply once more
9911 RemoveAurasDueToSpell(70849);
9912 RemoveAurasDueToSpell(71072);
9913 RemoveAurasDueToSpell(71069);
9914
9915 CastSpell(this, 70849, true, castItem, triggeredByAura); // Extra Charge!
9916 if (trigger_spell_id == 46916)
9917 CastSpell(this, 71072, true, castItem, triggeredByAura); // Slam GCD Reduced
9918 else
9919 CastSpell(this, 71069, true, castItem, triggeredByAura); // Execute GCD Reduced
9920 }
9921 break;
9922 }
9923 // Sword and Board
9924 case 50227:
9925 {
9926 // Remove cooldown on Shield Slam
9927 if (IsPlayer())
9929 break;
9930 }
9931 // Maelstrom Weapon
9932 case 53817:
9933 {
9934 // have rank dependent proc chance, ignore too often cases
9935 // PPM = 2.5 * (rank of talent),
9936 uint32 rank = auraSpellInfo->GetRank();
9937 // 5 rank -> 100% 4 rank -> 80% and etc from full rate
9938 if (!roll_chance_i(20 * rank))
9939 return false;
9940
9941 // Item - Shaman T10 Enhancement 4P Bonus
9942 if (AuraEffect const* aurEff = GetAuraEffect(70832, 0))
9943 if (Aura const* maelstrom = GetAura(53817))
9944 // xinef: we have 4 charges and all proc conditions are met - aura reaches 5 charges
9945 if ((maelstrom->GetStackAmount() == 4) && roll_chance_i(aurEff->GetAmount()))
9946 CastSpell(this, 70831, true, castItem, triggeredByAura);
9947
9948 break;
9949 }
9950 // Astral Shift
9951 case 52179:
9952 {
9953 if (!procSpell || !(procEx & (PROC_EX_NORMAL_HIT | PROC_EX_CRITICAL_HIT)) || this == victim)
9954 return false;
9955
9956 // Need stun, fear or silence mechanic
9957 if (!(procSpell->GetAllEffectsMechanicMask() & ((1 << MECHANIC_SILENCE) | (1 << MECHANIC_STUN) | (1 << MECHANIC_FEAR))))
9958 return false;
9959 break;
9960 }
9961 // Glyph of Death's Embrace
9962 case 58679:
9963 {
9964 // Proc only from healing part of Death Coil. Check is essential as all Death Coil spells have 0x2000 mask in SpellFamilyFlags
9965 if (!procSpell || !(procSpell->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && procSpell->SpellFamilyFlags[0] == 0x80002000))
9966 return false;
9967 break;
9968 }
9969 // Glyph of Death Grip
9970 case 58628:
9971 {
9972 // remove cooldown of Death Grip
9973 if (IsPlayer())
9974 ToPlayer()->RemoveSpellCooldown(49576, true);
9975 return true;
9976 }
9977 // Savage Defense
9978 case 62606:
9979 {
9980 basepoints0 = CalculatePct(triggerAmount, GetTotalAttackPowerValue(BASE_ATTACK));
9981 break;
9982 }
9983 // Body and Soul
9984 case 64128:
9985 case 65081:
9986 {
9987 // Proc only from PW:S cast
9988 if (!procSpell || !(procSpell->SpellFamilyFlags[0] & 0x00000001))
9989 return false;
9990 break;
9991 }
9992 // Culling the Herd
9993 case 70893:
9994 {
9995 if (!procSpell)
9996 {
9997 return false;
9998 }
9999 // check if we're doing a critical hit
10000 if (!(procSpell->SpellFamilyFlags[1] & 0x10000000) && (procEx != PROC_EX_CRITICAL_HIT))
10001 return false;
10002 // check if we're procced by Claw, Bite or Smack (need to use the spell icon ID to detect it)
10003 if (!(procSpell->SpellIconID == 262 || procSpell->SpellIconID == 1680 || procSpell->SpellIconID == 473))
10004 return false;
10005 break;
10006 }
10007 // Fingers of Frost, synchronise with Frostbite
10008 case 44544:
10009 {
10010 if (procPhase == PROC_SPELL_PHASE_HIT)
10011 {
10012 // Find Frostbite
10014 {
10015 if (!victim)
10016 return false;
10017
10018 uint8 fofRank = sSpellMgr->GetSpellRank(triggeredByAura->GetId());
10019 uint8 fbRank = sSpellMgr->GetSpellRank(aurEff->GetId());
10020 uint8 chance = uint8(std::ceil(fofRank * fbRank * 16.6f));
10021
10022 if (roll_chance_i(chance))
10023 CastSpell(victim, aurEff->GetSpellInfo()->Effects[EFFECT_0].TriggerSpell, true);
10024 }
10025 }
10026 break;
10027 }
10028 }
10029
10030 // try detect target manually if not set
10031 if (!target)
10032 target = !(procFlags & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS)) && triggerEntry->IsPositive() ? this : victim;
10033
10034 if (cooldown)
10035 {
10036 if (HasSpellCooldown(triggerEntry->Id))
10037 return false;
10038
10039 AddSpellCooldown(triggerEntry->Id, 0, cooldown);
10040 }
10041
10042 if (basepoints0)
10043 CastCustomSpell(target, triggerEntry->Id, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura);
10044 else
10045 CastSpell(target, triggerEntry->Id, true, castItem, triggeredByAura);
10046
10047 return true;
10048}
@ SPELL_EFFECT_ADD_EXTRA_ATTACKS
Definition SharedDefines.h:808
@ SPELL_ATTR1_NO_THREAT
Definition SharedDefines.h:440
@ MECHANIC_FEAR
Definition SharedDefines.h:1341
@ MECHANIC_SILENCE
Definition SharedDefines.h:1345
@ AURA_STATE_HEALTHLESS_35_PERCENT
Definition SharedDefines.h:1316
@ SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
Definition SpellAuraDefines.h:294
@ SPELL_AURA_ADD_TARGET_TRIGGER
Definition SpellAuraDefines.h:172
@ PROC_SPELL_PHASE_HIT
Definition SpellMgr.h:244
@ FORM_DIREBEAR
Definition UnitDefines.h:77
@ FORM_MOONKIN
Definition UnitDefines.h:98
@ FORM_NONE
Definition UnitDefines.h:69
@ FORM_CAT
Definition UnitDefines.h:70
@ FORM_TREE
Definition UnitDefines.h:71
@ FORM_BEAR
Definition UnitDefines.h:74
@ SPELL_HACK_AND_SLASH
Definition Unit.h:299
@ SPELL_SWORD_SPECIALIZATION
Definition Unit.h:298
bool HasMechanicTemplateImmunity(uint32 mask) const
Definition Creature.cpp:2166
bool IsBaseRuneSlotsOnCooldown(RuneType runeType) const
Definition Player.cpp:13481
void RemoveCategoryCooldown(uint32 cat)
Definition Player.cpp:3529
bool IsClass(Classes playerClass, ClassContext context=CLASS_CONTEXT_NONE) const override
Definition Player.cpp:1302
Spell const * GetProcSpell() const
Definition Unit.h:455
Unit * GetActor()
Definition Unit.h:446
uint8 GetRank() const
Definition SpellInfo.cpp:2390
uint32 ManaCostPercentage
Definition SpellInfo.h:367
bool HasEffect(SpellEffects effect) const
Definition SpellInfo.cpp:876
uint32 ManaCost
Definition SpellInfo.h:363
void ModifyThreatByPercent(Unit *victim, int32 percent)
Definition ThreatMgr.cpp:576
bool HealthAbovePct(int32 pct) const
Definition Unit.h:1103
Creature * GetCompanionPet() const
Definition Unit.cpp:10880
float GetTotalAttackPowerValue(WeaponAttackType attType, Unit *pVictim=nullptr) const
Definition Unit.cpp:15675
uint32 GetLastExtraAttackSpell() const
Definition Unit.h:995
uint32 GetCreateHealth() const
Definition Unit.h:1097
Unit * GetComboTarget() const
Definition Unit.h:1001
float GetStat(Stats stat) const
Definition Unit.h:1043
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition Unit.h:1102

References Player::AddSpellCooldown(), AddSpellCooldown(), AURA_STATE_HEALTHLESS_35_PERCENT, BASE_ATTACK, CalculatePct(), CastCustomSpell(), CastDelayedSpellWithPeriodicAmount(), CastSpell(), CLASS_CONTEXT_ABILITY, CLASS_DEATH_KNIGHT, CountPctFromMaxHealth(), EFFECT_0, SpellInfo::Effects, FORM_BEAR, FORM_CAT, FORM_DIREBEAR, FORM_MOONKIN, FORM_NONE, FORM_TREE, ProcEventInfo::GetActor(), SpellInfo::GetAllEffectsMechanicMask(), AuraEffect::GetAmount(), GetAura(), GetAuraEffect(), AuraEffect::GetAuraType(), AuraEffect::GetBase(), Aura::GetCaster(), Aura::GetCastItemGUID(), GetComboTarget(), GetCompanionPet(), GetCreateHealth(), GetCreateMana(), AuraEffect::GetEffIndex(), Object::GetEntry(), GetFirstSchoolInMask(), Object::GetFloatValue(), Object::GetGUID(), Object::GetGUID(), AuraEffect::GetId(), Player::GetItemByGuid(), GetLastExtraAttackSpell(), SpellInfo::GetMaxDuration(), Player::GetPet(), ProcEventInfo::GetProcSpell(), SpellInfo::GetRank(), SpellInfo::GetSchoolMask(), GetShapeshiftForm(), AuraEffect::GetSpellInfo(), Aura::GetStackAmount(), GetStat(), GetThreatMgr(), GetTotalAttackPowerValue(), SpellInfo::HasAttribute(), HasAura(), HasAuraState(), SpellInfo::HasEffect(), Creature::HasMechanicTemplateImmunity(), HasSpellCooldown(), HealthAbovePct(), HealthBelowPct(), HealthBelowPctDamaged(), SpellInfo::Id, IsAlive(), Player::IsBaseRuneSlotsOnCooldown(), Player::IsClass(), IsClass(), Object::IsPlayer(), SpellInfo::IsPositive(), LOG_ERROR, SpellInfo::ManaCost, SpellInfo::ManaCostPercentage, SpellInfo::ManaCostPerlevel, MAX_RUNES, MECHANIC_FEAR, MECHANIC_SILENCE, MECHANIC_STUN, ThreatMgr::ModifyThreatByPercent(), POWER_MANA, SpellInfo::PowerType, PROC_EX_CRITICAL_HIT, PROC_EX_NORMAL_HIT, PROC_FLAG_DONE_OFFHAND_ATTACK, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS, PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS, PROC_SPELL_PHASE_HIT, RemoveAurasDueToSpell(), Player::RemoveCategoryCooldown(), Player::RemoveSpellCooldown(), roll_chance_i(), RUNE_BLOOD, SPELL_ATTR1_NO_THREAT, SPELL_AURA_ADD_TARGET_TRIGGER, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_PERIODIC_HEAL, SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE, SPELL_EFFECT_ADD_EXTRA_ATTACKS, SPELL_HACK_AND_SLASH, SPELL_SCHOOL_ARCANE, SPELL_SCHOOL_FIRE, SPELL_SCHOOL_FROST, SPELL_SCHOOL_HOLY, SPELL_SCHOOL_NATURE, SPELL_SCHOOL_NORMAL, SPELL_SCHOOL_SHADOW, SPELL_SWORD_SPECIALIZATION, SPELLFAMILY_DEATHKNIGHT, SPELLFAMILY_DRUID, SPELLFAMILY_GENERIC, SPELLFAMILY_HUNTER, SPELLFAMILY_MAGE, SPELLFAMILY_PALADIN, SPELLFAMILY_PRIEST, SPELLFAMILY_SHAMAN, SPELLFAMILY_WARLOCK, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SpellInfo::SpellIconID, sSpellMgr, STAT_AGILITY, STAT_INTELLECT, STAT_SPIRIT, STAT_STRENGTH, Object::ToCreature(), Object::ToPlayer(), UNIT_FIELD_MAXDAMAGE, UNIT_FIELD_MAXOFFHANDDAMAGE, UNIT_FIELD_MINDAMAGE, and UNIT_FIELD_MINOFFHANDDAMAGE.

Referenced by ProcDamageAndSpellFor().

◆ HandleSafeUnitPointersOnDelete()

void Unit::HandleSafeUnitPointersOnDelete ( Unit thisUnit)
static
4390{
4391 if (thisUnit->SafeUnitPointerSet.empty())
4392 return;
4393 for (std::set<SafeUnitPointer*>::iterator itr = thisUnit->SafeUnitPointerSet.begin(); itr != thisUnit->SafeUnitPointerSet.end(); ++itr)
4394 (*itr)->UnitDeleted();
4395
4396 thisUnit->SafeUnitPointerSet.clear();
4397}

References SafeUnitPointerSet.

Referenced by ~Unit().

◆ HandleSpellClick()

bool Unit::HandleSpellClick ( Unit clicker,
int8  seatId = -1 
)

First check simple relations from clicker to clickee

Check database conditions

19547{
19548 Creature* creature = ToCreature();
19549 if (creature && creature->IsAIEnabled)
19550 {
19551 if (!creature->AI()->BeforeSpellClick(clicker))
19552 {
19553 return false;
19554 }
19555 }
19556
19557 bool result = false;
19558 uint32 spellClickEntry = GetVehicleKit() ? GetVehicleKit()->GetCreatureEntry() : GetEntry();
19559 SpellClickInfoMapBounds clickPair = sObjectMgr->GetSpellClickInfoMapBounds(spellClickEntry);
19560 for (SpellClickInfoContainer::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr)
19561 {
19563 if (!itr->second.IsFitToRequirements(clicker, this))
19564 continue;
19565
19567 ConditionList conds = sConditionMgr->GetConditionsForSpellClickEvent(spellClickEntry, itr->second.spellId);
19568 ConditionSourceInfo info = ConditionSourceInfo(clicker, this);
19569 if (!sConditionMgr->IsObjectMeetToConditions(info, conds))
19570 continue;
19571
19572 Unit* caster = (itr->second.castFlags & NPC_CLICK_CAST_CASTER_CLICKER) ? clicker : this;
19573 Unit* target = (itr->second.castFlags & NPC_CLICK_CAST_TARGET_CLICKER) ? clicker : this;
19574 ObjectGuid origCasterGUID = (itr->second.castFlags & NPC_CLICK_CAST_ORIG_CASTER_OWNER) ? GetOwnerGUID() : clicker->GetGUID();
19575
19576 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->second.spellId);
19577
19578 // xinef: dont allow players to enter vehicles on arena
19579 if (spellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE) && caster->IsPlayer() && caster->FindMap() && caster->FindMap()->IsBattleArena())
19580 continue;
19581
19582 if (seatId > -1)
19583 {
19584 uint8 i = 0;
19585 bool valid = false;
19586 while (i < MAX_SPELL_EFFECTS)
19587 {
19588 if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_CONTROL_VEHICLE)
19589 {
19590 valid = true;
19591 break;
19592 }
19593 ++i;
19594 }
19595
19596 if (!valid)
19597 {
19598 LOG_ERROR("sql.sql", "Spell {} specified in npc_spellclick_spells is not a valid vehicle enter aura!", itr->second.spellId);
19599 continue;
19600 }
19601
19602 if (IsInMap(caster))
19603 caster->CastCustomSpell(itr->second.spellId, SpellValueMod(SPELLVALUE_BASE_POINT0 + i), seatId + 1, target, GetVehicleKit() ? TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE : TRIGGERED_NONE, nullptr, nullptr, origCasterGUID);
19604 else // This can happen during Player::_LoadAuras
19605 {
19607 for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j)
19608 bp0[j] = spellInfo->Effects[j].BasePoints;
19609
19610 bp0[i] = seatId;
19611 Aura::TryRefreshStackOrCreate(spellInfo, MAX_EFFECT_MASK, this, clicker, bp0, nullptr, origCasterGUID);
19612 }
19613 }
19614 else
19615 {
19616 if (IsInMap(caster))
19617 caster->CastSpell(target, spellInfo, GetVehicleKit() ? TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE : TRIGGERED_NONE, nullptr, nullptr, origCasterGUID);
19618 else
19619 Aura::TryRefreshStackOrCreate(spellInfo, MAX_EFFECT_MASK, this, clicker, nullptr, nullptr, origCasterGUID);
19620 }
19621
19622 result = true;
19623 }
19624
19625 if (creature && creature->IsAIEnabled)
19626 creature->AI()->OnSpellClick(clicker, result);
19627
19628 return result;
19629}
#define sConditionMgr
Definition ConditionMgr.h:292
std::list< Condition * > ConditionList
Definition ConditionMgr.h:239
std::pair< SpellClickInfoContainer::const_iterator, SpellClickInfoContainer::const_iterator > SpellClickInfoMapBounds
Definition ObjectMgr.h:409
@ NPC_CLICK_CAST_TARGET_CLICKER
Definition SharedDefines.h:702
@ NPC_CLICK_CAST_ORIG_CASTER_OWNER
Definition SharedDefines.h:703
@ NPC_CLICK_CAST_CASTER_CLICKER
Definition SharedDefines.h:701
SpellValueMod
Definition SpellDefines.h:112
virtual void OnSpellClick(Unit *, bool &)
Definition CreatureAI.h:207
virtual bool BeforeSpellClick(Unit *)
Definition CreatureAI.h:205
bool IsBattleArena() const
Definition Map.h:302
bool HasAura(AuraType aura) const
Definition SpellInfo.cpp:893
uint32 GetCreatureEntry() const
Definition Vehicle.h:39
Map * FindMap() const
Definition Object.h:621
Definition ConditionMgr.h:184

References Creature::AI(), CreatureAI::BeforeSpellClick(), CastCustomSpell(), CastSpell(), SpellInfo::Effects, WorldObject::FindMap(), Vehicle::GetCreatureEntry(), Object::GetEntry(), Object::GetGUID(), GetOwnerGUID(), GetVehicleKit(), SpellInfo::HasAura(), IsAIEnabled, Map::IsBattleArena(), WorldObject::IsInMap(), Object::IsPlayer(), LOG_ERROR, MAX_EFFECT_MASK, MAX_SPELL_EFFECTS, NPC_CLICK_CAST_CASTER_CLICKER, NPC_CLICK_CAST_ORIG_CASTER_OWNER, NPC_CLICK_CAST_TARGET_CLICKER, CreatureAI::OnSpellClick(), sConditionMgr, sObjectMgr, SPELL_AURA_CONTROL_VEHICLE, SPELLVALUE_BASE_POINT0, sSpellMgr, Object::ToCreature(), TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE, TRIGGERED_NONE, and Aura::TryRefreshStackOrCreate().

Referenced by boss_xt002::boss_xt002AI::AttachHeart(), boss_kologarn::boss_kologarnAI::AttachLeftArm(), boss_kologarn::boss_kologarnAI::AttachRightArm(), WorldSession::HandleSpellClick(), Vehicle::InstallAccessory(), and npc_ulduar_vx001::npc_ulduar_vx001AI::UpdateAI().

◆ HandleStatFlatModifier()

bool Unit::HandleStatFlatModifier ( UnitMods  unitMod,
UnitModifierFlatType  modifierType,
float  amount,
bool  apply 
)
15326{
15327 if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_FLAT_END)
15328 {
15329 LOG_ERROR("entities.unit", "ERROR in HandleStatModifier(): non-existing UnitMods or wrong UnitModifierType!");
15330 return false;
15331 }
15332
15333 if (!amount)
15334 return false;
15335
15336 switch (modifierType)
15337 {
15338 case BASE_VALUE:
15339 case TOTAL_VALUE:
15340 m_auraFlatModifiersGroup[unitMod][modifierType] += apply ? amount : -amount;
15341 break;
15342 default:
15343 break;
15344 }
15345
15346 UpdateUnitMod(unitMod);
15347 return true;
15348}
void apply(T *val)
Definition ByteConverter.h:40

References BASE_VALUE, LOG_ERROR, m_auraFlatModifiersGroup, MODIFIER_TYPE_FLAT_END, TOTAL_VALUE, UNIT_MOD_END, and UpdateUnitMod().

Referenced by Player::_ApplyItemBonuses(), Player::ApplyEnchantment(), AuraEffect::HandleAuraModAttackPower(), AuraEffect::HandleAuraModIncreaseEnergy(), AuraEffect::HandleAuraModIncreaseHealth(), AuraEffect::HandleAuraModIncreaseMaxHealth(), AuraEffect::HandleAuraModRangedAttackPower(), AuraEffect::HandleAuraModResistance(), AuraEffect::HandleAuraModResistanceExclusive(), AuraEffect::HandleAuraModStat(), AuraEffect::HandleModBaseResistance(), and Player::UpdateDamageDoneMods().

◆ HasActivePowerType()

◆ HasAllAuras()

template<typename... Auras>
bool Unit::HasAllAuras ( Auras...  spellIds) const
inline

Checks if the unit has ALL specified auras.

Template Parameters
AurasCan be any type convertible to uint32.
Parameters
spellIdsList of spell id's to check for on the unit.
Returns
Returns true if the unit has ALL of the specified auras. Otherwise false.
1473 {
1474 std::vector<uint32> spellList = { static_cast<uint32>(spellIds)... };
1475 return HasAuras(SearchMethod::MatchAll, spellList);
1476 }
bool HasAuras(SearchMethod sm, std::vector< uint32 > &spellIds) const
Check if unit has ANY or ALL specified auras.
Definition Unit.cpp:5828

References HasAuras(), and MatchAll.

Referenced by achievement_staying_buffed_all_winter_10::OnCheck(), achievement_staying_buffed_all_winter_25::OnCheck(), npc_alchemist_adrianna::OnGossipHello(), and npc_nelson::npc_nelsonAI::SpellHit().

◆ HasAllowOnlyAbilityAura()

bool Unit::HasAllowOnlyAbilityAura ( ) const
inline
@ SPELL_AURA_ALLOW_ONLY_ABILITY
Definition SpellAuraDefines.h:326
bool HasAuraType(AuraType auraType) const
Definition Unit.cpp:5858

References HasAuraType(), and SPELL_AURA_ALLOW_ONLY_ABILITY.

Referenced by AuraEffect::HandleAuraAllowOnlyAbility().

◆ HasAnyAuras()

template<typename... Auras>
bool Unit::HasAnyAuras ( Auras...  spellIds) const
inline

◆ HasAOECharmAura()

bool Unit::HasAOECharmAura ( ) const
inline
@ SPELL_AURA_AOE_CHARM
Definition SpellAuraDefines.h:240

References HasAuraType(), and SPELL_AURA_AOE_CHARM.

◆ HasAttackerSpellCritChanceAura()

bool Unit::HasAttackerSpellCritChanceAura ( ) const
inline
@ SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
Definition SpellAuraDefines.h:242

References HasAuraType(), and SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE.

Referenced by SpellTakenCritChance().

◆ HasAura()

bool Unit::HasAura ( uint32  spellId,
ObjectGuid  casterGUID = ObjectGuid::Empty,
ObjectGuid  itemCasterGUID = ObjectGuid::Empty,
uint8  reqEffMask = 0 
) const
5852{
5853 if (GetAuraApplication(spellId, casterGUID, itemCasterGUID, reqEffMask))
5854 return true;
5855 return false;
5856}

References GetAuraApplication().

Referenced by at_hol_hall_of_watchers::_OnTrigger(), boss_grand_champion::boss_grand_championAI::AddCreatureAddonAuras(), Pet::AddToWorld(), spell_warl_health_funnel::ApplyEffect(), Player::ApplyItemDependentAuras(), Player::ApplyItemObtainSpells(), boss_archavon::boss_archavonAI::AttackStart(), boss_emalon::boss_emalonAI::AttackStart(), boss_koralon::boss_koralonAI::AttackStart(), boss_toravon::boss_toravonAI::AttackStart(), boss_leotheras_the_blind::AttackStart(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::BeforeSpellClick(), boss_hodir::boss_hodirAI::CanAIAttack(), boss_hazzarah::CanAIAttack(), boss_renataki::boss_renatakiAI::CanAIAttack(), boss_chromaggus::boss_chromaggusAI::CanAIAttack(), npc_parasitic_shadowfiend::CanAIAttack(), npc_wg_siege_machine::npc_wg_siege_machineAI::CanControlVehicle(), Player::CanJoinToBattleground(), Player::CanResummonPet(), Player::CanUseAmmo(), Player::CanUseBattlegroundObject(), Player::CastItemCombatSpell(), spell_q12237_rescue_villager::CheckCast(), spell_hun_pet_heart_of_the_phoenix::CheckCast(), Spell::CheckCast(), Spell::CheckCasterAuras(), Spell::CheckItems(), spell_pal_hand_of_sacrifice::CheckTarget(), SpellInfo::CheckTarget(), spell_hun_lock_and_load::CheckTrapProc(), npc_jenny::DamageTaken(), npc_mc_core_hound::npc_mc_core_houndAI::DamageTaken(), boss_sartharion::DamageTaken(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::DamageTaken(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::DamageTaken(), boss_razorscale::boss_razorscaleAI::DamageTaken(), boss_thekal::DamageTaken(), boss_tenris_mirkblood::DamageTaken(), boss_anub_arak::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), npc_kinetic_bomb::npc_kinetic_bombAI::DoAction(), boss_kalecgos::DoAction(), boss_illidan_stormrage::DoAction(), npc_midsummer_ribbon_pole_target::DoCleanupChecks(), Spell::DoCreateItem(), Spell::EffectDummy(), Spell::EffectHeal(), Spell::EffectInstaKill(), Spell::EffectSchoolDMG(), Spell::EffectScriptEffect(), Spell::EffectSummonPlayer(), Spell::EffectTriggerSpell(), Spell::EffectWeaponDmg(), NPCStaveQuestAI::EvadeOnFeignDeath(), IceTombSummonEvent::Execute(), PartyTimeEmoteEvent::Execute(), spell_class_call_polymorph::FilterTargets(), spell_dru_wild_growth::FilterTargets(), spell_pri_circle_of_healing::FilterTargets(), Spell::finish(), lfg::LFGMgr::FinishDungeon(), GetDispellableAuraList(), Player::GetResurrectionSpellId(), go_wind_stone::go_wind_stoneAI::GossipHello(), go_soulwell::go_soulwellAI::GossipHello(), spell_braziers_hit::HandleAfterEffectApply(), spell_dk_scourge_strike::HandleAfterHit(), spell_dru_enrage::HandleApply(), BattlegroundDS::HandleAreaTrigger(), OutdoorPvPSI::HandleAreaTrigger(), AuraEffect::HandleAuraMounted(), Aura::HandleAuraSpecificMods(), WorldSession::HandleBattleFieldPortOpcode(), spell_thaddius_pos_neg_charge::HandleDamage(), spell_capacitus_polarity_charge::HandleDamage(), spell_mage_summon_water_elemental::HandleDummy(), spell_rog_preparation::HandleDummy(), spell_warr_charge::HandleDummy(), HandleDummyAuraProc(), spell_q12851_going_bearback::HandleEffectApply(), spell_dk_improved_blood_presence::HandleEffectApply(), spell_dk_improved_frost_presence::HandleEffectApply(), spell_dk_improved_unholy_presence::HandleEffectApply(), spell_oculus_soar_aura::HandleEffectPeriodic(), spell_rog_prey_on_the_weak::HandleEffectPeriodic(), spell_dk_improved_blood_presence::HandleEffectRemove(), spell_dk_improved_frost_presence::HandleEffectRemove(), spell_dk_improved_unholy_presence::HandleEffectRemove(), Player::HandleFall(), gm_commandscript::HandleGMVisibleCommand(), spell_dk_presence::HandleImprovedBloodPresence(), spell_dk_presence::HandleImprovedFrostPresence(), spell_dk_presence::HandleImprovedUnholyPresence(), spell_sindragosa_frost_breath::HandleInfusion(), BattlefieldWG::HandleKill(), lookup_commandscript::HandleLookupSpellCommand(), lookup_commandscript::HandleLookupSpellIdCommand(), WorldSession::HandleMessagechatOpcode(), spell_oculus_soar_aura::HandleOnEffectApply(), spell_mark_of_frost_freeze::HandleOnHit(), OPvPCapturePointZM_Graveyard::HandleOpenGo(), spell_hadronox_summon_periodic_aura::HandlePeriodic(), spell_serpentshrine_cavern_coilfang_water::HandlePeriodic(), spell_garr_separation_anxiety_aura::HandlePeriodic(), spell_majordomo_separation_anxiety_aura::HandlePeriodic(), spell_dk_blood_caked_blade::HandleProc(), HandleProcTriggerSpell(), spell_warr_vigilance::HandleRemove(), spell_najentus_hurl_spine::HandleSchoolDamage(), spell_pal_lay_on_hands::HandleScript(), spell_hun_pet_heart_of_the_phoenix::HandleScript(), spell_q12641_death_comes_from_on_high_recall_eye::HandleScriptEffect(), spell_q12611_deathbolt::HandleScriptEffect(), spell_dru_glyph_of_starfire::HandleScriptEffect(), misc_commandscript::HandleUnFreezeCommand(), HasAuras(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::InformCloud(), boss_taldaram::InitializeAI(), Player::IsDeserter(), SpellArea::IsFitToRequirements(), boss_krik_thir::boss_krik_thirAI::IsInFrenzy(), npc_anzu_spirit::IsSummonedBy(), go_wg_vehicle_teleporter::go_wg_vehicle_teleporterAI::IsValidVehicle(), lfg::LFGMgr::JoinLfg(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::JustDied(), boss_professor_putricide::boss_professor_putricideAI::JustDied(), boss_sindragosa::boss_sindragosaAI::JustDied(), boss_hydross_the_unstable::JustDied(), boss_alar::JustDied(), npc_sunblade_scout::JustEngagedWith(), boss_zuljin::JustEngagedWith(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::JustEngagedWith(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::JustEngagedWith(), boss_bjarngrim::JustEngagedWith(), boss_freya_elder_stonebark::boss_freya_elder_stonebarkAI::JustEngagedWith(), boss_freya_elder_brightleaf::boss_freya_elder_brightleafAI::JustEngagedWith(), boss_freya_elder_ironbranch::boss_freya_elder_ironbranchAI::JustEngagedWith(), boss_nalorakk::JustEngagedWith(), npc_hivezara_stinger::JustEngagedWith(), boss_vem::JustEngagedWith(), npc_vekniss_stinger::JustEngagedWith(), boss_novos::JustEngagedWith(), boss_faerlina::boss_faerlinaAI::JustEngagedWith(), boss_gurtogg_bloodboil::JustEngagedWith(), boss_hydross_the_unstable::JustEngagedWith(), npc_akama_illidan::JustReachedHome(), boss_hydross_the_unstable::JustReachedHome(), Kill(), boss_hydross_the_unstable::KilledUnit(), boss_hadronox::KilledUnit(), Creature::LoadCreaturesAddon(), ModSpellCastTime(), npc_love_in_air_supply_sentry::MoveInLineOfSight(), npc_aged_dying_ancient_kodo::MoveInLineOfSight(), npc_custodian_of_time::npc_custodian_of_timeAI::MoveInLineOfSight(), boss_doomwalker::MoveInLineOfSight(), npc_daranelle::npc_daranelleAI::MoveInLineOfSight(), boss_lady_vashj::MovementInform(), boss_felmyst::MovementInform(), boss_kagani_nightstrike::MovementInform(), achievement_fa_la_la_la_ogrila::OnCheck(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), npc_aged_dying_ancient_kodo::OnGossipHello(), npc_pet_gen_argent_pony_bridle::OnGossipHello(), npc_parqual_fintallas::OnGossipHello(), npc_wg_demolisher_engineer::OnGossipHello(), npc_innkeeper::OnGossipHello(), go_orb_of_domination::OnGossipHello(), npc_pet_gen_argent_pony_bridle::OnGossipSelect(), npc_innkeeper::OnGossipSelect(), spell_love_is_in_the_air_romantic_picnic::OnPeriodic(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnPlayerEnter(), MidsummerPlayerScript::OnPlayerUpdateZone(), spell_azjol_nerub_web_wrap_aura::OnRemove(), spell_icc_web_wrap_aura::OnRemove(), spell_gen_damage_reduction_aura::OnRemove(), at_karazhan_atiesh_aran::OnTrigger(), at_hor_battered_hilt_start::OnTrigger(), at_hor_battered_hilt_throw::OnTrigger(), AreaTrigger_at_nats_landing::OnTrigger(), at_bring_your_orphan_to::OnTrigger(), at_commander_dawnforge::OnTrigger(), Acore::FriendlyMissingBuffInRange::operator()(), NotInStomachSelector::operator()(), SindragosaIceTombCheck::operator()(), DefaultTargetSelector::operator()(), VampiricBiteTargetSelector::operator()(), LastPhaseIceTombTargetSelector::operator()(), NonTankLKTargetSelector::operator()(), WebTargetSelector::operator()(), ShadowOfDeathSelector::operator()(), Acore::UnitAuraCheck::operator()(), SpectralBlastCheck::operator()(), SmartScript::ProcessAction(), npc_lake_frog::npc_lake_frogAI::ReceiveEmote(), npc_dancing_flames::npc_dancing_flamesAI::ReceiveEmote(), Player::ReportedAfkBy(), npc_corrupted_totem::Reset(), boss_janalai::Reset(), npc_belnistrasz::npc_belnistraszAI::Reset(), boss_magus_telestra::Reset(), boss_illidan_stormrage::Reset(), boss_fathomlord_karathress::Reset(), Player::RewardHonor(), RewardRage(), npc_finklestein::npc_finklesteinAI::RightClickCauldron(), boss_jormungarAI::ScheduleEvents(), boss_supremus::SchedulePhase(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::SelectNewTarget(), Player::SendInitialPacketsAfterAddToMap(), Player::SendQuestUpdate(), npc_corrupted_totem::SetAura(), npc_ulduar_harpoonfirestate::npc_ulduar_harpoonfirestateAI::SetData(), boss_anomalus::SetData(), npc_chesspiece::sGossipHello(), npc_omen::npc_omenAI::SpellHit(), npc_nelson::npc_nelsonAI::SpellHit(), npc_necropolis::SpellHit(), boss_sister_svalna::boss_sister_svalnaAI::SpellHit(), boss_razorscale::boss_razorscaleAI::SpellHit(), npc_tournament_training_dummy::npc_tournament_training_dummyAI::SpellHit(), npc_necrotic_shard::SpellHit(), boss_magus_telestra::SpellHit(), npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::SpellHit(), SpellPctDamageModsDone(), SpellTakenCritChance(), boss_moam::SummonedCreatureDies(), boss_apothecary_hummel::boss_apothecary_hummelAI::SummonedCreatureDies(), npc_blackhand_incarcerator::npc_blackhand_incarceratorAI::UpdateAI(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), npc_mc_core_hound::npc_mc_core_houndAI::UpdateAI(), npc_cyclone::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::UpdateAI(), boss_hakkar::boss_hakkarAI::UpdateAI(), npc_onyxian_lair_guard::UpdateAI(), boss_moam::UpdateAI(), boss_ossirian::UpdateAI(), boss_elder_nadox::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), boss_anubarak_trial::boss_anubarak_trialAI::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), npc_anubarak_spike::npc_anubarak_spikeAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), npc_gunship_boarding_leader::npc_gunship_boarding_leaderAI::UpdateAI(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), npc_putricide_oozeAI::UpdateAI(), npc_ice_tomb::npc_ice_tombAI::UpdateAI(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_anomalus::UpdateAI(), boss_magus_telestra::UpdateAI(), boss_freya_elder_stonebark::boss_freya_elder_stonebarkAI::UpdateAI(), boss_vezax::boss_vezaxAI::UpdateAI(), npc_ulduar_hodir_priest::npc_ulduar_hodir_priestAI::UpdateAI(), npc_ulduar_hodir_druid::npc_ulduar_hodir_druidAI::UpdateAI(), npc_ulduar_hodir_shaman::npc_ulduar_hodir_shamanAI::UpdateAI(), npc_ulduar_hodir_mage::npc_ulduar_hodir_mageAI::UpdateAI(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::UpdateAI(), boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI::UpdateAI(), npc_ulduar_storm_tempered_keeper::npc_ulduar_storm_tempered_keeperAI::UpdateAI(), npc_imprisoned_beryl_sorcerer::npc_imprisoned_beryl_sorcererAI::UpdateAI(), npc_lake_frog::npc_lake_frogAI::UpdateAI(), npc_tournament_training_dummy::npc_tournament_training_dummyAI::UpdateAI(), npc_artorius::npc_artoriusAI::UpdateAI(), boss_ichoron::boss_ichoronAI::UpdateAI(), npc_dark_fiend::UpdateAI(), Player::UpdateAreaDependentAuras(), boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::UpdateEscortAI(), boss_netherspite::UpdatePortals(), Player::UpdateZoneDependentAuras(), and Spell::WriteAmmoToPacket().

◆ HasAuraEffect()

bool Unit::HasAuraEffect ( uint32  spellId,
uint8  effIndex,
ObjectGuid  caster = ObjectGuid::Empty 
) const
5799{
5800 AuraApplicationMapBounds range = m_appliedAuras.equal_range(spellId);
5801 for (AuraApplicationMap::const_iterator itr = range.first; itr != range.second; ++itr)
5802 {
5803 if (itr->second->HasEffect(effIndex)
5804 && (!caster || itr->second->GetBase()->GetCasterGUID() == caster))
5805 {
5806 return true;
5807 }
5808 }
5809 return false;
5810}

References m_appliedAuras.

Referenced by AuraEffect::HandleAuraModIncreaseFlightSpeed(), spell_q12683_take_sputum_sample::HandleDummy(), AchievementCriteriaData::Meets(), and boss_headless_horseman::UpdateAI().

◆ HasAuras()

bool Unit::HasAuras ( SearchMethod  sm,
std::vector< uint32 > &  spellIds 
) const

Check if unit has ANY or ALL specified auras.

Parameters
smThe search method to use
spellIdsList of spell id's to check for on the unit.
Returns
Returns true if the search method condition is met. Otherwise false.
5829{
5830 if (sm == SearchMethod::MatchAll)
5831 {
5832 for (auto const& spellId : spellIds)
5833 if (!HasAura(spellId))
5834 return false;
5835 return true;
5836 }
5837 else if (sm == SearchMethod::MatchAny)
5838 {
5839 for (auto const& spellId : spellIds)
5840 if (HasAura(spellId))
5841 return true;
5842 return false;
5843 }
5844 else
5845 {
5846 LOG_ERROR("entities.unit", "Unit::HasAuras using non-supported SearchMethod {}", sm);
5847 return false;
5848 }
5849}

References HasAura(), LOG_ERROR, MatchAll, and MatchAny.

Referenced by HasAllAuras(), and HasAnyAuras().

◆ HasAuraState()

bool Unit::HasAuraState ( AuraStateType  flag,
SpellInfo const *  spellProto = nullptr,
Unit const *  Caster = nullptr 
) const
10762{
10763 if (Caster)
10764 {
10765 if (spellProto)
10766 {
10767 AuraEffectList const& stateAuras = Caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE);
10768 for (AuraEffectList::const_iterator j = stateAuras.begin(); j != stateAuras.end(); ++j)
10769 if ((*j)->IsAffectedOnSpell(spellProto))
10770 return true;
10771 }
10772 // Check per caster aura state
10773 // If aura with aurastate by caster not found return false
10774 if ((1 << (flag - 1)) & PER_CASTER_AURA_STATE_MASK)
10775 {
10776 AuraStateAurasMapBounds range = m_auraStateAuras.equal_range(flag);
10777 for (AuraStateAurasMap::const_iterator itr = range.first; itr != range.second; ++itr)
10778 if (itr->second->GetBase()->GetCasterGUID() == Caster->GetGUID())
10779 return true;
10780 return false;
10781 }
10782 }
10783
10784 return HasFlag(UNIT_FIELD_AURASTATE, 1 << (flag - 1));
10785}
@ SPELL_AURA_ABILITY_IGNORE_AURASTATE
Definition SpellAuraDefines.h:325
std::pair< AuraStateAurasMap::const_iterator, AuraStateAurasMap::const_iterator > AuraStateAurasMapBounds
Definition Unit.h:669

References GetAuraEffectsByType(), Object::GetGUID(), Object::HasFlag(), m_auraStateAuras, PER_CASTER_AURA_STATE_MASK, SPELL_AURA_ABILITY_IGNORE_AURASTATE, and UNIT_FIELD_AURASTATE.

Referenced by Player::_addSpell(), Pet::addSpell(), Spell::CheckCast(), spell_sha_earthliving_weapon::CheckProc(), SpellInfo::CheckTarget(), ClearAllReactives(), Spell::EffectHeal(), Spell::EffectSchoolDMG(), Spell::EffectWeaponDmg(), spell_warr_sweeping_strikes::HandleProc(), HandleProcTriggerSpell(), isFrozen(), Player::LoadFromDB(), SpellPctDamageModsDone(), SpellTakenCritChance(), and UpdateReactives().

◆ HasAuraType()

bool Unit::HasAuraType ( AuraType  auraType) const
5859{
5860 return (!m_modAuras[auraType].empty());
5861}

References m_modAuras.

Referenced by Player::CanTameExoticPets(), AuraEffect::HandleArenaPreparation(), AuraEffect::HandleAuraAllowFlight(), AuraEffect::HandleAuraEmpathy(), AuraEffect::HandleAuraFeatherFall(), AuraEffect::HandleAuraHover(), AuraEffect::HandleAuraModDisarm(), AuraEffect::HandleAuraModStalked(), AuraEffect::HandleAuraTrackStealthed(), AuraEffect::HandleAuraUntrackable(), AuraEffect::HandleAuraWaterWalk(), AuraEffect::HandleComprehendLanguage(), AuraEffect::HandleForceMoveForward(), HasAllowOnlyAbilityAura(), HasAOECharmAura(), HasAttackerSpellCritChanceAura(), HasAuraTypeWithFamilyFlags(), HasCloneCasterAura(), HasConfuseAura(), HasControlVehicleAura(), HasDecreaseSpeedAura(), HasDetectAmoreAura(), HasDetectSpellsAura(), HasFearAura(), HasFeatherFallAura(), HasFlyAura(), HasGhostAura(), HasHealthRegenInCombatAura(), HasHoverAura(), HasIgnoreHitDirectionAura(), HasIgnoreTargetResistAura(), HasIncreaseMountedFlightSpeedAura(), HasIncreaseMountedSpeedAura(), HasInterruptRegenAura(), HasInvisibilityAura(), HasInvisibilityDetectAura(), HasMountedAura(), HasNoPVPCreditAura(), HasOpenStableAura(), HasPacifyAura(), HasPacifySilenceAura(), HasPeriodicDummyAura(), HasPreventDurabilityLossAura(), HasPreventResurectionAura(), HasPreventsFleeingAura(), HasReflectSpellsAura(), HasRegenDuringCombatAura(), HasRootAura(), HasShapeshiftAura(), HasSilenceAura(), HasSpellMagnetAura(), HasSpiritOfRedemptionAura(), HasStealthAura(), HasStealthDetectAura(), HasStunAura(), HasTauntAura(), HasThreatAura(), HasTransformAura(), HasUnattackableAura(), HasWaterBreathingAura(), HasWaterWalkAura(), Player::IsFreeFlying(), and Player::SendInitialPacketsAfterAddToMap().

◆ HasAuraTypeWithAffectMask()

bool Unit::HasAuraTypeWithAffectMask ( AuraType  auratype,
SpellInfo const *  affectedSpell 
) const
5892{
5893 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
5894 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
5895 if ((*i)->IsAffectedOnSpell(affectedSpell))
5896 return true;
5897 return false;
5898}

References GetAuraEffectsByType().

Referenced by AuraEffect::CalculatePeriodic(), Spell::DoSpellHitOnUnit(), Spell::handle_immediate(), Aura::RefreshDuration(), and Aura::RefreshTimersWithMods().

◆ HasAuraTypeWithCaster()

bool Unit::HasAuraTypeWithCaster ( AuraType  auratype,
ObjectGuid  caster 
) const
5864{
5865 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
5866 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
5867 if (caster == (*i)->GetCasterGUID())
5868 return true;
5869 return false;
5870}

References GetAuraEffectsByType().

Referenced by BuildValuesUpdate(), IsAlwaysDetectableFor(), ThreatContainer::IsPreferredTarget(), and PatchValuesUpdate().

◆ HasAuraTypeWithFamilyFlags()

bool Unit::HasAuraTypeWithFamilyFlags ( AuraType  auraType,
uint32  familyName,
uint32  familyFlags 
) const
780{
781 if (!HasAuraType(auraType))
782 return false;
783 AuraEffectList const& auras = GetAuraEffectsByType(auraType);
784 for (AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
785 if (SpellInfo const* iterSpellProto = (*itr)->GetSpellInfo())
786 if (iterSpellProto->SpellFamilyName == familyName && iterSpellProto->SpellFamilyFlags[0] & familyFlags)
787 return true;
788 return false;
789}

References GetAuraEffectsByType(), and HasAuraType().

◆ HasAuraTypeWithMiscvalue()

bool Unit::HasAuraTypeWithMiscvalue ( AuraType  auratype,
int32  miscvalue 
) const
5883{
5884 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
5885 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
5886 if (miscvalue == (*i)->GetMiscValue())
5887 return true;
5888 return false;
5889}

References GetAuraEffectsByType().

Referenced by Player::Regenerate(), Player::UpdateManaRegen(), and Player::UpdateStats().

◆ HasAuraTypeWithTriggerSpell()

bool Unit::HasAuraTypeWithTriggerSpell ( AuraType  auratype,
uint32  triggerSpell 
) const
5910{
5911 for (AuraEffect const* aura : GetAuraEffectsByType(auratype))
5912 {
5913 if (aura->GetSpellInfo()->Effects[aura->GetEffIndex()].TriggerSpell == triggerSpell)
5914 {
5915 return true;
5916 }
5917 }
5918
5919 return false;
5920}

References GetAuraEffectsByType().

Referenced by WorldSession::HandlePetActionHelper().

◆ HasAuraTypeWithValue()

bool Unit::HasAuraTypeWithValue ( AuraType  auratype,
int32  value 
) const
5901{
5902 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
5903 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
5904 if (value == (*i)->GetAmount())
5905 return true;
5906 return false;
5907}

References GetAuraEffectsByType().

◆ HasAuraWithMechanic()

bool Unit::HasAuraWithMechanic ( uint32  mechanicMask) const
5946{
5947 for (AuraApplicationMap::const_iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end(); ++iter)
5948 {
5949 SpellInfo const* spellInfo = iter->second->GetBase()->GetSpellInfo();
5950 if (spellInfo->Mechanic && (mechanicMask & (1 << spellInfo->Mechanic)))
5951 return true;
5952
5953 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
5954 if (iter->second->HasEffect(i) && spellInfo->Effects[i].Effect && spellInfo->Effects[i].Mechanic)
5955 if (mechanicMask & (1 << spellInfo->Effects[i].Mechanic))
5956 return true;
5957 }
5958
5959 return false;
5960}

References SpellInfo::Effects, m_appliedAuras, MAX_SPELL_EFFECTS, and SpellInfo::Mechanic.

Referenced by EarthenPowerTargetSelector::operator()(), SpellPctDamageModsDone(), and SpellTakenCritChance().

◆ HasBreakableByDamageAuraType()

bool Unit::HasBreakableByDamageAuraType ( AuraType  type,
uint32  excludeAura = 0 
) const
792{
793 AuraEffectList const& auras = GetAuraEffectsByType(type);
794 for (AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
795 if ((!excludeAura || excludeAura != (*itr)->GetSpellInfo()->Id) && //Avoid self interrupt of channeled Crowd Control spells like Seduction
796 ((*itr)->GetSpellInfo()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_TAKE_DAMAGE))
797 return true;
798 return false;
799}

References AURA_INTERRUPT_FLAG_TAKE_DAMAGE, and GetAuraEffectsByType().

Referenced by HasBreakableByDamageCrowdControlAura().

◆ HasBreakableByDamageCrowdControlAura()

bool Unit::HasBreakableByDamageCrowdControlAura ( Unit excludeCasterChannel = nullptr) const
802{
803 uint32 excludeAura = 0;
804 if (Spell* currentChanneledSpell = excludeCasterChannel ? excludeCasterChannel->GetCurrentSpell(CURRENT_CHANNELED_SPELL) : nullptr)
805 excludeAura = currentChanneledSpell->GetSpellInfo()->Id; //Avoid self interrupt of channeled Crowd Control spells like Seduction
806
812}
@ SPELL_AURA_MOD_FEAR
Definition SpellAuraDefines.h:70
@ SPELL_AURA_MOD_ROOT
Definition SpellAuraDefines.h:89
@ SPELL_AURA_TRANSFORM
Definition SpellAuraDefines.h:119
@ SPELL_AURA_MOD_CONFUSE
Definition SpellAuraDefines.h:68
@ SPELL_AURA_MOD_STUN
Definition SpellAuraDefines.h:75
bool HasBreakableByDamageAuraType(AuraType type, uint32 excludeAura=0) const
Definition Unit.cpp:791
Spell * GetCurrentSpell(CurrentSpellTypes spellType) const
Definition Unit.h:1561

References CURRENT_CHANNELED_SPELL, GetCurrentSpell(), HasBreakableByDamageAuraType(), SPELL_AURA_MOD_CONFUSE, SPELL_AURA_MOD_FEAR, SPELL_AURA_MOD_ROOT, SPELL_AURA_MOD_STUN, and SPELL_AURA_TRANSFORM.

Referenced by PetAI::CanAttack(), npc_pet_gen_valkyr_guardian::OwnerAttacked(), CasterAI::UpdateAI(), npc_pet_gen_valkyr_guardian::UpdateAI(), npc_pet_hunter_snake_trap::UpdateAI(), npc_pet_mage_mirror_image::UpdateAI(), and PetAI::UpdateAI().

◆ HasCloneCasterAura()

bool Unit::HasCloneCasterAura ( ) const
inline
@ SPELL_AURA_CLONE_CASTER
Definition SpellAuraDefines.h:310

References HasAuraType(), and SPELL_AURA_CLONE_CASTER.

Referenced by WorldSession::HandleMirrorImageDataRequest().

◆ HasConfuseAura()

bool Unit::HasConfuseAura ( ) const
inline

◆ HasControlVehicleAura()

bool Unit::HasControlVehicleAura ( ) const
inline

◆ HasDecreaseSpeedAura()

bool Unit::HasDecreaseSpeedAura ( ) const
inline

◆ HasDetectAmoreAura()

bool Unit::HasDetectAmoreAura ( ) const
inline
@ SPELL_AURA_DETECT_AMORE
Definition SpellAuraDefines.h:233

References HasAuraType(), and SPELL_AURA_DETECT_AMORE.

Referenced by AuraEffect::HandleDetectAmore().

◆ HasDetectSpellsAura()

bool Unit::HasDetectSpellsAura ( ) const
inline
@ SPELL_AURA_DEFLECT_SPELLS
Definition SpellAuraDefines.h:350

References HasAuraType(), and SPELL_AURA_DEFLECT_SPELLS.

◆ HasExtraUnitMovementFlag()

uint16 Unit::HasExtraUnitMovementFlag ( uint16  f) const
inline

◆ HasFearAura()

◆ HasFeatherFallAura()

bool Unit::HasFeatherFallAura ( ) const
inline
@ SPELL_AURA_FEATHER_FALL
Definition SpellAuraDefines.h:168

References HasAuraType(), and SPELL_AURA_FEATHER_FALL.

Referenced by Player::HandleFall().

◆ HasFlyAura()

◆ HasGhostAura()

bool Unit::HasGhostAura ( ) const
inline

◆ HasHealthRegenInCombatAura()

bool Unit::HasHealthRegenInCombatAura ( ) const
inline
@ SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
Definition SpellAuraDefines.h:224

References HasAuraType(), and SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT.

Referenced by Player::RegenerateAll().

◆ HasHoverAura()

bool Unit::HasHoverAura ( ) const
inline
1782{ return HasAuraType(SPELL_AURA_HOVER); };
@ SPELL_AURA_HOVER
Definition SpellAuraDefines.h:169

References HasAuraType(), and SPELL_AURA_HOVER.

Referenced by Player::HandleFall(), and Creature::UpdateMovementFlags().

◆ HasIgnoreHitDirectionAura()

bool Unit::HasIgnoreHitDirectionAura ( ) const
inline

◆ HasIgnoreTargetResistAura()

bool Unit::HasIgnoreTargetResistAura ( ) const
inline

◆ HasIncreaseMountedFlightSpeedAura()

◆ HasIncreaseMountedSpeedAura()

bool Unit::HasIncreaseMountedSpeedAura ( ) const
inline
@ SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
Definition SpellAuraDefines.h:95

References HasAuraType(), and SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED.

◆ HasInterruptRegenAura()

bool Unit::HasInterruptRegenAura ( ) const
inline
@ SPELL_AURA_INTERRUPT_REGEN
Definition SpellAuraDefines.h:157

References HasAuraType(), and SPELL_AURA_INTERRUPT_REGEN.

Referenced by Player::Regenerate().

◆ HasInvisibilityAura()

bool Unit::HasInvisibilityAura ( ) const
inline

◆ HasInvisibilityDetectAura()

bool Unit::HasInvisibilityDetectAura ( ) const
inline
@ SPELL_AURA_MOD_INVISIBILITY_DETECT
Definition SpellAuraDefines.h:82

References HasAuraType(), and SPELL_AURA_MOD_INVISIBILITY_DETECT.

Referenced by AuraEffect::HandleModInvisibilityDetect().

◆ HasLeewayMovement()

bool Unit::HasLeewayMovement ( ) const
inline
1710 {
1712 && !IsWalking();
1713 }
@ MOVEMENTFLAG_STRAFE_LEFT
Definition UnitDefines.h:371
@ MOVEMENTFLAG_STRAFE_RIGHT
Definition UnitDefines.h:372
bool IsWalking() const
Definition Unit.h:1687
bool HasMovementFlag(uint32 flag) const
Definition Object.h:345

References MovementInfo::HasMovementFlag(), IsWalking(), WorldObject::m_movementInfo, MOVEMENTFLAG_FALLING, MOVEMENTFLAG_FORWARD, MOVEMENTFLAG_STRAFE_LEFT, and MOVEMENTFLAG_STRAFE_RIGHT.

Referenced by Spell::CheckRange(), and IsWithinMeleeRange().

◆ HasMainhandWeapon()

bool Unit::HasMainhandWeapon ( ) const
inline
968{ return HasWeapon(BASE_ATTACK); }
virtual bool HasWeapon(WeaponAttackType type) const =0

References BASE_ATTACK, and HasWeapon().

◆ hasMainhandWeaponForAttack()

bool Unit::hasMainhandWeaponForAttack ( ) const
inline
virtual bool HasWeaponForAttack(WeaponAttackType type) const
Definition Unit.h:973

References BASE_ATTACK, and HasWeaponForAttack().

◆ HasMainhandWeaponForAttack()

bool Unit::HasMainhandWeaponForAttack ( ) const
inline

◆ HasMountedAura()

◆ HasNegativeAuraWithAttribute()

bool Unit::HasNegativeAuraWithAttribute ( uint32  flag,
ObjectGuid  guid = ObjectGuid::Empty 
)
5935{
5936 for (AuraApplicationMap::const_iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end(); ++iter)
5937 {
5938 Aura const* aura = iter->second->GetBase();
5939 if (!iter->second->IsPositive() && aura->GetSpellInfo()->Attributes & flag && (!guid || aura->GetCasterGUID() == guid))
5940 return true;
5941 }
5942 return false;
5943}
uint32 Attributes
Definition SpellInfo.h:324

References SpellInfo::Attributes, Aura::GetCasterGUID(), Aura::GetSpellInfo(), and m_appliedAuras.

◆ HasNegativeAuraWithInterruptFlag()

bool Unit::HasNegativeAuraWithInterruptFlag ( uint32  flag,
ObjectGuid  guid = ObjectGuid::Empty 
)
5923{
5924 if (!(m_interruptMask & flag))
5925 return false;
5926 for (AuraApplicationList::iterator iter = m_interruptableAuras.begin(); iter != m_interruptableAuras.end(); ++iter)
5927 {
5928 if (!(*iter)->IsPositive() && (*iter)->GetBase()->GetSpellInfo()->AuraInterruptFlags & flag && (!guid || (*iter)->GetBase()->GetCasterGUID() == guid))
5929 return true;
5930 }
5931 return false;
5932}

References m_interruptableAuras, and m_interruptMask.

Referenced by ThreatContainer::IsPreferredTarget().

◆ HasNoPVPCreditAura()

bool Unit::HasNoPVPCreditAura ( ) const
inline
@ SPELL_AURA_NO_PVP_CREDIT
Definition SpellAuraDefines.h:222

References HasAuraType(), and SPELL_AURA_NO_PVP_CREDIT.

Referenced by Player::RewardHonor().

◆ HasNpcFlag()

bool Unit::HasNpcFlag ( NPCFlags  flags) const
inline

◆ HasOffhandWeapon()

bool Unit::HasOffhandWeapon ( ) const
inline
969{ return HasWeapon(OFF_ATTACK); }

References HasWeapon(), and OFF_ATTACK.

◆ HasOffhandWeaponForAttack()

◆ HasOpenStableAura()

bool Unit::HasOpenStableAura ( ) const
inline
@ SPELL_AURA_OPEN_STABLE
Definition SpellAuraDefines.h:355

References HasAuraType(), and SPELL_AURA_OPEN_STABLE.

◆ HasPacifyAura()

bool Unit::HasPacifyAura ( ) const
inline
@ SPELL_AURA_MOD_PACIFY
Definition SpellAuraDefines.h:88

References HasAuraType(), and SPELL_AURA_MOD_PACIFY.

Referenced by AuraEffect::HandleAuraModPacify(), and WorldSession::HandlePetActionHelper().

◆ HasPacifySilenceAura()

bool Unit::HasPacifySilenceAura ( ) const
inline

◆ HasPeriodicDummyAura()

bool Unit::HasPeriodicDummyAura ( ) const
inline

◆ HasPreventDurabilityLossAura()

bool Unit::HasPreventDurabilityLossAura ( ) const
inline
@ SPELL_AURA_PREVENT_DURABILITY_LOSS
Definition SpellAuraDefines.h:352

References HasAuraType(), and SPELL_AURA_PREVENT_DURABILITY_LOSS.

Referenced by Player::DurabilityPointsLoss().

◆ HasPreventResurectionAura()

bool Unit::HasPreventResurectionAura ( ) const
inline

◆ HasPreventsFleeingAura()

bool Unit::HasPreventsFleeingAura ( ) const
inline
@ SPELL_AURA_PREVENTS_FLEEING
Definition SpellAuraDefines.h:155

References HasAuraType(), and SPELL_AURA_PREVENTS_FLEEING.

Referenced by Creature::DoFleeToGetAssistance().

◆ HasRangedWeapon()

bool Unit::HasRangedWeapon ( ) const
inline
970{ return HasWeapon(RANGED_ATTACK); }

References HasWeapon(), and RANGED_ATTACK.

◆ HasRangedWeaponForAttack()

bool Unit::HasRangedWeaponForAttack ( ) const
inline

◆ HasReflectSpellsAura()

bool Unit::HasReflectSpellsAura ( ) const
inline
@ SPELL_AURA_REFLECT_SPELLS
Definition SpellAuraDefines.h:91

References HasAuraType(), and SPELL_AURA_REFLECT_SPELLS.

Referenced by Spell::DoSpellHitOnUnit().

◆ HasRegenDuringCombatAura()

bool Unit::HasRegenDuringCombatAura ( ) const
inline
@ SPELL_AURA_MOD_REGEN_DURING_COMBAT
Definition SpellAuraDefines.h:179

References HasAuraType(), and SPELL_AURA_MOD_REGEN_DURING_COMBAT.

Referenced by Player::RegenerateAll(), and Player::RegenerateHealth().

◆ HasRootAura()

bool Unit::HasRootAura ( ) const
inline

References HasAuraType(), and SPELL_AURA_MOD_ROOT.

Referenced by SetControlled().

◆ HasShapeshiftAura()

bool Unit::HasShapeshiftAura ( ) const
inline

◆ HasSharedVision()

◆ HasSilenceAura()

bool Unit::HasSilenceAura ( ) const
inline

◆ HasSpell()

virtual bool Unit::HasSpell ( uint32  ) const
inlinevirtual

◆ HasSpellCooldown()

◆ HasSpellItemCooldown()

virtual bool Unit::HasSpellItemCooldown ( uint32  ,
uint32   
) const
inlinevirtual

Reimplemented in Player.

1321{ return false; }

Referenced by Spell::CheckCast(), and ProcDamageAndSpellFor().

◆ HasSpellMagnetAura()

bool Unit::HasSpellMagnetAura ( ) const
inline

◆ HasSpiritOfRedemptionAura()

◆ HasStealthAura()

◆ HasStealthDetectAura()

bool Unit::HasStealthDetectAura ( ) const
inline
@ SPELL_AURA_MOD_STEALTH_DETECT
Definition SpellAuraDefines.h:80

References HasAuraType(), and SPELL_AURA_MOD_STEALTH_DETECT.

Referenced by AuraEffect::HandleModStealthDetect().

◆ HasStunAura()

bool Unit::HasStunAura ( ) const
inline

◆ HasTauntAura()

bool Unit::HasTauntAura ( ) const
inline
@ SPELL_AURA_MOD_TAUNT
Definition SpellAuraDefines.h:74

References HasAuraType(), and SPELL_AURA_MOD_TAUNT.

Referenced by Creature::CanCreatureAttack(), and PetAI::SelectNextTarget().

◆ HasThreatAura()

bool Unit::HasThreatAura ( ) const
inline
@ SPELL_AURA_MOD_THREAT
Definition SpellAuraDefines.h:73

References HasAuraType(), and SPELL_AURA_MOD_THREAT.

Referenced by ApplyTotalThreatModifier().

◆ HasTransformAura()

bool Unit::HasTransformAura ( ) const
inline

◆ HasUnattackableAura()

bool Unit::HasUnattackableAura ( ) const
inline

◆ HasUnitFlag()

bool Unit::HasUnitFlag ( UnitFlags  flags) const
inline
737{ return HasFlag(UNIT_FIELD_FLAGS, flags); }

References Object::HasFlag(), and UNIT_FIELD_FLAGS.

Referenced by _IsValidAssistTarget(), _IsValidAttackTarget(), Player::ActivateTaxiPathTo(), Vehicle::AddPassenger(), AttackerStateUpdate(), boss_malygos::AttackStart(), SmartAI::AttackStart(), npc_ghostly_priest::npc_ghostly_priestAI::AttackStart(), npc_phantom_mage::npc_phantom_mageAI::AttackStart(), npc_shadowy_mercenary::npc_shadowy_mercenaryAI::AttackStart(), npc_spectral_footman::npc_spectral_footmanAI::AttackStart(), npc_tortured_rifleman::npc_tortured_riflemanAI::AttackStart(), violet_hold_trashAI::AttackStart(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::AttackStart(), npc_ravenous_worg::npc_ravenous_worgAI::AttackStart(), npc_swarm_scarab::npc_swarm_scarabAI::CanAIAttack(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::CanAIAttack(), Creature::CanAssistTo(), PetAI::CanAttack(), Player::CanNoReagentCast(), CanSwim(), CanUseAttackType(), Spell::CheckEffectTarget(), boss_muru::DamageTaken(), boss_black_knight::boss_black_knightAI::DamageTaken(), npc_frost_sphere::npc_frost_sphereAI::DamageTaken(), boss_bronjahm::boss_bronjahmAI::DamageTaken(), npc_terenas_menethil::npc_terenas_menethilAI::DamageTaken(), npc_power_spark::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), npc_overlord_drakuru_betrayal::DamageTaken(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DamageTaken(), boss_essence_of_desire::boss_essence_of_desireAI::DamageTaken(), npc_terenas_menethil::npc_terenas_menethilAI::DoAction(), instance_karazhan::instance_karazhan_InstanceMapScript::DoAction(), boss_jormungarAI::DoAction(), Spell::DoSpellHitOnUnit(), RandomMovementGenerator< T >::DoUpdate(), boss_dorothee::EnterEvadeMode(), boss_roar::EnterEvadeMode(), boss_strawman::EnterEvadeMode(), boss_tinhead::EnterEvadeMode(), boss_julianne::EnterEvadeMode(), SmartAI::EnterEvadeMode(), GetReactionTo(), GetVelocity(), spell_gen_model_visible::HandleEffectApply(), spell_gen_mounted_charge::HandleScriptEffect(), IsImmuneToNPC(), IsImmuneToPC(), IsInCombat(), IsMounted(), IsPetInCombat(), isTargetableForAttack(), violet_hold_trashAI::JustEngagedWith(), boss_novos::JustSummoned(), CreatureGroup::LeaderMoveTo(), Condition::Meets(), MotionMaster::MoveCharge(), MotionMaster::MoveChase(), MotionMaster::MoveConfused(), MotionMaster::MoveDistract(), MotionMaster::MoveFall(), MotionMaster::MoveFleeing(), MotionMaster::MoveFollow(), boss_professor_putricide::boss_professor_putricideAI::MoveInLineOfSight(), boss_palehoof::boss_palehoofAI::MoveInLineOfSight(), npc_massive_jormungar::npc_massive_jormungarAI::MoveInLineOfSight(), npc_ferocious_rhino::npc_ferocious_rhinoAI::MoveInLineOfSight(), npc_ravenous_furbolg::npc_ravenous_furbolgAI::MoveInLineOfSight(), npc_frenzied_worgen::npc_frenzied_worgenAI::MoveInLineOfSight(), npc_shattered_hand_scout::MoveInLineOfSight(), npc_nether_drake::npc_nether_drakeAI::MoveInLineOfSight(), MotionMaster::MoveLand(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::MovementInform(), MotionMaster::MovePoint(), MotionMaster::MoveRandom(), MotionMaster::MoveSeekAssistance(), MotionMaster::MoveSeekAssistanceDistract(), MotionMaster::MoveSplinePath(), MotionMaster::MoveTakeoff(), MotionMaster::MoveTargetedHome(), MotionMaster::MoveWaypoint(), npc_toc_druid::npc_toc_druidAI::myCanCast(), npc_toc_shaman::npc_toc_shamanAI::myCanCast(), npc_toc_paladin::npc_toc_paladinAI::myCanCast(), npc_toc_priest::npc_toc_priestAI::myCanCast(), npc_toc_shadow_priest::npc_toc_shadow_priestAI::myCanCast(), npc_toc_warlock::npc_toc_warlockAI::myCanCast(), npc_toc_mage::npc_toc_mageAI::myCanCast(), npc_toc_boomkin::npc_toc_boomkinAI::myCanCast(), npc_toc_pet_warlock::npc_toc_pet_warlockAI::myCanCast(), Acore::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck::operator()(), WorldSession::ProcessMovementInfo(), Creature::reachWithSpellAttack(), Creature::reachWithSpellCure(), Creature::RefreshSwimmingFlag(), ScriptedAI::SelectSpell(), SetCharm(), Player::SetClientControl(), SetSpeed(), boss_the_lurker_below::SummonedCreatureDies(), boss_anub_arak::SummonedCreatureDies(), Player::Update(), npc_onyxian_lair_guard::UpdateAI(), boss_anub_arak::UpdateAI(), boss_anubarak_trial::boss_anubarak_trialAI::UpdateAI(), npc_toc_warrior::npc_toc_warriorAI::UpdateAI(), npc_toc_dk::npc_toc_dkAI::UpdateAI(), npc_toc_rogue::npc_toc_rogueAI::UpdateAI(), npc_toc_enh_shaman::npc_toc_enh_shamanAI::UpdateAI(), npc_toc_retro_paladin::npc_toc_retro_paladinAI::UpdateAI(), boss_gormok::boss_gormokAI::UpdateAI(), boss_jormungarAI::UpdateAI(), boss_novos::UpdateAI(), boss_bronjahm::boss_bronjahmAI::UpdateAI(), boss_drakkari_colossus::boss_drakkari_colossusAI::UpdateAI(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), npc_power_spark::UpdateAI(), boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::UpdateAI(), npc_xt002_heart::npc_xt002_heartAI::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), npc_ravenous_worg::npc_ravenous_worgAI::UpdateAI(), and WorldSession::VerifyMovementInfo().

◆ HasUnitFlag2()

◆ HasUnitMovementFlag()

◆ HasUnitState()

bool Unit::HasUnitState ( const uint32  f) const
inline
726{ return (m_state & f); }

References m_state.

Referenced by Spell::_cast(), Creature::_IsTargetAcceptable(), _IsValidAssistTarget(), _IsValidAttackTarget(), Player::ActivateTaxiPathTo(), AddThreat(), advisor_baseAI::advisor_baseAI(), Attack(), AttackerStateUpdate(), FollowerAI::AttackStart(), SmartAI::AttackStart(), npc_raging_spirit::npc_raging_spiritAI::AttackStart(), boss_alar::boss_alar(), boss_anetheron::boss_anetheron(), boss_anzu::boss_anzu(), boss_apothecary_hummel::boss_apothecary_hummelAI::boss_apothecary_hummelAI(), boss_archimonde::boss_archimonde(), boss_azgalor::boss_azgalor(), boss_azuregos::boss_azuregosAI::boss_azuregosAI(), boss_balinda::boss_balinda(), boss_bigbadwolf::boss_bigbadwolf(), boss_blackheart_the_inciter::boss_blackheart_the_inciter(), boss_blindeye_the_seer::boss_blindeye_the_seer(), boss_captain_skarloc::boss_captain_skarloc(), boss_curator::boss_curator(), boss_darkweaver_syth::boss_darkweaver_syth(), boss_dorothee::boss_dorothee(), boss_eck::boss_eck(), boss_exarch_maladaar::boss_exarch_maladaar(), boss_fathomguard_caribdis::boss_fathomguard_caribdis(), boss_fathomguard_sharkkis::boss_fathomguard_sharkkis(), boss_fathomguard_tidalvess::boss_fathomguard_tidalvess(), boss_ghazan::boss_ghazan(), boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurse(), boss_halazzi::boss_halazzi(), boss_hexlord_malacrass::boss_hexlord_malacrass(), boss_high_astromancer_solarian::boss_high_astromancer_solarian(), boss_high_king_maulgar::boss_high_king_maulgar(), boss_janalai::boss_janalai(), boss_jarien::boss_jarien(), boss_kazrogal::boss_kazrogal(), boss_kelidan_the_breaker::boss_kelidan_the_breaker(), boss_kiggler_the_crazed::boss_kiggler_the_crazed(), boss_kiljaeden::boss_kiljaeden(), boss_krik_thir::boss_krik_thirAI::boss_krik_thirAI(), boss_krosh_firehand::boss_krosh_firehand(), boss_lady_vashj::boss_lady_vashj(), boss_magtheridon::boss_magtheridon(), boss_maiden_of_virtue::boss_maiden_of_virtue(), boss_mekgineer_steamrigger::boss_mekgineer_steamrigger(), boss_mennu_the_betrayer::boss_mennu_the_betrayer(), boss_mor_grayhoof::boss_mor_grayhoof(), boss_moroes::boss_moroes(), boss_morogrim_tidewalker::boss_morogrim_tidewalker(), boss_murmur::boss_murmur(), boss_nazan::boss_nazan(), boss_nexusprince_shaffar::boss_nexusprince_shaffar(), boss_olm_the_summoner::boss_olm_the_summoner(), boss_omor_the_unscarred::boss_omor_the_unscarred(), boss_pandemonius::boss_pandemonius(), boss_quagmirran::boss_quagmirran(), boss_rage_winterchill::boss_rage_winterchill(), boss_roar::boss_roar(), boss_rokmar_the_crackler::boss_rokmar_the_crackler(), boss_shirrak_the_dead_watcher::boss_shirrak_the_dead_watcher(), boss_sothos::boss_sothos(), boss_strawman::boss_strawman(), boss_supremus::boss_supremus(), boss_swamplord_muselek::boss_swamplord_muselek(), boss_taldaram::boss_taldaram(), boss_talon_king_ikiss::boss_talon_king_ikiss(), boss_tavarok::boss_tavarok(), boss_tenris_mirkblood::boss_tenris_mirkblood(), boss_terestian_illhoof::boss_terestian_illhoof(), boss_the_black_stalker::boss_the_black_stalker(), boss_the_maker::boss_the_maker(), boss_tinhead::boss_tinhead(), boss_vazruden::boss_vazruden(), boss_void_reaver::boss_void_reaver(), boss_warbringer_omrogg::boss_warbringer_omrogg(), boss_warchief_kargath_bladefist::boss_warchief_kargath_bladefist(), boss_watchkeeper_gargolmar::boss_watchkeeper_gargolmar(), PathGenerator::CalculatePath(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::CanAIAttack(), boss_gurtogg_bloodboil::CanAIAttack(), PetAI::CanAttack(), Player::CanEquipItem(), CanFreeMove(), Creature::CanPeriodicallyCallForAssistance(), Creature::CanStartAttack(), spell_dk_death_grip::CheckCast(), Spell::CheckCast(), Spell::CheckPetCast(), spell_warr_retaliation::CheckProc(), SpellInfo::CheckTarget(), CreatureUnitRelocationWorker(), boss_garfrost::boss_garfrostAI::DamageTaken(), BossAI::DamageTaken(), boss_viscidus::DamageTaken(), boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), DealDamage(), DisableRotate(), UnitAI::DoCast(), UnitAI::DoCastAOE(), UnitAI::DoMeleeAttackIfReady(), boss_mandokir::boss_mandokirAI::DoMeleeAttackIfReady(), boss_ambassador_hellmaw::DoMeleeAttackIfReady(), UnitAI::DoSpellAttackIfReady(), UnitAI::DoSpellAttackToRandomTargetIfReady(), Spell::DoSpellHitOnUnit(), WaypointMovementGenerator< Creature >::DoUpdate(), RandomMovementGenerator< T >::DoUpdate(), Spell::EffectDistract(), Spell::EffectEnergize(), Spell::EffectHealMaxHealth(), Spell::EffectKnockBack(), CritterAI::EnterEvadeMode(), SmartAI::EnterEvadeMode(), npc_pet_mage_mirror_image::EnterEvadeMode(), Spell::finish(), Player::GetInitialVisiblePackets(), WorldSession::HandleAuctionListItems(), spell_dru_starfall_dummy::HandleDummy(), WorldSession::HandleEmoteOpcode(), WorldSession::HandleInitiateTradeOpcode(), WorldSession::HandleMoveTeleportAck(), AuraEffect::HandleObsModPowerAuraTick(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicEnergizeAuraTick(), AuraEffect::HandlePeriodicHealAurasTick(), AuraEffect::HandlePeriodicHealthFunnelAuraTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), AuraEffect::HandlePeriodicManaLeechAuraTick(), AuraEffect::HandlePeriodicPowerBurnAuraTick(), WorldSession::HandlePetCastSpellOpcode(), WorldSession::HandlePlayerLoginFromDB(), WorldSession::HandlePlayerLoginToCharInWorld(), AuraEffect::HandleProcTriggerDamageAuraProc(), ArenaSpectator::HandleSpectatorSpectateCommand(), boss_venoxis::InitializeAI(), isAttackingPlayer(), boss_faction_championsAI::IsCCed(), IsImmobilizedState(), Creature::IsInEvadeMode(), IsInFlight(), IsMovementPreventedByCasting(), Creature::IsMovementPreventedByCasting(), isPossessed(), isPossessedByPlayer(), ThreatContainer::IsPreferredTarget(), isSpellBlocked(), IsStopped(), isTargetableForAttack(), Creature::IsUpdateNeeded(), CritterAI::JustEngagedWith(), boss_priestess_delrissa::JustEngagedWith(), npc_coren_direbrew_sisters::JustEngagedWith(), boss_yoggsaron_keeper::JustEngagedWith(), boss_essence_of_desire::boss_essence_of_desireAI::JustEngagedWith(), boss_priestess_lackey_commonAI::JustEngagedWith(), boss_kagani_nightstrike::JustEngagedWith(), boss_novos::JustEngagedWith(), PetAI::KilledUnit(), CreatureGroup::LeaderMoveTo(), GridObjectLoader::LoadCreatures(), MagicSpellHitResult(), MeleeSpellHitResult(), FollowerAI::MoveInLineOfSight(), npc_escortAI::MoveInLineOfSight(), SmartAI::MoveInLineOfSight(), boss_kaelthas::MovementInform(), npc_toc_druid::npc_toc_druidAI::myCanCast(), npc_toc_shaman::npc_toc_shamanAI::myCanCast(), npc_toc_paladin::npc_toc_paladinAI::myCanCast(), npc_toc_priest::npc_toc_priestAI::myCanCast(), npc_toc_shadow_priest::npc_toc_shadow_priestAI::myCanCast(), npc_toc_warlock::npc_toc_warlockAI::myCanCast(), npc_toc_mage::npc_toc_mageAI::myCanCast(), npc_toc_hunter::npc_toc_hunterAI::myCanCast(), npc_toc_boomkin::npc_toc_boomkinAI::myCanCast(), npc_toc_warrior::npc_toc_warriorAI::myCanCast(), npc_toc_dk::npc_toc_dkAI::myCanCast(), npc_toc_rogue::npc_toc_rogueAI::myCanCast(), npc_toc_enh_shaman::npc_toc_enh_shamanAI::myCanCast(), npc_toc_retro_paladin::npc_toc_retro_paladinAI::myCanCast(), boss_twin_valkyrAI::myDoMeleeAttackIfReady(), npc_apothecary_baxter::npc_apothecary_baxter(), npc_batrider::npc_batrider(), npc_hyjal_frost_wyrm::npc_hyjal_frost_wyrm(), npc_hyjal_gargoyle::npc_hyjal_gargoyle(), npc_hyjal_ground_trash::npc_hyjal_ground_trash(), npc_icc_spire_frostwyrm::npc_icc_spire_frostwyrm(), npc_inner_demon::npc_inner_demon(), npc_kiljaeden_controller::npc_kiljaeden_controller(), npc_sunblade_arch_mage::npc_sunblade_arch_mage(), BossAI::OnSpellCastFinished(), Acore::FriendlyCCedInRange::operator()(), MysticBuffetTargetFilter::operator()(), SmartScript::ProcessAction(), RemoveCharmedBy(), boss_kormok::Reset(), boss_baroness_anastari::boss_baroness_anastariAI::Reset(), npc_ohgan::npc_ohganAI::Reset(), boss_thekal::Reset(), npc_zealot_lorkhan::Reset(), npc_zealot_zath::Reset(), boss_isalien::Reset(), npc_anubisath_guardian::Reset(), npc_ashtongue_channeler::Reset(), RollMeleeOutcomeAgainst(), boss_faction_championsAI::SelectEnemyCaster(), Player::SetClientControl(), SetContestedPvP(), SetControlled(), FollowerAI::SetFollowComplete(), FollowerAI::SetFollowPaused(), SetInCombatState(), SetInFront(), SetStunned(), WaypointMovementGenerator< Creature >::StartMove(), lfg::LFGMgr::TeleportPlayer(), CreatureAI::TriggerAlert(), Creature::Update(), Player::Update(), Update(), TimedFleeingMovementGenerator::Update(), boss_sartharion_dragonAI::UpdateAI(), CombatAI::UpdateAI(), CasterAI::UpdateAI(), BossAI::UpdateAI(), WorldBossAI::UpdateAI(), npc_av_marshal_or_warmaster::npc_av_marshal_or_warmasterAI::UpdateAI(), ironhand_guardian::ironhand_guardianAI::UpdateAI(), boss_anubshiah::boss_anubshiahAI::UpdateAI(), boss_emperor_dagran_thaurissan::boss_draganthaurissanAI::UpdateAI(), boss_eviscerator::boss_evisceratorAI::UpdateAI(), boss_gorosh_the_dervish::boss_gorosh_the_dervishAI::UpdateAI(), boss_grizzle::boss_grizzleAI::UpdateAI(), boss_hedrum::boss_hedrumAI::UpdateAI(), boss_moira_bronzebeardAI::UpdateAI(), boss_high_priestess_thaurissanAI::UpdateAI(), boss_okthor::boss_okthorAI::UpdateAI(), boss_drakkisath::boss_drakkisathAI::UpdateAI(), boss_halycon::boss_halyconAI::UpdateAI(), boss_highlord_omokk::boss_highlordomokkAI::UpdateAI(), boss_lord_valthalak::boss_lord_valthalakAI::UpdateAI(), boss_overlord_wyrmthalak::boss_overlordwyrmthalakAI::UpdateAI(), boss_quartermaster_zigris::UpdateAI(), boss_rend_blackhand::boss_rend_blackhandAI::UpdateAI(), npc_rookery_hatcher::npc_rookery_hatcherAI::UpdateAI(), boss_solakar_flamewreath::boss_solakar_flamewreathAI::UpdateAI(), boss_the_beast::boss_thebeastAI::UpdateAI(), boss_urok_doomhowl::boss_urok_doomhowlAI::UpdateAI(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI(), boss_chromaggus::boss_chromaggusAI::UpdateAI(), boss_ebonroc::boss_ebonrocAI::UpdateAI(), boss_firemaw::boss_firemawAI::UpdateAI(), boss_flamegor::boss_flamegorAI::UpdateAI(), boss_victor_nefarius::boss_victor_nefariusAI::UpdateAI(), boss_nefarian::UpdateAI(), boss_razorgore::boss_razorgoreAI::UpdateAI(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), boss_garr::boss_garrAI::UpdateAI(), boss_golemagg::boss_golemaggAI::UpdateAI(), npc_core_rager::npc_core_ragerAI::UpdateAI(), boss_majordomo::boss_majordomoAI::UpdateAI(), boss_ragnaros::boss_ragnarosAI::UpdateAI(), npc_flamewaker_priest::npc_flamewaker_priestAI::UpdateAI(), npc_mc_core_hound::npc_mc_core_houndAI::UpdateAI(), boss_netherspite::UpdateAI(), boss_servant_quarters::UpdateAI(), npc_kilrek::UpdateAI(), boss_priestess_lackey_commonAI::UpdateAI(), boss_darkmaster_gandling::boss_darkmaster_gandlingAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_scholomance_occultist::npc_scholomance_occultistAI::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::UpdateAI(), npc_varian_wrynn::npc_varian_wrynnAI::UpdateAI(), npc_jaina_proudmoore_bfu::npc_jaina_proudmoore_bfuAI::UpdateAI(), boss_blight_worm::boss_blight_wormAI::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), npc_lady_sylvanas_windrunner_bfu::npc_lady_sylvanas_windrunner_bfuAI::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), boss_grilek::boss_grilekAI::UpdateAI(), boss_hakkar::boss_hakkarAI::UpdateAI(), boss_hazzarah::UpdateAI(), boss_jindo::UpdateAI(), boss_mandokir::boss_mandokirAI::UpdateAI(), boss_renataki::boss_renatakiAI::UpdateAI(), boss_wushoolay::boss_wushoolayAI::UpdateAI(), npc_coren_direbrew::UpdateAI(), npc_hallows_end_soh::UpdateAI(), boss_headless_horseman::UpdateAI(), boss_epoch::boss_epochAI::UpdateAI(), boss_infinite_corruptor::boss_infinite_corruptorAI::UpdateAI(), boss_mal_ganis::boss_mal_ganisAI::UpdateAI(), boss_meathook::boss_meathookAI::UpdateAI(), boss_salramm::boss_salrammAI::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), boss_lieutenant_drake::UpdateAI(), boss_onyxia::UpdateAI(), npc_onyxian_lair_guard::UpdateAI(), npc_belnistrasz::npc_belnistraszAI::UpdateAI(), npc_shadowpriest_sezziz::npc_shadowpriest_sezzizAI::UpdateAI(), boss_elder_nadox::UpdateAI(), boss_jedoga_shadowseeker::UpdateAI(), boss_anub_arak::UpdateAI(), boss_hadronox::UpdateAI(), boss_sartharion::UpdateAI(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::UpdateAI(), npc_baltharus_the_warborn_clone::npc_baltharus_the_warborn_cloneAI::UpdateAI(), boss_general_zarithrian::boss_general_zarithrianAI::UpdateAI(), boss_halion::boss_halionAI::UpdateAI(), boss_twilight_halion::boss_twilight_halionAI::UpdateAI(), boss_saviana_ragefire::boss_saviana_ragefireAI::UpdateAI(), boss_eadric::boss_eadricAI::UpdateAI(), boss_paletress::boss_paletressAI::UpdateAI(), npc_memory::npc_memoryAI::UpdateAI(), npc_argent_soldier::npc_argent_soldierAI::UpdateAI(), boss_black_knight::boss_black_knightAI::UpdateAI(), npc_black_knight_ghoul::npc_black_knight_ghoulAI::UpdateAI(), npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), boss_anubarak_trial::boss_anubarak_trialAI::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), npc_anubarak_spike::npc_anubarak_spikeAI::UpdateAI(), npc_toc_hunter::npc_toc_hunterAI::UpdateAI(), boss_jaraxxus::boss_jaraxxusAI::UpdateAI(), npc_fel_infernal::npc_fel_infernalAI::UpdateAI(), npc_mistress_of_pain::npc_mistress_of_painAI::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), boss_gormok::boss_gormokAI::UpdateAI(), boss_jormungarAI::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), boss_twin_valkyrAI::UpdateAI(), boss_tharon_ja::boss_tharon_jaAI::UpdateAI(), boss_trollgore::boss_trollgoreAI::UpdateAI(), boss_bronjahm::boss_bronjahmAI::UpdateAI(), npc_fos_corrupted_soul_fragment::npc_fos_corrupted_soul_fragmentAI::UpdateAI(), boss_devourer_of_souls::boss_devourer_of_soulsAI::UpdateAI(), boss_falric::boss_falricAI::UpdateAI(), boss_marwyn::boss_marwynAI::UpdateAI(), npc_ghostly_priest::npc_ghostly_priestAI::UpdateAI(), npc_phantom_mage::npc_phantom_mageAI::UpdateAI(), npc_shadowy_mercenary::npc_shadowy_mercenaryAI::UpdateAI(), npc_spectral_footman::npc_spectral_footmanAI::UpdateAI(), npc_tortured_rifleman::npc_tortured_riflemanAI::UpdateAI(), boss_frostsworn_general::boss_frostsworn_generalAI::UpdateAI(), npc_hor_spiritual_reflection::npc_hor_spiritual_reflectionAI::UpdateAI(), npc_hor_risen_witch_doctor::npc_hor_risen_witch_doctorAI::UpdateAI(), npc_hor_lumbering_abomination::npc_hor_lumbering_abominationAI::UpdateAI(), boss_garfrost::boss_garfrostAI::UpdateAI(), boss_ick::boss_ickAI::UpdateAI(), boss_tyrannus::boss_tyrannusAI::UpdateAI(), npc_pos_deathwhisper_necrolyte::npc_pos_deathwhisper_necrolyteAI::UpdateAI(), boss_drakkari_elemental::boss_drakkari_elementalAI::UpdateAI(), npc_living_mojo::npc_living_mojoAI::UpdateAI(), boss_moorabi::boss_moorabiAI::UpdateAI(), boss_prince_keleseth_icc::boss_prince_kelesethAI::UpdateAI(), boss_prince_taldaram_icc::boss_prince_taldaramAI::UpdateAI(), boss_prince_valanar_icc::boss_prince_valanarAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::UpdateAI(), boss_festergut::boss_festergutAI::UpdateAI(), npc_stinky_icc::npc_stinky_iccAI::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), npc_gunship_boarding_leader::npc_gunship_boarding_leaderAI::UpdateAI(), npc_gunship_boarding_add::npc_gunship_boarding_add_realAI::UpdateAI(), npc_gunship_gunner::npc_gunship_gunnerAI::UpdateAI(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::UpdateAI(), npc_cult_fanatic::npc_cult_fanaticAI::UpdateAI(), npc_cult_adherent::npc_cult_adherentAI::UpdateAI(), npc_darnavan::npc_darnavanAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), boss_professor_putricide::boss_professor_putricideAI::UpdateAI(), npc_putricide_oozeAI::UpdateAI(), boss_rotface::boss_rotfaceAI::UpdateAI(), npc_precious_icc::npc_precious_iccAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_spinestalker::npc_spinestalkerAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), npc_sindragosa_trash::npc_sindragosa_trashAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), npc_shambling_horror_icc::npc_shambling_horror_iccAI::UpdateAI(), npc_raging_spirit::npc_raging_spiritAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::UpdateAI(), npc_the_lich_king_controller::npc_the_lich_king_controllerAI::UpdateAI(), npc_risen_archmage::npc_risen_archmageAI::UpdateAI(), npc_blazing_skeleton::npc_blazing_skeletonAI::UpdateAI(), npc_gluttonous_abomination::npc_gluttonous_abominationAI::UpdateAI(), npc_rotting_frost_giant::npc_rotting_frost_giantAI::UpdateAI(), npc_crok_scourgebane::npc_crok_scourgebaneAI::UpdateAI(), boss_sister_svalna::boss_sister_svalnaAI::UpdateAI(), npc_captain_arnath::npc_captain_arnathAI::UpdateAI(), npc_captain_brandon::npc_captain_brandonAI::UpdateAI(), npc_captain_grondel::npc_captain_grondelAI::UpdateAI(), npc_captain_rupert::npc_captain_rupertAI::UpdateAI(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::UpdateAI(), npc_icc_skybreaker_hierophant::npc_icc_skybreaker_hierophantAI::UpdateAI(), npc_icc_skybreaker_marksman::npc_icc_skybreaker_marksmanAI::UpdateAI(), npc_icc_skybreaker_vicar::npc_icc_skybreaker_vicarAI::UpdateAI(), npc_icc_skybreaker_luminary::npc_icc_skybreaker_luminaryAI::UpdateAI(), npc_icc_valkyr_herald::npc_icc_valkyr_heraldAI::UpdateAI(), npc_icc_severed_essence::npc_icc_severed_essenceAI::UpdateAI(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::UpdateAI(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::UpdateAI(), boss_isle_of_conquest::boss_isle_of_conquestAI::UpdateAI(), boss_four_horsemen::boss_four_horsemenAI::UpdateAI(), boss_gluth::boss_gluthAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), boss_grobbulus::boss_grobbulusAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::UpdateAI(), boss_loatheb::boss_loathebAI::UpdateAI(), boss_maexxna::boss_maexxnaAI::UpdateAI(), boss_noth::boss_nothAI::UpdateAI(), boss_patchwerk::boss_patchwerkAI::UpdateAI(), boss_razuvious_minion::boss_razuvious_minionAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_thaddius::boss_thaddiusAI::UpdateAI(), boss_thaddius_summon::boss_thaddius_summonAI::UpdateAI(), boss_malygos::UpdateAI(), npc_nexus_lord::UpdateAI(), npc_scion_of_eternity::UpdateAI(), boss_anomalus::UpdateAI(), boss_keristrasza::UpdateAI(), boss_magus_telestra::UpdateAI(), boss_ormorok::UpdateAI(), boss_drakos::boss_drakosAI::UpdateAI(), boss_eregos::boss_eregosAI::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), boss_varos::boss_varosAI::UpdateAI(), npc_stormforged_lieutenant::UpdateAI(), boss_ionar::UpdateAI(), boss_volkhan::UpdateAI(), npc_molten_golem::UpdateAI(), boss_krystallus::boss_krystallusAI::UpdateAI(), boss_maiden_of_grief::boss_maiden_of_griefAI::UpdateAI(), boss_sjonnir_iron_sludge::boss_sjonnir_iron_sludgeAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), boss_steelbreaker::boss_steelbreakerAI::UpdateAI(), boss_runemaster_molgeim::boss_runemaster_molgeimAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), npc_auriaya_sanctum_sentry::UpdateAI(), npc_auriaya_feral_defender::UpdateAI(), boss_flame_leviathan::boss_flame_leviathanAI::UpdateAI(), boss_freya::boss_freyaAI::UpdateAI(), boss_freya_elder_stonebark::boss_freya_elder_stonebarkAI::UpdateAI(), boss_freya_elder_brightleaf::boss_freya_elder_brightleafAI::UpdateAI(), boss_freya_elder_ironbranch::boss_freya_elder_ironbranchAI::UpdateAI(), boss_freya_summons::boss_freya_summonsAI::UpdateAI(), boss_vezax::boss_vezaxAI::UpdateAI(), boss_hodir::boss_hodirAI::UpdateAI(), npc_ulduar_hodir_priest::npc_ulduar_hodir_priestAI::UpdateAI(), npc_ulduar_hodir_druid::npc_ulduar_hodir_druidAI::UpdateAI(), npc_ulduar_hodir_shaman::npc_ulduar_hodir_shamanAI::UpdateAI(), npc_ulduar_hodir_mage::npc_ulduar_hodir_mageAI::UpdateAI(), boss_ignis::boss_ignisAI::UpdateAI(), boss_kologarn::boss_kologarnAI::UpdateAI(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::UpdateAI(), npc_ulduar_vx001::npc_ulduar_vx001AI::UpdateAI(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), boss_thorim::boss_thorimAI::UpdateAI(), boss_thorim_sif::boss_thorim_sifAI::UpdateAI(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::UpdateAI(), boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI::UpdateAI(), boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::UpdateAI(), boss_thorim_ancient_rune_giant::boss_thorim_ancient_rune_giantAI::UpdateAI(), boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::UpdateAI(), boss_xt002::boss_xt002AI::UpdateAI(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::UpdateAI(), boss_yoggsaron::boss_yoggsaronAI::UpdateAI(), boss_yoggsaron_constrictor_tentacle::boss_yoggsaron_constrictor_tentacleAI::UpdateAI(), boss_yoggsaron_immortal_guardian::boss_yoggsaron_immortal_guardianAI::UpdateAI(), npc_ulduar_storm_tempered_keeper::npc_ulduar_storm_tempered_keeperAI::UpdateAI(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), boss_skarvald_the_constructor::UpdateAI(), boss_dalronn_the_controller::UpdateAI(), npc_enslaved_proto_drake::UpdateAI(), npc_massive_jormungar::npc_massive_jormungarAI::UpdateAI(), npc_ferocious_rhino::npc_ferocious_rhinoAI::UpdateAI(), npc_ravenous_furbolg::npc_ravenous_furbolgAI::UpdateAI(), npc_frenzied_worgen::npc_frenzied_worgenAI::UpdateAI(), boss_skadi::boss_skadiAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), boss_archavon::boss_archavonAI::UpdateAI(), boss_emalon::boss_emalonAI::UpdateAI(), boss_koralon::boss_koralonAI::UpdateAI(), boss_toravon::boss_toravonAI::UpdateAI(), boss_cyanigosa::boss_cyanigosaAI::UpdateAI(), boss_erekem::boss_erekemAI::UpdateAI(), npc_erekem_guard::npc_erekem_guardAI::UpdateAI(), boss_lavanthor::boss_lavanthorAI::UpdateAI(), boss_moragg::boss_moraggAI::UpdateAI(), boss_xevozz::boss_xevozzAI::UpdateAI(), boss_zuramat::boss_zuramatAI::UpdateAI(), npc_dalaran_mage::npc_dalaran_mageAI::UpdateAI(), npc_q24545_vegard::npc_q24545_vegardAI::UpdateAI(), npc_tournament_training_dummy::npc_tournament_training_dummyAI::UpdateAI(), npc_overlord_drakuru_betrayal::UpdateAI(), boss_exarch_maladaar::UpdateAI(), boss_nexusprince_shaffar::UpdateAI(), npc_yor::UpdateAI(), boss_anzu::UpdateAI(), npc_maiev_illidan::UpdateAI(), boss_gathios_the_shatterer::UpdateAI(), boss_high_nethermancer_zerevor::UpdateAI(), boss_lady_malande::UpdateAI(), boss_veras_darkshadow::UpdateAI(), boss_essence_of_suffering::boss_essence_of_sufferingAI::UpdateAI(), boss_essence_of_desire::boss_essence_of_desireAI::UpdateAI(), boss_essence_of_anger::boss_essence_of_angerAI::UpdateAI(), boss_doomlord_kazzak::boss_doomlordkazzakAI::UpdateAI(), boss_doomwalker::UpdateAI(), boss_leotheras_the_blind::UpdateAI(), boss_gruul::UpdateAI(), boss_omor_the_unscarred::UpdateAI(), boss_watchkeeper_gargolmar::UpdateAI(), boss_grand_warlock_nethekurse::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), boss_alar::UpdateAI(), advisor_baseAI::UpdateAI(), npc_maghar_captive::npc_maghar_captiveAI::UpdateAI(), npc_enslaved_netherwing_drake::UpdateAI(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI(), npc_pet_dk_ebon_gargoyle::UpdateAI(), npc_pet_gen_target_following_bomb::UpdateAI(), npc_pet_mage_mirror_image::UpdateAI(), emerald_dragonAI::UpdateAI(), npc_artorius::npc_artoriusAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), npc_franklin::npc_franklinAI::UpdateAI(), npc_target_dummy::npc_target_dummyAI::UpdateAI(), PetAI::UpdateAI(), npc_orb_carrier::npc_orb_carrierAI::UpdateAI(), npc_hor_raging_ghoul::npc_hor_raging_ghoulAI::UpdateAI(), npc_gunship_rocketeer::npc_gunship_rocketeerAI::UpdateAI(), npc_suppresser::npc_suppresserAI::UpdateAI(), boss_yoggsaron_crusher_tentacle::boss_yoggsaron_crusher_tentacleAI::UpdateAI(), boss_yoggsaron_corruptor_tentacle::boss_yoggsaron_corruptor_tentacleAI::UpdateAI(), npc_wg_spirit_guide::npc_wg_spirit_guideAI::UpdateAI(), Player::UpdateCharmedAI(), npc_general_andorov::UpdateEscortAI(), npc_onyx_flamecaller::npc_onyx_flamecallerAI::UpdateEscortAI(), boss_bjarngrim::UpdateEscortAI(), npc_kurenai_captive::npc_kurenai_captiveAI::UpdateEscortAI(), npc_isla_starmane::npc_isla_starmaneAI::UpdateEscortAI(), SmartAI::UpdatePath(), and SmartScript::UpdateTimer().

◆ HasUnitTypeMask()

◆ HasVisibleAuraType()

bool Unit::HasVisibleAuraType ( AuraType  auraType) const
5873{
5874 AuraEffectList const& mAuraList = GetAuraEffectsByType(auraType);
5875 for (AuraEffectList::const_iterator i = mAuraList.begin(); i != mAuraList.end(); ++i)
5876 if ((*i)->GetBase()->CanBeSentToClient())
5877 return true;
5878
5879 return false;
5880}

References GetAuraEffectsByType().

◆ HasWaterBreathingAura()

bool Unit::HasWaterBreathingAura ( ) const
inline
@ SPELL_AURA_WATER_BREATHING
Definition SpellAuraDefines.h:145

References HasAuraType(), and SPELL_AURA_WATER_BREATHING.

Referenced by Player::getMaxTimer().

◆ HasWaterWalkAura()

bool Unit::HasWaterWalkAura ( ) const
inline
@ SPELL_AURA_WATER_WALK
Definition SpellAuraDefines.h:167

References HasAuraType(), and SPELL_AURA_WATER_WALK.

◆ HasWeapon()

virtual bool Unit::HasWeapon ( WeaponAttackType  type) const
pure virtual

Implemented in Creature, and Player.

Referenced by HasMainhandWeapon(), HasOffhandWeapon(), and HasRangedWeapon().

◆ HasWeaponForAttack()

virtual bool Unit::HasWeaponForAttack ( WeaponAttackType  type) const
inlinevirtual

Reimplemented in Creature, and Player.

973{ return CanUseAttackType(type); }
bool CanUseAttackType(WeaponAttackType attacktype) const
Definition Unit.h:977

References CanUseAttackType().

Referenced by hasMainhandWeaponForAttack(), HasMainhandWeaponForAttack(), HasOffhandWeaponForAttack(), HasRangedWeaponForAttack(), Creature::HasWeaponForAttack(), and Player::HasWeaponForAttack().

◆ haveOffhandWeapon()

bool Unit::haveOffhandWeapon ( ) const
523{
524 if (Player const* player = ToPlayer())
525 return player->GetWeaponForAttack(OFF_ATTACK, true);
526
527 return CanDualWield();
528}
bool CanDualWield() const
Definition Unit.h:963

References CanDualWield(), OFF_ATTACK, and Object::ToPlayer().

Referenced by boss_mandokir::boss_mandokirAI::DoMeleeAttackIfReady(), boss_ambassador_hellmaw::DoMeleeAttackIfReady(), and boss_twin_valkyrAI::myDoMeleeAttackIfReady().

◆ HealBySpell()

int32 Unit::HealBySpell ( HealInfo healInfo,
bool  critical = false 
)
11462{
11463 uint32 heal = healInfo.GetHeal();
11464 sScriptMgr->ModifyHealReceived(this, healInfo.GetTarget(), heal, healInfo.GetSpellInfo());
11465 healInfo.SetHeal(heal);
11466
11467 // calculate heal absorb and reduce healing
11468 CalcHealAbsorb(healInfo);
11469
11470 int32 gain = Unit::DealHeal(healInfo.GetHealer(), healInfo.GetTarget(), healInfo.GetHeal());
11471 healInfo.SetEffectiveHeal(gain);
11472
11473 SendHealSpellLog(healInfo, critical);
11474 return gain;
11475}
Unit * GetHealer() const
Definition Unit.h:417
void SetHeal(uint32 amount)
Definition Unit.h:407
void SetEffectiveHeal(uint32 amount)
Definition Unit.h:412
static void CalcHealAbsorb(HealInfo &healInfo)
Definition Unit.cpp:2538
static int32 DealHeal(Unit *healer, Unit *victim, uint32 addhealth)
Definition Unit.cpp:11171
void SendHealSpellLog(HealInfo const &healInfo, bool critical=false)
Definition Unit.cpp:11444

References CalcHealAbsorb(), DealHeal(), HealInfo::GetHeal(), HealInfo::GetHealer(), HealInfo::GetSpellInfo(), HealInfo::GetTarget(), SendHealSpellLog(), HealInfo::SetEffectiveHeal(), HealInfo::SetHeal(), and sScriptMgr.

Referenced by Spell::DoAllEffectOnTarget(), AuraEffect::HandlePeriodicHealthFunnelAuraTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), and AuraEffect::HandlePeriodicTriggerSpellAuraTick().

◆ HealthAbovePct()

◆ HealthAbovePctHealed()

bool Unit::HealthAbovePctHealed ( int32  pct,
uint32  heal 
) const
inline

◆ HealthBelowPct()

bool Unit::HealthBelowPct ( int32  pct) const
inline
1101{ return GetHealth() < CountPctFromMaxHealth(pct); }

References CountPctFromMaxHealth(), and GetHealth().

Referenced by boss_moira_bronzebeardAI::CastOnEmperorIfPossible(), boss_mor_grayhoof::DamageTaken(), boss_isalien::DamageTaken(), boss_viscidus::DamageTaken(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::DamageTaken(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::DamageTaken(), boss_hadronox::DamageTaken(), HandleDummyAuraProc(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicDummyAuraTick(), HandleProcTriggerSpell(), ScriptedAI::HealthBelowPct(), boss_kalec::JustEngagedWith(), boss_sathrovarr::JustEngagedWith(), npc_akama_illidan::JustEngagedWith(), npc_maiev_illidan::JustEngagedWith(), boss_olm_the_summoner::JustEngagedWith(), boss_priestess_lackey_commonAI::JustEngagedWith(), boss_yazzai::JustEngagedWith(), boss_grand_warlock_nethekurse::JustEngagedWith(), Player::LoadFromDB(), npc_death_knight_initiate::OnGossipHello(), npc_wild_wyrm::PassengerBoarded(), SetHealth(), SpellPctHealingModsDone(), Update(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_death_knight_initiate::npc_death_knight_initiateAI::UpdateAI(), npc_scholomance_occultist::npc_scholomance_occultistAI::UpdateAI(), npc_sentinel_leader::UpdateAI(), npc_sentinel_infiltrator::UpdateAI(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::UpdateAI(), boss_halion::boss_halionAI::UpdateAI(), boss_twilight_halion::boss_twilight_halionAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), boss_drakkari_colossus::boss_drakkari_colossusAI::UpdateAI(), boss_drakkari_elemental::boss_drakkari_elementalAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_anomalus::UpdateAI(), boss_keristrasza::UpdateAI(), boss_magus_telestra::UpdateAI(), boss_ormorok::UpdateAI(), boss_xt002::boss_xt002AI::UpdateAI(), boss_yoggsaron_immortal_guardian::boss_yoggsaron_immortal_guardianAI::UpdateAI(), npc_iron_watcher::npc_iron_watcherAI::UpdateAI(), boss_grand_warlock_nethekurse::UpdateAI(), and npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateEscortAI().

◆ HealthBelowPctDamaged()

bool Unit::HealthBelowPctDamaged ( int32  pct,
uint32  damage 
) const
inline
1102{ return int64(GetHealth()) - int64(damage) < int64(CountPctFromMaxHealth(pct)); }
std::int64_t int64
Definition Define.h:102

References CountPctFromMaxHealth(), and GetHealth().

Referenced by boss_mandokir::boss_mandokirAI::DamageDealt(), boss_lord_valthalak::boss_lord_valthalakAI::DamageTaken(), npc_blackhand_incarcerator::npc_blackhand_incarceratorAI::DamageTaken(), boss_quartermaster_zigris::DamageTaken(), boss_warmaster_voone::boss_warmastervooneAI::DamageTaken(), boss_baron_geddon::boss_baron_geddonAI::DamageTaken(), boss_golemagg::boss_golemaggAI::DamageTaken(), npc_core_rager::npc_core_ragerAI::DamageTaken(), boss_attumen::DamageTaken(), boss_midnight::DamageTaken(), boss_kormok::DamageTaken(), npc_batrider::DamageTaken(), npc_coren_direbrew::DamageTaken(), boss_headless_horseman_head::DamageTaken(), boss_onyxia::DamageTaken(), npc_anubisath_guardian::DamageTaken(), boss_ouro::DamageTaken(), npc_anubisath_sentinel::aqsentinelAI::DamageTaken(), npc_anubisath_defender::DamageTaken(), boss_elder_nadox::DamageTaken(), boss_jedoga_shadowseeker::DamageTaken(), npc_anub_ar_crusher::DamageTaken(), boss_sartharion::DamageTaken(), boss_bronjahm::boss_bronjahmAI::DamageTaken(), npc_gunship::npc_gunshipAI::DamageTaken(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::DamageTaken(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::DamageTaken(), npc_gunship_boarding_addAI::DamageTaken(), npc_shambling_horror_icc::npc_shambling_horror_iccAI::DamageTaken(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::DamageTaken(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::DamageTaken(), boss_algalon_the_observer::boss_algalon_the_observerAI::DamageTaken(), npc_xt002_boombot::npc_xt002_boombotAI::DamageTaken(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::DamageTaken(), npc_akama_shade::DamageTaken(), boss_vazruden::DamageTaken(), npc_millhouse_manastorm::npc_millhouse_manastormAI::DamageTaken(), npc_magister_aledis::DamageTaken(), BossAI::DamageTaken(), boss_halazzi::DamageTaken(), boss_malygos::DamageTaken(), boss_buru::DamageTaken(), npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DamageTaken(), boss_bug_trio::DamageTaken(), boss_hadronox::DamageTaken(), boss_yoggsaron_brain::boss_yoggsaron_brainAI::DamageTaken(), and HandleProcTriggerSpell().

◆ IncrDiminishing()

void Unit::IncrDiminishing ( DiminishingGroup  group)
15151{
15152 // Checking for existing in the table
15153 for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
15154 {
15155 if (i->DRGroup != group)
15156 continue;
15157 if (int32(i->hitCount) < GetDiminishingReturnsMaxLevel(group))
15158 i->hitCount += 1;
15159 return;
15160 }
15162}
DiminishingLevels GetDiminishingReturnsMaxLevel(DiminishingGroup group)
Definition SpellMgr.cpp:261
Definition Unit.h:279

References DIMINISHING_LEVEL_2, GetDiminishingReturnsMaxLevel(), GameTime::GetGameTimeMS(), and m_Diminishing.

Referenced by Spell::DoSpellHitOnUnit().

◆ InitCharmInfo()

CharmInfo * Unit::InitCharmInfo ( )
16045{
16046 if (!m_charmInfo)
16047 m_charmInfo = new CharmInfo(this);
16048
16049 return m_charmInfo;
16050}
Definition CharmInfo.h:127

References m_charmInfo.

Referenced by Guardian::Guardian(), Pet::Pet(), and SetCharmedBy().

◆ InitStatBuffMods()

void Unit::InitStatBuffMods ( )
inline
1055 {
1056 for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) SetFloatValue(static_cast<uint16>(UNIT_FIELD_POSSTAT0) + i, 0);
1057 for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) SetFloatValue(static_cast<uint16>(UNIT_FIELD_NEGSTAT0) + i, 0);
1058 }

References STAT_STRENGTH, UNIT_FIELD_NEGSTAT0, and UNIT_FIELD_POSSTAT0.

Referenced by Player::InitStatsForLevel().

◆ InitTamedPet()

bool Unit::InitTamedPet ( Pet pet,
uint8  level,
uint32  spell_id 
)
17652{
17653 Player* player = ToPlayer();
17654 PetStable& petStable = player->GetOrInitPetStable();
17655 if (petStable.CurrentPet || petStable.GetUnslottedHunterPet())
17656 return false;
17657
17658 pet->SetCreatorGUID(GetGUID());
17659 pet->SetFaction(GetFaction());
17660 pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
17661
17662 if (IsPlayer())
17664
17665 if (!pet->InitStatsForLevel(level))
17666 {
17667 LOG_ERROR("entities.unit", "Pet::InitStatsForLevel() failed for creature (Entry: {})!", pet->GetEntry());
17668 return false;
17669 }
17670
17671 pet->GetCharmInfo()->SetPetNumber(sObjectMgr->GeneratePetNumber(), true);
17672 // this enables pet details window (Shift+P)
17673 pet->InitPetCreateSpells();
17674 pet->SetFullHealth();
17675 pet->FillPetInfo(&petStable.CurrentPet.emplace());
17676 return true;
17677}
@ UNIT_CREATED_BY_SPELL
Definition UpdateFields.h:138
bool InitStatsForLevel(uint8 level)
Definition Pet.cpp:1018
Definition PetDefines.h:212
PetInfo const * GetUnslottedHunterPet() const
Definition PetDefines.h:240
Optional< PetInfo > CurrentPet
Definition PetDefines.h:235
void FillPetInfo(PetStable::PetInfo *petInfo) const
Definition Pet.cpp:2459
void InitPetCreateSpells()
Definition Pet.cpp:2034
PetStable & GetOrInitPetStable()
Definition Player.cpp:15666
void SetFullHealth()
Definition Unit.h:1111
void SetFaction(uint32 faction)
Definition Unit.cpp:10245
void ReplaceAllUnitFlags(UnitFlags flags)
Remove the Unit flag specify only.
Definition Unit.h:740
CharmInfo * GetCharmInfo()
Definition Unit.h:1266
void SetCreatorGUID(ObjectGuid creator)
Definition Unit.h:706
void SetPetNumber(uint32 petnumber, bool statwindow)
Definition CharmInfo.cpp:240

References PetStable::CurrentPet, Pet::FillPetInfo(), GetCharmInfo(), Object::GetEntry(), GetFaction(), Object::GetGUID(), Player::GetOrInitPetStable(), PetStable::GetUnslottedHunterPet(), Pet::InitPetCreateSpells(), Guardian::InitStatsForLevel(), Object::IsPlayer(), LOG_ERROR, ReplaceAllUnitFlags(), SetCreatorGUID(), SetFaction(), SetFullHealth(), CharmInfo::SetPetNumber(), SetUInt32Value(), sObjectMgr, Object::ToPlayer(), UNIT_CREATED_BY_SPELL, and UNIT_FLAG_PLAYER_CONTROLLED.

Referenced by CreateTamedPetFrom(), and CreateTamedPetFrom().

◆ InterruptNonMeleeSpells()

void Unit::InterruptNonMeleeSpells ( bool  withDelayed,
uint32  spellid = 0,
bool  withInstant = true,
bool  bySelf = false 
)
4181{
4182 // generic spells are interrupted if they are not finished or delayed
4183 if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id == spell_id))
4184 InterruptSpell(CURRENT_GENERIC_SPELL, withDelayed, withInstant, bySelf);
4185
4186 // autorepeat spells are interrupted if they are not finished or delayed
4187 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == spell_id))
4188 InterruptSpell(CURRENT_AUTOREPEAT_SPELL, withDelayed, withInstant, bySelf);
4189
4190 // channeled spells are interrupted if they are not finished, even if they are delayed
4191 if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id == spell_id))
4192 InterruptSpell(CURRENT_CHANNELED_SPELL, true, true, bySelf);
4193}

References CURRENT_AUTOREPEAT_SPELL, CURRENT_CHANNELED_SPELL, CURRENT_GENERIC_SPELL, InterruptSpell(), and m_currentSpells.

Referenced by _EnterVehicle(), PetAI::_stopAttack(), Player::ActivateSpec(), npc_dark_nucleus::npc_dark_nucleusAI::AttackStart(), CleanupBeforeRemoveFromMap(), CombatStop(), boss_julianne::DamageTaken(), boss_onyxia::DamageTaken(), boss_jedoga_shadowseeker::DamageTaken(), boss_algalon_the_observer::boss_algalon_the_observerAI::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::DamageTaken(), boss_ingvar_the_plunderer::DamageTaken(), npc_vrykul_skeleton::DamageTaken(), boss_taerar::boss_taerarAI::DamageTaken(), npc_molten_golem::DamageTaken(), boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), npc_warden_mellichar::npc_warden_mellicharAI::DamageTaken(), boss_yoggsaron_crusher_tentacle::boss_yoggsaron_crusher_tentacleAI::DamageTaken(), DealDamage(), boss_leotheras_the_blind::DemonTime(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), boss_akilzon::DoAction(), npc_medivh_bm::DoAction(), boss_thorim_sif::boss_thorim_sifAI::DoAction(), boss_nazan::DoAction(), npc_ranshalla::npc_ranshallaAI::DoContinueEscort(), Spell::EffectKnockBack(), boss_leotheras_the_blind::ElfTime(), boss_felblood_kaelthas::GravityLapseSequence(), spell_dk_death_grip::HandleBaseDummy(), WorldSession::HandleCancelCastOpcode(), spell_magtheridon_shadow_grasp::HandleDummyRemove(), spell_novos_crystal_handler_death_aura::HandleEffectApply(), spell_hydross_cleansing_field_command::HandleEffectRemove(), AuraEffect::HandleFeignDeath(), WorldSession::HandleLootOpcode(), WorldSession::HandlePetActionHelper(), spell_the_lich_king_jump::HandleScript(), boss_shade_of_aran::JustEngagedWith(), npc_kilrek::JustEngagedWith(), boss_archimonde::JustEngagedWith(), boss_infinite_corruptor::boss_infinite_corruptorAI::JustEngagedWith(), boss_taldaram::JustEngagedWith(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::JustEngagedWith(), boss_urom::boss_uromAI::JustEngagedWith(), boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::JustEngagedWith(), boss_kelidan_the_breaker::JustEngagedWith(), boss_curator::JustEngagedWith(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::JustEngagedWith(), boss_novos::JustEngagedWith(), boss_gal_darah::JustEngagedWith(), boss_runemaster_molgeim::boss_runemaster_molgeimAI::JustEngagedWith(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::JustEngagedWith(), violet_hold_trashAI::JustEngagedWith(), PetAI::KilledUnit(), npc_hor_leader_second::npc_hor_leader_secondAI::MoveToNextStopPoint(), boss_shade_of_aran::OnPowerUpdate(), boss_jeklik::PathEndReached(), npc_akama_illidan::PathEndReached(), PretendToDie(), boss_alar::PretendToDie(), SmartScript::ProcessAction(), RemoveAurasWithInterruptFlags(), boss_curator::Reset(), boss_malchezaar::Reset(), boss_varos::boss_varosAI::Reset(), npc_q24545_lich_king::npc_q24545_lich_kingAI::Reset(), boss_talon_king_ikiss::Reset(), boss_high_astromancer_solarian::Reset(), boss_high_botanist_freywinn::ResumeEncounter(), boss_illidan_stormrage::ScheduleAbilities(), boss_the_lurker_below::SchedulerPhaseOne(), npc_putricide_oozeAI::SelectNewTarget(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::SelectNewTarget(), boss_anomalus::SetData(), setDeathState(), npc_cult_fanatic::npc_cult_fanaticAI::SpellHit(), npc_cult_adherent::npc_cult_adherentAI::SpellHit(), boss_razorscale::boss_razorscaleAI::SpellHit(), StopAttackFaction(), Player::TeleportTo(), CasterAI::UpdateAI(), TotemAI::UpdateAI(), boss_ragnaros::boss_ragnarosAI::UpdateAI(), npc_scholomance_occultist::npc_scholomance_occultistAI::UpdateAI(), boss_paletress::boss_paletressAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), boss_ick::boss_ickAI::UpdateAI(), npc_dark_nucleus::npc_dark_nucleusAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), boss_malygos::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), npc_lord_arete::npc_lord_areteAI::UpdateAI(), npc_warden_mellichar::npc_warden_mellicharAI::UpdateAI(), npc_pet_hunter_snake_trap::UpdateAI(), npc_pet_mage_mirror_image::UpdateAI(), boss_ichoron::boss_ichoronAI::UpdateAI(), and PetAI::UpdateAI().

◆ InterruptSpell()

void Unit::InterruptSpell ( CurrentSpellTypes  spellType,
bool  withDelayed = true,
bool  withInstant = true,
bool  bySelf = false 
)
4109{
4110 //LOG_DEBUG("entities.unit", "Interrupt spell for unit {}.", GetEntry());
4111 Spell* spell = m_currentSpells[spellType];
4112 if (spell
4113 && (withDelayed || spell->getState() != SPELL_STATE_DELAYED)
4114 && (withInstant || spell->GetCastTime() > 0 || spell->getState() == SPELL_STATE_CASTING)) // xinef: or spell is in casting state (channeled spells only)
4115 {
4116 // for example, do not let self-stun aura interrupt itself
4117 if (!spell->IsInterruptable())
4118 return;
4119
4120 // send autorepeat cancel message for autorepeat spells
4121 if (spellType == CURRENT_AUTOREPEAT_SPELL)
4122 if (IsPlayer())
4124
4125 if (spell->getState() != SPELL_STATE_FINISHED)
4126 spell->cancel(bySelf);
4127 else
4128 {
4129 m_currentSpells[spellType] = nullptr;
4130 spell->SetReferencedFromCurrent(false);
4131 }
4132
4133 if (IsCreature() && IsAIEnabled)
4135 }
4136}
@ SPELL_FINISHED_CANCELED
Definition Spell.h:99
@ SPELL_STATE_DELAYED
Definition Spell.h:239
virtual void OnSpellCastFinished(SpellInfo const *, SpellFinishReason)
Definition CreatureAI.h:151
void SendAutoRepeatCancel(Unit *target)
Definition PlayerMisc.cpp:153
bool IsInterruptable() const
Definition Spell.h:572
int32 GetCastTime() const
Definition Spell.h:558
uint32 getState() const
Definition Spell.h:493
void cancel(bool bySelf=false)
Definition Spell.cpp:3648

References Creature::AI(), Spell::cancel(), CURRENT_AUTOREPEAT_SPELL, Spell::GetCastTime(), Spell::GetSpellInfo(), Spell::getState(), IsAIEnabled, Object::IsCreature(), Spell::IsInterruptable(), Object::IsPlayer(), m_currentSpells, CreatureAI::OnSpellCastFinished(), Player::SendAutoRepeatCancel(), Spell::SetReferencedFromCurrent(), SPELL_FINISHED_CANCELED, SPELL_STATE_CASTING, SPELL_STATE_DELAYED, SPELL_STATE_FINISHED, Object::ToCreature(), and Object::ToPlayer().

Referenced by _UpdateAutoRepeatSpell(), Player::ActivateTaxiPathTo(), Attack(), AttackStop(), CastStop(), Spell::EffectInterruptCast(), Spell::EffectSanctuary(), AuraEffect::HandleAuraModSilence(), WorldSession::HandleCancelAuraOpcode(), WorldSession::HandleCancelAutoRepeatSpellOpcode(), WorldSession::HandleCancelCastOpcode(), WorldSession::HandleCancelChanneling(), spell_hun_scatter_shot::HandleDummy(), AuraEffect::HandleFeignDeath(), InterruptNonMeleeSpells(), SmartAI::JustEngagedWith(), Player::RemoveItemDependentAurasAndCasts(), SetCurrentCastedSpell(), npc_blackhand_incarcerator::npc_blackhand_incarceratorAI::SetData(), boss_nightbane::TriggerHealthTakeOff(), and npc_belnistrasz::npc_belnistraszAI::UpdateAI().

◆ InvalidateValuesUpdateCache()

void Unit::InvalidateValuesUpdateCache ( )
inlineprivate
2207{ _valuesUpdateCache.clear(); }

References _valuesUpdateCache.

Referenced by SetUInt32Value(), and Update().

◆ IsAlive()

bool Unit::IsAlive ( ) const
inline
1773{ return (m_deathState == DeathState::Alive); };

References Alive, and m_deathState.

Referenced by _CreateAuraApplication(), CreatureAI::_EnterEvadeMode(), _EnterVehicle(), _IsValidAssistTarget(), _IsValidAttackTarget(), Player::_LoadItem(), BossAI::_Reset(), WorldBossAI::_Reset(), KillRewarder::_RewardHonor(), KillRewarder::_RewardKillCredit(), KillRewarder::_RewardXP(), PetAI::_stopAttack(), AddAura(), Battleground::AddPlayer(), Map::AddPlayerToMap(), HostileReference::AddThreat(), Spell::AddUnitTarget(), Attack(), PetAI::AttackedBy(), AttackerStateUpdate(), boss_freya::boss_freyaAI::boss_freyaAI(), boss_hodir::boss_hodirAI::boss_hodirAI(), boss_mimiron::boss_mimironAI::boss_mimironAI(), boss_thorim::boss_thorimAI::boss_thorimAI(), WorldSession::BuildPartyMemberStatsChangedPacket(), Player::BuyItemFromVendorSlot(), CalcAbsorbResist(), CalculateMeleeDamage(), CalculateSpellDamageTaken(), instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::CallNextRajaxxLeader(), Creature::CanAssistTo(), PetAI::CanAttack(), Player::CanCaptureTowerPoint(), CanHaveThreatList(), Player::CanInteractWithQuestGiver(), Player::CanUseAmmo(), Player::CanUseBattlegroundObject(), Player::CanUseItem(), Player::CastItemCombatSpell(), Player::CheckAreaExploreAndOutdoor(), spell_q12237_rescue_villager::CheckCast(), spell_dk_raise_ally::CheckCast(), spell_hun_check_pet_los::CheckCast(), spell_hun_pet_heart_of_the_phoenix::CheckCast(), spell_hun_bestial_wrath::CheckCast(), Spell::CheckCast(), boss_gothik::boss_gothikAI::CheckGroupSplitted(), BattlegroundRV::CheckPositionForUnit(), spell_mage_focus_magic::CheckProc(), spell_dk_blood_caked_blade::CheckProc(), spell_dk_dancing_rune_weapon::CheckProc(), spell_item_necrotic_touch::CheckProc(), spell_pal_seal_of_righteousness::CheckProc(), spell_warl_siphon_life::CheckProc(), spell_putricide_mutation_init::CheckRequirementInternal(), boss_heigan::CheckSafetyDance(), SpellInfo::CheckTarget(), instance_blackrock_depths::instance_blackrock_depths_InstanceMapScript::CheckTombReset(), CreatureUnitRelocationWorker(), DealDamage(), DealDamageMods(), DealMeleeDamage(), DealSpellDamage(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::DestroyDoor(), Creature::DisappearAndDie(), npc_thrall_warchief::npc_thrall_warchiefAI::DoAction(), npc_xerestrasza::npc_xerestraszaAI::DoAction(), npc_crok_scourgebane::npc_crok_scourgebaneAI::DoAction(), boss_sister_svalna::boss_sister_svalnaAI::DoAction(), boss_high_king_maulgar::DoAction(), npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI::DoAction(), boss_infinite_corruptor::boss_infinite_corruptorAI::DoAction(), boss_tharon_ja::boss_tharon_jaAI::DoAction(), boss_thaddius_summon::boss_thaddius_summonAI::DoAction(), boss_xt002::boss_xt002AI::DoAction(), boss_ichoron::boss_ichoronAI::DoAction(), Spell::DoAllEffectOnTarget(), spell_hun_masters_call::DoCheckCast(), RandomMovementGenerator< T >::DoInitialize(), WorldSession::DoLootRelease(), WaypointMovementGenerator< Creature >::DoUpdate(), instance_blackrock_spire::instance_blackrock_spireMapScript::Dragonspireroomcheck(), Spell::EffectAddExtraAttacks(), Spell::EffectEnergize(), Spell::EffectEnergizePct(), Spell::EffectEnvironmentalDMG(), Spell::EffectFeedPet(), Spell::EffectHeal(), Spell::EffectHealMaxHealth(), Spell::EffectHealMechanical(), Spell::EffectHealPct(), Spell::EffectHealthLeech(), Spell::EffectInstaKill(), Spell::EffectInterruptCast(), Spell::EffectPowerBurn(), Spell::EffectPowerDrain(), Spell::EffectResurrect(), Spell::EffectResurrectNew(), Spell::EffectResurrectPet(), Spell::EffectSchoolDMG(), Spell::EffectScriptEffect(), Spell::EffectSelfResurrect(), Spell::EffectSkinPlayerCorpse(), Spell::EffectStuck(), Spell::EffectThreat(), Spell::EffectWeaponDmg(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::EnterEvadeMode(), npc_tirion_fordring_tft::npc_tirion_fordringAI::EnterEvadeMode(), GuardAI::EnterEvadeMode(), boss_doomrel::boss_doomrelAI::EnterEvadeMode(), npc_pos_freed_slave::npc_pos_freed_slaveAI::EnterEvadeMode(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::EnterEvadeMode(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::EnterEvadeMode(), gunship_npc_AI::EnterEvadeMode(), npc_gunship_boarding_addAI::EnterEvadeMode(), npc_terenas_menethil::npc_terenas_menethilAI::EnterEvadeMode(), npc_pet_mage_mirror_image::EnterEvadeMode(), Player::EnvironmentalDamage(), Player::EquipItem(), BattleExperienceEvent::Execute(), DelayedMovementEvent::Execute(), IceTombSummonEvent::Execute(), SACActivateEvent::Execute(), boss_sartharion_tenebron::ExecuteEvent(), AssistanceMovementGenerator::Finalize(), Creature::ForcedDespawn(), CreatureGroup::FormationReset(), boss_krik_thir::boss_krik_thirAI::GetData(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::GetData(), GetDebugInfo(), Player::GetInitialVisiblePackets(), FollowerAI::GetLeaderForFollower(), Player::getMaxTimer(), CreatureGroup::GetNewTargetForMember(), Player::GetNPCIfCanInteractWith(), GetPartyMembers(), npc_air_force_bots::npc_air_force_botsAI::GetSummonedGuard(), Pet::GivePetXP(), Player::GiveXP(), go_wind_stone::go_wind_stoneAI::GossipSelect(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar(), BattlegroundEY::HandleAreaTrigger(), BattlegroundWS::HandleAreaTrigger(), WorldSession::HandleAreaTriggerOpcode(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleAuraModIncreaseHealthPercent(), AuraEffect::HandleAuraModTotalThreat(), WorldSession::HandleAutostoreLootItemOpcode(), WorldSession::HandleBattleFieldPortOpcode(), misc_commandscript::HandleDamageCommand(), misc_commandscript::HandleDieCommand(), Player::HandleDrowning(), spell_dred_raptor_call::HandleDummy(), HandleDummyAuraProc(), spell_herald_volzaj_insanity::HandleDummyEffect(), spell_rog_prey_on_the_weak::HandleEffectPeriodic(), WorldSession::HandleEmoteOpcode(), Player::HandleFall(), misc_commandscript::HandleFreezeCommand(), spell_chapter5_return_to_capital::HandleHit(), WorldSession::HandleInitiateTradeOpcode(), WorldSession::HandleLootMoneyOpcode(), WorldSession::HandleMessagechatOpcode(), AuraEffect::HandleModTaunt(), AuraEffect::HandleModTotalPercentStat(), npc_commandscript::HandleNpcMoveCommand(), npc_commandscript::HandleNpcSetMoveTypeCommand(), npc_commandscript::HandleNpcSetWanderDistanceCommand(), AuraEffect::HandleObsModPowerAuraTick(), WorldSession::HandleOpenItemOpcode(), HandleOverrideClassScriptAuraProc(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicEnergizeAuraTick(), AuraEffect::HandlePeriodicHealAurasTick(), AuraEffect::HandlePeriodicHealthFunnelAuraTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), AuraEffect::HandlePeriodicManaLeechAuraTick(), AuraEffect::HandlePeriodicPowerBurnAuraTick(), WorldSession::HandlePetAction(), WorldSession::HandlePetCancelAuraOpcode(), WorldSession::HandlePetStopAttack(), misc_commandscript::HandlePInfoCommand(), spell_pal_seal_of_command_aura::HandleProc(), HandleProcTriggerSpell(), WorldSession::HandleReclaimCorpseOpcode(), WorldSession::HandleRepopRequestOpcode(), WorldSession::HandleRequestPartyMemberStatsOpcode(), ArenaSpectator::HandleResetCommand(), WorldSession::HandleSetAmmoOpcode(), WorldSession::HandleSetRaidDifficultyOpcode(), misc_commandscript::HandleSkirmishCommand(), ArenaSpectator::HandleSpectatorSpectateCommand(), ArenaSpectator::HandleSpectatorWatchCommand(), AuraEffect::HandleSpiritOfRedemption(), WorldSession::HandleStablePet(), WorldSession::HandleStableSwapPet(), WorldSession::HandleSummonResponseOpcode(), WorldSession::HandleUnstablePet(), boss_prince_keleseth_icc::boss_prince_kelesethAI::InitializeAI(), boss_prince_taldaram_icc::boss_prince_taldaramAI::InitializeAI(), boss_prince_valanar_icc::boss_prince_valanarAI::InitializeAI(), boss_moroes::InitializeGuests(), Player::IsAtGroupRewardDistance(), Player::IsAtRecruitAFriendDistance(), Creature::IsInvisibleDueToDespawn(), Player::IsOutdoorPvPActive(), Player::IsPetNeedBeTemporaryUnsummoned(), isTargetableForAttack(), IsValidCombatTarget(), Spell::IsValidDeadOrAliveTarget(), ThreatCalcHelper::isValidProcess(), npc_kilrek::JustDied(), boss_rajaxx::JustDied(), boss_twilight_halion::boss_twilight_halionAI::JustDied(), boss_sartharion::JustEngagedWith(), boss_freya::boss_freyaAI::JustEngagedWith(), npc_underbat::JustEngagedWith(), boss_fathomlord_karathress::JustReachedHome(), npc_kiljaeden_controller::JustSummoned(), boss_rotface::boss_rotfaceAI::JustSummoned(), Kill(), boss_anetheron::KilledUnit(), boss_azgalor::KilledUnit(), boss_kazrogal::KilledUnit(), boss_rage_winterchill::KilledUnit(), boss_hadronox::KilledUnit(), boss_gluth::boss_gluthAI::KilledUnit(), CreatureGroup::LeaderMoveTo(), Player::LoadCorpse(), GridObjectLoader::LoadCreatures(), Player::LoadFromDB(), MagicSpellHitResult(), AchievementCriteriaData::Meets(), CreatureGroup::MemberEngagingTarget(), CreatureGroup::MemberEvaded(), npc_twiggy_flathead::npc_twiggy_flatheadAI::MoveInLineOfSight(), boss_lord_marrowgar::MoveInLineOfSight(), npc_icc_valkyr_herald::npc_icc_valkyr_heraldAI::MoveInLineOfSight(), boss_kelthuzad::boss_kelthuzadAI::MoveInLineOfSight(), npc_scion_of_eternity::npc_scion_of_eternity(), instance_blackrock_depths::instance_blackrock_depths_InstanceMapScript::OnCreatureCreate(), instance_karazhan::instance_karazhan_InstanceMapScript::OnCreatureCreate(), instance_sunken_temple::instance_sunken_temple_InstanceMapScript::OnCreatureCreate(), instance_uldaman::instance_uldaman_InstanceMapScript::OnCreatureCreate(), instance_temple_of_ahnqiraj::instance_temple_of_ahnqiraj_InstanceMapScript::OnCreatureCreate(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::OnCreatureCreate(), go_palehoof_sphere::OnGossipHello(), go_jotunheim_cage::OnGossipHello(), go_dragonflayer_cage::OnGossipHello(), spell_yogg_saron_brain_link_aura::OnPeriodic(), instance_eye_of_eternity::OnPlayerEnter(), instance_violet_hold::instance_violet_hold_InstanceMapScript::OnPlayerEnter(), at_orb_of_command::OnTrigger(), at_ancient_leaf::OnTrigger(), at_naxxramas_hub_portal::OnTrigger(), AreaTrigger_at_celestial_planetarium_enterance::OnTrigger(), AreaTrigger_at_legion_teleporter::OnTrigger(), AreaTrigger_at_nats_landing::OnTrigger(), AreaTrigger_at_sentry_point::OnTrigger(), SmartTrigger::OnTrigger(), AreaTrigger_at_area_52_entrance::OnTrigger(), at_dragonspire_hall::OnTrigger(), at_blackrock_stadium::OnTrigger(), near_scarshield_infiltrator::OnTrigger(), at_scarshield_infiltrator::OnTrigger(), at_commander_dawnforge::OnTrigger(), RisenArchmageCheck::operator()(), WretchedGhoulCleaner::operator()(), ValithriaDespawner::operator()(), Acore::AnyDeadUnitObjectInRangeCheck::operator()(), Acore::NearestCreatureEntryWithLiveStateInObjectRangeCheck::operator()(), Acore::PlayerAtMinimumRangeAway::operator()(), Acore::AnyDeadUnitObjectInRangeCheck::operator()(), Acore::AnyPlayerInObjectRangeCheck::operator()(), Acore::NearestPlayerInObjectRangeCheck::operator()(), Acore::MostHPMissingInRange::operator()(), Acore::MostHPPercentMissingInRange::operator()(), Acore::FriendlyCCedInRange::operator()(), Acore::FriendlyMissingBuffInRange::operator()(), Acore::AnyUnfriendlyUnitInObjectRangeCheck::operator()(), Acore::AnyUnfriendlyNoTotemUnitInObjectRangeCheck::operator()(), Acore::NearestAttackableNoTotemUnitInObjectRangeCheck::operator()(), Acore::AnyFriendlyUnitInObjectRangeCheck::operator()(), Acore::AnyFriendlyNotSelfUnitInObjectRangeCheck::operator()(), Acore::AnyGroupedUnitInObjectRangeCheck::operator()(), Acore::AnyUnitInObjectRangeCheck::operator()(), Acore::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck::operator()(), Acore::AnyDeadUnitCheck::operator()(), Acore::AllFriendlyCreaturesInGrid::operator()(), Acore::MostHPMissingGroupInRange::operator()(), FrostwingVrykulSearcher::operator()(), Acore::AllDeadCreaturesInRange::operator()(), ShadowTrapLKTargetSelector::operator()(), NonTankLKTargetSelector::operator()(), DefileTargetSelector::operator()(), Acore::AnyUnfriendlyAttackableVisibleUnitInObjectRangeCheck::operator()(), PetAI::OwnerAttacked(), npc_pet_gen_valkyr_guardian::OwnerAttacked(), PetAI::OwnerAttackedBy(), npc_eoe_wyrmrest_skytalon::PassengerBoarded(), boss_kologarn::boss_kologarnAI::PassengerBoarded(), MapMgr::PlayerCannotEnter(), ProcDamageAndSpell(), SmartScript::ProcessAction(), RemoveCharmedBy(), Group::RemoveMember(), Battleground::RemovePlayerAtLeave(), Player::RepopAtGraveyard(), boss_kiljaeden::Reset(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::Reset(), boss_fathomlord_karathress::Reset(), instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ResetPrisoner(), Creature::Respawn(), Player::RewardPlayerAndGroupAtEvent(), BossAI::ScheduleEnrageTimer(), boss_gluth::boss_gluthAI::SelectPlayerInRoom(), Player::SendLoot(), npc_corrupted_totem::SetAura(), instance_naxxramas::SetBossState(), SetConfused(), boss_emperor_dagran_thaurissan::boss_draganthaurissanAI::SetData(), instance_scarlet_monastery::instance_scarlet_monastery_InstanceMapScript::SetData(), npc_enslaved_proto_drake::SetData(), npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI::SetData(), boss_teron_gorefiend::SetData(), Player::setDeathState(), SetFeared(), SetHover(), SetInCombatState(), SetStunned(), Battlefield::ShowNpc(), npc_dark_iron_guzzler::SpellHit(), npc_injured_patient::npc_injured_patientAI::SpellHit(), npc_hor_lich_king::npc_hor_lich_kingAI::SpellHitTarget(), npc_oculus_drake::npc_oculus_drakeAI::SpellHitTarget(), WaypointMovementGenerator< Creature >::StartMove(), PassengerController::SummonCreatures(), boss_rend_blackhand::boss_rend_blackhandAI::SummonedCreatureDespawn(), boss_priestess_delrissa::SummonedCreatureDies(), Player::SwapItem(), lfg::LFGMgr::TeleportPlayer(), BattlegroundRV::TeleportUnitToNewZ(), Pet::Update(), instance_stratholme::instance_stratholme_InstanceMapScript::Update(), Creature::Update(), TempSummon::Update(), Puppet::Update(), Player::Update(), Totem::Update(), Update(), TimedFleeingMovementGenerator::Update(), TotemAI::UpdateAI(), go_blood_drenched_door::go_blood_drenched_doorAI::UpdateAI(), npc_a_special_surprise::npc_a_special_surpriseAI::UpdateAI(), npc_dark_iron_guzzler::UpdateAI(), npc_twiggy_flathead::npc_twiggy_flatheadAI::UpdateAI(), boss_gormok::boss_gormokAI::UpdateAI(), npc_pos_leader::npc_pos_leaderAI::UpdateAI(), npc_bone_spike::npc_bone_spikeAI::UpdateAI(), npc_ice_tomb::npc_ice_tombAI::UpdateAI(), boss_malygos::UpdateAI(), boss_sjonnir_malformed_ooze::boss_sjonnir_malformed_oozeAI::UpdateAI(), boss_runemaster_molgeim::boss_runemaster_molgeimAI::UpdateAI(), boss_vezax::boss_vezaxAI::UpdateAI(), boss_ignis::boss_ignisAI::UpdateAI(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), boss_erekem::boss_erekemAI::UpdateAI(), npc_pet_mage_mirror_image::UpdateAI(), npc_injured_patient::npc_injured_patientAI::UpdateAI(), PetAI::UpdateAI(), npc_gunship::npc_gunshipAI::UpdateAI(), npc_tooga::npc_toogaAI::UpdateFollowerAI(), npc_ringo::npc_ringoAI::UpdateFollowerAI(), InstanceScript::UpdateMinionState(), Creature::UpdateMovementFlags(), boss_netherspite::UpdatePortals(), boss_twin_valkyrAI::UpdateSharedHealth(), UpdateSplineMovement(), Player::UpdateZone(), and npc_ancestral_wolf::npc_ancestral_wolfAI::WaypointReached().

◆ IsAlwaysDetectableFor()

bool Unit::IsAlwaysDetectableFor ( WorldObject const *  seer) const
overrideprotectedvirtual

Reimplemented from WorldObject.

14391{
14393 return true;
14394
14395 if (HasAuraTypeWithCaster(SPELL_AURA_MOD_STALKED, seer->GetGUID()))
14396 return true;
14397
14398 if (Player* ownerPlayer = GetSpellModOwner())
14399 if (Player const* seerPlayer = seer->ToPlayer())
14400 {
14401 if (ownerPlayer->IsGroupVisibleFor(seerPlayer))
14402 return true;
14403 }
14404
14405 return false;
14406}
@ SPELL_AURA_MOD_STALKED
Definition SpellAuraDefines.h:131
virtual bool IsAlwaysDetectableFor(WorldObject const *) const
Definition Object.h:759

References Object::GetGUID(), GetSpellModOwner(), HasAuraTypeWithCaster(), WorldObject::IsAlwaysDetectableFor(), SPELL_AURA_MOD_STALKED, and Object::ToPlayer().

Referenced by Creature::IsAlwaysDetectableFor(), and Player::IsAlwaysDetectableFor().

◆ IsAlwaysVisibleFor()

bool Unit::IsAlwaysVisibleFor ( WorldObject const *  seer) const
overrideprotectedvirtual

: Check if unit is eligible for sparring damages. Work only if attacker and victim are creatures.

Reimplemented from WorldObject.

14372{
14374 return true;
14375
14376 // Always seen by owner
14377 if (ObjectGuid guid = GetCharmerOrOwnerGUID())
14378 if (seer->GetGUID() == guid)
14379 return true;
14380
14381 if (Player const* seerPlayer = seer->ToPlayer())
14382 if (Unit* owner = GetOwner())
14383 if (Player* ownerPlayer = owner->ToPlayer())
14384 if (ownerPlayer->IsGroupVisibleFor(seerPlayer))
14385 return true;
14386
14387 return false;
14388}
virtual bool IsAlwaysVisibleFor(WorldObject const *) const
Definition Object.h:756

References GetCharmerOrOwnerGUID(), Object::GetGUID(), GetOwner(), WorldObject::IsAlwaysVisibleFor(), and Object::ToPlayer().

◆ IsArmorer()

bool Unit::IsArmorer ( ) const
inline
@ UNIT_NPC_FLAG_REPAIR
Definition UnitDefines.h:331
bool HasNpcFlag(NPCFlags flags) const
Definition Unit.h:753

References HasNpcFlag(), and UNIT_NPC_FLAG_REPAIR.

◆ isAttackingPlayer()

bool Unit::isAttackingPlayer ( ) const
10677{
10679 return true;
10680
10681 if (!m_Controlled.empty())
10682 for (ControlSet::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
10683 if ((*itr)->isAttackingPlayer())
10684 return true;
10685
10686 for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
10687 if (m_SummonSlot[i])
10688 if (Creature* summon = GetMap()->GetCreature(m_SummonSlot[i]))
10689 if (summon->isAttackingPlayer())
10690 return true;
10691
10692 return false;
10693}
Creature * GetCreature(ObjectGuid const &guid)
Definition Map.cpp:2357

References Map::GetCreature(), WorldObject::GetMap(), HasUnitState(), m_Controlled, m_SummonSlot, MAX_SUMMON_SLOT, and UNIT_STATE_ATTACK_PLAYER.

◆ isAttackReady()

◆ IsAttackSpeedOverridenShapeShift()

bool Unit::IsAttackSpeedOverridenShapeShift ( ) const
19507{
19508 // Mirroring clientside gameplay logic
19509 if (ShapeshiftForm form = GetShapeshiftForm())
19510 if (SpellShapeshiftFormEntry const* entry = sSpellShapeshiftFormStore.LookupEntry(form))
19511 return entry->attackSpeed > 0;
19512
19513 return false;
19514}

References GetShapeshiftForm(), and sSpellShapeshiftFormStore.

Referenced by Player::CalculateMinMaxDamage().

◆ IsAuctioner()

bool Unit::IsAuctioner ( ) const
inline
@ UNIT_NPC_FLAG_AUCTIONEER
Definition UnitDefines.h:340

References HasNpcFlag(), and UNIT_NPC_FLAG_AUCTIONEER.

◆ IsBanker()

bool Unit::IsBanker ( ) const
inline
@ UNIT_NPC_FLAG_BANKER
Definition UnitDefines.h:336

References HasNpcFlag(), and UNIT_NPC_FLAG_BANKER.

◆ IsBattleMaster()

bool Unit::IsBattleMaster ( ) const
inline

◆ isBeingLoaded()

virtual bool Unit::isBeingLoaded ( ) const
inlinevirtual

Reimplemented in Pet, and Player.

692{ return false;}

Referenced by Player::SetMover().

◆ isBlockCritical()

bool Unit::isBlockCritical ( )
3165{
3167 return true;
3168 return false;
3169}
@ SPELL_AURA_MOD_BLOCK_CRIT_CHANCE
Definition SpellAuraDefines.h:316

References GetTotalAuraModifier(), roll_chance_i(), and SPELL_AURA_MOD_BLOCK_CRIT_CHANCE.

Referenced by CalculateMeleeDamage(), and CalculateSpellDamageTaken().

◆ IsCharmed()

◆ IsCharmedOwnedByPlayerOrPlayer()

bool Unit::IsCharmedOwnedByPlayerOrPlayer ( ) const
inline

◆ IsClass()

◆ IsClientControlled()

bool Unit::IsClientControlled ( Player const *  exactClient = nullptr) const
21454{
21455 // Severvide method to check if unit is client controlled (optionally check for specific client in control)
21456
21457 // Applies only to player controlled units
21459 return false;
21460
21461 // These flags are meant to be used when server controls this unit, client control is taken away
21463 return false;
21464
21465 // If unit is possessed, it has lost original control...
21466 if (ObjectGuid const& guid = GetCharmerGUID())
21467 {
21468 // ... but if it is a possessing charm, then we have to check if some other player controls it
21469 if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED) && guid.IsPlayer())
21470 return (exactClient ? (exactClient->GetGUID() == guid) : true);
21471 return false;
21472 }
21473
21474 // By default: players have client control over themselves
21475 if (IsPlayer())
21476 return (exactClient ? (exactClient == this) : true);
21477 return false;
21478}
@ UNIT_FLAG_CONFUSED
Definition UnitDefines.h:276
@ UNIT_FLAG_DISABLE_MOVE
Definition UnitDefines.h:256
@ UNIT_FLAG_FLEEING
Definition UnitDefines.h:277

References GetCharmerGUID(), Object::GetGUID(), Object::HasFlag(), Object::IsPlayer(), UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED, UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_FLEEING, UNIT_FLAG_PLAYER_CONTROLLED, and UNIT_FLAG_POSSESSED.

Referenced by GetClientControlling(), SetCanFly(), SetDisableGravity(), SetFeatherFall(), SetHover(), SetSpeed(), and SetWaterWalking().

◆ IsContestedGuard()

bool Unit::IsContestedGuard ( ) const
inline
1015 {
1016 if (FactionTemplateEntry const* entry = GetFactionTemplateEntry())
1017 return entry->IsContestedGuardFaction();
1018
1019 return false;
1020 }

References GetFactionTemplateEntry().

Referenced by Acore::NearestVisibleDetectableContestedGuardUnitCheck::operator()().

◆ IsControllableGuardian()

bool Unit::IsControllableGuardian ( ) const
inline

◆ IsControlledByPlayer()

◆ IsCreatedByPlayer()

bool Unit::IsCreatedByPlayer ( ) const
inline
1293{ return m_CreatedByPlayer; }

References m_CreatedByPlayer.

Referenced by DealDamage().

◆ IsCritter()

◆ IsCrowdControlled()

◆ IsDamageReducedByArmor()

bool Unit::IsDamageReducedByArmor ( SpellSchoolMask  damageSchoolMask,
SpellInfo const *  spellInfo = nullptr,
uint8  effIndex = MAX_SPELL_EFFECTS 
)
static
2045{
2046 // only physical spells damage gets reduced by armor
2047 if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL) == 0)
2048 return false;
2049 if (spellInfo)
2050 {
2051 // there are spells with no specific attribute but they have "ignores armor" in tooltip
2052 if (spellInfo->HasAttribute(SPELL_ATTR0_CU_IGNORE_ARMOR))
2053 return false;
2054
2055 // bleeding effects are not reduced by armor
2056 if (effIndex != MAX_SPELL_EFFECTS)
2057 {
2058 if (spellInfo->Effects[effIndex].ApplyAuraName == SPELL_AURA_PERIODIC_DAMAGE ||
2059 spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_SCHOOL_DAMAGE)
2060 if (spellInfo->GetEffectMechanicMask(effIndex) & (1 << MECHANIC_BLEED))
2061 return false;
2062 }
2063 }
2064 return true;
2065}
@ MECHANIC_BLEED
Definition SharedDefines.h:1351
@ SPELL_ATTR0_CU_IGNORE_ARMOR
Definition SpellInfo.h:191

References SpellInfo::Effects, SpellInfo::GetEffectMechanicMask(), SpellInfo::HasAttribute(), MAX_SPELL_EFFECTS, MECHANIC_BLEED, SPELL_ATTR0_CU_IGNORE_ARMOR, SPELL_AURA_PERIODIC_DAMAGE, SPELL_EFFECT_SCHOOL_DAMAGE, and SPELL_SCHOOL_MASK_NORMAL.

Referenced by CalculateMeleeDamage(), CalculateSpellDamageTaken(), AuraEffect::HandlePeriodicDamageAurasTick(), and AuraEffect::HandlePeriodicHealthLeechAuraTick().

◆ isDead()

bool Unit::isDead ( ) const
inline

References Corpse, Dead, and m_deathState.

Referenced by npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::CheckEventFail(), boss_sindragosa::boss_sindragosaAI::DoAction(), npc_spinestalker::npc_spinestalkerAI::DoAction(), npc_rimefang::npc_rimefangAI::DoAction(), Spell::EffectSummonPet(), Player::GiveLevel(), AuraEffect::HandleAuraDummy(), Player::HandleFall(), boss_malygos::HandleIntroSpeech(), misc_commandscript::HandleRespawnCommand(), spell_prince_taldaram_conjure_flame_sphere::HandleScript(), Creature::HasSpellFocus(), UnitAI::InitializeAI(), SmartAI::InitializeAI(), npc_troll_volunteer::npc_troll_volunteerAI::InitializeAI(), npc_spinestalker::npc_spinestalkerAI::InitializeAI(), npc_rimefang::npc_rimefangAI::InitializeAI(), npc_sindragosa_trash::npc_sindragosa_trashAI::InitializeAI(), npc_ulduar_mimiron_rocket::npc_ulduar_mimiron_rocketAI::InitializeAI(), npc_bushwhacker::npc_bushwhackerAI::InitializeAI(), Player::isAllowedToLoot(), npc_anubisath_sentinel::aqsentinelAI::JustDied(), Player::OnGossipSelect(), AreaTrigger_at_stormwright_shelf::OnTrigger(), AreaTrigger_at_scent_larkorwi::OnTrigger(), at_bring_your_orphan_to::OnTrigger(), Player::PrepareGossipMenu(), SmartScript::ProcessAction(), Player::RepopAtGraveyard(), npc_anubisath_sentinel::aqsentinelAI::Reset(), WorldSession::SendAttackStop(), SendMeleeAttackStop(), instance_molten_core::instance_molten_core_InstanceMapScript::SetBossState(), and npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI().

◆ IsDuringRemoveFromWorld()

◆ isDying()

bool Unit::isDying ( ) const
inline
1774{ return (m_deathState == DeathState::JustDied); };

References JustDied, and m_deathState.

Referenced by Creature::IsInvisibleDueToDespawn().

◆ IsEngaged()

◆ IsEngagedBy()

bool Unit::IsEngagedBy ( Unit const *  who) const
inline

◆ IsFalling()

◆ IsFFAPvP()

bool Unit::IsFFAPvP ( ) const
inline

◆ IsFlying()

◆ IsFriendlyTo()

bool Unit::IsFriendlyTo ( Unit const *  unit) const
10431{
10432 return GetReactionTo(unit) >= REP_FRIENDLY;
10433}

References GetReactionTo(), and REP_FRIENDLY.

Referenced by Spell::_cast(), AuraApplication::_InitFlags(), Creature::_IsTargetAcceptable(), FollowerAI::AssistPlayerInCombatAgainst(), npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::AttackedBy(), Creature::CanAssistTo(), spell_dk_death_coil::CheckCast(), spell_pal_holy_shock::CheckCast(), spell_pri_penance::CheckCast(), Spell::CheckCast(), Spell::DoAllEffectOnTarget(), Spell::DoSpellHitOnUnit(), Spell::EffectDispel(), Spell::EffectDispelMechanic(), Spell::EffectStealBeneficialBuff(), Spell::EffectThreat(), Aura::HandleAuraSpecificMods(), spell_dk_death_coil::HandleDummy(), spell_pal_holy_shock::HandleDummy(), spell_pri_penance::HandleDummy(), HandleDummyAuraProc(), BattlefieldWG::HandleKill(), spell_winter_veil_shoot_air_rifle::HandleScriptEffect(), WorldSession::HandleSetSelectionOpcode(), Spell::HandleThreatSpells(), GameObject::IsAlwaysVisibleFor(), SpellClickInfo::IsFitToRequirements(), npc_draenei_survivor::npc_draenei_survivorAI::MoveInLineOfSight(), Acore::AnyUnfriendlyUnitInObjectRangeCheck::operator()(), Acore::AnyUnfriendlyNoTotemUnitInObjectRangeCheck::operator()(), Acore::AnyFriendlyUnitInObjectRangeCheck::operator()(), Acore::AnyFriendlyNotSelfUnitInObjectRangeCheck::operator()(), Acore::AllFriendlyCreaturesInGrid::operator()(), Acore::AnyUnfriendlyAttackableVisibleUnitInObjectRangeCheck::operator()(), Acore::WorldObjectSpellTargetCheck::operator()(), PetSpellFail(), SmartScript::ProcessEvent(), RemoveCharmedBy(), Spell::SelectExplicitTargets(), Player::SendLoot(), Acore::MessageDistDelivererToHostile::SendPacket(), and TotemAI::UpdateAI().

◆ isFrozen()

◆ IsFullHealth()

◆ IsGossip()

bool Unit::IsGossip ( ) const
inline
@ UNIT_NPC_FLAG_GOSSIP
Definition UnitDefines.h:319

References HasNpcFlag(), and UNIT_NPC_FLAG_GOSSIP.

◆ IsGuardian()

◆ IsGuildMaster()

bool Unit::IsGuildMaster ( ) const
inline
@ UNIT_NPC_FLAG_PETITIONER
Definition UnitDefines.h:337

References HasNpcFlag(), and UNIT_NPC_FLAG_PETITIONER.

◆ IsHighestExclusiveAura()

bool Unit::IsHighestExclusiveAura ( Aura const *  aura,
bool  removeOtherAuraApplications = false 
)
4439{
4440 for (uint32 i = 0 ; i < MAX_SPELL_EFFECTS; ++i)
4441 if (AuraEffect const* aurEff = aura->GetEffect(i))
4442 if (!IsHighestExclusiveAuraEffect(aura->GetSpellInfo(), aurEff->GetAuraType(), aurEff->GetAmount(), aura->GetEffectMask(), removeOtherAuraApplications))
4443 return false;
4444
4445 return true;
4446}
bool IsHighestExclusiveAuraEffect(SpellInfo const *spellInfo, AuraType auraType, int32 effectAmount, uint8 auraEffectMask, bool removeOtherAuraApplications=false)
Definition Unit.cpp:4448

References Aura::GetEffect(), Aura::GetEffectMask(), Aura::GetSpellInfo(), IsHighestExclusiveAuraEffect(), and MAX_SPELL_EFFECTS.

Referenced by _RemoveNoStackAurasDueToAura().

◆ IsHighestExclusiveAuraEffect()

bool Unit::IsHighestExclusiveAuraEffect ( SpellInfo const *  spellInfo,
AuraType  auraType,
int32  effectAmount,
uint8  auraEffectMask,
bool  removeOtherAuraApplications = false 
)
4449{
4450 AuraEffectList const& auras = GetAuraEffectsByType(auraType);
4451 for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end();)
4452 {
4453 AuraEffect const* existingAurEff = (*itr);
4454 ++itr;
4455
4456 if (sSpellMgr->CheckSpellGroupStackRules(spellInfo, existingAurEff->GetSpellInfo()) == SPELL_GROUP_STACK_RULE_EXCLUSIVE_HIGHEST)
4457 {
4458 int32 diff = abs(effectAmount) - abs(existingAurEff->GetAmount());
4459 if (!diff)
4460 for (int32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
4461 diff += int32((auraEffectMask & (1 << i)) >> i) - int32((existingAurEff->GetBase()->GetEffectMask() & (1 << i)) >> i);
4462
4463 if (diff > 0)
4464 {
4465 Aura const* base = existingAurEff->GetBase();
4466 // no removing of area auras from the original owner, as that completely cancels them
4467 if (removeOtherAuraApplications && (!base->IsArea() || base->GetOwner() != this))
4468 {
4469 if (AuraApplication* aurApp = existingAurEff->GetBase()->GetApplicationOfTarget(GetGUID()))
4470 {
4471 bool hasMoreThanOneEffect = base->HasMoreThanOneEffectForType(auraType);
4472 uint32 removedAuras = m_removedAurasCount;
4473 RemoveAura(aurApp);
4474 if (hasMoreThanOneEffect || m_removedAurasCount > removedAuras)
4475 itr = auras.begin();
4476 }
4477 }
4478 }
4479 else if (diff < 0)
4480 return false;
4481 }
4482 }
4483
4484 return true;
4485}
@ SPELL_GROUP_STACK_RULE_EXCLUSIVE_HIGHEST
Definition SpellMgr.h:369
bool HasMoreThanOneEffectForType(AuraType auraType) const
Definition SpellAuras.cpp:1014
bool IsArea() const
Definition SpellAuras.cpp:1024

References AuraEffect::GetAmount(), Aura::GetApplicationOfTarget(), GetAuraEffectsByType(), AuraEffect::GetBase(), Aura::GetEffectMask(), Object::GetGUID(), Aura::GetOwner(), AuraEffect::GetSpellInfo(), Aura::HasMoreThanOneEffectForType(), Aura::IsArea(), m_removedAurasCount, MAX_SPELL_EFFECTS, RemoveAura(), SPELL_GROUP_STACK_RULE_EXCLUSIVE_HIGHEST, and sSpellMgr.

Referenced by IsHighestExclusiveAura().

◆ IsHostileTo()

◆ IsHostileToPlayers()

bool Unit::IsHostileToPlayers ( ) const
10436{
10437 FactionTemplateEntry const* my_faction = GetFactionTemplateEntry();
10438 if (!my_faction || !my_faction->faction)
10439 return false;
10440
10441 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
10442 if (raw_faction && raw_faction->reputationListID >= 0)
10443 return false;
10444
10445 return my_faction->IsHostileToPlayers();
10446}
int32 reputationListID
Definition DBCStructure.h:909
uint32 faction
Definition DBCStructure.h:941
bool IsHostileToPlayers() const
Definition DBCStructure.h:981

References FactionTemplateEntry::faction, GetFactionTemplateEntry(), FactionTemplateEntry::IsHostileToPlayers(), FactionEntry::reputationListID, and sFactionStore.

◆ IsHovering()

bool Unit::IsHovering ( ) const
inline

◆ IsHunterPet()

◆ IsImmobilizedState()

◆ IsImmunedToDamage() [1/3]

bool Unit::IsImmunedToDamage ( Spell const *  spell) const
12974{
12975 SpellInfo const* spellInfo = spell->GetSpellInfo();
12976 if (!spellInfo)
12977 {
12978 return false;
12979 }
12980
12982 {
12983 return false;
12984 }
12985
12987 {
12988 return false;
12989 }
12990
12991 uint32 schoolMask = spell->GetSpellSchoolMask();
12992 if (schoolMask == SPELL_SCHOOL_MASK_NONE)
12993 {
12994 return false;
12995 }
12996
12997 // If m_immuneToDamage type contain magic, IMMUNE damage.
12998 SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
12999 for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
13000 {
13001 if ((itr->type & schoolMask) == schoolMask)
13002 {
13003 return true;
13004 }
13005 }
13006
13007 return false;
13008}
@ SPELL_ATTR2_NO_SCHOOL_IMMUNITIES
Definition SharedDefines.h:493
@ SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS
Definition SharedDefines.h:446
@ IMMUNITY_DAMAGE
Definition SharedDefines.h:1408
@ SPELL_SCHOOL_MASK_NONE
Definition SharedDefines.h:307
std::vector< SpellImmune > SpellImmuneList
Definition SpellDefines.h:182

References Spell::GetSpellInfo(), Spell::GetSpellSchoolMask(), SpellInfo::HasAttribute(), HasSpiritOfRedemptionAura(), IMMUNITY_DAMAGE, m_spellImmune, SPELL_ATTR0_NO_IMMUNITIES, SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS, SPELL_ATTR2_NO_SCHOOL_IMMUNITIES, and SPELL_SCHOOL_MASK_NONE.

◆ IsImmunedToDamage() [2/3]

bool Unit::IsImmunedToDamage ( SpellInfo const *  spellInfo) const
12942{
12943 if (!spellInfo)
12944 {
12945 return false;
12946 }
12947
12948 if (spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) && !HasSpiritOfRedemptionAura())
12949 {
12950 return false;
12951 }
12952
12953 if (spellInfo->HasAttribute(SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS) || spellInfo->HasAttribute(SPELL_ATTR2_NO_SCHOOL_IMMUNITIES))
12954 {
12955 return false;
12956 }
12957
12958 uint32 schoolMask = spellInfo->GetSchoolMask();
12959 if (schoolMask == SPELL_SCHOOL_MASK_NONE)
12960 {
12961 return false;
12962 }
12963
12964 // If m_immuneToDamage type contain magic, IMMUNE damage.
12965 SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
12966 for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
12967 if ((itr->type & schoolMask) == schoolMask)
12968 return true;
12969
12970 return false;
12971}

References SpellInfo::GetSchoolMask(), SpellInfo::HasAttribute(), HasSpiritOfRedemptionAura(), IMMUNITY_DAMAGE, m_spellImmune, SPELL_ATTR0_NO_IMMUNITIES, SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS, SPELL_ATTR2_NO_SCHOOL_IMMUNITIES, and SPELL_SCHOOL_MASK_NONE.

◆ IsImmunedToDamage() [3/3]

bool Unit::IsImmunedToDamage ( SpellSchoolMask  meleeSchoolMask) const
12926{
12927 if (meleeSchoolMask == SPELL_SCHOOL_MASK_NONE)
12928 {
12929 return false;
12930 }
12931
12932 // If m_immuneToDamage type contain magic, IMMUNE damage.
12933 SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
12934 for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
12935 if ((itr->type & meleeSchoolMask) == meleeSchoolMask)
12936 return true;
12937
12938 return false;
12939}

References IMMUNITY_DAMAGE, m_spellImmune, and SPELL_SCHOOL_MASK_NONE.

Referenced by boss_gurtogg_bloodboil::CanAIAttack(), Spell::DoSpellHitOnUnit(), IsImmunedToDamageOrSchool(), and IsImmunedToDamageOrSchool().

◆ IsImmunedToDamageOrSchool() [1/2]

bool Unit::IsImmunedToDamageOrSchool ( SpellInfo const *  spellInfo) const
13090{
13091 return IsImmunedToDamage(spellInfo) || IsImmunedToSchool(spellInfo);
13092}
bool IsImmunedToSchool(SpellSchoolMask meleeSchoolMask) const
Definition Unit.cpp:13010
bool IsImmunedToDamage(SpellSchoolMask meleeSchoolMask) const
Definition Unit.cpp:12925

References IsImmunedToDamage(), and IsImmunedToSchool().

◆ IsImmunedToDamageOrSchool() [2/2]

◆ IsImmunedToSchool() [1/3]

bool Unit::IsImmunedToSchool ( Spell const *  spell) const
13050{
13051 SpellInfo const* spellInfo = spell->GetSpellInfo();
13053 {
13054 return false;
13055 }
13056
13057 uint32 schoolMask = spell->GetSpellSchoolMask();
13058 if (schoolMask == SPELL_SCHOOL_MASK_NONE)
13059 {
13060 return false;
13061 }
13062
13063 if (spellInfo->Id != 42292 && spellInfo->Id != 59752 && spellInfo->Id != 19574 && spellInfo->Id != 34471)
13064 {
13065 // If m_immuneToSchool type contain this school type, IMMUNE damage.
13066 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
13067 for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
13068 {
13069 if ((itr->type & schoolMask) == schoolMask && !spellInfo->CanPierceImmuneAura(sSpellMgr->GetSpellInfo(itr->spellId)))
13070 {
13071 return true;
13072 }
13073 }
13074 }
13075
13076 return false;
13077}
@ IMMUNITY_SCHOOL
Definition SharedDefines.h:1407
bool CanPierceImmuneAura(SpellInfo const *aura) const
Definition SpellInfo.cpp:1323

References SpellInfo::CanPierceImmuneAura(), Spell::GetSpellInfo(), Spell::GetSpellSchoolMask(), SpellInfo::HasAttribute(), HasSpiritOfRedemptionAura(), SpellInfo::Id, IMMUNITY_SCHOOL, m_spellImmune, SPELL_ATTR0_NO_IMMUNITIES, SPELL_SCHOOL_MASK_NONE, and sSpellMgr.

◆ IsImmunedToSchool() [2/3]

bool Unit::IsImmunedToSchool ( SpellInfo const *  spellInfo) const
13027{
13028 if (spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) && !HasSpiritOfRedemptionAura())
13029 return false;
13030
13031 uint32 schoolMask = spellInfo->GetSchoolMask();
13032 if (schoolMask == SPELL_SCHOOL_MASK_NONE)
13033 {
13034 return false;
13035 }
13036
13037 if (spellInfo->Id != 42292 && spellInfo->Id != 59752 && spellInfo->Id != 19574 && spellInfo->Id != 34471)
13038 {
13039 // If m_immuneToSchool type contain this school type, IMMUNE damage.
13040 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
13041 for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
13042 if ((itr->type & schoolMask) == schoolMask && !spellInfo->CanPierceImmuneAura(sSpellMgr->GetSpellInfo(itr->spellId)))
13043 return true;
13044 }
13045
13046 return false;
13047}

References SpellInfo::CanPierceImmuneAura(), SpellInfo::GetSchoolMask(), SpellInfo::HasAttribute(), HasSpiritOfRedemptionAura(), SpellInfo::Id, IMMUNITY_SCHOOL, m_spellImmune, SPELL_ATTR0_NO_IMMUNITIES, SPELL_SCHOOL_MASK_NONE, and sSpellMgr.

◆ IsImmunedToSchool() [3/3]

bool Unit::IsImmunedToSchool ( SpellSchoolMask  meleeSchoolMask) const
13011{
13012 if (meleeSchoolMask == SPELL_SCHOOL_MASK_NONE)
13013 {
13014 return false;
13015 }
13016
13017 // If m_immuneToSchool type contain this school type, IMMUNE damage.
13018 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
13019 for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
13020 if ((itr->type & meleeSchoolMask) == meleeSchoolMask)
13021 return true;
13022
13023 return false;
13024}

References IMMUNITY_SCHOOL, m_spellImmune, and SPELL_SCHOOL_MASK_NONE.

Referenced by Spell::DoSpellHitOnUnit(), IsImmunedToDamageOrSchool(), IsImmunedToDamageOrSchool(), SpellHitResult(), and SpellHitResult().

◆ IsImmunedToSpell()

bool Unit::IsImmunedToSpell ( SpellInfo const *  spellInfo,
Spell const *  spell = nullptr 
)
virtual

Reimplemented in Creature.

13095{
13096 if (!spellInfo)
13097 return false;
13098
13099 // Single spell immunity.
13100 SpellImmuneList const& idList = m_spellImmune[IMMUNITY_ID];
13101 for (SpellImmuneList::const_iterator itr = idList.begin(); itr != idList.end(); ++itr)
13102 if (itr->type == spellInfo->Id)
13103 return true;
13104
13105 // xinef: my special immunity, if spellid is not on this list it means npc is immune
13106 SpellImmuneList const& allowIdList = m_spellImmune[IMMUNITY_ALLOW_ID];
13107 if (!allowIdList.empty())
13108 {
13109 for (SpellImmuneList::const_iterator itr = allowIdList.begin(); itr != allowIdList.end(); ++itr)
13110 if (itr->type == spellInfo->Id)
13111 return false;
13112 return true;
13113 }
13114
13115 if (spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) && !HasSpiritOfRedemptionAura())
13116 return false;
13117
13118 if (spellInfo->Dispel)
13119 {
13120 SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
13121 for (SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
13122 if (itr->type == spellInfo->Dispel)
13123 return true;
13124 }
13125
13126 // Spells that don't have effectMechanics.
13127 if (spellInfo->Mechanic)
13128 {
13129 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
13130 for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
13131 if (itr->type == spellInfo->Mechanic)
13132 return true;
13133 }
13134
13135 bool immuneToAllEffects = true;
13136 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
13137 {
13138 // State/effect immunities applied by aura expect full spell immunity
13139 // Ignore effects with mechanic, they are supposed to be checked separately
13140 if (!spellInfo->Effects[i].IsEffect())
13141 continue;
13142
13143 // Xinef: if target is immune to one effect, and the spell has transform aura - it is immune to whole spell
13144 if (IsImmunedToSpellEffect(spellInfo, i))
13145 {
13146 if (spellInfo->HasAura(SPELL_AURA_TRANSFORM))
13147 return true;
13148 continue;
13149 }
13150
13151 immuneToAllEffects = false;
13152 break;
13153 }
13154 if (immuneToAllEffects) //Return immune only if the target is immune to all spell effects.
13155 return true;
13156
13157 if (spellInfo->Id != 42292 && spellInfo->Id != 59752 && spellInfo->Id != 19574 && spellInfo->Id != 34471)
13158 {
13159 SpellSchoolMask spellSchoolMask = spellInfo->GetSchoolMask();
13160 if (spell)
13161 {
13162 spellSchoolMask = spell->GetSpellSchoolMask();
13163 }
13164
13165 if (spellSchoolMask != SPELL_SCHOOL_MASK_NONE)
13166 {
13167 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
13168 for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
13169 {
13170 SpellInfo const* immuneSpellInfo = sSpellMgr->GetSpellInfo(itr->spellId);
13171 if (((itr->type & spellSchoolMask) == spellSchoolMask)
13172 && (!immuneSpellInfo || immuneSpellInfo->IsPositive()) && !spellInfo->IsPositive()
13173 && !spellInfo->CanPierceImmuneAura(immuneSpellInfo))
13174 {
13175 return true;
13176 }
13177 }
13178 }
13179 }
13180
13181 return false;
13182}
@ IMMUNITY_ALLOW_ID
Definition SharedDefines.h:1412
@ IMMUNITY_ID
Definition SharedDefines.h:1411
@ IMMUNITY_MECHANIC
Definition SharedDefines.h:1410

References SpellInfo::CanPierceImmuneAura(), SpellInfo::Dispel, SpellInfo::Effects, SpellInfo::GetSchoolMask(), Spell::GetSpellSchoolMask(), SpellInfo::HasAttribute(), SpellInfo::HasAura(), HasSpiritOfRedemptionAura(), SpellInfo::Id, IMMUNITY_ALLOW_ID, IMMUNITY_DISPEL, IMMUNITY_ID, IMMUNITY_MECHANIC, IMMUNITY_SCHOOL, IsImmunedToSpellEffect(), SpellInfo::IsPositive(), m_spellImmune, MAX_SPELL_EFFECTS, SpellInfo::Mechanic, SPELL_ATTR0_NO_IMMUNITIES, SPELL_AURA_TRANSFORM, SPELL_SCHOOL_MASK_NONE, and sSpellMgr.

Referenced by AddAura(), Spell::DoSpellHitOnUnit(), Creature::IsImmunedToSpell(), spell_hun_lock_and_load::IsTargetValid(), boss_talon_king_ikiss::JustEngagedWith(), npc_pet_dk_ebon_gargoyle::MySelectNextTarget(), SpellHitResult(), and SpellHitResult().

◆ IsImmunedToSpellEffect()

bool Unit::IsImmunedToSpellEffect ( SpellInfo const *  spellInfo,
uint32  index 
) const
virtual

Reimplemented in Creature, and Totem.

13185{
13186 if (!spellInfo || !spellInfo->Effects[index].IsEffect())
13187 return false;
13188
13189 // xinef: pet scaling auras
13190 if (spellInfo->HasAttribute(SPELL_ATTR4_OWNER_POWER_SCALING))
13191 return false;
13192
13193 if (spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) && !HasSpiritOfRedemptionAura())
13194 return false;
13195
13196 //If m_immuneToEffect type contain this effect type, IMMUNE effect.
13197 uint32 effect = spellInfo->Effects[index].Effect;
13198 SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
13199 for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr)
13200 {
13201 if (itr->type == effect && (itr->spellId != 62692 || (spellInfo->Effects[index].MiscValue == POWER_MANA && !CanRestoreMana(spellInfo))))
13202 {
13203 return true;
13204 }
13205 }
13206
13207 if (uint32 mechanic = spellInfo->Effects[index].Mechanic)
13208 {
13209 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
13210 for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
13211 if (itr->type == mechanic)
13212 return true;
13213 }
13214
13215 if (uint32 aura = spellInfo->Effects[index].ApplyAuraName)
13216 {
13218 for (SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr)
13219 {
13220 if (itr->type == aura && (itr->spellId != 64848 || (spellInfo->Effects[index].MiscValue == POWER_MANA && !CanRestoreMana(spellInfo))))
13221 {
13222 if (!spellInfo->HasAttribute(SPELL_ATTR3_ALWAYS_HIT))
13223 {
13224 if (itr->blockType == SPELL_BLOCK_TYPE_ALL || spellInfo->IsPositive()) // xinef: added for pet scaling
13225 {
13226 return true;
13227 }
13228 }
13229 }
13230 }
13231
13232 if (!spellInfo->HasAttribute(SPELL_ATTR2_NO_SCHOOL_IMMUNITIES))
13233 {
13234 // Check for immune to application of harmful magical effects
13236 for (AuraEffectList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
13237 {
13238 if (/*(spellInfo->Dispel == DISPEL_MAGIC || spellInfo->Dispel == DISPEL_CURSE || spellInfo->Dispel == DISPEL_DISEASE) &&*/ // Magic debuff, xinef: all kinds?
13239 ((*iter)->GetMiscValue() & spellInfo->GetSchoolMask()) && // Check school
13240 !spellInfo->IsPositiveEffect(index) && // Harmful
13241 spellInfo->Effects[index].Effect != SPELL_EFFECT_PERSISTENT_AREA_AURA) // Not Persistent area auras
13242 {
13243 return true;
13244 }
13245 }
13246 }
13247 }
13248
13249 return false;
13250}
@ SPELL_EFFECT_PERSISTENT_AREA_AURA
Definition SharedDefines.h:816
@ SPELL_ATTR3_ALWAYS_HIT
Definition SharedDefines.h:522
@ IMMUNITY_STATE
Definition SharedDefines.h:1406
@ IMMUNITY_EFFECT
Definition SharedDefines.h:1405
@ SPELL_ATTR4_OWNER_POWER_SCALING
Definition SharedDefines.h:566
@ SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL
Definition SpellAuraDefines.h:330
@ SPELL_BLOCK_TYPE_ALL
Definition SpellDefines.h:159
bool CanRestoreMana(SpellInfo const *spellInfo) const
Definition Unit.cpp:21338

References CanRestoreMana(), SpellInfo::Effects, GetAuraEffectsByType(), SpellInfo::GetSchoolMask(), SpellInfo::HasAttribute(), HasSpiritOfRedemptionAura(), IMMUNITY_EFFECT, IMMUNITY_MECHANIC, IMMUNITY_STATE, SpellInfo::IsPositive(), SpellInfo::IsPositiveEffect(), m_spellImmune, POWER_MANA, SPELL_ATTR0_NO_IMMUNITIES, SPELL_ATTR2_NO_SCHOOL_IMMUNITIES, SPELL_ATTR3_ALWAYS_HIT, SPELL_ATTR4_OWNER_POWER_SCALING, SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL, SPELL_BLOCK_TYPE_ALL, and SPELL_EFFECT_PERSISTENT_AREA_AURA.

Referenced by AddAura(), Spell::AddUnitTarget(), Spell::DoSpellHitOnUnit(), spell_dk_death_grip::HandleBaseDummy(), IsImmunedToSpell(), and Creature::IsImmunedToSpellEffect().

◆ IsImmuneToAll()

bool Unit::IsImmuneToAll ( ) const
inline
915{ return IsImmuneToPC() && IsImmuneToNPC(); }

References IsImmuneToNPC(), and IsImmuneToPC().

◆ IsImmuneToNPC()

◆ IsImmuneToPC()

◆ isInAccessiblePlaceFor()

bool Unit::isInAccessiblePlaceFor ( Creature const *  c) const
4254{
4255 if (c->GetMapId() == MAP_THE_RING_OF_VALOR)
4256 {
4257 // skip transport check, check for being below floor level
4258 if (this->GetPositionZ() < 28.0f)
4259 return false;
4260 if (BattlegroundMap* bgMap = c->GetMap()->ToBattlegroundMap())
4261 if (Battleground* bg = bgMap->GetBG())
4262 if (bg->GetStartTime() < 80133) // 60000ms preparation time + 20133ms elevator rise time
4263 return false;
4264 }
4265 else if (c->GetMapId() == MAP_ICECROWN_CITADEL)
4266 {
4267 // if static transport doesn't match - return false
4268 if (c->GetTransport() != this->GetTransport() && ((c->GetTransport() && c->GetTransport()->IsStaticTransport()) || (this->GetTransport() && this->GetTransport()->IsStaticTransport())))
4269 return false;
4270
4271 // special handling for ICC (map 631), for non-flying pets in Gunship Battle, for trash npcs this is done via CanAIAttack
4272 if (c->GetOwnerGUID().IsPlayer() && !c->CanFly())
4273 {
4274 if (c->GetTransport() != this->GetTransport())
4275 return false;
4276 if (this->GetTransport())
4277 {
4278 if (c->GetPositionY() < 2033.0f)
4279 {
4280 if (this->GetPositionY() > 2033.0f)
4281 return false;
4282 }
4283 else if (c->GetPositionY() < 2438.0f)
4284 {
4285 if (this->GetPositionY() < 2033.0f || this->GetPositionY() > 2438.0f)
4286 return false;
4287 }
4288 else if (this->GetPositionY() < 2438.0f)
4289 return false;
4290 }
4291 }
4292 }
4293 else
4294 {
4295 // pussywizard: prevent any bugs by passengers exiting transports or normal creatures flying away
4296 if (c->GetTransport() != this->GetTransport())
4297 return false;
4298 }
4299
4300 LiquidStatus liquidStatus = GetLiquidData().Status;
4301 bool isInWater = (liquidStatus & MAP_LIQUID_STATUS_IN_CONTACT) != 0;
4302
4303 // In water or jumping in water
4304 if (isInWater || (liquidStatus == LIQUID_MAP_ABOVE_WATER && (IsFalling() || (ToPlayer() && ToPlayer()->IsFalling()))))
4305 {
4306 return c->CanEnterWater();
4307 }
4308 else
4309 {
4310 return c->CanWalk() || c->CanFly();
4311 }
4312}
@ MAP_THE_RING_OF_VALOR
Definition AreaDefines.h:262
@ MAP_ICECROWN_CITADEL
Definition AreaDefines.h:266
#define MAP_LIQUID_STATUS_IN_CONTACT
Definition GridTerrainData.h:32
LiquidStatus
Definition GridTerrainData.h:190
@ LIQUID_MAP_ABOVE_WATER
Definition GridTerrainData.h:192
Definition Map.h:680
BattlegroundMap * ToBattlegroundMap()
Definition Map.h:380
bool IsFalling() const
Definition Unit.cpp:19941
LiquidData const & GetLiquidData() const
Definition Object.cpp:3089
LiquidStatus Status
Definition GridTerrainData.h:206

References Creature::CanEnterWater(), Creature::CanFly(), Creature::CanWalk(), WorldObject::GetLiquidData(), WorldObject::GetMap(), WorldLocation::GetMapId(), GetOwnerGUID(), Position::GetPositionY(), Position::GetPositionZ(), WorldObject::GetTransport(), IsFalling(), ObjectGuid::IsPlayer(), GameObject::IsStaticTransport(), LIQUID_MAP_ABOVE_WATER, MAP_ICECROWN_CITADEL, MAP_LIQUID_STATUS_IN_CONTACT, MAP_THE_RING_OF_VALOR, LiquidData::Status, Map::ToBattlegroundMap(), and Object::ToPlayer().

Referenced by npc_escortAI::AssistPlayerInCombatAgainst(), Creature::CanCreatureAttack(), ChaseMovementGenerator< T >::DoUpdate(), FollowerAI::MoveInLineOfSight(), npc_escortAI::MoveInLineOfSight(), npc_pet_hunter_snake_trap::MoveInLineOfSight(), and HostileReference::updateOnlineStatus().

◆ isInBackInMap()

bool Unit::isInBackInMap ( Unit const *  target,
float  distance,
float  arc = M_PI 
) const

◆ IsInCombat()

bool Unit::IsInCombat ( ) const
inline

References HasUnitFlag(), and UNIT_FLAG_IN_COMBAT.

Referenced by _IsValidAttackTarget(), Player::ActivateTaxiPathTo(), npc_anubisath_sentinel::aqsentinelAI::CallBuddiesToAttack(), npc_argent_captainAI::CanAIAttack(), Player::CanEquipItem(), Creature::CanPeriodicallyCallForAssistance(), Player::CanUnequipItem(), boss_high_nethermancer_zerevor::CastDampenMagicIfPossible(), spell_hun_disengage::CheckCast(), Spell::CheckCast(), SpellInfo::CheckTarget(), instance_blackrock_depths::instance_blackrock_depths_InstanceMapScript::CheckTombReset(), CombatStart(), npc_centrifuge_construct::npc_centrifuge_constructAI::DamageTaken(), boss_prince_valanar_icc::boss_prince_valanarAI::DoAction(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::DoAction(), boss_the_lich_king::boss_the_lich_kingAI::DoAction(), npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::DoAction(), npc_risen_archmage::npc_risen_archmageAI::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), boss_felblood_kaelthas::DoAction(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::DoAction(), UnitAI::DoAddAuraToAllHostilePlayers(), Spell::DoAllEffectOnTarget(), UnitAI::DoCastToAllHostilePlayers(), Spell::DoSpellHitOnUnit(), Spell::EffectActivateRune(), npc_clintar_spirit::npc_clintar_spiritAI::EnterEvadeMode(), boss_professor_putricide::boss_professor_putricideAI::EnterEvadeMode(), gunship_npc_AI::EnterEvadeMode(), npc_gunship_boarding_addAI::EnterEvadeMode(), Player::EquipItem(), CastRunesEvent::Execute(), GetVelocity(), spell_apothecary_lingering_fumes::HandleAfterCast(), WorldSession::HandleBattlefieldLeaveOpcode(), WorldSession::HandleBattleFieldPortOpcode(), spell_dred_raptor_call::HandleDummy(), spell_mc_play_dead_aura::HandleEffectRemove(), WorldSession::HandleEquipmentSetUse(), spell_chapter5_return_to_capital::HandleHit(), boss_malygos::HandleIntroSpeech(), WorldSession::HandleLogoutRequestOpcode(), WorldSession::HandleMessagechatOpcode(), WorldSession::HandlePetCastSpellOpcode(), WorldSession::HandleSetRaidDifficultyOpcode(), ArenaSpectator::HandleSpectatorSpectateCommand(), spell_putricide_mutated_transformation::HandleSummon(), WorldSession::HandleSummonResponseOpcode(), tele_commandscript::HandleTeleCommand(), misc_commandscript::HandleUnstuckCommand(), WorldSession::HandleUseItemOpcode(), npc_pet_mage_mirror_image::InitializeAI(), IsEngaged(), Creature::IsUpdateNeeded(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustSummoned(), boss_anubrekhan::JustSummoned(), boss_kelthuzad::boss_kelthuzadAI::JustSummoned(), npc_kiljaeden_controller::JustSummoned(), boss_professor_putricide::boss_professor_putricideAI::JustSummoned(), boss_rotface::boss_rotfaceAI::JustSummoned(), boss_nexusprince_shaffar::JustSummoned(), npc_nelson::npc_nelsonAI::JustSummoned(), Pet::LoseHappiness(), CreatureGroup::MemberEvaded(), CreatureAI::MoveInLineOfSight(), boss_muru::MoveInLineOfSight(), boss_eye_of_cthun::MoveInLineOfSight(), boss_anubarak_trial::boss_anubarak_trialAI::MoveInLineOfSight(), npc_icc_valkyr_herald::npc_icc_valkyr_heraldAI::MoveInLineOfSight(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::MoveInLineOfSight(), boss_kelthuzad::boss_kelthuzadAI::MoveInLineOfSight(), boss_razorscale::boss_razorscaleAI::MovementInform(), boss_alar::MovementInform(), npc_pet_mage_mirror_image::MySelectNextTarget(), npc_death_knight_initiate::OnGossipHello(), npc_ulduar_expedition_commander::OnGossipHello(), go_ulduar_working_harpoon::OnGossipHello(), npc_death_knight_initiate::OnGossipSelect(), npc_ulduar_expedition_commander::OnGossipSelect(), icecrown_citadel_teleport::OnGossipSelect(), BossAI::OnSpellCastFinished(), at_frozen_throne_teleport::OnTrigger(), at_naxxramas_hub_portal::OnTrigger(), AreaTrigger_at_legion_teleporter::OnTrigger(), RisenArchmageCheck::operator()(), Acore::MostHPMissingInRange::operator()(), Acore::MostHPPercentMissingInRange::operator()(), Acore::FriendlyCCedInRange::operator()(), Acore::FriendlyMissingBuffInRange::operator()(), Acore::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck::operator()(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::OwnerAttackedBy(), boss_kologarn::boss_kologarnAI::PassengerBoarded(), SmartScript::ProcessEvent(), Creature::Regenerate(), Player::Regenerate(), Player::RegenerateAll(), Player::RegenerateHealth(), boss_kiljaeden::Reset(), boss_gluth::boss_gluthAI::SelectPlayerInRoom(), instance_naxxramas::SetBossState(), boss_grand_warlock_nethekurse::SetData(), SetInCombatState(), SetSpeed(), boss_prince_keleseth_icc::boss_prince_kelesethAI::SpellHit(), boss_prince_taldaram_icc::boss_prince_taldaramAI::SpellHit(), boss_prince_valanar_icc::boss_prince_valanarAI::SpellHit(), boss_the_lich_king::boss_the_lich_kingAI::SpellHit(), Spell::SummonGuardian(), lfg::LFGMgr::TeleportPlayer(), instance_stratholme::instance_stratholme_InstanceMapScript::Update(), Creature::Update(), TempSummon::Update(), Update(), DistractMovementGenerator::Update(), TotemAI::UpdateAI(), SimpleCharmedAI::UpdateAI(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::UpdateAI(), npc_scarlet_courier::npc_scarlet_courierAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), boss_thekal::UpdateAI(), npc_zealot_lorkhan::UpdateAI(), npc_zealot_zath::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_clintar_spirit::npc_clintar_spiritAI::UpdateAI(), boss_faction_championsAI::UpdateAI(), npc_pos_leader::npc_pos_leaderAI::UpdateAI(), boss_moorabi::boss_moorabiAI::UpdateAI(), boss_prince_valanar_icc::boss_prince_valanarAI::UpdateAI(), npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::UpdateAI(), npc_risen_archmage::npc_risen_archmageAI::UpdateAI(), npc_frost_freeze_trap::npc_frost_freeze_trapAI::UpdateAI(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::UpdateAI(), boss_grobbulus::boss_grobbulusAI::UpdateAI(), boss_thaddius_summon::boss_thaddius_summonAI::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_hodir::boss_hodirAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::UpdateAI(), npc_llod_generic::npc_llod_genericAI::UpdateAI(), npc_boneguard_footman::npc_boneguard_footmanAI::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), npc_pet_mage_mirror_image::UpdateAI(), npc_pet_shaman_earth_elemental::UpdateAI(), npc_pet_shaman_fire_elemental::UpdateAI(), boss_taerar::boss_taerarAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), PassiveAI::UpdateAI(), PetAI::UpdateAI(), Player::UpdateContestedPvP(), Creature::UpdateEntry(), boss_bjarngrim::UpdateEscortAI(), InstanceScript::UpdateMinionState(), SmartAI::UpdatePath(), Player::UpdatePotionCooldown(), and npc_ancestral_wolf::npc_ancestral_wolfAI::WaypointReached().

◆ IsInCombatWith()

bool Unit::IsInCombatWith ( Unit const *  who) const
21145{
21146 // Check target exists
21147 if (!who)
21148 return false;
21149 // Search in threat list
21150 ObjectGuid guid = who->GetGUID();
21151 for (ThreatContainer::StorageType::const_iterator i = m_ThreatMgr.GetThreatList().begin(); i != m_ThreatMgr.GetThreatList().end(); ++i)
21152 {
21153 HostileReference* ref = (*i);
21154 // Return true if the unit matches
21155 if (ref && ref->getUnitGuid() == guid)
21156 return true;
21157 }
21158 // Nothing found, false.
21159 return false;
21160}
Definition ThreatMgr.h:48
ObjectGuid getUnitGuid() const
Definition ThreatMgr.h:106
ThreatContainer::StorageType const & GetThreatList() const
Definition ThreatMgr.h:277

References Object::GetGUID(), ThreatMgr::GetThreatList(), HostileReference::getUnitGuid(), and m_ThreatMgr.

Referenced by _IsValidAttackTarget(), DealDamage(), Spell::DoAllEffectOnTarget(), TemporaryThreatModifierEvent::Execute(), IsEngagedBy(), and Acore::NearestAttackableUnitInObjectRangeCheck::operator()().

◆ IsInDisallowedMountForm()

bool Unit::IsInDisallowedMountForm ( ) const
21374{
21375 if (SpellInfo const* transformSpellInfo = sSpellMgr->GetSpellInfo(getTransForm()))
21376 {
21377 if (transformSpellInfo->HasAttribute(SPELL_ATTR0_ALLOW_WHILE_MOUNTED))
21378 {
21379 return false;
21380 }
21381 }
21382
21383 if (ShapeshiftForm form = GetShapeshiftForm())
21384 {
21385 SpellShapeshiftFormEntry const* shapeshift = sSpellShapeshiftFormStore.LookupEntry(form);
21386 if (!shapeshift)
21387 {
21388 return true;
21389 }
21390
21391 if (!(shapeshift->flags1 & SHAPESHIFT_FLAG_STANCE))
21392 {
21393 return true;
21394 }
21395 }
21396
21398 {
21399 return false;
21400 }
21401
21402 CreatureDisplayInfoEntry const* display = sCreatureDisplayInfoStore.LookupEntry(GetDisplayId());
21403 if (!display)
21404 {
21405 return true;
21406 }
21407
21409 if (!displayExtra)
21410 {
21411 return true;
21412 }
21413
21414 CreatureModelDataEntry const* model = sCreatureModelDataStore.LookupEntry(display->ModelId);
21415 ChrRacesEntry const* race = sChrRacesStore.LookupEntry(displayExtra->DisplayRaceID);
21416
21417 if (model && !(model->HasFlag(CREATURE_MODEL_DATA_FLAGS_CAN_MOUNT)))
21418 {
21419 if (race && !(race->HasFlag(CHRRACES_FLAGS_CAN_MOUNT)))
21420 {
21421 return true;
21422 }
21423 }
21424
21425 return false;
21426}
@ CHRRACES_FLAGS_CAN_MOUNT
Definition DBCStructure.h:675
@ CREATURE_MODEL_DATA_FLAGS_CAN_MOUNT
Definition DBCStructure.h:771
@ SPELL_ATTR0_ALLOW_WHILE_MOUNTED
Definition SharedDefines.h:417
@ SHAPESHIFT_FLAG_STANCE
Definition UnitDefines.h:104
uint32 getTransForm() const
Definition Unit.h:1947
bool HasFlag(ChrRacesFlags flag) const
Definition DBCStructure.h:700
uint32 ExtendedDisplayInfoID
Definition DBCStructure.h:725
uint32 DisplayRaceID
Definition DBCStructure.h:741
bool HasFlag(CreatureModelDataFlags flag) const
Definition DBCStructure.h:804
uint32 flags1
Definition DBCStructure.h:1822

References CHRRACES_FLAGS_CAN_MOUNT, CREATURE_MODEL_DATA_FLAGS_CAN_MOUNT, CreatureDisplayInfoExtraEntry::DisplayRaceID, CreatureDisplayInfoEntry::ExtendedDisplayInfoID, SpellShapeshiftFormEntry::flags1, GetDisplayId(), GetNativeDisplayId(), GetShapeshiftForm(), getTransForm(), ChrRacesEntry::HasFlag(), CreatureModelDataEntry::HasFlag(), CreatureDisplayInfoEntry::ModelId, sChrRacesStore, sCreatureDisplayInfoExtraStore, sCreatureDisplayInfoStore, sCreatureModelDataStore, SHAPESHIFT_FLAG_STANCE, SPELL_ATTR0_ALLOW_WHILE_MOUNTED, sSpellMgr, and sSpellShapeshiftFormStore.

Referenced by Player::ActivateTaxiPathTo(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::BeforeSpellClick(), Spell::CheckCast(), Player::ContinueTaxiFlight(), and Player::ProcessDelayedOperations().

◆ IsInFeralForm()

bool Unit::IsInFeralForm ( ) const
inline

◆ IsInFlight()

bool Unit::IsInFlight ( ) const
inline

References HasUnitState(), and UNIT_STATE_IN_FLIGHT.

Referenced by Player::CheckAreaExploreAndOutdoor(), Spell::CheckCast(), SpellInfo::CheckTarget(), CreatureUnitRelocationWorker(), DealDamageMods(), DealMeleeDamage(), DealSpellDamage(), go_commandscript::DoTeleport(), go_commandscript::DoTeleportToTransport(), Spell::EffectJump(), Spell::EffectJumpDest(), Spell::EffectLeap(), Spell::EffectStuck(), Spell::EffectTeleportUnits(), Spell::EffectTeleUnitsFaceCaster(), Player::GetNPCIfCanInteractWith(), misc_commandscript::HandleAppearCommand(), WorldSession::HandleAreaTriggerOpcode(), WorldSession::HandleCancelMountAuraOpcode(), misc_commandscript::HandleDismountCommand(), go_commandscript::HandleGoGraveyardCommand(), go_commandscript::HandleGoGridCommand(), go_commandscript::HandleGoTicketCommand(), go_commandscript::HandleGoZoneXYCommand(), misc_commandscript::HandleGroupSummonCommand(), WorldSession::HandleHearthAndResurrect(), WorldSession::HandleInitiateTradeOpcode(), WorldSession::HandleLogoutRequestOpcode(), Battlefield::HandlePlayerEnterZone(), misc_commandscript::HandleSkirmishCommand(), ArenaSpectator::HandleSpectatorSpectateCommand(), tele_commandscript::HandleTeleCommand(), tele_commandscript::HandleTeleGroupCommand(), misc_commandscript::HandleUnstuckCommand(), Battlefield::InvitePlayerToWar(), Player::IsFalling(), Player::IsOutdoorPvPActive(), IsValidCombatTarget(), item_only_for_flight::OnUse(), WorldSession::ProcessMovementInfo(), Player::ProcessTerrainStatusUpdate(), SetStunned(), Player::TeleportTo(), and Player::UpdatePvPState().

◆ isInFrontInMap()

bool Unit::isInFrontInMap ( Unit const *  target,
float  distance,
float  arc = M_PI 
) const
4244{
4245 return IsWithinDistInMap(target, distance) && HasInArc(arc, target);
4246}

References Position::HasInArc(), and WorldObject::IsWithinDistInMap().

◆ IsInnkeeper()

bool Unit::IsInnkeeper ( ) const
inline
@ UNIT_NPC_FLAG_INNKEEPER
Definition UnitDefines.h:335

References HasNpcFlag(), and UNIT_NPC_FLAG_INNKEEPER.

Referenced by npc_innkeeper::OnGossipHello().

◆ IsInPartyWith()

bool Unit::IsInPartyWith ( Unit const *  unit) const
19036{
19037 if (this == unit)
19038 return true;
19039
19040 Unit const* u1 = GetCharmerOrOwnerOrSelf();
19041 Unit const* u2 = unit->GetCharmerOrOwnerOrSelf();
19042 if (u1 == u2)
19043 return true;
19044
19045 if (u1->IsPlayer() && u2->IsPlayer())
19046 return u1->ToPlayer()->IsInSameGroupWith(u2->ToPlayer());
19047 // Xinef: we assume that npcs with the same faction are in party
19048 else if (u1->IsCreature() && u2->IsCreature() && !u1->IsControlledByPlayer() && !u2->IsControlledByPlayer())
19049 return u1->GetFaction() == u2->GetFaction();
19050 // Xinef: creature type_flag should work for party check only if player group is not a raid
19053 return true;
19054 else
19055 return false;
19056}
bool isRaidGroup() const
Definition Group.cpp:2281
bool IsInSameGroupWith(Player const *p) const
Definition Player.cpp:2295

References CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT, GetCharmerOrOwnerOrSelf(), Creature::GetCreatureTemplate(), GetFaction(), Player::GetGroup(), IsControlledByPlayer(), Object::IsCreature(), Player::IsInSameGroupWith(), Object::IsPlayer(), Group::isRaidGroup(), Object::ToCreature(), Object::ToPlayer(), and CreatureTemplate::type_flags.

Referenced by SpellInfo::CheckExplicitTarget(), SpellClickInfo::IsFitToRequirements(), Condition::Meets(), Acore::AnyGroupedUnitInObjectRangeCheck::operator()(), and Acore::WorldObjectSpellTargetCheck::operator()().

◆ IsInRaidWith()

bool Unit::IsInRaidWith ( Unit const *  unit) const
19059{
19060 if (this == unit)
19061 return true;
19062
19063 Unit const* u1 = GetCharmerOrOwnerOrSelf();
19064 Unit const* u2 = unit->GetCharmerOrOwnerOrSelf();
19065 if (u1 == u2)
19066 return true;
19067
19068 if (u1->IsPlayer() && u2->IsPlayer())
19069 return u1->ToPlayer()->IsInSameRaidWith(u2->ToPlayer());
19070 // Xinef: we assume that npcs with the same faction are in party
19071 else if (u1->IsCreature() && u2->IsCreature() && !u1->IsControlledByPlayer() && !u2->IsControlledByPlayer())
19072 return u1->GetFaction() == u2->GetFaction();
19075 return true;
19076 else
19077 return false;
19078}

References CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT, GetCharmerOrOwnerOrSelf(), Creature::GetCreatureTemplate(), GetFaction(), IsControlledByPlayer(), Object::IsCreature(), Player::IsInSameRaidWith(), Object::IsPlayer(), Object::ToCreature(), Object::ToPlayer(), and CreatureTemplate::type_flags.

Referenced by Corpse::BuildValuesUpdate(), SpellInfo::CheckExplicitTarget(), spell_dru_t10_restoration_4p_bonus::FilterTargets(), GetReactionTo(), WorldSession::HandleLootMasterGiveOpcode(), SpellClickInfo::IsFitToRequirements(), Condition::Meets(), Acore::AnyGroupedUnitInObjectRangeCheck::operator()(), Acore::WorldObjectSpellTargetCheck::operator()(), and PatchValuesUpdate().

◆ IsInSanctuary()

bool Unit::IsInSanctuary ( ) const
inline

◆ IsInWater()

◆ IsLevitating()

◆ IsMounted()

◆ IsMovementPreventedByCasting()

bool Unit::IsMovementPreventedByCasting ( ) const
virtual

Reimplemented in Creature.

4220{
4221 // can always move when not casting
4223 {
4224 return false;
4225 }
4226
4227 // channeled spells during channel stage (after the initial cast timer) allow movement with a specific spell attribute
4229 {
4230 if (spell->getState() != SPELL_STATE_FINISHED && spell->IsChannelActive())
4231 {
4232 if (spell->GetSpellInfo()->IsActionAllowedChannel())
4233 {
4234 return false;
4235 }
4236 }
4237 }
4238
4239 // prohibit movement for all other spell casts
4240 return true;
4241}
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185

References CURRENT_CHANNELED_SPELL, HasUnitState(), m_currentSpells, SPELL_STATE_FINISHED, and UNIT_STATE_CASTING.

Referenced by TimedFleeingMovementGenerator::Update().

◆ isMoving()

◆ IsNeutralToAll()

bool Unit::IsNeutralToAll ( ) const
10449{
10450 FactionTemplateEntry const* my_faction = GetFactionTemplateEntry();
10451 if (!my_faction || !my_faction->faction)
10452 return true;
10453
10454 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
10455 if (raw_faction && raw_faction->reputationListID >= 0)
10456 return false;
10457
10458 return my_faction->IsNeutralToAll();
10459}
bool IsNeutralToAll() const
Definition DBCStructure.h:984

References FactionTemplateEntry::faction, GetFactionTemplateEntry(), FactionTemplateEntry::IsNeutralToAll(), FactionEntry::reputationListID, and sFactionStore.

Referenced by Creature::_IsTargetAcceptable(), Creature::CanStartAttack(), AggressorAI::Permissible(), and ReactorAI::Permissible().

◆ IsNonMeleeSpellCast()

bool Unit::IsNonMeleeSpellCast ( bool  withDelayed,
bool  skipChanneled = false,
bool  skipAutorepeat = false,
bool  isAutoshoot = false,
bool  skipInstant = true 
) const
4151{
4152 // We don't do loop here to explicitly show that melee spell is excluded.
4153 // Maybe later some special spells will be excluded too.
4154
4155 // generic spells are cast when they are not finished and not delayed
4158 (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED))
4159 {
4160 if (!skipInstant || m_currentSpells[CURRENT_GENERIC_SPELL]->GetCastTime())
4161 {
4162 if (!isAutoshoot || !m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->HasAttribute(SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS))
4163 return true;
4164 }
4165 }
4166 // channeled spells may be delayed, but they are still considered cast
4167 if (!skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
4169 {
4170 if (!isAutoshoot || !m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->HasAttribute(SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS))
4171 return true;
4172 }
4173 // autorepeat spells may be finished or delayed, but they are still considered cast
4174 if (!skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
4175 return true;
4176
4177 return false;
4178}
@ SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS
Definition SharedDefines.h:484

References CURRENT_AUTOREPEAT_SPELL, CURRENT_CHANNELED_SPELL, CURRENT_GENERIC_SPELL, m_currentSpells, SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS, SPELL_STATE_DELAYED, and SPELL_STATE_FINISHED.

Referenced by Spell::_cast(), _UpdateAutoRepeatSpell(), Player::ActivateSpec(), Player::ActivateTaxiPathTo(), Player::CanEquipItem(), Player::CanExecutePendingSpellCastRequest(), CombatStop(), npc_molten_golem::DamageTaken(), ScriptedAI::DoCastSpell(), Spell::EffectKnockBack(), Spell::finish(), WorldSession::HandleCancelCastOpcode(), WorldSession::HandleSetRaidDifficultyOpcode(), isSpellBlocked(), boss_shade_of_aran::JustEngagedWith(), boss_pandemonius::JustEngagedWith(), MeleeSpellHitResult(), Spell::prepare(), SmartScript::ProcessEvent(), RollMeleeOutcomeAgainst(), setDeathState(), StopAttackFaction(), boss_netherspite::SwitchToPortalPhase(), Player::TeleportTo(), TotemAI::UpdateAI(), npc_chesspiece::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), npc_putricide_oozeAI::UpdateAI(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::UpdateAI(), npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::UpdateAI(), npc_warmage_violetstand::UpdateAI(), and npc_deaths_fel_cannon::npc_deaths_fel_cannonAI::UpdateAI().

◆ IsOnVehicle()

◆ IsPet()

bool Unit::IsPet ( ) const
inline
787{ return m_unitTypeMask & UNIT_MASK_PET; }
@ UNIT_MASK_PET
Definition UnitDefines.h:160

References m_unitTypeMask, and UNIT_MASK_PET.

Referenced by Spell::_cast(), Spell::AddUnitTarget(), spell_warl_demonic_pact_aura::AfterCheckProc(), Creature::AllLootRemovedFromCorpse(), BeforeVisibilityDestroy< Creature >(), Creature::CallAssistance(), Creature::CallForHelp(), boss_renataki::boss_renatakiAI::CanAlwaysBeDetectable(), boss_renataki::boss_renatakiAI::CanSeeAlways(), Creature::CanSwim(), ClearInCombat(), CombatStart(), Creature::CreateFromProto(), Player::CreatePet(), DealDamage(), MotionTransport::DelayedTeleportTransport(), ChaseMovementGenerator< T >::DispatchSplineToPosition(), PetAI::DoAttack(), ChaseMovementGenerator< T >::DoUpdate(), Spell::EffectDismissPet(), Spell::EffectForceDeselect(), Spell::EffectRenamePet(), Spell::EffectSanctuary(), Spell::EffectSchoolDMG(), Spell::EffectTameCreature(), Acore::XP::Gain(), Creature::GetAggroRange(), GetCastingTimeForBonus(), GetCombatRatingReduction(), GetCreatePowers(), GetNextRandomRaidMemberOrPet(), GetRandomContactPoint(), GetVelocity(), AuraEffect::HandleAuraModResistance(), AuraEffect::HandleAuraModResistanceExclusive(), AuraEffect::HandleAuraModStat(), debug_commandscript::HandleDebugThreatListCommand(), AuraEffect::HandleFeignDeath(), modify_commandscript::HandleModifyTalentCommand(), AuraEffect::HandleModPossessPet(), AuraEffect::HandleModResistancePercent(), AuraEffect::HandleModTotalPercentStat(), npc_commandscript::HandleNpcDeleteCommand(), npc_commandscript::HandleNpcSetLevelCommand(), npc_commandscript::HandleNpcSetModelCommand(), npc_commandscript::HandleNpcSetMoveTypeCommand(), npc_commandscript::HandleNpcSetPhaseCommand(), npc_commandscript::HandleNpcTameCommand(), WorldSession::HandlePetAbandon(), WorldSession::HandlePetActionHelper(), WorldSession::HandlePetCastSpellOpcode(), pet_commandscript::HandlePetCreateCommand(), WorldSession::HandlePetRename(), WorldSession::HandlePetSetAction(), misc_commandscript::HandleRespawnCommand(), Creature::InitEntry(), TempSummon::InitStats(), Guardian::InitStatsForLevel(), DisableMgr::IsDisabledFor(), Creature::isElite(), Minion::IsGuardianPet(), Player::isHonorOrXPTarget(), Creature::isWorldBoss(), npc_webbed_creature::npc_webbed_creatureAI::JustDied(), npc_underbat::JustEngagedWith(), npc_vekniss_stinger::JustEngagedWith(), boss_murmur::JustEngagedWith(), Kill(), spell_hun_target_self_and_pet::Load(), ModSpellCastTime(), CreatureAI::MoveBackwardsChecks(), CreatureAI::MoveCircleChecks(), npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI::MoveInLineOfSight(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::MoveInLineOfSight(), Acore::MostHPMissingGroupInRange::operator()(), PetAI::ReceiveEmote(), RollMeleeOutcomeAgainst(), FactorySelector::SelectAI(), Creature::SelectLevel(), WorldSession::SendPetNameQuery(), Spell::SendSpellGo(), Spell::SendSpellStart(), SetCharm(), Creature::SetDisplayId(), SetHealth(), SetInCombatState(), SetMinion(), Creature::SetObjectScale(), setPowerType(), SpellDamageBonusDone(), SpellPctDamageModsDone(), ToPet(), TempSummon::UnSummon(), Update(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), boss_hazzarah::UpdateAI(), PetAI::UpdateAI(), Player::UpdateAreaDependentAuras(), UpdateAuraForGroup(), Creature::UpdateEntry(), Creature::UpdateMoveInLineOfSightState(), UpdateSpeed(), and UpdateSplinePosition().

◆ IsPetAura()

bool Unit::IsPetAura ( Aura const *  aura)
17593{
17594 Unit* owner = GetOwner();
17595
17596 if (!owner || !owner->IsPlayer())
17597 return false;
17598
17599 // if the owner has that pet aura, return true
17600 for (PetAura const* petAura : owner->m_petAuras)
17601 if (petAura->GetAura(GetEntry()) == aura->GetId())
17602 return true;
17603
17604 return false;
17605}
Definition SpellMgr.h:463
uint32 GetId(std::string const &username)
Definition AccountMgr.cpp:236

References Object::GetEntry(), Aura::GetId(), GetOwner(), Object::IsPlayer(), and m_petAuras.

Referenced by Pet::_SaveAuras(), and Spell::EffectSummonPet().

◆ IsPetInCombat()

bool Unit::IsPetInCombat ( ) const
inline

◆ IsPolymorphed()

bool Unit::IsPolymorphed ( ) const
16986{
16987 uint32 transformId = getTransForm();
16988 if (!transformId)
16989 return false;
16990
16991 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(transformId);
16992 if (!spellInfo)
16993 return false;
16994
16995 return spellInfo->GetSpellSpecific() == SPELL_SPECIFIC_MAGE_POLYMORPH;
16996}
@ SPELL_SPECIFIC_MAGE_POLYMORPH
Definition SpellInfo.h:160
SpellSpecificType GetSpellSpecific() const
Definition SpellInfo.cpp:2029

References SpellInfo::GetSpellSpecific(), getTransForm(), SPELL_SPECIFIC_MAGE_POLYMORPH, and sSpellMgr.

Referenced by Attack(), AuraEffect::HandleAuraModShapeshift(), AuraEffect::HandleAuraTransform(), Player::RegenerateAll(), Creature::RegenerateHealth(), Player::RegenerateHealth(), and Creature::Update().

◆ isPossessed()

◆ isPossessedByPlayer()

bool Unit::isPossessedByPlayer ( ) const
inline

◆ isPossessing() [1/2]

bool Unit::isPossessing ( ) const
inline
1299 {
1300 if (Unit* u = GetCharm())
1301 return u->isPossessed();
1302 else
1303 return false;
1304 }

References GetCharm().

Referenced by WorldSession::HandleCastSpellOpcode(), and misc_commandscript::HandleUnbindSightCommand().

◆ isPossessing() [2/2]

bool Unit::isPossessing ( Unit u) const
inline
1305{ return u->isPossessed() && GetCharmGUID() == u->GetGUID(); }
bool isPossessed() const
Definition Unit.h:1296

References GetCharmGUID(), Object::GetGUID(), and isPossessed().

◆ IsPvP()

◆ IsQuestGiver()

bool Unit::IsQuestGiver ( ) const
inline
@ UNIT_NPC_FLAG_QUESTGIVER
Definition UnitDefines.h:320

References HasNpcFlag(), and UNIT_NPC_FLAG_QUESTGIVER.

Referenced by npc_riggle_bassbait::npc_riggle_bassbaitAI::CheckTournamentState(), npc_lokhtos_darkbargainer::OnGossipHello(), npc_highlord_darion_mograine::OnGossipHello(), npc_augustus_the_touched::OnGossipHello(), npc_parqual_fintallas::OnGossipHello(), npc_varian_wrynn::OnGossipHello(), npc_thrall_bfu::OnGossipHello(), npc_cos_chromie_middle::OnGossipHello(), npcs_riverbreeze_and_silversky::OnGossipHello(), npc_thrall_warchief::OnGossipHello(), npc_braug_dimspirit::OnGossipHello(), npc_steward_of_time::OnGossipHello(), npc_stone_watcher_of_norgannon::OnGossipHello(), npc_rivern_frostwind::OnGossipHello(), npc_fos_leader::OnGossipHello(), npc_hor_leader::OnGossipHello(), npc_oculus_drakegiver::OnGossipHello(), npc_shandy_dalaran::OnGossipHello(), npc_razael_and_lyana::OnGossipHello(), npc_mcmanus::OnGossipHello(), npc_vekjik::OnGossipHello(), npc_avatar_of_freya::OnGossipHello(), npc_roxi_ramrocket::OnGossipHello(), npc_wg_demolisher_engineer::OnGossipHello(), npc_wg_spirit_guide::OnGossipHello(), npc_wg_queue::OnGossipHello(), npc_wg_quest_giver::OnGossipHello(), npc_finklestein::OnGossipHello(), npc_captain_saeed::OnGossipHello(), npc_innkeeper::OnGossipHello(), npc_prof_alchemy::OnGossipHello(), npc_prof_blacksmith::OnGossipHello(), npc_prof_leather::OnGossipHello(), npc_prof_tailor::OnGossipHello(), npc_taxi::OnGossipHello(), npc_riggle_bassbait::OnGossipHello(), and npc_sayge::OnGossipHello().

◆ IsRooted()

◆ IsScriptOverriden()

AuraEffect * Unit::IsScriptOverriden ( SpellInfo const *  spell,
int32  script 
) const
5963{
5965 for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
5966 {
5967 if ((*i)->GetMiscValue() == script)
5968 if ((*i)->IsAffectedOnSpell(spell))
5969 return (*i);
5970 }
5971 return nullptr;
5972}
@ SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
Definition SpellAuraDefines.h:175

References GetAuraEffectsByType(), and SPELL_AURA_OVERRIDE_CLASS_SCRIPTS.

Referenced by Spell::CheckCast(), Spell::EffectWeaponDmg(), and AuraEffect::HandleAuraModShapeshift().

◆ IsServiceProvider()

bool Unit::IsServiceProvider ( ) const
inline

◆ IsSitState()

bool Unit::IsSitState ( ) const
16947{
16948 uint8 s = getStandState();
16949 return
16953}
@ UNIT_STAND_STATE_SIT_HIGH_CHAIR
Definition UnitDefines.h:38
@ UNIT_STAND_STATE_SIT_MEDIUM_CHAIR
Definition UnitDefines.h:37
@ UNIT_STAND_STATE_SIT_LOW_CHAIR
Definition UnitDefines.h:36
@ UNIT_STAND_STATE_SIT_CHAIR
Definition UnitDefines.h:34

References getStandState(), UNIT_STAND_STATE_SIT, UNIT_STAND_STATE_SIT_CHAIR, UNIT_STAND_STATE_SIT_HIGH_CHAIR, UNIT_STAND_STATE_SIT_LOW_CHAIR, and UNIT_STAND_STATE_SIT_MEDIUM_CHAIR.

Referenced by _ApplyAura(), AttackerStateUpdate(), IsStandState(), Spell::prepare(), and SpellTakenCritChance().

◆ isSpellBlocked()

bool Unit::isSpellBlocked ( Unit victim,
SpellInfo const *  spellProto,
WeaponAttackType  attackType = BASE_ATTACK 
)
3139{
3140 // These spells can't be blocked
3141 if (spellProto && spellProto->HasAttribute(SPELL_ATTR0_NO_ACTIVE_DEFENSE))
3142 return false;
3143
3144 if (victim->HasIgnoreHitDirectionAura() || victim->HasInArc(M_PI, this))
3145 {
3146 // Check creatures flags_extra for disable block
3147 if (victim->IsCreature() &&
3149 return false;
3150
3151 float blockChance = victim->GetUnitBlockChance();
3152 blockChance += (int32(GetWeaponSkillValue(attackType)) - int32(victim->GetMaxSkillValueForLevel())) * 0.04f;
3153
3154 // xinef: cant block while casting or while stunned
3155 if (blockChance < 0.0f || victim->IsNonMeleeSpellCast(false, false, true) || victim->HasUnitState(UNIT_STATE_CONTROLLED))
3156 blockChance = 0.0f;
3157
3158 if (roll_chance_f(blockChance))
3159 return true;
3160 }
3161 return false;
3162}
@ CREATURE_FLAG_EXTRA_NO_BLOCK
Definition CreatureData.h:49
@ SPELL_ATTR0_NO_ACTIVE_DEFENSE
Definition SharedDefines.h:414
@ UNIT_STATE_CONTROLLED
Definition UnitDefines.h:215
bool HasIgnoreHitDirectionAura() const
Definition Unit.h:1792
uint32 GetWeaponSkillValue(WeaponAttackType attType, Unit const *target=nullptr) const
Definition Unit.cpp:3815
float GetUnitBlockChance() const
Definition Unit.cpp:3731

References CREATURE_FLAG_EXTRA_NO_BLOCK, GetMaxSkillValueForLevel(), GetUnitBlockChance(), GetWeaponSkillValue(), SpellInfo::HasAttribute(), Creature::HasFlagsExtra(), HasIgnoreHitDirectionAura(), Position::HasInArc(), HasUnitState(), Object::IsCreature(), IsNonMeleeSpellCast(), roll_chance_f(), SPELL_ATTR0_NO_ACTIVE_DEFENSE, Object::ToCreature(), and UNIT_STATE_CONTROLLED.

Referenced by CalculateSpellDamageTaken().

◆ IsSpiritGuide()

bool Unit::IsSpiritGuide ( ) const
inline

◆ IsSpiritHealer()

bool Unit::IsSpiritHealer ( ) const
inline

◆ IsSpiritService()

◆ IsStandState()

◆ IsStandUpOnMovementState()

◆ IsStopped()

bool Unit::IsStopped ( ) const
inline
1742{ return !(HasUnitState(UNIT_STATE_MOVING)); }
@ UNIT_STATE_MOVING
Definition UnitDefines.h:214

References HasUnitState(), and UNIT_STATE_MOVING.

Referenced by RotateMovementGenerator::Initialize(), IdleMovementGenerator::Reset(), and SetFacingToObject().

◆ IsSummon()

bool Unit::IsSummon ( ) const
inline
@ UNIT_MASK_SUMMON
Definition UnitDefines.h:156

References m_unitTypeMask, and UNIT_MASK_SUMMON.

Referenced by Creature::CanPeriodicallyCallForAssistance(), spell_item_unsated_craving::CheckProc(), npc_tiger_matriarch::npc_tiger_matriarchAI::DamageTaken(), Spell::EffectScriptEffect(), boss_skeram::EnterEvadeMode(), npc_phantom_hallucination::npc_phantom_hallucinationAI::EnterEvadeMode(), npc_marzon_silent_blade::npc_marzon_silent_bladeAI::EnterEvadeMode(), SuckBackEvent::Execute(), Spell::finish(), GetAllMinionsByEntry(), SmartScript::GetTargets(), WorldSession::HandleDismissCritter(), spell_pri_lightwell::HandleScriptEffect(), TempSummon::InitStats(), SpellClickInfo::IsFitToRequirements(), boss_skeram::JustDied(), boss_tyrannus::boss_tyrannusAI::JustDied(), boss_freya_iron_root::boss_freya_iron_rootAI::JustDied(), boss_yoggsaron_influence_tentacle::boss_yoggsaron_influence_tentacleAI::JustDied(), boss_essence_of_anger::boss_essence_of_angerAI::JustDied(), npc_pet_dk_ghoul::JustDied(), boss_skeram::JustEngagedWith(), npc_marzon_silent_blade::npc_marzon_silent_bladeAI::JustEngagedWith(), npc_tiger_matriarch::npc_tiger_matriarchAI::KilledUnit(), npc_marzon_silent_blade::npc_marzon_silent_bladeAI::MovementInform(), npc_attracted_reef_bull::npc_attracted_reef_bullAI::MovementInform(), npc_attracted_reef_bull::npc_attracted_reef_bullAI::npc_attracted_reef_bullAI(), npc_batrider::npc_batrider(), BattlefieldWG::OnCreatureCreate(), InstanceScript::OnCreatureCreate(), instance_blackfathom_deeps::instance_blackfathom_deeps_InstanceMapScript::OnCreatureCreate(), instance_hyjal::instance_mount_hyjal_InstanceMapScript::OnCreatureCreate(), npc_wormhole::OnGossipHello(), instance_blackfathom_deeps::instance_blackfathom_deeps_InstanceMapScript::OnUnitDeath(), RemoveAllControlled(), RemoveAllMinionsByEntry(), npc_stormforged_lieutenant::Reset(), npc_plaguehound_tracker::npc_plaguehound_trackerAI::Reset(), Creature::SaveRespawnTime(), Creature::SearchFormation(), Spell::SelectImplicitCasterObjectTargets(), Creature::SelectVictim(), npc_ulduar_flames_spread::npc_ulduar_flames_spreadAI::SpellHit(), ToTempSummon(), ToTempSummon(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::UpdateAI(), boss_skeram::UpdateAI(), npc_oculus_drake::npc_oculus_drakeAI::UpdateAI(), npc_ulduar_flash_freeze::npc_ulduar_flash_freezeAI::UpdateAI(), npc_vh_void_sentry::npc_vh_void_sentryAI::UpdateAI(), and Player::VehicleSpellInitialize().

◆ isSwimming()

◆ IsTabardDesigner()

bool Unit::IsTabardDesigner ( ) const
inline

◆ isTargetableForAttack()

◆ IsTaxi()

bool Unit::IsTaxi ( ) const
inline

◆ IsTotem()

◆ IsTrainer()

◆ IsTriggeredAtSpellProcEvent()

bool Unit::IsTriggeredAtSpellProcEvent ( Unit victim,
Aura aura,
WeaponAttackType  attType,
bool  isVictim,
bool  active,
SpellProcEventEntry const *&  spellProcEvent,
ProcEventInfo const &  eventInfo 
)
private
17680{
17681 SpellInfo const* spellProto = aura->GetSpellInfo();
17682 SpellInfo const* procSpell = eventInfo.GetSpellInfo();
17683
17684 // let the aura be handled by new proc system if it has new entry
17685 if (sSpellMgr->GetSpellProcEntry(spellProto->Id))
17686 return false;
17687
17688 // Get proc Event Entry
17689 spellProcEvent = sSpellMgr->GetSpellProcEvent(spellProto->Id);
17690
17691 // Get EventProcFlag
17692 uint32 EventProcFlag;
17693 if (spellProcEvent && spellProcEvent->procFlags) // if exist get custom spellProcEvent->procFlags
17694 EventProcFlag = spellProcEvent->procFlags;
17695 else
17696 EventProcFlag = spellProto->ProcFlags; // else get from spell proto
17697 // Continue if no trigger exist
17698 if (!EventProcFlag)
17699 return false;
17700
17701 // Additional checks for triggered spells (ignore trap casts)
17702 if (eventInfo.GetHitMask() & PROC_EX_INTERNAL_TRIGGERED && !(EventProcFlag & PROC_FLAG_DONE_TRAP_ACTIVATION))
17703 {
17705 return false;
17706 }
17707
17708 // Xinef: additional check for player auras - only player spells can trigger player proc auras
17709 // Xinef: skip victim auras
17710 // Excluded player shoot spells
17711 // Excluded player item spells
17712 if (!isVictim && IsPlayer() && !(EventProcFlag & (PROC_FLAG_KILL | PROC_FLAG_DEATH)))
17713 {
17714 if (procSpell && procSpell->SpellFamilyName == SPELLFAMILY_GENERIC && procSpell->GetCategory() != 76 &&
17715 (!eventInfo.GetProcSpell() || !eventInfo.GetProcSpell()->m_CastItem) &&
17716 (!eventInfo.GetTriggerAuraSpell() || eventInfo.GetTriggerAuraSpell()->SpellFamilyName == SPELLFAMILY_GENERIC))
17717 {
17718 return false;
17719 }
17720 }
17721
17722 // Check spellProcEvent data requirements
17723 if (!sSpellMgr->IsSpellProcEventCanTriggeredBy(spellProto, spellProcEvent, EventProcFlag, eventInfo, active))
17724 return false;
17725 // In most cases req get honor or XP from kill
17726 if (EventProcFlag & PROC_FLAG_KILL && IsPlayer())
17727 {
17728 bool allow = false;
17729
17730 if (victim)
17731 allow = ToPlayer()->isHonorOrXPTarget(victim);
17732
17733 // Shadow Word: Death - can trigger from every kill
17734 if (aura->GetId() == 32409 || aura->GetId() == 18372 || aura->GetId() == 18213)
17735 allow = true;
17736 if (!allow)
17737 return false;
17738 }
17739 // Aura added by spell can`t trigger from self (prevent drop charges/do triggers)
17740 // But except periodic and kill triggers (can triggered from self)
17741 if (procSpell && procSpell->Id == spellProto->Id
17742 && !(spellProto->ProcFlags & (PROC_FLAG_TAKEN_PERIODIC | PROC_FLAG_KILL)))
17743 return false;
17744
17745 // Check if current equipment allows aura to proc
17746 if (!isVictim && IsPlayer() && !spellProto->HasAttribute(SPELL_ATTR3_NO_PROC_EQUIP_REQUIREMENT))
17747 {
17748 Player* player = ToPlayer();
17749 if (spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
17750 {
17751 Item* item = nullptr;
17752 if (attType == BASE_ATTACK)
17754 else if (attType == OFF_ATTACK)
17756 else
17758
17759 if (player->IsInFeralForm())
17760 return false;
17761
17762 if (!item || item->IsBroken() || item->GetTemplate()->Class != ITEM_CLASS_WEAPON || !((1 << item->GetTemplate()->SubClass) & spellProto->EquippedItemSubClassMask))
17763 return false;
17764 }
17765 else if (spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
17766 {
17767 // Check if player is wearing shield
17769 if (!item || item->IsBroken() || item->GetTemplate()->Class != ITEM_CLASS_ARMOR || !((1 << item->GetTemplate()->SubClass) & spellProto->EquippedItemSubClassMask))
17770 return false;
17771 }
17772 }
17773 // Get chance from spell
17774 float chance = float(spellProto->ProcChance);
17775 // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
17776 if (spellProcEvent && spellProcEvent->customChance)
17777 chance = spellProcEvent->customChance;
17778 // If PPM exist calculate chance from PPM
17779 if (spellProcEvent && spellProcEvent->ppmRate != 0)
17780 {
17781 uint32 attackSpeed = 0;
17782 Unit* attacker = nullptr;
17783 if (!isVictim)
17784 attacker = this;
17785 else if (victim)
17786 attacker = victim;
17787
17788 if (attacker)
17789 {
17790 if (!procSpell || procSpell->DmgClass == SPELL_DAMAGE_CLASS_MELEE || procSpell->IsRangedWeaponSpell())
17791 {
17792 attackSpeed = attacker->GetAttackTime(attType);
17793 }
17794 else //spells user their casttime for ppm calculations
17795 {
17796 if (procSpell->CastTimeEntry)
17797 attackSpeed = procSpell->CastTimeEntry->CastTime;
17798
17799 //instants and fast spells use 1.5s castspeed
17800 if (attackSpeed < 1500)
17801 attackSpeed = 1500;
17802 }
17803 }
17804 chance = GetPPMProcChance(attackSpeed, spellProcEvent->ppmRate, spellProto);
17805 }
17806
17807 // Custom chances
17808 switch (spellProto->SpellFamilyName)
17809 {
17811 {
17812 // Recklessness, allow to proc only once for whirlwind
17813 if (spellProto->Id == 1719 && procSpell && procSpell->Id == 44949)
17814 return false;
17815 }
17816 }
17817
17818 if (eventInfo.GetProcChance())
17819 {
17820 chance = *eventInfo.GetProcChance();
17821 }
17822
17823 // Apply chance modifer aura
17824 if (Player* modOwner = GetSpellModOwner())
17825 {
17826 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CHANCE_OF_SUCCESS, chance);
17827 }
17828
17829 return roll_chance_f(chance);
17830}
@ ITEM_CLASS_ARMOR
Definition ItemTemplate.h:295
@ ITEM_CLASS_WEAPON
Definition ItemTemplate.h:293
@ EQUIPMENT_SLOT_RANGED
Definition Player.h:679
@ SPELL_ATTR3_NO_PROC_EQUIP_REQUIREMENT
Definition SharedDefines.h:505
@ SPELL_ATTR3_CAN_PROC_FROM_PROCS
Definition SharedDefines.h:530
@ SPELLMOD_CHANCE_OF_SUCCESS
Definition SpellDefines.h:94
@ PROC_EX_INTERNAL_TRIGGERED
Definition SpellMgr.h:221
@ PROC_FLAG_DEATH
Definition SpellMgr.h:143
@ PROC_FLAG_TAKEN_PERIODIC
Definition SpellMgr.h:135
@ PROC_FLAG_KILL
Definition SpellMgr.h:108
@ PROC_FLAG_DONE_TRAP_ACTIVATION
Definition SpellMgr.h:138
Item * GetUseableItemByPos(uint8 bag, uint8 slot) const
Definition Player.h:1264
bool isHonorOrXPTarget(Unit *victim) const
Definition Player.cpp:12661
uint32 GetCategory() const
Definition SpellInfo.cpp:871
uint32 ProcFlags
Definition SpellInfo.h:355
int32 EquippedItemSubClassMask
Definition SpellInfo.h:376
SpellCastTimesEntry const * CastTimeEntry
Definition SpellInfo.h:347
uint32 DmgClass
Definition SpellInfo.h:389
bool IsRangedWeaponSpell() const
Definition SpellInfo.cpp:1276
float GetPPMProcChance(uint32 WeaponSpeed, float PPM, SpellInfo const *spellProto) const
Definition Unit.cpp:13612
uint32 Class
Definition ItemTemplate.h:621
int32 CastTime
Definition DBCStructure.h:1760

References BASE_ATTACK, SpellCastTimesEntry::CastTime, SpellInfo::CastTimeEntry, ItemTemplate::Class, SpellProcEventEntry::customChance, SpellInfo::DmgClass, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, SpellInfo::EquippedItemClass, SpellInfo::EquippedItemSubClassMask, GetAttackTime(), SpellInfo::GetCategory(), ProcEventInfo::GetHitMask(), Aura::GetId(), GetPPMProcChance(), ProcEventInfo::GetProcChance(), ProcEventInfo::GetProcSpell(), ProcEventInfo::GetSpellInfo(), Aura::GetSpellInfo(), GetSpellModOwner(), Item::GetTemplate(), ProcEventInfo::GetTriggerAuraSpell(), Player::GetUseableItemByPos(), SpellInfo::HasAttribute(), SpellInfo::Id, INVENTORY_SLOT_BAG_0, Item::IsBroken(), Player::isHonorOrXPTarget(), IsInFeralForm(), Object::IsPlayer(), SpellInfo::IsRangedWeaponSpell(), ITEM_CLASS_ARMOR, ITEM_CLASS_WEAPON, Spell::m_CastItem, OFF_ATTACK, SpellProcEventEntry::ppmRate, PROC_EX_INTERNAL_TRIGGERED, PROC_FLAG_DEATH, PROC_FLAG_DONE_TRAP_ACTIVATION, PROC_FLAG_KILL, PROC_FLAG_TAKEN_PERIODIC, SpellInfo::ProcChance, SpellInfo::ProcFlags, SpellProcEventEntry::procFlags, roll_chance_f(), SPELL_ATTR3_CAN_PROC_FROM_PROCS, SPELL_ATTR3_NO_PROC_EQUIP_REQUIREMENT, SPELL_DAMAGE_CLASS_MELEE, SPELLFAMILY_GENERIC, SPELLFAMILY_WARRIOR, SpellInfo::SpellFamilyName, SPELLMOD_CHANCE_OF_SUCCESS, sSpellMgr, ItemTemplate::SubClass, and Object::ToPlayer().

Referenced by ProcDamageAndSpellFor().

◆ isTurning()

bool Unit::isTurning ( ) const
inline

◆ IsUnderLastManaUseEffect()

bool Unit::IsUnderLastManaUseEffect ( ) const

◆ IsUnderWater()

bool Unit::IsUnderWater ( ) const
virtual
4405{
4407}
@ LIQUID_MAP_UNDER_WATER
Definition GridTerrainData.h:195

References WorldObject::GetLiquidData(), LIQUID_MAP_UNDER_WATER, and LiquidData::Status.

Referenced by Creature::setDeathState().

◆ IsValidAssistTarget()

bool Unit::IsValidAssistTarget ( Unit const *  target) const
14180{
14181 return _IsValidAssistTarget(target, nullptr);
14182}
bool _IsValidAssistTarget(Unit const *target, SpellInfo const *bySpell) const
Definition Unit.cpp:14185

References _IsValidAssistTarget().

Referenced by SmartAI::AssistPlayerInCombatAgainst().

◆ IsValidAttackTarget()

bool Unit::IsValidAttackTarget ( Unit const *  target,
SpellInfo const *  bySpell = nullptr 
) const
14042{
14043 return _IsValidAttackTarget(target, bySpell);
14044}

References _IsValidAttackTarget().

Referenced by npc_escortAI::AssistPlayerInCombatAgainst(), Creature::CanCreatureAttack(), spell_pal_holy_shock::CheckCast(), spell_pri_penance::CheckCast(), CreatureGroup::GetNewTargetForMember(), WorldSession::HandleAttackSwingOpcode(), spell_teron_gorefiend_shadowy_construct::HandleEffectApply(), npc_pet_dk_army_of_the_dead::IsSummonedBy(), CreatureGroup::MemberEngagingTarget(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::MoveInLineOfSight(), boss_doomwalker::MoveInLineOfSight(), boss_kaelthas::MoveInLineOfSight(), npc_air_force_bots::npc_air_force_botsAI::MoveInLineOfSight(), npc_pet_dk_ebon_gargoyle::MySelectNextTarget(), Acore::NearestAttackableNoTotemUnitInObjectRangeCheck::operator()(), Acore::NearestHostileUnitCheck::operator()(), MalleableGooSelector::operator()(), Acore::AnyUnfriendlyAttackableVisibleUnitInObjectRangeCheck::operator()(), SelectNearbyNoTotemTarget(), SelectNearbyTarget(), CreatureAI::SetGazeOn(), StopAttackingInvalidTarget(), SimpleCharmedAI::UpdateAI(), npc_anubarak_spike::npc_anubarak_spikeAI::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), npc_gunship_boarding_addAI::UpdateAI(), npc_gunship_gunner::npc_gunship_gunnerAI::UpdateAI(), npc_putricide_oozeAI::UpdateAI(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), boss_four_horsemen::boss_four_horsemenAI::UpdateAI(), PossessedAI::UpdateAI(), Player::UpdateCharmedAI(), Player::UpdateFFAPvPFlag(), and Player::UpdateFFAPvPState().

◆ IsVehicle()

bool Unit::IsVehicle ( ) const
inline

References m_unitTypeMask, and UNIT_MASK_VEHICLE.

Referenced by Battleground::AddCreature(), Creature::AddToWorld(), ApplyResilience(), CanHaveThreatList(), spell_wintergrasp_water::CheckCast(), Spell::CheckEffectTarget(), SpellInfo::CheckTarget(), Map::CreatureRelocation(), DealDamage(), DealMeleeDamage(), MotionTransport::DelayedTeleportTransport(), Spell::EffectDummy(), Spell::EffectKnockBack(), Spell::EffectSummonType(), CreatureAI::EnterEvadeMode(), SmartScript::GetTargets(), GetVelocity(), AuraEffect::HandleAuraControlVehicle(), debug_commandscript::HandleDebugEnterVehicleCommand(), debug_commandscript::HandleDebugSetVehicleIdCommand(), spell_q13280_13283_plant_battle_standard::HandleDummy(), BattlefieldWG::HandleKill(), BattlegroundIC::HandleKillUnit(), WorldSession::HandlePetActionHelper(), spell_q12919_gymers_throw::HandleScript(), spell_putricide_mutated_transformation::HandleSummon(), TempSummon::InitStats(), KillRewarder::KillRewarder(), spell_igb_overheat_aura::Load(), MagicSpellHitResult(), npc_brann_radio::npc_brann_radioAI::MoveInLineOfSight(), BattlefieldWG::OnUnitDeath(), OutDebugInfo(), VehicleAI::Permissible(), Map::PlayerRelocation(), SmartScript::ProcessAction(), RemoveCharmedBy(), RemoveFromWorld(), Spell::SelectImplicitCasterObjectTargets(), SetCharmedBy(), SetOwnerGUID(), SetSpeed(), Player::StopCastingCharm(), Map::SummonCreature(), UpdateCharmAI(), Creature::UpdateEntry(), UpdateHeight(), UpdateOrientation(), and UpdateSpeed().

◆ IsVendor()

◆ IsVisible()

bool Unit::IsVisible ( ) const
inline
@ SEC_PLAYER
Definition Common.h:57
@ SERVERSIDE_VISIBILITY_GM
Definition SharedDefines.h:1284
T_VALUES GetValue(FLAG_TYPE flag) const
Definition Object.h:393

References FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::GetValue(), WorldObject::m_serverSideVisibility, SEC_PLAYER, and SERVERSIDE_VISIBILITY_GM.

Referenced by npc_ghostly_priest::npc_ghostly_priestAI::AttackStart(), npc_phantom_mage::npc_phantom_mageAI::AttackStart(), npc_shadowy_mercenary::npc_shadowy_mercenaryAI::AttackStart(), npc_spectral_footman::npc_spectral_footmanAI::AttackStart(), npc_tortured_rifleman::npc_tortured_riflemanAI::AttackStart(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::CanAIAttack(), boss_professor_putricide::boss_professor_putricideAI::CanAIAttack(), boss_sindragosa::boss_sindragosaAI::CanAIAttack(), boss_the_lich_king::boss_the_lich_kingAI::CanAIAttack(), SpellInfo::CheckTarget(), AuraEffect::HandlePhase(), Player::IsVisibleGloballyFor(), boss_the_lich_king::boss_the_lich_kingAI::JustEngagedWith(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::JustEngagedWith(), boss_professor_putricide::boss_professor_putricideAI::JustEngagedWith(), boss_sindragosa::boss_sindragosaAI::JustEngagedWith(), Acore::AllFriendlyCreaturesInGrid::operator()(), boss_sapphiron::boss_sapphironAI::Reset(), npc_pos_leader::npc_pos_leaderAI::SetData(), npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::UpdateAI(), npc_murkdeep::npc_murkdeepAI::UpdateAI(), npc_big_ooze::npc_big_oozeAI::UpdateAI(), and boss_vazruden_the_herald::UpdateAI().

◆ IsWalking()

◆ IsWithinBoundaryRadius()

bool Unit::IsWithinBoundaryRadius ( const Unit obj) const
705{
706 if (!obj || !IsInMap(obj) || !InSamePhase(obj))
707 return false;
708
709 float objBoundaryRadius = std::max(obj->GetBoundaryRadius(), MIN_MELEE_REACH);
710
711 return IsInDist(obj, objBoundaryRadius);
712}
float GetBoundaryRadius() const
Definition Unit.h:866
bool IsInDist(float x, float y, float z, float dist) const
Definition Position.h:221

References GetBoundaryRadius(), WorldObject::InSamePhase(), Position::IsInDist(), WorldObject::IsInMap(), and MIN_MELEE_REACH.

Referenced by Spell::CheckRange(), Acore::WorldObjectSpellConeTargetCheck::operator()(), and Player::Update().

◆ IsWithinCombatRange()

bool Unit::IsWithinCombatRange ( Unit const *  obj,
float  dist2compare 
) const

◆ IsWithinMeleeRange()

bool Unit::IsWithinMeleeRange ( Unit const *  obj,
float  dist = 0.f 
) const
666{
667 if (!obj || !IsInMap(obj) || !InSamePhase(obj))
668 return false;
669
670 float dx = GetPositionX() - obj->GetPositionX();
671 float dy = GetPositionY() - obj->GetPositionY();
672 float dz = GetPositionZ() - obj->GetPositionZ();
673 float distsq = dx * dx + dy * dy + dz * dz;
674
675 float maxdist = dist + GetMeleeRange(obj);
676
677 if ((IsPlayer() || obj->IsPlayer()) && HasLeewayMovement() && obj->HasLeewayMovement())
678 maxdist += LEEWAY_BONUS_RANGE;
679
680 return distsq < maxdist * maxdist;
681}
#define LEEWAY_BONUS_RANGE
Definition ObjectDefines.h:51
bool HasLeewayMovement() const
Definition Unit.h:1709

References GetMeleeRange(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), HasLeewayMovement(), WorldObject::InSamePhase(), WorldObject::IsInMap(), Object::IsPlayer(), and LEEWAY_BONUS_RANGE.

Referenced by boss_marli::_chargePlayer(), boss_swamplord_muselek::AttackStart(), SmartAI::AttackStart(), boss_ragnaros::boss_ragnarosAI::CanAIAttack(), boss_ouro::CanAIAttack(), boss_alar::CanAIAttack(), PetAI::CanAttack(), Spell::CheckRange(), SmartAI::DistanceYourself(), UnitAI::DoMeleeAttackIfReady(), boss_mandokir::boss_mandokirAI::DoMeleeAttackIfReady(), boss_ambassador_hellmaw::DoMeleeAttackIfReady(), ChaseMovementGenerator< T >::DoUpdate(), spell_shazzrah_gate_dummy::FilterTargets(), boss_supremus::FindHatefulStrikeTarget(), boss_thaddius::boss_thaddiusAI::IsAnyPlayerInMeleeRange(), boss_ouro::IsPlayerWithinMeleeRange(), ThreatContainer::IsPreferredTarget(), boss_ragnaros::boss_ragnarosAI::IsVictimWithinMeleeRange(), npc_overlord_drakuru_betrayal::JustEngagedWith(), boss_swamplord_muselek::JustEngagedWith(), boss_vem::JustEngagedWith(), CreatureAI::MoveCircleChecks(), boss_twin_valkyrAI::myDoMeleeAttackIfReady(), SpellTargetSelector::operator()(), MysticBuffetTargetFilter::operator()(), SmartScript::ProcessEvent(), ThreatContainer::SelectNextVictim(), boss_murmur::ShouldCastResonance(), boss_quartermaster_zigris::SpellHitTarget(), Player::Update(), boss_quartermaster_zigris::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), boss_mandokir::boss_mandokirAI::UpdateAI(), boss_skeram::UpdateAI(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), boss_bronjahm::boss_bronjahmAI::UpdateAI(), boss_marwyn::boss_marwynAI::UpdateAI(), npc_hor_lumbering_abomination::npc_hor_lumbering_abominationAI::UpdateAI(), boss_tyrannus::boss_tyrannusAI::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), npc_darnavan::npc_darnavanAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), npc_blazing_skeleton::npc_blazing_skeletonAI::UpdateAI(), boss_gluth::boss_gluthAI::UpdateAI(), boss_patchwerk::boss_patchwerkAI::UpdateAI(), boss_kologarn::boss_kologarnAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), npc_ulduar_dark_rune_guardian::npc_ulduar_dark_rune_guardianAI::UpdateAI(), npc_ulduar_dark_rune_sentinel::npc_ulduar_dark_rune_sentinelAI::UpdateAI(), boss_skarvald_the_constructor::UpdateAI(), boss_lady_vashj::UpdateAI(), boss_the_lurker_below::UpdateAI(), boss_omor_the_unscarred::UpdateAI(), PetAI::UpdateAI(), npc_dark_fiend::UpdateAI(), npc_zuljin_vortex::UpdateAI(), npc_suppresser::npc_suppresserAI::UpdateAI(), and boss_yoggsaron_crusher_tentacle::boss_yoggsaron_crusher_tentacleAI::UpdateAI().

◆ IsWithinRange()

bool Unit::IsWithinRange ( Unit const *  obj,
float  dist 
) const
690{
691 if (!obj || !IsInMap(obj) || !InSamePhase(obj))
692 {
693 return false;
694 }
695
696 auto dx = GetPositionX() - obj->GetPositionX();
697 auto dy = GetPositionY() - obj->GetPositionY();
698 auto dz = GetPositionZ() - obj->GetPositionZ();
699 auto distsq = dx * dx + dy * dy + dz * dz;
700
701 return distsq <= dist * dist;
702}

References Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), WorldObject::InSamePhase(), and WorldObject::IsInMap().

Referenced by boss_swamplord_muselek::CanShootVictim(), npc_sunblade_scout::JustEngagedWith(), and npc_amanishi_scout::JustEngagedWith().

◆ JumpTo() [1/2]

void Unit::JumpTo ( float  speedXY,
float  speedZ,
bool  forward = true 
)
19517{
19518 float angle = forward ? 0 : M_PI;
19519 if (IsCreature())
19520 GetMotionMaster()->MoveJumpTo(angle, speedXY, speedZ);
19521 else
19522 {
19523 float vcos = cos(angle + GetOrientation());
19524 float vsin = std::sin(angle + GetOrientation());
19525
19526 WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8 + 4 + 4 + 4 + 4 + 4));
19527 data << GetPackGUID();
19528 data << uint32(0); // Sequence
19529 data << float(vcos); // x direction
19530 data << float(vsin); // y direction
19531 data << float(speedXY); // Horizontal speed
19532 data << float(-speedZ); // Z Movement speed (vertical)
19533
19534 ToPlayer()->SendDirectMessage(&data);
19535 }
19536}
void MoveJumpTo(float angle, float speedXY, float speedZ)
The unit will jump in a specific direction.
Definition MotionMaster.cpp:636
void SendDirectMessage(WorldPacket const *data) const
Definition Player.cpp:5685
@ SMSG_MOVE_KNOCK_BACK
Definition Opcodes.h:269

References GetMotionMaster(), Position::GetOrientation(), Object::GetPackGUID(), Object::IsCreature(), MotionMaster::MoveJumpTo(), Player::SendDirectMessage(), SMSG_MOVE_KNOCK_BACK, and Object::ToPlayer().

Referenced by Spell::EffectLeapBack().

◆ JumpTo() [2/2]

void Unit::JumpTo ( WorldObject obj,
float  speedZ 
)
19539{
19540 float x, y, z;
19541 obj->GetContactPoint(this, x, y, z);
19542 float speedXY = GetExactDist2d(x, y) * 10.0f / speedZ;
19543 GetMotionMaster()->MoveJump(x, y, z, speedXY, speedZ);
19544}
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=0)
Definition MotionMaster.h:254
void GetContactPoint(WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
Definition Object.cpp:2753

References WorldObject::GetContactPoint(), Position::GetExactDist2d(), GetMotionMaster(), and MotionMaster::MoveJump().

◆ Kill()

void Unit::Kill ( Unit killer,
Unit victim,
bool  durabilityLoss = true,
WeaponAttackType  attackType = BASE_ATTACK,
SpellInfo const *  spellProto = nullptr,
Spell const *  spell = nullptr 
)
static
Todo:
: do instance binding anyway if the charmer/owner is offline
17973{
17974 // Prevent killing unit twice (and giving reward from kill twice)
17975 if (!victim->GetHealth())
17976 return;
17977
17978 if (killer && !killer->IsInMap(victim))
17979 killer = nullptr;
17980
17981 // find player: owner of controlled `this` or `this` itself maybe
17982 Player* player = killer ? killer->GetCharmerOrOwnerPlayerOrPlayerItself() : nullptr;
17983 Creature* creature = victim->ToCreature();
17984
17985 bool isRewardAllowed = true;
17986 if (creature)
17987 {
17988 isRewardAllowed = (creature->IsDamageEnoughForLootingAndReward() && !creature->IsLootRewardDisabled());
17989 if (!isRewardAllowed)
17990 creature->SetLootRecipient(nullptr);
17991 }
17992
17993 // pussywizard: remade this if section (player is on the same map
17994 if (isRewardAllowed && creature)
17995 {
17996 Player* lr = creature->GetLootRecipient();
17997 if (lr && lr->IsInMap(creature))
17998 player = creature->GetLootRecipient();
17999 else if (Group* lrg = creature->GetLootRecipientGroup())
18000 for (GroupReference* itr = lrg->GetFirstMember(); itr != nullptr; itr = itr->next())
18001 if (Player* member = itr->GetSource())
18002 if (member->IsAtLootRewardDistance(creature))
18003 {
18004 player = member;
18005 break;
18006 }
18007 }
18008
18009 // Exploit fix
18010 if (creature && creature->IsPet() && creature->GetOwnerGUID().IsPlayer())
18011 isRewardAllowed = false;
18012
18013 // Reward player, his pets, and group/raid members
18014 // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
18015 if (isRewardAllowed && player && player != victim)
18016 {
18017 WorldPacket data(SMSG_PARTYKILLLOG, (8 + 8)); // send event PARTY_KILL
18018 data << player->GetGUID(); // player with killing blow
18019 data << victim->GetGUID(); // victim
18020
18021 Player* looter = player;
18022 Group* group = player->GetGroup();
18023 bool hasLooterGuid = false;
18024
18025 if (group)
18026 {
18027 group->BroadcastPacket(&data, group->GetMemberGroup(player->GetGUID()));
18028
18029 if (creature)
18030 {
18031 group->UpdateLooterGuid(creature, true);
18032 if (group->GetLooterGuid() && group->GetLootMethod() != FREE_FOR_ALL)
18033 {
18034 looter = ObjectAccessor::FindPlayer(group->GetLooterGuid());
18035 if (looter)
18036 {
18037 hasLooterGuid = true;
18038 creature->SetLootRecipient(looter); // update creature loot recipient to the allowed looter.
18039 }
18040 }
18041 }
18042 }
18043 else
18044 {
18045 player->SendDirectMessage(&data);
18046
18047 if (creature)
18048 {
18049 WorldPacket data2(SMSG_LOOT_LIST, 8 + 1 + 1);
18050 data2 << creature->GetGUID();
18051 data2 << uint8(0); // unk1
18052 data2 << uint8(0); // no group looter
18053 player->SendMessageToSet(&data2, true);
18054 }
18055 }
18056
18057 // Generate loot before updating looter
18058 if (creature)
18059 {
18060 Loot* loot = &creature->loot;
18061 loot->clear();
18062
18063 if (uint32 lootid = creature->GetCreatureTemplate()->lootid)
18064 loot->FillLoot(lootid, LootTemplates_Creature, looter, false, false, creature->GetLootMode(), creature);
18065
18066 if (creature->GetLootMode())
18068
18069 if (group)
18070 {
18071 if (hasLooterGuid)
18072 group->SendLooter(creature, looter);
18073 else
18074 group->SendLooter(creature, nullptr);
18075
18076 // Update round robin looter only if the creature had loot
18077 if (!creature->loot.empty())
18078 group->UpdateLooterGuid(creature);
18079 }
18080 }
18081
18082 player->RewardPlayerAndGroupAtKill(victim, false);
18083 }
18084
18085 // Do KILL and KILLED procs. KILL proc is called only for the unit who landed the killing blow (and its owner - for pets and totems) regardless of who tapped the victim
18086 if (killer && (killer->IsPet() || killer->IsTotem()))
18087 if (Unit* owner = killer->GetOwner())
18088 {
18089 Unit::ProcDamageAndSpell(owner, victim, PROC_FLAG_KILL, PROC_FLAG_NONE, PROC_EX_NONE, 0, attackType, spellProto, nullptr, -1, spell);
18090 sScriptMgr->OnPlayerCreatureKilledByPet( killer->GetCharmerOrOwnerPlayerOrPlayerItself(), victim->ToCreature());
18091 }
18092
18093 if (killer != victim)
18094 {
18095 Unit::ProcDamageAndSpell(killer, victim, killer ? PROC_FLAG_KILL : 0, PROC_FLAG_KILLED, PROC_EX_NONE, 0, attackType, spellProto, nullptr, -1, spell);
18096 }
18097
18098 // Proc auras on death - must be before aura/combat remove
18099 Unit::ProcDamageAndSpell(victim, nullptr, PROC_FLAG_DEATH, PROC_FLAG_NONE, PROC_EX_NONE, 0, attackType, spellProto, nullptr, -1, spell);
18100
18101 // update get killing blow achievements, must be done before setDeathState to be able to require auras on target
18102 // and before Spirit of Redemption as it also removes auras
18103 if (killer)
18104 if (Player* killerPlayer = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
18105 killerPlayer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, 1, 0, victim);
18106
18107 // Spirit of Redemption
18108 // if talent known but not triggered (check priest class for speedup check)
18109 bool spiritOfRedemption = false;
18111 {
18112 if (AuraEffect* aurEff = victim->GetAuraEffectDummy(20711))
18113 {
18114 // Xinef: aura_spirit_of_redemption is triggered by 27827 shapeshift
18115 if (victim->HasSpiritOfRedemptionAura() || victim->HasAura(27827))
18116 {
18117 /*LOG_INFO("misc", "Player ({}) died with spirit of redemption. Killer (Entry: {}, Name: {}), Map: {}, x: {}, y: {}, z: {}",
18118 victim->GetGUID().ToString(), killer ? killer->GetEntry() : 1, killer ? killer->GetName() : "", victim->GetMapId(), victim->GetPositionX(),
18119 victim->GetPositionY(), victim->GetPositionZ());
18120
18121 ACE_Stack_Trace trace(0, 50);
18122 LOG_INFO("misc", "TRACE: {}\n\n", trace);*/
18123 }
18124 else
18125 {
18126 // save value before aura remove
18127 uint32 ressSpellId = victim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
18128 if (!ressSpellId)
18129 ressSpellId = victim->ToPlayer()->GetResurrectionSpellId();
18130
18131 //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
18132 victim->RemoveAllAurasOnDeath();
18133
18134 // Stop attacks
18135 victim->CombatStop();
18137
18138 // restore for use at real death
18139 victim->SetUInt32Value(PLAYER_SELF_RES_SPELL, ressSpellId);
18140
18141 // FORM_SPIRITOFREDEMPTION and related auras
18142 victim->CastSpell(victim, 27827, true, nullptr, aurEff);
18143 spiritOfRedemption = true;
18144 }
18145 }
18146 }
18147
18148 if (!spiritOfRedemption)
18149 {
18150 LOG_DEBUG("entities.unit", "SET DeathState::JustDied");
18152 }
18153
18154 // Inform pets (if any) when player kills target)
18155 // MUST come after victim->setDeathState(DeathState::JustDied); or pet next target
18156 // selection will get stuck on same target and break pet react state
18157 if (player)
18158 {
18159 Pet* pet = player->GetPet();
18160 if (pet && pet->IsAlive() && pet->isControlled())
18161 pet->AI()->KilledUnit(victim);
18162 }
18163
18164 // 10% durability loss on death
18165 // clean InHateListOf
18166 if (Player* plrVictim = victim->ToPlayer())
18167 {
18168 // remember victim PvP death for corpse type and corpse reclaim delay
18169 // at original death (not at SpiritOfRedemtionTalent timeout)
18170 plrVictim->SetPvPDeath(player != nullptr);
18171
18172 // only if not player and not controlled by player pet. And not at BG
18173 if ((durabilityLoss && !player && !plrVictim->InBattleground()) || (player && sWorld->getBoolConfig(CONFIG_DURABILITY_LOSS_IN_PVP)))
18174 {
18175 LOG_DEBUG("entities.unit", "We are dead, losing {} percent durability", sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH) / 100.0f);
18176 plrVictim->DurabilityLossAll(sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH) / 100.0f, false);
18177 // durability lost message
18178 plrVictim->SendDurabilityLoss();
18179 }
18180 // Call KilledUnit for creatures
18181 if (killer && killer->IsCreature() && killer->IsAIEnabled)
18182 killer->ToCreature()->AI()->KilledUnit(victim);
18183
18184 // last damage from non duel opponent or opponent controlled creature
18185 if (plrVictim->duel)
18186 {
18187 plrVictim->duel->Opponent->CombatStopWithPets(true);
18188 plrVictim->CombatStopWithPets(true);
18189 plrVictim->DuelComplete(DUEL_INTERRUPTED);
18190 }
18191 }
18192 else // creature died
18193 {
18194 LOG_DEBUG("entities.unit", "DealDamageNotPlayer");
18195
18196 if (!creature->IsPet() && creature->GetLootMode() > 0)
18197 {
18198 creature->GetThreatMgr().ClearAllThreat();
18199
18200 // must be after setDeathState which resets dynamic flags
18201 if (!creature->loot.isLooted())
18202 {
18204 }
18205 else
18206 {
18207 creature->AllLootRemovedFromCorpse();
18208 }
18209 }
18210
18211 // Call KilledUnit for creatures, this needs to be called after the lootable flag is set
18212 if (killer && killer->IsCreature() && killer->IsAIEnabled)
18213 killer->ToCreature()->AI()->KilledUnit(victim);
18214
18215 // Call creature just died function
18216 if (CreatureAI* ai = creature->AI())
18217 {
18218 ai->JustDied(killer);
18219 }
18220
18221 if (TempSummon* summon = creature->ToTempSummon())
18222 {
18223 if (WorldObject* summoner = summon->GetSummoner())
18224 {
18225 if (summoner->ToCreature() && summoner->ToCreature()->IsAIEnabled)
18226 {
18227 summoner->ToCreature()->AI()->SummonedCreatureDies(creature, killer);
18228 }
18229 else if (summoner->ToGameObject() && summoner->ToGameObject()->AI())
18230 {
18231 summoner->ToGameObject()->AI()->SummonedCreatureDies(creature, killer);
18232 }
18233 }
18234 }
18235
18236 // Dungeon specific stuff, only applies to players killing creatures
18237 if (creature->GetInstanceId())
18238 {
18239 Map* instanceMap = creature->GetMap();
18240 //Player* creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
18242
18243 if (instanceMap->IsDungeon() && player)
18244 if (instanceMap->IsRaidOrHeroicDungeon())
18246 instanceMap->ToInstanceMap()->PermBindAllPlayers();
18247 }
18248 }
18249
18250 // outdoor pvp things, do these after setting the death state, else the player activity notify won't work... doh...
18251 // handle player kill only if not suicide (spirit of redemption for example)
18252 if (player && killer != victim)
18253 {
18254 if (OutdoorPvP* pvp = player->GetOutdoorPvP())
18255 pvp->HandleKill(player, victim);
18256
18257 if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId()))
18258 bf->HandleKill(player, victim);
18259 }
18260
18261 //if (victim->IsPlayer())
18262 // if (OutdoorPvP* pvp = victim->ToPlayer()->GetOutdoorPvP())
18263 // pvp->HandlePlayerActivityChangedpVictim->ToPlayer();
18264
18265 // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
18266 if (player)
18267 if (Battleground* bg = player->GetBattleground())
18268 {
18269 if (victim->IsPlayer())
18270 bg->HandleKillPlayer(victim->ToPlayer(), player);
18271 else
18272 bg->HandleKillUnit(victim->ToCreature(), player);
18273 }
18274
18275 // achievement stuff
18276 if (killer && victim->IsPlayer())
18277 {
18278 if (killer->IsCreature())
18280 else if (victim != killer && killer->IsPlayer())
18282 }
18283
18284 // Hook for OnPVPKill Event
18285 if (killer)
18286 {
18287 if (Player* killerPlr = killer->ToPlayer())
18288 {
18289 if (Player* killedPlr = victim->ToPlayer())
18290 sScriptMgr->OnPlayerPVPKill(killerPlr, killedPlr);
18291 else if (Creature* killedCre = victim->ToCreature())
18292 sScriptMgr->OnPlayerCreatureKill(killerPlr, killedCre);
18293 }
18294 else if (Creature* killerCre = killer->ToCreature())
18295 {
18296 if (Player* killed = victim->ToPlayer())
18297 sScriptMgr->OnPlayerKilledByCreature(killerCre, killed);
18298 }
18299 }
18300
18301 sScriptMgr->OnUnitDeath(victim, killer);
18302}
#define sBattlefieldMgr
Definition BattlefieldMgr.h:77
@ CREATURE_FLAG_EXTRA_INSTANCE_BIND
Definition CreatureData.h:45
@ ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
Definition DBCEnums.h:138
@ ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
Definition DBCEnums.h:137
@ ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS
Definition DBCEnums.h:170
LootStore LootTemplates_Creature("creature_loot_template", "creature entry", true)
@ FREE_FOR_ALL
Definition LootMgr.h:58
@ PLAYER_FLAGS_IS_OUT_OF_BOUNDS
Definition Player.h:474
@ UNIT_DYNFLAG_LOOTABLE
Definition SharedDefines.h:3361
@ DUEL_INTERRUPTED
Definition SharedDefines.h:3868
@ PROC_FLAG_KILLED
Definition SpellMgr.h:107
@ PLAYER_SELF_RES_SPELL
Definition UpdateFields.h:370
@ RATE_DURABILITY_LOSS_ON_DEATH
Definition WorldConfig.h:481
@ CONFIG_DURABILITY_LOSS_IN_PVP
Definition WorldConfig.h:25
Definition Battlefield.h:205
Definition CreatureAI.h:71
virtual void KilledUnit(Unit *)
Definition CreatureAI.h:132
Loot loot
Definition Creature.h:228
uint16 GetLootMode() const
Definition Creature.h:242
void AllLootRemovedFromCorpse()
Definition Creature.cpp:2954
bool IsLootRewardDisabled() const
Definition Creature.h:364
Player * GetLootRecipient() const
Definition Creature.cpp:1267
bool IsDamageEnoughForLootingAndReward() const
Definition Creature.cpp:3675
Group * GetLootRecipientGroup() const
Definition Creature.cpp:1274
GroupReference * next()
Definition GroupReference.h:36
void BroadcastPacket(WorldPacket const *packet, bool ignorePlayersInBGRaid, int group=-1, ObjectGuid ignore=ObjectGuid::Empty)
Definition Group.cpp:1757
uint8 GetMemberGroup(ObjectGuid guid) const
Definition Group.cpp:2394
ObjectGuid GetLooterGuid() const
Definition Group.cpp:2331
LootMethod GetLootMethod() const
Definition Group.cpp:2326
void UpdateLooterGuid(WorldObject *pLootedObject, bool ifneed=false)
Definition Group.cpp:1868
void SendLooter(Creature *creature, Player *pLooter)
Definition Group.cpp:967
void PermBindAllPlayers()
Definition Map.cpp:2195
Definition Map.h:163
bool IsRaidOrHeroicDungeon() const
Definition Map.h:298
InstanceMap * ToInstanceMap()
Definition Map.h:377
virtual void SetDynamicFlag(uint32 flag)
Definition Object.h:124
Definition OutdoorPvP.h:186
TeamId GetTeamId(bool original=false) const
Definition Player.h:2125
Battleground * GetBattleground(bool create=false) const
Definition Player.cpp:12184
uint32 GetResurrectionSpellId()
Definition Player.cpp:12604
OutdoorPvP * GetOutdoorPvP() const
Definition Player.cpp:12505
void RewardPlayerAndGroupAtKill(Unit *victim, bool isBattleGround)
Definition Player.cpp:12718
void RemoveAllAurasOnDeath()
Definition Unit.cpp:5479
AuraEffect * GetAuraEffectDummy(uint32 spellid) const
Definition Unit.cpp:5680
uint32 GetInstanceId() const
Definition Object.h:509
uint32 GetZoneId() const
Definition Object.cpp:3056
@ SMSG_PARTYKILLLOG
Definition Opcodes.h:531
@ SMSG_LOOT_LIST
Definition Opcodes.h:1047
Player * FindPlayer(ObjectGuid const guid)
Definition ObjectAccessor.cpp:245
uint32 mingold
Definition CreatureData.h:227
uint32 maxgold
Definition CreatureData.h:228
uint32 lootid
Definition CreatureData.h:220
Definition LootMgr.h:313
bool empty() const
Definition LootMgr.h:367
bool isLooted() const
Definition LootMgr.h:368
void clear()
Definition LootMgr.h:343
void generateMoneyLoot(uint32 minAmount, uint32 maxAmount)
Definition LootMgr.cpp:838
bool FillLoot(uint32 lootId, LootStore const &store, Player *lootOwner, bool personal, bool noEmptyError=false, uint16 lootMode=LOOT_MODE_DEFAULT, WorldObject *lootSource=nullptr)
Definition LootMgr.cpp:571

References ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, Creature::AI(), Creature::AllLootRemovedFromCorpse(), Group::BroadcastPacket(), CastSpell(), CLASS_CONTEXT_ABILITY, CLASS_PRIEST, Loot::clear(), ThreatMgr::ClearAllThreat(), CombatStop(), CONFIG_DURABILITY_LOSS_IN_PVP, CREATURE_FLAG_EXTRA_INSTANCE_BIND, HostileRefMgr::deleteReferences(), DUEL_INTERRUPTED, Loot::empty(), Loot::FillLoot(), ObjectAccessor::FindPlayer(), FREE_FOR_ALL, Loot::generateMoneyLoot(), GetAuraEffectDummy(), Player::GetBattleground(), GetCharmerOrOwnerPlayerOrPlayerItself(), Creature::GetCreatureTemplate(), Object::GetEntry(), Player::GetGroup(), Object::GetGUID(), GetHealth(), getHostileRefMgr(), WorldObject::GetInstanceId(), Group::GetLooterGuid(), Group::GetLootMethod(), Creature::GetLootMode(), Creature::GetLootRecipient(), Creature::GetLootRecipientGroup(), WorldObject::GetMap(), Group::GetMemberGroup(), Player::GetOutdoorPvP(), GetOwner(), GetOwnerGUID(), Player::GetPet(), Player::GetResurrectionSpellId(), Player::GetTeamId(), GetThreatMgr(), Object::GetUInt32Value(), WorldObject::GetZoneId(), HasAura(), Creature::HasFlagsExtra(), Player::HasPlayerFlag(), HasSpiritOfRedemptionAura(), Player::InBattleground(), IsAIEnabled, IsAlive(), IsClass(), Pet::isControlled(), Object::IsCreature(), Creature::IsDamageEnoughForLootingAndReward(), Map::IsDungeon(), WorldObject::IsInMap(), Loot::isLooted(), Creature::IsLootRewardDisabled(), IsPet(), Object::IsPlayer(), ObjectGuid::IsPlayer(), Map::IsRaidOrHeroicDungeon(), IsTotem(), JustDied, CreatureAI::KilledUnit(), LOG_DEBUG, Creature::loot, CreatureTemplate::lootid, LootTemplates_Creature, CreatureTemplate::maxgold, CreatureTemplate::mingold, GroupReference::next(), InstanceMap::PermBindAllPlayers(), PLAYER_FLAGS_IS_OUT_OF_BOUNDS, PLAYER_SELF_RES_SPELL, PROC_EX_NONE, PROC_FLAG_DEATH, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_FLAG_NONE, ProcDamageAndSpell(), RATE_DURABILITY_LOSS_ON_DEATH, RemoveAllAurasOnDeath(), Player::RewardPlayerAndGroupAtKill(), sBattlefieldMgr, Player::SendDirectMessage(), Group::SendLooter(), Player::SendMessageToSet(), setDeathState(), Object::SetDynamicFlag(), Creature::SetLootRecipient(), SetUInt32Value(), SMSG_LOOT_LIST, SMSG_PARTYKILLLOG, sScriptMgr, sWorld, Object::ToCreature(), Map::ToInstanceMap(), Object::ToPlayer(), ToTempSummon(), UNIT_DYNFLAG_LOOTABLE, Player::UpdateAchievementCriteria(), and Group::UpdateLooterGuid().

Referenced by boss_headless_horseman_head::DamageTaken(), boss_viscidus::DamageTaken(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::DamageTaken(), boss_yoggsaron_brain::boss_yoggsaron_brainAI::DamageTaken(), DealDamage(), boss_jedoga_shadowseeker::DoAction(), npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI::DoAction(), boss_illidan_stormrage::DoAction(), boss_illidari_council::DoAction(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::EnterEvadeMode(), LichKingDeathEvent::Execute(), DeathEvent::Execute(), BattlegroundIC::HandleCapturedNodes(), misc_commandscript::HandleDieCommand(), spell_ooze_zap_channel_end::HandleDummy(), spell_pos_rimefang_frost_nova::HandleDummy(), spell_q12589_shoot_rjr::HandleDummy(), spell_item_chicken_cover::HandleDummy(), spell_yogg_saron_titanic_storm::HandleDummyEffect(), spell_item_rocket_chicken::HandleDummyTick(), spell_ulduar_arachnopod_damaged_aura::HandleEffectPeriodic(), spell_mc_play_dead_aura::HandleEffectRemove(), spell_teron_gorefiend_spiritual_vengeance::HandleEffectRemove(), spell_chapter2_persuasive_strike::HandleHit(), spell_voa_overcharge_aura::HandlePeriodicDummy(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), spell_felmyst_fog_of_corruption_charm_aura::HandleRemove(), spell_leotheras_clear_consuming_madness::HandleScriptEffect(), boss_twin_valkyrAI::JustDied(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustDied(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustDied(), boss_prince_valanar_icc::boss_prince_valanarAI::JustDied(), boss_sister_svalna::boss_sister_svalnaAI::JustDied(), boss_ignis::boss_ignisAI::JustDied(), boss_essence_of_anger::boss_essence_of_angerAI::JustDied(), boss_ahune::JustDied(), npc_frozen_core::JustDied(), boss_twinemperorsAI::JustDied(), boss_halion::boss_halionAI::JustDied(), boss_twilight_halion::boss_twilight_halionAI::JustDied(), instance_nexus::instance_nexus_InstanceMapScript::KillAllFrayers(), KillSelf(), boss_buru::ManipulateEggs(), npc_burning_spirit::npc_burning_spiritAI::MovementInform(), spell_q12779_an_end_to_all_things_devour_aura::OnRemove(), spell_yogg_saron_insane_aura::OnRemove(), WretchedGhoulCleaner::operator()(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::PassengerBoarded(), SmartScript::ProcessAction(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::RandomizeCompositionsAndShow(), npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI::SpellHit(), boss_sister_svalna::boss_sister_svalnaAI::SpellHitTarget(), npc_oculus_drake::npc_oculus_drakeAI::SpellHitTarget(), instance_stratholme::instance_stratholme_InstanceMapScript::Update(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::Update(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::Update(), instance_shattered_halls::instance_shattered_halls_InstanceMapScript::Update(), SimpleCharmedAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), npc_pos_leader::npc_pos_leaderAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), boss_sjonnir_malformed_ooze::boss_sjonnir_malformed_oozeAI::UpdateAI(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::UpdateAI(), npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::UpdateAI(), npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI::UpdateAI(), npc_boneguard_footman::npc_boneguard_footmanAI::UpdateAI(), npc_gunship::npc_gunshipAI::UpdateAI(), and npc_emily::npc_emilyAI::WaypointReached().

◆ KillSelf()

void Unit::KillSelf ( bool  durabilityLoss = true,
WeaponAttackType  attackType = BASE_ATTACK,
SpellInfo const *  spellProto = nullptr,
Spell const *  spell = nullptr 
)
inline
1219{ Kill(this, this, durabilityLoss, attackType, spellProto, spell); };

References Kill().

Referenced by boss_felblood_kaelthas::DamageTaken(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::DoAction(), instance_karazhan::instance_karazhan_InstanceMapScript::DoAction(), boss_kalecgos::DoAction(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::DoAction(), boss_illidari_council::DoAction(), npc_xt002_boombot::npc_xt002_boombotAI::Explode(), npc_raging_flames::FixateRandomTarget(), spell_chapter2_persuasive_strike::HandleHit(), npc_rancid_mushroom::InitializeAI(), boss_warlord_kalithresh::JustDied(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::MovementInform(), npc_wild_wyrm::MovementInform(), npc_pet_gen_plump_turkey::MovementInform(), npc_announcer_toc5::npc_announcer_toc5AI::MovementInform(), boss_glob_of_viscidus::MovementInform(), SmartScript::ProcessAction(), npc_singularity::Reset(), boss_archimonde::Reset(), npc_necropolis_health::SpellHit(), npc_dark_iron_guzzler::SpellHit(), boss_faerlina::boss_faerlinaAI::SpellHit(), npc_necrotic_shard::SpellHit(), boss_victor_nefarius::boss_victor_nefariusAI::SummonedCreatureDies(), boss_drakkari_colossus::boss_drakkari_colossusAI::SummonedCreatureDies(), npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::SummonedCreatureDies(), boss_vazruden_the_herald::SummonedCreatureDies(), npc_warden_mellichar::npc_warden_mellicharAI::SummonedCreatureDies(), npc_brewfest_super_brew_trigger::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), boss_thaddius::boss_thaddiusAI::UpdateAI(), boss_sjonnir_malformed_ooze::boss_sjonnir_malformed_oozeAI::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), npc_vh_void_sentry::npc_vh_void_sentryAI::UpdateAI(), npc_target_dummy::npc_target_dummyAI::UpdateAI(), and npc_frost_tomb::UpdateAI().

◆ KnockbackFrom()

void Unit::KnockbackFrom ( float  x,
float  y,
float  speedXY,
float  speedZ 
)
19405{
19406 Player* player = ToPlayer();
19407 if (!player)
19408 {
19409 if (Unit* charmer = GetCharmer())
19410 {
19411 player = charmer->ToPlayer();
19412 if (player && player->m_mover != this)
19413 player = nullptr;
19414 }
19415 }
19416
19417 if (!player)
19418 {
19419 GetMotionMaster()->MoveKnockbackFrom(x, y, speedXY, speedZ);
19420 }
19421 else
19422 {
19423 float vcos, vsin;
19424 GetSinCos(x, y, vsin, vcos);
19425
19426 WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8 + 4 + 4 + 4 + 4 + 4));
19427 data << GetPackGUID();
19428 data << player->GetSession()->GetOrderCounter(); // movement counter
19429 data << float(vcos); // x direction
19430 data << float(vsin); // y direction
19431 data << float(speedXY); // Horizontal speed
19432 data << float(-speedZ); // Z Movement speed (vertical)
19433
19434 player->SendDirectMessage(&data);
19435 player->GetSession()->IncrementOrderCounter();
19436
19437 player->SetCanKnockback(true);
19438 }
19439}
void MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ)
Definition MotionMaster.cpp:607
SafeUnitPointer m_mover
Definition Player.h:2366
void SetCanKnockback(bool value)
Definition Player.h:2533
WorldSession * GetSession() const
Definition Player.h:2017
uint32 GetOrderCounter() const
Definition WorldSession.h:619
void IncrementOrderCounter()
Definition WorldSession.h:620
void GetSinCos(float x, float y, float &vsin, float &vcos) const
Definition Position.cpp:99

References GetCharmer(), GetMotionMaster(), WorldSession::GetOrderCounter(), Object::GetPackGUID(), Player::GetSession(), Position::GetSinCos(), WorldSession::IncrementOrderCounter(), Player::m_mover, MotionMaster::MoveKnockbackFrom(), Player::SendDirectMessage(), Player::SetCanKnockback(), SMSG_MOVE_KNOCK_BACK, and Object::ToPlayer().

Referenced by _ExitVehicle(), boss_maexxna::boss_maexxnaAI::DoCastWebWrap(), Spell::EffectKnockBack(), spell_warhead_detonate::HandleDummy(), npc_vekjik::OnGossipSelect(), and npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI().

◆ MagicSpellHitResult()

SpellMissInfo Unit::MagicSpellHitResult ( Unit victim,
SpellInfo const *  spell 
)
3366{
3367 // Can`t miss on dead target (on skinning for example)
3368 if (!victim->IsAlive() && !victim->IsPlayer())
3369 return SPELL_MISS_NONE;
3370
3371 // vehicles cant miss
3372 if (IsVehicle())
3373 return SPELL_MISS_NONE;
3374
3375 // Spells with SPELL_ATTR3_ALWAYS_HIT will additionally fully ignore
3376 // resist and deflect chances
3377 // xinef: skip all calculations, proof: Toxic Tolerance quest
3378 if (spellInfo->HasAttribute(SPELL_ATTR3_ALWAYS_HIT))
3379 return SPELL_MISS_NONE;
3380
3381 if (spellInfo->HasAttribute(SPELL_ATTR7_NO_ATTACK_MISS))
3382 {
3383 return SPELL_MISS_NONE;
3384 }
3385
3386 SpellSchoolMask schoolMask = spellInfo->GetSchoolMask();
3387 int32 thisLevel = getLevelForTarget(victim);
3388 if (IsCreature() && ToCreature()->IsTrigger())
3389 thisLevel = std::max<int32>(thisLevel, spellInfo->SpellLevel);
3390 int32 levelDiff = int32(victim->getLevelForTarget(this)) - thisLevel;
3391
3392 int32 MISS_CHANCE_MULTIPLIER;
3393 if (sWorld->getBoolConfig(CONFIG_MISS_CHANCE_MULTIPLIER_ONLY_FOR_PLAYERS) && !IsPlayer()) // keep it as it was originally (7 and 11)
3394 {
3395 MISS_CHANCE_MULTIPLIER = victim->IsPlayer() ? 7 : 11;
3396 }
3397 else
3398 {
3399 MISS_CHANCE_MULTIPLIER = sWorld->getRate(
3400 victim->IsPlayer()
3403 }
3404
3405 // Base hit chance from attacker and victim levels
3406 int32 modHitChance = levelDiff < 3
3407 ? 96 - levelDiff
3408 : 94 - (levelDiff - 2) * MISS_CHANCE_MULTIPLIER;
3409
3410 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
3411 if (Player* modOwner = GetSpellModOwner())
3412 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance);
3413
3414 // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
3416
3417 // Spells with SPELL_ATTR3_ALWAYS_HIT will ignore target's avoidance effects
3418 // xinef: imo it should completly ignore all calculations, eg: 14792. Hits 80 level players on blizz without any problems
3419 //if (!spell->HasAttribute(SPELL_ATTR3_ALWAYS_HIT))
3420 {
3421 // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
3423 // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
3424 if (spellInfo->IsAffectingArea())
3425 modHitChance -= victim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE);
3426
3427 // Decrease hit chance from victim rating bonus
3428 if (victim->IsPlayer())
3429 modHitChance -= int32(victim->ToPlayer()->GetRatingBonusValue(CR_HIT_TAKEN_SPELL));
3430 }
3431
3432 int32 HitChance = modHitChance * 100;
3433 // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
3434 // Xinef: Totems should inherit casters ratings?
3435 if (IsTotem())
3436 {
3437 if (Unit* owner = GetOwner())
3438 HitChance += int32(owner->m_modSpellHitChance * 100.0f);
3439 }
3440 else
3441 HitChance += int32(m_modSpellHitChance * 100.0f);
3442
3443 if (HitChance < 100)
3444 HitChance = 100;
3445 else if (HitChance > 10000)
3446 HitChance = 10000;
3447
3448 int32 tmp = 10000 - HitChance;
3449
3450 int32 rand = irand(1, 10000); // Needs to be 1 to 10000 to avoid the 1/10000 chance to miss on 100% hit rating
3451
3452 if (rand < tmp)
3453 return SPELL_MISS_MISS;
3454
3455 // Chance resist mechanic (select max value from every mechanic spell effect)
3456 int32 resist_chance = victim->GetMechanicResistChance(spellInfo) * 100;
3457 tmp += resist_chance;
3458
3459 // Chance resist debuff
3460 if (!spellInfo->IsPositive() && !spellInfo->HasAttribute(SPELL_ATTR4_NO_CAST_LOG))
3461 {
3462 bool bNegativeAura = true;
3463 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3464 {
3465 // Xinef: Check if effect exists!
3466 if (spellInfo->Effects[i].IsEffect() && spellInfo->Effects[i].ApplyAuraName == 0)
3467 {
3468 bNegativeAura = false;
3469 break;
3470 }
3471 }
3472
3473 if (bNegativeAura)
3474 {
3475 tmp += victim->GetMaxPositiveAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spellInfo->Dispel)) * 100;
3476 tmp += victim->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spellInfo->Dispel)) * 100;
3477 }
3478
3479 // Players resistance for binary spells
3480 if (spellInfo->HasAttribute(SPELL_ATTR0_CU_BINARY_SPELL) && (spellInfo->GetSchoolMask() & (SPELL_SCHOOL_MASK_NORMAL | SPELL_SCHOOL_MASK_HOLY)) == 0)
3481 tmp += int32(Unit::GetEffectiveResistChance(this, spellInfo->GetSchoolMask(), victim) * 10000.0f); // 100 for spell calculations, and 100 for return value percentage
3482 }
3483
3484 // Roll chance
3485 if (rand < tmp)
3486 return SPELL_MISS_RESIST;
3487
3488 // cast by caster in front of victim
3489 if (!victim->HasUnitState(UNIT_STATE_STUNNED) && (victim->HasInArc(M_PI, this) || victim->HasIgnoreHitDirectionAura()))
3490 {
3491 int32 deflect_chance = victim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS) * 100;
3492 tmp += deflect_chance;
3493 if (rand < tmp)
3494 return SPELL_MISS_DEFLECT;
3495 }
3496
3497 return SPELL_MISS_NONE;
3498}
@ SPELL_ATTR7_NO_ATTACK_MISS
Definition SharedDefines.h:677
@ SPELL_MISS_NONE
Definition SharedDefines.h:1530
@ SPELL_MISS_RESIST
Definition SharedDefines.h:1532
@ SPELL_MISS_MISS
Definition SharedDefines.h:1531
@ SPELL_MISS_DEFLECT
Definition SharedDefines.h:1539
@ SPELL_AURA_MOD_DEBUFF_RESISTANCE
Definition SpellAuraDefines.h:241
@ SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT
Definition SpellAuraDefines.h:262
@ SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE
Definition SpellAuraDefines.h:249
@ SPELL_AURA_MOD_AOE_AVOIDANCE
Definition SpellAuraDefines.h:223
@ SPELLMOD_RESIST_MISS_CHANCE
Definition SpellDefines.h:92
@ CR_HIT_TAKEN_SPELL
Definition Unit.h:237
@ CONFIG_MISS_CHANCE_MULTIPLIER_ONLY_FOR_PLAYERS
Definition WorldConfig.h:132
@ RATE_MISS_CHANCE_MULTIPLIER_TARGET_PLAYER
Definition WorldConfig.h:489
@ RATE_MISS_CHANCE_MULTIPLIER_TARGET_CREATURE
Definition WorldConfig.h:488
float GetRatingBonusValue(CombatRating cr) const
Definition Player.cpp:5191
int32 GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
Definition Unit.cpp:6227
int32 GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
Definition Unit.cpp:6217
int32 GetMechanicResistChance(SpellInfo const *spell)
Definition Unit.cpp:3171

References CONFIG_MISS_CHANCE_MULTIPLIER_ONLY_FOR_PLAYERS, CR_HIT_TAKEN_SPELL, SpellInfo::Dispel, SpellInfo::Effects, GetEffectiveResistChance(), getLevelForTarget(), GetMaxNegativeAuraModifierByMiscValue(), GetMaxPositiveAuraModifierByMiscValue(), GetMechanicResistChance(), GetOwner(), Player::GetRatingBonusValue(), SpellInfo::GetSchoolMask(), GetSpellModOwner(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscMask(), SpellInfo::HasAttribute(), HasIgnoreHitDirectionAura(), Position::HasInArc(), HasUnitState(), SpellInfo::Id, irand(), SpellInfo::IsAffectingArea(), IsAlive(), Object::IsCreature(), Object::IsPlayer(), SpellInfo::IsPositive(), IsTotem(), IsVehicle(), m_modSpellHitChance, MAX_SPELL_EFFECTS, RATE_MISS_CHANCE_MULTIPLIER_TARGET_CREATURE, RATE_MISS_CHANCE_MULTIPLIER_TARGET_PLAYER, SPELL_ATTR0_CU_BINARY_SPELL, SPELL_ATTR3_ALWAYS_HIT, SPELL_ATTR4_NO_CAST_LOG, SPELL_ATTR7_NO_ATTACK_MISS, SPELL_AURA_DEFLECT_SPELLS, SPELL_AURA_MOD_AOE_AVOIDANCE, SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, SPELL_AURA_MOD_DEBUFF_RESISTANCE, SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, SPELL_MISS_DEFLECT, SPELL_MISS_MISS, SPELL_MISS_NONE, SPELL_MISS_RESIST, SPELL_SCHOOL_MASK_HOLY, SPELL_SCHOOL_MASK_NORMAL, SpellInfo::SpellLevel, SPELLMOD_RESIST_MISS_CHANCE, sWorld, Object::ToCreature(), Object::ToPlayer(), and UNIT_STATE_STUNNED.

Referenced by SpellHitResult(), and SpellHitResult().

◆ MeleeDamageBonusDone()

uint32 Unit::MeleeDamageBonusDone ( Unit pVictim,
uint32  damage,
WeaponAttackType  attType,
SpellInfo const *  spellProto = nullptr,
SpellSchoolMask  damageSchoolMask = SPELL_SCHOOL_MASK_NORMAL 
)
13253{
13254 if (!victim || pdamage == 0)
13255 return 0;
13256
13257 if (IsCreature())
13258 {
13259 // Dancing Rune Weapon...
13260 if (GetEntry() == 27893)
13261 {
13262 if (Unit* owner = GetOwner())
13263 return owner->MeleeDamageBonusDone(victim, pdamage, attType, spellProto, damageSchoolMask) / 2;
13264 }
13265 }
13266
13267 uint32 creatureTypeMask = victim->GetCreatureTypeMask();
13268
13269 // Done fixed damage bonus auras
13270 int32 DoneFlatBenefit = 0;
13271
13272 // ..done
13273 DoneFlatBenefit += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE, creatureTypeMask);
13274
13275 // ..done
13276 // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
13277
13278 // ..done (base at attack power for marked target and base at attack power for creature type)
13279 int32 APbonus = 0;
13280
13281 if (attType == RANGED_ATTACK)
13282 {
13283 APbonus += victim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
13284
13285 // ..done (base at attack power and creature type)
13287 }
13288 else
13289 {
13290 APbonus += victim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
13291
13292 // ..done (base at attack power and creature type)
13294 }
13295
13296 if (APbonus != 0) // Can be negative
13297 {
13298 bool normalized = false;
13299 if (spellProto)
13300 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
13301 if (spellProto->Effects[i].Effect == SPELL_EFFECT_NORMALIZED_WEAPON_DMG)
13302 {
13303 normalized = true;
13304 break;
13305 }
13306 DoneFlatBenefit += int32(APbonus / 14.0f * GetAPMultiplier(attType, normalized));
13307 }
13308
13309 // Done total percent damage auras
13310 float DoneTotalMod = 1.0f;
13311
13312 // mods for SPELL_SCHOOL_MASK_NORMAL are already factored in base melee damage calculation
13313 if (!(damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL))
13314 {
13315 // Some spells don't benefit from pct done mods
13316 DoneTotalMod *= GetTotalAuraMultiplier(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, [spellProto, this, damageSchoolMask](AuraEffect const* aurEff)
13317 {
13318 if (!spellProto || (spellProto->ValidateAttribute6SpellDamageMods(this, aurEff, false)))
13319 {
13320 if ((aurEff->GetMiscValue() & damageSchoolMask))
13321 {
13322 if (aurEff->GetSpellInfo()->EquippedItemClass == -1)
13323 return true;
13324 else if (!aurEff->GetSpellInfo()->HasAttribute(SPELL_ATTR5_AURA_AFFECTS_NOT_JUST_REQ_EQUIPPED_ITEM) && (aurEff->GetSpellInfo()->EquippedItemSubClassMask == 0))
13325 return true;
13326 else if (ToPlayer() && ToPlayer()->HasItemFitToSpellRequirements(aurEff->GetSpellInfo()))
13327 return true;
13328 }
13329 }
13330 return false;
13331 });
13332 }
13333
13334 DoneTotalMod *= GetTotalAuraMultiplier(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS, [creatureTypeMask, spellProto, this](AuraEffect const* aurEff)
13335 {
13336 return (creatureTypeMask & aurEff->GetMiscValue() && (!spellProto || spellProto->ValidateAttribute6SpellDamageMods(this, aurEff, false)));
13337 });
13338
13339 // bonus against aurastate
13340 DoneTotalMod *= GetTotalAuraMultiplier(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS_AURASTATE, [victim, spellProto, this](AuraEffect const* aurEff)
13341 {
13342 return (victim->HasAuraState(AuraStateType(aurEff->GetMiscValue())) && (!spellProto || spellProto->ValidateAttribute6SpellDamageMods(this, aurEff, false)));
13343 });
13344
13345 // done scripted mod (take it from owner)
13346 Unit* owner = GetOwner() ? GetOwner() : this;
13347 AuraEffectList const& mOverrideClassScript = owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
13348 for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
13349 {
13350 if (spellProto && !spellProto->ValidateAttribute6SpellDamageMods(this, *i, false))
13351 continue;
13352
13353 if (!(*i)->IsAffectedOnSpell(spellProto))
13354 continue;
13355
13356 switch ((*i)->GetMiscValue())
13357 {
13358 // Tundra Stalker
13359 // Merciless Combat
13360 case 7277:
13361 {
13362 // Merciless Combat
13363 if ((*i)->GetSpellInfo()->SpellIconID == 2656)
13364 {
13365 if (!victim->HealthAbovePct(35))
13366 AddPct(DoneTotalMod, (*i)->GetAmount());
13367 }
13368 // Tundra Stalker
13369 else
13370 {
13371 // Frost Fever (target debuff)
13372 if (victim->HasAura(55095))
13373 AddPct(DoneTotalMod, (*i)->GetAmount());
13374 }
13375 break;
13376 }
13377 // Rage of Rivendare
13378 case 7293:
13379 {
13380 if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0, 0x02000000, 0))
13381 AddPct(DoneTotalMod, (*i)->GetSpellInfo()->GetRank() * 2.0f);
13382 break;
13383 }
13384 // Marked for Death
13385 case 7598:
13386 case 7599:
13387 case 7600:
13388 case 7601:
13389 case 7602:
13390 {
13391 if (victim->GetAuraEffect(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, 0x400, 0, 0))
13392 AddPct(DoneTotalMod, (*i)->GetAmount());
13393 break;
13394 }
13395 // Dirty Deeds
13396 case 6427:
13397 case 6428:
13398 {
13399 if (victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
13400 {
13401 // effect 0 has expected value but in negative state
13402 int32 bonus = -(*i)->GetBase()->GetEffect(0)->GetAmount();
13403 AddPct(DoneTotalMod, bonus);
13404 }
13405 break;
13406 }
13407 }
13408 }
13409
13410 // Custom scripted damage
13411 if (spellProto)
13412 switch (spellProto->SpellFamilyName)
13413 {
13415 // Glacier Rot
13416 if (spellProto->SpellFamilyFlags[0] & 0x2 || spellProto->SpellFamilyFlags[1] & 0x6)
13418 if (victim->GetDiseasesByCaster(owner->GetGUID()) > 0)
13419 AddPct(DoneTotalMod, aurEff->GetAmount());
13420 break;
13421 }
13422
13423 // Some spells don't benefit from done mods
13424 if (spellProto)
13425 if (spellProto->HasAttribute(SPELL_ATTR3_IGNORE_CASTER_MODIFIERS))
13426 {
13427 DoneFlatBenefit = 0;
13428 DoneTotalMod = 1.0f;
13429 }
13430
13431 float tmpDamage = float(int32(pdamage) + DoneFlatBenefit) * DoneTotalMod;
13432
13433 // apply spellmod to Done damage
13434 if (spellProto)
13435 if (Player* modOwner = GetSpellModOwner())
13436 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, tmpDamage);
13437
13438 // bonus result can be negative
13439 return uint32(std::max(tmpDamage, 0.0f));
13440}
@ SPELL_EFFECT_NORMALIZED_WEAPON_DMG
Definition SharedDefines.h:910
@ SPELL_ATTR3_IGNORE_CASTER_MODIFIERS
Definition SharedDefines.h:533
@ SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS
Definition SpellAuraDefines.h:165
@ SPELL_AURA_MOD_DAMAGE_DONE_VERSUS
Definition SpellAuraDefines.h:231
@ SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS
Definition SpellAuraDefines.h:194
@ SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
Definition SpellAuraDefines.h:142
@ SPELL_AURA_MOD_DAMAGE_DONE_VERSUS_AURASTATE
Definition SpellAuraDefines.h:366
@ SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
Definition SpellAuraDefines.h:122
@ SPELLMOD_DAMAGE
Definition SpellDefines.h:76
float GetAPMultiplier(WeaponAttackType attType, bool normalized)
Definition Unit.cpp:17474
AuraEffect * GetDummyAuraEffect(SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
Definition Unit.h:1422

References SpellInfo::Effects, GetAPMultiplier(), GetCreatureTypeMask(), Object::GetEntry(), GetOwner(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscMask(), GetTotalAuraMultiplier(), Object::IsCreature(), MAX_SPELL_EFFECTS, RANGED_ATTACK, SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS, SPELL_AURA_MOD_DAMAGE_DONE_CREATURE, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS, SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS, SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS, SPELL_EFFECT_NORMALIZED_WEAPON_DMG, SPELL_SCHOOL_MASK_NORMAL, and SpellInfo::ValidateAttribute6SpellDamageMods().

Referenced by CalculateMeleeDamage(), and Spell::EffectWeaponDmg().

◆ MeleeDamageBonusTaken()

uint32 Unit::MeleeDamageBonusTaken ( Unit attacker,
uint32  pdamage,
WeaponAttackType  attType,
SpellInfo const *  spellProto = nullptr,
SpellSchoolMask  damageSchoolMask = SPELL_SCHOOL_MASK_NORMAL 
)
13443{
13444 if (pdamage == 0)
13445 return 0;
13446
13447 int32 TakenFlatBenefit = 0;
13448
13449 // ..taken
13450 TakenFlatBenefit += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_DAMAGE_TAKEN, damageSchoolMask);
13451
13452 if (attType != RANGED_ATTACK)
13454 else
13456
13457 // Taken total percent damage auras
13458 float TakenTotalMod = 1.0f;
13459
13461
13462 // .. taken pct (special attacks)
13463 if (spellProto)
13464 {
13465 // From caster spells
13466 TakenTotalMod *= GetTotalAuraMultiplier(SPELL_AURA_MOD_DAMAGE_FROM_CASTER, [attacker, spellProto](AuraEffect const* aurEff)
13467 {
13468 return attacker->GetGUID() == aurEff->GetCasterGUID() && aurEff->IsAffectedOnSpell(spellProto);
13469 });
13470
13471 // Mod damage from spell mechanic
13472 uint32 mechanicMask = spellProto->GetAllEffectsMechanicMask();
13473
13474 // Shred, Maul - "Effects which increase Bleed damage also increase Shred damage"
13475 if (spellProto->SpellFamilyName == SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags[0] & 0x00008800)
13476 mechanicMask |= (1 << MECHANIC_BLEED);
13477
13478 if (mechanicMask)
13479 {
13480 TakenTotalMod *= GetTotalAuraMultiplier(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT, [mechanicMask](AuraEffect const* aurEff) -> bool
13481 {
13482 if (mechanicMask & uint32(1 << (aurEff->GetMiscValue())))
13483 return true;
13484 return false;
13485 });
13486 }
13487 }
13488
13489 TakenTotalMod = processDummyAuras(TakenTotalMod);
13490
13491 // .. taken pct: class scripts
13492 /*AuraEffectList const& mclassScritAuras = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
13493 for (AuraEffectList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
13494 {
13495 switch ((*i)->GetMiscValue())
13496 {
13497 }
13498 }*/
13499
13500 if (attType != RANGED_ATTACK)
13501 {
13503 }
13504 else
13505 {
13507 }
13508
13509 // No positive taken bonus, custom attr
13510 if (spellProto)
13511 if (spellProto->HasAttribute(SPELL_ATTR0_CU_NO_POSITIVE_TAKEN_BONUS) && TakenTotalMod > 1.0f)
13512 {
13513 TakenFlatBenefit = 0;
13514 TakenTotalMod = 1.0f;
13515 }
13516
13517 // xinef: sanctified wrath talent
13518 if (TakenTotalMod < 1.0f && attacker->HasIgnoreTargetResistAura())
13519 {
13520 float ignoreModifier = 1.0f - TakenTotalMod;
13521 bool addModifier = false;
13523 for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j)
13524 if ((*j)->GetMiscValue() & damageSchoolMask)
13525 {
13526 ApplyPct(ignoreModifier, (*j)->GetAmount());
13527 addModifier = true;
13528 }
13529
13530 if (addModifier)
13531 TakenTotalMod += ignoreModifier;
13532 }
13533
13534 float tmpDamage = (float(pdamage) + TakenFlatBenefit) * TakenTotalMod;
13535
13536 // bonus result can be negative
13537 return uint32(std::max(tmpDamage, 0.0f));
13538}
@ SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN
Definition SpellAuraDefines.h:176
@ SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
Definition SpellAuraDefines.h:150
@ SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN
Definition SpellAuraDefines.h:188
@ SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT
Definition SpellAuraDefines.h:189
@ SPELL_AURA_MOD_DAMAGE_TAKEN
Definition SpellAuraDefines.h:77
@ SPELL_AURA_MOD_DAMAGE_FROM_CASTER
Definition SpellAuraDefines.h:334
@ SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT
Definition SpellAuraDefines.h:318
@ SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT
Definition SpellAuraDefines.h:177
@ SPELL_ATTR0_CU_NO_POSITIVE_TAKEN_BONUS
Definition SpellInfo.h:197
float processDummyAuras(float TakenTotalMod) const
Definition Unit.cpp:12113
bool HasIgnoreTargetResistAura() const
Definition Unit.h:1808

References ApplyPct(), SpellInfo::GetAllEffectsMechanicMask(), GetAuraEffectsByType(), AuraEffect::GetCasterGUID(), Object::GetGUID(), AuraEffect::GetMiscValue(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscMask(), GetTotalAuraMultiplier(), GetTotalAuraMultiplierByMiscMask(), SpellInfo::HasAttribute(), HasIgnoreTargetResistAura(), AuraEffect::IsAffectedOnSpell(), MECHANIC_BLEED, processDummyAuras(), RANGED_ATTACK, SPELL_ATTR0_CU_NO_POSITIVE_TAKEN_BONUS, SPELL_AURA_MOD_DAMAGE_FROM_CASTER, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, SPELL_AURA_MOD_DAMAGE_TAKEN, SPELL_AURA_MOD_IGNORE_TARGET_RESIST, SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT, SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN, SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT, SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN, SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT, SPELLFAMILY_DRUID, SpellInfo::SpellFamilyFlags, and SpellInfo::SpellFamilyName.

Referenced by CalculateMeleeDamage(), and Spell::EffectWeaponDmg().

◆ MeleeSpellHitResult()

SpellMissInfo Unit::MeleeSpellHitResult ( Unit victim,
SpellInfo const *  spell 
)
3193{
3194 // Spells with SPELL_ATTR3_ALWAYS_HIT will additionally fully ignore
3195 // resist and deflect chances
3196 if (spellInfo->HasAttribute(SPELL_ATTR3_ALWAYS_HIT))
3197 return SPELL_MISS_NONE;
3198
3199 WeaponAttackType attType = BASE_ATTACK;
3200
3201 // Check damage class instead of attack type to correctly handle judgements
3202 // - they are meele, but can't be dodged/parried/deflected because of ranged dmg class
3203 if (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
3204 attType = RANGED_ATTACK;
3205
3206 int32 attackerWeaponSkill;
3207 // skill value for these spells (for example judgements) is 5* level
3208 if (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED && !spellInfo->IsRangedWeaponSpell())
3209 attackerWeaponSkill = GetLevel() * 5;
3210 // bonus from skills is 0.04% per skill Diff
3211 else
3212 attackerWeaponSkill = int32(GetWeaponSkillValue(attType, victim));
3213
3214 int32 skillDiff = attackerWeaponSkill - int32(victim->GetMaxSkillValueForLevel(this));
3215
3216 uint32 roll = urand (0, 10000);
3217
3218 uint32 missChance = uint32(MeleeSpellMissChance(victim, attType, skillDiff, spellInfo->Id) * 100.0f);
3219 // Roll miss
3220 uint32 tmp = missChance;
3221 if (roll < tmp)
3222 return SPELL_MISS_MISS;
3223
3224 bool canDodge = !spellInfo->HasAttribute(SPELL_ATTR7_NO_ATTACK_DODGE);
3225 bool canParry = !spellInfo->HasAttribute(SPELL_ATTR7_NO_ATTACK_PARRY);
3226 bool canBlock = spellInfo->HasAttribute(SPELL_ATTR3_COMPLETELY_BLOCKED) && !spellInfo->HasAttribute(SPELL_ATTR0_CU_DIRECT_DAMAGE);
3227
3228 // Same spells cannot be parry/dodge
3229 if (spellInfo->HasAttribute(SPELL_ATTR0_NO_ACTIVE_DEFENSE))
3230 return SPELL_MISS_NONE;
3231
3232 // Chance resist mechanic
3233 int32 resist_chance = victim->GetMechanicResistChance(spellInfo) * 100;
3234 tmp += resist_chance;
3235 if (roll < tmp)
3236 return SPELL_MISS_RESIST;
3237
3238 // Ranged attacks can only miss, resist and deflect
3239 if (attType == RANGED_ATTACK)
3240 {
3241 // only if in front
3242 if (!victim->HasUnitState(UNIT_STATE_STUNNED) && (victim->HasInArc(M_PI, this) || victim->HasIgnoreHitDirectionAura()))
3243 {
3244 int32 deflect_chance = victim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS) * 100;
3245 tmp += deflect_chance;
3246 if (roll < tmp)
3247 return SPELL_MISS_DEFLECT;
3248 }
3249
3250 canDodge = false;
3251 canParry = false;
3252 }
3253
3254 // Check for attack from behind
3255 // xinef: if from behind or spell requires cast from behind
3256 if (!victim->HasInArc(M_PI, this))
3257 {
3258 if (!victim->HasIgnoreHitDirectionAura() || spellInfo->HasAttribute(SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET))
3259 {
3260 // Can`t dodge from behind in PvP (but its possible in PvE)
3261 if (victim->IsPlayer())
3262 {
3263 canDodge = false;
3264 }
3265
3266 // Can`t parry or block
3267 canParry = false;
3268 canBlock = false;
3269 }
3270 }
3271
3272 // Check creatures flags_extra for disable parry
3273 if (victim->IsCreature())
3274 {
3275 uint32 flagEx = victim->ToCreature()->GetCreatureTemplate()->flags_extra;
3276 // Xinef: no dodge flag
3277 if (flagEx & CREATURE_FLAG_EXTRA_NO_DODGE)
3278 canDodge = false;
3279 if (flagEx & CREATURE_FLAG_EXTRA_NO_PARRY)
3280 canParry = false;
3281 // Check creatures flags_extra for disable block
3282 if (flagEx & CREATURE_FLAG_EXTRA_NO_BLOCK)
3283 canBlock = false;
3284 }
3285 // Ignore combat result aura
3287 for (AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
3288 {
3289 if (!(*i)->IsAffectedOnSpell(spellInfo))
3290 continue;
3291 switch ((*i)->GetMiscValue())
3292 {
3293 case MELEE_HIT_DODGE:
3294 canDodge = false;
3295 break;
3296 case MELEE_HIT_BLOCK:
3297 canBlock = false;
3298 break;
3299 case MELEE_HIT_PARRY:
3300 canParry = false;
3301 break;
3302 default:
3303 LOG_DEBUG("entities.unit", "Spell {} SPELL_AURA_IGNORE_COMBAT_RESULT has unhandled state {}", (*i)->GetId(), (*i)->GetMiscValue());
3304 break;
3305 }
3306 }
3307
3308 if (canDodge)
3309 {
3310 // Roll dodge
3311 int32 dodgeChance = int32(victim->GetUnitDodgeChance() * 100.0f) - skillDiff * 4;
3312 // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
3314 dodgeChance = int32(float(dodgeChance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE));
3315 // Reduce dodge chance by attacker expertise rating
3316 if (IsPlayer())
3317 dodgeChance -= int32(ToPlayer()->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
3318 else
3320
3321 // xinef: cant dodge while casting or while stunned
3322 if (dodgeChance < 0 || victim->IsNonMeleeSpellCast(false, false, true) || victim->HasUnitState(UNIT_STATE_CONTROLLED))
3323 dodgeChance = 0;
3324
3325 tmp += dodgeChance;
3326 if (roll < tmp)
3327 return SPELL_MISS_DODGE;
3328 }
3329
3330 if (canParry)
3331 {
3332 // Roll parry
3333 int32 parryChance = int32(victim->GetUnitParryChance() * 100.0f) - skillDiff * 4;
3334 // Reduce parry chance by attacker expertise rating
3335 if (IsPlayer())
3336 parryChance -= int32(ToPlayer()->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
3337 else
3339
3340 // xinef: cant parry while casting or while stunned
3341 if (parryChance < 0 || victim->IsNonMeleeSpellCast(false, false, true) || victim->HasUnitState(UNIT_STATE_CONTROLLED))
3342 parryChance = 0;
3343
3344 tmp += parryChance;
3345 if (roll < tmp)
3346 return SPELL_MISS_PARRY;
3347 }
3348
3349 if (canBlock)
3350 {
3351 int32 blockChance = int32(victim->GetUnitBlockChance() * 100.0f) - skillDiff * 4;
3352
3353 // xinef: cant block while casting or while stunned
3354 if (blockChance < 0 || victim->IsNonMeleeSpellCast(false, false, true) || victim->HasUnitState(UNIT_STATE_CONTROLLED))
3355 blockChance = 0;
3356
3357 tmp += blockChance;
3358 if (roll < tmp)
3359 return SPELL_MISS_BLOCK;
3360 }
3361
3362 return SPELL_MISS_NONE;
3363}
@ CREATURE_FLAG_EXTRA_NO_PARRY
Definition CreatureData.h:47
@ CREATURE_FLAG_EXTRA_NO_DODGE
Definition CreatureData.h:68
@ SPELL_ATTR7_NO_ATTACK_PARRY
Definition SharedDefines.h:676
@ SPELL_ATTR7_NO_ATTACK_DODGE
Definition SharedDefines.h:675
@ SPELL_ATTR3_COMPLETELY_BLOCKED
Definition SharedDefines.h:507
@ SPELL_MISS_PARRY
Definition SharedDefines.h:1534
@ SPELL_MISS_DODGE
Definition SharedDefines.h:1533
@ SPELL_MISS_BLOCK
Definition SharedDefines.h:1535
@ SPELL_AURA_MOD_EXPERTISE
Definition SpellAuraDefines.h:303
@ SPELL_AURA_IGNORE_COMBAT_RESULT
Definition SpellAuraDefines.h:265
@ SPELL_AURA_MOD_ENEMY_DODGE
Definition SpellAuraDefines.h:314
@ SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
Definition SpellAuraDefines.h:311
@ SPELL_ATTR0_CU_DIRECT_DAMAGE
Definition SpellInfo.h:184
@ SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET
Definition SpellInfo.h:193
float GetUnitDodgeChance() const
Definition Unit.cpp:3669
float GetUnitParryChance() const
Definition Unit.cpp:3686
float MeleeSpellMissChance(Unit const *victim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const
Definition Unit.cpp:19249
uint32 flags_extra
Definition CreatureData.h:242

References BASE_ATTACK, CREATURE_FLAG_EXTRA_NO_BLOCK, CREATURE_FLAG_EXTRA_NO_DODGE, CREATURE_FLAG_EXTRA_NO_PARRY, SpellInfo::DmgClass, CreatureTemplate::flags_extra, GetAuraEffectsByType(), Creature::GetCreatureTemplate(), GetLevel(), GetMaxSkillValueForLevel(), GetMechanicResistChance(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscValue(), GetTotalAuraMultiplier(), GetUnitBlockChance(), GetUnitDodgeChance(), GetUnitParryChance(), GetWeaponSkillValue(), SpellInfo::HasAttribute(), HasIgnoreHitDirectionAura(), Position::HasInArc(), HasUnitState(), SpellInfo::Id, Object::IsCreature(), IsNonMeleeSpellCast(), Object::IsPlayer(), SpellInfo::IsRangedWeaponSpell(), LOG_DEBUG, MELEE_HIT_BLOCK, MELEE_HIT_DODGE, MELEE_HIT_PARRY, MeleeSpellMissChance(), RANGED_ATTACK, SPELL_ATTR0_CU_DIRECT_DAMAGE, SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET, SPELL_ATTR0_NO_ACTIVE_DEFENSE, SPELL_ATTR3_ALWAYS_HIT, SPELL_ATTR3_COMPLETELY_BLOCKED, SPELL_ATTR7_NO_ATTACK_DODGE, SPELL_ATTR7_NO_ATTACK_PARRY, SPELL_AURA_DEFLECT_SPELLS, SPELL_AURA_IGNORE_COMBAT_RESULT, SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, SPELL_AURA_MOD_ENEMY_DODGE, SPELL_AURA_MOD_EXPERTISE, SPELL_DAMAGE_CLASS_RANGED, SPELL_MISS_BLOCK, SPELL_MISS_DEFLECT, SPELL_MISS_DODGE, SPELL_MISS_MISS, SPELL_MISS_NONE, SPELL_MISS_PARRY, SPELL_MISS_RESIST, Object::ToCreature(), Object::ToPlayer(), UNIT_STATE_CONTROLLED, UNIT_STATE_STUNNED, urand(), and VICTIMSTATE_DODGE.

Referenced by SpellHitResult(), and SpellHitResult().

◆ MeleeSpellMissChance()

float Unit::MeleeSpellMissChance ( Unit const *  victim,
WeaponAttackType  attType,
int32  skillDiff,
uint32  spellId 
) const
19250{
19251 SpellInfo const* spellInfo = spellId ? sSpellMgr->GetSpellInfo(spellId) : nullptr;
19252 if (spellInfo && spellInfo->HasAttribute(SPELL_ATTR7_NO_ATTACK_MISS))
19253 {
19254 return 0.0f;
19255 }
19256
19257 //calculate miss chance
19258 float missChance = victim->GetUnitMissChance(attType);
19259
19260 // Check if dual wielding, add additional miss penalty - when mainhand has on next swing spell, offhand doesnt suffer penalty
19261 if (!spellId && (attType != RANGED_ATTACK) && HasOffhandWeaponForAttack() && (!m_currentSpells[CURRENT_MELEE_SPELL] || !m_currentSpells[CURRENT_MELEE_SPELL]->IsNextMeleeSwingSpell()))
19262 {
19263 missChance += 19;
19264 }
19265
19266 // bonus from skills is 0.04%
19267 //miss_chance -= skillDiff * 0.04f;
19268 int32 diff = -skillDiff;
19269 if (victim->IsPlayer())
19270 missChance += diff > 0 ? diff * 0.04f : diff * 0.02f;
19271 else
19272 missChance += diff > 10 ? 1 + (diff - 10) * 0.4f : diff * 0.1f;
19273
19274 // Calculate hit chance
19275 float hitChance = 100.0f;
19276
19277 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
19278 if (spellId)
19279 {
19280 if (Player* modOwner = GetSpellModOwner())
19281 modOwner->ApplySpellMod(spellId, SPELLMOD_RESIST_MISS_CHANCE, hitChance);
19282 }
19283
19284 missChance -= hitChance - 100.0f;
19285
19286 if (attType == RANGED_ATTACK)
19287 missChance -= m_modRangedHitChance;
19288 else
19289 missChance -= m_modMeleeHitChance;
19290
19291 // Limit miss chance from 0 to 60%
19292 if (missChance < 0.0f)
19293 return 0.0f;
19294 if (missChance > 60.0f)
19295 return 60.0f;
19296 return missChance;
19297}

References CURRENT_MELEE_SPELL, GetSpellModOwner(), GetUnitMissChance(), SpellInfo::HasAttribute(), HasOffhandWeaponForAttack(), Object::IsPlayer(), m_currentSpells, m_modMeleeHitChance, m_modRangedHitChance, RANGED_ATTACK, SPELL_ATTR7_NO_ATTACK_MISS, SPELLMOD_RESIST_MISS_CHANCE, and sSpellMgr.

Referenced by MeleeSpellHitResult(), and RollMeleeOutcomeAgainst().

◆ ModifyAuraState()

void Unit::ModifyAuraState ( AuraStateType  flag,
bool  apply 
)
10712{
10713 if (apply)
10714 {
10715 if (!HasFlag(UNIT_FIELD_AURASTATE, 1 << (flag - 1)))
10716 {
10717 SetFlag(UNIT_FIELD_AURASTATE, 1 << (flag - 1));
10718 Unit::AuraMap& tAuras = GetOwnedAuras();
10719 for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end(); ++itr)
10720 {
10721 if ((*itr).second->IsRemoved())
10722 continue;
10723
10724 if ((*itr).second->GetSpellInfo()->CasterAuraState == flag )
10725 if (AuraApplication* aurApp = (*itr).second->GetApplicationOfTarget(GetGUID()))
10726 (*itr).second->HandleAllEffects(aurApp, AURA_EFFECT_HANDLE_REAL, true);
10727 }
10728 }
10729 }
10730 else
10731 {
10732 if (HasFlag(UNIT_FIELD_AURASTATE, 1 << (flag - 1)))
10733 {
10734 RemoveFlag(UNIT_FIELD_AURASTATE, 1 << (flag - 1));
10735
10736 if (flag != AURA_STATE_ENRAGE) // enrage aura state triggering continues auras
10737 {
10738 Unit::AuraMap& tAuras = GetOwnedAuras();
10739 for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end(); ++itr)
10740 {
10741 if ((*itr).second->GetSpellInfo()->CasterAuraState == flag )
10742 if (AuraApplication* aurApp = (*itr).second->GetApplicationOfTarget(GetGUID()))
10743 (*itr).second->HandleAllEffects(aurApp, AURA_EFFECT_HANDLE_REAL, false);
10744 }
10745 }
10746 }
10747 }
10748}
@ AURA_STATE_ENRAGE
Definition SharedDefines.h:1320
@ AURA_EFFECT_HANDLE_REAL
Definition SpellAuraDefines.h:42
void SetFlag(uint16 index, uint32 newFlag)
Definition Object.cpp:827
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition Object.cpp:842
std::multimap< uint32, Aura * > AuraMap
Definition Unit.h:660
AuraMap & GetOwnedAuras()
Definition Unit.h:1358

References AURA_EFFECT_HANDLE_REAL, AURA_STATE_ENRAGE, Object::GetGUID(), GetOwnedAuras(), Object::HasFlag(), Object::RemoveFlag(), Object::SetFlag(), and UNIT_FIELD_AURASTATE.

Referenced by _ApplyAura(), _UnapplyAura(), ClearAllReactives(), Spell::finish(), debug_commandscript::HandleDebugSetAuraStateCommand(), boss_professor_putricide::boss_professor_putricideAI::JustSummoned(), ProcDamageAndSpellFor(), Update(), and UpdateReactives().

◆ ModifyHealth()

int32 Unit::ModifyHealth ( int32  val)
14277{
14278 int32 gain = 0;
14279
14280 if (dVal == 0)
14281 return 0;
14282
14283 int32 curHealth = (int32)GetHealth();
14284
14285 int32 val = dVal + curHealth;
14286 if (val <= 0)
14287 {
14288 SetHealth(0);
14289 return -curHealth;
14290 }
14291
14292 int32 maxHealth = (int32)GetMaxHealth();
14293
14294 if (val < maxHealth)
14295 {
14296 SetHealth(val);
14297 gain = val - curHealth;
14298 }
14299 else if (curHealth != maxHealth)
14300 {
14301 SetHealth(maxHealth);
14302 gain = maxHealth - curHealth;
14303 }
14304
14305 return gain;
14306}

References GetHealth(), GetMaxHealth(), and SetHealth().

Referenced by DealDamage(), DealHeal(), boss_xt002::boss_xt002AI::DoAction(), boss_ichoron::boss_ichoronAI::DoAction(), AuraEffect::HandleAuraModIncreaseHealth(), AuraEffect::HandlePeriodicHealthFunnelAuraTick(), boss_hadronox::KilledUnit(), boss_gluth::boss_gluthAI::KilledUnit(), Creature::RegenerateHealth(), Player::RegenerateHealth(), npc_injured_patient::npc_injured_patientAI::Reset(), Spell::TakePower(), Aura::Update(), and npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::UpdateAI().

◆ ModifyPower()

int32 Unit::ModifyPower ( Powers  power,
int32  val,
bool  withPowerUpdate = true 
)
14335{
14336 if (dVal == 0)
14337 return 0;
14338
14339 int32 gain = 0;
14340
14341 int32 curPower = (int32)GetPower(power);
14342
14343 int32 val = dVal + curPower;
14344 if (val <= 0)
14345 {
14346 SetPower(power, 0, withPowerUpdate);
14347 return -curPower;
14348 }
14349
14350 int32 maxPower = (int32)GetMaxPower(power);
14351
14352 if (val < maxPower)
14353 {
14354 SetPower(power, val, withPowerUpdate);
14355 gain = val - curPower;
14356 }
14357 else if (curPower != maxPower)
14358 {
14359 SetPower(power, maxPower, withPowerUpdate);
14360 gain = maxPower - curPower;
14361 }
14362
14363 if (GetAI())
14364 {
14365 GetAI()->OnPowerUpdate(power, gain, dVal, curPower);
14366 }
14367
14368 return gain;
14369}
virtual void OnPowerUpdate(Powers, int32, int32, uint32)
Called when the creature power updates.
Definition UnitAI.h:374
void SetPower(Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false)
Definition Unit.cpp:15813

References GetAI(), GetMaxPower(), GetPower(), UnitAI::OnPowerUpdate(), and SetPower().

Referenced by CalcAbsorbResist(), spell_igb_cannon_blast::CalculatePower(), Spell::EffectPowerBurn(), Spell::EffectPowerDrain(), Spell::EffectSchoolDMG(), EnergizeBySpell(), AuraEffect::HandleObsModPowerAuraTick(), AuraEffect::HandlePeriodicEnergizeAuraTick(), AuraEffect::HandlePeriodicManaLeechAuraTick(), AuraEffect::HandlePeriodicPowerBurnAuraTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), spell_kelthuzad_detonate_mana_aura::HandleScript(), boss_pathaleon_the_calculator::JustEngagedWith(), boss_curator::JustEngagedWith(), Pet::LoseHappiness(), Creature::Regenerate(), RewardRage(), Pet::setDeathState(), Spell::TakePower(), Spell::TakeRunePower(), Aura::Update(), and boss_faction_championsAI::UpdateAI().

◆ ModifyRedirectThreat()

void Unit::ModifyRedirectThreat ( int32  amount)
inline
void ModifyThreatPct(int32 amount)
Definition ThreatMgr.h:311

References _redirectThreatInfo, and RedirectThreatInfo::ModifyThreatPct().

Referenced by spell_warr_vigilance::HandleAfterApply().

◆ ModSpellCastTime()

void Unit::ModSpellCastTime ( SpellInfo const *  spellProto,
int32 castTime,
Spell spell = nullptr 
)
Todo:
:(MadAgos) Eventually check and delete the bool argument
15091{
15092 if (!spellInfo || castTime < 0)
15093 return;
15094
15095 if (spellInfo->IsChanneled() && spellInfo->HasAura(SPELL_AURA_MOUNTED))
15096 return;
15097
15098 // called from caster
15099 if (Player* modOwner = GetSpellModOwner())
15101 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CASTING_TIME, castTime, spell, bool(modOwner != this && !IsPet()));
15102
15103 switch (spellInfo->DmgClass)
15104 {
15106 if (spellInfo->AttributesEx5 & SPELL_ATTR5_SPELL_HASTE_AFFECTS_PERIODIC) // required double check
15107 castTime = int32(float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED));
15108 else if (spellInfo->SpellVisual[0] == 3881 && HasAura(67556)) // cooking with Chef Hat.
15109 castTime = 500;
15110 break;
15112 break; // no known cases
15114 castTime = CanInstantCast() ? 0 : int32(float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED));
15115 break;
15117 castTime = int32(float(castTime) * m_modAttackSpeedPct[RANGED_ATTACK]);
15118 break;
15119 default:
15120 break;
15121 }
15122}
@ SPELL_ATTR5_SPELL_HASTE_AFFECTS_PERIODIC
Definition SharedDefines.h:591
@ SPELLMOD_CASTING_TIME
Definition SpellDefines.h:86
bool CanInstantCast() const
Definition Unit.h:1572

References SpellInfo::AttributesEx5, CanInstantCast(), SpellInfo::DmgClass, Object::GetFloatValue(), GetSpellModOwner(), SpellInfo::HasAura(), HasAura(), SpellInfo::Id, SpellInfo::IsChanneled(), IsPet(), m_modAttackSpeedPct, RANGED_ATTACK, SPELL_ATTR5_SPELL_HASTE_AFFECTS_PERIODIC, SPELL_AURA_MOUNTED, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_NONE, SPELL_DAMAGE_CLASS_RANGED, SPELLMOD_CASTING_TIME, SpellInfo::SpellVisual, and UNIT_MOD_CAST_SPEED.

Referenced by SpellInfo::CalcCastTime().

◆ ModSpellDuration()

int32 Unit::ModSpellDuration ( SpellInfo const *  spellProto,
Unit const *  target,
int32  duration,
bool  positive,
uint32  effectMask 
)
14991{
14992 // don't mod permanent auras duration
14993 if (duration < 0)
14994 return duration;
14995
14996 // some auras are not affected by duration modifiers
14997 if (spellProto->HasAttribute(SPELL_ATTR7_NO_TARGET_DURATION_MOD))
14998 return duration;
14999
15000 // cut duration only of negative effects
15001 // xinef: also calculate self casts, spell can be reflected for example
15002 if (!positive)
15003 {
15004 int32 mechanic = spellProto->GetSpellMechanicMaskByEffectMask(effectMask);
15005
15006 int32 durationMod;
15007 int32 durationMod_always = 0;
15008 int32 durationMod_not_stack = 0;
15009
15010 for (uint8 i = 1; i <= MECHANIC_ENRAGED; ++i)
15011 {
15012 if (!(mechanic & 1 << i))
15013 continue;
15014
15015 // Xinef: spells affecting movement imparing effects should not reduce duration if disoriented mechanic is present
15016 if (i == MECHANIC_SNARE && (mechanic & (1 << MECHANIC_DISORIENTED)))
15017 continue;
15018
15019 // Find total mod value (negative bonus)
15020 int32 new_durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, i);
15021 // Find max mod (negative bonus)
15022 int32 new_durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, i);
15023 // Check if mods applied before were weaker
15024 if (new_durationMod_always < durationMod_always)
15025 durationMod_always = new_durationMod_always;
15026 if (new_durationMod_not_stack < durationMod_not_stack)
15027 durationMod_not_stack = new_durationMod_not_stack;
15028 }
15029
15030 // Select strongest negative mod
15031 if (durationMod_always > durationMod_not_stack)
15032 durationMod = durationMod_not_stack;
15033 else
15034 durationMod = durationMod_always;
15035
15036 if (durationMod != 0)
15037 AddPct(duration, durationMod);
15038
15039 // there are only negative mods currently
15040 durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL, spellProto->Dispel);
15041 durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK, spellProto->Dispel);
15042
15043 durationMod = 0;
15044 if (durationMod_always > durationMod_not_stack)
15045 durationMod += durationMod_not_stack;
15046 else
15047 durationMod += durationMod_always;
15048
15049 if (durationMod != 0)
15050 AddPct(duration, durationMod);
15051 }
15052 else
15053 {
15054 // else positive mods here, there are no currently
15055 // when there will be, change GetTotalAuraModifierByMiscValue to GetTotalPositiveAuraModifierByMiscValue
15056 }
15057
15058 // Glyphs which increase duration of selfcasted buffs
15059 if (target == this)
15060 {
15061 switch (spellProto->SpellFamilyName)
15062 {
15063 case SPELLFAMILY_DRUID:
15064 if (spellProto->SpellFamilyFlags[0] & 0x100)
15065 {
15066 // Glyph of Thorns
15067 if (AuraEffect* aurEff = GetAuraEffect(57862, 0))
15068 duration += aurEff->GetAmount() * MINUTE * IN_MILLISECONDS;
15069 }
15070 break;
15072 if ((spellProto->SpellFamilyFlags[0] & 0x00000002) && spellProto->SpellIconID == 298)
15073 {
15074 // Glyph of Blessing of Might
15075 if (AuraEffect* aurEff = GetAuraEffect(57958, 0))
15076 duration += aurEff->GetAmount() * MINUTE * IN_MILLISECONDS;
15077 }
15078 else if ((spellProto->SpellFamilyFlags[0] & 0x00010000) && spellProto->SpellIconID == 306)
15079 {
15080 // Glyph of Blessing of Wisdom
15081 if (AuraEffect* aurEff = GetAuraEffect(57979, 0))
15082 duration += aurEff->GetAmount() * MINUTE * IN_MILLISECONDS;
15083 }
15084 break;
15085 }
15086 }
15087 return std::max(duration, 0);
15088}
constexpr auto MINUTE
Definition Common.h:47
@ SPELL_ATTR7_NO_TARGET_DURATION_MOD
Definition SharedDefines.h:653
@ MECHANIC_ENRAGED
Definition SharedDefines.h:1367
@ MECHANIC_DISORIENTED
Definition SharedDefines.h:1338
@ SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK
Definition SpellAuraDefines.h:309
@ SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK
Definition SpellAuraDefines.h:297
@ SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL
Definition SpellAuraDefines.h:308
@ SPELL_AURA_MECHANIC_DURATION_MOD
Definition SpellAuraDefines.h:295

References AddPct(), SpellInfo::Dispel, AuraEffect::GetAmount(), GetAuraEffect(), GetMaxNegativeAuraModifierByMiscValue(), SpellInfo::GetSpellMechanicMaskByEffectMask(), GetTotalAuraModifierByMiscValue(), SpellInfo::HasAttribute(), IN_MILLISECONDS, MECHANIC_DISORIENTED, MECHANIC_ENRAGED, MECHANIC_SNARE, MINUTE, SPELL_ATTR7_NO_TARGET_DURATION_MOD, SPELL_AURA_MECHANIC_DURATION_MOD, SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL, SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK, SPELLFAMILY_DRUID, SPELLFAMILY_PALADIN, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, and SpellInfo::SpellIconID.

Referenced by Spell::DoSpellHitOnUnit(), and Spell::EffectInterruptCast().

◆ MonsterMoveWithSpeed()

void Unit::MonsterMoveWithSpeed ( float  x,
float  y,
float  z,
float  speed 
)
531{
532 Movement::MoveSplineInit init(this);
533 init.MoveTo(x, y, z);
534 init.SetVelocity(speed);
535 init.Launch();
536}

References Movement::MoveSplineInit::Launch(), Movement::MoveSplineInit::MoveTo(), and Movement::MoveSplineInit::SetVelocity().

Referenced by CinematicMgr::UpdateCinematicLocation().

◆ Mount()

void Unit::Mount ( uint32  mount,
uint32  vehicleId = 0,
uint32  creatureEntry = 0 
)
13627{
13628 if (mount)
13630
13632
13633 if (Player* player = ToPlayer())
13634 {
13635 sScriptMgr->AnticheatSetUnderACKmount(player);
13636
13637 // mount as a vehicle
13638 if (VehicleId)
13639 {
13640 if (CreateVehicleKit(VehicleId, creatureEntry))
13641 {
13642 GetVehicleKit()->Reset();
13643
13644 // Send others that we now have a vehicle
13646 data << GetPackGUID();
13647 data << uint32(VehicleId);
13648 SendMessageToSet(&data, true);
13649
13651 player->SendDirectMessage(&data);
13652
13653 // mounts can also have accessories
13655 }
13656 }
13657
13658 // unsummon pet
13659 Pet* pet = player->GetPet();
13660 if (pet)
13661 {
13663 // don't unsummon pet in arena but SetFlag UNIT_FLAG_STUNNED to disable pet's interface
13664 if (bg && bg->isArena())
13666 else
13667 player->UnsummonPetTemporaryIfAny();
13668 }
13669
13670 // xinef: if we have charmed npc, stun him also
13671 if (Unit* charm = player->GetCharm())
13672 if (charm->IsCreature())
13673 charm->SetUnitFlag(UNIT_FLAG_STUNNED);
13674
13675 WorldPacket data(SMSG_MOVE_SET_COLLISION_HGT, GetPackGUID().size() + 4 + 4);
13676 data << GetPackGUID();
13677 data << player->GetSession()->GetOrderCounter(); // movement counter
13678 data << player->GetCollisionHeight();
13679 player->SendDirectMessage(&data);
13680 player->GetSession()->IncrementOrderCounter();
13681 }
13682
13684}
@ AURA_INTERRUPT_FLAG_MOUNT
Definition SpellDefines.h:60
bool isArena() const
Definition Battleground.h:404
bool CreateVehicleKit(uint32 id, uint32 creatureEntry)
Returns the transport this unit is on directly (if on vehicle and transport, return vehicle)
Definition Unit.cpp:18976
void Reset(bool evading=false)
Definition Vehicle.cpp:121
void InstallAllAccessories(bool evading)
Definition Vehicle.cpp:88

References AURA_INTERRUPT_FLAG_MOUNT, CreateVehicleKit(), Player::GetBattleground(), GetCharm(), Object::GetPackGUID(), GetVehicleKit(), WorldPacket::Initialize(), Vehicle::InstallAllAccessories(), Battleground::isArena(), RemoveAurasWithInterruptFlags(), Vehicle::Reset(), WorldObject::SendMessageToSet(), SetUInt32Value(), SetUnitFlag(), SMSG_MOVE_SET_COLLISION_HGT, SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, SMSG_PLAYER_VEHICLE_DATA, sScriptMgr, Object::ToPlayer(), UNIT_FIELD_MOUNTDISPLAYID, UNIT_FLAG_MOUNT, and UNIT_FLAG_STUNNED.

Referenced by AuraEffect::HandleAuraMounted(), spell_mount_check_aura::HandleEffectPeriodic(), modify_commandscript::HandleModifyMountCommand(), npc_lady_sylvanas_windrunner_bfu::npc_lady_sylvanas_windrunner_bfuAI::InitializeAI(), boss_captain_skarloc::InitializeAI(), npc_lady_sylvanas_windrunner_bfu::npc_lady_sylvanas_windrunner_bfuAI::JustRespawned(), Creature::LoadCreaturesAddon(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::MountSelf(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::MovementInform(), npc_scarlet_courier::npc_scarlet_courierAI::Reset(), npc_thrall_bfu::npc_thrall_bfuAI::Reset(), boss_mandokir::boss_mandokirAI::Reset(), and WorldSession::SendDoFlight().

◆ NearTeleportTo() [1/2]

void Unit::NearTeleportTo ( float  x,
float  y,
float  z,
float  orientation,
bool  casting = false,
bool  vehicleTeleport = false,
bool  withPet = false,
bool  removeTransport = false 
)
19974{
19975 DisableSpline();
19976 if (IsPlayer())
19977 ToPlayer()->TeleportTo(GetMapId(), x, y, z, orientation, TELE_TO_NOT_LEAVE_COMBAT | (removeTransport ? 0 : TELE_TO_NOT_LEAVE_TRANSPORT) | TELE_TO_NOT_UNSUMMON_PET | (casting ? TELE_TO_SPELL : 0) | (vehicleTeleport ? TELE_TO_NOT_LEAVE_VEHICLE : 0) | (withPet ? TELE_TO_WITH_PET : 0));
19978 else
19979 {
19980 Position pos = {x, y, z, orientation};
19981 SendTeleportPacket(pos);
19982 UpdatePosition(x, y, z, orientation, true);
19985 }
19986}
@ TELE_TO_WITH_PET
Definition Player.h:821
@ TELE_TO_NOT_LEAVE_VEHICLE
Definition Player.h:820
@ TELE_TO_SPELL
Definition Player.h:819
@ TELE_TO_NOT_LEAVE_COMBAT
Definition Player.h:817
@ TELE_TO_NOT_UNSUMMON_PET
Definition Player.h:818
@ TELE_TO_NOT_LEAVE_TRANSPORT
Definition Player.h:816
void ReinitializeMovement()
Definition MotionMaster.cpp:940
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options=0, Unit *target=nullptr, bool newInstance=false)
Definition Player.cpp:1353
void SendTeleportPacket(Position &pos)
Definition Unit.cpp:19995
void UpdateObjectVisibility(bool forced=true, bool fromUpdate=false) override
Definition Unit.cpp:19391
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport=false)
Definition Unit.cpp:20014

References DisableSpline(), WorldLocation::GetMapId(), GetMotionMaster(), Object::IsPlayer(), MotionMaster::ReinitializeMovement(), SendTeleportPacket(), TELE_TO_NOT_LEAVE_COMBAT, TELE_TO_NOT_LEAVE_TRANSPORT, TELE_TO_NOT_LEAVE_VEHICLE, TELE_TO_NOT_UNSUMMON_PET, TELE_TO_SPELL, TELE_TO_WITH_PET, Player::TeleportTo(), Object::ToPlayer(), UpdateObjectVisibility(), and UpdatePosition().

◆ NearTeleportTo() [2/2]

void Unit::NearTeleportTo ( Position pos,
bool  casting = false,
bool  vehicleTeleport = false,
bool  withPet = false,
bool  removeTransport = false 
)
19969{
19970 NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), casting, vehicleTeleport, withPet, removeTransport);
19971}
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition Unit.cpp:19968

References Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), and NearTeleportTo().

Referenced by boss_viscidus::DamageTaken(), npc_madrigosa::DoAction(), npc_akama_illidan::DoAction(), Spell::EffectLeap(), Spell::EffectResurrectPet(), Spell::EffectStuck(), Spell::EffectSummonPet(), Spell::EffectTeleportUnits(), Spell::EffectTeleUnitsFaceCaster(), npc_giant_claw_tentacle::Emerge(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::EnterEvadeMode(), UtherBatteredHiltEvent::Execute(), BattlegroundBE::HandleAreaTrigger(), BattlegroundDS::HandleAreaTrigger(), BattlegroundNA::HandleAreaTrigger(), BattlegroundRL::HandleAreaTrigger(), BattlegroundRV::HandleAreaTrigger(), spell_moroes_vanish::HandleDummy(), spell_class_call_handler::HandleOnHitRogue(), npc_echo_of_medivh::HandlePieceJustDied(), BattlegroundBE::HandlePlayerUnderMap(), BattlegroundDS::HandlePlayerUnderMap(), BattlegroundNA::HandlePlayerUnderMap(), BattlegroundRL::HandlePlayerUnderMap(), BattlegroundRV::HandlePlayerUnderMap(), npc_pet_mage_mirror_image::InitializeAI(), boss_urom::boss_uromAI::JustDied(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::JustDied(), boss_noth::boss_nothAI::JustDied(), boss_grandmaster_vorpil::JustEngagedWith(), NearTeleportTo(), npc_ball_of_flame::npc_ball_of_flameAI::npc_ball_of_flameAI(), npc_chesspiece::OnCharmed(), npc_vh_sinclari::OnGossipSelect(), npc_cos_chromie_start::OnGossipSelect(), npc_chesspiece::Reset(), boss_gothik::boss_gothikAI::Reset(), Map::ScriptsProcess(), npc_simon_bunny::npc_simon_bunnyAI::SetUpPreGame(), boss_urom::boss_uromAI::SpellHit(), boss_majordomo::boss_majordomoAI::SpellHit(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::SpellHitTarget(), npc_nerubian_burrower::npc_nerubian_burrowerAI::SpellHitTarget(), npc_pos_leader_second::npc_pos_leader_secondAI::SpellHitTarget(), boss_cyanigosa::boss_cyanigosaAI::SpellHitTarget(), BattlegroundRV::TeleportUnitToNewZ(), Vehicle::TeleportVehicle(), npc_doomfire_spirit::TryTeleportInDirection(), boss_rend_blackhand::boss_rend_blackhandAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), boss_renataki::boss_renatakiAI::UpdateAI(), npc_coldflame::npc_coldflameAI::UpdateAI(), boss_magus_telestra::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), boss_thorim_sif::boss_thorim_sifAI::UpdateAI(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), and npc_minigob_manabonk::UpdateAI().

◆ OutDebugInfo()

void Unit::OutDebugInfo ( ) const
20224{
20225 LOG_ERROR("entities.unit", "Unit::OutDebugInfo");
20226 LOG_INFO("entities.unit", "GUID {}, name {}", GetGUID().ToString(), GetName());
20227 LOG_INFO("entities.unit", "OwnerGUID {}, MinionGUID {}, CharmerGUID {}, CharmedGUID {}",
20229 LOG_INFO("entities.unit", "In world {}, unit type mask {}", (uint32)(IsInWorld() ? 1 : 0), m_unitTypeMask);
20230 if (IsInWorld())
20231 LOG_INFO("entities.unit", "Mapid {}", GetMapId());
20232
20233 LOG_INFO("entities.unit", "Summon Slot: ");
20234 for (uint32 i = 0; i < MAX_SUMMON_SLOT; ++i)
20235 LOG_INFO("entities.unit", "{}, ", m_SummonSlot[i].ToString());
20236 LOG_INFO("server.loading", " ");
20237
20238 LOG_INFO("entities.unit", "Controlled List: ");
20239 for (ControlSet::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
20240 LOG_INFO("entities.unit", "{}, ", (*itr)->GetGUID().ToString());
20241 LOG_INFO("server.loading", " ");
20242
20243 LOG_INFO("entities.unit", "Aura List: ");
20244 for (AuraApplicationMap::const_iterator itr = m_appliedAuras.begin(); itr != m_appliedAuras.end(); ++itr)
20245 LOG_INFO("entities.unit", "{}, ", itr->first);
20246 LOG_INFO("server.loading", " ");
20247
20248 if (IsVehicle())
20249 {
20250 LOG_INFO("entities.unit", "Passenger List: ");
20251 for (SeatMap::iterator itr = GetVehicleKit()->Seats.begin(); itr != GetVehicleKit()->Seats.end(); ++itr)
20252 if (Unit* passenger = ObjectAccessor::GetUnit(*GetVehicleBase(), itr->second.Passenger.Guid))
20253 LOG_INFO("entities.unit", "{}, ", passenger->GetGUID().ToString());
20254 LOG_INFO("server.loading", " ");
20255 }
20256
20257 if (GetVehicle())
20258 LOG_INFO("entities.unit", "On vehicle {}.", GetVehicleBase()->GetEntry());
20259}
Seats
Definition boss_flame_leviathan.cpp:168
SeatMap Seats
Definition Vehicle.h:57

References GetCharmerGUID(), GetCharmGUID(), Object::GetEntry(), Object::GetGUID(), WorldLocation::GetMapId(), GetMinionGUID(), WorldObject::GetName(), GetOwnerGUID(), ObjectAccessor::GetUnit(), GetVehicle(), GetVehicleBase(), GetVehicleKit(), Object::IsInWorld(), IsVehicle(), LOG_ERROR, LOG_INFO, m_appliedAuras, m_Controlled, m_SummonSlot, m_unitTypeMask, MAX_SUMMON_SLOT, Vehicle::Seats, and Position::ToString().

Referenced by SetMinion().

◆ PatchValuesUpdate()

void Unit::PatchValuesUpdate ( ByteBuffer valuesUpdateBuf,
BuildValuesCachePosPointers posPointers,
Player target 
)
private
20950{
20951 Creature const* creature = ToCreature();
20952
20953 // UNIT_NPC_FLAGS
20954 if (creature && posPointers.UnitNPCFlagsPos >= 0)
20955 {
20956 uint32 appendValue = m_uint32Values[UNIT_NPC_FLAGS];
20957
20958 if (sWorld->getIntConfig(CONFIG_INSTANT_TAXI) == 2 && appendValue & UNIT_NPC_FLAG_FLIGHTMASTER)
20959 appendValue |= UNIT_NPC_FLAG_GOSSIP; // flight masters need NPC gossip flag to show instant flight toggle option
20960
20961 if (!target->CanSeeSpellClickOn(creature))
20962 appendValue &= ~UNIT_NPC_FLAG_SPELLCLICK;
20963
20964 if (!target->CanSeeVendor(creature))
20965 {
20966 appendValue &= ~UNIT_NPC_FLAG_REPAIR;
20967 appendValue &= ~UNIT_NPC_FLAG_VENDOR_MASK;
20968 }
20969
20970 if (!target->CanSeeTrainer(creature))
20971 appendValue &= ~UNIT_NPC_FLAG_TRAINER;
20972
20973 valuesUpdateBuf.put(posPointers.UnitNPCFlagsPos, appendValue);
20974 }
20975
20976 // UNIT_FIELD_AURASTATE
20977 if (posPointers.UnitFieldAuraStatePos >= 0)
20978 valuesUpdateBuf.put(posPointers.UnitFieldAuraStatePos, uint32(BuildAuraStateUpdateForTarget(target)));
20979
20980 // UNIT_FIELD_FLAGS
20981 if (posPointers.UnitFieldFlagsPos >= 0)
20982 {
20983 uint32 appendValue = m_uint32Values[UNIT_FIELD_FLAGS];
20984 if (target->IsGameMaster() && target->GetSession()->IsGMAccount())
20985 appendValue &= ~UNIT_FLAG_NOT_SELECTABLE;
20986
20987 valuesUpdateBuf.put(posPointers.UnitFieldFlagsPos, appendValue);
20988 }
20989
20990 // UNIT_FIELD_DISPLAYID
20991 // Use modelid_a if not gm, _h if gm for CREATURE_FLAG_EXTRA_TRIGGER creatures.
20992 if (posPointers.UnitFieldDisplayPos >= 0)
20993 {
20995 if (creature)
20996 {
20997 CreatureTemplate const* cinfo = creature->GetCreatureTemplate();
20998
20999 // this also applies for transform auras
21000 if (SpellInfo const* transform = sSpellMgr->GetSpellInfo(getTransForm()))
21001 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
21002 if (transform->Effects[i].IsAura(SPELL_AURA_TRANSFORM))
21003 if (CreatureTemplate const* transformInfo = sObjectMgr->GetCreatureTemplate(transform->Effects[i].MiscValue))
21004 {
21005 cinfo = transformInfo;
21006 break;
21007 }
21008
21010 {
21011 if (target->IsGameMaster() && target->GetSession()->IsGMAccount())
21012 displayId = cinfo->GetFirstVisibleModel()->CreatureDisplayID;
21013 else
21014 displayId = cinfo->GetFirstInvisibleModel()->CreatureDisplayID;
21015 }
21016 }
21017
21018 valuesUpdateBuf.put(posPointers.UnitFieldDisplayPos, uint32(displayId));
21019 }
21020
21021 // UNIT_DYNAMIC_FLAGS
21022 // Hide lootable animation for unallowed players.
21023 if (posPointers.UnitDynamicFlagsPos >= 0)
21024 {
21026
21027 if (creature)
21028 {
21029 if (creature->hasLootRecipient())
21030 {
21031 dynamicFlags |= UNIT_DYNFLAG_TAPPED;
21032 if (creature->isTappedBy(target))
21033 dynamicFlags |= UNIT_DYNFLAG_TAPPED_BY_PLAYER;
21034 }
21035
21036 if (!target->isAllowedToLoot(creature))
21037 dynamicFlags &= ~UNIT_DYNFLAG_LOOTABLE;
21038 }
21039
21040 // unit UNIT_DYNFLAG_TRACK_UNIT should only be sent to caster of SPELL_AURA_MOD_STALKED auras
21041 if (dynamicFlags & UNIT_DYNFLAG_TRACK_UNIT)
21043 dynamicFlags &= ~UNIT_DYNFLAG_TRACK_UNIT;
21044
21045 valuesUpdateBuf.put(posPointers.UnitDynamicFlagsPos, dynamicFlags);
21046 }
21047
21048 // UNIT_FIELD_BYTES_2
21049 if (posPointers.UnitFieldBytes2Pos >= 0)
21050 {
21051 if (IsControlledByPlayer() && target != this && sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && IsInRaidWith(target))
21052 {
21054 FactionTemplateEntry const* ft2 = target->GetFactionTemplateEntry();
21055 if (ft1 && ft2 && !ft1->IsFriendlyTo(*ft2))
21056 // Allow targetting opposite faction in party when enabled in config
21057 valuesUpdateBuf.put(posPointers.UnitFieldBytes2Pos, (m_uint32Values[UNIT_FIELD_BYTES_2] & ((UNIT_BYTE2_FLAG_SANCTUARY /*| UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5*/) << 8))); // this flag is at uint8 offset 1 !!
21058 }// pussywizard / Callmephil
21059 else if (target->IsSpectator() && target->FindMap() && target->FindMap()->IsBattleArena() &&
21060 (this->IsPlayer() || this->IsCreature() || this->IsDynamicObject()))
21061 {
21062 valuesUpdateBuf.put(posPointers.UnitFieldBytes2Pos, (m_uint32Values[UNIT_FIELD_BYTES_2] & 0xFFFFF2FF)); // clear UNIT_BYTE2_FLAG_PVP, UNIT_BYTE2_FLAG_FFA_PVP, UNIT_BYTE2_FLAG_SANCTUARY
21063 }
21064 }
21065
21066 // UNIT_FIELD_FACTIONTEMPLATE
21067 if (posPointers.UnitFieldFactionTemplatePos >= 0)
21068 {
21069 if (IsControlledByPlayer() && target != this && sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && IsInRaidWith(target))
21070 {
21072 FactionTemplateEntry const* ft2 = target->GetFactionTemplateEntry();
21073 if (ft1 && ft2 && !ft1->IsFriendlyTo(*ft2))
21074 // pretend that all other HOSTILE players have own faction, to allow follow, heal, rezz (trade wont work)
21075 valuesUpdateBuf.put(posPointers.UnitFieldFactionTemplatePos, uint32(target->GetFaction()));
21076 }// pussywizard / Callmephil
21077 else if (target->IsSpectator() && target->FindMap() && target->FindMap()->IsBattleArena() &&
21078 (this->IsPlayer() || this->IsCreature() || this->IsDynamicObject()))
21079 {
21080 valuesUpdateBuf.put(posPointers.UnitFieldFactionTemplatePos, uint32(target->GetFaction()));
21081 }
21082 else if (target->IsGMSpectator() && IsControlledByPlayer())
21083 {
21084 valuesUpdateBuf.put(posPointers.UnitFieldFactionTemplatePos, uint32(target->GetFaction()));
21085 }
21086 }
21087
21088 sScriptMgr->OnPatchValuesUpdate(this, valuesUpdateBuf, posPointers, target);
21089}
@ CREATURE_FLAG_EXTRA_TRIGGER
Definition CreatureData.h:52
@ UNIT_DYNFLAG_TRACK_UNIT
Definition SharedDefines.h:3362
@ CONFIG_INSTANT_TAXI
Definition WorldConfig.h:341
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP
Definition WorldConfig.h:34
void put(std::size_t pos, T value)
Definition ByteBuffer.h:137
bool isTappedBy(Player const *player) const
Definition Creature.cpp:1342
bool isAllowedToLoot(Creature const *creature)
Definition PlayerStorage.cpp:5682
bool CanSeeTrainer(Creature const *creature) const
Definition Player.cpp:14388
bool CanSeeVendor(Creature const *creature) const
Definition Player.cpp:14372
bool IsGMSpectator() const
Definition Player.h:1179
bool IsSpectator() const
Definition Player.h:2607
bool CanSeeSpellClickOn(Creature const *creature) const
Definition Player.cpp:14282
uint32 BuildAuraStateUpdateForTarget(Unit *target) const
Definition Unit.cpp:10750
bool IsGMAccount() const
Definition WorldSession.cpp:206
int32 UnitFieldFlagsPos
Definition UnitUtils.h:99
int32 UnitFieldDisplayPos
Definition UnitUtils.h:100
int32 UnitDynamicFlagsPos
Definition UnitUtils.h:101
int32 UnitFieldAuraStatePos
Definition UnitUtils.h:98
int32 UnitFieldFactionTemplatePos
Definition UnitUtils.h:103
int32 UnitFieldBytes2Pos
Definition UnitUtils.h:102
int32 UnitNPCFlagsPos
Definition UnitUtils.h:97
uint32 CreatureDisplayID
Definition CreatureData.h:179
CreatureModel const * GetFirstInvisibleModel() const
Definition Creature.cpp:154
CreatureModel const * GetFirstVisibleModel() const
Definition Creature.cpp:164

References BuildAuraStateUpdateForTarget(), Player::CanSeeSpellClickOn(), Player::CanSeeTrainer(), Player::CanSeeVendor(), CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP, CONFIG_INSTANT_TAXI, CREATURE_FLAG_EXTRA_TRIGGER, CreatureModel::CreatureDisplayID, WorldObject::FindMap(), Creature::GetCreatureTemplate(), GetFaction(), GetFactionTemplateEntry(), CreatureTemplate::GetFirstInvisibleModel(), CreatureTemplate::GetFirstVisibleModel(), Object::GetGUID(), Player::GetSession(), getTransForm(), HasAuraTypeWithCaster(), CreatureTemplate::HasFlagsExtra(), Creature::hasLootRecipient(), Player::isAllowedToLoot(), Map::IsBattleArena(), IsControlledByPlayer(), FactionTemplateEntry::IsFriendlyTo(), Player::IsGameMaster(), WorldSession::IsGMAccount(), Player::IsGMSpectator(), IsInRaidWith(), Player::IsSpectator(), Creature::isTappedBy(), Object::m_uint32Values, MAX_SPELL_EFFECTS, ByteBuffer::put(), sObjectMgr, SPELL_AURA_MOD_STALKED, SPELL_AURA_TRANSFORM, sScriptMgr, sSpellMgr, sWorld, Object::ToCreature(), UNIT_BYTE2_FLAG_SANCTUARY, UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE, UNIT_DYNFLAG_TAPPED, UNIT_DYNFLAG_TAPPED_BY_PLAYER, UNIT_DYNFLAG_TRACK_UNIT, UNIT_FIELD_BYTES_2, UNIT_FIELD_DISPLAYID, UNIT_FIELD_FLAGS, UNIT_NPC_FLAG_FLIGHTMASTER, UNIT_NPC_FLAG_GOSSIP, UNIT_NPC_FLAGS, BuildValuesCachePosPointers::UnitDynamicFlagsPos, BuildValuesCachePosPointers::UnitFieldAuraStatePos, BuildValuesCachePosPointers::UnitFieldBytes2Pos, BuildValuesCachePosPointers::UnitFieldDisplayPos, BuildValuesCachePosPointers::UnitFieldFactionTemplatePos, BuildValuesCachePosPointers::UnitFieldFlagsPos, and BuildValuesCachePosPointers::UnitNPCFlagsPos.

Referenced by BuildValuesUpdate().

◆ PauseMovement()

void Unit::PauseMovement ( uint32  timer = 0,
uint8  slot = 0 
)
virtual

Disable the unit movement by clearing UNIT_STATE_MOVING and stopping the spline.

16898{
16899 if (slot >= MAX_MOTION_SLOT)
16900 return;
16901
16902 if (MovementGenerator* movementGenerator = GetMotionMaster()->GetMotionSlot(slot))
16903 movementGenerator->Pause(timer);
16904
16905 StopMoving();
16906}
@ MAX_MOTION_SLOT
Definition MotionMaster.h:66
Definition MovementGenerator.h:28
void StopMoving()
Definition Unit.cpp:16878

References GetMotionMaster(), MAX_MOTION_SLOT, and StopMoving().

Referenced by WorldSession::HandleBattlemasterHelloOpcode(), WorldSession::HandleGossipHelloOpcode(), spell_chapter5_return_to_capital::HandleHit(), WorldSession::HandleQuestgiverHelloOpcode(), WorldSession::SendListInventory(), boss_shade_of_aran::SetGUID(), npc_acherus_necromancer::npc_acherus_necromancerAI::UpdateAI(), and npc_gothik_the_harvester::npc_gothik_the_harvesterAI::UpdateAI().

◆ PetSpellFail()

void Unit::PetSpellFail ( SpellInfo const *  spellInfo,
Unit target,
uint32  result 
)
20334{
20335 CharmInfo* charmInfo = GetCharmInfo();
20336 if (!charmInfo || !IsCreature())
20337 return;
20338
20339 if ((sDisableMgr->IsPathfindingEnabled(GetMap()) || result != SPELL_FAILED_LINE_OF_SIGHT) && target)
20340 {
20341 if ((result == SPELL_FAILED_LINE_OF_SIGHT || result == SPELL_FAILED_OUT_OF_RANGE) || !ToCreature()->HasReactState(REACT_PASSIVE))
20342 if (Unit* owner = GetOwner())
20343 {
20344 if (spellInfo->IsPositive() && IsFriendlyTo(target))
20345 {
20346 AttackStop();
20347 charmInfo->SetIsAtStay(false);
20348 charmInfo->SetIsCommandAttack(true);
20349 charmInfo->SetIsReturning(false);
20350 charmInfo->SetIsFollowing(false);
20351
20352 GetMotionMaster()->MoveFollow(target, PET_FOLLOW_DIST, rand_norm() * 2 * M_PI);
20353 }
20354 else if (owner->IsValidAttackTarget(target))
20355 {
20356 AttackStop();
20357 charmInfo->SetIsAtStay(false);
20358 charmInfo->SetIsCommandAttack(true);
20359 charmInfo->SetIsReturning(false);
20360 charmInfo->SetIsFollowing(false);
20361
20362 if (!ToCreature()->HasReactState(REACT_PASSIVE))
20363 ToCreature()->AI()->AttackStart(target);
20364 else
20365 GetMotionMaster()->MoveChase(target);
20366 }
20367 }
20368
20369 // can be extended in future
20370 if (result == SPELL_FAILED_LINE_OF_SIGHT || result == SPELL_FAILED_OUT_OF_RANGE)
20371 {
20372 charmInfo->SetForcedSpell(spellInfo->IsPositive() ? -int32(spellInfo->Id) : spellInfo->Id);
20373 charmInfo->SetForcedTargetGUID(target->GetGUID());
20374 }
20375 else
20376 {
20377 charmInfo->SetForcedSpell(0);
20379 }
20380 }
20381}
#define sDisableMgr
Definition DisableMgr.h:88
constexpr float PET_FOLLOW_DIST
Definition PetDefines.h:206
@ SPELL_FAILED_OUT_OF_RANGE
Definition SharedDefines.h:1057
@ SPELL_FAILED_LINE_OF_SIGHT
Definition SharedDefines.h:1007
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Force the unit to chase this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:314
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE, bool inheritWalkState=true, bool inheritSpeed=true)
The unit will follow this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:446
virtual void AttackStart(Unit *)
Definition UnitAI.cpp:27
void SetIsAtStay(bool val)
Definition CharmInfo.cpp:365
void SetIsFollowing(bool val)
Definition CharmInfo.cpp:375
void SetIsReturning(bool val)
Definition CharmInfo.cpp:385
void SetForcedSpell(uint32 id)
Definition CharmInfo.h:177
void SetForcedTargetGUID(ObjectGuid guid=ObjectGuid::Empty)
Definition CharmInfo.h:179
void SetIsCommandAttack(bool val)
Definition CharmInfo.cpp:303

References Creature::AI(), UnitAI::AttackStart(), AttackStop(), ObjectGuid::Empty, GetCharmInfo(), Object::GetGUID(), WorldObject::GetMap(), GetMotionMaster(), GetOwner(), SpellInfo::Id, Object::IsCreature(), IsFriendlyTo(), SpellInfo::IsPositive(), MotionMaster::MoveChase(), MotionMaster::MoveFollow(), PET_FOLLOW_DIST, rand_norm(), REACT_PASSIVE, sDisableMgr, CharmInfo::SetForcedSpell(), CharmInfo::SetForcedTargetGUID(), CharmInfo::SetIsAtStay(), CharmInfo::SetIsCommandAttack(), CharmInfo::SetIsFollowing(), CharmInfo::SetIsReturning(), SPELL_FAILED_LINE_OF_SIGHT, SPELL_FAILED_OUT_OF_RANGE, and Object::ToCreature().

Referenced by WorldSession::HandlePetActionHelper(), and WorldSession::HandlePetCastSpellOpcode().

◆ ProcDamageAndSpell()

void Unit::ProcDamageAndSpell ( Unit actor,
Unit victim,
uint32  procAttacker,
uint32  procVictim,
uint32  procEx,
uint32  amount,
WeaponAttackType  attType = BASE_ATTACK,
SpellInfo const *  procSpellInfo = nullptr,
SpellInfo const *  procAura = nullptr,
int8  procAuraEffectIndex = -1,
Spell const *  procSpell = nullptr,
DamageInfo damageInfo = nullptr,
HealInfo healInfo = nullptr,
uint32  procPhase = 2 
)
static
6616{
6617 // Not much to do if no flags are set.
6618 if (procAttacker && actor)
6619 actor->ProcDamageAndSpellFor(false, victim, procAttacker, procExtra, attType, procSpellInfo, amount, procAura, procAuraEffectIndex, procSpell, damageInfo, healInfo, procPhase);
6620 // Now go on with a victim's events'n'auras
6621 // Not much to do if no flags are set or there is no victim
6622 if (victim && victim->IsAlive() && procVictim)
6623 victim->ProcDamageAndSpellFor(true, actor, procVictim, procExtra, attType, procSpellInfo, amount, procAura, procAuraEffectIndex, procSpell, damageInfo, healInfo, procPhase);
6624}

References IsAlive(), and ProcDamageAndSpellFor().

Referenced by Spell::_cast(), Spell::_handle_finish_phase(), AttackerStateUpdate(), Spell::DoAllEffectOnTarget(), ReflectEvent::Execute(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicHealAurasTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), AuraEffect::HandlePeriodicPowerBurnAuraTick(), and Kill().

◆ ProcDamageAndSpellFor()

void Unit::ProcDamageAndSpellFor ( bool  isVictim,
Unit target,
uint32  procFlag,
uint32  procExtra,
WeaponAttackType  attType,
SpellInfo const *  procSpellInfo,
uint32  damage,
SpellInfo const *  procAura = nullptr,
int8  procAuraEffectIndex = -1,
Spell const *  procSpell = nullptr,
DamageInfo damageInfo = nullptr,
HealInfo healInfo = nullptr,
uint32  procPhase = 2 
)
16288{
16289 // Player is loaded now - do not allow passive spell casts to proc
16290 if (IsPlayer() && ToPlayer()->GetSession()->PlayerLoading())
16291 return;
16292 // For melee/ranged based attack need update skills and set some Aura states if victim present
16293 if (procFlag & MELEE_BASED_TRIGGER_MASK && target && procPhase == PROC_SPELL_PHASE_HIT)
16294 {
16295 // Xinef: Shaman in ghost wolf form cant proc anything melee based
16296 if (!isVictim && GetShapeshiftForm() == FORM_GHOSTWOLF)
16297 return;
16298
16299 // Update skills here for players
16300 // only when you are not fighting other players or their pets/totems (pvp)
16301 if (IsPlayer() && !target->IsCharmedOwnedByPlayerOrPlayer())
16302 {
16303 // On melee based hit/miss/resist/parry/dodge need to update skill (for victim and attacker)
16305 {
16306 ToPlayer()->UpdateCombatSkills(target, attType, isVictim, procSpell ? procSpell->m_weaponItem : nullptr);
16307 }
16308 // Update defence if player is victim and we block - TODO: confirm that blocked attacks only have a chance to increase defence skill
16309 else if (isVictim && procExtra & (PROC_EX_BLOCK))
16310 {
16311 ToPlayer()->UpdateCombatSkills(target, attType, true);
16312 }
16313 }
16314 // If exist crit/parry/dodge/block need update aura state (for victim and attacker)
16316 {
16317 // for victim
16318 if (isVictim)
16319 {
16320 // if victim and dodge attack
16321 if (procExtra & PROC_EX_DODGE)
16322 {
16323 // Update AURA_STATE on dodge
16324 if (!IsClass(CLASS_ROGUE, CLASS_CONTEXT_ABILITY_REACTIVE)) // skip Rogue Riposte
16325 {
16328 }
16329 }
16330 // if victim and parry attack
16331 if (procExtra & PROC_EX_PARRY)
16332 {
16333 // For Hunters only Counterattack (skip Mongoose bite)
16335 {
16338 }
16339 else
16340 {
16343 }
16344 }
16345 // if and victim block attack
16346 if (procExtra & PROC_EX_BLOCK)
16347 {
16350 }
16351 }
16352 else // For attacker
16353 {
16354 // Overpower on victim dodge
16355 if (procExtra & PROC_EX_DODGE)
16356 {
16358 {
16359 AddComboPoints(target, 1);
16361 }
16362 }
16363
16364 // Wolverine Bite
16365 if ((procExtra & PROC_HIT_CRITICAL) && IsHunterPet())
16366 {
16367 AddComboPoints(target, 1);
16369 }
16370 }
16371 }
16372 }
16373
16374 Unit* actor = isVictim ? target : this;
16375 Unit* actionTarget = !isVictim ? target : this;
16376
16377 ProcEventInfo eventInfo = ProcEventInfo(actor, actionTarget, target, procFlag, 0, procPhase, procExtra, procSpell, damageInfo, healInfo, procAura, procAuraEffectIndex);
16378
16379 ProcTriggeredList procTriggered;
16380 // Fill procTriggered list
16381 for (AuraApplicationMap::const_iterator itr = GetAppliedAuras().begin(); itr != GetAppliedAuras().end(); ++itr)
16382 {
16383 // Do not allow auras to proc from effect triggered by itself
16384 if (procAura && procAura->Id == itr->first)
16385 continue;
16386
16387 // Xinef: Generic Item Equipment cooldown, -1 is a special marker
16388 if (itr->second->GetBase()->GetCastItemGUID() && HasSpellItemCooldown(itr->first, uint32(-1)))
16389 continue;
16390
16391 ProcTriggeredData triggerData(itr->second->GetBase());
16392 // Defensive procs are active on absorbs (so absorption effects are not a hindrance)
16393 bool active = damage || (procExtra & PROC_EX_BLOCK && isVictim);
16394 if (isVictim)
16395 procExtra &= ~PROC_EX_INTERNAL_REQ_FAMILY;
16396
16397 SpellInfo const* spellProto = itr->second->GetBase()->GetSpellInfo();
16398
16399 // only auras that have trigger spell should proc from fully absorbed damage
16400 if (procExtra & PROC_EX_ABSORB && isVictim)
16401 if (damage || spellProto->Effects[EFFECT_0].TriggerSpell || spellProto->Effects[EFFECT_1].TriggerSpell || spellProto->Effects[EFFECT_2].TriggerSpell)
16402 active = true;
16403
16404 // xinef: fix spell procing from damaging / healing casts if spell has DoT / HoT effect only
16405 // only player spells are taken into account
16406 if (!active && !isVictim && !(procFlag & PROC_FLAG_DONE_PERIODIC) && procSpellInfo && procSpellInfo->SpellFamilyName && (procSpellInfo->HasAura(SPELL_AURA_PERIODIC_DAMAGE) || procSpellInfo->HasAura(SPELL_AURA_PERIODIC_HEAL)))
16407 active = true;
16408
16409 // AuraScript Hook
16410 if (!triggerData.aura->CallScriptCheckProcHandlers(itr->second, eventInfo))
16411 {
16412 continue;
16413 }
16414
16415 bool isTriggeredAtSpellProcEvent = IsTriggeredAtSpellProcEvent(target, triggerData.aura, attType, isVictim, active, triggerData.spellProcEvent, eventInfo);
16416
16417 // AuraScript Hook
16418 if (!triggerData.aura->CallScriptAfterCheckProcHandlers(itr->second, eventInfo, isTriggeredAtSpellProcEvent))
16419 {
16420 continue;
16421 }
16422
16423 // do checks using conditions table
16424 ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL_PROC, spellProto->Id);
16425 ConditionSourceInfo condInfo = ConditionSourceInfo(eventInfo.GetActor(), eventInfo.GetActionTarget());
16426 if (!sConditionMgr->IsObjectMeetToConditions(condInfo, conditions))
16427 {
16428 continue;
16429 }
16430
16431 bool hasTriggeredProc = false;
16432 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
16433 {
16434 if (itr->second->HasEffect(i))
16435 {
16436 AuraEffect* aurEff = itr->second->GetBase()->GetEffect(i);
16437
16438 // Skip this auras
16439 if (isNonTriggerAura[aurEff->GetAuraType()])
16440 continue;
16441
16442 // If not trigger by default and spellProcEvent == nullptr - skip
16443 if (!isTriggerAura[aurEff->GetAuraType()] && !triggerData.spellProcEvent)
16444 continue;
16445
16446 switch (aurEff->GetAuraType())
16447 {
16450 case SPELL_AURA_DUMMY:
16452 if (uint32 triggerSpellId = aurEff->GetSpellInfo()->Effects[i].TriggerSpell)
16453 {
16454 triggerData.triggerSpelId[i] = triggerSpellId;
16455 hasTriggeredProc = true;
16456 }
16457 break;
16458 default:
16459 break;
16460 }
16461
16462 // Some spells must always trigger
16463 //if (isAlwaysTriggeredAura[aurEff->GetAuraType()])
16464 triggerData.effMask |= 1 << i;
16465 }
16466 }
16467
16468 if (triggerData.effMask)
16469 {
16470 // If there is aura that triggers another proc aura, make sure that the triggered one is going to be proccessed on top of it
16471 if (hasTriggeredProc)
16472 {
16473 bool proccessed = false;
16474 for (uint8 i = 0; i < EFFECT_ALL; ++i)
16475 {
16476 if (uint32 triggeredSpellId = triggerData.triggerSpelId[i])
16477 {
16478 auto iter = std::find(procTriggered.begin(), procTriggered.end(), triggeredSpellId);
16479 if (iter != procTriggered.end())
16480 {
16481 std::advance(iter, 1);
16482 procTriggered.insert(iter, triggerData);
16483 proccessed = true;
16484 break;
16485 }
16486 }
16487 }
16488
16489 if (!proccessed)
16490 {
16491 procTriggered.push_front(triggerData);
16492 }
16493 }
16494 else
16495 {
16496 procTriggered.push_front(triggerData);
16497 }
16498 }
16499 }
16500
16501 // Nothing found
16502 if (procTriggered.empty())
16503 return;
16504
16505 // Note: must SetCantProc(false) before return
16507 SetCantProc(true);
16508
16509 // Handle effects proceed this time
16510 for (ProcTriggeredList::const_iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
16511 {
16512 // look for aura in auras list, it may be removed while proc event processing
16513 if (i->aura->IsRemoved())
16514 continue;
16515
16516 bool useCharges = i->aura->IsUsingCharges();
16517 // no more charges to use, prevent proc
16518 if (useCharges && !i->aura->GetCharges())
16519 continue;
16520
16521 bool takeCharges = false;
16522 SpellInfo const* spellInfo = i->aura->GetSpellInfo();
16523
16524 AuraApplication* aurApp = i->aura->GetApplicationOfTarget(GetGUID());
16525
16526 bool prepare = i->aura->CallScriptPrepareProcHandlers(aurApp, eventInfo);
16527
16528 // For players set spell cooldown if need
16529 uint32 cooldown = 0;
16530 if (prepare && i->spellProcEvent && i->spellProcEvent->cooldown)
16531 cooldown = i->spellProcEvent->cooldown;
16532
16533 // Xinef: set cooldown for actual proc
16534 eventInfo.SetProcCooldown(cooldown);
16535
16536 // Note: must SetCantProc(false) before return
16538 SetCantProc(true);
16539
16540 bool handled = i->aura->CallScriptProcHandlers(aurApp, eventInfo);
16541
16542 // "handled" is needed as long as proc can be handled in multiple places
16543 if (!handled && HandleAuraProc(target, damage, i->aura, procSpellInfo, procFlag, procExtra, cooldown, &handled))
16544 {
16545 uint32 Id = i->aura->GetId();
16546 LOG_DEBUG("spells.aura", "ProcDamageAndSpell: casting spell {} (triggered with value by {} aura of spell {})", spellInfo->Id, (isVictim ? "a victim's" : "an attacker's"), Id);
16547 takeCharges = true;
16548 }
16549
16550 if (!handled)
16551 for (uint8 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
16552 {
16553 if (!(i->effMask & (1 << effIndex)))
16554 continue;
16555
16556 AuraEffect* triggeredByAura = i->aura->GetEffect(effIndex);
16557 ASSERT(triggeredByAura);
16558
16559 bool prevented = i->aura->CallScriptEffectProcHandlers(triggeredByAura, aurApp, eventInfo);
16560 if (prevented)
16561 {
16562 takeCharges = true;
16563 continue;
16564 }
16565
16566 switch (triggeredByAura->GetAuraType())
16567 {
16569 {
16570 LOG_DEBUG("spells.aura", "ProcDamageAndSpell: casting spell {} (triggered by {} aura of spell {})", spellInfo->Id, (isVictim ? "a victim's" : "an attacker's"), triggeredByAura->GetId());
16571 // Don`t drop charge or add cooldown for not started trigger
16572 if (HandleProcTriggerSpell(target, damage, triggeredByAura, procSpellInfo, procFlag, procExtra, cooldown, procPhase, eventInfo))
16573 takeCharges = true;
16574 break;
16575 }
16577 {
16578 // target has to be valid
16579 if (!eventInfo.GetProcTarget())
16580 break;
16581
16582 triggeredByAura->HandleProcTriggerDamageAuraProc(aurApp, eventInfo); // this function is part of the new proc system
16583 takeCharges = true;
16584 break;
16585 }
16587 case SPELL_AURA_DUMMY:
16588 {
16589 LOG_DEBUG("spells.aura", "ProcDamageAndSpell: casting spell id {} (triggered by {} dummy aura of spell {})", spellInfo->Id, (isVictim ? "a victim's" : "an attacker's"), triggeredByAura->GetId());
16590 if (HandleDummyAuraProc(target, damage, triggeredByAura, procSpellInfo, procFlag, procExtra, cooldown, eventInfo))
16591 takeCharges = true;
16592 break;
16593 }
16598 LOG_DEBUG("spells.aura", "ProcDamageAndSpell: casting spell id {} (triggered by {} aura of spell {})", spellInfo->Id, isVictim ? "a victim's" : "an attacker's", triggeredByAura->GetId());
16599 takeCharges = true;
16600 break;
16602 {
16603 LOG_DEBUG("spells.aura", "ProcDamageAndSpell: casting spell id {} (triggered by {} aura of spell {})", spellInfo->Id, (isVictim ? "a victim's" : "an attacker's"), triggeredByAura->GetId());
16604 if (HandleOverrideClassScriptAuraProc(target, damage, triggeredByAura, procSpellInfo, cooldown))
16605 takeCharges = true;
16606 break;
16607 }
16609 {
16610 LOG_DEBUG("spells.aura", "ProcDamageAndSpell: casting mending (triggered by {} dummy aura of spell {})",
16611 (isVictim ? "a victim's" : "an attacker's"), triggeredByAura->GetId());
16612 if (damage > 0)
16613 {
16615 takeCharges = true;
16616 }
16617 break;
16618 }
16620 {
16621 LOG_DEBUG("spells.aura", "ProcDamageAndSpell: casting mending (triggered by {} dummy aura of spell {})",
16622 (isVictim ? "a victim's" : "an attacker's"), triggeredByAura->GetId());
16623 HandleAuraRaidProcFromCharge(triggeredByAura);
16624 takeCharges = true;
16625 break;
16626 }
16628 {
16629 LOG_DEBUG("spells.aura", "ProcDamageAndSpell: casting spell {} (triggered with value by {} aura of spell {})", spellInfo->Id, (isVictim ? "a victim's" : "an attacker's"), triggeredByAura->GetId());
16630
16631 if (HandleProcTriggerSpell(target, damage, triggeredByAura, procSpellInfo, procFlag, procExtra, cooldown, procPhase, eventInfo))
16632 takeCharges = true;
16633 break;
16634 }
16636 // Skip melee hits or instant cast spells
16637 // xinef: check channeled spells which are affected by haste also
16638 if (procSpellInfo && (procSpellInfo->SpellFamilyName || !IsPlayer()) &&
16639 (procSpellInfo->CalcCastTime() > 0 /*||
16640 (procSpell->IsChanneled() && procSpell->GetDuration() > 0 && (HasAuraTypeWithAffectMask(SPELL_AURA_PERIODIC_HASTE, procSpell) || procSpell->HasAttribute(SPELL_ATTR5_SPELL_HASTE_AFFECTS_PERIODIC)))*/))
16641 takeCharges = true;
16642 break;
16644 // Skip Melee hits and spells ws wrong school
16645 if (procSpellInfo && (triggeredByAura->GetMiscValue() & procSpellInfo->SchoolMask)) // School check
16646 takeCharges = true;
16647 break;
16649 // Skip Melee hits and targets with magnet aura
16650 if (procSpellInfo && (triggeredByAura->GetBase()->GetUnitOwner()->ToUnit() == ToUnit())) // Magnet
16651 takeCharges = true;
16652 break;
16655 // Skip melee hits and spells ws wrong school or zero cost
16656 if (procSpellInfo &&
16657 (procSpellInfo->ManaCost != 0 || procSpellInfo->ManaCostPercentage != 0 || (procSpellInfo->SpellFamilyFlags[1] & 0x2)) && // Cost check, mutilate include
16658 (triggeredByAura->GetMiscValue() & procSpellInfo->SchoolMask)) // School check
16659 takeCharges = true;
16660 break;
16663 // Compare mechanic
16664 if (procSpellInfo && procSpellInfo->Mechanic == uint32(triggeredByAura->GetMiscValue()))
16665 takeCharges = true;
16666 break;
16668 // Compare casters
16669 if (target && triggeredByAura->GetCasterGUID() == target->GetGUID())
16670 takeCharges = true;
16671 break;
16672 // CC Auras which use their amount amount to drop
16673 // Are there any more auras which need this?
16679 {
16680 // Spell own direct damage at apply wont break the CC
16681 // Xinef: Or when the aura is at full duration (assume that such auras should be added at the end, skipping all damage procs etc.)
16682 if (procSpellInfo)
16683 if ((!i->aura->IsPermanent() && i->aura->GetDuration() == i->aura->GetMaxDuration()) || procSpellInfo->Id == triggeredByAura->GetId() ||
16684 procSpellInfo->HasAttribute(SPELL_ATTR4_REACTIVE_DAMAGE_PROC))
16685 break;
16686
16687 // chargeable mods are breaking on hit
16688 if (useCharges)
16689 takeCharges = true;
16690 else if (triggeredByAura->GetAmount()) // aura must have amount
16691 {
16692 int32 damageLeft = triggeredByAura->GetAmount();
16693 // No damage left
16694 if (damageLeft < int32(damage))
16695 i->aura->Remove();
16696 else
16697 triggeredByAura->SetAmount(damageLeft - damage);
16698 }
16699 break;
16700 }
16702 if (procSpellInfo && procSpellInfo->Id == 20647) // hack for warriors execute, both dummy and damage spell are affected by ignore aurastate aura
16703 break;
16704 takeCharges = true;
16705 break;
16708 {
16709 if (triggeredByAura->GetSpellModifier())
16710 {
16711 // Do proc if mod is consumed by spell
16712 if (!procSpell || procSpell->m_appliedMods.find(i->aura) != procSpell->m_appliedMods.end())
16713 {
16714 takeCharges = true;
16715 }
16716 }
16717 break;
16718 }
16719 default:
16720 takeCharges = true;
16721 break;
16722 }
16723 i->aura->CallScriptAfterEffectProcHandlers(triggeredByAura, aurApp, eventInfo);
16724 }
16725 // Remove charge (aura can be removed by triggers)
16726 // xinef: take into account attribute6 of proc spell
16727 if (prepare && useCharges && takeCharges)
16728 if (!procSpellInfo || isVictim || !procSpellInfo->HasAttribute(SPELL_ATTR6_DO_NOT_CONSUME_RESOURCES))
16729 i->aura->DropCharge();
16730
16731 i->aura->CallScriptAfterProcHandlers(aurApp, eventInfo);
16732
16734 SetCantProc(false);
16735 }
16736
16737 // Cleanup proc requirements
16739 SetCantProc(false);
16740}
@ CONDITION_SOURCE_TYPE_SPELL_PROC
Definition ConditionMgr.h:149
@ EFFECT_2
Definition SharedDefines.h:33
@ SPELL_ATTR3_INSTANT_TARGET_PROCS
Definition SharedDefines.h:523
#define EFFECT_ALL
Definition SharedDefines.h:38
@ SPELL_ATTR6_DO_NOT_CONSUME_RESOURCES
Definition SharedDefines.h:620
@ SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE
Definition SpellAuraDefines.h:288
@ SPELL_AURA_ADD_PCT_MODIFIER
Definition SpellAuraDefines.h:171
@ SPELL_AURA_OBS_MOD_POWER
Definition SpellAuraDefines.h:84
@ SPELL_AURA_ADD_FLAT_MODIFIER
Definition SpellAuraDefines.h:170
@ SPELL_AURA_MOD_SPELL_CRIT_CHANCE
Definition SpellAuraDefines.h:120
@ SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
Definition SpellAuraDefines.h:135
@ SPELL_AURA_MOD_POWER_COST_SCHOOL
Definition SpellAuraDefines.h:136
@ SPELL_AURA_MECHANIC_IMMUNITY
Definition SpellAuraDefines.h:140
@ SPELL_AURA_RAID_PROC_FROM_CHARGE
Definition SpellAuraDefines.h:286
@ SPELL_AURA_PROC_TRIGGER_DAMAGE
Definition SpellAuraDefines.h:106
@ SPELL_AURA_REFLECT_SPELLS_SCHOOL
Definition SpellAuraDefines.h:137
@ SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
Definition SpellAuraDefines.h:128
@ PROC_HIT_CRITICAL
Definition SpellMgr.h:253
#define MELEE_BASED_TRIGGER_MASK
Definition SpellMgr.h:182
@ PROC_EX_INTERNAL_CANT_PROC
Definition SpellMgr.h:218
@ PROC_FLAG_DONE_PERIODIC
Definition SpellMgr.h:134
static bool isNonTriggerAura[TOTAL_AURAS]
Definition Unit.cpp:107
static bool isTriggerAura[TOTAL_AURAS]
Definition Unit.cpp:105
std::list< ProcTriggeredData > ProcTriggeredList
Definition Unit.cpp:16087
@ REACTIVE_OVERPOWER
Definition Unit.h:610
@ REACTIVE_DEFENSE
Definition Unit.h:608
@ REACTIVE_HUNTER_PARRY
Definition Unit.h:609
@ REACTIVE_WOLVERINE_BITE
Definition Unit.h:611
void HandleProcTriggerDamageAuraProc(AuraApplication *aurApp, ProcEventInfo &eventInfo)
Definition SpellAuraEffects.cpp:7271
SpellModifier * GetSpellModifier() const
Definition SpellAuraEffects.h:52
Unit * GetUnitOwner() const
Definition SpellAuras.h:108
void UpdateCombatSkills(Unit *victim, WeaponAttackType attType, bool defence, Item *item=nullptr)
Definition PlayerUpdates.cpp:1031
Definition Unit.h:427
void SetProcCooldown(uint32 cooldown)
Definition Unit.h:461
Unit * GetActionTarget() const
Definition Unit.h:447
Unit * GetProcTarget() const
Definition Unit.h:448
bool HandleProcTriggerSpell(Unit *victim, uint32 damage, AuraEffect *triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, uint32 procPhase, ProcEventInfo &eventInfo)
Definition Unit.cpp:9147
bool HandleAuraRaidProcFromChargeWithValue(AuraEffect *triggeredByAura)
Definition Unit.cpp:17832
bool IsHunterPet() const
Definition Unit.h:788
bool IsTriggeredAtSpellProcEvent(Unit *victim, Aura *aura, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const *&spellProcEvent, ProcEventInfo const &eventInfo)
Definition Unit.cpp:17679
bool HandleAuraProc(Unit *victim, uint32 damage, Aura *triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, bool *handled)
Definition Unit.cpp:8952
virtual bool HasSpellItemCooldown(uint32, uint32) const
Definition Unit.h:1321
bool HandleDummyAuraProc(Unit *victim, uint32 damage, AuraEffect *triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, ProcEventInfo const &eventInfo)
Definition Unit.cpp:6826
void StartReactiveTimer(ReactiveType reactive)
Definition Unit.h:1834
bool HandleOverrideClassScriptAuraProc(Unit *victim, uint32 damage, AuraEffect *triggeredByAura, SpellInfo const *procSpell, uint32 cooldown)
Definition Unit.cpp:10050
bool HandleAuraRaidProcFromCharge(AuraEffect *triggeredByAura)
Definition Unit.cpp:17921
Definition Unit.cpp:16068

References AddComboPoints(), ASSERT, ProcTriggeredData::aura, AURA_STATE_DEFENSE, AURA_STATE_HUNTER_PARRY, SpellInfo::CalcCastTime(), Aura::CallScriptAfterCheckProcHandlers(), Aura::CallScriptCheckProcHandlers(), CLASS_CONTEXT_ABILITY_REACTIVE, CLASS_HUNTER, CLASS_ROGUE, CLASS_WARRIOR, CONDITION_SOURCE_TYPE_SPELL_PROC, EFFECT_0, EFFECT_1, EFFECT_2, EFFECT_ALL, SpellInfo::Effects, ProcTriggeredData::effMask, FORM_GHOSTWOLF, ProcEventInfo::GetActionTarget(), ProcEventInfo::GetActor(), AuraEffect::GetAmount(), GetAppliedAuras(), AuraEffect::GetAuraType(), AuraEffect::GetBase(), AuraEffect::GetCasterGUID(), Aura::GetEffect(), Object::GetGUID(), Object::GetGUID(), AuraEffect::GetId(), AuraEffect::GetMiscValue(), ProcEventInfo::GetProcTarget(), GetShapeshiftForm(), AuraEffect::GetSpellInfo(), AuraEffect::GetSpellModifier(), Aura::GetUnitOwner(), HandleAuraProc(), HandleAuraRaidProcFromCharge(), HandleAuraRaidProcFromChargeWithValue(), HandleDummyAuraProc(), HandleOverrideClassScriptAuraProc(), AuraEffect::HandleProcTriggerDamageAuraProc(), HandleProcTriggerSpell(), SpellInfo::HasAttribute(), SpellInfo::HasAura(), HasSpellItemCooldown(), SpellInfo::Id, IsCharmedOwnedByPlayerOrPlayer(), IsClass(), IsHunterPet(), isNonTriggerAura, Object::IsPlayer(), isTriggerAura, IsTriggeredAtSpellProcEvent(), LOG_DEBUG, Spell::m_appliedMods, Spell::m_weaponItem, SpellInfo::ManaCost, SpellInfo::ManaCostPercentage, MAX_SPELL_EFFECTS, SpellInfo::Mechanic, MELEE_BASED_TRIGGER_MASK, ModifyAuraState(), PROC_EX_ABSORB, PROC_EX_BLOCK, PROC_EX_CRITICAL_HIT, PROC_EX_DODGE, PROC_EX_INTERNAL_CANT_PROC, PROC_EX_INTERNAL_TRIGGERED, PROC_EX_MISS, PROC_EX_NORMAL_HIT, PROC_EX_PARRY, PROC_EX_RESIST, PROC_FLAG_DONE_PERIODIC, PROC_HIT_CRITICAL, PROC_SPELL_PHASE_HIT, REACTIVE_DEFENSE, REACTIVE_HUNTER_PARRY, REACTIVE_OVERPOWER, REACTIVE_WOLVERINE_BITE, SpellInfo::SchoolMask, sConditionMgr, AuraEffect::SetAmount(), SetCantProc(), ProcEventInfo::SetProcCooldown(), SPELL_ATTR3_INSTANT_TARGET_PROCS, SPELL_ATTR4_REACTIVE_DAMAGE_PROC, SPELL_ATTR6_DO_NOT_CONSUME_RESOURCES, SPELL_AURA_ABILITY_IGNORE_AURASTATE, SPELL_AURA_ADD_FLAT_MODIFIER, SPELL_AURA_ADD_PCT_MODIFIER, SPELL_AURA_DUMMY, SPELL_AURA_MANA_SHIELD, SPELL_AURA_MECHANIC_IMMUNITY, SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK, SPELL_AURA_MOD_CONFUSE, SPELL_AURA_MOD_DAMAGE_FROM_CASTER, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, SPELL_AURA_MOD_FEAR, SPELL_AURA_MOD_MECHANIC_RESISTANCE, SPELL_AURA_MOD_MELEE_HASTE, SPELL_AURA_MOD_POWER_COST_SCHOOL, SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT, SPELL_AURA_MOD_ROOT, SPELL_AURA_MOD_SPELL_CRIT_CHANCE, SPELL_AURA_MOD_STUN, SPELL_AURA_OBS_MOD_POWER, SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_PERIODIC_HEAL, SPELL_AURA_PROC_TRIGGER_DAMAGE, SPELL_AURA_PROC_TRIGGER_SPELL, SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE, SPELL_AURA_RAID_PROC_FROM_CHARGE, SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE, SPELL_AURA_REFLECT_SPELLS_SCHOOL, SPELL_AURA_SPELL_MAGNET, SPELL_AURA_TRANSFORM, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, ProcTriggeredData::spellProcEvent, StartReactiveTimer(), Object::ToPlayer(), Object::ToUnit(), ProcTriggeredData::triggerSpelId, and Player::UpdateCombatSkills().

Referenced by CalcAbsorbResist(), and ProcDamageAndSpell().

◆ processDummyAuras()

float Unit::processDummyAuras ( float  TakenTotalMod) const
private
12114{
12115 // note: old code coming from TC, just extracted here to remove the code duplication + solve potential crash
12116 // see: https://github.com/TrinityCore/TrinityCore/commit/c85710e148d75450baedf6632b9ca6fd40b4148e
12117
12118 // .. taken pct: dummy auras
12119 auto const& mDummyAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY);
12120 for (auto i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
12121 {
12122 if (!(*i) || !(*i)->GetSpellInfo())
12123 {
12124 continue;
12125 }
12126
12127 if (auto spellIconId = (*i)->GetSpellInfo()->SpellIconID)
12128 {
12129 switch (spellIconId)
12130 {
12131 // Cheat Death
12132 case 2109:
12133 if ((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
12134 {
12135 // Patch 2.4.3: The resilience required to reach the 90% damage reduction cap
12136 // is 22.5% critical strike damage reduction, or 444 resilience.
12137 // To calculate for 90%, we multiply the 100% by 4 (22.5% * 4 = 90%)
12138 float mod = -1.0f * GetMeleeCritDamageReduction(400);
12139 AddPct(TakenTotalMod, std::max(mod, float((*i)->GetAmount())));
12140 }
12141 break;
12142 }
12143 }
12144 }
12145 return TakenTotalMod;
12146}

References AddPct(), GetAuraEffectsByType(), GetMeleeCritDamageReduction(), SPELL_AURA_DUMMY, and SPELL_SCHOOL_MASK_NORMAL.

Referenced by MeleeDamageBonusTaken(), and SpellDamageBonusTaken().

◆ ProcessPositionDataChanged()

void Unit::ProcessPositionDataChanged ( PositionFullTerrainStatus const &  data)
overridevirtual

Reimplemented from WorldObject.

4315{
4318}
virtual void ProcessTerrainStatusUpdate()
Definition Unit.cpp:4320
virtual void ProcessPositionDataChanged(PositionFullTerrainStatus const &data)
Definition Object.cpp:1164

References WorldObject::ProcessPositionDataChanged(), and ProcessTerrainStatusUpdate().

Referenced by Creature::Create().

◆ ProcessTerrainStatusUpdate()

void Unit::ProcessTerrainStatusUpdate ( )
virtual

Reimplemented in Player.

4321{
4322 if (IsCreature())
4324
4325 if (IsFlying() || (!IsControlledByPlayer()))
4326 return;
4327
4328 LiquidData const& liquidData = GetLiquidData();
4329
4330 // remove appropriate auras if we are swimming/not swimming respectively - exact mirror of client logic
4331 if (liquidData.Status & MAP_LIQUID_STATUS_SWIMMING && (liquidData.Level - GetPositionZ()) > GetCollisionHeight() * 0.75f) // Shallow water at ~75% of collision height)
4333 else
4335
4336 // liquid aura handling
4337 LiquidTypeEntry const* curLiquid = nullptr;
4338 if ((liquidData.Status & MAP_LIQUID_STATUS_SWIMMING))
4339 curLiquid = sLiquidTypeStore.LookupEntry(liquidData.Entry);
4340
4341 if (curLiquid != _lastLiquid)
4342 {
4345
4346 // Set _lastLiquid before casting liquid spell to avoid infinite loops
4347 _lastLiquid = curLiquid;
4348
4350 if (curLiquid && curLiquid->SpellId && (!player || !player->IsGameMaster()))
4351 CastSpell(this, curLiquid->SpellId, true);
4352 }
4353}
DBCStorage< LiquidTypeEntry > sLiquidTypeStore(LiquidTypefmt)
@ AURA_INTERRUPT_FLAG_NOT_ABOVEWATER
Definition SpellDefines.h:50
@ AURA_INTERRUPT_FLAG_NOT_UNDERWATER
Definition SpellDefines.h:51
void UpdateMovementFlags()
Definition Creature.cpp:3269
bool IsFlying() const
Definition Unit.h:1693
Definition GridTerrainData.h:199
float Level
Definition GridTerrainData.h:204
uint32 Entry
Definition GridTerrainData.h:202
Definition DBCStructure.h:1283
uint32 SpellId
Definition DBCStructure.h:1289

References _lastLiquid, AURA_INTERRUPT_FLAG_NOT_ABOVEWATER, AURA_INTERRUPT_FLAG_NOT_UNDERWATER, CastSpell(), LiquidData::Entry, GetCharmerOrOwnerPlayerOrPlayerItself(), GetCollisionHeight(), WorldObject::GetLiquidData(), Position::GetPositionZ(), IsControlledByPlayer(), Object::IsCreature(), IsFlying(), Player::IsGameMaster(), LiquidData::Level, MAP_LIQUID_STATUS_SWIMMING, RemoveAurasDueToSpell(), RemoveAurasWithInterruptFlags(), sLiquidTypeStore, LiquidTypeEntry::SpellId, LiquidData::Status, Object::ToCreature(), and Creature::UpdateMovementFlags().

Referenced by ProcessPositionDataChanged(), and Player::ProcessTerrainStatusUpdate().

◆ ProhibitSpellSchool()

virtual void Unit::ProhibitSpellSchool ( SpellSchoolMask  ,
uint32   
)
inlinevirtual

Reimplemented in Creature, and Player.

1569{ }

Referenced by Spell::EffectInterruptCast().

◆ propagateSpeedChange()

void Unit::propagateSpeedChange ( )
inline
void propagateSpeedChange()
Definition MotionMaster.cpp:926

References GetMotionMaster(), and MotionMaster::propagateSpeedChange().

Referenced by SetSpeed(), and SetWalk().

◆ RecalculateObjectScale()

void Unit::RecalculateObjectScale ( )
virtual
16999{
17001 float scale = GetNativeObjectScale() + CalculatePct(1.0f, scaleAuras);
17002 float scaleMin = IsPlayer() ? 0.1f : 0.01f;
17003 SetObjectScale(std::max(scale, scaleMin));
17004}
@ SPELL_AURA_MOD_SCALE_2
Definition SpellAuraDefines.h:302
@ SPELL_AURA_MOD_SCALE
Definition SpellAuraDefines.h:124
virtual void SetObjectScale(float scale)
Definition Object.h:120
virtual float GetNativeObjectScale() const
Definition Unit.h:1951

References CalculatePct(), GetNativeObjectScale(), GetTotalAuraModifier(), Object::IsPlayer(), Object::SetObjectScale(), SPELL_AURA_MOD_SCALE, and SPELL_AURA_MOD_SCALE_2.

Referenced by AuraEffect::HandleAuraModScale().

◆ RemoveAllAttackers()

void Unit::RemoveAllAttackers ( )

Remove all units in m_attackers list and send them AttackStop()

10699{
10700 while (!m_attackers.empty())
10701 {
10702 AttackerSet::iterator iter = m_attackers.begin();
10703 if (!(*iter)->AttackStop())
10704 {
10705 LOG_ERROR("entities.unit", "WORLD: Unit has an attacker that isn't attacking it!");
10706 m_attackers.erase(iter);
10707 }
10708 }
10709}

References LOG_ERROR, and m_attackers.

Referenced by CombatStop(), Spell::EffectSanctuary(), boss_kaelthas::ExecuteMiddleEvent(), AuraEffect::HandleFeignDeath(), boss_kelthuzad::boss_kelthuzadAI::JustEngagedWith(), spell_halion_twilight_phasing_aura::OnApply(), spell_halion_twilight_phasing_aura::OnRemove(), boss_attumen::SpellHit(), and npc_qiraj_war_spawn::npc_qiraj_war_spawnAI::UpdateAI().

◆ RemoveAllAuras()

void Unit::RemoveAllAuras ( )
5450{
5451 // this may be a dead loop if some events on aura remove will continiously apply aura on remove
5452 // we want to have all auras removed, so use your brain when linking events
5453 while (!m_appliedAuras.empty() || !m_ownedAuras.empty())
5454 {
5455 AuraApplicationMap::iterator aurAppIter;
5456 for (aurAppIter = m_appliedAuras.begin(); aurAppIter != m_appliedAuras.end();)
5458
5459 AuraMap::iterator aurIter;
5460 for (aurIter = m_ownedAuras.begin(); aurIter != m_ownedAuras.end();)
5461 RemoveOwnedAura(aurIter);
5462 }
5463}

References _UnapplyAura(), AURA_REMOVE_BY_DEFAULT, m_appliedAuras, m_ownedAuras, and RemoveOwnedAura().

Referenced by CleanupBeforeRemoveFromMap(), boss_muru::DamageTaken(), boss_headless_horseman_head::DamageTaken(), boss_black_knight::boss_black_knightAI::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), boss_freya::boss_freyaAI::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), boss_ingvar_the_plunderer::DamageTaken(), npc_vrykul_skeleton::DamageTaken(), npc_overlord_drakuru_betrayal::DamageTaken(), npc_magister_aledis::DamageTaken(), npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::DamageTaken(), npc_molten_golem::DamageTaken(), npc_death_knight_initiate::npc_death_knight_initiateAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), spell_rotface_unstable_ooze_explosion_suicide_aura::DespawnSelf(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::DoAction(), boss_taldaram::DoAction(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::DoAction(), boss_leotheras_the_blind::DoAction(), boss_kalecgos::DoAction(), boss_grand_champion::boss_grand_championAI::DoAction(), npc_anubarak_spike::npc_anubarak_spikeAI::DoAction(), boss_tyrannus::boss_tyrannusAI::DoAction(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::DoAction(), npc_spark_of_ionar::DoAction(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::DoAction(), boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::DoAction(), npc_taretha::npc_tarethaAI::DoAction(), boss_razorgore::boss_razorgoreAI::DoChangePhase(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::DoFriend(), npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DoNice(), boss_mimiron::boss_mimironAI::EnterEvadeMode(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::EnterEvadeMode(), npc_ulduar_vx001::npc_ulduar_vx001AI::EnterEvadeMode(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::EnterEvadeMode(), GuardAI::EnterEvadeMode(), boss_doomrel::boss_doomrelAI::EnterEvadeMode(), FollowerAI::EnterEvadeMode(), npc_crystalline_frayer::EnterSeedPod(), LichKingDeathEvent::Execute(), spell_herald_volzaj_insanity::HandleDummyEffect(), misc_commandscript::HandleUnAuraCommand(), boss_ick::boss_ickAI::JustDied(), boss_venoxis::JustDied(), boss_taldaram::JustEngagedWith(), boss_mimiron::boss_mimironAI::JustEngagedWith(), boss_high_botanist_freywinn::JustEngagedWith(), boss_novos::JustEngagedWith(), boss_professor_putricide::boss_professor_putricideAI::JustEngagedWith(), boss_commander_stoutbeard::JustEngagedWith(), boss_high_astromancer_solarian::JustEngagedWith(), boss_steelbreaker::boss_steelbreakerAI::JustReachedHome(), boss_runemaster_molgeim::boss_runemaster_molgeimAI::JustReachedHome(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::JustReachedHome(), boss_urom::boss_uromAI::LeaveCombat(), boss_taldaram::MovementInform(), npc_hallows_end_soh::MovementInform(), npc_injured_7th_legion_soldier::npc_injured_7th_legion_soldierAI::MovementInform(), spell_kaelthas_flame_strike::OnRemove(), PretendToDie(), boss_alar::PretendToDie(), Creature::RemoveCorpse(), boss_venoxis::Reset(), npc_the_lich_king_controller::npc_the_lich_king_controllerAI::Reset(), boss_thaddius::boss_thaddiusAI::Reset(), npc_crystalline_frayer::Reset(), boss_bjarngrim::Reset(), boss_loken::Reset(), boss_hodir::boss_hodirAI::Reset(), boss_xt002::boss_xt002AI::Reset(), boss_skadi_grauf::boss_skadi_graufAI::Reset(), npc_q24545_lich_king::npc_q24545_lich_kingAI::Reset(), Pet::SavePetToDB(), npc_anubarak_spike::npc_anubarak_spikeAI::SelectNewTarget(), npc_harrison_jones::SpellHit(), npc_frost_sphere::npc_frost_sphereAI::SpellHit(), npc_tirion_fordring_tft::npc_tirion_fordringAI::SpellHit(), npc_ulduar_flames_spread::npc_ulduar_flames_spreadAI::SpellHit(), npc_soh_fire_trigger::SpellHit(), npc_hallows_end_train_fire::SpellHit(), boss_headless_horseman_head::SpellHit(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), npc_kinetic_bomb::npc_kinetic_bombAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), npc_lk_spirit_bomb::npc_lk_spirit_bombAI::UpdateAI(), npc_icc_putricades_trap::npc_icc_putricades_trapAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), boss_thaddius::boss_thaddiusAI::UpdateAI(), boss_malygos::UpdateAI(), boss_magus_telestra::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), npc_q24545_lich_king::npc_q24545_lich_kingAI::UpdateAI(), npc_iron_watcher::npc_iron_watcherAI::UpdateAI(), and npc_aeranas::npc_aeranasAI::UpdateAI().

◆ RemoveAllAurasExceptType()

void Unit::RemoveAllAurasExceptType ( AuraType  type)
5524{
5525 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5526 {
5527 Aura const* aura = iter->second->GetBase();
5528 if (aura->GetSpellInfo()->HasAura(type))
5529 ++iter;
5530 else
5532 }
5533
5534 for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
5535 {
5536 Aura* aura = iter->second;
5537 if (aura->GetSpellInfo()->HasAura(type))
5538 ++iter;
5539 else
5541 }
5542}

References _UnapplyAura(), AURA_REMOVE_BY_DEFAULT, Aura::GetSpellInfo(), SpellInfo::HasAura(), m_appliedAuras, m_ownedAuras, and RemoveOwnedAura().

Referenced by npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), spell_q11919_q11940_drake_hunt_aura::HandleEffectRemove(), and npc_iron_watcher::npc_iron_watcherAI::SpellHit().

◆ RemoveAllAurasOnDeath()

void Unit::RemoveAllAurasOnDeath ( )
5480{
5481 // used just after dieing to remove all visible auras
5482 // and disable the mods for the passive ones
5483 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5484 {
5485 Aura const* aura = iter->second->GetBase();
5488 else
5489 ++iter;
5490 }
5491
5492 for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
5493 {
5494 Aura* aura = iter->second;
5497 else
5498 ++iter;
5499 }
5500}
@ SPELL_ATTR7_DISABLE_AURA_WHILE_DEAD
Definition SharedDefines.h:654
@ AURA_REMOVE_BY_DEATH
Definition SpellAuraDefines.h:396
bool IsDeathPersistent() const
Definition SpellAuras.cpp:1039

References _UnapplyAura(), AURA_REMOVE_BY_DEATH, Aura::GetSpellInfo(), SpellInfo::HasAttribute(), Aura::IsDeathPersistent(), Aura::IsPassive(), m_appliedAuras, m_ownedAuras, RemoveOwnedAura(), and SPELL_ATTR7_DISABLE_AURA_WHILE_DEAD.

Referenced by spell_dk_death_pact::FilterTargets(), Kill(), Player::LoadFromDB(), and setDeathState().

◆ RemoveAllAurasRequiringDeadTarget()

void Unit::RemoveAllAurasRequiringDeadTarget ( )
5503{
5504 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5505 {
5506 Aura const* aura = iter->second->GetBase();
5507 if (!aura->IsPassive() && aura->GetSpellInfo()->IsRequiringDeadTarget())
5509 else
5510 ++iter;
5511 }
5512
5513 for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
5514 {
5515 Aura* aura = iter->second;
5516 if (!aura->IsPassive() && aura->GetSpellInfo()->IsRequiringDeadTarget())
5518 else
5519 ++iter;
5520 }
5521}
bool IsRequiringDeadTarget() const
Definition SpellInfo.cpp:1222

References _UnapplyAura(), AURA_REMOVE_BY_DEFAULT, Aura::GetSpellInfo(), Aura::IsPassive(), SpellInfo::IsRequiringDeadTarget(), m_appliedAuras, m_ownedAuras, and RemoveOwnedAura().

Referenced by Player::LoadFromDB().

◆ RemoveAllControlled()

void Unit::RemoveAllControlled ( bool  onDeath = false)
11307{
11308 // possessed pet and vehicle
11309 if (IsPlayer())
11311
11312 while (!m_Controlled.empty())
11313 {
11314 Unit* target = *m_Controlled.begin();
11315 m_Controlled.erase(m_Controlled.begin());
11316 if (target->GetCharmerGUID() == GetGUID())
11317 {
11318 target->RemoveCharmAuras();
11319 }
11320 else if (target->GetOwnerGUID() == GetGUID() && target->IsSummon())
11321 {
11322 if (!(onDeath && !IsPlayer() && target->IsGuardian()))
11323 {
11324 target->ToTempSummon()->UnSummon();
11325 }
11326 }
11327 else
11328 {
11329 LOG_ERROR("entities.unit", "Unit {} is trying to release unit {} which is neither charmed nor owned by it", GetEntry(), target->GetEntry());
11330 }
11331 }
11332}
void StopCastingCharm(Aura *except=nullptr)
Definition Player.cpp:9327
bool IsGuardian() const
Definition Unit.h:785
void RemoveCharmAuras()
Definition Unit.cpp:11414

References GetCharmerGUID(), Object::GetEntry(), Object::GetGUID(), GetOwnerGUID(), IsGuardian(), Object::IsPlayer(), IsSummon(), LOG_ERROR, m_Controlled, RemoveCharmAuras(), Player::StopCastingCharm(), Object::ToPlayer(), ToTempSummon(), and TempSummon::UnSummon().

Referenced by Player::ActivateSpec(), RemoveFromWorld(), and setDeathState().

◆ RemoveAllDynObjects()

void Unit::RemoveAllDynObjects ( )
6402{
6403 while (!m_dynObj.empty())
6404 m_dynObj.front()->Remove();
6405}

References m_dynObj.

Referenced by RemoveFromWorld(), Player::TeleportTo(), and npc_icc_putricades_trap::npc_icc_putricades_trapAI::UpdateAI().

◆ RemoveAllGameObjects()

void Unit::RemoveAllGameObjects ( )
6502{
6503 while(!m_gameObj.empty())
6504 {
6505 GameObject* go = ObjectAccessor::GetGameObject(*this, *m_gameObj.begin());
6506 if (go)
6507 {
6509 go->SetRespawnTime(0);
6510 go->Delete();
6511 }
6512 m_gameObj.erase(m_gameObj.begin());
6513 }
6514}
void Delete()
Definition GameObject.cpp:962
void SetRespawnTime(int32 respawn)
Definition GameObject.cpp:1268

References GameObject::Delete(), ObjectGuid::Empty, ObjectAccessor::GetGameObject(), m_gameObj, GameObject::SetOwnerGUID(), and GameObject::SetRespawnTime().

Referenced by CleanupBeforeRemoveFromMap(), npc_ice_tomb::npc_ice_tombAI::JustDied(), RemoveFromWorld(), npc_brewfest_super_brew_trigger::UpdateAI(), and boss_sapphiron::boss_sapphironAI::UpdateAI().

◆ RemoveAllMinionsByEntry()

void Unit::RemoveAllMinionsByEntry ( uint32  entry)
11078{
11079 for (Unit::ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end();)
11080 {
11081 Unit* unit = *itr;
11082 ++itr;
11083 if (unit->GetEntry() == entry && unit->IsCreature()
11084 && unit->ToCreature()->IsSummon()) // minion, actually
11085 unit->ToTempSummon()->UnSummon();
11086 // i think this is safe because i have never heard that a despawned minion will trigger a same minion
11087 }
11088}

References Object::GetEntry(), Object::IsCreature(), IsSummon(), m_Controlled, Object::ToCreature(), ToTempSummon(), and TempSummon::UnSummon().

Referenced by Spell::EffectSummonType(), npc_nelson::npc_nelsonAI::Reset(), SetMinion(), and npc_nelson::npc_nelsonAI::UpdateAI().

◆ RemoveAppliedAuras() [1/2]

void Unit::RemoveAppliedAuras ( std::function< bool(AuraApplication const *)> const &  check)
4994{
4995 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
4996 {
4997 if (check(iter->second))
4998 {
4999 RemoveAura(iter);
5000 continue;
5001 }
5002 ++iter;
5003 }
5004}

References m_appliedAuras, and RemoveAura().

Referenced by _RemoveNoStackAurasDueToAura(), and RemoveArenaAuras().

◆ RemoveAppliedAuras() [2/2]

void Unit::RemoveAppliedAuras ( uint32  spellId,
std::function< bool(AuraApplication const *)> const &  check 
)
5020{
5021 for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);)
5022 {
5023 if (check(iter->second))
5024 {
5025 RemoveAura(iter);
5026 continue;
5027 }
5028 ++iter;
5029 }
5030}

References m_appliedAuras, and RemoveAura().

◆ RemoveAreaAurasDueToLeaveWorld()

void Unit::RemoveAreaAurasDueToLeaveWorld ( )
5417{
5418 // make sure that all area auras not applied on self are removed - prevent access to deleted pointer later
5419 for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
5420 {
5421 Aura* aura = iter->second;
5422 ++iter;
5423 Aura::ApplicationMap const& appMap = aura->GetApplicationMap();
5424 for (Aura::ApplicationMap::const_iterator itr = appMap.begin(); itr != appMap.end();)
5425 {
5426 AuraApplication* aurApp = itr->second;
5427 ++itr;
5428 Unit* target = aurApp->GetTarget();
5429 if (target == this)
5430 continue;
5431 target->RemoveAura(aurApp);
5432 // things linked on aura remove may apply new area aura - so start from the beginning
5433 iter = m_ownedAuras.begin();
5434 }
5435 }
5436
5437 // remove area auras owned by others
5438 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5439 {
5440 if (iter->second->GetBase()->GetOwner() != this)
5441 {
5442 RemoveAura(iter);
5443 }
5444 else
5445 ++iter;
5446 }
5447}
ApplicationMap const & GetApplicationMap()
Definition SpellAuras.h:182
std::map< ObjectGuid, AuraApplication * > ApplicationMap
Definition SpellAuras.h:90

References Aura::GetApplicationMap(), AuraApplication::GetTarget(), m_appliedAuras, m_ownedAuras, and RemoveAura().

Referenced by RemoveFromWorld().

◆ RemoveArenaAuras()

void Unit::RemoveArenaAuras ( )
5466{
5467 // in join, remove positive buffs, on end, remove negative
5468 // used to remove positive visible auras in arenas
5469 RemoveAppliedAuras([](AuraApplication const* aurApp)
5470 {
5471 Aura const* aura = aurApp->GetBase();
5472 return (!aura->GetSpellInfo()->HasAttribute(SPELL_ATTR4_ALLOW_ENETRING_ARENA) // don't remove stances, shadowform, pally/hunter auras
5473 && !aura->IsPassive() // don't remove passive auras
5474 && (aurApp->IsPositive() || !aura->GetSpellInfo()->HasAttribute(SPELL_ATTR3_ALLOW_AURA_WHILE_DEAD))) || // not negative death persistent auras
5475 aura->GetSpellInfo()->HasAttribute(SPELL_ATTR5_REMOVE_ENTERING_ARENA); // special marker, always remove
5476 });
5477}
@ SPELL_ATTR5_REMOVE_ENTERING_ARENA
Definition SharedDefines.h:580
@ SPELL_ATTR3_ALLOW_AURA_WHILE_DEAD
Definition SharedDefines.h:524
@ SPELL_ATTR4_ALLOW_ENETRING_ARENA
Definition SharedDefines.h:562
bool IsPositive() const
Definition SpellAuras.h:68

References AuraApplication::GetBase(), Aura::GetSpellInfo(), SpellInfo::HasAttribute(), Aura::IsPassive(), AuraApplication::IsPositive(), RemoveAppliedAuras(), SPELL_ATTR3_ALLOW_AURA_WHILE_DEAD, SPELL_ATTR4_ALLOW_ENETRING_ARENA, and SPELL_ATTR5_REMOVE_ENTERING_ARENA.

Referenced by Battleground::AddPlayer().

◆ RemoveAura() [1/4]

void Unit::RemoveAura ( Aura aur,
AuraRemoveMode  mode = AURA_REMOVE_BY_DEFAULT 
)
4973{
4974 if (aura->IsRemoved())
4975 return;
4976 if (AuraApplication* aurApp = aura->GetApplicationOfTarget(GetGUID()))
4977 RemoveAura(aurApp, mode);
4978}

References Aura::GetApplicationOfTarget(), Object::GetGUID(), Aura::IsRemoved(), and RemoveAura().

◆ RemoveAura() [2/4]

void Unit::RemoveAura ( AuraApplication aurApp,
AuraRemoveMode  mode = AURA_REMOVE_BY_DEFAULT 
)
4930{
4931 // we've special situation here, RemoveAura called while during aura removal
4932 // this kind of call is needed only when aura effect removal handler
4933 // or event triggered by it expects to remove
4934 // not yet removed effects of an aura
4935 if (aurApp->GetRemoveMode())
4936 {
4937 // remove remaining effects of an aura
4938 for (uint8 itr = 0; itr < MAX_SPELL_EFFECTS; ++itr)
4939 {
4940 if (aurApp->HasEffect(itr))
4941 aurApp->_HandleEffect(itr, false);
4942 }
4943 return;
4944 }
4945 // no need to remove
4946 if (aurApp->GetBase()->GetApplicationOfTarget(GetGUID()) != aurApp || aurApp->GetBase()->IsRemoved())
4947 return;
4948
4949 uint32 spellId = aurApp->GetBase()->GetId();
4950 AuraApplicationMapBoundsNonConst range = m_appliedAuras.equal_range(spellId);
4951
4952 for (AuraApplicationMap::iterator iter = range.first; iter != range.second;)
4953 {
4954 if (aurApp == iter->second)
4955 {
4956 // Prevent Arena Preparation aura from being removed by player actions
4957 // It's an invisibility spell so any interaction/spell cast etc. removes it.
4958 // Should only be removed by the arena script, once the match starts.
4960 {
4961 return;
4962 }
4963
4964 RemoveAura(iter, mode);
4965 return;
4966 }
4967 else
4968 ++iter;
4969 }
4970}
@ SPELL_AURA_ARENA_PREPARATION
Definition SpellAuraDefines.h:278

References AuraApplication::_HandleEffect(), Aura::GetApplicationOfTarget(), AuraApplication::GetBase(), Object::GetGUID(), Aura::GetId(), AuraApplication::GetRemoveMode(), AuraApplication::HasEffect(), Aura::HasEffectType(), Aura::IsRemoved(), m_appliedAuras, MAX_SPELL_EFFECTS, RemoveAura(), and SPELL_AURA_ARENA_PREPARATION.

◆ RemoveAura() [3/4]

void Unit::RemoveAura ( AuraApplicationMap::iterator &  i,
AuraRemoveMode  mode = AURA_REMOVE_BY_DEFAULT 
)
4900{
4901 AuraApplication* aurApp = i->second;
4902 // Do not remove aura which is already being removed
4903 if (aurApp->GetRemoveMode())
4904 return;
4905 Aura* aura = aurApp->GetBase();
4906 _UnapplyAura(i, mode);
4907 // Remove aura - for Area and Target auras
4908 if (aura->GetOwner() == this)
4909 aura->Remove(mode);
4910}

References _UnapplyAura(), AuraApplication::GetBase(), Aura::GetOwner(), AuraApplication::GetRemoveMode(), and Aura::Remove().

Referenced by boss_marli::_schedulePhaseTroll(), ApplySpellDispelImmunity(), Player::CheckAreaExploreAndOutdoor(), boss_headless_horseman::DamageTaken(), npc_power_spark::DamageTaken(), boss_viscidus::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), npc_hor_lich_king::npc_hor_lich_kingAI::DoAction(), boss_victor_nefarius::boss_victor_nefariusAI::DoAction(), npc_harrison_jones::DoAction(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), npc_pilgrims_bounty_chair::DoAction(), boss_paletress::boss_paletressAI::DoAction(), boss_vezax::boss_vezaxAI::DoAction(), boss_yoggsaron::boss_yoggsaronAI::DoAction(), boss_yoggsaron_crusher_tentacle::boss_yoggsaron_crusher_tentacleAI::DoAction(), boss_yoggsaron_corruptor_tentacle::boss_yoggsaron_corruptor_tentacleAI::DoAction(), boss_yoggsaron_constrictor_tentacle::boss_yoggsaron_constrictor_tentacleAI::DoAction(), boss_ichoron::boss_ichoronAI::DoExplodeCompleted(), Player::DuelComplete(), Spell::EffectDispelMechanic(), Spell::EffectForceCast(), Spell::EffectHeal(), Spell::EffectSummonPet(), Spell::EffectTriggerSpell(), npc_thrall_bfu::npc_thrall_bfuAI::EnterEvadeMode(), Spell::finish(), GetDiseasesByCaster(), AuraEffect::HandleAuraLinked(), AuraEffect::HandleAuraModSchoolImmunity(), Aura::HandleAuraSpecificMods(), deserter_commandscript::HandleDeserterRemove(), deserter_commandscript::HandleDeserterRemoveAll(), spell_valanar_kinetic_bomb_aura::HandleDummyTick(), spell_warl_demonic_circle_summon::HandleDummyTick(), spell_bloodspore_haze::HandleEffectHit(), spell_midsummer_ribbon_pole::HandleEffectPeriodic(), spell_dk_improved_blood_presence::HandleEffectRemove(), spell_dk_improved_frost_presence::HandleEffectRemove(), spell_dk_improved_unholy_presence::HandleEffectRemove(), spell_dk_presence::HandleEffectRemove(), spell_pal_blessing_of_sanctuary::HandleEffectRemove(), spell_sha_chain_heal::HandleHeal(), spell_sindragosa_frost_breath::HandleInfusion(), spell_warl_demonic_circle_summon::HandleRemove(), spell_putricide_eat_ooze::HandleScript(), spell_handover_reins::HandleScriptEffect(), AuraEffect::HandleShapeshiftBoosts(), IsHighestExclusiveAuraEffect(), npc_zulian_prowler::npc_zulian_prowlerAI::JustEngagedWith(), boss_jaraxxus::boss_jaraxxusAI::JustEngagedWith(), npc_pos_deathwhisper_necrolyte::npc_pos_deathwhisper_necrolyteAI::JustEngagedWith(), npc_ulduar_snow_mound::MoveInLineOfSight(), boss_loken::OnAuraRemove(), spell_blood_queen_vampiric_bite::OnCast(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::OnCharmed(), npc_essence_of_twin::OnGossipHello(), spell_love_is_in_the_air_romantic_picnic::OnPeriodic(), spell_yogg_saron_empowered_aura::OnPeriodic(), npc_thrall_bfu::OnQuestReward(), npc_vortex_ride::PassengerBoarded(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::PassengerBoarded(), npc_eastvale_peasent::PathEndReached(), BattlefieldWG::PromotePlayer(), RemoveAppliedAuras(), RemoveAppliedAuras(), RemoveAreaAurasDueToLeaveWorld(), RemoveAura(), RemoveAura(), RemoveAura(), RemoveAurasByShapeShift(), RemoveAurasByType(), RemoveAurasDueToItemSpell(), RemoveAurasDueToSpell(), RemoveAurasWithAttribute(), RemoveAurasWithFamily(), RemoveAurasWithInterruptFlags(), RemoveAurasWithMechanic(), RemoveMovementImpairingAuras(), BattlegroundIC::RemovePlayer(), BattlegroundMap::RemovePlayerFromMap(), boss_bjarngrim::RemoveStanceAura(), boss_gyth::boss_gythAI::Reset(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::Reset(), boss_victor_nefarius::boss_victor_nefariusAI::Reset(), boss_marli::Reset(), boss_garfrost::boss_garfrostAI::Reset(), boss_varos::boss_varosAI::Reset(), NPCStaveQuestAI::ResetState(), boss_sartharion::SendLavaWaves(), boss_anomalus::SetData(), boss_hodir::boss_hodirAI::SmallIcicles(), boss_malygos::SpellHit(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::SpellHit(), npc_nelson::npc_nelsonAI::SpellHit(), boss_headless_horseman::SpellHit(), boss_viscidus::SpellHit(), spell_pal_hand_of_sacrifice_aura::Split(), boss_sartharion_shadron::SummonedCreatureDies(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), boss_headless_horseman::UpdateAI(), npc_onyxian_lair_guard::UpdateAI(), boss_viscidus::UpdateAI(), boss_anubarak_trial::boss_anubarak_trialAI::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), npc_pos_leader::npc_pos_leaderAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_freya::boss_freyaAI::UpdateAI(), boss_freya_elder_brightleaf::boss_freya_elder_brightleafAI::UpdateAI(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::UpdateAI(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), Spell::UpdateChanneledTargetList(), and boss_bjarngrim::WaypointReached().

◆ RemoveAura() [4/4]

void Unit::RemoveAura ( uint32  spellId,
ObjectGuid  casterGUID = ObjectGuid::Empty,
uint8  reqEffMask = 0,
AuraRemoveMode  removeMode = AURA_REMOVE_BY_DEFAULT 
)
4913{
4914 AuraApplicationMapBoundsNonConst range = m_appliedAuras.equal_range(spellId);
4915 for (AuraApplicationMap::iterator iter = range.first; iter != range.second;)
4916 {
4917 Aura const* aura = iter->second->GetBase();
4918 if (((aura->GetEffectMask() & reqEffMask) == reqEffMask)
4919 && (!caster || aura->GetCasterGUID() == caster))
4920 {
4921 RemoveAura(iter, removeMode);
4922 return;
4923 }
4924 else
4925 ++iter;
4926 }
4927}

References Aura::GetCasterGUID(), Aura::GetEffectMask(), m_appliedAuras, and RemoveAura().

◆ RemoveAuraFromStack()

void Unit::RemoveAuraFromStack ( uint32  spellId,
ObjectGuid  casterGUID = ObjectGuid::Empty,
AuraRemoveMode  removeMode = AURA_REMOVE_BY_DEFAULT 
)
5049{
5050 AuraMapBoundsNonConst range = m_ownedAuras.equal_range(spellId);
5051 for (AuraMap::iterator iter = range.first; iter != range.second;)
5052 {
5053 Aura* aura = iter->second;
5054 if ((aura->GetType() == UNIT_AURA_TYPE)
5055 && (!casterGUID || aura->GetCasterGUID() == casterGUID))
5056 {
5057 aura->ModStackAmount(-1, removeMode);
5058 return;
5059 }
5060 else
5061 ++iter;
5062 }
5063}
@ UNIT_AURA_TYPE
Definition SpellAuraDefines.h:385
bool ModStackAmount(int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT, bool periodicReset=false)
Definition SpellAuras.cpp:963
AuraObjectType GetType() const
Definition SpellAuras.cpp:420

References Aura::GetCasterGUID(), Aura::GetType(), m_ownedAuras, Aura::ModStackAmount(), and UNIT_AURA_TYPE.

Referenced by Spell::EffectSchoolDMG(), HandleAuraProc(), HandleDummyAuraProc(), spell_putricide_gaseous_bloat_aura::HandleExtraEffect(), spell_oculus_evasive_maneuvers_aura::HandleProc(), spell_dk_scent_of_blood::HandleProc(), spell_item_brittle_armor::HandleScript(), spell_item_mercurial_shield::HandleScript(), boss_selin_fireheart::JustEngagedWith(), and boss_viscidus::SpellHit().

◆ RemoveAurasByShapeShift()

void Unit::RemoveAurasByShapeShift ( )
5401{
5402 uint32 mechanic_mask = (1 << MECHANIC_SNARE) | (1 << MECHANIC_ROOT);
5403 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5404 {
5405 Aura const* aura = iter->second->GetBase();
5406 if ((aura->GetSpellInfo()->GetAllEffectsMechanicMask() & mechanic_mask) &&
5408 {
5409 RemoveAura(iter);
5410 continue;
5411 }
5412 ++iter;
5413 }
5414}
@ SPELL_ATTR0_CU_AURA_CC
Definition SpellInfo.h:181
uint32 GetAllEffectsMechanicMask() const
Definition SpellInfo.cpp:1883

References SpellInfo::GetAllEffectsMechanicMask(), Aura::GetSpellInfo(), SpellInfo::HasAttribute(), m_appliedAuras, MECHANIC_ROOT, MECHANIC_SNARE, RemoveAura(), SPELL_ATTR0_CU_AURA_CC, SPELLFAMILY_WARRIOR, SpellInfo::SpellFamilyFlags, and SpellInfo::SpellFamilyName.

Referenced by AuraEffect::HandleAuraModShapeshift().

◆ RemoveAurasByType()

void Unit::RemoveAurasByType ( AuraType  auraType,
ObjectGuid  casterGUID = ObjectGuid::Empty,
Aura except = nullptr,
bool  negative = true,
bool  positive = true 
)
5241{
5242 // simple check if list is empty
5243 if (m_modAuras[auraType].empty())
5244 return;
5245
5246 for (AuraEffectList::iterator iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end();)
5247 {
5248 Aura* aura = (*iter)->GetBase();
5250
5251 ++iter;
5252 if (aura != except && (!casterGUID || aura->GetCasterGUID() == casterGUID)
5253 && ((negative && !aurApp->IsPositive()) || (positive && aurApp->IsPositive())))
5254 {
5255 uint32 removedAuras = m_removedAurasCount;
5256 RemoveAura(aurApp);
5257 if (m_removedAurasCount > removedAuras)
5258 iter = m_modAuras[auraType].begin();
5259 }
5260 }
5261}

References Aura::GetApplicationOfTarget(), Aura::GetCasterGUID(), Object::GetGUID(), AuraApplication::IsPositive(), m_modAuras, m_removedAurasCount, and RemoveAura().

Referenced by _EnterVehicle(), Spell::_handle_finish_phase(), Player::ActivateTaxiPathTo(), Attack(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::BeforeSpellClick(), spell_gen_summon_tournament_mount::CheckIfLanceEquipped(), ClearComboPoints(), Player::ContinueTaxiFlight(), boss_kologarn_arms::boss_kologarn_armsAI::DamageTaken(), Spell::DoSpellHitOnUnit(), Spell::EffectPowerBurn(), Spell::EffectTriggerSpell(), BattlegroundWS::EventPlayerClickedOnFlag(), ExitVehicle(), WorldSession::HandleAuctionHelloOpcode(), WorldSession::HandleAuctionListBidderItems(), WorldSession::HandleAuctionListItems(), WorldSession::HandleAuctionListOwnerItems(), WorldSession::HandleAuctionPlaceBid(), WorldSession::HandleAuctionRemoveItem(), WorldSession::HandleAuctionSellItem(), spell_warl_seduction::HandleAuraApply(), AuraEffect::HandleAuraModShapeshift(), AuraEffect::HandleAuraModStateImmunity(), AuraEffect::HandleAuraMounted(), AuraEffect::HandleAuraTransform(), WorldSession::HandleBankerActivateOpcode(), WorldSession::HandleBinderActivateOpcode(), WorldSession::HandleBuybackItem(), WorldSession::HandleBuyStableSlot(), WorldSession::HandleCancelMountAuraOpcode(), misc_commandscript::HandleDismountCommand(), spell_item_reindeer_transformation::HandleDummy(), spell_item_brewfest_mount_transformation::HandleDummy(), HandleDummyAuraProc(), spell_rog_vanish::HandleEffect(), spell_hydross_mark_of_hydross::HandleEffectApply(), WorldSession::HandleGossipSelectOptionOpcode(), WorldSession::HandleListStabledPetsOpcode(), AuraEffect::HandleModMechanicImmunity(), AuraEffect::HandleModStateImmunityMask(), WorldSession::HandleMoveWorldportAck(), spell_oculus_rider_aura::HandleOnEffectApply(), spell_algalon_remove_phase_aura::HandlePeriodic(), WorldSession::HandlePetitionBuyOpcode(), WorldSession::HandleQuestgiverHelloOpcode(), WorldSession::HandleRepairItemOpcode(), WorldSession::HandleSaveGuildEmblemOpcode(), spell_gen_mine_sweeper::HandleSchoolDMG(), WorldSession::HandleSellItemOpcode(), WorldSession::HandleSpiritHealerActivateOpcode(), WorldSession::HandleStablePet(), WorldSession::HandleStableSwapPet(), WorldSession::HandleTabardVendorActivateOpcode(), WorldSession::HandleTalentWipeConfirmOpcode(), WorldSession::HandleTaxiQueryAvailableNodes(), WorldSession::HandleTrainerBuySpellOpcode(), WorldSession::HandleUnstablePet(), boss_gurtogg_bloodboil::JustEngagedWith(), Player::LeaveBattleground(), Player::LoadFromDB(), WorldSession::LogoutPlayer(), spell_gen_aura_service_uniform::OnApply(), Player::ProcessDelayedOperations(), npc_dancing_flames::npc_dancing_flamesAI::ReceiveEmote(), Vehicle::RemoveAllPassengers(), RemoveBindSightAuras(), RemoveCharmAuras(), Battleground::RemovePlayerAtLeave(), WorldSession::SendDoFlight(), WorldSession::SendListInventory(), Player::SendLoot(), WorldSession::SendTrainerList(), SetCharmedBy(), Player::StopCastingCharm(), Player::TeleportTo(), npc_ulduar_vx001::npc_ulduar_vx001AI::UpdateAI(), GameObject::Use(), and npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::WaypointReached().

◆ RemoveAurasDueToItemSpell()

void Unit::RemoveAurasDueToItemSpell ( uint32  spellId,
ObjectGuid  castItemGuid 
)
5216{
5217 for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);)
5218 {
5219 if (iter->second->GetBase()->GetCastItemGUID() == castItemGuid)
5220 {
5221 RemoveAura(iter);
5222 iter = m_appliedAuras.lower_bound(spellId);
5223 }
5224 else
5225 ++iter;
5226 }
5227
5228 for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);)
5229 {
5230 if (iter->second->GetCastItemGUID() == castItemGuid)
5231 {
5233 iter = m_ownedAuras.lower_bound(spellId);
5234 }
5235 else
5236 ++iter;
5237 }
5238}

References AURA_REMOVE_BY_DEFAULT, m_appliedAuras, m_ownedAuras, RemoveAura(), and RemoveOwnedAura().

Referenced by Player::ApplyEnchantment(), and Player::ApplyEquipSpell().

◆ RemoveAurasDueToSpell()

void Unit::RemoveAurasDueToSpell ( uint32  spellId,
ObjectGuid  casterGUID = ObjectGuid::Empty,
uint8  reqEffMask = 0,
AuraRemoveMode  removeMode = AURA_REMOVE_BY_DEFAULT 
)
5033{
5034 for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);)
5035 {
5036 Aura const* aura = iter->second->GetBase();
5037 if (((aura->GetEffectMask() & reqEffMask) == reqEffMask)
5038 && (!casterGUID || aura->GetCasterGUID() == casterGUID))
5039 {
5040 RemoveAura(iter, removeMode);
5041 iter = m_appliedAuras.lower_bound(spellId);
5042 }
5043 else
5044 ++iter;
5045 }
5046}

References Aura::GetCasterGUID(), Aura::GetEffectMask(), m_appliedAuras, and RemoveAura().

Referenced by Spell::_cast(), Player::_removeTalentAurasAndSpells(), Player::ActivateSpec(), Vehicle::AddPassenger(), spell_commander_sarannis_arcane_devastation::AfterApply(), spell_dru_feral_swiftness::AfterRemove(), spell_dru_barkskin::AfterRemove(), spell_dru_savage_roar_aura::AfterRemove(), spell_dru_survival_instincts_aura::AfterRemove(), Player::ApplyEquipSpell(), boss_hakkar::boss_hakkarAI::ApplyHakkarPowerStacks(), Player::ApplyItemObtainSpells(), boss_buru::ChaseNewVictim(), spell_eredar_twins_handle_touch::CheckCast(), boss_volazj::CheckPhaseMinions(), spell_botanica_shift_form_aura::CheckProc(), spell_mage_burning_determination::CheckProc(), boss_isle_of_conquest::boss_isle_of_conquestAI::CheckRageBuff(), Player::CleanupAfterTaxiFlight(), AuraEffect::CleanupTriggeredSpells(), npc_kerlonian::npc_kerlonianAI::ClearSleeping(), spell_ruby_sanctum_rallying_shout::CountAllies(), boss_baron_geddon::boss_baron_geddonAI::DamageTaken(), boss_apothecary_hummel::boss_apothecary_hummelAI::DamageTaken(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::DamageTaken(), npc_wild_wyrm::DamageTaken(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DamageTaken(), boss_buru::DamageTaken(), boss_shade_of_aran::DamageTaken(), boss_leotheras_the_blind::DemonTime(), WorldState::DispelAdalsSongOfBattle(), WorldState::DispelMagtheridonTeam(), npc_drakonid_spawner::DoAction(), npc_twilight_volunteer::DoAction(), boss_prince_keleseth_icc::boss_prince_kelesethAI::DoAction(), boss_prince_taldaram_icc::boss_prince_taldaramAI::DoAction(), boss_prince_valanar_icc::boss_prince_valanarAI::DoAction(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), npc_frozen_core::DoAction(), npc_massive_jormungar::npc_massive_jormungarAI::DoAction(), npc_ferocious_rhino::npc_ferocious_rhinoAI::DoAction(), npc_ravenous_furbolg::npc_ravenous_furbolgAI::DoAction(), npc_frenzied_worgen::npc_frenzied_worgenAI::DoAction(), boss_ambassador_hellmaw::DoAction(), boss_illidan_stormrage::DoAction(), npc_maiev_illidan::DoAction(), npc_pet_gen_argent_pony_bridle::DoAction(), boss_alar::DoDiveBomb(), InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), Spell::DoTriggersOnSpellHit(), Spell::EffectApplyGlyph(), Spell::EffectHeal(), Spell::EffectRemoveAura(), Spell::EffectSchoolDMG(), npc_giant_claw_tentacle::Emerge(), boss_ahune::Emerge(), boss_zuljin::EnterPhase(), BattlegroundWS::EventPlayerCapturedFlag(), BattlegroundEY::EventPlayerCapturedFlag(), BattlegroundEY::EventPlayerDroppedFlag(), BattlegroundWS::EventPlayerDroppedFlag(), npc_unworthy_initiate::npc_unworthy_initiateAI::EventStart(), BattleExperienceEvent::Execute(), SendEncounterUnit::Execute(), FrostBombExplosion::Execute(), AuraRemoveEvent::Execute(), boss_kaelthas::ExecuteMiddleEvent(), spell_sindragosa_ice_tomb_trap_aura::ExtraRemoveEffect(), spell_mother_shahraz_fatal_attraction_dummy::FilterTargets(), spell_warr_improved_spell_reflection_trigger::FilterTargets(), lfg::LFGMgr::FinishDungeon(), spell_dru_berserk::HandleAfterCast(), spell_capacitus_polarity_charge_aura::HandleAfterRemove(), spell_amanitar_remove_mushroom_power::HandleApply(), BattlegroundDS::HandleAreaTrigger(), OutdoorPvPSI::HandleAreaTrigger(), AuraEffect::HandleAuraControlVehicle(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleAuraModShapeshift(), Aura::HandleAuraSpecificMods(), spell_moroes_vanish::HandleDummy(), spell_fight_fire_bomber::HandleDummy(), spell_q13007_iron_colossus::HandleDummy(), spell_pilgrims_bounty_feast_on_generic::HandleDummy(), spell_ahn_kahet_swarmer_aura::HandleDummy(), spell_halion_twilight_division::HandleDummy(), spell_putricide_ooze_eruption_searcher::HandleDummy(), spell_warhead_detonate::HandleDummy(), spell_dru_starfall_dummy::HandleDummy(), spell_q12683_take_sputum_sample::HandleDummy(), HandleDummyAuraProc(), spell_magtheridon_shadow_grasp_visual::HandleDummyRemove(), spell_shadowfang_keep_forsaken_skills_aura::HandleDummyTick(), spell_oculus_soar_aura::HandleEffectPeriodic(), spell_q12730_quenching_mist::HandleEffectPeriodic(), spell_rog_prey_on_the_weak::HandleEffectPeriodic(), spell_brewfest_main_ram_buff::HandleEffectPeriodic(), spell_mc_play_dead_aura::HandleEffectRemove(), spell_reliquary_of_souls_aura_of_suffering_aura::HandleEffectRemove(), spell_serpentshrine_cavern_coilfang_water::HandleEffectRemove(), spell_q10769_dissension_amongst_the_ranks_aura::HandleEffectRemove(), boss_ragnaros::boss_ragnarosAI::HandleEmerge(), spell_midsummer_fling_torch::HandleFinish(), gm_commandscript::HandleGMVisibleCommand(), group_commandscript::HandleGroupReviveCommand(), spell_oculus_drake_flag_aura::HandleOnEffectApply(), spell_oculus_rider_aura::HandleOnEffectRemove(), spell_transitus_shield_beam_aura::HandleOnEffectRemove(), OPvPCapturePointZM_Graveyard::HandleOpenGo(), spell_hadronox_summon_periodic_aura::HandlePeriodic(), spell_algalon_phase_punch_aura::HandlePeriodic(), spell_algalon_remove_phase_aura::HandlePeriodic(), spell_serpentshrine_cavern_coilfang_water::HandlePeriodic(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicDummyAuraTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), WorldState::HandlePlayerLeaveZone(), OutdoorPvPEP::HandlePlayerLeaveZone(), OutdoorPvPHP::HandlePlayerLeaveZone(), OutdoorPvPNA::HandlePlayerLeaveZone(), OutdoorPvPSI::HandlePlayerLeaveZone(), OutdoorPvPTF::HandlePlayerLeaveZone(), OutdoorPvPZM::HandlePlayerLeaveZone(), spell_gen_consume::HandleProc(), spell_pri_t4_4p_bonus::HandleProc(), spell_item_blood_draining_enchant::HandleProc(), HandleProcTriggerSpell(), spell_icc_harvest_blight_specimen::HandleQuestComplete(), spell_felmyst_fog_of_corruption_charm_aura::HandleRemove(), spell_kiljaeden_vengeance_of_the_blue_flight_aura::HandleRemove(), spell_dru_enrage::HandleRemove(), spell_pal_divine_intervention::HandleRemove(), spell_pal_avenging_wrath::HandleRemove(), spell_rog_killing_spree_aura::HandleRemove(), spell_warr_vigilance::HandleRemove(), WorldSession::HandleRemoveGlyph(), spell_najentus_hurl_spine::HandleSchoolDamage(), spell_putricide_clear_aura_effect_value::HandleScript(), spell_the_lich_king_jump::HandleScript(), spell_the_lich_king_jump_remove_aura::HandleScript(), spell_icc_harvest_blight_specimen::HandleScript(), spell_festergut_pungent_blight::HandleScript(), spell_festergut_gastric_bloat::HandleScript(), spell_putricide_unbound_plague::HandleScript(), spell_putricide_eat_ooze::HandleScript(), spell_rotface_little_ooze_combine::HandleScript(), spell_rotface_large_ooze_combine::HandleScript(), spell_rotface_large_ooze_buff_combine::HandleScript(), spell_eject_passenger_wild_wyrm::HandleScript(), spell_q10651_q10692_book_of_fel_names::HandleScript(), spell_q12641_death_comes_from_on_high_recall_eye::HandleScriptEffect(), spell_halion_clear_debuffs::HandleScriptEffect(), spell_q12823_remove_collapsing_cave_aura::HandleScriptEffect(), spell_illidari_council_judgement::HandleScriptEffect(), AuraEffect::HandleShapeshiftBoosts(), ArenaSpectator::HandleSpectatorWatchCommand(), AuraEffect::HandleSpiritOfRedemption(), spell_capacitus_polarity_charge::HandleTargets(), misc_commandscript::HandleUnAuraCommand(), misc_commandscript::HandleUnFreezeCommand(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::HealReceived(), npc_underbog_mushroom::InitializeAI(), npc_demon_chain::JustDied(), boss_azuregos::boss_azuregosAI::JustDied(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::JustDied(), boss_zuljin::JustEngagedWith(), boss_bronjahm::boss_bronjahmAI::JustEngagedWith(), boss_doomwalker::JustEngagedWith(), boss_gruul::JustEngagedWith(), boss_pathaleon_the_calculator::JustEngagedWith(), npc_pet_shaman_fire_elemental::JustEngagedWith(), boss_the_lich_king::boss_the_lich_kingAI::JustEngagedWith(), boss_jeklik::JustEngagedWith(), boss_buru::JustEngagedWith(), boss_gal_darah::JustEngagedWith(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustEngagedWith(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustEngagedWith(), boss_prince_valanar_icc::boss_prince_valanarAI::JustEngagedWith(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::JustEngagedWith(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::JustEngagedWith(), boss_gurtogg_bloodboil::JustEngagedWith(), boss_hydross_the_unstable::JustReachedHome(), boss_tenris_mirkblood::KilledUnit(), boss_felblood_kaelthas::LapseAction(), npc_crystalline_frayer::LeaveSeedPod(), boss_garfrost::boss_garfrostAI::MovementInform(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::MovementInform(), boss_felmyst::MovementInform(), boss_shade_of_akama::MovementInform(), boss_kaelthas::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), npc_ball_of_flame::npc_ball_of_flameAI::MovementInform(), boss_skadi_grauf::boss_skadi_graufAI::MovementInform(), npc_image_of_medivh::npc_image_of_medivhAI::NextStep(), spell_halion_twilight_realm_aura::OnApply(), spell_halion_leave_twilight_realm_aura::OnApply(), spell_systems_shutdown_aura::OnApply(), npc_chesspiece::OnCharmed(), npc_aged_dying_ancient_kodo::OnGossipHello(), spell_claw_rage_aura::OnPeriodic(), spell_yogg_saron_empowered_aura::OnPeriodic(), spell_gen_curse_of_pain::OnPeriodic(), spell_illidan_demon_transform2_aura::OnPeriodic(), BattlefieldWG::OnPlayerLeaveZone(), lfg::LFGPlayerScript::OnPlayerMapChanged(), MidsummerPlayerScript::OnPlayerUpdateZone(), boss_shade_of_aran::OnPowerUpdate(), spell_halion_combustion_consumption_aura::OnRemove(), spell_halion_leave_twilight_realm_aura::OnRemove(), spell_algalon_phase_punch_aura::OnRemove(), spell_load_into_catapult_aura::OnRemove(), spell_gen_damage_reduction_aura::OnRemove(), spell_hun_ascpect_of_the_viper::OnRemove(), spell_hun_viper_attack_speed::OnRemove(), spell_item_with_mount_speed::OnRemove(), spell_item_desperate_defense::OnRemove(), spell_item_shadowmourne::OnRemove(), spell_item_shadowmourne_soul_fragment::OnRemove(), spell_mage_combustion_proc::OnRemove(), spell_item_shadowmourne_soul_fragment::OnStackChange(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::PassengerBoarded(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::PassengerBoarded(), npc_wild_wyrm::PassengerBoarded(), npc_preparations_for_war_vehicle::PassengerBoarded(), boss_jeklik::PathEndReached(), spell_quest_test_flight_charging::PerformKick(), SmartScript::ProcessAction(), ProcessTerrainStatusUpdate(), spell_gen_defend::RefreshVisualShields(), RemoveAurasDueToSpellByDispel(), BattlefieldWG::RemoveAurasFromPlayer(), boss_festergut::boss_festergutAI::RemoveBlight(), spell_warl_health_funnel::RemoveEffect(), RemoveGameObject(), BattlegroundAV::RemovePlayer(), Battleground::RemovePlayerFromResurrectQueue(), boss_keristrasza::RemovePrison(), Pet::removeSpell(), Player::removeSpell(), spell_gen_eject_all_passengers::RemoveVehicleAuras(), spell_gen_defend::RemoveVisualShields(), boss_malchezaar::Reset(), boss_baroness_anastari::boss_baroness_anastariAI::Reset(), boss_kiljaeden::Reset(), boss_twilight_corrupter::Reset(), boss_nalorakk::Reset(), boss_mandokir::boss_mandokirAI::Reset(), boss_thekal::Reset(), boss_cthun::Reset(), boss_viscidus::Reset(), boss_halion::boss_halionAI::Reset(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::Reset(), boss_leotheras_the_blind::Reset(), boss_lethon::boss_lethonAI::Reset(), boss_taerar::boss_taerarAI::Reset(), boss_high_botanist_freywinn::ResumeEncounter(), Player::ResurrectPlayer(), npc_finklestein::npc_finklesteinAI::RightClickCauldron(), boss_magtheridon::ScheduleCombatEvents(), boss_supremus::SchedulePhase(), boss_laj::ScheduleTasks(), Player::SendQuestUpdate(), npc_corrupted_totem::SetAura(), OPvPCapturePointZM_Graveyard::SetBeaconState(), boss_hydross_the_unstable::SetForm(), Player::SetGMVisible(), boss_mandokir::boss_mandokirAI::SetGUID(), Player::SetIsSpectator(), SetModelVisible(), npc_akama_shade::sGossipSelect(), boss_viscidus::SoftReset(), boss_ossirian::SpellHit(), npc_omen::npc_omenAI::SpellHit(), npc_troll_volunteer::npc_troll_volunteerAI::SpellHit(), boss_sister_svalna::boss_sister_svalnaAI::SpellHit(), boss_faerlina::boss_faerlinaAI::SpellHit(), advisor_baseAI::SpellHit(), boss_anub_arak::SpellHitTarget(), boss_moorabi::boss_moorabiAI::SpellHitTarget(), boss_ahune::Submerge(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::SummonedCreatureDespawn(), boss_drakkari_colossus::boss_drakkari_colossusAI::SummonedCreatureDespawn(), boss_cthun::SummonedCreatureDies(), npc_kiljaeden_controller::SummonedCreatureDies(), boss_anub_arak::SummonedCreatureDies(), boss_anzu::SummonedCreatureDies(), boss_viscidus::SummonedCreatureDies(), boss_terestian_illhoof::SummonKilrek(), Player::SummonPet(), boss_netherspite::SwitchToBanishPhase(), boss_netherspite::SwitchToPortalPhase(), Totem::UnSummon(), spell_black_temple_spell_absorption_aura::Update(), boss_ragnaros::boss_ragnarosAI::UpdateAI(), boss_renataki::boss_renatakiAI::UpdateAI(), boss_moam::UpdateAI(), npc_draenei_survivor::npc_draenei_survivorAI::UpdateAI(), boss_volazj::UpdateAI(), boss_anub_arak::UpdateAI(), npc_frost_sphere::npc_frost_sphereAI::UpdateAI(), boss_jormungarAI::UpdateAI(), npc_hor_leader::npc_hor_leaderAI::UpdateAI(), boss_drakkari_colossus::boss_drakkari_colossusAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), npc_cult_fanatic::npc_cult_fanaticAI::UpdateAI(), npc_cult_adherent::npc_cult_adherentAI::UpdateAI(), boss_professor_putricide::boss_professor_putricideAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), npc_crok_scourgebane::npc_crok_scourgebaneAI::UpdateAI(), boss_thaddius_summon::boss_thaddius_summonAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), boss_freya_lifebinder::boss_freya_lifebinderAI::UpdateAI(), boss_freya_healthy_spore::boss_freya_healthy_sporeAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), boss_palehoof::boss_palehoofAI::UpdateAI(), boss_anzu::UpdateAI(), npc_pet_gen_soul_trader_beacon::UpdateAI(), npc_pet_gen_argent_pony_bridle::UpdateAI(), npc_pet_darting_hatchling::UpdateAI(), boss_taerar::boss_taerarAI::UpdateAI(), and Player::UpdateTitansGrip().

◆ RemoveAurasDueToSpellByDispel()

void Unit::RemoveAurasDueToSpellByDispel ( uint32  spellId,
uint32  dispellerSpellId,
ObjectGuid  casterGUID,
Unit dispeller,
uint8  chargesRemoved = 1 
)
5066{
5067 AuraMapBoundsNonConst range = m_ownedAuras.equal_range(spellId);
5068 for (AuraMap::iterator iter = range.first; iter != range.second;)
5069 {
5070 Aura* aura = iter->second;
5071 if (aura->GetCasterGUID() == casterGUID)
5072 {
5073 DispelInfo dispelInfo(dispeller, dispellerSpellId, chargesRemoved);
5074
5075 // Call OnDispel hook on AuraScript
5076 aura->CallScriptDispel(&dispelInfo);
5077
5079 aura->ModCharges(-dispelInfo.GetRemovedCharges(), AURA_REMOVE_BY_ENEMY_SPELL);
5080 else
5081 aura->ModStackAmount(-dispelInfo.GetRemovedCharges(), AURA_REMOVE_BY_ENEMY_SPELL);
5082
5083 // Call AfterDispel hook on AuraScript
5084 aura->CallScriptAfterDispel(&dispelInfo);
5085
5086 switch (aura->GetSpellInfo()->SpellFamilyName)
5087 {
5088 case SPELLFAMILY_HUNTER:
5089 {
5090 // Noxious Stings
5091 if (aura->GetSpellInfo()->SpellFamilyFlags[1] & 0x1000)
5092 {
5093 if (Unit* caster = aura->GetCaster())
5094 {
5095 if (AuraEffect* aureff = caster->GetAuraEffect(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELLFAMILY_HUNTER, 3521, 1))
5096 {
5097 if (Aura* noxious = Aura::TryCreate(aura->GetSpellInfo(), aura->GetEffectMask(), dispeller, caster))
5098 {
5099 noxious->SetDuration(aura->GetDuration() * aureff->GetAmount() / 100);
5100 if (aura->GetUnitOwner())
5101 if (const std::vector<int32>* spell_triggered = sSpellMgr->GetSpellLinked(-int32(aura->GetId())))
5102 for (std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
5103 aura->GetUnitOwner()->RemoveAurasDueToSpell(*itr);
5104 }
5105 }
5106 }
5107 }
5108 break;
5109 }
5111 {
5112 // Icy Clutch, remove with Frost Fever
5113 if (aura->GetSpellInfo()->SpellFamilyFlags[1] & 0x4000000)
5114 {
5115 if (AuraEffect* aureff = GetAuraEffect(SPELL_AURA_MOD_DECREASE_SPEED, SPELLFAMILY_DEATHKNIGHT, 0, 0x40000, 0, casterGUID))
5116 RemoveAurasDueToSpell(aureff->GetId());
5117 }
5118 }
5119 default:
5120 break;
5121 }
5122 return;
5123 }
5124 else
5125 ++iter;
5126 }
5127}
void CallScriptDispel(DispelInfo *dispelInfo)
Definition SpellAuras.cpp:2314
static Aura * TryCreate(SpellInfo const *spellproto, uint8 effMask, WorldObject *owner, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemGUID=ObjectGuid::Empty)
Definition SpellAuras.cpp:291
bool ModCharges(int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition SpellAuras.cpp:915
void CallScriptAfterDispel(DispelInfo *dispelInfo)
Definition SpellAuras.cpp:2327
Definition Unit.h:303

References AURA_REMOVE_BY_ENEMY_SPELL, Aura::CallScriptAfterDispel(), Aura::CallScriptDispel(), GetAuraEffect(), Aura::GetCaster(), Aura::GetCasterGUID(), Aura::GetDuration(), Aura::GetEffectMask(), Aura::GetId(), DispelInfo::GetRemovedCharges(), Aura::GetSpellInfo(), Aura::GetUnitOwner(), SpellInfo::HasAttribute(), m_ownedAuras, Aura::ModCharges(), Aura::ModStackAmount(), RemoveAurasDueToSpell(), SPELL_ATTR7_DISPEL_REMOVES_CHARGES, SPELL_AURA_MOD_DECREASE_SPEED, SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELLFAMILY_DEATHKNIGHT, SPELLFAMILY_HUNTER, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, sSpellMgr, and Aura::TryCreate().

Referenced by Spell::EffectDispel().

◆ RemoveAurasDueToSpellBySteal()

void Unit::RemoveAurasDueToSpellBySteal ( uint32  spellId,
ObjectGuid  casterGUID,
Unit stealer 
)
5130{
5131 AuraMapBoundsNonConst range = m_ownedAuras.equal_range(spellId);
5132 for (AuraMap::iterator iter = range.first; iter != range.second;)
5133 {
5134 Aura* aura = iter->second;
5135 if (aura->GetCasterGUID() == casterGUID)
5136 {
5137 int32 damage[MAX_SPELL_EFFECTS];
5138 int32 baseDamage[MAX_SPELL_EFFECTS];
5139 uint8 effMask = 0;
5140 uint8 recalculateMask = 0;
5141 Unit* caster = aura->GetCaster();
5142 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
5143 {
5144 if (aura->GetEffect(i))
5145 {
5146 baseDamage[i] = aura->GetEffect(i)->GetBaseAmount();
5147 damage[i] = aura->GetEffect(i)->GetAmount();
5148 effMask |= (1 << i);
5149 if (aura->GetEffect(i)->CanBeRecalculated())
5150 recalculateMask |= (1 << i);
5151 }
5152 else
5153 {
5154 baseDamage[i] = 0;
5155 damage[i] = 0;
5156 }
5157 }
5158
5160 // Cast duration to unsigned to prevent permanent aura's such as Righteous Fury being permanently added to caster
5161 uint32 dur = std::min(2u * MINUTE * IN_MILLISECONDS, uint32(aura->GetDuration()));
5162
5163 if (Aura* oldAura = stealer->GetAura(aura->GetId(), aura->GetCasterGUID()))
5164 {
5165 if (stealCharge)
5166 oldAura->ModCharges(1);
5167 else
5168 oldAura->ModStackAmount(1);
5169 oldAura->SetDuration(int32(dur));
5170 }
5171 else
5172 {
5173 // single target state must be removed before aura creation to preserve existing single target aura
5174 if (aura->IsSingleTarget())
5175 aura->UnregisterSingleTarget();
5176
5177 // Xinef: if stealer has same aura
5178 Aura* curAura = stealer->GetAura(aura->GetId());
5179 if (!curAura || (!curAura->IsPermanent() && curAura->GetDuration() < (int32)dur))
5180 if (Aura* newAura = Aura::TryRefreshStackOrCreate(aura->GetSpellInfo(), effMask, stealer, nullptr, &baseDamage[0], nullptr, stealer->GetGUID()))
5181 {
5182 // created aura must not be single target aura,, so stealer won't loose it on recast
5183 if (newAura->IsSingleTarget())
5184 {
5185 newAura->UnregisterSingleTarget();
5186 // bring back single target aura status to the old aura
5187 aura->SetIsSingleTarget(true);
5188 caster->GetSingleCastAuras().push_back(aura);
5189 }
5190 // FIXME: using aura->GetMaxDuration() maybe not blizzlike but it fixes stealing of spells like Innervate
5191 newAura->SetLoadedState(aura->GetMaxDuration(), int32(dur), stealCharge ? 1 : aura->GetCharges(), 1, recalculateMask, &damage[0]);
5192
5193 // Reset periodic timers so stolen HoTs tick properly
5194 // For stolen auras we need fresh tick counters since no ticks have occurred yet
5195 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
5196 if (AuraEffect* aurEff = newAura->GetEffect(i))
5197 aurEff->ResetPeriodic(true);
5198
5199 newAura->ApplyForTargets();
5200 }
5201 }
5202
5203 if (stealCharge)
5205 else
5207
5208 return;
5209 }
5210 else
5211 ++iter;
5212 }
5213}
bool CanBeRecalculated() const
Definition SpellAuraEffects.h:78
int32 GetBaseAmount() const
Definition SpellAuraEffects.h:57
void UnregisterSingleTarget()
Definition SpellAuras.cpp:1119
bool IsPermanent() const
Definition SpellAuras.h:139

References AURA_REMOVE_BY_ENEMY_SPELL, AuraEffect::CanBeRecalculated(), AuraEffect::GetAmount(), GetAura(), AuraEffect::GetBaseAmount(), Aura::GetCaster(), Aura::GetCasterGUID(), Aura::GetCharges(), Aura::GetDuration(), Aura::GetEffect(), Object::GetGUID(), Aura::GetId(), Aura::GetMaxDuration(), GetSingleCastAuras(), Aura::GetSpellInfo(), SpellInfo::HasAttribute(), IN_MILLISECONDS, Aura::IsPermanent(), Aura::IsSingleTarget(), m_ownedAuras, MAX_SPELL_EFFECTS, MINUTE, Aura::ModCharges(), Aura::ModStackAmount(), Aura::SetIsSingleTarget(), SPELL_ATTR7_DISPEL_REMOVES_CHARGES, Aura::TryRefreshStackOrCreate(), and Aura::UnregisterSingleTarget().

Referenced by Spell::EffectStealBeneficialBuff().

◆ RemoveAurasWithAttribute()

void Unit::RemoveAurasWithAttribute ( uint32  flags)
5264{
5265 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5266 {
5267 SpellInfo const* spell = iter->second->GetBase()->GetSpellInfo();
5268 if (spell->Attributes & flags)
5269 RemoveAura(iter);
5270 else
5271 ++iter;
5272 }
5273}

References SpellInfo::Attributes, m_appliedAuras, and RemoveAura().

◆ RemoveAurasWithFamily()

void Unit::RemoveAurasWithFamily ( SpellFamilyNames  family,
uint32  familyFlag1,
uint32  familyFlag2,
uint32  familyFlag3,
ObjectGuid  casterGUID 
)
5347{
5348 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5349 {
5350 Aura const* aura = iter->second->GetBase();
5351 if (!casterGUID || aura->GetCasterGUID() == casterGUID)
5352 {
5353 SpellInfo const* spell = aura->GetSpellInfo();
5354 if (spell->SpellFamilyName == uint32(family) && spell->SpellFamilyFlags.HasFlag(familyFlag1, familyFlag2, familyFlag3))
5355 {
5356 RemoveAura(iter);
5357 continue;
5358 }
5359 }
5360 ++iter;
5361 }
5362}

References Aura::GetCasterGUID(), Aura::GetSpellInfo(), flag96::HasFlag(), m_appliedAuras, RemoveAura(), SpellInfo::SpellFamilyFlags, and SpellInfo::SpellFamilyName.

Referenced by spell_warl_demonic_aegis::HandleAuraApply(), and Aura::HandleAuraSpecificMods().

◆ RemoveAurasWithInterruptFlags()

void Unit::RemoveAurasWithInterruptFlags ( uint32  flag,
uint32  except = 0,
bool  isAutoshot = false 
)
5312{
5313 if (!(m_interruptMask & flag))
5314 return;
5315
5316 // interrupt auras
5317 for (AuraApplicationList::iterator iter = m_interruptableAuras.begin(); iter != m_interruptableAuras.end();)
5318 {
5319 Aura* aura = (*iter)->GetBase();
5320 ++iter;
5321 if ((aura->GetSpellInfo()->AuraInterruptFlags & flag) && (!except || aura->GetId() != except))
5322 {
5323 uint32 removedAuras = m_removedAurasCount;
5324 RemoveAura(aura);
5325 if (m_removedAurasCount > removedAuras + 1)
5326 iter = m_interruptableAuras.begin();
5327 }
5328 }
5329
5330 // interrupt channeled spell
5332 {
5333 if (spell->getState() == SPELL_STATE_CASTING && (spell->m_spellInfo->ChannelInterruptFlags & flag) && spell->m_spellInfo->Id != except)
5334 {
5335 // Do not interrupt if auto shot
5336 if (!(isAutoshot && spell->m_spellInfo->HasAttribute(SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS)))
5337 {
5338 InterruptNonMeleeSpells(false, spell->m_spellInfo->Id);
5339 }
5340 }
5341 }
5342
5344}

References SpellInfo::AuraInterruptFlags, CURRENT_CHANNELED_SPELL, Aura::GetId(), Aura::GetSpellInfo(), InterruptNonMeleeSpells(), m_currentSpells, m_interruptableAuras, m_interruptMask, m_removedAurasCount, RemoveAura(), SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS, SPELL_STATE_CASTING, and UpdateInterruptMask().

Referenced by _EnterVehicle(), AttackerStateUpdate(), ClearInPetCombat(), CombatStart(), CombatStartOnCast(), DealDamage(), Dismount(), Spell::DoAllEffectOnTarget(), Spell::DoSpellHitOnUnit(), BattlegroundWS::EventPlayerCapturedFlag(), BattlegroundEY::EventPlayerCapturedFlag(), BattlegroundEY::EventPlayerClickedOnFlag(), BattlegroundWS::EventPlayerClickedOnFlag(), BattlegroundAB::EventPlayerClickedOnFlag(), spell_rog_killing_spree::FilterTargets(), AuraEffect::HandleAuraModSchoolImmunity(), AuraEffect::HandleFeignDeath(), WorldSession::HandleGossipHelloOpcode(), AuraEffect::HandleModInvisibility(), AuraEffect::HandleModStealth(), AuraEffect::HandleModUnattackable(), WorldSession::HandleMoverRelocation(), AuraEffect::HandlePeriodicManaLeechAuraTick(), AuraEffect::HandlePhase(), Player::LoadFromDB(), WorldSession::LogoutPlayer(), Mount(), Spell::prepare(), WorldSession::ProcessMovementInfo(), ProcessTerrainStatusUpdate(), Player::SetInWater(), SetStandState(), Player::TeleportTo(), and UpdatePosition().

◆ RemoveAurasWithMechanic()

void Unit::RemoveAurasWithMechanic ( uint32  mechanic_mask,
AuraRemoveMode  removemode = AURA_REMOVE_BY_DEFAULT,
uint32  except = 0 
)
5384{
5385 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5386 {
5387 Aura const* aura = iter->second->GetBase();
5388 if (!except || aura->GetId() != except)
5389 {
5390 if (aura->GetSpellInfo()->GetAllEffectsMechanicMask() & mechanic_mask)
5391 {
5392 RemoveAura(iter, removemode);
5393 continue;
5394 }
5395 }
5396 ++iter;
5397 }
5398}

References SpellInfo::GetAllEffectsMechanicMask(), Aura::GetId(), Aura::GetSpellInfo(), m_appliedAuras, and RemoveAura().

Referenced by HandleDummyAuraProc(), AuraEffect::HandleModMechanicImmunity(), AuraEffect::HandleModStateImmunityMask(), spell_rog_vanish_purge::HandleRootRemove(), spell_rog_vanish_purge::HandleSnareRemove(), and RemoveMovementImpairingAuras().

◆ RemoveBindSightAuras()

void Unit::RemoveBindSightAuras ( )
11410{
11412}
@ SPELL_AURA_BIND_SIGHT
Definition SpellAuraDefines.h:64

References RemoveAurasByType(), and SPELL_AURA_BIND_SIGHT.

Referenced by RemoveFromWorld().

◆ RemoveCharmAuras()

void Unit::RemoveCharmAuras ( )

◆ RemoveCharmedBy()

void Unit::RemoveCharmedBy ( Unit charmer)
18814{
18815 if (!IsCharmed())
18816 return;
18817
18818 if (!charmer)
18819 charmer = GetCharmer();
18820 if (charmer != GetCharmer()) // one aura overrides another?
18821 {
18822 // LOG_FATAL("entities.unit", "Unit::RemoveCharmedBy: this: {} true charmer: {} false charmer: {}",
18823 // GetGUID().ToString(), GetCharmerGUID().ToString(), charmer->GetGUID().ToString());
18824 // ABORT();
18825 return;
18826 }
18827
18828 CharmType type;
18830 type = CHARM_TYPE_POSSESS;
18831 else if (charmer && charmer->IsOnVehicle(this))
18832 type = CHARM_TYPE_VEHICLE;
18833 else
18834 type = CHARM_TYPE_CHARM;
18835
18836 if (_oldFactionId)
18837 {
18839 _oldFactionId = 0;
18840 }
18841 else
18843
18844 CastStop();
18845 AttackStop();
18846
18847 // xinef: update speed after charming
18848 UpdateSpeed(MOVE_RUN, false);
18849
18850 // xinef: do not break any controlled motion slot
18851 if (GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_CONTROLLED) == NULL_MOTION_TYPE)
18852 {
18853 StopMoving();
18855 }
18856 // xinef: if we have any controlled movement, clear active and idle only
18857 else
18859
18861
18862 // xinef: remove stunned flag if owner was mounted
18865
18866 // If charmer still exists
18867 if (!charmer)
18868 return;
18869
18870 ASSERT(type != CHARM_TYPE_POSSESS || charmer->IsPlayer());
18871 ASSERT(type != CHARM_TYPE_VEHICLE || (IsCreature() && IsVehicle()));
18872
18873 charmer->SetCharm(this, false);
18874
18876
18877 Player* playerCharmer = charmer->ToPlayer();
18878 if (playerCharmer)
18879 {
18880 switch (type)
18881 {
18882 case CHARM_TYPE_VEHICLE:
18883 playerCharmer->SetClientControl(this, false);
18884 playerCharmer->SetClientControl(charmer, true); // verified
18887 break;
18888 case CHARM_TYPE_POSSESS:
18889 playerCharmer->SetClientControl(this, false);
18890 playerCharmer->SetClientControl(charmer, true); // verified
18895 break;
18896 case CHARM_TYPE_CHARM:
18898 {
18900 if (cinfo && cinfo->type == CREATURE_TYPE_DEMON)
18901 {
18903 if (GetCharmInfo())
18904 GetCharmInfo()->SetPetNumber(0, true);
18905 else
18906 LOG_ERROR("entities.unit", "Aura::HandleModCharm: target={} has a charm aura but no charm info!", GetGUID().ToString());
18907 }
18908 }
18909 break;
18910 default:
18911 break;
18912 }
18913 }
18914
18915 if (Player* player = ToPlayer())
18916 {
18917 sScriptMgr->AnticheatSetUnderACKmount(player);
18918 }
18919
18920 // xinef: restore threat
18921 for (CharmThreatMap::const_iterator itr = _charmThreatInfo.begin(); itr != _charmThreatInfo.end(); ++itr)
18922 {
18923 if (Unit* target = ObjectAccessor::GetUnit(*this, itr->first))
18924 if (!IsFriendlyTo(target))
18925 AddThreat(target, itr->second);
18926 }
18927
18928 _charmThreatInfo.clear();
18929
18930 if (Creature* creature = ToCreature())
18931 {
18932 // Vehicle should not attack its passenger after he exists the seat
18933 if (type != CHARM_TYPE_VEHICLE && charmer->IsAlive() && !charmer->IsFriendlyTo(creature))
18934 if (Attack(charmer, true))
18935 GetMotionMaster()->MoveChase(charmer);
18936
18937 // Creature will restore its old AI on next update
18938 if (creature->AI())
18939 creature->AI()->OnCharmed(false);
18940
18941 // Xinef: Remove movement flag flying
18943 }
18944 else
18945 ToPlayer()->SetClientControl(this, true); // verified
18946
18947 // a guardian should always have charminfo
18948 if (playerCharmer && this != charmer->GetFirstControlled())
18949 playerCharmer->SendRemoveControlBar();
18950
18951 // xinef: Always delete charm info (restores react state)
18952 if (IsPlayer() || (IsCreature() && !ToCreature()->IsGuardian()))
18954}
CharmType
Definition CharmInfo.h:44
@ CHARM_TYPE_CHARM
Definition CharmInfo.h:45
@ CHARM_TYPE_POSSESS
Definition CharmInfo.h:46
@ CHARM_TYPE_VEHICLE
Definition CharmInfo.h:47
@ MOTION_SLOT_CONTROLLED
Definition MotionMaster.h:65
@ MOTION_SLOT_ACTIVE
Definition MotionMaster.h:64
@ NULL_MOTION_TYPE
Definition MotionMaster.h:58
@ CREATURE_TYPE_DEMON
Definition SharedDefines.h:2631
@ CLASS_CONTEXT_PET_CHARM
Definition UnitDefines.h:241
@ UNIT_STATE_NO_ENVIRONMENT_UPD
Definition UnitDefines.h:198
@ MOVE_RUN
Definition UnitDefines.h:354
void InitDefault()
Definition MotionMaster.cpp:88
void MovementExpiredOnSlot(MovementSlot slot, bool reset=true)
Definition MotionMaster.h:219
void MovementExpired(bool reset=true)
Definition MotionMaster.h:205
void SetByteValue(uint16 index, uint8 offset, uint8 value)
Definition Object.cpp:739
void SendRemoveControlBar()
Definition Player.cpp:9728
void SetClientControl(Unit *target, bool allowMove, bool packetOnly=false)
Definition Player.cpp:12844
void DeleteCharmInfo()
Definition Unit.cpp:16052
void RestoreFaction()
Definition Unit.cpp:18956
void SetCharm(Unit *target, bool apply)
Definition Unit.cpp:11090
void StopAttackingInvalidTarget()
Definition Unit.cpp:20192
void CastStop(uint32 except_spellid=0, bool withInstant=true)
Interrupt the unit cast for all the current spells.
Definition Unit.cpp:1187
bool Attack(Unit *victim, bool meleeAttack)
Definition Unit.cpp:10461
CharmThreatMap _charmThreatInfo
Definition Unit.h:2178
void RemoveUnitMovementFlag(uint32 f)
Definition Unit.h:763
void UpdateSpeed(UnitMoveType mtype, bool forced)
Definition Unit.cpp:14426
uint32 unit_class
Definition CreatureData.h:213

References _charmThreatInfo, _oldFactionId, AddThreat(), ASSERT, Attack(), AttackStop(), CastStop(), CHARM_TYPE_CHARM, CHARM_TYPE_POSSESS, CHARM_TYPE_VEHICLE, CLASS_CONTEXT_PET_CHARM, CLASS_WARLOCK, ClearUnitState(), CREATURE_TYPE_DEMON, DeleteCharmInfo(), GetCharmer(), GetCharmInfo(), Creature::GetCreatureTemplate(), GetFirstControlled(), Object::GetGUID(), GetMotionMaster(), ObjectAccessor::GetUnit(), HasUnitState(), MotionMaster::InitDefault(), IsAlive(), IsCharmed(), IsClass(), Object::IsCreature(), IsFriendlyTo(), IsGuardian(), IsOnVehicle(), Object::IsPlayer(), IsVehicle(), LOG_ERROR, MOTION_SLOT_ACTIVE, MOTION_SLOT_CONTROLLED, MOVE_RUN, MotionMaster::MoveChase(), MotionMaster::MovementExpired(), MotionMaster::MovementExpiredOnSlot(), MOVEMENTFLAG_FLYING, NULL_MOTION_TYPE, RemoveUnitFlag(), RemoveUnitMovementFlag(), RestoreFaction(), Player::SendRemoveControlBar(), Object::SetByteValue(), SetCharm(), Player::SetClientControl(), SetFaction(), CharmInfo::SetPetNumber(), sScriptMgr, StopAttackingInvalidTarget(), StopMoving(), Object::ToCreature(), Object::ToPlayer(), Position::ToString(), CreatureTemplate::type, CreatureTemplate::unit_class, UNIT_FIELD_BYTES_0, UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_POSSESSED, UNIT_FLAG_STUNNED, UNIT_STATE_NO_ENVIRONMENT_UPD, UNIT_STATE_POSSESSED, UNIT_STATE_STUNNED, and UpdateSpeed().

Referenced by AuraEffect::HandleCharmConvert(), AuraEffect::HandleModCharm(), AuraEffect::HandleModPossess(), AuraEffect::HandleModPossessPet(), npc_chesspiece::JustDied(), Puppet::RemoveFromWorld(), Vehicle::RemovePassenger(), and npc_chesspiece::sGossipSelect().

◆ RemoveComboPointHolder()

void Unit::RemoveComboPointHolder ( Unit unit)
inline
1009{ m_ComboPointHolders.erase(unit); }

References m_ComboPointHolders.

Referenced by AddComboPoints(), and ClearComboPoints().

◆ RemoveDynObject()

bool Unit::RemoveDynObject ( uint32  spellId)
6380{
6381 if (m_dynObj.empty())
6382 return false;
6383
6384 bool result = false;
6385 for (DynObjectList::iterator i = m_dynObj.begin(); i != m_dynObj.end();)
6386 {
6387 DynamicObject* dynObj = *i;
6388 if (dynObj->GetSpellId() == spellId)
6389 {
6390 dynObj->Remove();
6391 i = m_dynObj.begin();
6392 result = true;
6393 }
6394 else
6395 ++i;
6396 }
6397
6398 return result;
6399}
void Remove()
Definition DynamicObject.cpp:180

References DynamicObject::GetSpellId(), m_dynObj, and DynamicObject::Remove().

Referenced by Spell::cancel(), Spell::EffectAddFarsight(), and spell_item_shifting_naaru_silver::OnBaseRemove().

◆ RemoveEvadeAuras()

void Unit::RemoveEvadeAuras ( )
5568{
5569 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5570 {
5571 Aura const* aura = iter->second->GetBase();
5572 SpellInfo const* spellInfo = aura->GetSpellInfo();
5574 || spellInfo->HasAura(SPELL_AURA_CLONE_CASTER) || (aura->IsPassive() && GetOwnerGUID().IsPlayer()))
5575 ++iter;
5576 else
5578 }
5579
5580 for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
5581 {
5582 Aura* aura = iter->second;
5583 SpellInfo const* spellInfo = aura->GetSpellInfo();
5585 || spellInfo->HasAura(SPELL_AURA_CLONE_CASTER) || (aura->IsPassive() && GetOwnerGUID().IsPlayer()))
5586 ++iter;
5587 else
5589 }
5590}
@ SPELL_ATTR1_AURA_STAYS_AFTER_COMBAT
Definition SharedDefines.h:455
@ SPELL_ATTR0_CU_IGNORE_EVADE
Definition SpellInfo.h:187

References _UnapplyAura(), AURA_REMOVE_BY_DEFAULT, GetOwnerGUID(), Aura::GetSpellInfo(), SpellInfo::HasAttribute(), SpellInfo::HasAura(), Aura::IsPassive(), ObjectGuid::IsPlayer(), m_appliedAuras, m_ownedAuras, RemoveOwnedAura(), SPELL_ATTR0_CU_IGNORE_EVADE, SPELL_ATTR1_AURA_STAYS_AFTER_COMBAT, SPELL_AURA_CLONE_CASTER, and SPELL_AURA_CONTROL_VEHICLE.

Referenced by CreatureAI::_EnterEvadeMode(), and npc_pos_freed_slave::npc_pos_freed_slaveAI::EnterEvadeMode().

◆ RemoveExtraUnitMovementFlag()

void Unit::RemoveExtraUnitMovementFlag ( uint16  f)
inline

◆ removeFollower()

void Unit::removeFollower ( FollowerReference )
inline
1874{ /* nothing to do yet */ }

Referenced by FollowerReference::targetObjectDestroyLink().

◆ RemoveFromWorld()

void Unit::RemoveFromWorld ( )
overridevirtual

Reimplemented from Object.

15930{
15931 // cleanup
15932 ASSERT(GetGUID());
15933
15934 if (IsInWorld())
15935 {
15937 if (IsVehicle())
15939
15943
15946
15947 ExitVehicle(); // Remove applied auras with SPELL_AURA_CONTROL_VEHICLE
15950
15952
15953 if (GetCharmerGUID())
15954 {
15955 LOG_FATAL("entities.unit", "Unit {} has charmer guid when removed from world", GetEntry());
15956 ABORT();
15957 }
15958
15959 if (Unit* owner = GetOwner())
15960 {
15961 if (owner->m_Controlled.find(this) != owner->m_Controlled.end())
15962 {
15964 owner->SetMinion((Minion*)this, false);
15965 LOG_INFO("entities.unit", "Unit {} is in controlled list of {} when removed from world", GetEntry(), owner->GetEntry());
15966 //ABORT();
15967 }
15968 }
15969
15972 }
15973}
void RemoveNotOwnSingleTargetAuras()
Definition Unit.cpp:5275
void UnsummonAllTotems(bool onDeath=false)
Definition Unit.cpp:11422
void RemoveAllDynObjects()
Definition Unit.cpp:6401
void RemoveAreaAurasDueToLeaveWorld()
Definition Unit.cpp:5416
void RemoveBindSightAuras()
Definition Unit.cpp:11409
void RemoveAllControlled(bool onDeath=false)
Definition Unit.cpp:11306
void RemoveFromWorld() override
Definition Object.cpp:1200

References ABORT, ASSERT, ExitVehicle(), GetCharmerGUID(), Object::GetEntry(), Object::GetGUID(), GetOwner(), HasUnitTypeMask(), Object::IsInWorld(), IsVehicle(), LOG_FATAL, LOG_INFO, m_duringRemoveFromWorld, RemoveAllControlled(), RemoveAllDynObjects(), RemoveAllGameObjects(), RemoveAreaAurasDueToLeaveWorld(), RemoveBindSightAuras(), RemoveCharmAuras(), WorldObject::RemoveFromWorld(), RemoveNotOwnSingleTargetAuras(), RemoveVehicleKit(), UNIT_MASK_GUARDIAN, UNIT_MASK_MINION, and UnsummonAllTotems().

Referenced by CleanupBeforeRemoveFromMap(), Creature::RemoveFromWorld(), Pet::RemoveFromWorld(), and Player::RemoveFromWorld().

◆ RemoveGameObject() [1/2]

void Unit::RemoveGameObject ( GameObject gameObj,
bool  del 
)
6436{
6437 if (!gameObj || gameObj->GetOwnerGUID() != GetGUID())
6438 return;
6439
6441
6442 for (uint8 i = 0; i < MAX_GAMEOBJECT_SLOT; ++i)
6443 {
6444 if (m_ObjectSlot[i] == gameObj->GetGUID())
6445 {
6446 m_ObjectSlot[i].Clear();
6447 break;
6448 }
6449 }
6450
6451 // GO created by some spell
6452 if (uint32 spellid = gameObj->GetSpellId())
6453 {
6454 RemoveAurasDueToSpell(spellid);
6455
6456 if (IsPlayer())
6457 {
6458 SpellInfo const* createBySpell = sSpellMgr->GetSpellInfo(spellid);
6459 // Need activate spell use for owner
6460 if (createBySpell && createBySpell->IsCooldownStartedOnEvent())
6461 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existing cases)
6462 ToPlayer()->SendCooldownEvent(createBySpell);
6463 }
6464 }
6465
6466 m_gameObj.remove(gameObj->GetGUID());
6467
6468 if (del)
6469 {
6470 gameObj->SetRespawnTime(0);
6471 gameObj->Delete();
6472 }
6473}
void Clear()
Definition ObjectGuid.h:138
void SendCooldownEvent(SpellInfo const *spellInfo, uint32 itemId=0, Spell *spell=nullptr, bool setCooldown=true)
Definition Player.cpp:11074

References ObjectGuid::Clear(), GameObject::Delete(), ObjectGuid::Empty, Object::GetGUID(), Object::GetGUID(), GameObject::GetOwnerGUID(), GameObject::GetSpellId(), SpellInfo::IsCooldownStartedOnEvent(), Object::IsPlayer(), m_gameObj, m_ObjectSlot, MAX_GAMEOBJECT_SLOT, RemoveAurasDueToSpell(), Player::SendCooldownEvent(), GameObject::SetOwnerGUID(), GameObject::SetRespawnTime(), sSpellMgr, and Object::ToPlayer().

Referenced by Spell::cancel(), npc_death_knight_initiate::npc_death_knight_initiateAI::DamageTaken(), Spell::EffectSummonObject(), gobject_commandscript::HandleGameObjectDeleteCommand(), spell_warl_demonic_circle_summon::HandleRemove(), boss_kologarn::boss_kologarnAI::JustDied(), npc_ulduar_harpoonfirestate::npc_ulduar_harpoonfirestateAI::SetData(), GameObject::Update(), and npc_death_knight_initiate::npc_death_knight_initiateAI::UpdateAI().

◆ RemoveGameObject() [2/2]

void Unit::RemoveGameObject ( uint32  spellid,
bool  del 
)
6476{
6477 if (m_gameObj.empty())
6478 return;
6479
6480 for (GameObjectList::iterator itr = m_gameObj.begin(); itr != m_gameObj.end();)
6481 {
6482 if (GameObject* go = ObjectAccessor::GetGameObject(*this, *itr))
6483 {
6484 if (spellid > 0 && go->GetSpellId() != spellid)
6485 {
6486 ++itr;
6487 continue;
6488 }
6489
6490 go->SetOwnerGUID(ObjectGuid::Empty);
6491 if (del)
6492 {
6493 go->SetRespawnTime(0);
6494 go->Delete();
6495 }
6496 }
6497 m_gameObj.erase(itr++);
6498 }
6499}

References ObjectGuid::Empty, ObjectAccessor::GetGameObject(), and m_gameObj.

◆ removeHatedBy()

void Unit::removeHatedBy ( HostileReference )
inline
946{ /* nothing to do yet */ }

Referenced by HostileReference::targetObjectDestroyLink().

◆ RemoveMovementImpairingAuras()

void Unit::RemoveMovementImpairingAuras ( bool  withRoot)
5365{
5366 if (withRoot)
5368
5369 // Snares
5370 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5371 {
5372 Aura const* aura = iter->second->GetBase();
5374 {
5375 RemoveAura(iter);
5376 continue;
5377 }
5378
5379 ++iter;
5380 }
5381}
bool HasEffectMechanic(Mechanics mechanic) const
Definition SpellInfo.cpp:884

References Aura::GetSpellInfo(), SpellInfo::HasEffectMechanic(), m_appliedAuras, SpellInfo::Mechanic, MECHANIC_ROOT, MECHANIC_SNARE, RemoveAura(), and RemoveAurasWithMechanic().

Referenced by Spell::CheckCast(), Spell::EffectTriggerSpell(), HandleDummyAuraProc(), AuraEffect::HandleModMechanicImmunity(), and spell_gen_remove_impairing_auras::HandleScriptEffect().

◆ RemoveNotOwnSingleTargetAuras()

void Unit::RemoveNotOwnSingleTargetAuras ( )
5276{
5277 // single target auras from other casters
5278 // Iterate m_ownedAuras - aura is marked as single target in Unit::AddAura (and pushed to m_ownedAuras).
5279 // m_appliedAuras will NOT contain the aura before first Unit::Update after adding it to m_ownedAuras.
5280 // Quickly removing such an aura will lead to it not being unregistered from caster's single cast auras container
5281 // leading to assertion failures if the aura was cast on a player that can
5282 // (and is changing map at the point where this function is called).
5283 // Such situation occurs when player is logging in inside an instance and fails the entry check for any reason.
5284 // The aura that was loaded from db (indirectly, via linked casts) gets removed before it has a chance
5285 // to register in m_appliedAuras
5286 for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
5287 {
5288 Aura const* aura = iter->second;
5289
5290 if (aura->GetCasterGUID() != GetGUID() && aura->IsSingleTarget())
5291 RemoveOwnedAura(iter);
5292 else
5293 ++iter;
5294 }
5295
5296 // single target auras at other targets
5297 AuraList& scAuras = GetSingleCastAuras();
5298 for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end();)
5299 {
5300 Aura* aura = *iter;
5301 if (aura->GetUnitOwner() != this)
5302 {
5303 aura->Remove();
5304 iter = scAuras.begin();
5305 }
5306 else
5307 ++iter;
5308 }
5309}

References Aura::GetCasterGUID(), Object::GetGUID(), GetSingleCastAuras(), Aura::GetUnitOwner(), Aura::IsSingleTarget(), m_ownedAuras, Aura::Remove(), and RemoveOwnedAura().

Referenced by RemoveFromWorld().

◆ RemoveNpcFlag()

void Unit::RemoveNpcFlag ( NPCFlags  flags)
inline
755{ RemoveFlag(UNIT_NPC_FLAGS, flags); }

References Object::RemoveFlag(), and UNIT_NPC_FLAGS.

Referenced by Vehicle::AddPassenger(), boss_vaelastrasz::boss_vaelAI::BeginSpeech(), npc_riggle_bassbait::npc_riggle_bassbaitAI::CheckTournamentState(), npc_fos_leader::npc_fos_leaderAI::DoAction(), npc_thrall_warchief::npc_thrall_warchiefAI::DoAction(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), npc_akama_illidan::DoAction(), npc_battle_at_valhalas::npc_battle_at_valhalasAI::EndBattle(), spell_q12096_q12092_dummy::HandleDummy(), npc_hyjal_jaina::hyjalJainaAI::IsSummonedBy(), npc_precious::npc_preciousAI::JustEngagedWith(), npc_artorius::npc_artoriusAI::JustEngagedWith(), npc_simone::npc_simoneAI::JustEngagedWith(), npc_nelson::npc_nelsonAI::JustEngagedWith(), npc_franklin::npc_franklinAI::JustEngagedWith(), npc_akama_illidan::JustReachedHome(), npc_fos_leader_second::npc_fos_leader_secondAI::npc_fos_leader_secondAI(), npc_pos_leader_second::npc_pos_leader_secondAI::npc_pos_leader_secondAI(), npc_chesspiece::OnCharmed(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::OnCreatureCreate(), npc_announcer_toc10::OnGossipHello(), npc_hyjal_jaina::OnGossipSelect(), npc_hyjal_thrall::OnGossipSelect(), boss_doomrel::OnGossipSelect(), boss_majordomo::OnGossipSelect(), npc_zulaman_hostage::OnGossipSelect(), npc_arthas::OnGossipSelect(), npc_ulduar_keeper::OnGossipSelect(), npc_announcer_toc5::OnGossipSelect(), npc_announcer_toc10::OnGossipSelect(), npc_hor_leader::OnGossipSelect(), npc_ulduar_expedition_commander::OnGossipSelect(), npc_thrall_old_hillsbrad::OnGossipSelect(), npc_hor_leader_second::OnGossipSelect(), npc_battle_at_valhalas::OnQuestAccept(), npc_riggle_bassbait::OnQuestReward(), NPCStaveQuestAI::PrepareForEncounter(), RemoveVehicleKit(), boss_majordomo::boss_majordomoAI::Reset(), npc_arthas::npc_arthasAI::Reset(), npc_plucky::npc_pluckyAI::Reset(), npc_xerestrasza::npc_xerestraszaAI::Reset(), npc_tirion_fordring_tft::npc_tirion_fordringAI::Reset(), npc_lake_frog::npc_lake_frogAI::Reset(), npc_akama_illidan::Reset(), npc_akama_shade::Reset(), npc_aeranas::npc_aeranasAI::Reset(), npc_magister_aledis::Reset(), npc_chicken_cluck::npc_chicken_cluckAI::Reset(), instance_violet_hold::instance_violet_hold_InstanceMapScript::SetData(), npc_tirion_fordring_tft::npc_tirion_fordringAI::sGossipSelect(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::sGossipSelect(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::sGossipSelect(), boss_apothecary_hummel::boss_apothecary_hummelAI::sGossipSelect(), boss_victor_nefarius::boss_victor_nefariusAI::sGossipSelect(), npc_harrison_jones::sGossipSelect(), npc_general_andorov::sGossipSelect(), npc_akama_shade::sGossipSelect(), npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::SpellHit(), npc_chesspiece::SpellHitTarget(), npc_belnistrasz::npc_belnistraszAI::sQuestAccept(), npc_deathstalker_fearleia::sQuestAccept(), npc_battle_at_valhalas::npc_battle_at_valhalasAI::StartBattle(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::StartEvent(), npc_magister_aledis::StartFight(), npc_cork_gizelton::npc_cork_gizeltonAI::SummonHelpers(), npc_plucky::npc_pluckyAI::UpdateAI(), npc_lake_frog::npc_lake_frogAI::UpdateAI(), npc_crusade_recruit::npc_crusade_recruitAI::UpdateAI(), and Vehicle::Vehicle().

◆ RemoveOwnedAura() [1/3]

void Unit::RemoveOwnedAura ( Aura aura,
AuraRemoveMode  removeMode = AURA_REMOVE_BY_DEFAULT 
)
4862{
4863 if (aura->IsRemoved())
4864 return;
4865
4866 ASSERT(aura->GetOwner() == this);
4867
4868 uint32 spellId = aura->GetId();
4869 AuraMapBoundsNonConst range = m_ownedAuras.equal_range(spellId);
4870
4871 for (AuraMap::iterator itr = range.first; itr != range.second; ++itr)
4872 {
4873 if (itr->second == aura)
4874 {
4875 RemoveOwnedAura(itr, removeMode);
4876 return;
4877 }
4878 }
4879
4880 ABORT();
4881}

References ABORT, ASSERT, Aura::GetId(), Aura::GetOwner(), Aura::IsRemoved(), m_ownedAuras, and RemoveOwnedAura().

◆ RemoveOwnedAura() [2/3]

void Unit::RemoveOwnedAura ( AuraMap::iterator &  i,
AuraRemoveMode  removeMode = AURA_REMOVE_BY_DEFAULT 
)
4829{
4830 Aura* aura = i->second;
4831 ASSERT(!aura->IsRemoved());
4832
4833 // if unit currently update aura list then make safe update iterator shift to next
4836
4837 m_ownedAuras.erase(i);
4838 m_removedAuras.push_back(aura);
4839
4840 // Unregister single target aura
4841 if (aura->IsSingleTarget())
4842 aura->UnregisterSingleTarget();
4843
4844 aura->_Remove(removeMode);
4845
4846 i = m_ownedAuras.begin();
4847}
void _Remove(AuraRemoveMode removeMode)
Definition SpellAuras.cpp:513

References Aura::_Remove(), ASSERT, Aura::IsRemoved(), Aura::IsSingleTarget(), m_auraUpdateIterator, m_ownedAuras, m_removedAuras, and Aura::UnregisterSingleTarget().

Referenced by Player::_removeTalentAurasAndSpells(), _UpdateSpells(), Player::ActivateSpec(), Spell::EffectApplyGlyph(), WorldSession::HandleCancelAuraOpcode(), WorldSession::HandlePetCancelAuraOpcode(), WorldSession::HandleRemoveGlyph(), AuraEffect::HandleShapeshiftBoosts(), boss_zuljin::JustEngagedWith(), spell_gen_animal_blood::OnApply(), spell_contagion_of_rot::OnApply(), UnitAura::Remove(), RemoveAllAuras(), RemoveAllAurasExceptType(), RemoveAllAurasOnDeath(), RemoveAllAurasRequiringDeadTarget(), RemoveAurasDueToItemSpell(), RemoveEvadeAuras(), Player::RemoveItemDependentAurasAndCasts(), RemoveNotOwnSingleTargetAuras(), RemoveOwnedAura(), RemoveOwnedAura(), RemoveOwnedAuras(), RemoveOwnedAuras(), Player::removeSpell(), boss_falric::boss_falricAI::UpdateAI(), and Player::UpdateAreaDependentAuras().

◆ RemoveOwnedAura() [3/3]

void Unit::RemoveOwnedAura ( uint32  spellId,
ObjectGuid  casterGUID = ObjectGuid::Empty,
uint8  reqEffMask = 0,
AuraRemoveMode  removeMode = AURA_REMOVE_BY_DEFAULT 
)
4850{
4851 for (AuraMap::iterator itr = m_ownedAuras.lower_bound(spellId); itr != m_ownedAuras.upper_bound(spellId);)
4852 if (((itr->second->GetEffectMask() & reqEffMask) == reqEffMask) && (!casterGUID || itr->second->GetCasterGUID() == casterGUID))
4853 {
4854 RemoveOwnedAura(itr, removeMode);
4855 itr = m_ownedAuras.lower_bound(spellId);
4856 }
4857 else
4858 ++itr;
4859}

References m_ownedAuras, and RemoveOwnedAura().

◆ RemoveOwnedAuras() [1/2]

void Unit::RemoveOwnedAuras ( std::function< bool(Aura const *)> const &  check)
4981{
4982 for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
4983 {
4984 if (check(iter->second))
4985 {
4986 RemoveOwnedAura(iter);
4987 continue;
4988 }
4989 ++iter;
4990 }
4991}

References m_ownedAuras, and RemoveOwnedAura().

Referenced by _RemoveNoStackAurasDueToAura().

◆ RemoveOwnedAuras() [2/2]

void Unit::RemoveOwnedAuras ( uint32  spellId,
std::function< bool(Aura const *)> const &  check 
)
5007{
5008 for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);)
5009 {
5010 if (check(iter->second))
5011 {
5012 RemoveOwnedAura(iter);
5013 continue;
5014 }
5015 ++iter;
5016 }
5017}

References m_ownedAuras, and RemoveOwnedAura().

◆ RemovePetAura()

void Unit::RemovePetAura ( PetAura const *  petSpell)
17566{
17567 if (!IsPlayer())
17568 return;
17569
17570 m_petAuras.erase(petSpell);
17571 if (Pet* pet = ToPlayer()->GetPet())
17572 pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
17573 if (Unit* charm = GetCharm())
17574 charm->RemoveAurasDueToSpell(petSpell->GetAura(charm->GetEntry()));
17575}

References PetAura::GetAura(), GetCharm(), Object::IsPlayer(), m_petAuras, and Object::ToPlayer().

Referenced by Player::_removeTalentAurasAndSpells(), Pet::CastPetAuras(), AuraEffect::HandleAuraDummy(), and Player::removeSpell().

◆ RemovePlayerFromVision()

void Unit::RemovePlayerFromVision ( Player player)
Todo:
: This isn't right, if a previously active object was set to active with e.g. Mind Vision this will make them no longer active
11400{
11401 m_sharedVision.remove(player);
11402 player->m_isInSharedVisionOf.erase(this);
11403
11405 if (m_sharedVision.empty())
11406 setActive(false);
11407}

References Player::m_isInSharedVisionOf, m_sharedVision, and WorldObject::setActive().

Referenced by Player::SetViewpoint(), and Player::~Player().

◆ RemovePointedBy()

void Unit::RemovePointedBy ( SafeUnitPointer sup)
inline

◆ RemoveStandFlags()

void Unit::RemoveStandFlags ( uint8  flags)
inline
@ UNIT_BYTES_1_OFFSET_VIS_FLAG
Definition UnitDefines.h:25
void RemoveByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition Object.cpp:912

References Object::RemoveByteFlag(), UNIT_BYTES_1_OFFSET_VIS_FLAG, and UNIT_FIELD_BYTES_1.

Referenced by AuraEffect::HandleModStealth(), Player::InitStatsForLevel(), and npc_varian_wrynn::npc_varian_wrynnAI::UpdateAI().

◆ RemoveUnitFlag()

void Unit::RemoveUnitFlag ( UnitFlags  flags)
inline

UnitFlags available in UnitDefines.h.

739{ RemoveFlag(UNIT_FIELD_FLAGS, flags); }

References Object::RemoveFlag(), and UNIT_FIELD_FLAGS.

Referenced by at_hol_hall_of_watchers::_OnTrigger(), spell_the_lich_king_trigger_vile_spirit::ActivateSpirit(), Player::BuildPlayerRepop(), boss_thekal::CheckPhaseTransition(), Player::CleanupAfterTaxiFlight(), ClearInCombat(), ClearInPetCombat(), boss_alar::DamageTaken(), DisableRotate(), boss_thorim::boss_thorimAI::DisableThorim(), Dismount(), boss_dorothee::DoAction(), boss_roar::DoAction(), boss_strawman::DoAction(), boss_tinhead::DoAction(), boss_thekal::DoAction(), npc_twilight_volunteer::DoAction(), boss_taldaram::DoAction(), boss_prince_keleseth_icc::boss_prince_kelesethAI::DoAction(), boss_prince_taldaram_icc::boss_prince_taldaramAI::DoAction(), boss_prince_valanar_icc::boss_prince_valanarAI::DoAction(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), npc_living_constellation::npc_living_constellationAI::DoAction(), boss_the_lurker_below::DoAction(), npc_frozen_core::DoAction(), boss_broggok::DoAction(), instance_karazhan::instance_karazhan_InstanceMapScript::DoAction(), boss_cthun::DoAction(), boss_grand_champion::boss_grand_championAI::DoAction(), boss_tyrannus::boss_tyrannusAI::DoAction(), npc_xt002_heart::npc_xt002_heartAI::DoAction(), npc_massive_jormungar::npc_massive_jormungarAI::DoAction(), npc_ferocious_rhino::npc_ferocious_rhinoAI::DoAction(), npc_ravenous_furbolg::npc_ravenous_furbolgAI::DoAction(), npc_frenzied_worgen::npc_frenzied_worgenAI::DoAction(), boss_skadi::boss_skadiAI::DoAction(), boss_illidan_stormrage::DoAction(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DoAction(), boss_essence_of_desire::boss_essence_of_desireAI::DoAction(), boss_essence_of_anger::boss_essence_of_angerAI::DoAction(), boss_kelidan_the_breaker::DoAction(), boss_ichoron::boss_ichoronAI::DoExplodeCompleted(), HomeMovementGenerator< Creature >::DoFinalize(), ConfusedMovementGenerator< T >::DoFinalize(), FlightPathMovementGenerator::DoFinalize(), FleeingMovementGenerator< T >::DoFinalize(), ConfusedMovementGenerator< T >::DoFinalize(), WorldSession::DoLootRelease(), Spell::EffectResurrectPet(), Spell::EffectSkinning(), npc_giant_claw_tentacle::Emerge(), boss_ahune::Emerge(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::EnableSara(), boss_bronjahm::boss_bronjahmAI::EnterEvadeMode(), npc_ghostly_priest::npc_ghostly_priestAI::EnterEvadeMode(), npc_phantom_mage::npc_phantom_mageAI::EnterEvadeMode(), npc_shadowy_mercenary::npc_shadowy_mercenaryAI::EnterEvadeMode(), npc_spectral_footman::npc_spectral_footmanAI::EnterEvadeMode(), npc_tortured_rifleman::npc_tortured_riflemanAI::EnterEvadeMode(), boss_kelthuzad::boss_kelthuzadAI::EnterEvadeMode(), boss_malygos::EnterEvadeMode(), boss_ymiron::boss_ymironAI::EnterEvadeMode(), npc_overlord_drakuru_betrayal::EnterEvadeMode(), SmartAI::EnterEvadeMode(), npc_future_you::npc_future_youAI::EnterEvadeMode(), SACActivateEvent::Execute(), boss_ingvar_the_plunderer::FeignDeath(), TimedFleeingMovementGenerator::Finalize(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::HandleAnimation(), AuraEffect::HandleArenaPreparation(), AuraEffect::HandleAuraModFaction(), AuraEffect::HandleAuraModPacify(), AuraEffect::HandleAuraModSilence(), spell_q13007_iron_colossus::HandleDummy(), spell_gen_model_visible::HandleEffectRemove(), spell_gen_feign_death_all_flags::HandleEffectRemove(), spell_gen_feign_death_no_dyn_flag::HandleEffectRemove(), spell_gen_feign_death_no_prevent_emotes::HandleEffectRemove(), boss_ragnaros::boss_ragnarosAI::HandleEmerge(), AuraEffect::HandleFeignDeath(), WorldSession::HandleLogoutCancelOpcode(), spell_oculus_drake_flag_aura::HandleOnEffectApply(), spell_oculus_rider_aura::HandleOnEffectRemove(), WorldSession::HandlePlayerLoginToCharInWorld(), spell_boss_magus_telestra_summon_telestra_clones_aura::HandleRemove(), boss_vaelastrasz::boss_vaelAI::Initialize(), boss_kiljaeden::InitializeAI(), boss_jarien::IsSummonedBy(), boss_sothos::IsSummonedBy(), boss_apothecary_hummel::boss_apothecary_hummelAI::JustDied(), boss_volazj::JustDied(), boss_ichoron::boss_ichoronAI::JustDied(), boss_taerar::boss_taerarAI::JustDied(), boss_noth::boss_nothAI::JustDied(), boss_ymiron::boss_ymironAI::JustEngagedWith(), boss_novos::JustEngagedWith(), boss_hazzarah::JustSummoned(), npc_crystalline_frayer::LeaveSeedPod(), boss_anubarak_trial::boss_anubarak_trialAI::MoveInLineOfSight(), boss_taldaram::MovementInform(), boss_grand_champion::boss_grand_championAI::MovementInform(), boss_illidan_stormrage::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), boss_shade_of_akama::MovementInform(), boss_kaelthas::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::OnCharmed(), instance_dire_maul::instance_dire_maul_InstanceMapScript::OnCreatureCreate(), npc_death_knight_initiate::OnGossipSelect(), npc_bessy::OnQuestAccept(), spell_halion_twilight_phasing_aura::OnRemove(), boss_nightbane::PathEndReached(), boss_nefarian::PathEndReached(), RemoveCharmedBy(), Vehicle::RemovePassenger(), boss_keristrasza::RemovePrison(), boss_lord_valthalak::boss_lord_valthalakAI::Reset(), boss_rend_blackhand::boss_rend_blackhandAI::Reset(), boss_victor_nefarius::boss_victor_nefariusAI::Reset(), boss_ragnaros::boss_ragnarosAI::Reset(), boss_mr_smite::boss_mr_smiteAI::Reset(), boss_crone::Reset(), boss_julianne::Reset(), boss_apothecary_hummel::boss_apothecary_hummelAI::Reset(), boss_kalecgos::Reset(), boss_kiljaeden::Reset(), boss_muru::Reset(), npc_harrison_jones::Reset(), npc_amanishi_lookout::Reset(), boss_eye_of_cthun::Reset(), boss_volazj::Reset(), boss_anub_arak::Reset(), boss_general_zarithrian::boss_general_zarithrianAI::Reset(), boss_grand_champion::boss_grand_championAI::Reset(), boss_novos::Reset(), boss_bronjahm::boss_bronjahmAI::Reset(), boss_drakkari_colossus::boss_drakkari_colossusAI::Reset(), boss_professor_putricide::boss_professor_putricideAI::Reset(), boss_gothik::boss_gothikAI::Reset(), boss_kelthuzad::boss_kelthuzadAI::Reset(), boss_malygos::Reset(), npc_crystalline_frayer::Reset(), boss_eregos::boss_eregosAI::Reset(), boss_urom::boss_uromAI::Reset(), boss_varos::boss_varosAI::Reset(), boss_flame_leviathan::boss_flame_leviathanAI::Reset(), boss_mimiron::boss_mimironAI::Reset(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::Reset(), boss_xt002::boss_xt002AI::Reset(), boss_ingvar_the_plunderer::Reset(), boss_skadi::boss_skadiAI::Reset(), boss_svala::boss_svalaAI::Reset(), boss_ymiron::boss_ymironAI::Reset(), boss_ichoron::boss_ichoronAI::Reset(), npc_wounded_skirmisher::Reset(), npc_venture_co_straggler::npc_venture_co_stragglerAI::Reset(), npc_overlord_drakuru_betrayal::Reset(), boss_leotheras_the_blind::Reset(), npc_shattered_hand_scout::Reset(), boss_kaelthas::Reset(), advisor_baseAI::Reset(), emerald_dragonAI::Reset(), npc_doctor::npc_doctorAI::Reset(), npc_injured_patient::npc_injured_patientAI::Reset(), Resurrect(), boss_magtheridon::ScheduleCombatEvents(), boss_the_lurker_below::SchedulerPhaseTwo(), Player::SetBeastMaster(), SetCharm(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::SetData(), npc_ulduar_vx001::npc_ulduar_vx001AI::SetData(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::SetData(), Pet::setDeathState(), SetImmuneToNPC(), SetImmuneToPC(), Player::SetIsSpectator(), SetStunned(), SetSwim(), Battlefield::ShowNpc(), npc_black_knight_ghoul::npc_black_knight_ghoulAI::SpellHit(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::SpellHit(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::SpellHit(), npc_ulduar_vx001::npc_ulduar_vx001AI::SpellHit(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::SpellHit(), npc_infernal_attacker::npc_infernal_attackerAI::SpellHit(), npc_draenei_survivor::npc_draenei_survivorAI::SpellHit(), advisor_baseAI::SpellHit(), npc_nether_drake::npc_nether_drakeAI::SpellHit(), npc_injured_patient::npc_injured_patientAI::SpellHit(), boss_headless_horseman_head::SpellHit(), boss_black_knight::boss_black_knightAI::SpellHitTarget(), instance_violet_hold::instance_violet_hold_InstanceMapScript::StartBossEncounter(), boss_lord_valthalak::boss_lord_valthalakAI::StartFighting(), boss_noth::boss_nothAI::StartGroundPhase(), boss_drakkari_colossus::boss_drakkari_colossusAI::SummonedCreatureDespawn(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::UpdateAI(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), boss_ragnaros::boss_ragnarosAI::UpdateAI(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), npc_twiggy_flathead::npc_twiggy_flatheadAI::UpdateAI(), boss_volazj::UpdateAI(), boss_anub_arak::UpdateAI(), npc_memory::npc_memoryAI::UpdateAI(), boss_anubarak_trial::boss_anubarak_trialAI::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), boss_jormungarAI::UpdateAI(), boss_drakkari_colossus::boss_drakkari_colossusAI::UpdateAI(), npc_cult_fanatic::npc_cult_fanaticAI::UpdateAI(), npc_cult_adherent::npc_cult_adherentAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), npc_crok_scourgebane::npc_crok_scourgebaneAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_thaddius::boss_thaddiusAI::UpdateAI(), boss_malygos::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), boss_flame_leviathan::boss_flame_leviathanAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), boss_xt002::boss_xt002AI::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), boss_palehoof::boss_palehoofAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), npc_q24545_vegard::npc_q24545_vegardAI::UpdateAI(), boss_taerar::boss_taerarAI::UpdateAI(), npc_artorius::npc_artoriusAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), npc_franklin::npc_franklinAI::UpdateAI(), npc_injured_patient::npc_injured_patientAI::UpdateAI(), and npc_general_andorov::WaypointReached().

◆ RemoveUnitFlag2()

◆ RemoveUnitMovementFlag()

◆ RemoveVehicleKit()

void Unit::RemoveVehicleKit ( )
18989{
18990 if (!m_vehicleKit)
18991 return;
18992
18994 delete m_vehicleKit;
18995
18996 m_vehicleKit = nullptr;
18997
18998 m_updateFlag &= ~UPDATEFLAG_VEHICLE;
18999 m_unitTypeMask &= ~UNIT_MASK_VEHICLE;
19001}
@ UNIT_NPC_FLAG_SPELLCLICK
Definition UnitDefines.h:343
@ UNIT_NPC_FLAG_PLAYER_VEHICLE
Definition UnitDefines.h:344
void RemoveNpcFlag(NPCFlags flags)
Definition Unit.h:755

References m_unitTypeMask, Object::m_updateFlag, m_vehicleKit, RemoveNpcFlag(), Vehicle::Uninstall(), UNIT_NPC_FLAG_PLAYER_VEHICLE, and UNIT_NPC_FLAG_SPELLCLICK.

Referenced by Dismount(), AuraEffect::HandleAuraSetVehicle(), npc_gunship::npc_gunshipAI::JustDied(), npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::JustDied(), spell_blood_queen_frenzied_bloodthirst_aura::OnRemove(), and RemoveFromWorld().

◆ RemoveVisibleAura()

void Unit::RemoveVisibleAura ( uint8  slot)
inline
1533{ m_visibleAuras.erase(slot); UpdateAuraForGroup(slot);}
void UpdateAuraForGroup(uint8 slot)
Definition Unit.cpp:17425

References m_visibleAuras, and UpdateAuraForGroup().

Referenced by AuraApplication::_Remove().

◆ ReplaceAllDynamicFlags()

◆ ReplaceAllNpcFlags()

void Unit::ReplaceAllNpcFlags ( NPCFlags  flags)
inline

References SetUInt32Value(), and UNIT_NPC_FLAGS.

Referenced by Pet::CreateBaseAtTamed(), npc_wild_wyrm::DamageTaken(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), Spell::EffectSummonType(), SmartAI::EndPath(), modify_commandscript::HandleModifyFactionCommand(), npc_commandscript::HandleNpcSetFlagCommand(), npc_lord_arete::npc_lord_areteAI::InitializeAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustRespawned(), npc_akama_illidan::JustSummoned(), Pet::LoadPetFromDB(), npc_pet_gen_argent_pony_bridle::OnGossipSelect(), npc_shandy_dalaran::OnGossipSelect(), go_crystalline_tear::OnQuestAccept(), boss_yoggsaron_descend_portal::boss_yoggsaron_descend_portalAI::OnSpellClick(), npc_hidden_cultist::npc_hidden_cultistAI::PreScript(), boss_doomrel::boss_doomrelAI::Reset(), npc_eris_hevenfire::npc_eris_hevenfireAI::Reset(), npc_taretha::npc_tarethaAI::Reset(), brann_bronzebeard::brann_bronzebeardAI::Reset(), npc_hidden_cultist::npc_hidden_cultistAI::Reset(), npc_pet_gen_argent_pony_bridle::Reset(), Creature::setDeathState(), npc_eris_hevenfire::npc_eris_hevenfireAI::SetGUID(), npc_captain_saeed::npc_captain_saeedAI::SetGUID(), npc_akama_illidan::sGossipSelect(), npc_escortAI::Start(), FollowerAI::StartFollow(), SmartAI::StartPath(), Player::SummonPet(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_lord_arete::npc_lord_areteAI::UpdateAI(), npc_pet_gen_argent_pony_bridle::UpdateAI(), Creature::UpdateEntry(), brann_bronzebeard::brann_bronzebeardAI::UpdateEscortAI(), GameEventMgr::UpdateEventNPCFlags(), and npc_captain_saeed::npc_captain_saeedAI::WaypointReached().

◆ ReplaceAllUnitFlags()

◆ ReplaceAllUnitFlags2()

void Unit::ReplaceAllUnitFlags2 ( UnitFlags2  flags)
inline

◆ resetAttackTimer()

◆ ResetRedirectThreat()

◆ RespondsToCallForHelp()

bool Unit::RespondsToCallForHelp ( ) const
inline
1022 {
1023 if (FactionTemplateEntry const* entry = GetFactionTemplateEntry())
1024 return entry->FactionRespondsToCallForHelp();
1025
1026 return false;
1027 }

References GetFactionTemplateEntry().

Referenced by Creature::CanAssistTo().

◆ RestoreDisplayId()

void Unit::RestoreDisplayId ( )
17020{
17021 AuraEffect* handledAura = nullptr;
17022 AuraEffect* handledAuraForced = nullptr;
17023 // try to receive model from transform auras
17025 if (!transforms.empty())
17026 {
17027 // iterate over already applied transform auras - from newest to oldest
17028 for (auto i = transforms.rbegin(); i != transforms.rend(); ++i)
17029 {
17030 if (AuraApplication const* aurApp = (*i)->GetBase()->GetApplicationOfTarget(GetGUID()))
17031 {
17032 if (!handledAura)
17033 handledAura = (*i);
17034 // xinef: prefer negative/forced auras
17035 if ((*i)->GetSpellInfo()->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) || !aurApp->IsPositive())
17036 {
17037 handledAuraForced = (*i);
17038 break;
17039 }
17040 }
17041 }
17042 }
17043
17044 // Xinef: include clone auras (eg mirror images)
17045 if (!handledAuraForced && !handledAura)
17046 {
17048 if (!cloneAuras.empty())
17049 for (Unit::AuraEffectList::const_iterator i = cloneAuras.begin(); i != cloneAuras.end(); ++i)
17050 handledAura = *i;
17051 }
17052
17054
17055 // xinef: order of execution is important!
17056 // first forced transform auras, then shapeshifts, then normal transform
17057 // transform aura was found
17058 if (handledAuraForced)
17059 {
17060 handledAuraForced->HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true);
17061 return;
17062 }
17063 else if (!shapeshiftAura.empty()) // we've found shapeshift
17064 {
17065 // only one such aura possible at a time
17066 if (uint32 modelId = GetModelForForm(GetShapeshiftForm(), shapeshiftAura.front()->GetId()))
17067 {
17068 SetDisplayId(modelId);
17069 return;
17070 }
17071 }
17072 else if (handledAura)
17073 {
17074 handledAura->HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true);
17075 return;
17076 }
17077
17078 // no auras found - set modelid to default
17080}
@ AURA_EFFECT_HANDLE_SEND_FOR_CLIENT
Definition SpellAuraDefines.h:43
void HandleEffect(AuraApplication *aurApp, uint8 mode, bool apply)
Definition SpellAuraEffects.cpp:756
uint32 GetModelForForm(ShapeshiftForm form, uint32 spellId)
Definition Unit.cpp:19459

References AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, Aura::GetApplicationOfTarget(), GetAuraEffectsByType(), AuraApplication::GetBase(), Object::GetGUID(), GetModelForForm(), GetNativeDisplayId(), GetShapeshiftForm(), AuraEffect::HandleEffect(), SetDisplayId(), SPELL_ATTR0_NO_IMMUNITIES, SPELL_AURA_CLONE_CASTER, SPELL_AURA_MOD_SHAPESHIFT, and SPELL_AURA_TRANSFORM.

Referenced by AuraEffect::HandleAuraModShapeshift(), AuraEffect::HandleAuraTransform(), spell_gen_aura_service_uniform::OnRemove(), and Player::SetIsSpectator().

◆ RestoreFaction()

void Unit::RestoreFaction ( )
18957{
18958 if (IsPlayer())
18960 else
18961 {
18963 {
18964 if (Unit* owner = GetOwner())
18965 {
18966 SetFaction(owner->GetFaction());
18967 return;
18968 }
18969 }
18970
18971 if (CreatureTemplate const* cinfo = ToCreature()->GetCreatureTemplate()) // normal creature
18972 SetFaction(cinfo->faction);
18973 }
18974}
void SetFactionForRace(uint8 race)
Definition Player.cpp:5842

References GetOwner(), getRace(), HasUnitTypeMask(), Object::IsPlayer(), SetFaction(), Player::SetFactionForRace(), Object::ToCreature(), Object::ToPlayer(), and UNIT_MASK_MINION.

Referenced by npc_magister_aledis::DamageTaken(), npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::DamageTaken(), npc_death_knight_initiate::npc_death_knight_initiateAI::DamageTaken(), boss_thekal::DoAction(), AuraEffect::HandleAuraModFaction(), npc_commandscript::HandleNpcSetOriginalFaction(), npc_enslaved_netherwing_drake::JustDied(), npc_escortAI::JustRespawned(), SmartAI::JustRespawned(), npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI::JustSummoned(), RemoveCharmedBy(), npc_death_knight_initiate::npc_death_knight_initiateAI::Reset(), npc_marzon_silent_blade::npc_marzon_silent_bladeAI::Reset(), boss_azuregos::boss_azuregosAI::Reset(), npc_ahnqiraji_critter::Reset(), npc_hidden_cultist::npc_hidden_cultistAI::Reset(), npc_magister_aledis::Reset(), npc_captain_saeed::npc_captain_saeedAI::Reset(), npc_bessy::npc_bessyAI::Reset(), and npc_enslaved_netherwing_drake::Reset().

◆ ResumeMovement()

void Unit::ResumeMovement ( uint32  timer = 0,
uint8  slot = 0 
)
16909{
16910 if (slot >= MAX_MOTION_SLOT)
16911 return;
16912
16913 if (MovementGenerator* movementGenerator = GetMotionMaster()->GetMotionSlot(slot))
16914 movementGenerator->Resume(timer);
16915}

References GetMotionMaster(), and MAX_MOTION_SLOT.

Referenced by boss_razuvious::boss_razuviousAI::ScheduleInteractWithDeathKnight(), npc_acherus_necromancer::npc_acherus_necromancerAI::UpdateAI(), and npc_gothik_the_harvester::npc_gothik_the_harvesterAI::UpdateAI().

◆ RewardRage()

void Unit::RewardRage ( uint32  damage,
uint32  weaponSpeedHitFactor,
bool  attacker 
)
20126{
20127 // Rage formulae https://wowwiki-archive.fandom.com/wiki/Rage#Formulae
20128 float addRage;
20129
20130 float rageconversion = ((0.0091107836f * GetLevel() * GetLevel()) + 3.225598133f * GetLevel()) + 4.2652911f;
20131
20132 // Unknown if correct, but lineary adjust rage conversion above level 70
20133 if (GetLevel() > 70)
20134 rageconversion += 13.27f * (GetLevel() - 70);
20135
20136 if (attacker)
20137 {
20138 // see Bornak's bluepost explanation (05/29/2009)
20139 float rageFromDamageDealt = damage / rageconversion * 7.5f;
20140 addRage = (rageFromDamageDealt + weaponSpeedHitFactor) / 2.0f;
20141 addRage = std::min(addRage, rageFromDamageDealt * 2.0f);
20143 }
20144 else
20145 {
20146 addRage = damage / rageconversion * 2.5f;
20147
20148 // Berserker Rage effect
20149 if (HasAura(18499))
20150 addRage *= 3.0f;
20151 }
20152
20153 addRage *= sWorld->getRate(RATE_POWER_RAGE_INCOME);
20154
20155 ModifyPower(POWER_RAGE, uint32(addRage * 10));
20156}
@ SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT
Definition SpellAuraDefines.h:276
@ RATE_POWER_RAGE_INCOME
Definition WorldConfig.h:392

References AddPct(), GetLevel(), GetTotalAuraModifier(), HasAura(), ModifyPower(), POWER_RAGE, RATE_POWER_RAGE_INCOME, SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT, and sWorld.

Referenced by DealDamage(), and DealMeleeDamage().

◆ RollMeleeOutcomeAgainst() [1/2]

MeleeHitOutcome Unit::RollMeleeOutcomeAgainst ( Unit const *  victim,
WeaponAttackType  attType 
) const
2822{
2823 // This is only wrapper
2824
2825 // Miss chance based on melee
2826 //float miss_chance = MeleeMissChanceCalc(victim, attType);
2827 float miss_chance = MeleeSpellMissChance(victim, attType, int32(GetWeaponSkillValue(attType, victim)) - int32(victim->GetMaxSkillValueForLevel(this)), 0);
2828
2829 // Critical hit chance
2830 float crit_chance = GetUnitCriticalChance(attType, victim);
2831 if (crit_chance < 0)
2832 crit_chance = 0;
2833
2834 float dodge_chance = victim->GetUnitDodgeChance();
2835 float block_chance = victim->GetUnitBlockChance();
2836 float parry_chance = victim->GetUnitParryChance();
2837
2838 // Useful if want to specify crit & miss chances for melee, else it could be removed
2839 //LOG_DEBUG("entities.unit", "MELEE OUTCOME: miss {} crit {} dodge {} parry {} block {}", miss_chance, crit_chance, dodge_chance, parry_chance, block_chance);
2840
2841 return RollMeleeOutcomeAgainst(victim, attType, int32(crit_chance * 100), int32(miss_chance * 100), int32(dodge_chance * 100), int32(parry_chance * 100), int32(block_chance * 100));
2842}
float GetUnitCriticalChance(WeaponAttackType attackType, Unit const *victim) const
Definition Unit.cpp:3757

References GetMaxSkillValueForLevel(), GetUnitBlockChance(), GetUnitCriticalChance(), GetUnitDodgeChance(), GetUnitParryChance(), GetWeaponSkillValue(), MeleeSpellMissChance(), and RollMeleeOutcomeAgainst().

Referenced by CalculateMeleeDamage(), and RollMeleeOutcomeAgainst().

◆ RollMeleeOutcomeAgainst() [2/2]

MeleeHitOutcome Unit::RollMeleeOutcomeAgainst ( Unit const *  victim,
WeaponAttackType  attType,
int32  crit_chance,
int32  miss_chance,
int32  dodge_chance,
int32  parry_chance,
int32  block_chance 
) const
2845{
2846 if (victim->IsCreature() && victim->ToCreature()->IsEvadingAttacks())
2847 {
2848 return MELEE_HIT_EVADE;
2849 }
2850
2851 int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(victim);
2852 int32 victimMaxSkillValueForLevel = victim->GetMaxSkillValueForLevel(this);
2853
2854 int32 attackerWeaponSkill = GetWeaponSkillValue(attType, victim);
2855 int32 victimDefenseSkill = victim->GetDefenseSkillValue(this);
2856
2857 sScriptMgr->OnBeforeRollMeleeOutcomeAgainst(this, victim, attType, attackerMaxSkillValueForLevel, victimMaxSkillValueForLevel, attackerWeaponSkill, victimDefenseSkill, crit_chance, miss_chance, dodge_chance, parry_chance, block_chance);
2858
2859 // bonus from skills is 0.04%
2860 int32 skillBonus = 4 * (attackerWeaponSkill - victimMaxSkillValueForLevel);
2861 int32 sum = 0, tmp = 0;
2862 int32 roll = urand (0, 10000);
2863
2864 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: skill bonus of {} for attacker", skillBonus);
2865 //LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: rolled {}, miss {}, dodge {}, parry {}, block {}, crit {}",
2866 // roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance);
2867
2868 tmp = miss_chance;
2869
2870 if (tmp > 0 && roll < (sum += tmp))
2871 {
2872 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: MISS");
2873 return MELEE_HIT_MISS;
2874 }
2875
2876 // Dodge chance
2877
2878 // only players can't dodge if attacker is behind
2879 if (victim->IsPlayer() && !victim->HasInArc(M_PI, this) && !victim->HasIgnoreHitDirectionAura())
2880 {
2881 //LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
2882 }
2883 // Xinef: do not allow to dodge with CREATURE_FLAG_EXTRA_NO_DODGE flag
2884 else if (victim->IsPlayer() || !(victim->ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_DODGE)))
2885 {
2886 // Reduce dodge chance by attacker expertise rating
2887 if (IsPlayer())
2888 dodge_chance -= int32(ToPlayer()->GetExpertiseDodgeOrParryReduction(attType) * 100);
2889 else
2890 dodge_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE) * 25;
2891
2892 // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2894 dodge_chance = int32 (float (dodge_chance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE));
2895
2896 tmp = dodge_chance;
2897
2898 // xinef: if casting or stunned - cant dodge
2899 if (victim->IsNonMeleeSpellCast(false, false, true) || victim->HasUnitState(UNIT_STATE_CONTROLLED))
2900 tmp = 0;
2901
2902 if ((tmp > 0) // check if unit _can_ dodge
2903 && ((tmp -= skillBonus) > 0)
2904 && roll < (sum += tmp))
2905 {
2906 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: DODGE <{}, {})", sum - tmp, sum);
2907 return MELEE_HIT_DODGE;
2908 }
2909 }
2910
2911 // parry & block chances
2912
2913 // check if attack comes from behind, nobody can parry or block if attacker is behind
2914 if (!victim->HasInArc(M_PI, this) && !victim->HasIgnoreHitDirectionAura())
2915 {
2916 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: attack came from behind.");
2917 }
2918 else
2919 {
2920 // Reduce parry chance by attacker expertise rating
2921 if (IsPlayer())
2922 parry_chance -= int32(ToPlayer()->GetExpertiseDodgeOrParryReduction(attType) * 100);
2923 else
2924 parry_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE) * 25;
2925
2926 if (victim->IsPlayer() || !(victim->ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_PARRY)))
2927 {
2928 tmp = parry_chance;
2929
2930 // xinef: cant parry while casting or while stunned
2931 if (victim->IsNonMeleeSpellCast(false, false, true) || victim->HasUnitState(UNIT_STATE_CONTROLLED))
2932 tmp = 0;
2933
2934 if (tmp > 0 // check if unit _can_ parry
2935 && (tmp -= skillBonus) > 0
2936 && roll < (sum += tmp))
2937 {
2938 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: PARRY <{}, {})", sum - tmp, sum);
2939 return MELEE_HIT_PARRY;
2940 }
2941 }
2942
2943 if (victim->IsPlayer() || !(victim->ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_BLOCK)))
2944 {
2945 tmp = block_chance;
2946
2947 // xinef: cant block while casting or while stunned
2948 if (victim->IsNonMeleeSpellCast(false, false, true) || victim->HasUnitState(UNIT_STATE_CONTROLLED))
2949 tmp = 0;
2950
2951 if (tmp > 0 // check if unit _can_ block
2952 && (tmp -= skillBonus) > 0
2953 && roll < (sum += tmp))
2954 {
2955 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: BLOCK <{}, {})", sum - tmp, sum);
2956 return MELEE_HIT_BLOCK;
2957 }
2958 }
2959 }
2960
2961 // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
2962 if (attType != RANGED_ATTACK &&
2963 (IsPlayer() || IsPet()) &&
2964 !victim->IsPlayer() && !victim->IsPet() &&
2965 GetLevel() < victim->getLevelForTarget(this))
2966 {
2967 // cap possible value (with bonuses > max skill)
2968 int32 skill = attackerWeaponSkill;
2969 int32 maxskill = attackerMaxSkillValueForLevel;
2970 skill = (skill > maxskill) ? maxskill : skill;
2971
2972 tmp = (10 + (victimDefenseSkill - skill)) * 100;
2973 tmp = tmp > 4000 ? 4000 : tmp;
2974 if (roll < (sum += tmp))
2975 {
2976 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: GLANCING <{}, {})", sum - 4000, sum);
2977 return MELEE_HIT_GLANCING;
2978 }
2979 }
2980
2981 // mobs can score crushing blows if they're 4 or more levels above victim
2982 if (getLevelForTarget(victim) >= victim->getLevelForTarget(this) + 4 &&
2983 // can be from by creature (if can) or from controlled player that considered as creature
2986 {
2987 // when their weapon skill is 15 or more above victim's defense skill
2988 tmp = victimDefenseSkill;
2989 int32 tmpmax = victimMaxSkillValueForLevel;
2990 // having defense above your maximum (from items, talents etc.) has no effect
2991 tmp = tmp > tmpmax ? tmpmax : tmp;
2992 // tmp = mob's level * 5 - player's current defense skill
2993 tmp = attackerMaxSkillValueForLevel - tmp;
2994 if (tmp >= 15)
2995 {
2996 // add 2% chance per lacking skill point, min. is 15%
2997 tmp = tmp * 200 - 1500;
2998 if (roll < (sum += tmp))
2999 {
3000 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: CRUSHING <{}, {})", sum - tmp, sum);
3001 return MELEE_HIT_CRUSHING;
3002 }
3003 }
3004 }
3005
3006 // Critical chance
3007 tmp = crit_chance;
3008
3009 if (tmp > 0 && roll < (sum += tmp))
3010 {
3011 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: CRIT <{}, {})", sum - tmp, sum);
3012 if (IsCreature() && (ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_CRIT)))
3013 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: CRIT DISABLED)");
3014 else
3015 return MELEE_HIT_CRIT;
3016 }
3017
3018 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: NORMAL");
3019 return MELEE_HIT_NORMAL;
3020}
@ CREATURE_FLAG_EXTRA_NO_CRUSHING_BLOWS
Definition CreatureData.h:50
@ CREATURE_FLAG_EXTRA_NO_CRIT
Definition CreatureData.h:62

References CREATURE_FLAG_EXTRA_NO_BLOCK, CREATURE_FLAG_EXTRA_NO_CRIT, CREATURE_FLAG_EXTRA_NO_CRUSHING_BLOWS, CREATURE_FLAG_EXTRA_NO_DODGE, CREATURE_FLAG_EXTRA_NO_PARRY, GetDefenseSkillValue(), GetLevel(), getLevelForTarget(), GetMaxSkillValueForLevel(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscValue(), GetTotalAuraMultiplier(), GetWeaponSkillValue(), Creature::HasFlagsExtra(), HasIgnoreHitDirectionAura(), Position::HasInArc(), HasUnitState(), IsControlledByPlayer(), Object::IsCreature(), Creature::IsEvadingAttacks(), IsNonMeleeSpellCast(), IsPet(), Object::IsPlayer(), LOG_DEBUG, MELEE_HIT_BLOCK, MELEE_HIT_CRIT, MELEE_HIT_CRUSHING, MELEE_HIT_DODGE, MELEE_HIT_EVADE, MELEE_HIT_GLANCING, MELEE_HIT_MISS, MELEE_HIT_NORMAL, MELEE_HIT_PARRY, RANGED_ATTACK, SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, SPELL_AURA_MOD_ENEMY_DODGE, SPELL_AURA_MOD_EXPERTISE, sScriptMgr, Object::ToCreature(), Object::ToPlayer(), UNIT_STATE_CONTROLLED, urand(), and VICTIMSTATE_DODGE.

◆ Say() [1/2]

◆ Say() [2/2]

void Unit::Say ( uint32  textId,
WorldObject const *  target = nullptr 
)
virtual

Reimplemented in Player.

21304{
21305 Talk(textId, CHAT_MSG_MONSTER_SAY, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), target);
21306}

References CHAT_MSG_MONSTER_SAY, CONFIG_LISTEN_RANGE_SAY, and sWorld.

◆ SelectNearbyNoTotemTarget()

Unit * Unit::SelectNearbyNoTotemTarget ( Unit exclude = nullptr,
float  dist = NOMINAL_MELEE_RANGE 
) const
17264{
17265 std::list<Unit*> targets;
17266 Acore::AnyUnfriendlyNoTotemUnitInObjectRangeCheck u_check(this, this, dist);
17268 Cell::VisitObjects(this, searcher, dist);
17269
17270 // remove current target
17271 if (GetVictim())
17272 targets.remove(GetVictim());
17273
17274 if (exclude)
17275 targets.remove(exclude);
17276
17277 // remove not LoS targets
17278 for (std::list<Unit*>::iterator tIter = targets.begin(); tIter != targets.end();)
17279 {
17280 if (!IsWithinLOSInMap(*tIter) || !IsValidAttackTarget(*tIter))
17281 {
17282 std::list<Unit*>::iterator tIter2 = tIter;
17283 ++tIter;
17284 targets.erase(tIter2);
17285 }
17286 else
17287 ++tIter;
17288 }
17289
17290 // no appropriate targets
17291 if (targets.empty())
17292 return nullptr;
17293
17294 // select random
17296}
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition Unit.cpp:14041
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition Containers.h:133
Definition GridNotifiers.h:414

References GetVictim(), IsValidAttackTarget(), WorldObject::IsWithinLOSInMap(), Acore::Containers::SelectRandomContainerElement(), and Cell::VisitObjects().

Referenced by spell_rog_blade_flurry::CheckProc(), and spell_warr_sweeping_strikes::CheckProc().

◆ SelectNearbyTarget()

Unit * Unit::SelectNearbyTarget ( Unit exclude = nullptr,
float  dist = NOMINAL_MELEE_RANGE 
) const
17229{
17230 std::list<Unit*> targets;
17231 Acore::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, dist);
17233 Cell::VisitObjects(this, searcher, dist);
17234
17235 // remove current target
17236 if (GetVictim())
17237 targets.remove(GetVictim());
17238
17239 if (exclude)
17240 targets.remove(exclude);
17241
17242 // remove not LoS targets
17243 for (std::list<Unit*>::iterator tIter = targets.begin(); tIter != targets.end();)
17244 {
17245 if (!IsWithinLOSInMap(*tIter) || !IsValidAttackTarget(*tIter))
17246 {
17247 std::list<Unit*>::iterator tIter2 = tIter;
17248 ++tIter;
17249 targets.erase(tIter2);
17250 }
17251 else
17252 ++tIter;
17253 }
17254
17255 // no appropriate targets
17256 if (targets.empty())
17257 return nullptr;
17258
17259 // select random
17261}
Definition GridNotifiers.h:852

References GetVictim(), IsValidAttackTarget(), WorldObject::IsWithinLOSInMap(), Acore::Containers::SelectRandomContainerElement(), and Cell::VisitObjects().

Referenced by npc_pet_dk_army_of_the_dead::IsSummonedBy(), boss_yazzai::JustEngagedWith(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustSummoned(), boss_curator::JustSummoned(), npc_hodirs_fury::npc_hodirs_furyAI::UpdateAI(), npc_storm_beacon_spawn::npc_storm_beacon_spawnAI::UpdateAI(), boss_kologarn::boss_kologarnAI::UpdateAI(), boss_thorim_trap::boss_thorim_trapAI::UpdateAI(), npc_llod_generic::npc_llod_genericAI::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), Player::UpdateCharmedAI(), and boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::UpdateEscortAI().

◆ SendAttackStateUpdate() [1/2]

void Unit::SendAttackStateUpdate ( CalcDamageInfo damageInfo)

Probably used for debugging purposes, as it is not known to appear on retail servers

6717{
6718 LOG_DEBUG("entities.unit", "WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
6719
6720 uint32 tmpDamage[MAX_ITEM_PROTO_DAMAGES] = { };
6721 uint32 tmpAbsorb[MAX_ITEM_PROTO_DAMAGES] = { };
6722 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
6723 {
6724 //IF we are in cheat mode we swap absorb with damage and set damage to 0, this way we can still debug damage but our hp bar will not drop
6725 tmpDamage[i] = damageInfo->damages[i].damage;
6726 tmpAbsorb[i] = damageInfo->damages[i].absorb;
6727 if (damageInfo->target->IsPlayer() && damageInfo->target->ToPlayer()->GetCommandStatus(CHEAT_GOD))
6728 {
6729 tmpAbsorb[i] = tmpDamage[i];
6730 tmpDamage[i] = 0;
6731 }
6732 }
6733
6734 uint32 count = 1;
6735 if (tmpDamage[1] || tmpAbsorb[1] || damageInfo->damages[1].resist)
6736 {
6737 ++count;
6738 }
6739
6740 std::size_t const maxsize = 4 + 5 + 5 + 4 + 4 + 1 + count * (4 + 4 + 4 + 4 + 4) + 1 + 4 + 4 + 4 + 4 + 4 * 12;
6741 WorldPacket data(SMSG_ATTACKERSTATEUPDATE, maxsize); // we guess size
6742 data << uint32(damageInfo->HitInfo);
6743 data << damageInfo->attacker->GetPackGUID();
6744 data << damageInfo->target->GetPackGUID();
6745 data << uint32(tmpDamage[0] + tmpDamage[1]); // Full damage
6746 int32 overkill = tmpDamage[0] + tmpDamage[1] - damageInfo->target->GetHealth();
6747 data << uint32(overkill < 0 ? 0 : overkill); // Overkill
6748 data << uint8(count); // Sub damage count
6749
6750 for (uint32 i = 0; i < count; ++i)
6751 {
6752 data << uint32(damageInfo->damages[i].damageSchoolMask); // School of sub damage
6753 data << float(tmpDamage[i]); // sub damage
6754 data << uint32(tmpDamage[i]); // Sub Damage
6755 }
6756
6758 {
6759 for (uint32 i = 0; i < count; ++i)
6760 {
6761 data << uint32(tmpAbsorb[i]); // Absorb
6762 }
6763 }
6764
6766 {
6767 for (uint32 i = 0; i < count; ++i)
6768 {
6769 data << uint32(damageInfo->damages[i].resist); // Resist
6770 }
6771 }
6772
6773 data << uint8(damageInfo->TargetState);
6774 data << uint32(0); // Unknown attackerstate
6775 data << uint32(0); // Melee spellid
6776
6777 if (damageInfo->HitInfo & HITINFO_BLOCK)
6778 data << uint32(damageInfo->blocked_amount);
6779
6780 if (damageInfo->HitInfo & HITINFO_RAGE_GAIN)
6781 data << uint32(0);
6782
6784 if (damageInfo->HitInfo & HITINFO_UNK1)
6785 {
6786 data << uint32(0);
6787 data << float(0);
6788 data << float(0);
6789 data << float(0);
6790 data << float(0);
6791 data << float(0);
6792 data << float(0);
6793 data << float(0);
6794 data << float(0);
6795 data << float(0); // Found in a loop with 1 iteration
6796 data << float(0); // ditto ^
6797 data << uint32(0);
6798 }
6799
6800 SendMessageToSet(&data, true);
6801}
@ HITINFO_RAGE_GAIN
Definition Unit.h:122
@ HITINFO_UNK1
Definition Unit.h:99
@ SMSG_ATTACKERSTATEUPDATE
Definition Opcodes.h:360

References CalcDamageInfo::absorb, CalcDamageInfo::attacker, CalcDamageInfo::blocked_amount, CHEAT_GOD, CalcDamageInfo::damage, CalcDamageInfo::damages, CalcDamageInfo::damageSchoolMask, Player::GetCommandStatus(), GetHealth(), Object::GetPackGUID(), CalcDamageInfo::HitInfo, HITINFO_BLOCK, HITINFO_FULL_ABSORB, HITINFO_FULL_RESIST, HITINFO_PARTIAL_ABSORB, HITINFO_PARTIAL_RESIST, HITINFO_RAGE_GAIN, HITINFO_UNK1, Object::IsPlayer(), LOG_DEBUG, MAX_ITEM_PROTO_DAMAGES, CalcDamageInfo::resist, WorldObject::SendMessageToSet(), SMSG_ATTACKERSTATEUPDATE, CalcDamageInfo::target, CalcDamageInfo::TargetState, and Object::ToPlayer().

Referenced by AttackerStateUpdate(), misc_commandscript::HandleDamageCommand(), spell_dk_dancing_rune_weapon::HandleProc(), and SendAttackStateUpdate().

◆ SendAttackStateUpdate() [2/2]

void Unit::SendAttackStateUpdate ( uint32  HitInfo,
Unit target,
uint8  SwingType,
SpellSchoolMask  damageSchoolMask,
uint32  Damage,
uint32  AbsorbDamage,
uint32  Resist,
VictimState  TargetState,
uint32  BlockedAmount 
)
6804{
6805 CalcDamageInfo dmgInfo;
6806 dmgInfo.HitInfo = HitInfo;
6807 dmgInfo.attacker = this;
6808 dmgInfo.target = target;
6809
6810 dmgInfo.damages[0].damage = Damage - AbsorbDamage - Resist - BlockedAmount;
6811 dmgInfo.damages[0].damageSchoolMask = damageSchoolMask;
6812 dmgInfo.damages[0].absorb = AbsorbDamage;
6813 dmgInfo.damages[0].resist = Resist;
6814
6815 dmgInfo.damages[1].damage = 0;
6816 dmgInfo.damages[1].damageSchoolMask = 0;
6817 dmgInfo.damages[1].absorb = 0;
6818 dmgInfo.damages[1].resist = 0;
6819
6820 dmgInfo.TargetState = TargetState;
6821 dmgInfo.blocked_amount = BlockedAmount;
6822 SendAttackStateUpdate(&dmgInfo);
6823}
HitInfo
Definition Unit.h:97

References CalcDamageInfo::absorb, CalcDamageInfo::attacker, CalcDamageInfo::blocked_amount, CalcDamageInfo::damage, CalcDamageInfo::damages, CalcDamageInfo::damageSchoolMask, CalcDamageInfo::HitInfo, CalcDamageInfo::resist, SendAttackStateUpdate(), CalcDamageInfo::target, and CalcDamageInfo::TargetState.

◆ SendChangeCurrentVictimOpcode()

void Unit::SendChangeCurrentVictimOpcode ( HostileReference pHostileReference)
20088{
20089 if (!GetThreatMgr().isThreatListEmpty())
20090 {
20091 uint32 count = GetThreatMgr().GetThreatList().size();
20092
20093 LOG_DEBUG("entities.unit", "WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message");
20094 WorldPacket data(SMSG_HIGHEST_THREAT_UPDATE, 8 + 8 + count * 8);
20095 data << GetPackGUID();
20096 data << pHostileReference->getUnitGuid().WriteAsPacked();
20097 data << uint32(count);
20099 for (ThreatContainer::StorageType::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
20100 {
20101 data << (*itr)->getUnitGuid().WriteAsPacked();
20102 data << uint32((*itr)->GetThreat() * 100);
20103 }
20104 SendMessageToSet(&data, false);
20105 }
20106}
PackedGuid WriteAsPacked() const
Definition ObjectGuid.h:316
std::list< HostileReference * > StorageType
Definition ThreatMgr.h:147
@ SMSG_HIGHEST_THREAT_UPDATE
Definition Opcodes.h:1184

References Object::GetPackGUID(), ThreatMgr::GetThreatList(), GetThreatMgr(), HostileReference::getUnitGuid(), LOG_DEBUG, WorldObject::SendMessageToSet(), SMSG_HIGHEST_THREAT_UPDATE, and ObjectGuid::WriteAsPacked().

Referenced by ThreatMgr::setCurrentVictim().

◆ SendClearTarget()

void Unit::SendClearTarget ( )
20316{
20318 data << GetPackGUID();
20319 SendMessageToSet(&data, false);
20320}
@ SMSG_BREAK_TARGET
Definition Opcodes.h:368

References Object::GetPackGUID(), WorldObject::SendMessageToSet(), and SMSG_BREAK_TARGET.

Referenced by Vehicle::AddPassenger(), and Spell::EffectForceDeselect().

◆ SendClearThreatListOpcode()

void Unit::SendClearThreatListOpcode ( )
20109{
20110 LOG_DEBUG("entities.unit", "WORLD: Send SMSG_THREAT_CLEAR Message");
20112 data << GetPackGUID();
20113 SendMessageToSet(&data, false);
20114}
@ SMSG_THREAT_CLEAR
Definition Opcodes.h:1187

References Object::GetPackGUID(), LOG_DEBUG, WorldObject::SendMessageToSet(), and SMSG_THREAT_CLEAR.

Referenced by ThreatMgr::ClearAllThreat().

◆ SendComboPoints()

void Unit::SendComboPoints ( )
17126{
17127 if (m_cleanupDone)
17128 {
17129 return;
17130 }
17131
17133 if (Player* playerMe = ToPlayer())
17134 {
17135 WorldPacket data(SMSG_UPDATE_COMBO_POINTS, packGUID.size() + 1);
17136 data << packGUID;
17137 data << uint8(m_comboPoints);
17138 playerMe->SendDirectMessage(&data);
17139 }
17140
17141 ObjectGuid ownerGuid = GetCharmerOrOwnerGUID();
17142 Player* owner = nullptr;
17143 if (ownerGuid.IsPlayer())
17144 {
17145 owner = ObjectAccessor::GetPlayer(*this, ownerGuid);
17146 }
17147
17148 if (m_movedByPlayer || owner)
17149 {
17150 WorldPacket data(SMSG_PET_UPDATE_COMBO_POINTS, GetPackGUID().size() + packGUID.size() + 1);
17151 data << GetPackGUID();
17152 data << packGUID;
17153 data << uint8(m_comboPoints);
17154
17155 if (m_movedByPlayer)
17157
17158 if (owner && owner != m_movedByPlayer)
17159 owner->SendDirectMessage(&data);
17160 }
17161}
Definition ObjectGuid.h:263
std::size_t size() const
Definition ObjectGuid.h:274
@ SMSG_PET_UPDATE_COMBO_POINTS
Definition Opcodes.h:1200
@ SMSG_UPDATE_COMBO_POINTS
Definition Opcodes.h:955

References GetCharmerOrOwnerGUID(), Object::GetPackGUID(), ObjectAccessor::GetPlayer(), ObjectGuid::IsPlayer(), m_cleanupDone, m_comboPoints, m_comboTarget, m_movedByPlayer, Player::SendDirectMessage(), PackedGuid::size(), SMSG_PET_UPDATE_COMBO_POINTS, SMSG_UPDATE_COMBO_POINTS, and Object::ToPlayer().

Referenced by AddComboPoints(), and ClearComboPoints().

◆ SendEnergizeSpellLog()

void Unit::SendEnergizeSpellLog ( Unit victim,
uint32  SpellID,
uint32  Damage,
Powers  powertype 
)
11478{
11479 WorldPacket data(SMSG_SPELLENERGIZELOG, (8 + 8 + 4 + 4 + 4 + 1));
11480 data << victim->GetPackGUID();
11481 data << GetPackGUID();
11482 data << uint32(spellID);
11483 data << uint32(powerType);
11484 data << uint32(damage);
11485 SendMessageToSet(&data, true);
11486}
@ SMSG_SPELLENERGIZELOG
Definition Opcodes.h:367

References Object::GetPackGUID(), WorldObject::SendMessageToSet(), and SMSG_SPELLENERGIZELOG.

Referenced by EnergizeBySpell(), and AuraEffect::HandlePeriodicTriggerSpellAuraTick().

◆ SendHealSpellLog()

void Unit::SendHealSpellLog ( HealInfo const &  healInfo,
bool  critical = false 
)
11445{
11446 uint32 overheal = healInfo.GetHeal() - healInfo.GetEffectiveHeal();
11447
11448 // we guess size
11449 WorldPacket data(SMSG_SPELLHEALLOG, (8 + 8 + 4 + 4 + 4 + 4 + 1 + 1));
11450 data << healInfo.GetTarget()->GetPackGUID();
11451 data << GetPackGUID();
11452 data << uint32(healInfo.GetSpellInfo()->Id);
11453 data << uint32(healInfo.GetHeal());
11454 data << uint32(overheal);
11455 data << uint32(healInfo.GetAbsorb()); // Absorb amount
11456 data << uint8(critical ? 1 : 0);
11457 data << uint8(0); // unused
11458 SendMessageToSet(&data, true);
11459}
@ SMSG_SPELLHEALLOG
Definition Opcodes.h:366

References HealInfo::GetAbsorb(), HealInfo::GetEffectiveHeal(), HealInfo::GetHeal(), Object::GetPackGUID(), HealInfo::GetSpellInfo(), HealInfo::GetTarget(), SpellInfo::Id, WorldObject::SendMessageToSet(), and SMSG_SPELLHEALLOG.

Referenced by HealBySpell().

◆ SendMeleeAttackStart()

void Unit::SendMeleeAttackStart ( Unit victim,
Player sendTo = nullptr 
)
3100{
3101 WorldPacket data(SMSG_ATTACKSTART, 8 + 8);
3102 data << GetGUID();
3103 data << victim->GetGUID();
3104 if (sendTo)
3105 sendTo->SendDirectMessage(&data);
3106 else
3107 SendMessageToSet(&data, true);
3108 LOG_DEBUG("entities.unit", "WORLD: Sent SMSG_ATTACKSTART");
3109}
@ SMSG_ATTACKSTART
Definition Opcodes.h:353

References Object::GetGUID(), Object::GetGUID(), LOG_DEBUG, Player::SendDirectMessage(), WorldObject::SendMessageToSet(), and SMSG_ATTACKSTART.

Referenced by Attack(), Player::GetInitialVisiblePackets(), and boss_leotheras_the_blind::Reset().

◆ SendMeleeAttackStop()

void Unit::SendMeleeAttackStop ( Unit victim = nullptr)

Send to the client SMSG_ATTACKSTOP but doesn't clear UNIT_STATE_MELEE_ATTACKING on server side or interrupt spells. Unless you know exactly what you're doing, use AttackStop() or RemoveAllAttackers() instead.

3116{
3117 // pussywizard: calling SendMeleeAttackStop without clearing UNIT_STATE_MELEE_ATTACKING and then AttackStart the same player may spoil npc rotating!
3118 // pussywizard: this happens in some boss scripts, just add clearing here
3119 // ClearUnitState(UNIT_STATE_MELEE_ATTACKING); // commented out for now
3120
3121 WorldPacket data(SMSG_ATTACKSTOP, (8 + 8 + 4));
3122 data << GetPackGUID();
3123
3124 if (victim)
3125 {
3126 data << victim->GetPackGUID();
3127 data << (uint32)victim->isDead();
3128 }
3129 SendMessageToSet(&data, true);
3130 LOG_DEBUG("entities.unit", "WORLD: Sent SMSG_ATTACKSTOP");
3131
3132 if (victim)
3133 LOG_DEBUG("entities.unit", "{} {} stopped attacking {} {}", (IsPlayer() ? "Player" : "Creature"), GetGUID().ToString(), (victim->IsPlayer() ? "player" : "creature"), victim->GetGUID().ToString());
3134 else
3135 LOG_DEBUG("entities.unit", "{} {} stopped attacking", (IsPlayer() ? "Player" : "Creature"), GetGUID().ToString());
3136}
bool isDead() const
Definition Unit.h:1775
@ SMSG_ATTACKSTOP
Definition Opcodes.h:354

References Object::GetGUID(), Object::GetGUID(), Object::GetPackGUID(), isDead(), Object::IsPlayer(), LOG_DEBUG, WorldObject::SendMessageToSet(), SMSG_ATTACKSTOP, and ObjectGuid::ToString().

Referenced by Attack(), AttackStop(), boss_garfrost::boss_garfrostAI::DamageTaken(), npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar(), spell_svalna_revive_champion::Land(), boss_leotheras_the_blind::Reset(), SetControlled(), boss_razorscale::boss_razorscaleAI::SpellHit(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), boss_onyxia::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_malygos::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), and boss_razorscale::boss_razorscaleAI::UpdateAI().

◆ SendMonsterMove()

void Unit::SendMonsterMove ( float  NewPosX,
float  NewPosY,
float  NewPosZ,
uint32  TransitTime,
SplineFlags  sf = SPLINEFLAG_WALK_MODE 
)
539{
540 WorldPacket data(SMSG_MONSTER_MOVE, 1 + 12 + 4 + 1 + 4 + 4 + 4 + 12 + GetPackGUID().size());
541 data << GetPackGUID();
542
543 data << uint8(0); // new in 3.1
544 data << GetPositionX() << GetPositionY() << GetPositionZ();
545 data << GameTime::GetGameTimeMS().count();
546 data << uint8(0);
547 data << uint32(sf);
548 data << TransitTime; // Time in between points
549 data << uint32(1); // 1 single waypoint
550 data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
551
552 SendMessageToSet(&data, true);
553}
@ SMSG_MONSTER_MOVE
Definition Opcodes.h:251

References GameTime::GetGameTimeMS(), Object::GetPackGUID(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), WorldObject::SendMessageToSet(), and SMSG_MONSTER_MOVE.

Referenced by npc_ulduar_magnetic_core::npc_ulduar_magnetic_coreAI::npc_ulduar_magnetic_coreAI().

◆ SendMovementFeatherFall()

void Unit::SendMovementFeatherFall ( Player sendTo)
20796{
20797 if (!movespline->Initialized())
20798 return;
20800 data << GetPackGUID();
20801 sendTo->SendDirectMessage(&data);
20802}
@ SMSG_SPLINE_MOVE_FEATHER_FALL
Definition Opcodes.h:803

References Object::GetPackGUID(), Movement::MoveSpline::Initialized(), movespline, Player::SendDirectMessage(), and SMSG_SPLINE_MOVE_FEATHER_FALL.

◆ SendMovementFlagUpdate()

void Unit::SendMovementFlagUpdate ( bool  self = false)
16933{
16934 if (IsRooted())
16935 {
16936 // each case where this occurs has to be examined and reported and dealt with.
16937 LOG_ERROR("Unit", "Attempted sending heartbeat with root flag for guid {}", GetGUID().ToString());
16938 return;
16939 }
16940
16941 WorldPacket data;
16942 BuildHeartBeatMsg(&data);
16943 SendMessageToSet(&data, self);
16944}
bool IsRooted() const
Definition Unit.h:1695
void BuildHeartBeatMsg(WorldPacket *data) const
Definition Object.cpp:2076

References BuildHeartBeatMsg(), Object::GetGUID(), IsRooted(), LOG_ERROR, WorldObject::SendMessageToSet(), and Position::ToString().

Referenced by boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::DoAction(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), npc_madrigosa::DoAction(), boss_nightbane::EnterEvadeMode(), boss_kaelthas::ExecuteMiddleEvent(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar(), debug_commandscript::HandleDebugMoveflagsCommand(), boss_felmyst::InitializeAI(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::IsSummonedBy(), boss_harbinger_skyriss::JustSummoned(), MotionMaster::MoveFall(), npc_twilight_volunteer::MovementInform(), boss_volkhan::MovementInform(), boss_felmyst::MovementInform(), npc_eoe_wyrmrest_skytalon::PassengerBoarded(), boss_sister_svalna::boss_sister_svalnaAI::Reset(), npc_dancing_flames::npc_dancing_flamesAI::Reset(), boss_felmyst::ScheduleGroundAbilities(), SetCharm(), boss_devourer_of_souls::boss_devourer_of_soulsAI::SpellHitTarget(), boss_felmyst::StartIntro(), boss_nightbane::TriggerHealthTakeOff(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), boss_onyxia::UpdateAI(), boss_anub_arak::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), boss_ignis::boss_ignisAI::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), boss_koralon::boss_koralonAI::UpdateAI(), and brann_bronzebeard::brann_bronzebeardAI::UpdateEscortAI().

◆ SendMovementHover()

void Unit::SendMovementHover ( Player sendTo)
20805{
20806 if (!movespline->Initialized())
20807 return;
20809 data << GetPackGUID();
20810 sendTo->SendDirectMessage(&data);
20811}
@ SMSG_SPLINE_MOVE_SET_HOVER
Definition Opcodes.h:805

References Object::GetPackGUID(), Movement::MoveSpline::Initialized(), movespline, Player::SendDirectMessage(), and SMSG_SPLINE_MOVE_SET_HOVER.

◆ SendMovementWaterWalking()

void Unit::SendMovementWaterWalking ( Player sendTo)
20787{
20788 if (!movespline->Initialized())
20789 return;
20791 data << GetPackGUID();
20792 sendTo->SendDirectMessage(&data);
20793}
@ SMSG_SPLINE_MOVE_WATER_WALK
Definition Opcodes.h:807

References Object::GetPackGUID(), Movement::MoveSpline::Initialized(), movespline, Player::SendDirectMessage(), and SMSG_SPLINE_MOVE_WATER_WALK.

◆ SendMoveRoot()

void Unit::SendMoveRoot ( bool  state)
protected
18493{
18494 const Player* client = GetClientControlling();
18495
18496 // Apply flags in-place when unit currently is not controlled by a player
18497 if (!client)
18498 {
18499 if (apply)
18500 {
18503 if (!client)
18504 StopMoving();
18505 }
18506 else
18508 }
18509
18510 if (!IsInWorld())
18511 return;
18512
18513 const PackedGuid& guid = GetPackGUID();
18514 // Wrath+ spline root: when unit is currently not controlled by a player
18515 if (!client)
18516 {
18517 WorldPacket data(apply ? SMSG_SPLINE_MOVE_ROOT : SMSG_SPLINE_MOVE_UNROOT, guid.size());
18518 data << guid;
18519 SendMessageToSet(&data, true);
18520 }
18521 // Wrath+ force root: when unit is controlled by a player
18522 else
18523 {
18524 uint32 const counter = client->GetSession()->GetOrderCounter();
18525
18526 WorldPacket data(apply ? SMSG_FORCE_MOVE_ROOT : SMSG_FORCE_MOVE_UNROOT, guid.size() + 4);
18527 data << guid;
18528 data << counter;
18529 client->GetSession()->SendPacket(&data);
18530 client->GetSession()->IncrementOrderCounter();
18531 }
18532}
@ MOVEMENTFLAG_MASK_MOVING_FLY
Definition UnitDefines.h:410
Player const * GetClientControlling() const
Definition Unit.cpp:21480
void SendPacket(WorldPacket const *packet)
Send a packet to the client.
Definition WorldSession.cpp:283
@ SMSG_FORCE_MOVE_UNROOT
Definition Opcodes.h:264
@ SMSG_FORCE_MOVE_ROOT
Definition Opcodes.h:262
@ SMSG_SPLINE_MOVE_UNROOT
Definition Opcodes.h:802
@ SMSG_SPLINE_MOVE_ROOT
Definition Opcodes.h:824
void AddMovementFlag(uint32 flag)
Definition Object.h:343

References MovementInfo::AddMovementFlag(), GetClientControlling(), WorldSession::GetOrderCounter(), Object::GetPackGUID(), Player::GetSession(), WorldSession::IncrementOrderCounter(), Object::IsInWorld(), WorldObject::m_movementInfo, MOVEMENTFLAG_MASK_MOVING_FLY, MOVEMENTFLAG_ROOT, MovementInfo::RemoveMovementFlag(), WorldObject::SendMessageToSet(), WorldSession::SendPacket(), PackedGuid::size(), SMSG_FORCE_MOVE_ROOT, SMSG_FORCE_MOVE_UNROOT, SMSG_SPLINE_MOVE_ROOT, SMSG_SPLINE_MOVE_UNROOT, and StopMoving().

Referenced by Player::BuildPlayerRepop(), Player::KillPlayer(), Player::ResurrectPlayer(), and SetRooted().

◆ SendPeriodicAuraLog()

void Unit::SendPeriodicAuraLog ( SpellPeriodicAuraLogInfo pInfo)
6627{
6628 AuraEffect const* aura = pInfo->auraEff;
6630 data << GetPackGUID();
6631 data << aura->GetCasterGUID().WriteAsPacked();
6632 data << uint32(aura->GetId()); // spellId
6633 data << uint32(1); // count
6634 data << uint32(aura->GetAuraType()); // auraId
6635 switch (aura->GetAuraType())
6636 {
6639 {
6640 //IF we are in cheat mode we swap absorb with damage and set damage to 0, this way we can still debug damage but our hp bar will not drop
6641 uint32 damage = pInfo->damage;
6642 uint32 absorb = pInfo->absorb;
6643 if (IsPlayer() && ToPlayer()->GetCommandStatus(CHEAT_GOD))
6644 {
6645 absorb = damage;
6646 damage = 0;
6647 }
6648
6649 data << uint32(damage); // damage
6650 data << uint32(pInfo->overDamage); // overkill?
6651 data << uint32(aura->GetSpellInfo()->GetSchoolMask());
6652 data << uint32(absorb); // absorb
6653 data << uint32(pInfo->resist); // resist
6654 data << uint8(pInfo->critical); // new 3.1.2 critical tick
6655 }
6656 break;
6659 data << uint32(pInfo->damage); // damage
6660 data << uint32(pInfo->overDamage); // overheal
6661 data << uint32(pInfo->absorb); // absorb
6662 data << uint8(pInfo->critical); // new 3.1.2 critical tick
6663 break;
6666 data << uint32(aura->GetMiscValue()); // power type
6667 data << uint32(pInfo->damage); // damage
6668 break;
6670 data << uint32(aura->GetMiscValue()); // power type
6671 data << uint32(pInfo->damage); // amount
6672 data << float(pInfo->multiplier); // gain multiplier
6673 break;
6674 default:
6675 LOG_ERROR("entities.unit", "Unit::SendPeriodicAuraLog: unknown aura {}", uint32(aura->GetAuraType()));
6676 return;
6677 }
6678
6679 SendMessageToSet(&data, true);
6680}
@ SPELL_AURA_OBS_MOD_HEALTH
Definition SpellAuraDefines.h:83
@ SPELL_AURA_PERIODIC_MANA_LEECH
Definition SpellAuraDefines.h:127
@ SPELL_AURA_PERIODIC_ENERGIZE
Definition SpellAuraDefines.h:87
@ SMSG_PERIODICAURALOG
Definition Opcodes.h:620
float multiplier
Definition Unit.h:528
bool critical
Definition Unit.h:529
uint32 overDamage
Definition Unit.h:525
uint32 resist
Definition Unit.h:527
uint32 damage
Definition Unit.h:524
AuraEffect const * auraEff
Definition Unit.h:523
uint32 absorb
Definition Unit.h:526

References SpellPeriodicAuraLogInfo::absorb, SpellPeriodicAuraLogInfo::auraEff, CHEAT_GOD, SpellPeriodicAuraLogInfo::critical, SpellPeriodicAuraLogInfo::damage, AuraEffect::GetAuraType(), AuraEffect::GetCasterGUID(), AuraEffect::GetId(), AuraEffect::GetMiscValue(), Object::GetPackGUID(), SpellInfo::GetSchoolMask(), AuraEffect::GetSpellInfo(), Object::IsPlayer(), LOG_ERROR, SpellPeriodicAuraLogInfo::multiplier, SpellPeriodicAuraLogInfo::overDamage, SpellPeriodicAuraLogInfo::resist, WorldObject::SendMessageToSet(), SMSG_PERIODICAURALOG, SPELL_AURA_OBS_MOD_HEALTH, SPELL_AURA_OBS_MOD_POWER, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_PERIODIC_DAMAGE_PERCENT, SPELL_AURA_PERIODIC_ENERGIZE, SPELL_AURA_PERIODIC_HEAL, SPELL_AURA_PERIODIC_MANA_LEECH, Object::ToPlayer(), and ObjectGuid::WriteAsPacked().

Referenced by AuraEffect::HandleObsModPowerAuraTick(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicEnergizeAuraTick(), AuraEffect::HandlePeriodicHealAurasTick(), and AuraEffect::HandlePeriodicManaLeechAuraTick().

◆ SendPetActionFeedback()

void Unit::SendPetActionFeedback ( uint8  msg) const

-------—Pet responses methods--------------—

16838{
16839 Unit* owner = GetOwner();
16840 if (!owner || !owner->IsPlayer())
16841 return;
16842
16844 data << uint8(msg);
16845 owner->ToPlayer()->SendDirectMessage(&data);
16846}
@ SMSG_PET_ACTION_FEEDBACK
Definition Opcodes.h:740

References GetOwner(), Object::IsPlayer(), Player::SendDirectMessage(), SMSG_PET_ACTION_FEEDBACK, and Object::ToPlayer().

Referenced by WorldSession::HandlePetCancelAuraOpcode().

◆ SendPetActionSound()

void Unit::SendPetActionSound ( PetAction  action) const
16849{
16850 SendMessageToSet(WorldPackets::Pet::PetActionSound(GetGUID(), static_cast<int32>(action)).Write(), false);
16851}
Definition PetPackets.h:100

References Object::GetGUID(), and WorldObject::SendMessageToSet().

Referenced by WorldSession::HandlePetActionHelper().

◆ SendPetAIReaction()

void Unit::SendPetAIReaction ( ObjectGuid  guid) const
16860{
16861 Unit* owner = GetOwner();
16862 if (!owner || !owner->IsPlayer())
16863 return;
16864
16865 WorldPacket data(SMSG_AI_REACTION, 8 + 4);
16866 data << guid;
16867 data << uint32(AI_REACTION_HOSTILE);
16868 owner->ToPlayer()->SendDirectMessage(&data);
16869}
@ SMSG_AI_REACTION
Definition Opcodes.h:346

References AI_REACTION_HOSTILE, GetOwner(), Object::IsPlayer(), Player::SendDirectMessage(), SMSG_AI_REACTION, and Object::ToPlayer().

Referenced by PetAI::DoAttack(), and WorldSession::HandlePetActionHelper().

◆ SendPetDismissSound()

void Unit::SendPetDismissSound ( ) const
16854{
16855 if (CreatureDisplayInfoEntry const* displayInfo = sCreatureDisplayInfoStore.LookupEntry(GetNativeDisplayId()))
16856 SendMessageToSet(WorldPackets::Pet::PetDismissSound(static_cast<int32>(displayInfo->ModelId), GetPosition()).Write(), false);
16857}
Definition PetPackets.h:112
Position GetPosition() const
Definition Position.h:147

References GetNativeDisplayId(), Position::GetPosition(), sCreatureDisplayInfoStore, and WorldObject::SendMessageToSet().

Referenced by WorldSession::HandlePetActionHelper().

◆ SendPlaySpellImpact()

void Unit::SendPlaySpellImpact ( ObjectGuid  guid,
uint32  id 
)
19181{
19183 data << guid; // target
19184 data << uint32(id); // SpellVisualKit.dbc index
19185 SendMessageToSet(&data, true);
19186}
@ SMSG_PLAY_SPELL_IMPACT
Definition Opcodes.h:533

References WorldObject::SendMessageToSet(), and SMSG_PLAY_SPELL_IMPACT.

Referenced by debug_commandscript::HandleDebugVisualCommand().

◆ SendPlaySpellVisual()

void Unit::SendPlaySpellVisual ( uint32  id)

◆ SendRemoveFromThreatListOpcode()

void Unit::SendRemoveFromThreatListOpcode ( HostileReference pHostileReference)
20117{
20118 LOG_DEBUG("entities.unit", "WORLD: Send SMSG_THREAT_REMOVE Message");
20119 WorldPacket data(SMSG_THREAT_REMOVE, 8 + 8);
20120 data << GetPackGUID();
20121 data << pHostileReference->getUnitGuid().WriteAsPacked();
20122 SendMessageToSet(&data, false);
20123}
@ SMSG_THREAT_REMOVE
Definition Opcodes.h:1186

References Object::GetPackGUID(), HostileReference::getUnitGuid(), LOG_DEBUG, WorldObject::SendMessageToSet(), SMSG_THREAT_REMOVE, and ObjectGuid::WriteAsPacked().

Referenced by ThreatMgr::processThreatEvent().

◆ SendSpellDamageImmune()

void Unit::SendSpellDamageImmune ( Unit target,
uint32  spellId 
)
6707{
6708 WorldPacket data(SMSG_SPELLORDAMAGE_IMMUNE, 8 + 8 + 4 + 1);
6709 data << GetGUID();
6710 data << target->GetGUID();
6711 data << uint32(spellId);
6712 data << uint8(0); // bool - log format: 0-default, 1-debug
6713 SendMessageToSet(&data, true);
6714}
@ SMSG_SPELLORDAMAGE_IMMUNE
Definition Opcodes.h:641

References Object::GetGUID(), Object::GetGUID(), WorldObject::SendMessageToSet(), and SMSG_SPELLORDAMAGE_IMMUNE.

Referenced by DealDamageShieldDamage(), Spell::EffectEnergize(), Spell::EffectHealMaxHealth(), and AuraEffect::SendTickImmune().

◆ SendSpellDamageResist()

void Unit::SendSpellDamageResist ( Unit target,
uint32  spellId 
)
6697{
6698 WorldPacket data(SMSG_PROCRESIST, 8 + 8 + 4 + 1);
6699 data << GetGUID();
6700 data << target->GetGUID();
6701 data << uint32(spellId);
6702 data << uint8(0); // bool - log format: 0-default, 1-debug
6703 SendMessageToSet(&data, true);
6704}
@ SMSG_PROCRESIST
Definition Opcodes.h:638

References Object::GetGUID(), Object::GetGUID(), WorldObject::SendMessageToSet(), and SMSG_PROCRESIST.

◆ SendSpellMiss()

void Unit::SendSpellMiss ( Unit target,
uint32  spellID,
SpellMissInfo  missInfo 
)
6683{
6684 WorldPacket data(SMSG_SPELLLOGMISS, (4 + 8 + 1 + 4 + 8 + 1));
6685 data << uint32(spellID);
6686 data << GetGUID();
6687 data << uint8(0); // can be 0 or 1
6688 data << uint32(1); // target count
6689 // for (i = 0; i < target count; ++i)
6690 data << target->GetGUID(); // target GUID
6691 data << uint8(missInfo);
6692 // end loop
6693 SendMessageToSet(&data, true);
6694}
@ SMSG_SPELLLOGMISS
Definition Opcodes.h:617

References Object::GetGUID(), Object::GetGUID(), WorldObject::SendMessageToSet(), and SMSG_SPELLLOGMISS.

Referenced by DealDamageShieldDamage(), and Spell::DoAllEffectOnTarget().

◆ SendSpellNonMeleeDamageLog() [1/2]

void Unit::SendSpellNonMeleeDamageLog ( SpellNonMeleeDamage log)
6549{
6550 WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16 + 4 + 4 + 4 + 1 + 4 + 4 + 1 + 1 + 4 + 4 + 1)); // we guess size
6551 //IF we are in cheat mode we swap absorb with damage and set damage to 0, this way we can still debug damage but our hp bar will not drop
6552 uint32 damage = log->damage;
6553 uint32 absorb = log->absorb;
6554 if (log->target->IsPlayer() && log->target->ToPlayer()->GetCommandStatus(CHEAT_GOD))
6555 {
6556 absorb = damage;
6557 damage = 0;
6558 }
6559 data << log->target->GetPackGUID();
6560 data << log->attacker->GetPackGUID();
6561 data << uint32(log->spellInfo->Id);
6562 data << uint32(damage); // damage amount
6563 int32 overkill = damage - log->target->GetHealth();
6564 data << uint32(overkill > 0 ? overkill : 0); // overkill
6565 data << uint8 (log->schoolMask); // damage school
6566 data << uint32(absorb); // AbsorbedDamage
6567 data << uint32(log->resist); // resist
6568 data << uint8 (log->physicalLog); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
6569 data << uint8 (log->unused); // unused
6570 data << uint32(log->blocked); // blocked
6571 data << uint32(log->HitInfo);
6573 //if (log->HitInfo & SPELL_HIT_TYPE_CRIT_DEBUG)
6574 //{
6575 // data << float(log->CritRoll);
6576 // data << float(log->CritNeeded);
6577 //}
6578 //if (log->HitInfo & SPELL_HIT_TYPE_HIT_DEBUG)
6579 //{
6580 // data << float(log->HitRoll);
6581 // data << float(log->HitNeeded);
6582 //}
6583 //if (log->HitInfo & SPELL_HIT_TYPE_ATTACK_TABLE_DEBUG)
6584 //{
6585 // data << float(log->MissChance);
6586 // data << float(log->DodgeChance);
6587 // data << float(log->ParryChance);
6588 // data << float(log->BlockChance);
6589 // data << float(log->GlanceChance);
6590 // data << float(log->CrushChance);
6591 //}
6592 SendMessageToSet(&data, true);
6593}
@ SPELL_HIT_TYPE_HIT_DEBUG
Definition SharedDefines.h:1548
@ SPELL_HIT_TYPE_ATTACK_TABLE_DEBUG
Definition SharedDefines.h:1551
@ SPELL_HIT_TYPE_CRIT_DEBUG
Definition SharedDefines.h:1546
@ SMSG_SPELLNONMELEEDAMAGELOG
Definition Opcodes.h:622
bool physicalLog
Definition Unit.h:510
bool unused
Definition Unit.h:511

References SpellNonMeleeDamage::absorb, SpellNonMeleeDamage::attacker, SpellNonMeleeDamage::blocked, CHEAT_GOD, SpellNonMeleeDamage::damage, Player::GetCommandStatus(), GetHealth(), Object::GetPackGUID(), SpellNonMeleeDamage::HitInfo, SpellInfo::Id, Object::IsPlayer(), SpellNonMeleeDamage::physicalLog, SpellNonMeleeDamage::resist, SpellNonMeleeDamage::schoolMask, WorldObject::SendMessageToSet(), SMSG_SPELLNONMELEEDAMAGELOG, SPELL_HIT_TYPE_ATTACK_TABLE_DEBUG, SPELL_HIT_TYPE_CRIT_DEBUG, SPELL_HIT_TYPE_HIT_DEBUG, SpellNonMeleeDamage::spellInfo, SpellNonMeleeDamage::target, Object::ToPlayer(), and SpellNonMeleeDamage::unused.

Referenced by CalcAbsorbResist(), DealDamage(), Spell::DoAllEffectOnTarget(), Spell::EffectEnvironmentalDMG(), spell_sindragosa_s_fury::HandleDummy(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), AuraEffect::HandlePeriodicPowerBurnAuraTick(), AuraEffect::HandleProcTriggerDamageAuraProc(), and SendSpellNonMeleeDamageLog().

◆ SendSpellNonMeleeDamageLog() [2/2]

void Unit::SendSpellNonMeleeDamageLog ( Unit target,
SpellInfo const *  spellInfo,
uint32  Damage,
SpellSchoolMask  damageSchoolMask,
uint32  AbsorbedDamage,
uint32  Resist,
bool  PhysicalDamage,
uint32  Blocked,
bool  CriticalHit = false,
bool  Split = false 
)
6596{
6597 SpellNonMeleeDamage log(this, target, spellInfo, damageSchoolMask);
6598 log.damage = Damage;
6599 log.absorb = AbsorbedDamage;
6600 log.resist = Resist;
6601 log.physicalLog = PhysicalDamage;
6602 log.blocked = Blocked;
6603 log.HitInfo = 0;
6604 if (CriticalHit)
6605 {
6606 log.HitInfo |= SPELL_HIT_TYPE_CRIT;
6607 }
6608 if (Split)
6609 {
6610 log.HitInfo |= SPELL_HIT_TYPE_SPLIT;
6611 }
6613}
@ SPELL_HIT_TYPE_SPLIT
Definition SharedDefines.h:1549
Definition Unit.h:496

References SpellNonMeleeDamage::absorb, SpellNonMeleeDamage::blocked, SpellNonMeleeDamage::damage, SpellNonMeleeDamage::HitInfo, SpellNonMeleeDamage::physicalLog, SpellNonMeleeDamage::resist, SendSpellNonMeleeDamageLog(), SPELL_HIT_TYPE_CRIT, and SPELL_HIT_TYPE_SPLIT.

◆ SendSpellNonMeleeReflectLog()

void Unit::SendSpellNonMeleeReflectLog ( SpellNonMeleeDamage log,
Unit attacker 
)
6517{
6518 // Xinef: function for players only, placed in unit because of cosmetics
6519 if (!IsPlayer())
6520 return;
6521
6522 WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16 + 4 + 4 + 4 + 1 + 4 + 4 + 1 + 1 + 4 + 4 + 1)); // we guess size
6523 // If we are in cheat mode we swap absorb with damage and set damage to 0, this way we can still debug damage but our HP bar will not drop
6524 uint32 damage = log->damage;
6525 uint32 absorb = log->absorb;
6526 if (log->target->IsPlayer() && log->target->ToPlayer()->GetCommandStatus(CHEAT_GOD))
6527 {
6528 absorb = damage;
6529 damage = 0;
6530 }
6531 data << log->target->GetPackGUID();
6532 data << attacker->GetPackGUID();
6533 data << uint32(log->spellInfo->Id);
6534 data << uint32(damage); // damage amount
6535 int32 overkill = damage - log->target->GetHealth();
6536 data << uint32(overkill > 0 ? overkill : 0); // overkill
6537 data << uint8 (log->schoolMask); // damage school
6538 data << uint32(absorb); // AbsorbedDamage
6539 data << uint32(log->resist); // resist
6540 data << uint8 (log->physicalLog); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
6541 data << uint8 (log->unused); // unused
6542 data << uint32(log->blocked); // blocked
6543 data << uint32(log->HitInfo);
6544 data << uint8 (0); // flag to use extend data
6545 ToPlayer()->SendDirectMessage(&data);
6546}

References SpellNonMeleeDamage::absorb, SpellNonMeleeDamage::blocked, CHEAT_GOD, SpellNonMeleeDamage::damage, Player::GetCommandStatus(), GetHealth(), Object::GetPackGUID(), SpellNonMeleeDamage::HitInfo, SpellInfo::Id, Object::IsPlayer(), SpellNonMeleeDamage::physicalLog, SpellNonMeleeDamage::resist, SpellNonMeleeDamage::schoolMask, Player::SendDirectMessage(), SMSG_SPELLNONMELEEDAMAGELOG, SpellNonMeleeDamage::spellInfo, SpellNonMeleeDamage::target, Object::ToPlayer(), and SpellNonMeleeDamage::unused.

Referenced by Spell::DoAllEffectOnTarget().

◆ SendTameFailure()

void Unit::SendTameFailure ( uint8  result)
19989{
19991 data << uint8(result);
19992 ToPlayer()->SendDirectMessage(&data);
19993}
@ SMSG_PET_TAME_FAILURE
Definition Opcodes.h:401

References Player::SendDirectMessage(), SMSG_PET_TAME_FAILURE, and Object::ToPlayer().

Referenced by spell_hun_tame_beast::CheckCast(), and Spell::CheckCast().

◆ SendTeleportPacket()

void Unit::SendTeleportPacket ( Position pos)
19996{
19998 if (IsCreature())
19999 Relocate(&pos);
20000 if (IsPlayer())
20001 {
20002 ToPlayer()->SetCanTeleport(true);
20003 }
20004 WorldPacket data2(MSG_MOVE_TELEPORT, 38);
20005 data2 << GetPackGUID();
20006 BuildMovementPacket(&data2);
20007 if (IsCreature())
20008 Relocate(&oldPos);
20009 if (IsPlayer())
20010 Relocate(&pos);
20011 SendMessageToSet(&data2, false);
20012}
@ MSG_MOVE_TELEPORT
Definition Opcodes.h:227

References BuildMovementPacket(), Position::GetOrientation(), Object::GetPackGUID(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Object::IsCreature(), Object::IsPlayer(), MSG_MOVE_TELEPORT, Position::Relocate(), WorldObject::SendMessageToSet(), Player::SetCanTeleport(), and Object::ToPlayer().

Referenced by NearTeleportTo(), and Player::TeleportTo().

◆ SendThreatListUpdate()

void Unit::SendThreatListUpdate ( )
20068{
20069 if (!GetThreatMgr().isThreatListEmpty())
20070 {
20071 uint32 count = GetThreatMgr().GetThreatList().size();
20072
20073 //LOG_DEBUG("entities.unit", "WORLD: Send SMSG_THREAT_UPDATE Message");
20074 WorldPacket data(SMSG_THREAT_UPDATE, 8 + count * 8);
20075 data << GetPackGUID();
20076 data << uint32(count);
20078 for (ThreatContainer::StorageType::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
20079 {
20080 data << (*itr)->getUnitGuid().WriteAsPacked();
20081 data << uint32((*itr)->GetThreat() * 100);
20082 }
20083 SendMessageToSet(&data, false);
20084 }
20085}
@ SMSG_THREAT_UPDATE
Definition Opcodes.h:1185

References Object::GetPackGUID(), ThreatMgr::GetThreatList(), GetThreatMgr(), WorldObject::SendMessageToSet(), and SMSG_THREAT_UPDATE.

Referenced by Update().

◆ SetAI()

void Unit::SetAI ( UnitAI newAI)
inline
684{ i_AI = newAI; }

References i_AI.

◆ SetAnimTier()

◆ SetArmor()

void Unit::SetArmor ( int32  val)
inline

◆ SetAttackTime()

◆ setAttackTimer()

◆ SetAuraStack()

void Unit::SetAuraStack ( uint32  spellId,
Unit target,
uint32  stack 
)
19164{
19165 Aura* aura = target->GetAura(spellId, GetGUID());
19166 if (!aura)
19167 aura = AddAura(spellId, target);
19168 if (aura && stack)
19169 aura->SetStackAmount(stack);
19170}
void SetStackAmount(uint8 num)
Definition SpellAuras.cpp:937

References AddAura(), GetAura(), Object::GetGUID(), and Aura::SetStackAmount().

Referenced by boss_viscidus::DamageTaken(), spell_capacitus_polarity_charge::HandleTargets(), spell_thaddius_pos_neg_charge::HandleTargets(), and BattlefieldWG::OnPlayerJoinWar().

◆ SetBaseWeaponDamage()

void Unit::SetBaseWeaponDamage ( WeaponAttackType  attType,
WeaponDamageRange  damageRange,
float  value,
uint8  damageIndex = 0 
)
inline
1196{ m_weaponDamage[attType][damageRange][damageIndex] = value; }

References m_weaponDamage.

Referenced by Player::_ApplyWeaponDamage(), Guardian::InitStatsForLevel(), and Creature::SelectLevel().

◆ SetCanDualWield()

virtual void Unit::SetCanDualWield ( bool  value)
inlinevirtual

◆ SetCanFly()

void Unit::SetCanFly ( bool  enable)

Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pressing space for example. For creatures, please look for DisableGravity().

Doesn't inform the client.

20622{
20623 bool isClientControlled = IsClientControlled();
20624
20625 if (!isClientControlled)
20626 {
20627 if (enable)
20629 else
20631 }
20632
20633 if (!IsInWorld()) // is sent on add to map
20634 return;
20635
20636 if (isClientControlled)
20637 {
20638 if (Player const* player = GetClientControlling())
20639 {
20640 uint32 const counter = player->GetSession()->GetOrderCounter();
20641 const_cast<Player*>(player)->SetPendingFlightChange(counter);
20642
20644 data << GetPackGUID();
20645 data << counter;
20646 player->SendDirectMessage(&data);
20647 player->GetSession()->IncrementOrderCounter();
20648 return;
20649 }
20650 }
20651
20653 data << GetPackGUID();
20654 SendMessageToSet(&data, true);
20655}
@ MOVEMENTFLAG_CAN_FLY
Definition UnitDefines.h:393
@ SMSG_SPLINE_MOVE_SET_FLYING
Definition Opcodes.h:1088
@ SMSG_MOVE_SET_CAN_FLY
Definition Opcodes.h:865
@ SMSG_SPLINE_MOVE_UNSET_FLYING
Definition Opcodes.h:1089
@ SMSG_MOVE_UNSET_CAN_FLY
Definition Opcodes.h:866

References MovementInfo::AddMovementFlag(), GetClientControlling(), Object::GetPackGUID(), IsClientControlled(), Object::IsInWorld(), WorldObject::m_movementInfo, MOVEMENTFLAG_CAN_FLY, MovementInfo::RemoveMovementFlag(), WorldObject::SendMessageToSet(), PackedGuid::size(), SMSG_MOVE_SET_CAN_FLY, SMSG_MOVE_UNSET_CAN_FLY, SMSG_SPLINE_MOVE_SET_FLYING, and SMSG_SPLINE_MOVE_UNSET_FLYING.

Referenced by boss_twin_valkyrAI::boss_twin_valkyrAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::DoAction(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), npc_kalecgos_kj::DoAction(), boss_nightbane::EnterEvadeMode(), boss_urom::boss_uromAI::EnterEvadeMode(), npc_pet_dk_ebon_gargoyle::FlyAway(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar(), AuraEffect::HandleAuraAllowFlight(), AuraEffect::HandleAuraModIncreaseFlightSpeed(), debug_commandscript::HandleDebugMoveflagsCommand(), boss_sartharion_tenebron::HandleExtraEvent(), boss_sartharion_shadron::HandleExtraEvent(), boss_sartharion_vesperon::HandleExtraEvent(), gm_commandscript::HandleGMFlyCommand(), WorldSession::HandleMoveKnockBackAck(), boss_felmyst::InitializeAI(), npc_pet_dk_ebon_gargoyle::InitializeAI(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::IsSummonedBy(), boss_urom::boss_uromAI::JustDied(), boss_sartharion_dragonAI::JustEngagedWith(), boss_ayamiss::JustEngagedWith(), npc_icc_spire_frostwyrm::JustReachedHome(), brann_bronzebeard::brann_bronzebeardAI::JustSummoned(), boss_ingvar_the_plunderer::JustSummoned(), boss_kiljaeden::JustSummoned(), boss_onyxia::MovementInform(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::MovementInform(), boss_sister_svalna::boss_sister_svalnaAI::MovementInform(), npc_icc_spire_frostwyrm::MovementInform(), boss_nazan::MovementInform(), boss_felmyst::MovementInform(), npc_hallows_end_soh::MovementInform(), npc_pet_dk_ebon_gargoyle::MovementInform(), npc_alexstrasza::npc_alexstrasza(), npc_batrider::npc_batrider(), npc_concentrated_ball::npc_concentrated_ballAI::npc_concentrated_ballAI(), npc_pet_gen_moth::npc_pet_gen_moth(), spell_chapter5_light_of_dawn_aura::OnApply(), spell_chapter5_light_of_dawn_aura::OnRemove(), npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI::PassengerBoarded(), npc_hover_disk::PassengerBoarded(), boss_nightbane::PathEndReached(), boss_nefarian::PathEndReached(), boss_nefarian::Reset(), boss_nightbane::Reset(), npc_image_of_medivh::npc_image_of_medivhAI::Reset(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::Reset(), npc_hallows_end_soh::Reset(), boss_onyxia::Reset(), boss_ayamiss::Reset(), boss_sartharion_dragonAI::Reset(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::Reset(), boss_sister_svalna::boss_sister_svalnaAI::Reset(), npc_icc_spire_frostwyrm::Reset(), npc_ulduar_mimiron_rocket::npc_ulduar_mimiron_rocketAI::Reset(), boss_nazan::Reset(), boss_felmyst::ScheduleGroundAbilities(), SmartAI::SetFly(), npc_simon_bunny::npc_simon_bunnyAI::SetGUID(), boss_urom::boss_uromAI::SpellHit(), boss_felmyst::StartIntro(), boss_nightbane::TriggerHealthTakeOff(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), boss_onyxia::UpdateAI(), npc_frost_sphere::npc_frost_sphereAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::UpdateAI(), npc_pet_gen_wind_rider_cub::UpdateAI(), npc_batrider::UpdateAI(), and Creature::UpdateMovementFlags().

◆ SetCanModifyStats()

◆ SetCantProc()

void Unit::SetCantProc ( bool  apply)
17543{
17544 if (apply)
17545 ++m_procDeep;
17546 else
17547 {
17549 --m_procDeep;
17550 }
17551}

References ASSERT, and m_procDeep.

Referenced by HandleDummyAuraProc(), and ProcDamageAndSpellFor().

◆ SetCharm()

void Unit::SetCharm ( Unit target,
bool  apply 
)
Todo:
: maybe we can use this flag to check if controlled by player
11091{
11092 if (apply)
11093 {
11094 if (IsPlayer())
11095 {
11096 if (!AddGuidValue(UNIT_FIELD_CHARM, charm->GetGUID()))
11097 LOG_FATAL("entities.unit", "Player {} is trying to charm unit {}, but it already has a charmed unit {}", GetName(), charm->GetEntry(), GetCharmGUID().ToString());
11098
11099 charm->m_ControlledByPlayer = true;
11101 charm->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
11102 }
11103 else
11104 {
11105 charm->m_ControlledByPlayer = false;
11107 charm->RemoveUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
11108 }
11109
11110 // PvP, FFAPvP
11111 charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, GetByteValue(UNIT_FIELD_BYTES_2, 1));
11112
11113 if (!charm->AddGuidValue(UNIT_FIELD_CHARMEDBY, GetGUID()))
11114 LOG_FATAL("entities.unit", "Unit {} is being charmed, but it already has a charmer {}", charm->GetEntry(), charm->GetCharmerGUID().ToString());
11115
11116 _isWalkingBeforeCharm = charm->IsWalking();
11118 {
11119 charm->SetWalk(false);
11120 charm->SendMovementFlagUpdate();
11121 }
11122
11123 m_Controlled.insert(charm);
11124 }
11125 else
11126 {
11127 charm->ClearUnitState(UNIT_STATE_CHARMED);
11128
11129 if (IsPlayer())
11130 {
11131 if (!RemoveGuidValue(UNIT_FIELD_CHARM, charm->GetGUID()))
11132 LOG_FATAL("entities.unit", "Player {} is trying to uncharm unit {}, but it has another charmed unit {}", GetName(), charm->GetEntry(), GetCharmGUID().ToString());
11133 }
11134
11135 if (!charm->RemoveGuidValue(UNIT_FIELD_CHARMEDBY, GetGUID()))
11136 LOG_FATAL("entities.unit", "Unit {} is being uncharmed, but it has another charmer {}", charm->GetEntry(), charm->GetCharmerGUID().ToString());
11137
11138 if (charm->IsPlayer())
11139 {
11140 charm->m_ControlledByPlayer = true;
11141 charm->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
11142 charm->ToPlayer()->UpdatePvPState();
11143 }
11144 else if (Player* player = charm->GetCharmerOrOwnerPlayerOrPlayerItself())
11145 {
11146 charm->m_ControlledByPlayer = true;
11147 charm->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
11148 charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, player->GetByteValue(UNIT_FIELD_BYTES_2, 1));
11149
11150 // Xinef: skip controlled erase if charmed unit is owned by charmer
11151 if (charm->IsInWorld() && !charm->IsDuringRemoveFromWorld() && player->GetGUID() == this->GetGUID() && (charm->IsPet() || charm->HasUnitTypeMask(UNIT_MASK_MINION)))
11152 return;
11153 }
11154 else
11155 {
11156 charm->m_ControlledByPlayer = false;
11157 charm->RemoveUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
11158 charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, 0);
11159 }
11160
11161 if (charm->IsWalking() != _isWalkingBeforeCharm)
11162 {
11163 charm->SetWalk(_isWalkingBeforeCharm);
11164 charm->SendMovementFlagUpdate(true); // send packet to self, to update movement state on player.
11165 }
11166
11167 m_Controlled.erase(charm);
11168 }
11169}
@ UNIT_STATE_CHARMED
Definition UnitDefines.h:172
bool AddGuidValue(uint16 index, ObjectGuid value)
Definition Object.cpp:675
bool RemoveGuidValue(uint16 index, ObjectGuid value)
Definition Object.cpp:693

References _isWalkingBeforeCharm, Object::AddGuidValue(), ClearUnitState(), Object::GetByteValue(), GetCharmerGUID(), GetCharmerOrOwnerPlayerOrPlayerItself(), GetCharmGUID(), Object::GetEntry(), Object::GetGUID(), Object::GetGUID(), WorldObject::GetName(), HasUnitFlag(), HasUnitTypeMask(), IsDuringRemoveFromWorld(), Object::IsInWorld(), IsPet(), Object::IsPlayer(), IsWalking(), LOG_FATAL, m_Controlled, m_ControlledByPlayer, Object::RemoveGuidValue(), RemoveUnitFlag(), SendMovementFlagUpdate(), Object::SetByteValue(), SetUnitFlag(), SetWalk(), Object::ToPlayer(), ObjectGuid::ToString(), Position::ToString(), UNIT_FIELD_BYTES_2, UNIT_FIELD_CHARM, UNIT_FIELD_CHARMEDBY, UNIT_FLAG_PLAYER_CONTROLLED, UNIT_MASK_MINION, UNIT_STATE_CHARMED, and Player::UpdatePvPState().

Referenced by RemoveCharmedBy(), SetCharmedBy(), and Player::StopCastingCharm().

◆ SetCharmedBy()

bool Unit::SetCharmedBy ( Unit charmer,
CharmType  type,
AuraApplication const *  aurApp = nullptr 
)
18610{
18611 if (!charmer)
18612 return false;
18613
18614 if (!charmer->IsInWorld() || charmer->IsDuringRemoveFromWorld())
18615 {
18616 return false;
18617 }
18618
18619 // dismount players when charmed
18620 if (IsPlayer() && type != CHARM_TYPE_POSSESS)
18622
18623 if (charmer->IsPlayer())
18625
18626 ASSERT(type != CHARM_TYPE_POSSESS || charmer->IsPlayer());
18627 if (type == CHARM_TYPE_VEHICLE && !IsVehicle()) // pussywizard
18628 throw 1;
18629 ASSERT((type == CHARM_TYPE_VEHICLE) == (GetVehicleKit() && GetVehicleKit()->IsControllableVehicle()));
18630
18631 LOG_DEBUG("entities.unit", "SetCharmedBy: charmer {} ({}), charmed {} ({}), type {}.",
18632 charmer->GetEntry(), charmer->GetGUID().ToString(), GetEntry(), GetGUID().ToString(), uint32(type));
18633
18634 if (this == charmer)
18635 {
18636 LOG_FATAL("entities.unit", "Unit::SetCharmedBy: Unit {} ({}) is trying to charm itself!", GetEntry(), GetGUID().ToString());
18637 return false;
18638 }
18639
18640 //if (HasUnitState(UNIT_STATE_UNATTACKABLE))
18641 // return false;
18642
18643 if (IsPlayer() && ToPlayer()->GetTransport())
18644 {
18645 LOG_FATAL("entities.unit", "Unit::SetCharmedBy: Player on transport is trying to charm {} ({})", GetEntry(), GetGUID().ToString());
18646 return false;
18647 }
18648
18649 // Already charmed
18650 if (GetCharmerGUID())
18651 {
18652 LOG_FATAL("entities.unit", "Unit::SetCharmedBy: {} ({}) has already been charmed but {} ({}) is trying to charm it!",
18653 GetEntry(), GetGUID().ToString(), charmer->GetEntry(), charmer->GetGUID().ToString());
18654 return false;
18655 }
18656
18657 CastStop();
18658 AttackStop();
18659
18660 // Xinef: dont reset threat and combat, put them on offline list, moved down after faction changes
18661 // CombatStop(); /// @todo: CombatStop(true) may cause crash (interrupt spells)
18662 // DeleteThreatList();
18663
18664 Player* playerCharmer = charmer->ToPlayer();
18665
18666 // Charmer stop charming
18667 if (playerCharmer)
18668 {
18669 playerCharmer->StopCastingCharm(aurApp ? aurApp->GetBase() : nullptr);
18670 playerCharmer->StopCastingBindSight(aurApp ? aurApp->GetBase() : nullptr);
18671 }
18672
18673 // Charmed stop charming
18674 if (IsPlayer())
18675 {
18676 ToPlayer()->StopCastingCharm(aurApp ? aurApp->GetBase() : nullptr);
18677 ToPlayer()->StopCastingBindSight(aurApp ? aurApp->GetBase() : nullptr);
18678 }
18679
18680 // StopCastingCharm may remove a possessed pet?
18681 if (!IsInWorld())
18682 {
18683 LOG_FATAL("entities.unit", "Unit::SetCharmedBy: {} ({}) is not in world but {} ({}) is trying to charm it!",
18684 GetEntry(), GetGUID().ToString(), charmer->GetEntry(), charmer->GetGUID().ToString());
18685 return false;
18686 }
18687
18688 // charm is set by aura, and aura effect remove handler was called during apply handler execution
18689 // prevent undefined behaviour
18690 if (aurApp && aurApp->GetRemoveMode())
18691 return false;
18692
18694 SetFaction(charmer->GetFaction());
18695
18696 // Set charmed
18697 charmer->SetCharm(this, true);
18698
18700
18701 if (IsCreature())
18702 {
18703 GetMotionMaster()->Clear(false);
18705 StopMoving();
18706
18707 if (charmer->IsPlayer() && charmer->IsClass(CLASS_WARLOCK, CLASS_CONTEXT_PET_CHARM) && ToCreature()->GetCreatureTemplate()->type == CREATURE_TYPE_DEMON)
18708 {
18709 // Disable CreatureAI/SmartAI and switch to CharmAI when charmed by warlock
18710 Creature* charmed = ToCreature();
18711 charmed->NeedChangeAI = true;
18712 charmed->IsAIEnabled = false;
18713 }
18714 else
18715 {
18716 ToCreature()->AI()->OnCharmed(true);
18717 }
18718
18719 // Xinef: If creature can fly, add normal player flying flag (fixes speed)
18720 if (charmer->IsPlayer() && ToCreature()->CanFly())
18722 }
18723 else
18724 {
18725 Player* player = ToPlayer();
18726 if (player->isAFK())
18727 player->ToggleAFK();
18728
18729 player->SetClientControl(this, false); // verified
18730 }
18731
18732 // charm is set by aura, and aura effect remove handler was called during apply handler execution
18733 // prevent undefined behaviour
18734 if (aurApp && aurApp->GetRemoveMode())
18735 return false;
18736
18737 // Pets already have a properly initialized CharmInfo, don't overwrite it.
18738 // Xinef: I need charmInfo for vehicle
18739 if (/*type != CHARM_TYPE_VEHICLE &&*/ !GetCharmInfo())
18740 {
18741 InitCharmInfo();
18742 if (type == CHARM_TYPE_POSSESS)
18744 else if (type != CHARM_TYPE_VEHICLE)
18745 {
18747
18748 // Xinef: convert charm npcs dont have pet bar so initialize them as defensive helpers
18749 if (type == CHARM_TYPE_CONVERT && IsCreature())
18751 }
18752 }
18753
18754 if (playerCharmer)
18755 {
18756 switch (type)
18757 {
18758 case CHARM_TYPE_VEHICLE:
18761 playerCharmer->SetClientControl(this, true); // verified
18762 playerCharmer->VehicleSpellInitialize();
18763 break;
18764 case CHARM_TYPE_POSSESS:
18769 playerCharmer->SetClientControl(this, true); // verified
18770 playerCharmer->PossessSpellInitialize();
18771 break;
18772 case CHARM_TYPE_CHARM:
18774 {
18776 if (cinfo && cinfo->type == CREATURE_TYPE_DEMON)
18777 {
18778 // to prevent client crash
18780
18781 // just to enable stat window
18782 if (GetCharmInfo())
18783 GetCharmInfo()->SetPetNumber(sObjectMgr->GeneratePetNumber(), true);
18784
18785 // if charmed two demons the same session, the 2nd gets the 1st one's name
18786 SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(GameTime::GetGameTime().count())); // cast can't be helped
18787 }
18788 }
18789 if (playerCharmer->m_seer != this)
18790 {
18792 playerCharmer->CharmSpellInitialize();
18793 }
18794 break;
18795 default:
18796 break;
18797 }
18798 }
18799 else if (IsPlayer())
18801
18803
18804 if (Creature* creature = ToCreature())
18805 creature->RefreshSwimmingFlag();
18806
18807 if (IsPlayer())
18808 sScriptMgr->OnPlayerBeingCharmed(ToPlayer(), charmer, _oldFactionId, charmer->GetFaction());
18809
18810 return true;
18811}
@ CHARM_TYPE_CONVERT
Definition CharmInfo.h:48
@ REACT_DEFENSIVE
Definition Unit.h:556
@ UNIT_FIELD_PET_NAME_TIMESTAMP
Definition UpdateFields.h:133
void OnCharmed(bool apply) override
Called when unit is charmed.
Definition CreatureAI.cpp:36
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:99
void MoveIdle()
Definition MotionMaster.cpp:233
void CharmSpellInitialize()
Definition Player.cpp:9674
WorldObject * m_seer
Definition Player.h:2367
void ToggleAFK()
Definition Player.cpp:1311
void PossessSpellInitialize()
Definition Player.cpp:9571
bool isAFK() const
Definition Player.h:1150
void VehicleSpellInitialize()
Definition Player.cpp:9599
void StopCastingBindSight(Aura *except=nullptr)
Definition Player.cpp:13157
void AddUnitMovementFlag(uint32 f)
Definition Unit.h:762
virtual float GetFollowAngle() const
Definition Unit.h:1875
CharmInfo * InitCharmInfo()
Definition Unit.cpp:16044
void InitPossessCreateSpells()
Definition CharmInfo.cpp:77
void InitCharmCreateSpells()
Definition CharmInfo.cpp:98

References _oldFactionId, AddUnitMovementFlag(), AddUnitState(), Creature::AI(), ASSERT, AttackStop(), CanFly(), CastStop(), CHARM_TYPE_CHARM, CHARM_TYPE_CONVERT, CHARM_TYPE_POSSESS, CHARM_TYPE_VEHICLE, Player::CharmSpellInitialize(), CLASS_CONTEXT_PET_CHARM, CLASS_MAGE, CLASS_WARLOCK, MotionMaster::Clear(), CREATURE_TYPE_DEMON, AuraApplication::GetBase(), GetCharmerGUID(), GetCharmInfo(), Creature::GetCreatureTemplate(), Object::GetEntry(), GetFaction(), GetFollowAngle(), GameTime::GetGameTime(), Object::GetGUID(), Object::GetGUID(), GetMotionMaster(), AuraApplication::GetRemoveMode(), WorldObject::GetTransport(), GetVehicleKit(), CharmInfo::InitCharmCreateSpells(), InitCharmInfo(), CharmInfo::InitPossessCreateSpells(), Player::isAFK(), IsAIEnabled, IsClass(), Object::IsCreature(), IsDuringRemoveFromWorld(), Object::IsInWorld(), Object::IsPlayer(), IsVehicle(), LOG_DEBUG, LOG_FATAL, Player::m_seer, MotionMaster::MoveFollow(), MotionMaster::MoveIdle(), MOVEMENTFLAG_FLYING, NeedChangeAI, CreatureAI::OnCharmed(), PET_FOLLOW_DIST, Player::PossessSpellInitialize(), REACT_DEFENSIVE, RemoveAurasByType(), Object::SetByteValue(), SetCharm(), Player::SetClientControl(), SetFaction(), CharmInfo::SetPetNumber(), Creature::SetReactState(), SetUInt32Value(), SetUnitFlag(), sObjectMgr, SPELL_AURA_MOD_SHAPESHIFT, SPELL_AURA_MOUNTED, sScriptMgr, StopAttackingInvalidTarget(), Player::StopCastingBindSight(), Player::StopCastingCharm(), StopMoving(), Object::ToCreature(), Player::ToggleAFK(), Object::ToPlayer(), ObjectGuid::ToString(), Position::ToString(), CreatureTemplate::type, UNIT_FIELD_BYTES_0, UNIT_FIELD_PET_NAME_TIMESTAMP, UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_POSSESSED, UNIT_STATE_CHARMED, UNIT_STATE_NO_ENVIRONMENT_UPD, UNIT_STATE_POSSESSED, and Player::VehicleSpellInitialize().

Referenced by Vehicle::AddPassenger(), AuraEffect::HandleCharmConvert(), AuraEffect::HandleModCharm(), AuraEffect::HandleModPossess(), AuraEffect::HandleModPossessPet(), and Puppet::InitSummon().

◆ SetCharmerGUID()

void Unit::SetCharmerGUID ( ObjectGuid  owner)
inline

◆ SetCombatTimer()

void Unit::SetCombatTimer ( uint32  timer)
inline
935{ m_CombatTimer = timer; }

References m_CombatTimer.

◆ SetConfused()

void Unit::SetConfused ( bool  apply)
protected
18578{
18579 if (apply)
18580 {
18581 SetTarget();
18583 }
18584 else
18585 {
18586 if (IsAlive())
18587 {
18588 if (GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_CONTROLLED) == CONFUSED_MOTION_TYPE)
18589 {
18591 StopMoving();
18592 }
18593
18594 if (GetVictim())
18596 }
18597 }
18598
18599 // xinef: block / allow control to real mover (eg. charmer)
18600 if (IsPlayer())
18601 {
18602 if (m_movedByPlayer)
18603 m_movedByPlayer->ToPlayer()->SetClientControl(this, !apply); // verified
18604 //else
18605 // ToPlayer()->SetClientControl(this, !apply);
18606 }
18607}
@ CONFUSED_MOTION_TYPE
Definition MotionMaster.h:44
void MoveConfused()
Enable the confusion movement. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:293

References CONFUSED_MOTION_TYPE, Object::GetGUID(), GetMotionMaster(), GetVictim(), IsAlive(), Object::IsPlayer(), m_movedByPlayer, MOTION_SLOT_CONTROLLED, MotionMaster::MoveConfused(), MotionMaster::MovementExpired(), Player::SetClientControl(), SetTarget(), StopMoving(), and Object::ToPlayer().

Referenced by SetControlled().

◆ SetContestedPvP()

void Unit::SetContestedPvP ( Player attackedPlayer = nullptr,
bool  lookForNearContestedGuards = true 
)
17505{
17507
17508 if (!player || ((attackedPlayer && (attackedPlayer == player || (player->duel && player->duel->Opponent == attackedPlayer))) || player->InBattleground()))
17509 return;
17510
17511 // check if there any guards that should care about the contested flag on player
17512 if (lookForNearContestedGuards)
17513 {
17514 std::list<Unit*> targets;
17517 Cell::VisitObjects(this, searcher, MAX_AGGRO_RADIUS);
17518
17519 // return if there are no contested guards found
17520 if (!targets.size())
17521 {
17522 return;
17523 }
17524 }
17525
17526 player->SetContestedPvPTimer(30000);
17528 {
17531 // call MoveInLineOfSight for nearby contested guards
17533 }
17535 {
17537 // call MoveInLineOfSight for nearby contested guards
17539 }
17540}
#define MAX_AGGRO_RADIUS
Definition Unit.h:45
void SetPlayerFlag(PlayerFlags flags)
Definition Player.h:1125
bool InBattleground() const
Definition Player.h:2285
void SetContestedPvPTimer(uint32 newTime)
Definition Player.h:1883

References WorldObject::AddToNotify(), AddUnitState(), Player::duel, GetCharmerOrOwnerPlayerOrPlayerItself(), HasUnitState(), Player::InBattleground(), MAX_AGGRO_RADIUS, NOTIFY_AI_RELOCATION, PLAYER_FLAGS_CONTESTED_PVP, Player::SetContestedPvPTimer(), Player::SetPlayerFlag(), UNIT_STATE_ATTACK_PLAYER, and Cell::VisitObjects().

Referenced by CombatStart(), CombatStartOnCast(), Spell::DoSpellHitOnUnit(), and WorldSession::HandlePlayerLoginFromDB().

◆ SetControlled()

void Unit::SetControlled ( bool  apply,
UnitState  state,
Unit source = nullptr,
bool  isFear = false 
)
18305{
18306 if (apply)
18307 {
18308 if (HasUnitState(state))
18309 return;
18310
18311 AddUnitState(state);
18312 switch (state)
18313 {
18314 case UNIT_STATE_STUNNED:
18315 SetStunned(true);
18316 break;
18317 case UNIT_STATE_ROOT:
18319 SetRooted(true);
18320 break;
18323 {
18326 // SendAutoRepeatCancel ?
18327 SetConfused(true);
18328 CastStop(0, false);
18329 }
18330 break;
18331 case UNIT_STATE_FLEEING:
18333 {
18336 // SendAutoRepeatCancel ?
18337 SetFeared(true, source, isFear);
18338 CastStop(0, false);
18339 }
18340 break;
18341 default:
18342 break;
18343 }
18344
18345 if (IsPlayer())
18346 {
18347 sScriptMgr->AnticheatSetRootACKUpd(ToPlayer());
18348 }
18349 }
18350 else
18351 {
18352 // xinef: moved from below, checked all SetX functions, no calls to currently modified state
18353 // xinef: added to each case because of return
18354 //ClearUnitState(state);
18355
18356 switch (state)
18357 {
18358 case UNIT_STATE_STUNNED:
18359 if (HasStunAura())
18360 return;
18361 ClearUnitState(state);
18362 SetStunned(false);
18363 break;
18364 case UNIT_STATE_ROOT:
18365 // Prevent creature_template_movement rooted flag from being removed on aura expiration.
18366 if (IsCreature())
18367 {
18368 if (ToCreature()->GetCreatureTemplate()->Movement.Rooted)
18369 {
18370 return;
18371 }
18372 }
18373
18374 if (HasRootAura() || GetVehicle())
18375 return;
18376 ClearUnitState(state);
18377 SetRooted(false);
18378 break;
18380 if (HasConfuseAura())
18381 return;
18382 ClearUnitState(state);
18383 SetConfused(false);
18384 break;
18385 case UNIT_STATE_FLEEING:
18386 if (HasFearAura())
18387 return;
18388 ClearUnitState(state);
18389 SetFeared(false);
18390 break;
18391 default:
18392 return;
18393 }
18394
18395 //ClearUnitState(state);
18396
18398 SetStunned(true);
18399 else
18400 {
18402 SetRooted(true);
18403
18405 SetConfused(true);
18407 {
18408 bool isFear = false;
18409 if (HasFearAura())
18410 {
18411 isFear = true;
18412 source = ObjectAccessor::GetUnit(*this, GetAuraEffectsByType(SPELL_AURA_MOD_FEAR).front()->GetCasterGUID());
18413 }
18414
18415 if (!source)
18416 {
18417 source = getAttackerForHelper();
18418 }
18419
18420 SetFeared(true, source, isFear);
18421 }
18422 }
18423 }
18424}
void SetFeared(bool apply, Unit *fearedBy=nullptr, bool isFear=false)
Definition Unit.cpp:18545
bool HasStunAura() const
Definition Unit.h:1819
void SetConfused(bool apply)
Definition Unit.cpp:18577
void SetStunned(bool apply)
Definition Unit.cpp:18426
Unit * getAttackerForHelper() const
Definition Unit.cpp:754
bool HasConfuseAura() const
Definition Unit.h:1817
void SetRooted(bool apply, bool stun=false, bool logout=false)
Definition Unit.cpp:18472
bool HasRootAura() const
Definition Unit.h:1818
bool HasFearAura() const
Definition Unit.h:1816
Definition Unit.h:264

References AddUnitState(), CastStop(), ClearUnitState(), getAttackerForHelper(), GetAuraEffectsByType(), ObjectAccessor::GetUnit(), GetVehicle(), HasConfuseAura(), HasFearAura(), HasRootAura(), HasStunAura(), HasUnitState(), Object::IsCreature(), Object::IsPlayer(), SendMeleeAttackStop(), SetConfused(), SetFeared(), SetRooted(), SetStunned(), SPELL_AURA_MOD_FEAR, sScriptMgr, Object::ToCreature(), Object::ToPlayer(), UNIT_STATE_CONFUSED, UNIT_STATE_FLEEING, UNIT_STATE_MELEE_ATTACKING, UNIT_STATE_ROOT, and UNIT_STATE_STUNNED.

Referenced by _ExitVehicle(), Vehicle::AddPassenger(), boss_ahune::boss_ahune(), boss_ouro::boss_ouro(), boss_black_knight::boss_black_knightAI::DamageTaken(), boss_ingvar_the_plunderer::DamageTaken(), npc_vrykul_skeleton::DamageTaken(), npc_blistering_zombie::npc_blistering_zombieAI::DamageTaken(), npc_molten_golem::DamageTaken(), boss_twinemperorsAI::DoAction(), npc_twilight_volunteer::DoAction(), npc_terenas_menethil::npc_terenas_menethilAI::DoAction(), npc_black_knight_skeletal_gryphon::npc_black_knight_skeletal_gryphonAI::DoAction(), boss_thaddius_summon::boss_thaddius_summonAI::DoAction(), boss_yoggsaron::boss_yoggsaronAI::DoAction(), boss_palehoof::boss_palehoofAI::DoAction(), boss_skadi::boss_skadiAI::DoAction(), boss_illidan_stormrage::DoAction(), npc_akama_illidan::DoAction(), Creature::DoFleeToGetAssistance(), boss_skeram::DoTeleport(), CritterAI::EnterEvadeMode(), boss_devourer_of_souls::boss_devourer_of_soulsAI::EnterEvadeMode(), boss_falric::boss_falricAI::EnterEvadeMode(), boss_garfrost::boss_garfrostAI::EnterEvadeMode(), boss_rotface::boss_rotfaceAI::EnterEvadeMode(), boss_noth::boss_nothAI::EnterEvadeMode(), boss_thaddius_summon::boss_thaddius_summonAI::EnterEvadeMode(), boss_urom::boss_uromAI::EnterEvadeMode(), boss_varos::boss_varosAI::EnterEvadeMode(), boss_ignis::boss_ignisAI::EnterEvadeMode(), boss_razorscale::boss_razorscaleAI::EnterEvadeMode(), boss_ingvar_the_plunderer::EnterEvadeMode(), boss_svala::boss_svalaAI::EnterEvadeMode(), boss_cyanigosa::boss_cyanigosaAI::EnterEvadeMode(), boss_shirrak_the_dead_watcher::EnterEvadeMode(), spell_boss_magus_telestra_summon_telestra_clones_aura::HandleApply(), AuraEffect::HandleAuraModRoot(), AuraEffect::HandleAuraModStun(), debug_commandscript::HandleDebugMoveflagsCommand(), spell_q13007_iron_colossus::HandleDummy(), spell_herald_volzaj_insanity::HandleDummyEffect(), spell_mc_play_dead_aura::HandleEffectApply(), spell_gen_visual_dummy_stun::HandleEffectApply(), spell_q11396_11399_force_shield_arcane_purple_x3::HandleEffectApply(), spell_mc_play_dead_aura::HandleEffectRemove(), spell_gen_visual_dummy_stun::HandleEffectRemove(), AuraEffect::HandleModConfuse(), AuraEffect::HandleModFear(), AuraEffect::HandlePreventFleeing(), spell_boss_magus_telestra_summon_telestra_clones_aura::HandleRemove(), boss_volazj::JustDied(), CritterAI::JustEngagedWith(), boss_shirrak_the_dead_watcher::JustEngagedWith(), boss_skeram::JustSummoned(), npc_twilight_volunteer::MovementInform(), boss_garfrost::boss_garfrostAI::MovementInform(), boss_volkhan::MovementInform(), boss_razorscale::boss_razorscaleAI::MovementInform(), boss_illidan_stormrage::MovementInform(), npc_gunship_mage::npc_gunship_mageAI::MovementInform(), npc_gunship_gunner::npc_gunship_gunnerAI::MovementInform(), npc_gunship_rocketeer::npc_gunship_rocketeerAI::MovementInform(), npc_ball_of_flame::npc_ball_of_flameAI::MovementInform(), npc_iron_watcher::npc_iron_watcherAI::MovementInform(), npc_buru_egg::npc_buru_egg(), npc_icc_blood_beast::npc_icc_blood_beastAI::npc_icc_blood_beastAI(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayal(), npc_raging_spirit::npc_raging_spiritAI::npc_raging_spiritAI(), npc_vengeful_shade::npc_vengeful_shadeAI::npc_vengeful_shadeAI(), spell_systems_shutdown_aura::OnApply(), spell_systems_shutdown_aura::OnRemove(), npc_akama_illidan::PathEndReached(), boss_ragnaros::boss_ragnarosAI::Reset(), boss_skeram::Reset(), boss_volazj::Reset(), npc_twilight_summon::Reset(), boss_devourer_of_souls::boss_devourer_of_soulsAI::Reset(), boss_falric::boss_falricAI::Reset(), boss_garfrost::boss_garfrostAI::Reset(), boss_noth::boss_nothAI::Reset(), boss_thaddius::boss_thaddiusAI::Reset(), boss_thaddius_summon::boss_thaddius_summonAI::Reset(), boss_varos::boss_varosAI::Reset(), boss_ignis::boss_ignisAI::Reset(), boss_thorim_pillar::boss_thorim_pillarAI::Reset(), boss_xt002::boss_xt002AI::Reset(), boss_yoggsaron_immortal_guardian::boss_yoggsaron_immortal_guardianAI::Reset(), boss_ingvar_the_plunderer::Reset(), boss_palehoof::boss_palehoofAI::Reset(), npc_tournament_training_dummy::npc_tournament_training_dummyAI::Reset(), npc_iron_watcher::npc_iron_watcherAI::Reset(), boss_shirrak_the_dead_watcher::Reset(), boss_illidan_stormrage::Reset(), npc_akama_illidan::Reset(), npc_target_dummy::npc_target_dummyAI::Reset(), boss_illidan_stormrage::ScheduleAbilities(), Player::SetClientControl(), boss_urom::boss_uromAI::SpellHit(), boss_black_knight::boss_black_knightAI::SpellHitTarget(), npc_vengeful_shade::npc_vengeful_shadeAI::SpellHitTarget(), boss_volkhan::SpellHitTarget(), boss_devourer_of_souls::boss_devourer_of_soulsAI::SpellHitTarget(), boss_ionar::Split(), boss_noth::boss_nothAI::StartBalconyPhase(), boss_noth::boss_nothAI::StartGroundPhase(), boss_skeram::UpdateAI(), boss_volazj::UpdateAI(), boss_falric::boss_falricAI::UpdateAI(), npc_icc_blood_beast::npc_icc_blood_beastAI::UpdateAI(), npc_vengeful_shade::npc_vengeful_shadeAI::UpdateAI(), boss_rotface::boss_rotfaceAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_raging_spirit::npc_raging_spiritAI::UpdateAI(), npc_terenas_menethil::npc_terenas_menethilAI::UpdateAI(), boss_thaddius::boss_thaddiusAI::UpdateAI(), boss_thaddius_summon::boss_thaddius_summonAI::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), boss_varos::boss_varosAI::UpdateAI(), boss_ionar::UpdateAI(), boss_ignis::boss_ignisAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), boss_xt002::boss_xt002AI::UpdateAI(), boss_yoggsaron_immortal_guardian::boss_yoggsaron_immortal_guardianAI::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), boss_palehoof::boss_palehoofAI::UpdateAI(), boss_skadi::boss_skadiAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), boss_cyanigosa::boss_cyanigosaAI::UpdateAI(), npc_tournament_training_dummy::npc_tournament_training_dummyAI::UpdateAI(), npc_target_dummy::npc_target_dummyAI::UpdateAI(), Creature::UpdateEntry(), and npc_black_knight_skeletal_gryphon::npc_black_knight_skeletal_gryphonAI::WaypointReached().

◆ SetCreateHealth()

◆ SetCreateMana()

◆ SetCreateStat()

void Unit::SetCreateStat ( Stats  stat,
float  val 
)
inline

◆ SetCreatorGUID()

◆ SetCritterGUID()

void Unit::SetCritterGUID ( ObjectGuid  guid)
inline

◆ SetCurrentCastedSpell()

void Unit::SetCurrentCastedSpell ( Spell pSpell)
4006{
4007 ASSERT(pSpell); // nullptr may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
4008
4009 CurrentSpellTypes CSpellType = pSpell->GetCurrentContainer();
4010
4011 if (pSpell == m_currentSpells[CSpellType]) // avoid breaking self
4012 return;
4013
4014 bool bySelf = m_currentSpells[CSpellType] && m_currentSpells[CSpellType]->m_spellInfo->Id == pSpell->m_spellInfo->Id;
4015
4016 // break same type spell if it is not delayed
4017 InterruptSpell(CSpellType, false, true, bySelf);
4018
4019 // special breakage effects:
4020 switch (CSpellType)
4021 {
4023 {
4024 // generic spells always break channeled not delayed spells
4026 {
4027 if (!s->GetSpellInfo()->IsActionAllowedChannel())
4028 {
4030 }
4031 }
4032
4033 // autorepeat breaking
4035 {
4036 // break autorepeat if not Auto Shot
4037 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75)
4039 m_AutoRepeatFirstCast = true;
4040 }
4041
4042 // melee spells breaking
4044 {
4045 // break melee spells if cast time
4046 if (pSpell->GetCastTime() > 0)
4047 {
4049 }
4050 }
4051 if (pSpell->GetCastTime() > 0)
4053
4054 break;
4055 }
4057 {
4058 // channel spells always break generic non-delayed and any channeled spells
4060 InterruptSpell(CURRENT_CHANNELED_SPELL, true, true, bySelf);
4061
4062 // it also does break autorepeat if not Auto Shot
4064 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75)
4067
4068 break;
4069 }
4071 {
4072 // only Auto Shoot does not break anything
4073 if (pSpell->m_spellInfo->Id != 75)
4074 {
4075 // generic autorepeats break generic non-delayed and channeled non-delayed spells
4077 {
4078 if (!s->GetSpellInfo()->IsActionAllowedChannel())
4079 {
4081 }
4082 }
4083
4085 }
4086 // special action: set first cast flag
4087 m_AutoRepeatFirstCast = true;
4088
4089 break;
4090 }
4091
4092 default:
4093 // other spell types don't break anything now
4094 break;
4095 }
4096
4097 // current spell (if it is still here) may be safely deleted now
4098 if (m_currentSpells[CSpellType])
4099 m_currentSpells[CSpellType]->SetReferencedFromCurrent(false);
4100
4101 // set new current spell
4102 m_currentSpells[CSpellType] = pSpell;
4103 pSpell->SetReferencedFromCurrent(true);
4104
4105 pSpell->m_selfContainer = &(m_currentSpells[pSpell->GetCurrentContainer()]);
4106}
CurrentSpellTypes GetCurrentContainer() const
Definition Spell.cpp:7905
Spell ** m_selfContainer
Definition Spell.h:622

References AddUnitState(), ASSERT, CURRENT_AUTOREPEAT_SPELL, CURRENT_CHANNELED_SPELL, CURRENT_GENERIC_SPELL, CURRENT_MELEE_SPELL, Spell::GetCastTime(), Spell::GetCurrentContainer(), GetCurrentSpell(), SpellInfo::Id, InterruptSpell(), m_AutoRepeatFirstCast, m_currentSpells, Spell::m_selfContainer, Spell::m_spellInfo, Spell::SetReferencedFromCurrent(), and UNIT_STATE_CASTING.

Referenced by Spell::prepare().

◆ setDeathState()

void Unit::setDeathState ( DeathState  s,
bool  despawn = false 
)
virtual

Reimplemented in Creature, Minion, Pet, and Player.

14671{
14672 // death state needs to be updated before RemoveAllAurasOnDeath() calls HandleChannelDeathItem(..) so that
14673 // it can be used to check creation of death items (such as soul shards).
14674 m_deathState = s;
14675
14677 {
14678 CombatStop();
14681 ClearComboPointHolders(); // any combo points pointed to unit lost at it death
14682
14683 if (IsNonMeleeSpellCast(false))
14685
14686 UnsummonAllTotems(true);
14687 RemoveAllControlled(true);
14689 }
14690
14691 if (s == DeathState::JustDied)
14692 {
14693 // remove aurastates allowing special moves
14696
14697 GetMotionMaster()->Clear(false);
14699
14700 // Xinef: Remove Hover so the corpse can fall to the ground
14701 SetHover(false);
14702
14703 if (despawn)
14704 DisableSpline();
14705 else
14706 StopMoving();
14707
14708 // without this when removing IncreaseMaxHealth aura player may stuck with 1 hp
14709 // do not why since in IncreaseMaxHealth currenthealth is checked
14710 SetHealth(0);
14711 SetPower(getPowerType(), 0);
14712
14713 // Stop emote on death
14715
14716 // players in instance don't have ZoneScript, but they have InstanceScript
14718 zoneScript->OnUnitDeath(this);
14719 }
14720 else if (s == DeathState::JustRespawned)
14721 {
14722 RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
14723 }
14724}
@ UNIT_FLAG_SKINNABLE
Definition UnitDefines.h:280
void SetHover(bool enable)
Definition Unit.cpp:20698
void ClearAllReactives()
Definition Unit.cpp:17171
void ClearDiminishings()
Definition Unit.h:1842
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1214
ZoneScript * GetZoneScript() const
Definition Object.h:626
Definition ZoneScript.h:26

References Alive, MotionMaster::Clear(), ClearAllReactives(), ThreatMgr::ClearAllThreat(), ClearComboPointHolders(), ClearDiminishings(), CombatStop(), HostileRefMgr::deleteReferences(), DisableSpline(), getHostileRefMgr(), WorldObject::GetInstanceScript(), GetMotionMaster(), getPowerType(), GetThreatMgr(), WorldObject::GetZoneScript(), InterruptNonMeleeSpells(), IsNonMeleeSpellCast(), JustDied, JustRespawned, m_deathState, MotionMaster::MoveIdle(), RemoveAllAurasOnDeath(), RemoveAllControlled(), Object::RemoveFlag(), SetHealth(), SetHover(), SetPower(), SetUInt32Value(), StopMoving(), UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE, UNIT_NPC_EMOTESTATE, and UnsummonAllTotems().

Referenced by _ExitVehicle(), KillMagnetEvent::Execute(), Spell::finish(), WorldSession::HandlePetActionHelper(), AuraEffect::HandleSpiritOfRedemption(), Kill(), Creature::setDeathState(), and Player::setDeathState().

◆ SetDisableGravity()

void Unit::SetDisableGravity ( bool  disable)
20562{
20563 bool isClientControlled = IsClientControlled();
20564
20565 if (!isClientControlled)
20566 {
20567 if (enable)
20569 else
20571 }
20572
20573 if (!IsInWorld()) // is sent on add to map
20574 return;
20575
20576 if (isClientControlled)
20577 {
20578 if (Player const* player = GetClientControlling())
20579 {
20580 uint32 const counter = player->GetSession()->GetOrderCounter();
20581
20583 data << GetPackGUID();
20584 data << counter;
20585 player->GetSession()->SendPacket(&data);
20586 player->GetSession()->IncrementOrderCounter();
20587 return;
20588 }
20589 }
20590
20592 data << GetPackGUID();
20593 SendMessageToSet(&data, true);
20594}
@ SMSG_SPLINE_MOVE_GRAVITY_DISABLE
Definition Opcodes.h:1265
@ SMSG_MOVE_GRAVITY_DISABLE
Definition Opcodes.h:1260
@ SMSG_MOVE_GRAVITY_ENABLE
Definition Opcodes.h:1262
@ SMSG_SPLINE_MOVE_GRAVITY_ENABLE
Definition Opcodes.h:1266

References MovementInfo::AddMovementFlag(), GetClientControlling(), Object::GetPackGUID(), IsClientControlled(), Object::IsInWorld(), WorldObject::m_movementInfo, MOVEMENTFLAG_DISABLE_GRAVITY, MovementInfo::RemoveMovementFlag(), WorldObject::SendMessageToSet(), PackedGuid::size(), SMSG_MOVE_GRAVITY_DISABLE, SMSG_MOVE_GRAVITY_ENABLE, SMSG_SPLINE_MOVE_GRAVITY_DISABLE, and SMSG_SPLINE_MOVE_GRAVITY_ENABLE.

Referenced by boss_twin_valkyrAI::boss_twin_valkyrAI(), boss_yoggsaron_brain::boss_yoggsaron_brainAI::boss_yoggsaron_brainAI(), boss_the_lurker_below::DamageTaken(), boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), boss_nightbane::DoAction(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::DoAction(), boss_taldaram::DoAction(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), boss_sindragosa::boss_sindragosaAI::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), npc_madrigosa::DoAction(), boss_kalecgos::DoAction(), npc_kalecgos_kj::DoAction(), boss_illidan_stormrage::DoAction(), boss_nightbane::EnterEvadeMode(), boss_malygos::EnterEvadeMode(), boss_urom::boss_uromAI::EnterEvadeMode(), boss_razorscale::boss_razorscaleAI::EnterEvadeMode(), boss_kaelthas::ExecuteMiddleEvent(), npc_pet_dk_ebon_gargoyle::FlyAway(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::HandleAnimation(), debug_commandscript::HandleDebugMoveflagsCommand(), spell_gen_gryphon_wyvern_mount_check::HandleEffectPeriodic(), spell_the_lich_king_valkyr_target_search::HandleScript(), boss_felmyst::InitializeAI(), boss_taldaram::InitializeAI(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::InitializeAI(), boss_malygos::InitializeAI(), boss_razorscale::boss_razorscaleAI::InitializeAI(), npc_pet_dk_ebon_gargoyle::InitializeAI(), boss_urom::boss_uromAI::JustDied(), boss_kologarn::boss_kologarnAI::JustDied(), boss_ayamiss::JustEngagedWith(), boss_jeklik::JustEngagedWith(), boss_saviana_ragefire::boss_saviana_ragefireAI::JustReachedHome(), npc_spinestalker::npc_spinestalkerAI::JustReachedHome(), npc_rimefang::npc_rimefangAI::JustReachedHome(), npc_icc_spire_frostwyrm::JustReachedHome(), boss_ingvar_the_plunderer::JustSummoned(), boss_kiljaeden::JustSummoned(), npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::JustSummoned(), npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::JustSummoned(), boss_algalon_the_observer::boss_algalon_the_observerAI::MovementInform(), npc_enslaved_netherwing_drake::MovementInform(), boss_onyxia::MovementInform(), boss_ayamiss::MovementInform(), boss_taldaram::MovementInform(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::MovementInform(), boss_sister_svalna::boss_sister_svalnaAI::MovementInform(), npc_icc_spire_frostwyrm::MovementInform(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::MovementInform(), boss_malygos::MovementInform(), npc_oculus_drake::npc_oculus_drakeAI::MovementInform(), boss_razorscale::boss_razorscaleAI::MovementInform(), boss_illidan_stormrage::MovementInform(), boss_nazan::MovementInform(), boss_felmyst::MovementInform(), npc_hallows_end_soh::MovementInform(), boss_headless_horseman::MovementInform(), boss_saviana_ragefire::boss_saviana_ragefireAI::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), npc_spinestalker::npc_spinestalkerAI::MovementInform(), npc_rimefang::npc_rimefangAI::MovementInform(), boss_kaelthas::MovementInform(), npc_pet_dk_ebon_gargoyle::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), npc_alexstrasza::npc_alexstrasza(), npc_attracted_reef_bull::npc_attracted_reef_bullAI::npc_attracted_reef_bullAI(), npc_concentrated_ball::npc_concentrated_ballAI::npc_concentrated_ballAI(), npc_gothik_trigger::npc_gothik_triggerAI::npc_gothik_triggerAI(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::npc_icc_nerubar_broodkeeperAI(), npc_korkron_or_wildhammer::npc_korkron_or_wildhammer(), npc_nightbane_helper_target::npc_nightbane_helper_target(), npc_pet_gen_moth::npc_pet_gen_moth(), npc_pet_gen_valkyr_guardian::npc_pet_gen_valkyr_guardian(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::npc_ulduar_aerial_command_unitAI(), spell_chapter5_light_of_dawn_aura::OnApply(), instance_ulduar::instance_ulduar_InstanceMapScript::OnCreatureCreate(), spell_q12779_an_end_to_all_things_devour_aura::OnRemove(), spell_chapter5_light_of_dawn_aura::OnRemove(), npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI::PassengerBoarded(), npc_vortex_ride::PassengerBoarded(), npc_eoe_wyrmrest_skytalon::PassengerBoarded(), npc_oculus_drake::npc_oculus_drakeAI::PassengerBoarded(), boss_nightbane::PathEndReached(), boss_jeklik::PathEndReached(), boss_nefarian::PathEndReached(), SmartScript::ProcessAction(), boss_nefarian::Reset(), boss_kalecgos::Reset(), npc_akilzon_eagle::Reset(), boss_jeklik::Reset(), npc_soh_fire_trigger::Reset(), npc_hallows_end_soh::Reset(), boss_headless_horseman::Reset(), boss_onyxia::Reset(), boss_ayamiss::Reset(), boss_jedoga_shadowseeker::Reset(), npc_blood_queen_lana_thel::npc_blood_queen_lana_thelAI::Reset(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::Reset(), npc_spinestalker::npc_spinestalkerAI::Reset(), npc_rimefang::npc_rimefangAI::Reset(), boss_sister_svalna::boss_sister_svalnaAI::Reset(), npc_icc_spire_frostwyrm::Reset(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::Reset(), boss_kologarn::boss_kologarnAI::Reset(), boss_thorim_pillar::boss_thorim_pillarAI::Reset(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::Reset(), boss_illidan_stormrage::Reset(), boss_nazan::Reset(), boss_kaelthas::Reset(), npc_enslaved_netherwing_drake::Reset(), npc_dancing_flames::npc_dancing_flamesAI::Reset(), boss_felmyst::ScheduleGroundAbilities(), Creature::setDeathState(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::SpellHit(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::SpellHit(), npc_saurfang_event::npc_saurfang_eventAI::SpellHit(), boss_urom::boss_uromAI::SpellHit(), npc_enslaved_netherwing_drake::SpellHit(), boss_felmyst::StartIntro(), boss_nightbane::TriggerHealthTakeOff(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_highborne_lamenter::npc_highborne_lamenterAI::UpdateAI(), boss_headless_horseman::UpdateAI(), boss_onyxia::UpdateAI(), boss_jedoga_shadowseeker::UpdateAI(), boss_saviana_ragefire::boss_saviana_ragefireAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_malygos::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), npc_oculus_drake::npc_oculus_drakeAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), npc_wintergarde_gryphon::UpdateAI(), npc_pet_gen_wind_rider_cub::UpdateAI(), and Creature::UpdateMovementFlags().

◆ SetDisplayId()

◆ SetDualWieldMode()

virtual void Unit::SetDualWieldMode ( DualWieldMode  mode)
inlinevirtual
965{ _dualWieldMode = mode; }

References _dualWieldMode.

Referenced by Creature::InitEntry(), and Creature::UpdateEntry().

◆ SetEmoteState()

void Unit::SetEmoteState ( Emote  emoteState)
inline

◆ SetExtraUnitMovementFlags()

void Unit::SetExtraUnitMovementFlags ( uint16  f)
inline

◆ SetFacingTo()

void Unit::SetFacingTo ( float  ori)
20511{
20512 Movement::MoveSplineInit init(this);
20513 init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZ(), false);
20515 init.DisableTransportPathTransformations(); // It makes no sense to target global orientation
20516 init.SetFacing(ori);
20517 init.Launch();
20518}
bool HasUnitMovementFlag(uint32 f) const
Definition Unit.h:764
ObjectGuid GetTransGUID() const override
Definition Unit.cpp:19017

References Movement::MoveSplineInit::DisableTransportPathTransformations(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetTransGUID(), HasUnitMovementFlag(), Movement::MoveSplineInit::Launch(), MOVEMENTFLAG_ONTRANSPORT, Movement::MoveSplineInit::MoveTo(), and Movement::MoveSplineInit::SetFacing().

Referenced by boss_twinemperorsAI::DoAction(), npc_arthas::npc_arthasAI::DoAction(), Spell::EffectDistract(), UtherBatteredHiltEvent::Execute(), boss_kaelthas::ExecuteMiddleEvent(), DistractMovementGenerator::Finalize(), Creature::FocusTarget(), spell_item_unusual_compass::HandleDummy(), spell_drakkari_colossus_face_me::HandleScriptEffect(), boss_grand_warlock_nethekurse::IntroRP(), npc_hyjal_jaina::hyjalJainaAI::IsSummonedBy(), boss_ragnaros::boss_ragnarosAI::JustDied(), boss_ingvar_the_plunderer::JustSummoned(), boss_nalorakk::MoveInLineOfSight(), boss_algalon_the_observer::boss_algalon_the_observerAI::MovementInform(), npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::MovementInform(), boss_zuljin::MovementInform(), npc_harrison_jones::MovementInform(), boss_onyxia::MovementInform(), npc_twilight_volunteer::MovementInform(), boss_eadric::boss_eadricAI::MovementInform(), boss_paletress::boss_paletressAI::MovementInform(), boss_grand_champion::boss_grand_championAI::MovementInform(), npc_pos_deathwhisper_necrolyte::npc_pos_deathwhisper_necrolyteAI::MovementInform(), boss_professor_putricide::boss_professor_putricideAI::MovementInform(), boss_razorscale::boss_razorscaleAI::MovementInform(), npc_enslaved_proto_drake::MovementInform(), npc_commander_eligor_dawnbringer::npc_commander_eligor_dawnbringerAI::MovementInform(), boss_illidan_stormrage::MovementInform(), boss_essence_of_suffering::boss_essence_of_sufferingAI::MovementInform(), boss_essence_of_desire::boss_essence_of_desireAI::MovementInform(), boss_lady_vashj::MovementInform(), boss_mr_smite::boss_mr_smiteAI::MovementInform(), boss_saviana_ragefire::boss_saviana_ragefireAI::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), npc_spinestalker::npc_spinestalkerAI::MovementInform(), npc_rimefang::npc_rimefangAI::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), gunship_npc_AI::MovementInform(), npc_gunship_boarding_addAI::MovementInform(), npc_gunship_mage::npc_gunship_mageAI::MovementInform(), boss_the_lich_king::boss_the_lich_kingAI::MovementInform(), boss_skadi_grauf::boss_skadi_graufAI::MovementInform(), spell_lurker_below_spout::OnPeriodic(), npc_hover_disk::PassengerBoarded(), SmartAI::PausePath(), SmartScript::ProcessAction(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::Reposition(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::Reposition(), boss_illidan_stormrage::ScheduleAbilities(), boss_nightbane::ScheduleFly(), Player::SetClientControl(), boss_grand_warlock_nethekurse::SetData(), npc_tirion_fordring_tft::npc_tirion_fordringAI::SpellHit(), npc_chesspiece::SpellHitTarget(), boss_heigan::StartFightPhase(), CreatureAI::TriggerAlert(), RotateMovementGenerator::Update(), boss_rend_blackhand::boss_rend_blackhandAI::UpdateAI(), boss_victor_nefarius::boss_victor_nefariusAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_partygoer::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), npc_medivh_bm::UpdateAI(), boss_onyxia::UpdateAI(), npc_hadronox_crusherPackAI::UpdateAI(), npc_frost_sphere::npc_frost_sphereAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI::UpdateAI(), npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), boss_malygos::UpdateAI(), boss_varos::boss_varosAI::UpdateAI(), npc_ulduar_vx001::npc_ulduar_vx001AI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), npc_bloodmage_laurith::npc_bloodmage_laurithAI::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), npc_warden_mellichar::npc_warden_mellicharAI::UpdateAI(), npc_pet_gen_plump_turkey::UpdateAI(), npc_general_andorov::UpdateEscortAI(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::UpdateEscortAI(), npc_black_knight_skeletal_gryphon::npc_black_knight_skeletal_gryphonAI::WaypointReached(), npc_argent_soldier::npc_argent_soldierAI::WaypointReached(), npc_ranger_lilatha::WaypointReached(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::WaypointReached(), and npc_ancestral_wolf::npc_ancestral_wolfAI::WaypointReached().

◆ SetFacingToObject()

void Unit::SetFacingToObject ( WorldObject object,
Milliseconds  timed = 0ms 
)
Todo:
figure out under what conditions creature will move towards object instead of facing it where it currently is.
20521{
20522 // never face when already moving
20523 if (!IsStopped())
20524 return;
20525
20527 Movement::MoveSplineInit init(this);
20528 init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZ());
20529 init.SetFacing(GetAngle(object)); // when on transport, GetAngle will still return global coordinates (and angle) that needs transforming
20530 init.Launch();
20531
20532 if (timed > 0ms)
20533 {
20534 if (Creature* c = ToCreature())
20535 {
20536 c->m_Events.AddEventAtOffset([c]()
20537 {
20538 if (c->IsInWorld() && c->FindMap() && c->IsAlive() && !c->IsInCombat())
20539 c->SetFacingTo(c->GetHomePosition().GetOrientation());
20540 }, timed);
20541 }
20542 else
20543 LOG_ERROR("entities.unit", "Unit::SetFacingToObject called on non-creature unit {}. This should never happen.", GetEntry());
20544 }
20545}
bool IsStopped() const
Definition Unit.h:1742

References Position::GetAngle(), Object::GetEntry(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), IsStopped(), Movement::MoveSplineInit::Launch(), LOG_ERROR, Movement::MoveSplineInit::MoveTo(), Movement::MoveSplineInit::SetFacing(), and Object::ToCreature().

Referenced by boss_razuvious_minion::boss_razuvious_minionAI::DoAction(), npc_ranshalla::npc_ranshallaAI::DoChannelTorchSpell(), npc_forest_frog::DoSpawnRandom(), Spell::EffectSummonType(), spell_chapter5_return_to_capital::HandleHit(), spell_yogg_saron_target_selectors::HandleScript(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::IsSummonedBy(), npc_oculus_drake::npc_oculus_drakeAI::IsSummonedBy(), npc_wintergarde_gryphon::IsSummonedBy(), npc_maiev_illidan::IsSummonedBy(), npc_ranshalla::npc_ranshallaAI::JustDidDialogueStep(), npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::JustSummoned(), npc_overlord_drakuru_betrayal::JustSummoned(), boss_illidan_stormrage::JustSummoned(), npc_acherus_necromancer::npc_acherus_necromancerAI::MovementInform(), npc_gothik_the_harvester::npc_gothik_the_harvesterAI::MovementInform(), boss_zuljin::MovementInform(), npc_harrison_jones::MovementInform(), npc_akama_illidan::MovementInform(), npc_hor_lich_king::npc_hor_lich_kingAI::MovementInform(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::MovementInform(), npc_hidden_cultist::npc_hidden_cultistAI::PreScript(), npc_jungle_punch_target::npc_jungle_punch_targetAI::proceedCwEvent(), SmartScript::ProcessAction(), npc_lake_frog::npc_lake_frogAI::ReceiveEmote(), npc_dancing_flames::npc_dancing_flamesAI::ReceiveEmote(), npc_image_of_medivh::npc_image_of_medivhAI::Reset(), boss_razuvious_minion::boss_razuvious_minionAI::ScheduleAttackDummy(), boss_nightbane::ScheduleFly(), boss_razuvious::boss_razuviousAI::ScheduleInteractWithDeathKnight(), boss_the_lurker_below::SchedulerPhaseOne(), boss_shade_of_aran::SetGUID(), npc_bloodmage_laurith::npc_bloodmage_laurithAI::SetGUID(), npc_harrison_jones::sGossipSelect(), npc_crusade_recruit::npc_crusade_recruitAI::sGossipSelect(), npc_death_knight_initiate::npc_death_knight_initiateAI::SpellHit(), npc_wounded_skirmisher::SpellHit(), boss_devourer_of_souls::boss_devourer_of_soulsAI::SpellHitTarget(), npc_magister_aledis::StartFight(), boss_hydross_the_unstable::SummonMovementInform(), npc_commander_dawnforge::npc_commander_dawnforgeAI::Turn_to_eachother(), npc_commander_dawnforge::npc_commander_dawnforgeAI::Turn_to_Pathaleons_Image(), npc_rookery_hatcher::npc_rookery_hatcherAI::UpdateAI(), boss_victor_nefarius::boss_victor_nefariusAI::UpdateAI(), boss_majordomo::boss_majordomoAI::UpdateAI(), npc_acherus_necromancer::npc_acherus_necromancerAI::UpdateAI(), npc_gothik_the_harvester::npc_gothik_the_harvesterAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_eastvale_peasent::UpdateAI(), npc_partygoer::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), npc_winterfin_playmate::UpdateAI(), npc_snowfall_glade_playmate::UpdateAI(), npc_the_biggest_tree::UpdateAI(), npc_high_oracle_soo_roo::UpdateAI(), npc_the_etymidian::UpdateAI(), npc_alexstraza_the_lifebinder::UpdateAI(), npc_pilgrims_bounty_chair::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), boss_onyxia::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), boss_bronjahm::boss_bronjahmAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), boss_professor_putricide::boss_professor_putricideAI::UpdateAI(), boss_rotface::boss_rotfaceAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), boss_malygos::UpdateAI(), npc_ulduar_vx001::npc_ulduar_vx001AI::UpdateAI(), npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::UpdateAI(), npc_hidden_cultist::npc_hidden_cultistAI::UpdateAI(), npc_deaths_fel_cannon::npc_deaths_fel_cannonAI::UpdateAI(), npc_ranshalla::npc_ranshallaAI::WaypointReached(), npc_arthas::npc_arthasAI::WaypointReached(), and npc_kaya_flathoof::npc_kaya_flathoofAI::WaypointReached().

◆ SetFaction()

void Unit::SetFaction ( uint32  faction)
10246{
10248 if (IsCreature())
10250}
void UpdateMoveInLineOfSightState()
Definition Creature.cpp:2546

References Object::IsCreature(), SetUInt32Value(), Object::ToCreature(), UNIT_FIELD_FACTIONTEMPLATE, and Creature::UpdateMoveInLineOfSightState().

Referenced by npc_hidden_cultist::npc_hidden_cultistAI::AttackPlayer(), GameObject::CastSpell(), boss_eadric::boss_eadricAI::DamageTaken(), boss_paletress::boss_paletressAI::DamageTaken(), boss_algalon_the_observer::boss_algalon_the_observerAI::DamageTaken(), boss_freya::boss_freyaAI::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::DamageTaken(), npc_overlord_drakuru_betrayal::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::DestroyDoor(), boss_apothecary_hummel::boss_apothecary_hummelAI::DoAction(), npc_apothecary_genericAI::DoAction(), npc_coren_direbrew::DoAction(), npc_direbrew_antagonist::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), boss_kalecgos::DoAction(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::DoFriend(), npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DoNice(), Spell::EffectSummonType(), npc_overlord_drakuru_betrayal::EnterEvadeMode(), BattlegroundEY::EventTeamCapturedPoint(), AuraEffect::HandleAuraModFaction(), BattlegroundIC::HandleCapturedNodes(), spell_q12096_q12092_dummy::HandleDummy(), spell_q11919_q11940_drake_hunt_aura::HandleEffectRemove(), modify_commandscript::HandleModifyFactionCommand(), npc_commandscript::HandleNpcSetFactionIdCommand(), npc_commandscript::HandleNpcSetFactionTempIdCommand(), spell_mutate_explode_bug::HandleOnHit(), spell_q10612_10613_the_fel_and_the_furious::HandleScriptEffect(), spell_item_draenic_pale_ale::HandleSummon(), npc_cork_gizelton::npc_cork_gizeltonAI::ImmuneFlagSet(), boss_vaelastrasz::boss_vaelAI::Initialize(), boss_majordomo::boss_majordomoAI::InitializeAI(), npc_general_andorov::InitializeAI(), npc_sergeant_bly::npc_sergeant_blyAI::InitializeAI(), Minion::InitStats(), TempSummon::InitStats(), InitTamedPet(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::IsSummonedBy(), npc_enraged_spirit::npc_enraged_spiritAI::JustDied(), FollowerAI::JustRespawned(), npc_eris_hevenfire::npc_eris_hevenfireAI::JustSummoned(), boss_volkhan::JustSummoned(), boss_balinda::JustSummoned(), npc_thrall_bfu::npc_thrall_bfuAI::JustSummoned(), boss_archimonde::JustSummoned(), boss_broggok::JustSummoned(), Pet::LoadPetFromDB(), boss_twilight_corrupter::MoveInLineOfSight(), npc_akama_shade::MovementInform(), BattlegroundAB::NodeOccupied(), spell_brewfest_reveler_transform::OnApply(), npc_chesspiece::OnCharmed(), BattlefieldWG::OnCreatureCreate(), instance_blackrock_depths::instance_blackrock_depths_InstanceMapScript::OnCreatureCreate(), instance_nexus::instance_nexus_InstanceMapScript::OnCreatureCreate(), instance_oculus::instance_oculus_InstanceMapScript::OnCreatureCreate(), instance_black_temple::instance_black_temple_InstanceMapScript::OnCreatureCreate(), boss_azuregos::OnGossipSelect(), InstanceScript::OnPlayerEnter(), npc_prospector_remtravel::OnQuestAccept(), npc_gilthares::OnQuestAccept(), npc_lakota_windsong::OnQuestAccept(), npc_paoka_swiftmountain::OnQuestAccept(), npc_engineer_helice::OnQuestAccept(), npc_maghar_captive::OnQuestAccept(), npc_maxx_a_million_escort::OnQuestAccept(), npc_kaya_flathoof::OnQuestAccept(), npc_wizzlecrank_shredder::OnQuestAccept(), npc_ame::OnQuestAccept(), npc_ranshalla::OnQuestAccept(), npc_lurgglbr::OnQuestAccept(), npc_mootoo_the_younger::OnQuestAccept(), npc_apothecary_hanes::OnQuestAccept(), npc_bessy::OnQuestAccept(), npc_isla_starmane::OnQuestAccept(), go_crystalline_tear::OnQuestAccept(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::PassengerBoarded(), npc_frosthound::PassengerBoarded(), BattlegroundAV::PopulateNode(), npc_chicken_cluck::npc_chicken_cluckAI::ReceiveEmote(), npc_plucky::npc_pluckyAI::ReceiveEmote(), RemoveCharmedBy(), boss_doomrel::boss_doomrelAI::Reset(), boss_victor_nefarius::boss_victor_nefariusAI::Reset(), npc_unworthy_initiate::npc_unworthy_initiateAI::Reset(), boss_darkmaster_gandling::boss_darkmaster_gandlingAI::Reset(), boss_apothecary_hummel::boss_apothecary_hummelAI::Reset(), npc_coren_direbrew::Reset(), npc_direbrew_minion::Reset(), npc_aquementas::npc_aquementasAI::Reset(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::Reset(), npc_plucky::npc_pluckyAI::Reset(), boss_grobbulus_poison_cloud::boss_grobbulus_poison_cloudAI::Reset(), boss_algalon_the_observer::boss_algalon_the_observerAI::Reset(), npc_future_you::npc_future_youAI::Reset(), npc_overlord_drakuru_betrayal::Reset(), npc_akama_shade::Reset(), npc_aeranas::npc_aeranasAI::Reset(), npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::Reset(), npc_chicken_cluck::npc_chicken_cluckAI::Reset(), RestoreFaction(), SetCharmedBy(), Player::SetFactionForRace(), Player::SetGameMaster(), npc_captain_saeed::npc_captain_saeedAI::SetGUID(), BattlegroundIC::SetupBattleground(), boss_victor_nefarius::boss_victor_nefariusAI::sGossipSelect(), Battlefield::SpawnCreature(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::SpellHit(), npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::SpellHit(), npc_enslaved_netherwing_drake::SpellHit(), npc_belnistrasz::npc_belnistraszAI::sQuestAccept(), npc_professor_phizzlethorpe::npc_professor_phizzlethorpeAI::sQuestAccept(), npc_ranger_lilatha::sQuestAccept(), npc_corporal_keeshan::npc_corporal_keeshanAI::sQuestAccept(), npc_muglash::npc_muglashAI::sQuestAccept(), npc_wounded_blood_elf::npc_wounded_blood_elfAI::sQuestAccept(), FollowerAI::StartFollow(), npc_deathstalker_fearleia::SummonCreatureWithRandomTarget(), boss_majordomo::boss_majordomoAI::SummonedCreatureDies(), Spell::SummonGuardian(), Player::SummonPet(), WorldObject::SummonTrigger(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), npc_death_knight_initiate::npc_death_knight_initiateAI::UpdateAI(), npc_unworthy_initiate::npc_unworthy_initiateAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_aquementas::npc_aquementasAI::UpdateAI(), npc_twiggy_flathead::npc_twiggy_flatheadAI::UpdateAI(), npc_sergeant_bly::npc_sergeant_blyAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), npc_aeranas::npc_aeranasAI::UpdateAI(), npc_magister_aledis::UpdateAI(), npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI::UpdateAI(), Creature::UpdateEntry(), npc_magwin::npc_magwinAI::UpdateEscortAI(), and npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::WaypointReached().

◆ SetFeared()

void Unit::SetFeared ( bool  apply,
Unit fearedBy = nullptr,
bool  isFear = false 
)
protected
18546{
18547 if (apply)
18548 {
18549 SetTarget();
18550 GetMotionMaster()->MoveFleeing(fearedBy, isFear ? 0 : sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY));
18551 }
18552 else
18553 {
18554 if (IsAlive())
18555 {
18556 if (GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_CONTROLLED) == FLEEING_MOTION_TYPE)
18557 {
18559 StopMoving();
18560 }
18561
18562 if (GetVictim())
18564 }
18565 }
18566
18567 // xinef: block / allow control to real mover (eg. charmer)
18568 if (IsPlayer())
18569 {
18570 if (m_movedByPlayer)
18571 m_movedByPlayer->ToPlayer()->SetClientControl(this, !apply); // verified
18572 //else
18573 // ToPlayer()->SetClientControl(this, !apply);
18574 }
18575}
@ FLEEING_MOTION_TYPE
Definition MotionMaster.h:49
@ CONFIG_CREATURE_FAMILY_FLEE_DELAY
Definition WorldConfig.h:238
void MoveFleeing(Unit *enemy, uint32 time=0)
Enable the target's fleeing movement. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:795

References CONFIG_CREATURE_FAMILY_FLEE_DELAY, FLEEING_MOTION_TYPE, Object::GetGUID(), GetMotionMaster(), MotionMaster::GetMotionSlotType(), GetVictim(), IsAlive(), Object::IsPlayer(), m_movedByPlayer, MOTION_SLOT_CONTROLLED, MotionMaster::MoveFleeing(), MotionMaster::MovementExpired(), Player::SetClientControl(), SetTarget(), StopMoving(), sWorld, and Object::ToPlayer().

Referenced by SetControlled().

◆ SetFeatherFall()

void Unit::SetFeatherFall ( bool  enable)
20658{
20659 bool isClientControlled = IsClientControlled();
20660
20661 if (!isClientControlled)
20662 {
20663 if (enable)
20665 else
20667 }
20668
20669 if (!IsInWorld()) // is sent on add to map
20670 return;
20671
20672 if (isClientControlled)
20673 {
20674 if (Player const* player = GetClientControlling())
20675 {
20676 uint32 const counter = player->GetSession()->GetOrderCounter();
20677
20679
20680 data << GetPackGUID();
20681 data << counter;
20682 player->SendDirectMessage(&data);
20683 player->GetSession()->IncrementOrderCounter();
20684
20685 // start fall from current height
20686 if (!enable)
20687 const_cast<Player*>(player)->SetFallInformation(0, GetPositionZ());
20688
20689 return;
20690 }
20691 }
20692
20694 data << GetPackGUID();
20695 SendMessageToSet(&data, true);
20696}
@ MOVEMENTFLAG_FALLING_SLOW
Definition UnitDefines.h:398
@ SMSG_MOVE_FEATHER_FALL
Definition Opcodes.h:272
@ SMSG_MOVE_NORMAL_FALL
Definition Opcodes.h:273
@ SMSG_SPLINE_MOVE_NORMAL_FALL
Definition Opcodes.h:804

References MovementInfo::AddMovementFlag(), GetClientControlling(), Object::GetPackGUID(), Position::GetPositionZ(), IsClientControlled(), Object::IsInWorld(), WorldObject::m_movementInfo, MOVEMENTFLAG_FALLING_SLOW, MovementInfo::RemoveMovementFlag(), WorldObject::SendMessageToSet(), PackedGuid::size(), SMSG_MOVE_FEATHER_FALL, SMSG_MOVE_NORMAL_FALL, SMSG_SPLINE_MOVE_FEATHER_FALL, and SMSG_SPLINE_MOVE_NORMAL_FALL.

Referenced by AuraEffect::HandleAuraFeatherFall(), and debug_commandscript::HandleDebugMoveflagsCommand().

◆ SetFullHealth()

◆ SetHealth()

void Unit::SetHealth ( uint32  val)
15726{
15728 val = 0;
15729 else if (IsPlayer() && getDeathState() == DeathState::Dead)
15730 val = 1;
15731 else
15732 {
15733 uint32 maxHealth = GetMaxHealth();
15734 if (maxHealth < val)
15735 val = maxHealth;
15736 }
15737
15738 float prevHealthPct = GetHealthPct();
15739
15741
15742 // mobs that are now or were below 30% need to update their speed
15743 if (IsCreature() && !(IsPet() && ToPet()->isControlled() && IsControlledByPlayer()) && (prevHealthPct < 30.0 || HealthBelowPct(30)))
15744 {
15745 UpdateSpeed(MOVE_RUN, false);
15746 }
15747
15748 // group update
15749 if (IsPlayer())
15750 {
15751 Player* player = ToPlayer();
15752 if (player->NeedSendSpectatorData())
15754
15755 if (player->GetGroup())
15757 }
15758 else if (Pet* pet = ToCreature()->ToPet())
15759 {
15760 if (pet->isControlled())
15761 {
15762 if (Unit* owner = GetOwner())
15763 if (Player* player = owner->ToPlayer())
15764 {
15765 if (player->NeedSendSpectatorData() && pet->GetCreatureTemplate()->family)
15766 ArenaSpectator::SendCommand_UInt32Value(player->FindMap(), player->GetGUID(), "PHP", (uint32)pet->GetHealthPct());
15767
15768 if (player->GetGroup())
15770 }
15771 }
15772 }
15773}
@ GROUP_UPDATE_FLAG_CUR_HP
Definition Group.h:101
@ GROUP_UPDATE_FLAG_PET_CUR_HP
Definition Group.h:113
bool NeedSendSpectatorData() const
Definition Player.cpp:15484
void SetGroupUpdateFlag(uint32 flag)
Definition Player.h:2507
float GetHealthPct() const
Definition Unit.h:1095
void SendCommand_UInt32Value(T *o, ObjectGuid targetGUID, const char *prefix, uint32 t)
Definition ArenaSpectator.h:62

References Dead, WorldObject::FindMap(), getDeathState(), Player::GetGroup(), Object::GetGUID(), GetHealthPct(), GetMaxHealth(), GetOwner(), GROUP_UPDATE_FLAG_CUR_HP, GROUP_UPDATE_FLAG_PET_CUR_HP, HealthBelowPct(), IsControlledByPlayer(), Object::IsCreature(), IsPet(), Object::IsPlayer(), JustDied, MOVE_RUN, Player::NeedSendSpectatorData(), ArenaSpectator::SendCommand_UInt32Value(), Player::SetGroupUpdateFlag(), SetUInt32Value(), Object::ToCreature(), ToPet(), Object::ToPlayer(), UNIT_FIELD_HEALTH, and UpdateSpeed().

Referenced by Battleground::AddPlayer(), boss_twilight_halion::boss_twilight_halionAI::boss_twilight_halionAI(), Player::BuildPlayerRepop(), boss_black_knight::boss_black_knightAI::DamageTaken(), boss_alar::DamageTaken(), npc_molten_golem::DamageTaken(), boss_viscidus::DamageTaken(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::DamageTaken(), DealDamage(), boss_prince_keleseth_icc::boss_prince_kelesethAI::DoAction(), boss_prince_taldaram_icc::boss_prince_taldaramAI::DoAction(), boss_prince_valanar_icc::boss_prince_valanarAI::DoAction(), npc_terenas_menethil::npc_terenas_menethilAI::DoAction(), boss_grand_champion::boss_grand_championAI::DoAction(), boss_thaddius_summon::boss_thaddius_summonAI::DoAction(), boss_xt002::boss_xt002AI::DoAction(), npc_xt002_heart::npc_xt002_heartAI::DoAction(), boss_yoggsaron::boss_yoggsaronAI::DoAction(), Spell::EffectResurrectPet(), Spell::EffectSelfResurrect(), Spell::EffectSummonPet(), Spell::EffectSummonType(), boss_prince_keleseth_icc::boss_prince_kelesethAI::EnterEvadeMode(), boss_prince_taldaram_icc::boss_prince_taldaramAI::EnterEvadeMode(), boss_prince_valanar_icc::boss_prince_valanarAI::EnterEvadeMode(), AuraEffect::HandleAuraModIncreaseHealth(), AuraEffect::HandleAuraModIncreaseHealthPercent(), AuraEffect::HandleAuraModIncreaseMaxHealth(), spell_oculus_soar_aura::HandleEffectPeriodic(), modify_commandscript::HandleModifyHPCommand(), AuraEffect::HandleModTotalPercentStat(), npc_commandscript::HandleNpcSetLevelCommand(), spell_dk_pet_scaling::HandlePeriodic(), spell_hun_generic_scaling::HandlePeriodic(), spell_mage_pet_scaling::HandlePeriodic(), spell_sha_feral_spirit_scaling::HandlePeriodic(), spell_warl_generic_scaling::HandlePeriodic(), npc_echo_of_medivh::HandlePieceJustDied(), spell_stinky_precious_decimate::HandleScript(), spell_ahune_synch_health::HandleScript(), AuraEffect::HandleSpiritOfRedemption(), npc_pet_pri_lightwell::InitializeAI(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustReachedHome(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustReachedHome(), boss_prince_valanar_icc::boss_prince_valanarAI::JustReachedHome(), npc_dirt_mound::JustSummoned(), boss_skeram::JustSummoned(), boss_attumen::JustSummoned(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::JustSummoned(), boss_drakkari_colossus::boss_drakkari_colossusAI::JustSummoned(), boss_harbinger_skyriss::JustSummoned(), Creature::LoadCreatureFromDB(), Player::LoadFromDB(), Pet::LoadPetFromDB(), ModifyHealth(), boss_grand_champion::boss_grand_championAI::MovementInform(), npc_nether_drake::npc_nether_drakeAI::MovementInform(), npc_corrupted_totem::npc_corrupted_totem(), npc_xt002_life_spark::npc_xt002_life_sparkAI::npc_xt002_life_sparkAI(), instance_karazhan::instance_karazhan_InstanceMapScript::OnCreatureCreate(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), Player::ProcessDelayedOperations(), boss_vaelastrasz::boss_vaelAI::Reset(), npc_draenei_survivor::npc_draenei_survivorAI::Reset(), npc_injured_draenei::npc_injured_draeneiAI::Reset(), boss_prince_keleseth_icc::boss_prince_kelesethAI::Reset(), boss_prince_taldaram_icc::boss_prince_taldaramAI::Reset(), boss_prince_valanar_icc::boss_prince_valanarAI::Reset(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::Reset(), boss_murmur::Reset(), npc_injured_patient::npc_injured_patientAI::Reset(), Player::ResetAllPowers(), Player::RestoreHealthAfterDuel(), Player::ResurectUsingRequestData(), Player::ResurrectPlayer(), Creature::SelectLevel(), setDeathState(), SetFullHealth(), SetMaxHealth(), boss_headless_horseman::SpellHit(), boss_black_knight::boss_black_knightAI::SpellHitTarget(), boss_malchezaar::SpellHitTarget(), npc_giant_claw_tentacle::Submerge(), boss_drakkari_colossus::boss_drakkari_colossusAI::SummonedCreatureDespawn(), npc_a_special_surprise::npc_a_special_surpriseAI::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), boss_garfrost::boss_garfrostAI::UpdateAI(), boss_ick::boss_ickAI::UpdateAI(), boss_tyrannus::boss_tyrannusAI::UpdateAI(), boss_prince_valanar_icc::boss_prince_valanarAI::UpdateAI(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::UpdateAI(), Creature::UpdateEntry(), and boss_twin_valkyrAI::UpdateSharedHealth().

◆ SetHover()

void Unit::SetHover ( bool  enable)
20699{
20700 bool isClientControlled = IsClientControlled();
20701
20702 if (!isClientControlled)
20703 {
20704 if (enable)
20706 else
20708 }
20709
20710 float hoverHeight = GetHoverHeight();
20711
20712 if (enable)
20713 {
20714 if (hoverHeight && GetPositionZ() - GetMap()->GetHeight(GetPhaseMask(), GetPositionX(), GetPositionY(), GetPositionZ()) < hoverHeight)
20715 Relocate(GetPositionX(), GetPositionY(), GetPositionZ() + hoverHeight);
20716 }
20717 else
20718 {
20719 if (IsAlive() || !IsUnit())
20720 {
20721 float newZ = std::max<float>(GetMap()->GetHeight(GetPhaseMask(), GetPositionX(), GetPositionY(), GetPositionZ()), GetPositionZ() - hoverHeight);
20724 }
20725 }
20726
20727 if (!IsInWorld()) // is sent on add to map
20728 return;
20729
20730 if (isClientControlled)
20731 {
20732 if (Player const* player = GetClientControlling())
20733 {
20735
20736 uint32 const counter = player->GetSession()->GetOrderCounter();
20737
20738 data << GetPackGUID();
20739 data << counter;
20740 player->SendDirectMessage(&data);
20741 player->GetSession()->IncrementOrderCounter();
20742 return;
20743 }
20744 }
20745
20747 data << GetPackGUID();
20748 SendMessageToSet(&data, true);
20749}
bool IsUnit() const
Definition Object.h:208
float GetHoverHeight() const
Definition Unit.h:1697
uint32 GetPhaseMask() const
Definition Object.h:512
void UpdateAllowedPositionZ(float x, float y, float &z, float *groundZ=nullptr) const
Definition Object.cpp:1580
@ SMSG_MOVE_SET_HOVER
Definition Opcodes.h:274
@ SMSG_SPLINE_MOVE_UNSET_HOVER
Definition Opcodes.h:806
@ SMSG_MOVE_UNSET_HOVER
Definition Opcodes.h:275

References MovementInfo::AddMovementFlag(), GetClientControlling(), GetHoverHeight(), WorldObject::GetMap(), Object::GetPackGUID(), WorldObject::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), IsAlive(), IsClientControlled(), Object::IsInWorld(), Object::IsUnit(), WorldObject::m_movementInfo, MOVEMENTFLAG_HOVER, Position::Relocate(), MovementInfo::RemoveMovementFlag(), WorldObject::SendMessageToSet(), PackedGuid::size(), SMSG_MOVE_SET_HOVER, SMSG_MOVE_UNSET_HOVER, SMSG_SPLINE_MOVE_SET_HOVER, SMSG_SPLINE_MOVE_UNSET_HOVER, and WorldObject::UpdateAllowedPositionZ().

Referenced by boss_taldaram::DoAction(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), boss_illidan_stormrage::DoAction(), AuraEffect::HandleAuraHover(), debug_commandscript::HandleDebugMoveflagsCommand(), boss_taldaram::InitializeAI(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::JustEngagedWith(), boss_saviana_ragefire::boss_saviana_ragefireAI::JustReachedHome(), boss_taldaram::MovementInform(), boss_illidan_stormrage::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), npc_korkron_or_wildhammer::npc_korkron_or_wildhammer(), boss_jedoga_shadowseeker::Reset(), npc_dark_nucleus::npc_dark_nucleusAI::Reset(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::Reset(), boss_svala::boss_svalaAI::Reset(), boss_illidan_stormrage::Reset(), setDeathState(), Creature::setDeathState(), boss_jedoga_shadowseeker::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), npc_wintergarde_gryphon::UpdateAI(), and Creature::UpdateMovementFlags().

◆ SetImmuneToAll()

void Unit::SetImmuneToAll ( bool  apply,
bool  keepCombat = false 
)
inline
914{ SetImmuneToPC(apply, keepCombat); SetImmuneToNPC(apply, keepCombat); }
void SetImmuneToNPC(bool apply, bool keepCombat=false)
Definition Unit.cpp:13780

References SetImmuneToNPC(), and SetImmuneToPC().

Referenced by spell_the_lich_king_trigger_vile_spirit::ActivateSpirit(), boss_chromaggus::boss_chromaggusAI::boss_chromaggusAI(), boss_nalorakk::boss_nalorakk(), boss_eadric::boss_eadricAI::DamageTaken(), boss_paletress::boss_paletressAI::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), boss_felblood_kaelthas::DamageTaken(), npc_warden_mellichar::npc_warden_mellicharAI::DamageTaken(), boss_mal_ganis::boss_mal_ganisAI::DamageTaken(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::DoAction(), boss_apothecary_hummel::boss_apothecary_hummelAI::DoAction(), npc_apothecary_genericAI::DoAction(), npc_twilight_volunteer::DoAction(), boss_taldaram::DoAction(), boss_prince_keleseth_icc::boss_prince_kelesethAI::DoAction(), boss_prince_taldaram_icc::boss_prince_taldaramAI::DoAction(), boss_prince_valanar_icc::boss_prince_valanarAI::DoAction(), npc_crok_scourgebane::npc_crok_scourgebaneAI::DoAction(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), npc_living_constellation::npc_living_constellationAI::DoAction(), boss_broggok::DoAction(), boss_grand_warlock_nethekurse::DoAction(), boss_felblood_kaelthas::DoAction(), boss_grand_champion::boss_grand_championAI::DoAction(), boss_ambassador_hellmaw::DoAction(), boss_skeram::DoTeleport(), Spell::EffectSummonType(), npc_ghostly_priest::npc_ghostly_priestAI::EnterEvadeMode(), npc_phantom_mage::npc_phantom_mageAI::EnterEvadeMode(), npc_shadowy_mercenary::npc_shadowy_mercenaryAI::EnterEvadeMode(), npc_spectral_footman::npc_spectral_footmanAI::EnterEvadeMode(), npc_tortured_rifleman::npc_tortured_riflemanAI::EnterEvadeMode(), UtherBatteredHiltEvent::Execute(), spell_uldaman_stoned_aura::HandleEffectApply(), spell_uldaman_stoned_aura::HandleEffectRemove(), spell_q11919_q11940_drake_hunt_aura::HandleEffectRemove(), spell_item_draenic_pale_ale::HandleSummon(), boss_majordomo::boss_majordomoAI::InitializeAI(), boss_captain_skarloc::InitializeAI(), boss_taldaram::InitializeAI(), boss_prince_keleseth_icc::boss_prince_kelesethAI::InitializeAI(), boss_prince_taldaram_icc::boss_prince_taldaramAI::InitializeAI(), boss_prince_valanar_icc::boss_prince_valanarAI::InitializeAI(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::InitializeAI(), npc_lord_arete::npc_lord_areteAI::InitializeAI(), boss_ambassador_hellmaw::InitializeAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::InitializeAI(), Player::InitStatsForLevel(), boss_falric::boss_falricAI::JustEngagedWith(), boss_marwyn::boss_marwynAI::JustEngagedWith(), boss_moroes::JustEngagedWith(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustRespawned(), npc_rinji::npc_rinjiAI::JustRespawned(), npc_isla_starmane::npc_isla_starmaneAI::JustRespawned(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustSummoned(), boss_skeram::JustSummoned(), boss_majordomo::boss_majordomoAI::JustSummoned(), boss_captain_skarloc::JustSummoned(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::JustSummoned(), npc_dkc1_gothik::npc_dkc1_gothikAI::MoveInLineOfSight(), boss_nalorakk::MoveInLineOfSight(), boss_captain_skarloc::MovementInform(), boss_taldaram::MovementInform(), boss_grand_champion::boss_grand_championAI::MovementInform(), boss_sister_svalna::boss_sister_svalnaAI::MovementInform(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), npc_memory::npc_memoryAI::npc_memoryAI(), npc_rinji::npc_rinjiAI::npc_rinjiAI(), instance_zulaman::instance_zulaman_InstanceMapScript::OnCreatureCreate(), npc_blackhand_incarcerator::npc_blackhand_incarceratorAI::Reset(), boss_rend_blackhand::boss_rend_blackhandAI::Reset(), boss_ragnaros::boss_ragnarosAI::Reset(), boss_mandokir::boss_mandokirAI::Reset(), boss_skeram::Reset(), boss_jedoga_shadowseeker::Reset(), boss_black_knight::boss_black_knightAI::Reset(), npc_black_knight_skeletal_gryphon::npc_black_knight_skeletal_gryphonAI::Reset(), boss_grand_champion::boss_grand_championAI::Reset(), boss_falric::boss_falricAI::Reset(), boss_marwyn::boss_marwynAI::Reset(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::Reset(), boss_sister_svalna::boss_sister_svalnaAI::Reset(), boss_svala::boss_svalaAI::Reset(), boss_ambassador_hellmaw::Reset(), boss_broggok::Reset(), boss_grand_warlock_nethekurse::Reset(), npc_warden_mellichar::npc_warden_mellicharAI::Reset(), instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ResetPrisoner(), boss_svala::boss_svalaAI::SetData(), npc_blackhand_incarcerator::npc_blackhand_incarceratorAI::SetData(), boss_chromaggus::boss_chromaggusAI::SetGUID(), boss_black_knight::boss_black_knightAI::SpellHitTarget(), npc_rinji::npc_rinjiAI::sQuestAccept(), boss_majordomo::boss_majordomoAI::SummonedCreatureDies(), boss_jedoga_shadowseeker::SummonedCreatureDies(), boss_ragnaros::boss_ragnarosAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_varian_wrynn::npc_varian_wrynnAI::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), boss_mandokir::boss_mandokirAI::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), boss_skeram::UpdateAI(), npc_memory::npc_memoryAI::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), npc_crok_scourgebane::npc_crok_scourgebaneAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), boss_anzu::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), npc_artorius::npc_artoriusAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), and npc_franklin::npc_franklinAI::UpdateAI().

◆ SetImmuneToNPC()

◆ SetImmuneToPC()

void Unit::SetImmuneToPC ( bool  apply,
bool  keepCombat = false 
)
13772{
13773 (void)keepCombat;
13774 if (apply)
13776 else
13778}

References RemoveUnitFlag(), SetUnitFlag(), and UNIT_FLAG_IMMUNE_TO_PC.

Referenced by boss_victor_nefarius::boss_victor_nefariusAI::BeginEvent(), boss_the_lich_king::boss_the_lich_kingAI::boss_the_lich_kingAI(), ClearInCombat(), npc_overlord_drakuru_betrayal::DamageTaken(), npc_magister_aledis::DamageTaken(), boss_dorothee::DoAction(), boss_roar::DoAction(), boss_strawman::DoAction(), boss_tinhead::DoAction(), boss_apothecary_hummel::boss_apothecary_hummelAI::DoAction(), npc_apothecary_genericAI::DoAction(), npc_coren_direbrew::DoAction(), npc_direbrew_antagonist::DoAction(), npc_spinestalker::npc_spinestalkerAI::DoAction(), npc_rimefang::npc_rimefangAI::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), npc_frozen_core::DoAction(), boss_tenris_mirkblood::EnterEvadeMode(), spell_q11396_11399_force_shield_arcane_purple_x3::HandleEffectApply(), spell_q11396_11399_force_shield_arcane_purple_x3::HandleEffectRemove(), spell_chapter2_persuasive_strike::HandleHit(), boss_felmyst::InitializeAI(), boss_blackheart_the_inciter::JustEngagedWith(), npc_spinestalker::npc_spinestalkerAI::MovementInform(), npc_rimefang::npc_rimefangAI::MovementInform(), npc_omen::npc_omenAI::MovementInform(), npc_omen::npc_omenAI::npc_omenAI(), instance_ulduar::instance_ulduar_InstanceMapScript::OnPlayerEnter(), npc_kaya_flathoof::OnQuestAccept(), boss_doomrel::boss_doomrelAI::Reset(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::Reset(), boss_tenris_mirkblood::Reset(), boss_julianne::Reset(), npc_unworthy_initiate::npc_unworthy_initiateAI::Reset(), npc_a_special_surprise::npc_a_special_surpriseAI::Reset(), npc_coren_direbrew::Reset(), boss_general_zarithrian::boss_general_zarithrianAI::Reset(), boss_the_lich_king::boss_the_lich_kingAI::Reset(), boss_gothik::boss_gothikAI::Reset(), boss_algalon_the_observer::boss_algalon_the_observerAI::Reset(), npc_venture_co_straggler::npc_venture_co_stragglerAI::Reset(), npc_wild_wyrm::Reset(), npc_overlord_drakuru_betrayal::Reset(), boss_blackheart_the_inciter::Reset(), boss_magtheridon::Reset(), npc_magister_aledis::Reset(), boss_magtheridon::ScheduleCombatEvents(), SetImmuneToAll(), SetInCombatState(), boss_victor_nefarius::boss_victor_nefariusAI::sGossipSelect(), npc_infernal_attacker::npc_infernal_attackerAI::SpellHit(), npc_overlord_drakuru_betrayal::SpellHit(), npc_venture_co_straggler::npc_venture_co_stragglerAI::SpellHit(), npc_wild_wyrm::SpellHit(), boss_felmyst::StartIntro(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::UpdateAI(), go_blood_drenched_door::go_blood_drenched_doorAI::UpdateAI(), npc_unworthy_initiate::npc_unworthy_initiateAI::UpdateAI(), npc_a_special_surprise::npc_a_special_surpriseAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), npc_overlord_drakuru_betrayal::UpdateAI(), and npc_magister_aledis::UpdateAI().

◆ SetInCombatState()

void Unit::SetInCombatState ( bool  PvP,
Unit enemy = nullptr,
uint32  duration = 0 
)
13903{
13904 // only alive units can be in combat
13905 if (!IsAlive())
13906 return;
13907
13908 if (PvP)
13909 m_CombatTimer = std::max<uint32>(GetCombatTimer(), std::max<uint32>(5500, duration));
13910 else if (duration)
13911 m_CombatTimer = std::max<uint32>(GetCombatTimer(), duration);
13912
13914 return;
13915
13916 // xinef: if we somehow engage in combat (scripts, dunno) with player, remove this flag so he can fight back
13917 if (IsCreature() && enemy && IsImmuneToPC() && enemy->GetCharmerOrOwnerPlayerOrPlayerItself())
13918 SetImmuneToPC(false); // unit has engaged in combat, remove immunity so players can fight back
13919
13920 if (IsInCombat())
13921 return;
13922
13924
13925 if (Creature* creature = ToCreature())
13926 {
13927 // Set home position at place of engaging combat for escorted creatures
13928 if ((IsAIEnabled && creature->AI()->IsEscorted()) ||
13929 GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE ||
13930 GetMotionMaster()->GetCurrentMovementGeneratorType() == ESCORT_MOTION_TYPE)
13931 creature->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
13932
13933 if (enemy)
13934 {
13935 creature->UpdateLeashExtensionTime();
13936
13937 if (IsAIEnabled)
13938 creature->AI()->JustEngagedWith(enemy);
13939
13940 if (creature->GetFormation())
13941 creature->GetFormation()->MemberEngagingTarget(creature, enemy);
13942
13943 sScriptMgr->OnUnitEnterCombat(creature, enemy);
13944 }
13945
13946 creature->RefreshSwimmingFlag();
13947
13948 if (IsPet())
13949 {
13950 UpdateSpeed(MOVE_RUN, true);
13951 UpdateSpeed(MOVE_SWIM, true);
13952 UpdateSpeed(MOVE_FLIGHT, true);
13953 }
13954
13955 if (!(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_ALLOW_MOUNTED_COMBAT))
13956 Dismount();
13957 if (!IsStandState()) // pussywizard: already done in CombatStart(target, initialAggro) for the target, but when aggro'ing from MoveInLOS CombatStart is not called!
13959 }
13960
13961 for (Unit::ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end();)
13962 {
13963 Unit* controlled = *itr;
13964 ++itr;
13965
13966 // Xinef: Dont set combat for passive units, they will evade in next update...
13967 if (controlled->IsCreature() && controlled->ToCreature()->HasReactState(REACT_PASSIVE))
13968 continue;
13969
13970 controlled->SetInCombatState(PvP, enemy, duration);
13971 }
13972
13973 if (Player* player = this->ToPlayer())
13974 {
13975 sScriptMgr->OnPlayerEnterCombat(player, enemy);
13976 }
13977}
@ ESCORT_MOTION_TYPE
Definition MotionMaster.h:57
@ WAYPOINT_MOTION_TYPE
Definition MotionMaster.h:41
@ CREATURE_TYPE_NON_COMBAT_PET
Definition SharedDefines.h:2640
@ CREATURE_TYPE_FLAG_ALLOW_MOUNTED_COMBAT
Definition SharedDefines.h:2707
@ MOVE_FLIGHT
Definition UnitDefines.h:359
@ MOVE_SWIM
Definition UnitDefines.h:356
bool HasReactState(ReactStates state) const
Definition Creature.h:101
uint32 GetCombatTimer() const
Definition Unit.h:934
void SetInCombatState(bool PvP, Unit *enemy=nullptr, uint32 duration=0)
Definition Unit.cpp:13902
bool IsStandState() const
Definition Unit.cpp:16955

References CREATURE_TYPE_FLAG_ALLOW_MOUNTED_COMBAT, CREATURE_TYPE_NON_COMBAT_PET, Dismount(), ESCORT_MOTION_TYPE, GetCharmerOrOwnerPlayerOrPlayerItself(), GetCombatTimer(), GetCreatureType(), GetMotionMaster(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Creature::HasReactState(), HasUnitState(), IsAIEnabled, IsAlive(), Object::IsCreature(), IsImmuneToPC(), IsInCombat(), IsPet(), IsStandState(), m_CombatTimer, m_Controlled, MOVE_FLIGHT, MOVE_RUN, MOVE_SWIM, REACT_PASSIVE, SetImmuneToPC(), SetInCombatState(), SetStandState(), SetUnitFlag(), sScriptMgr, Object::ToCreature(), Object::ToPlayer(), UNIT_FLAG_IN_COMBAT, UNIT_STAND_STATE_STAND, UNIT_STATE_EVADE, UpdateSpeed(), and WAYPOINT_MOTION_TYPE.

Referenced by Spell::DoSpellHitOnUnit(), SetInCombatState(), and SetInCombatWith().

◆ SetInCombatWith()

void Unit::SetInCombatWith ( Unit enemy,
uint32  duration = 0 
)
13745{
13746 // Xinef: Dont allow to start combat with triggers
13747 if (enemy->IsCreature() && enemy->ToCreature()->IsTrigger())
13748 return;
13749
13750 Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
13751 if (eOwner->IsPvP() || eOwner->IsFFAPvP())
13752 {
13753 SetInCombatState(true, enemy, duration);
13754 return;
13755 }
13756
13757 // check for duel
13758 if (eOwner->IsPlayer() && eOwner->ToPlayer()->duel)
13759 {
13760 Unit const* myOwner = GetCharmerOrOwnerOrSelf();
13761 if (((Player const*)eOwner)->duel->Opponent == myOwner)
13762 {
13763 SetInCombatState(true, enemy, duration);
13764 return;
13765 }
13766 }
13767
13768 SetInCombatState(false, enemy, duration);
13769}

References Player::duel, GetCharmerOrOwnerOrSelf(), Object::IsCreature(), IsFFAPvP(), Object::IsPlayer(), IsPvP(), Creature::IsTrigger(), SetInCombatState(), Object::ToCreature(), and Object::ToPlayer().

Referenced by Attack(), npc_daphne_stilwell::npc_daphne_stilwellAI::AttackStart(), CombatStart(), CombatStartOnCast(), npc_centrifuge_construct::npc_centrifuge_constructAI::DamageTaken(), Spell::DoAllEffectOnTarget(), CreatureAI::DoZoneInCombat(), boss_sapphiron::boss_sapphironAI::EnterCombatSelfFunction(), spell_herald_volzaj_insanity::HandleDummyEffect(), boss_chromaggus::boss_chromaggusAI::PathEndReached(), SmartScript::ProcessAction(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), npc_gunship_boarding_addAI::UpdateAI(), and npc_gunship_gunner::npc_gunship_gunnerAI::UpdateAI().

◆ SetInFront()

◆ SetInstantCast()

void Unit::SetInstantCast ( bool  set)
inline
1571{ _instantCast = set; }

References _instantCast.

Referenced by AuraEffect::HandleModCastingSpeed().

◆ SetLastDamagedTargetGuid()

void Unit::SetLastDamagedTargetGuid ( ObjectGuid const &  guid)
inline

◆ SetLastExtraAttackSpell()

void Unit::SetLastExtraAttackSpell ( uint32  spellId)
inline
994{ _lastExtraAttackSpell = spellId; }

References _lastExtraAttackSpell.

Referenced by Spell::_handle_finish_phase().

◆ SetLastManaUse()

void Unit::SetLastManaUse ( uint32  spellCastTime)
inline
1136{ m_lastManaUse = spellCastTime; }

References m_lastManaUse.

Referenced by Spell::TakePower().

◆ SetLevel()

void Unit::SetLevel ( uint8  lvl,
bool  showLevelChange = true 
)

◆ SetMaxHealth()

void Unit::SetMaxHealth ( uint32  val)
15776{
15777 if (!val)
15778 val = 1;
15779
15780 uint32 health = GetHealth();
15782
15783 // group update
15784 if (IsPlayer())
15785 {
15786 Player* player = ToPlayer();
15787 if (player->NeedSendSpectatorData())
15789
15790 if (player->GetGroup())
15792 }
15793 else if (Pet* pet = ToCreature()->ToPet())
15794 {
15795 if (pet->isControlled())
15796 {
15797 if (Unit* owner = GetOwner())
15798 if (Player* player = owner->ToPlayer())
15799 {
15800 if (player->NeedSendSpectatorData() && pet->GetCreatureTemplate()->family)
15801 ArenaSpectator::SendCommand_UInt32Value(player->FindMap(), player->GetGUID(), "PHP", (uint32)pet->GetHealthPct());
15802
15803 if (player->GetGroup())
15805 }
15806 }
15807 }
15808
15809 if (val < health)
15810 SetHealth(val);
15811}
@ GROUP_UPDATE_FLAG_MAX_HP
Definition Group.h:102
@ GROUP_UPDATE_FLAG_PET_MAX_HP
Definition Group.h:114

References WorldObject::FindMap(), Player::GetGroup(), Object::GetGUID(), GetHealth(), GetOwner(), GROUP_UPDATE_FLAG_MAX_HP, GROUP_UPDATE_FLAG_PET_MAX_HP, Object::IsPlayer(), Player::NeedSendSpectatorData(), ArenaSpectator::SendCommand_UInt32Value(), Player::SetGroupUpdateFlag(), SetHealth(), SetUInt32Value(), Object::ToCreature(), ToPet(), Object::ToPlayer(), and UNIT_FIELD_MAXHEALTH.

Referenced by boss_xt002::boss_xt002AI::DoAction(), Spell::EffectSummonType(), modify_commandscript::HandleModifyHPCommand(), npc_commandscript::HandleNpcSetLevelCommand(), npc_pet_pri_lightwell::InitializeAI(), Player::InitStatsForLevel(), boss_skeram::JustSummoned(), npc_corrupted_totem::npc_corrupted_totem(), npc_xt002_life_spark::npc_xt002_life_sparkAI::npc_xt002_life_sparkAI(), Creature::SelectLevel(), npc_pet_hunter_snake_trap::UpdateAI(), Creature::UpdateMaxHealth(), Guardian::UpdateMaxHealth(), and Player::UpdateMaxHealth().

◆ SetMaxPower()

void Unit::SetMaxPower ( Powers  power,
uint32  val 
)
15865{
15866 uint32 cur_power = GetPower(power);
15867 SetStatInt32Value(static_cast<uint16>(UNIT_FIELD_MAXPOWER1) + power, val);
15868
15869 // group update
15870 if (IsPlayer())
15871 {
15872 Player* player = ToPlayer();
15873 if (getPowerType() == power && player->NeedSendSpectatorData())
15874 ArenaSpectator::SendCommand_UInt32Value(FindMap(), GetGUID(), "MPW", power == POWER_RAGE || power == POWER_RUNIC_POWER ? val / 10 : val);
15875
15876 if (player->GetGroup())
15878 }
15879 else if (Pet* pet = ToCreature()->ToPet())
15880 {
15881 if (pet->isControlled())
15882 {
15883 Unit* owner = GetOwner();
15884 if (owner && (owner->IsPlayer()) && owner->ToPlayer()->GetGroup())
15886 }
15887 }
15888
15889 if (val < cur_power)
15890 SetPower(power, val);
15891}
@ GROUP_UPDATE_FLAG_PET_MAX_POWER
Definition Group.h:117
@ GROUP_UPDATE_FLAG_MAX_POWER
Definition Group.h:105
void SetStatInt32Value(uint16 index, int32 value)
Definition Object.cpp:787

References WorldObject::FindMap(), Player::GetGroup(), Object::GetGUID(), GetOwner(), GetPower(), getPowerType(), GROUP_UPDATE_FLAG_MAX_POWER, GROUP_UPDATE_FLAG_PET_MAX_POWER, Object::IsPlayer(), Player::NeedSendSpectatorData(), POWER_RAGE, POWER_RUNIC_POWER, ArenaSpectator::SendCommand_UInt32Value(), Player::SetGroupUpdateFlag(), SetPower(), Object::SetStatInt32Value(), Object::ToCreature(), ToPet(), Object::ToPlayer(), and UNIT_FIELD_MAXPOWER1.

Referenced by Player::Create(), Pet::CreateBaseAtTamed(), modify_commandscript::HandleModifyEnergyCommand(), modify_commandscript::HandleModifyManaCommand(), modify_commandscript::HandleModifyRageCommand(), modify_commandscript::HandleModifyRunicPowerCommand(), spell_putricide_mutated_transformation::HandleSummon(), Player::InitStatsForLevel(), Pet::LoadPetFromDB(), Creature::SelectLevel(), setPowerType(), Creature::UpdateMaxPower(), Guardian::UpdateMaxPower(), and Player::UpdateMaxPower().

◆ SetMinion()

void Unit::SetMinion ( Minion minion,
bool  apply 
)
10900{
10901 LOG_DEBUG("entities.unit", "SetMinion {} for {}, apply {}", minion->GetEntry(), GetEntry(), apply);
10902
10903 if (apply)
10904 {
10905 if (minion->GetOwnerGUID())
10906 {
10907 LOG_FATAL("entities.unit", "SetMinion: Minion {} is not the minion of owner {}", minion->GetEntry(), GetEntry());
10908 return;
10909 }
10910
10911 minion->SetOwnerGUID(GetGUID());
10912
10913 m_Controlled.insert(minion);
10914
10915 if (IsPlayer())
10916 {
10917 minion->m_ControlledByPlayer = true;
10919 }
10920
10921 // Can only have one pet. If a new one is summoned, dismiss the old one.
10922 if (minion->IsGuardianPet())
10923 {
10924 if (Guardian* oldPet = GetGuardianPet())
10925 {
10926 if (oldPet != minion && (oldPet->IsPet() || minion->IsPet() || oldPet->GetEntry() != minion->GetEntry()))
10927 {
10928 // remove existing minion pet
10929 if (Pet* oldPetAsPet = oldPet->ToPet())
10930 {
10931 oldPetAsPet->Remove(PET_SAVE_NOT_IN_SLOT);
10932 }
10933 else
10934 {
10935 oldPet->UnSummon();
10936 }
10937
10938 SetPetGUID(minion->GetGUID());
10940 }
10941 }
10942 else
10943 {
10944 SetPetGUID(minion->GetGUID());
10946 }
10947 }
10948
10950 {
10952 }
10953
10954 if (minion->m_Properties && minion->m_Properties->Type == SUMMON_TYPE_MINIPET)
10955 {
10956 SetCritterGUID(minion->GetGUID());
10957 }
10958
10959 // PvP, FFAPvP
10961
10962 // Ghoul pets have energy instead of mana (is anywhere better place for this code?)
10963 if (minion->IsPetGhoul() || minion->GetEntry() == 24207 /*ENTRY_ARMY_OF_THE_DEAD*/)
10964 minion->setPowerType(POWER_ENERGY);
10965
10966 if (IsPlayer())
10967 {
10968 // Send infinity cooldown - client does that automatically but after relog cooldown needs to be set again
10969 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(minion->GetUInt32Value(UNIT_CREATED_BY_SPELL));
10970
10971 if (spellInfo && spellInfo->IsCooldownStartedOnEvent())
10972 ToPlayer()->AddSpellAndCategoryCooldowns(spellInfo, 0, nullptr, true);
10973 }
10974 }
10975 else
10976 {
10977 if (minion->GetOwnerGUID() != GetGUID())
10978 {
10979 LOG_FATAL("entities.unit", "SetMinion: Minion {} is not the minion of owner {}", minion->GetEntry(), GetEntry());
10980 return;
10981 }
10982
10983 m_Controlled.erase(minion);
10984
10985 if (minion->m_Properties && minion->m_Properties->Type == SUMMON_TYPE_MINIPET)
10986 {
10987 if (GetCritterGUID() == minion->GetGUID())
10989 }
10990
10991 if (minion->IsGuardianPet())
10992 {
10993 if (GetPetGUID() == minion->GetGUID())
10995 }
10996 else if (minion->IsTotem())
10997 {
10998 // All summoned by totem minions must disappear when it is removed.
10999 if (SpellInfo const* spInfo = sSpellMgr->GetSpellInfo(minion->ToTotem()->GetSpell()))
11000 {
11001 for (int i = 0; i < MAX_SPELL_EFFECTS; ++i)
11002 {
11003 if (spInfo->Effects[i].Effect != SPELL_EFFECT_SUMMON)
11004 continue;
11005
11006 RemoveAllMinionsByEntry(spInfo->Effects[i].MiscValue);
11007 }
11008 }
11009 }
11010
11011 if (IsPlayer())
11012 {
11013 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(minion->GetUInt32Value(UNIT_CREATED_BY_SPELL));
11014 // Remove infinity cooldown
11015 if (spellInfo && spellInfo->IsCooldownStartedOnEvent())
11016 ToPlayer()->SendCooldownEvent(spellInfo);
11017
11018 // xinef: clear spell book
11019 if (m_Controlled.empty())
11021 }
11022
11023 //if (minion->HasUnitTypeMask(UNIT_MASK_GUARDIAN))
11024 {
11026 {
11027 // Check if there is another minion
11028 for (ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
11029 {
11030 // do not use this check, creature do not have charm guid
11031 //if (GetCharmGUID() == (*itr)->GetGUID())
11032 if (GetGUID() == (*itr)->GetCharmerGUID())
11033 continue;
11034
11035 //ASSERT((*itr)->GetOwnerGUID() == GetGUID());
11036 if ((*itr)->GetOwnerGUID() != GetGUID())
11037 {
11038 OutDebugInfo();
11039 (*itr)->OutDebugInfo();
11040 ABORT();
11041 }
11042 ASSERT((*itr)->IsCreature());
11043
11044 if (!(*itr)->HasUnitTypeMask(UNIT_MASK_CONTROLLABLE_GUARDIAN))
11045 continue;
11046
11047 if (AddGuidValue(UNIT_FIELD_SUMMON, (*itr)->GetGUID()))
11048 {
11049 // show another pet bar if there is no charm bar
11050 if (IsPlayer() && !GetCharmGUID())
11051 {
11052 if ((*itr)->IsPet())
11054 else
11056 }
11057 }
11058 break;
11059 }
11060 }
11061 }
11062 }
11063}
@ PET_SAVE_NOT_IN_SLOT
Definition PetDefines.h:46
@ SPELL_EFFECT_SUMMON
Definition SharedDefines.h:817
@ SUMMON_TYPE_MINIPET
Definition SharedDefines.h:3539
bool IsGuardianPet() const
Definition TemporarySummon.cpp:395
bool IsPetGhoul() const
Definition TemporarySummon.h:85
void PetSpellInitialize()
Definition Player.cpp:9499
const SummonPropertiesEntry *const m_Properties
Definition TemporarySummon.h:64
uint32 GetSpell(uint8 slot=0) const
Definition Totem.h:59
void OutDebugInfo() const
Definition Unit.cpp:20223
ObjectGuid GetCritterGUID() const
Definition Unit.h:715
void SetOwnerGUID(ObjectGuid owner)
Definition Unit.cpp:10787
void SetCritterGUID(ObjectGuid guid)
Definition Unit.h:714
void setPowerType(Powers power)
Definition Unit.cpp:10168
void RemoveAllMinionsByEntry(uint32 entry)
Definition Unit.cpp:11077
uint32 Type
Definition DBCStructure.h:1913

References ABORT, Object::AddGuidValue(), Player::AddSpellAndCategoryCooldowns(), ASSERT, Player::CharmSpellInitialize(), ObjectGuid::Empty, Object::GetByteValue(), GetCharmGUID(), GetCritterGUID(), Object::GetEntry(), GetGuardianPet(), Object::GetGUID(), Object::GetGUID(), GetOwnerGUID(), GetPetGUID(), Totem::GetSpell(), Object::GetUInt32Value(), HasUnitTypeMask(), SpellInfo::IsCooldownStartedOnEvent(), Minion::IsGuardianPet(), IsPet(), Minion::IsPetGhoul(), Object::IsPlayer(), IsTotem(), LOG_DEBUG, LOG_FATAL, m_Controlled, m_ControlledByPlayer, TempSummon::m_Properties, MAX_SPELL_EFFECTS, OutDebugInfo(), PET_SAVE_NOT_IN_SLOT, Player::PetSpellInitialize(), POWER_ENERGY, RemoveAllMinionsByEntry(), Object::RemoveGuidValue(), Player::SendCooldownEvent(), Player::SendRemoveControlBar(), Object::SetByteValue(), SetCritterGUID(), SetMinionGUID(), SetOwnerGUID(), SetPetGUID(), setPowerType(), SetUnitFlag(), SPELL_EFFECT_SUMMON, sSpellMgr, SUMMON_TYPE_MINIPET, ToPet(), Object::ToPlayer(), ToTotem(), SummonPropertiesEntry::Type, UNIT_CREATED_BY_SPELL, UNIT_FIELD_BYTES_2, UNIT_FIELD_SUMMON, UNIT_FLAG_PLAYER_CONTROLLED, and UNIT_MASK_CONTROLLABLE_GUARDIAN.

Referenced by Player::CreatePet(), Player::CreatePet(), Spell::EffectCreateTamedPet(), Spell::EffectTameCreature(), Pet::LoadPetFromDB(), Player::RemovePet(), and Player::SummonPet().

◆ SetMinionGUID()

void Unit::SetMinionGUID ( ObjectGuid  guid)
inline

◆ SetModelVisible()

◆ SetNativeDisplayId()

◆ SetNpcFlag()

void Unit::SetNpcFlag ( NPCFlags  flags)
inline
754{ SetFlag(UNIT_NPC_FLAGS, flags); }

References Object::SetFlag(), and UNIT_NPC_FLAGS.

Referenced by Vehicle::AddPassenger(), npc_riggle_bassbait::npc_riggle_bassbaitAI::CheckTournamentState(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::DamageTaken(), npc_magister_aledis::DamageTaken(), npc_thrall_warchief::npc_thrall_warchiefAI::DoAction(), boss_vaelastrasz::boss_vaelAI::Initialize(), boss_majordomo::boss_majordomoAI::InitializeAI(), npc_sergeant_bly::npc_sergeant_blyAI::InitializeAI(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::InitializeAI(), npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::JustDied(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::JustReachedHome(), npc_tirion_fordring_tft::npc_tirion_fordringAI::JustReachedHome(), npc_battle_at_valhalas::npc_battle_at_valhalasAI::JustReachedHome(), npc_chesspiece::MovementInform(), npc_fos_leader_second::npc_fos_leader_secondAI::MovementInform(), npc_pos_leader_second::npc_pos_leader_secondAI::MovementInform(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::MovementInform(), npc_oculus_drakegiver::npc_oculus_drakegiverAI::MovementInform(), npc_chesspiece::OnCharmed(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), npc_akama_illidan::PathEndReached(), npc_chicken_cluck::npc_chicken_cluckAI::ReceiveEmote(), npc_plucky::npc_pluckyAI::ReceiveEmote(), Vehicle::RemovePassenger(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::ReorderInstance(), boss_victor_nefarius::boss_victor_nefariusAI::Reset(), boss_apothecary_hummel::boss_apothecary_hummelAI::Reset(), npc_deathstalker_fearleia::Reset(), npc_varian_wrynn::npc_varian_wrynnAI::Reset(), npc_thrall_bfu::npc_thrall_bfuAI::Reset(), boss_azuregos::boss_azuregosAI::Reset(), npc_hyjal_jaina::hyjalJainaAI::Reset(), npc_hyjal_thrall::hyjalThrallAI::Reset(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::Reset(), npc_belnistrasz::npc_belnistraszAI::Reset(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::Reset(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::Reset(), npc_crusade_recruit::npc_crusade_recruitAI::Reset(), npc_akama_illidan::Reset(), npc_akama_shade::Reset(), npc_magister_aledis::Reset(), Vehicle::Reset(), npc_battle_at_valhalas::npc_battle_at_valhalasAI::ResetData(), NPCStaveQuestAI::ResetState(), boss_majordomo::boss_majordomoAI::SpellHit(), npc_aged_dying_ancient_kodo::SpellHit(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), npc_xerestrasza::npc_xerestraszaAI::UpdateAI(), npc_hor_leader::npc_hor_leaderAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::UpdateAI(), npc_oculus_drakegiver::npc_oculus_drakegiverAI::UpdateAI(), npc_shandy_dalaran::npc_shandy_dalaranAI::UpdateAI(), npc_lake_frog::npc_lake_frogAI::UpdateAI(), npc_aeranas::npc_aeranasAI::UpdateAI(), Vehicle::Vehicle(), npc_arthas::npc_arthasAI::WaypointReached(), npc_daphne_stilwell::npc_daphne_stilwellAI::WaypointReached(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::WaypointReached(), npc_general_andorov::WaypointReached(), and npc_cork_gizelton::npc_cork_gizeltonAI::WaypointReached().

◆ SetOwnerGUID()

void Unit::SetOwnerGUID ( ObjectGuid  owner)
10788{
10789 if (GetOwnerGUID() == owner)
10790 return;
10791
10793 if (!owner)
10794 return;
10795
10796 m_applyResilience = !IsVehicle() && owner.IsPlayer();
10797
10798 // Update owner dependent fields
10799 Player* player = ObjectAccessor::GetPlayer(*this, owner);
10800 if (!player || !player->HaveAtClient(this)) // if player cannot see this unit yet, he will receive needed data with create object
10801 return;
10802
10804
10805 UpdateData udata;
10806 WorldPacket packet;
10807 BuildValuesUpdateBlockForPlayer(&udata, player);
10808 udata.BuildPacket(packet);
10809 player->SendDirectMessage(&packet);
10810
10812}
void BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target)
Definition Object.cpp:246
void RemoveFieldNotifyFlag(uint16 flag)
Definition Object.h:195
void SetFieldNotifyFlag(uint16 flag)
Definition Object.h:194
bool HaveAtClient(WorldObject const *u) const
Definition Player.cpp:11378
Definition UpdateData.h:52
bool BuildPacket(WorldPacket &packet)
Definition UpdateData.cpp:48

References UpdateData::BuildPacket(), Object::BuildValuesUpdateBlockForPlayer(), GetOwnerGUID(), ObjectAccessor::GetPlayer(), Player::HaveAtClient(), ObjectGuid::IsPlayer(), IsVehicle(), m_applyResilience, Object::RemoveFieldNotifyFlag(), Player::SendDirectMessage(), Object::SetFieldNotifyFlag(), Object::SetGuidValue(), UF_FLAG_OWNER, and UNIT_FIELD_SUMMONEDBY.

Referenced by GameObject::CastSpell(), Spell::EffectSummonType(), boss_illidari_council_memberAI::EnterEvadeMode(), spell_item_draenic_pale_ale::HandleSummon(), npc_pet_gen_fetch_ball::IsSummonedBy(), boss_razorgore::boss_razorgoreAI::JustSummoned(), Player::LoadFromDB(), SetMinion(), and npc_grimstone::npc_grimstoneAI::UpdateEscortAI().

◆ SetPetGUID()

◆ SetPhaseMask()

void Unit::SetPhaseMask ( uint32  newPhaseMask,
bool  update 
)
overridevirtual

Reimplemented from WorldObject.

19311{
19312 if (newPhaseMask == GetPhaseMask())
19313 return;
19314
19315 if (IsInWorld())
19316 {
19317 // xinef: to comment, bellow line should be removed
19318 // pussywizard: goign to other phase (valithria, algalon) should not remove such auras
19319 //RemoveNotOwnSingleTargetAuras(newPhaseMask, true); // we can lost access to caster or target
19320
19321 if (!sScriptMgr->CanSetPhaseMask(this, newPhaseMask, update))
19322 return;
19323
19324 // modify hostile references for new phasemask, some special cases deal with hostile references themselves
19325 if (IsCreature() || (!ToPlayer()->IsGameMaster() && !ToPlayer()->GetSession()->PlayerLogout()))
19326 {
19327 HostileRefMgr& refMgr = getHostileRefMgr();
19328 HostileReference* ref = refMgr.getFirst();
19329
19330 while (ref)
19331 {
19332 if (Unit* unit = ref->GetSource()->GetOwner())
19333 if (Creature* creature = unit->ToCreature())
19334 refMgr.setOnlineOfflineState(creature, creature->InSamePhase(newPhaseMask));
19335
19336 ref = ref->next();
19337 }
19338
19339 // modify threat lists for new phasemask
19340 if (!IsPlayer())
19341 {
19344
19345 // merge expects sorted lists
19346 threatList.sort();
19347 offlineThreatList.sort();
19348 threatList.merge(offlineThreatList);
19349
19350 for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
19351 if (Unit* unit = (*itr)->getTarget())
19352 unit->getHostileRefMgr().setOnlineOfflineState(ToCreature(), unit->InSamePhase(newPhaseMask));
19353 }
19354 }
19355 }
19356
19357 WorldObject::SetPhaseMask(newPhaseMask, false);
19358
19359 if (!IsInWorld())
19360 {
19361 return;
19362 }
19363
19364 for (ControlSet::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); )
19365 {
19366 Unit* controlled = *itr;
19367 ++itr;
19368 if (controlled->IsCreature())
19369 {
19370 controlled->SetPhaseMask(newPhaseMask, true);
19371 }
19372 }
19373
19374 for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
19375 {
19376 if (m_SummonSlot[i])
19377 {
19378 if (Creature* summon = GetMap()->GetCreature(m_SummonSlot[i]))
19379 {
19380 summon->SetPhaseMask(newPhaseMask, true);
19381 }
19382 }
19383 }
19384
19385 if (update)
19386 {
19388 }
19389}
Definition HostileRefMgr.h:31
void setOnlineOfflineState(bool isOnline)
Definition HostileRefMgr.cpp:98
HostileReference * getFirst()
Definition HostileRefMgr.h:59
HostileReference * next()
Definition ThreatMgr.h:115
FROM * GetSource() const
Definition Reference.h:97
ThreatContainer::StorageType const & GetOfflineThreatList() const
Definition ThreatMgr.h:278
Unit * GetOwner() const
Definition ThreatMgr.h:240
void SetPhaseMask(uint32 newPhaseMask, bool update) override
Definition Unit.cpp:19310
virtual void SetPhaseMask(uint32 newPhaseMask, bool update)
Definition Object.cpp:2884

References Map::GetCreature(), HostileRefMgr::getFirst(), getHostileRefMgr(), WorldObject::GetMap(), ThreatMgr::GetOfflineThreatList(), ThreatMgr::GetOwner(), WorldObject::GetPhaseMask(), Reference< TO, FROM >::GetSource(), ThreatMgr::GetThreatList(), GetThreatMgr(), WorldObject::InSamePhase(), Object::IsCreature(), Object::IsInWorld(), Object::IsPlayer(), m_Controlled, m_SummonSlot, MAX_SUMMON_SLOT, HostileReference::next(), HostileRefMgr::setOnlineOfflineState(), WorldObject::SetPhaseMask(), SetPhaseMask(), sScriptMgr, Object::ToCreature(), Object::ToPlayer(), and UpdateObjectVisibility().

Referenced by Pet::Create(), Creature::Create(), misc_commandscript::HandleAppearCommand(), modify_commandscript::HandleModifyPhaseCommand(), npc_commandscript::HandleNpcSetPhaseCommand(), spell_wintergrasp_hide_small_elementals_aura::HandlePeriodicDummy(), AuraEffect::HandlePhase(), Battlefield::HideNpc(), boss_zuramat::boss_zuramatAI::JustSummoned(), npc_the_lich_king_controller::npc_the_lich_king_controllerAI::JustSummoned(), boss_victor_nefarius::boss_victor_nefariusAI::Reset(), boss_volazj::Reset(), boss_twilight_halion::boss_twilight_halionAI::Reset(), Creature::setDeathState(), Player::SetGameMaster(), SetPhaseMask(), Battlefield::ShowNpc(), WorldObject::SummonTrigger(), and npc_mootoo_the_younger::npc_mootoo_the_youngerAI::WaypointReached().

◆ SetPower()

void Unit::SetPower ( Powers  power,
uint32  val,
bool  withPowerUpdate = true,
bool  fromRegenerate = false 
)
15814{
15815 if (!fromRegenerate && GetPower(power) == val)
15816 return;
15817
15818 uint32 maxPower = GetMaxPower(power);
15819 if (maxPower < val)
15820 val = maxPower;
15821
15822 if (fromRegenerate)
15823 {
15826 }
15827 else
15829
15830 if (withPowerUpdate)
15831 {
15832 WorldPacket data(SMSG_POWER_UPDATE, 8 + 1 + 4);
15833 data << GetPackGUID();
15834 data << uint8(power);
15835 data << uint32(val);
15836 SendMessageToSet(&data, IsPlayer());
15837 }
15838
15839 // group update
15840 if (IsPlayer())
15841 {
15842 Player* player = ToPlayer();
15843 if (getPowerType() == power && player->NeedSendSpectatorData())
15844 ArenaSpectator::SendCommand_UInt32Value(FindMap(), GetGUID(), "CPW", power == POWER_RAGE || power == POWER_RUNIC_POWER ? val / 10 : val);
15845
15846 if (player->GetGroup())
15848 }
15849 else if (Pet* pet = ToCreature()->ToPet())
15850 {
15851 if (pet->isControlled())
15852 {
15853 Unit* owner = GetOwner();
15854 if (owner && (owner->IsPlayer()) && owner->ToPlayer()->GetGroup())
15856 }
15857
15858 // Update the pet's character sheet with happiness damage bonus
15859 if (pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
15860 pet->UpdateDamagePhysical(BASE_ATTACK);
15861 }
15862}
@ GROUP_UPDATE_FLAG_PET_CUR_POWER
Definition Group.h:116
@ GROUP_UPDATE_FLAG_CUR_POWER
Definition Group.h:104
void UpdateUInt32Value(uint16 index, uint32 value)
Definition Object.cpp:652
void AddToObjectUpdateIfNeeded()
Definition Object.cpp:513
@ SMSG_POWER_UPDATE
Definition Opcodes.h:1182

References Object::AddToObjectUpdateIfNeeded(), AsUnderlyingType(), BASE_ATTACK, WorldObject::FindMap(), Player::GetGroup(), Object::GetGUID(), GetMaxPower(), GetOwner(), Object::GetPackGUID(), GetPower(), getPowerType(), GROUP_UPDATE_FLAG_CUR_POWER, GROUP_UPDATE_FLAG_PET_CUR_POWER, HUNTER_PET, Object::IsPlayer(), Player::NeedSendSpectatorData(), POWER_HAPPINESS, POWER_RAGE, POWER_RUNIC_POWER, ArenaSpectator::SendCommand_UInt32Value(), WorldObject::SendMessageToSet(), Player::SetGroupUpdateFlag(), Object::SetStatInt32Value(), SMSG_POWER_UPDATE, Object::ToCreature(), ToPet(), Object::ToPlayer(), UNIT_FIELD_POWER1, and Object::UpdateUInt32Value().

Referenced by Player::ActivateSpec(), Player::Create(), Pet::CreateBaseAtTamed(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::DamageTaken(), boss_shade_of_aran::DamageTaken(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::DoAction(), Spell::EffectSelfResurrect(), Spell::EffectSummonPet(), Player::GiveLevel(), AuraEffect::HandleAuraModShapeshift(), spell_warr_execute::HandleEffect(), modify_commandscript::HandleModifyEnergyCommand(), modify_commandscript::HandleModifyManaCommand(), modify_commandscript::HandleModifyRageCommand(), modify_commandscript::HandleModifyRunicPowerCommand(), spell_dk_pet_scaling::HandlePeriodic(), spell_hun_generic_scaling::HandlePeriodic(), spell_mage_pet_scaling::HandlePeriodic(), spell_sha_feral_spirit_scaling::HandlePeriodic(), spell_warl_generic_scaling::HandlePeriodic(), AuraEffect::HandlePeriodicDummyAuraTick(), WorldSession::HandlePetAbandon(), spell_putricide_mutated_transformation::HandleSummon(), Player::InitStatsForLevel(), Guardian::InitStatsForLevel(), Creature::LoadCreatureFromDB(), Player::LoadFromDB(), Pet::LoadPetFromDB(), ModifyPower(), boss_shade_of_aran::OnPowerUpdate(), Player::ProcessDelayedOperations(), Player::Regenerate(), spell_igb_incinerating_blast::RemoveEnergy(), spell_igb_below_zero::RemovePassengers(), boss_curator::Reset(), boss_shade_of_aran::Reset(), boss_selin_fireheart::Reset(), boss_moam::Reset(), npc_obsidian_destroyer::Reset(), npc_obsidian_eradicator::Reset(), npc_obsidian_nullifier::Reset(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::Reset(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::Reset(), Player::ResetAllPowers(), Player::RestoreManaAfterDuel(), Player::ResurectUsingRequestData(), Player::ResurrectPlayer(), Creature::SelectLevel(), setDeathState(), SetMaxPower(), setPowerType(), Player::SummonPet(), and npc_dalaran_mage::npc_dalaran_mageAI::UpdateAI().

◆ setPowerType()

void Unit::setPowerType ( Powers  power)
10169{
10170 SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype);
10171
10172 if (IsPlayer())
10173 {
10174 if (ToPlayer()->GetGroup())
10176 }
10177 else if (Pet* pet = ToCreature()->ToPet())
10178 {
10179 if (pet->isControlled())
10180 {
10181 Unit* owner = GetOwner();
10182 if (owner && (owner->IsPlayer()) && owner->ToPlayer()->GetGroup())
10184 }
10185 }
10186
10187 float powerMultiplier = 1.0f;
10188 if (!IsPet())
10189 if (Creature* creature = ToCreature())
10190 powerMultiplier = creature->GetCreatureTemplate()->ModMana;
10191
10192 switch (new_powertype)
10193 {
10194 default:
10195 case POWER_MANA:
10196 break;
10197 case POWER_RAGE:
10198 SetMaxPower(POWER_RAGE, uint32(std::ceil(GetCreatePowers(POWER_RAGE) * powerMultiplier)));
10199 SetPower(POWER_RAGE, 0);
10200 break;
10201 case POWER_FOCUS:
10202 SetMaxPower(POWER_FOCUS, uint32(std::ceil(GetCreatePowers(POWER_FOCUS) * powerMultiplier)));
10203 SetPower(POWER_FOCUS, uint32(std::ceil(GetCreatePowers(POWER_FOCUS) * powerMultiplier)));
10204 break;
10205 case POWER_ENERGY:
10206 SetMaxPower(POWER_ENERGY, uint32(std::ceil(GetCreatePowers(POWER_ENERGY) * powerMultiplier)));
10207 break;
10208 case POWER_HAPPINESS:
10209 SetMaxPower(POWER_HAPPINESS, uint32(std::ceil(GetCreatePowers(POWER_HAPPINESS) * powerMultiplier)));
10210 SetPower(POWER_HAPPINESS, uint32(std::ceil(GetCreatePowers(POWER_HAPPINESS) * powerMultiplier)));
10211 break;
10212 }
10213
10214 if (Player const* player = ToPlayer())
10215 if (player->NeedSendSpectatorData())
10216 {
10217 ArenaSpectator::SendCommand_UInt32Value(FindMap(), GetGUID(), "PWT", new_powertype);
10218 ArenaSpectator::SendCommand_UInt32Value(FindMap(), GetGUID(), "MPW", new_powertype == POWER_RAGE || new_powertype == POWER_RUNIC_POWER ? GetMaxPower(new_powertype) / 10 : GetMaxPower(new_powertype));
10219 ArenaSpectator::SendCommand_UInt32Value(FindMap(), GetGUID(), "CPW", new_powertype == POWER_RAGE || new_powertype == POWER_RUNIC_POWER ? GetPower(new_powertype) / 10 : GetPower(new_powertype));
10220 }
10221}
@ GROUP_UPDATE_FLAG_POWER_TYPE
Definition Group.h:103
@ GROUP_UPDATE_FLAG_PET_POWER_TYPE
Definition Group.h:115
void SetMaxPower(Powers power, uint32 val)
Definition Unit.cpp:15864

References WorldObject::FindMap(), GetCreatePowers(), Player::GetGroup(), Object::GetGUID(), GetMaxPower(), GetOwner(), GetPower(), GROUP_UPDATE_FLAG_PET_POWER_TYPE, GROUP_UPDATE_FLAG_POWER_TYPE, IsPet(), Object::IsPlayer(), POWER_ENERGY, POWER_FOCUS, POWER_HAPPINESS, POWER_MANA, POWER_RAGE, POWER_RUNIC_POWER, ArenaSpectator::SendCommand_UInt32Value(), Object::SetByteValue(), Player::SetGroupUpdateFlag(), SetMaxPower(), SetPower(), Object::ToCreature(), ToPet(), Object::ToPlayer(), and UNIT_FIELD_BYTES_0.

Referenced by Pet::CreateBaseAtTamed(), AuraEffect::HandleAuraModShapeshift(), spell_putricide_mutated_transformation::HandleSummon(), Player::InitDataForForm(), Vehicle::Install(), Pet::LoadPetFromDB(), npc_toc_rogue::npc_toc_rogueAI::npc_toc_rogueAI(), SetMinion(), and Player::SummonPet().

◆ SetPvP()

◆ setRace()

void Unit::setRace ( uint8  race)
21126{
21127 if (IsPlayer())
21128 m_race = race;
21129}

References Object::IsPlayer(), and m_race.

◆ SetRedirectThreat()

void Unit::SetRedirectThreat ( ObjectGuid  guid,
uint32  pct 
)
inline
950{ _redirectThreatInfo.Set(guid, pct); }
void Set(ObjectGuid guid, uint32 pct)
Definition ThreatMgr.h:305

References _redirectThreatInfo, and RedirectThreatInfo::Set().

Referenced by Spell::EffectRedirectThreat(), and ResetRedirectThreat().

◆ SetResistance()

◆ SetRooted()

void Unit::SetRooted ( bool  apply,
bool  stun = false,
bool  logout = false 
)
protected
18473{
18474 const uint32 state = (stun ? (logout ? UNIT_STATE_LOGOUT_TIMER : UNIT_STATE_STUNNED) : UNIT_STATE_ROOT);
18475
18476 if (apply)
18477 {
18478 AddUnitState(state);
18479
18480 SendMoveRoot(true);
18481 }
18482 else
18483 {
18484 ClearUnitState(state);
18485
18486 // Prevent giving ability to move if more immobilizers are active
18487 if (!IsImmobilizedState())
18488 SendMoveRoot(false);
18489 }
18490}
@ UNIT_STATE_LOGOUT_TIMER
Definition UnitDefines.h:202
bool IsImmobilizedState() const
Definition Unit.h:775
void SendMoveRoot(bool state)
Definition Unit.cpp:18492

References AddUnitState(), ClearUnitState(), IsImmobilizedState(), SendMoveRoot(), UNIT_STATE_LOGOUT_TIMER, UNIT_STATE_ROOT, and UNIT_STATE_STUNNED.

Referenced by WorldSession::HandleLogoutCancelOpcode(), WorldSession::HandleLogoutRequestOpcode(), WorldSession::HandlePlayerLoginToCharInWorld(), SetControlled(), and SetStunned().

◆ SetShapeshiftForm()

void Unit::SetShapeshiftForm ( ShapeshiftForm  form)
21368{
21370 sScriptMgr->OnUnitSetShapeshiftForm((Unit*)this, form);
21371}

References Object::SetByteValue(), sScriptMgr, and UNIT_FIELD_BYTES_2.

Referenced by AuraEffect::HandleAuraModShapeshift(), and reset_commandscript::HandleResetStatsOrLevelHelper().

◆ SetSheath()

◆ SetSpeed()

void Unit::SetSpeed ( UnitMoveType  mtype,
float  rate,
bool  forced = false 
)
14606{
14607 if (rate < 0)
14608 rate = 0.0f;
14609
14610 // Update speed only on change
14611 if (m_speed_rate[mtype] == rate)
14612 return;
14613
14614 m_speed_rate[mtype] = rate;
14615
14617
14618 SpeedOpcodePair const& speedOpcodes = SetSpeed2Opc_table[mtype];
14619
14620 if (forced && IsClientControlled())
14621 {
14622 Player* player = const_cast<Player*>(GetClientControlling());
14623 uint32 const counter = player->GetSession()->GetOrderCounter();
14624
14625 // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
14626 // and do it only for real sent packets and use run for run/mounted as client expected
14627 ++player->m_forced_speed_changes[mtype];
14628
14629 WorldPacket data(speedOpcodes[static_cast<size_t>(SpeedOpcodeIndex::PC)], 18);
14630 data << GetPackGUID();
14631 data << counter;
14632 if (mtype == MOVE_RUN)
14633 data << uint8(0); // new 2.1.0
14634
14635 data << GetSpeed(mtype);
14636 player->GetSession()->SendPacket(&data);
14637 player->GetSession()->IncrementOrderCounter();
14638 }
14639 else if (forced)
14640 {
14641 WorldPacket data(speedOpcodes[static_cast<size_t>(SpeedOpcodeIndex::NPC)], 12);
14642 data << GetPackGUID();
14643 data << float(GetSpeed(mtype));
14644 SendMessageToSet(&data, true);
14645 }
14646
14647 if (IsPlayer())
14648 {
14649 // Xinef: update speed of pet also
14650 if (!IsInCombat())
14651 {
14652 Unit* pet = ToPlayer()->GetPet();
14653 if (!pet)
14654 pet = GetCharm();
14655
14656 // xinef: do not affect vehicles and possesed pets
14657 if (pet && (pet->HasUnitFlag(UNIT_FLAG_POSSESSED) || pet->IsVehicle()))
14658 pet = nullptr;
14659
14660 if (pet && pet->IsCreature() && !pet->IsInCombat() && pet->GetMotionMaster()->GetCurrentMovementGeneratorType() == FOLLOW_MOTION_TYPE)
14661 pet->UpdateSpeed(mtype, forced);
14662
14663 if (Unit* critter = ObjectAccessor::GetUnit(*this, GetCritterGUID()))
14664 critter->UpdateSpeed(mtype, forced);
14665 }
14666 ToPlayer()->SetCanTeleport(true);
14667 }
14668}
@ FOLLOW_MOTION_TYPE
Definition MotionMaster.h:54
const Opcodes SpeedOpcodePair[static_cast< size_t >(SpeedOpcodeIndex::MAX)]
Definition Unit.h:640
SpeedOpcodePair SetSpeed2Opc_table[MAX_MOVE_TYPE]
Definition Unit.h:641
MovementGeneratorType GetCurrentMovementGeneratorType() const
Definition MotionMaster.cpp:949
uint8 m_forced_speed_changes[MAX_MOVE_TYPE]
Definition Player.h:2433
float GetSpeed(UnitMoveType mtype) const
Definition Unit.cpp:14600
void propagateSpeedChange()
Definition Unit.h:1725

References FOLLOW_MOTION_TYPE, GetCharm(), GetClientControlling(), GetCritterGUID(), MotionMaster::GetCurrentMovementGeneratorType(), GetMotionMaster(), WorldSession::GetOrderCounter(), Object::GetPackGUID(), Player::GetPet(), Player::GetSession(), GetSpeed(), ObjectAccessor::GetUnit(), HasUnitFlag(), WorldSession::IncrementOrderCounter(), IsClientControlled(), Object::IsCreature(), IsInCombat(), Object::IsPlayer(), IsVehicle(), Player::m_forced_speed_changes, m_speed_rate, MOVE_RUN, NPC, PC, propagateSpeedChange(), WorldObject::SendMessageToSet(), WorldSession::SendPacket(), Player::SetCanTeleport(), SetSpeed2Opc_table, Object::ToPlayer(), UNIT_FLAG_POSSESSED, and UpdateSpeed().

Referenced by Battleground::AddCreature(), boss_bug_trio::DoAction(), boss_sindragosa::boss_sindragosaAI::DoAction(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), boss_grand_champion::boss_grand_championAI::DoAction(), npc_spark_of_ionar::DoAction(), npc_pet_dk_ebon_gargoyle::FlyAway(), boss_volkhan::GoToAnvil(), misc_commandscript::HandleDismountCommand(), spell_mount_check_aura::HandleEffectPeriodic(), boss_sartharion_tenebron::HandleExtraEvent(), boss_sartharion_shadron::HandleExtraEvent(), boss_sartharion_vesperon::HandleExtraEvent(), WorldSession::HandleForceSpeedChangeAck(), modify_commandscript::HandleModifyASpeedCommand(), modify_commandscript::HandleModifyMountCommand(), Creature::InitEntry(), boss_glob_of_viscidus::InitializeAI(), Guardian::InitStatsForLevel(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::IsSummonedBy(), boss_sartharion_dragonAI::JustEngagedWith(), boss_four_horsemen::boss_four_horsemenAI::JustEngagedWith(), boss_ichoron::boss_ichoronAI::JustSummoned(), boss_sartharion::JustSummoned(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::MountSelf(), boss_onyxia::MovementInform(), boss_bug_trio::MovementInform(), boss_volkhan::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), npc_akilzon_eagle::MovementInform(), npc_hor_leader_second::npc_hor_leader_secondAI::MoveToNextStopPoint(), npc_ancestral_wolf::npc_ancestral_wolfAI::npc_ancestral_wolfAI(), npc_batrider::npc_batrider(), npc_hallows_end_soh::npc_hallows_end_soh(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::OnCharmed(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI::PassengerBoarded(), npc_hover_disk::PassengerBoarded(), npc_eastvale_peasent::PathEndReached(), SmartScript::ProcessAction(), boss_nightbane::Reset(), npc_zuljin_vortex::Reset(), boss_headless_horseman::Reset(), boss_onyxia::Reset(), boss_bug_trio::Reset(), boss_sartharion_dragonAI::Reset(), boss_sindragosa::boss_sindragosaAI::Reset(), npc_oculus_unstable_sphere::npc_oculus_unstable_sphereAI::Reset(), boss_volkhan::Reset(), boss_thorim_sif_blizzard::boss_thorim_sif_blizzardAI::Reset(), npc_freed_protodrake::npc_freed_protodrakeAI::Reset(), npc_dream_fog::npc_dream_fogAI::ScheduleEvents(), npc_eastvale_peasent::SetData(), Battlefield::SpawnCreature(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UnMountSelf(), npc_akilzon_eagle::UpdateAI(), boss_onyxia::UpdateAI(), npc_hor_leader::npc_hor_leaderAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), boss_yoggsaron_death_orb::boss_yoggsaron_death_orbAI::UpdateAI(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::UpdateAI(), npc_ulduar_mimiron_rocket::npc_ulduar_mimiron_rocketAI::UpdateAI(), UpdateSpeed(), and npc_ancestral_wolf::npc_ancestral_wolfAI::WaypointReached().

◆ SetSpeedRate()

◆ SetStandFlags()

◆ SetStandState()

void Unit::SetStandState ( uint8  state)
16971{
16973
16974 if (IsStandState())
16976
16977 if (IsPlayer())
16978 {
16980 data << (uint8)state;
16981 ToPlayer()->SendDirectMessage(&data);
16982 }
16983}
@ UNIT_BYTES_1_OFFSET_STAND_STATE
Definition UnitDefines.h:23
@ SMSG_STANDSTATE_UPDATE
Definition Opcodes.h:699

References AURA_INTERRUPT_FLAG_NOT_SEATED, Object::IsPlayer(), IsStandState(), RemoveAurasWithInterruptFlags(), Player::SendDirectMessage(), Object::SetByteValue(), SMSG_STANDSTATE_UPDATE, Object::ToPlayer(), UNIT_BYTES_1_OFFSET_STAND_STATE, and UNIT_FIELD_BYTES_1.

Referenced by _ApplyAura(), spell_the_cleansing_cleansing_soul::AfterApply(), spell_the_cleansing_cleansing_soul::AfterRemove(), boss_kologarn::boss_kologarnAI::boss_kologarnAI(), boss_twinemperorsAI::boss_twinemperorsAI(), boss_thekal::CheckPhaseTransition(), npc_ringo::npc_ringoAI::ClearFaint(), npc_kerlonian::npc_kerlonianAI::ClearSleeping(), CombatStart(), npc_vrykul_skeleton::DamageTaken(), boss_alar::DamageTaken(), boss_thekal::DamageTaken(), boss_shade_of_aran::DamageTaken(), boss_nightbane::DoAction(), boss_twinemperorsAI::DoAction(), npc_twilight_volunteer::DoAction(), boss_the_lurker_below::DoAction(), boss_leotheras_the_blind::DoAction(), npc_madrigosa::DoAction(), boss_illidan_stormrage::DoAction(), boss_reliquary_of_souls::boss_reliquary_of_soulsAI::DoAction(), npc_taretha::npc_tarethaAI::DoAction(), Spell::DoAllEffectOnTarget(), npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DoNice(), boss_ahune::Emerge(), UtherBatteredHiltEvent::Execute(), SuckBackEvent::Execute(), boss_ahune::ExecuteEvent(), boss_ingvar_the_plunderer::FeignDeath(), WorldSession::HandleAlterAppearance(), WorldSession::HandleLogoutCancelOpcode(), WorldSession::HandleLogoutRequestOpcode(), WorldSession::HandlePlayerLoginFromDB(), AuraEffect::HandleSpiritOfRedemption(), WorldSession::HandleStandStateChangeOpcode(), DistractMovementGenerator::Initialize(), boss_felmyst::InitializeAI(), npc_ranshalla::npc_ranshallaAI::JustDidDialogueStep(), boss_kalecgos::JustEngagedWith(), boss_palehoof::boss_palehoofAI::JustReachedHome(), npc_massive_jormungar::npc_massive_jormungarAI::JustReachedHome(), npc_ferocious_rhino::npc_ferocious_rhinoAI::JustReachedHome(), npc_ravenous_furbolg::npc_ravenous_furbolgAI::JustReachedHome(), npc_frenzied_worgen::npc_frenzied_worgenAI::JustReachedHome(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustRespawned(), boss_yoggsaron_brain::boss_yoggsaron_brainAI::JustSummoned(), npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI::JustSummoned(), boss_anubarak_trial::boss_anubarak_trialAI::MoveInLineOfSight(), boss_kologarn::boss_kologarnAI::MoveInLineOfSight(), boss_reliquary_of_souls::boss_reliquary_of_soulsAI::MoveInLineOfSight(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::MovementInform(), npc_twilight_volunteer::MovementInform(), boss_mr_smite::boss_mr_smiteAI::MovementInform(), npc_madrigosa::npc_madrigosa(), spell_love_is_in_the_air_romantic_picnic::OnApply(), boss_shade_of_aran::OnPowerUpdate(), npc_kernobee::OnQuestAccept(), npc_kerlonian::OnQuestAccept(), npc_gilthares::OnQuestAccept(), npc_ringo::OnQuestAccept(), npc_maghar_captive::OnQuestAccept(), npc_mootoo_the_younger::OnQuestAccept(), npc_bonker_togglevolt::OnQuestAccept(), spell_q12937_relief_for_the_fallen::OnRemove(), boss_reliquary_of_souls::boss_reliquary_of_soulsAI::PhaseTransitionSpawns(), Spell::prepare(), PretendToDie(), boss_alar::PretendToDie(), WorldSession::ProcessMovementInfo(), boss_victor_nefarius::boss_victor_nefariusAI::Reset(), boss_vaelastrasz::boss_vaelAI::Reset(), boss_mr_smite::boss_mr_smiteAI::Reset(), boss_kalecgos::Reset(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::Reset(), npc_thrall_bfu::npc_thrall_bfuAI::Reset(), boss_thekal::Reset(), npc_draenei_survivor::npc_draenei_survivorAI::Reset(), npc_injured_draenei::npc_injured_draeneiAI::Reset(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::Reset(), npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI::Reset(), boss_anubarak_trial::boss_anubarak_trialAI::Reset(), boss_professor_putricide::boss_professor_putricideAI::Reset(), boss_the_lich_king::boss_the_lich_kingAI::Reset(), npc_imprisoned_beryl_sorcerer::npc_imprisoned_beryl_sorcererAI::Reset(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::Reset(), boss_illidan_stormrage::Reset(), boss_reliquary_of_souls::boss_reliquary_of_soulsAI::Reset(), boss_leotheras_the_blind::Reset(), boss_the_lurker_below::Reset(), npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::Reset(), Resurrect(), boss_the_lurker_below::SchedulerPhaseOne(), boss_the_lurker_below::SchedulerPhaseTwo(), npc_ringo::npc_ringoAI::SetFaint(), npc_kurenai_captive::npc_kurenai_captiveAI::SetGUID(), SetInCombatState(), npc_kerlonian::npc_kerlonianAI::SetSleeping(), SetStunned(), boss_victor_nefarius::boss_victor_nefariusAI::sGossipSelect(), npc_harrison_jones::SpellHit(), npc_draenei_survivor::npc_draenei_survivorAI::SpellHit(), npc_wounded_skirmisher::SpellHit(), advisor_baseAI::SpellHit(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::StartEvent(), boss_felmyst::StartIntro(), boss_ahune::Submerge(), npc_commander_dawnforge::npc_commander_dawnforgeAI::Turn_to_eachother(), npc_commander_dawnforge::npc_commander_dawnforgeAI::Turn_to_Pathaleons_Image(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_a_special_surprise::npc_a_special_surpriseAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), npc_corporal_keeshan::npc_corporal_keeshanAI::UpdateAI(), npc_varian_wrynn::npc_varian_wrynnAI::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), npc_forest_frog::UpdateAI(), npc_alexstraza_the_lifebinder::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), boss_professor_putricide::boss_professor_putricideAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::UpdateEscortAI(), GameObject::Use(), and npc_ancestral_wolf::npc_ancestral_wolfAI::WaypointReached().

◆ SetStat()

void Unit::SetStat ( Stats  stat,
int32  val 
)
inline

◆ SetStatFlatModifier()

void Unit::SetStatFlatModifier ( UnitMods  unitMod,
UnitModifierFlatType  modifierType,
float  val 
)

◆ SetStatPctModifier()

◆ SetStunned()

void Unit::SetStunned ( bool  apply)
protected
18427{
18428 if (IsInFlight())
18429 return;
18430
18431 if (apply)
18432 {
18433 SetTarget();
18435
18436 if (IsPlayer())
18437 {
18439 }
18440
18441 SetRooted(true, true);
18442
18443 CastStop();
18444 }
18445 else
18446 {
18447 if (IsAlive() && GetVictim())
18449
18450 if (IsCreature())
18451 {
18452 // don't remove UNIT_FLAG_STUNNED for pet when owner is mounted (disabled pet's interface)
18453 Unit* owner = GetOwner();
18454 if (!owner || !owner->IsPlayer() || !owner->ToPlayer()->IsMounted())
18456
18457 // Xinef: same for charmed npcs
18458 owner = GetCharmer();
18459 if (!owner || !owner->IsPlayer() || !owner->ToPlayer()->IsMounted())
18461 }
18462 else
18464
18465 if (!HasUnitState(UNIT_STATE_ROOT)) // prevent moving if it also has root effect
18466 {
18467 SetRooted(false, true);
18468 }
18469 }
18470}

References CastStop(), GetCharmer(), Object::GetGUID(), GetOwner(), GetVictim(), HasUnitState(), IsAlive(), Object::IsCreature(), IsInFlight(), IsMounted(), Object::IsPlayer(), RemoveUnitFlag(), SetRooted(), SetStandState(), SetTarget(), SetUnitFlag(), Object::ToPlayer(), UNIT_FLAG_STUNNED, UNIT_STAND_STATE_STAND, and UNIT_STATE_ROOT.

Referenced by SetControlled().

◆ SetSwim()

bool Unit::SetSwim ( bool  enable)
virtual

◆ SetTarget()

virtual void Unit::SetTarget ( ObjectGuid  = ObjectGuid::Empty)
pure virtual

◆ setTransForm()

void Unit::setTransForm ( uint32  spellid)
inline
1946{ m_transform = spellid;}

References m_transform.

Referenced by AuraEffect::HandleAuraTransform().

◆ SetUInt32Value()

void Unit::SetUInt32Value ( uint16  index,
uint32  value 
)
21429{
21430 Object::SetUInt32Value(index, value);
21431
21432 switch (index)
21433 {
21434 // Invalidating the cache on health change should fix an issue where the client sees dead NPCs when they are not.
21435 // We might also need to invalidate the cache for some other fields as well.
21436 case UNIT_FIELD_HEALTH:
21438 break;
21439 }
21440}
void SetUInt32Value(uint16 index, uint32 value)
Definition Object.cpp:639
void InvalidateValuesUpdateCache()
Definition Unit.h:2207

References InvalidateValuesUpdateCache(), Object::SetUInt32Value(), and UNIT_FIELD_HEALTH.

Referenced by Player::_LoadDailyQuestStatus(), Player::_LoadSkills(), Player::AddItemToBuyBackSlot(), Attack(), Player::CheckAreaExploreAndOutdoor(), Spell::CheckItems(), Player::Create(), Pet::CreateBaseAtTamed(), Player::CreatePet(), Player::CreatePet(), boss_grand_champion::boss_grand_championAI::DamageTaken(), npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), Dismount(), npc_harrison_jones::DoAction(), boss_thekal::DoAction(), boss_razuvious_minion::boss_razuvious_minionAI::DoAction(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), boss_pathaleon_the_calculator::DoAction(), npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI::DoAction(), npc_black_knight_skeletal_gryphon::npc_black_knight_skeletal_gryphonAI::DoAction(), boss_illidan_stormrage::DoAction(), Player::DuelComplete(), Spell::EffectSummonPet(), Spell::EffectTameCreature(), boss_jindo::EnterEvadeMode(), boss_zuljin::EnterPhase(), npc_unworthy_initiate::npc_unworthy_initiateAI::EventStart(), Player::GiveLevel(), Pet::GivePetLevel(), Pet::GivePetXP(), Player::GiveXP(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::HandleAnimation(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleAuraModIncreaseFlightSpeed(), AuraEffect::HandleAuraTransform(), character_commandscript::HandleCharacterLevel(), debug_commandscript::HandleDebugMod32ValueCommand(), debug_commandscript::HandleDebugUpdateCommand(), spell_dk_dancing_rune_weapon_visual::HandleEffectApply(), spell_gen_model_visible::HandleEffectApply(), spell_gen_model_visible::HandleEffectRemove(), spell_gen_baby_murloc::HandleEffectRemove(), boss_ragnaros::boss_ragnarosAI::HandleEmerge(), misc_commandscript::HandleHideAreaCommand(), modify_commandscript::HandleModifyStandStateCommand(), modify_commandscript::HandleMorphMountCommand(), AuraEffect::HandleNoReagentUseAura(), npc_commandscript::HandleNpcPlayEmoteCommand(), WorldSession::HandlePetRename(), reset_commandscript::HandleResetHonorCommand(), reset_commandscript::HandleResetLevelCommand(), reset_commandscript::HandleResetStatsOrLevelHelper(), WorldSession::HandleSelfResOpcode(), WorldSession::HandleSetTitleOpcode(), WorldSession::HandleSetWatchedFactionOpcode(), misc_commandscript::HandleShowAreaCommand(), WorldSession::HandleTextEmoteOpcode(), titles_commandscript::HandleTitlesCurrentCommand(), titles_commandscript::HandleTitlesRemoveCommand(), titles_commandscript::HandleTitlesSetMaskCommand(), Player::InitGlyphsForLevel(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::Initialize(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::InitializeAI(), Player::InitStatsForLevel(), Guardian::InitStatsForLevel(), InitTamedPet(), npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::JustDied(), boss_xt002::boss_xt002AI::JustEngagedWith(), npc_dragonflayer_forge_master::JustEngagedWith(), boss_jindo::JustEngagedWith(), npc_tirion_fordring_tft::npc_tirion_fordringAI::JustReachedHome(), npc_akama_illidan::JustReachedHome(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustSummoned(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::JustSummoned(), npc_thrall_bfu::npc_thrall_bfuAI::JustSummoned(), Kill(), Creature::LoadCreaturesAddon(), Creature::LoadEquipment(), Player::LoadFromDB(), Pet::LoadPetFromDB(), WorldSession::LogoutPlayer(), Player::ModifySkillBonus(), Mount(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::MoveInLineOfSight(), npc_harrison_jones::MovementInform(), boss_grand_champion::boss_grand_championAI::MovementInform(), boss_professor_putricide::boss_professor_putricideAI::MovementInform(), npc_tirion_fordring_tft::npc_tirion_fordringAI::MovementInform(), npc_akama_illidan::MovementInform(), npc_apothecary_genericAI::MovementInform(), npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI::npc_pos_martin_or_gorkun_secondAI(), spell_gen_clone_weapon_aura::OnApply(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::OnCreatureCreate(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), npc_ame::OnQuestAccept(), go_crystalline_tear::OnQuestAccept(), spell_gen_clone_weapon_aura::OnRemove(), npc_eastvale_peasent::PathEndReached(), npc_hidden_cultist::npc_hidden_cultistAI::PreScript(), WorldSession::ProcessMovementInfo(), Player::RemoveAmmo(), Player::RemoveItemFromBuyBackSlot(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::ReorderInstance(), ReplaceAllDynamicFlags(), ReplaceAllNpcFlags(), Player::ReplaceAllPlayerFlags(), ReplaceAllUnitFlags(), ReplaceAllUnitFlags2(), boss_ragnaros::boss_ragnarosAI::Reset(), npc_unworthy_initiate::npc_unworthy_initiateAI::Reset(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::Reset(), boss_zuljin::Reset(), boss_arlokk::boss_arlokkAI::Reset(), boss_grand_champion::boss_grand_championAI::Reset(), npc_hor_leader::npc_hor_leaderAI::Reset(), boss_malygos::Reset(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::Reset(), npc_hidden_cultist::npc_hidden_cultistAI::Reset(), npc_crusade_recruit::npc_crusade_recruitAI::Reset(), npc_injured_patient::npc_injured_patientAI::Reset(), Player::ResetDailyQuestStatus(), boss_razuvious_minion::boss_razuvious_minionAI::ScheduleAttackDummy(), Spell::SendChannelStart(), Spell::SendChannelUpdate(), Player::SetAmmo(), Player::SetArenaPoints(), Player::SetArenaTeamInfoField(), SetCharmedBy(), SetCreateHealth(), SetCreateMana(), Player::SetCurrentTitle(), Player::SetDailyQuestStatus(), npc_ulduar_vx001::npc_ulduar_vx001AI::SetData(), npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::SetData(), npc_eastvale_peasent::SetData(), setDeathState(), Player::setDeathState(), SetDisplayId(), SetEmoteState(), SetFaction(), Player::SetFreePrimaryProfessions(), Player::SetFreeTalentPoints(), Player::SetGlyph(), Player::SetGlyphSlot(), SetHealth(), Player::SetHonorPoints(), Player::SetInGuild(), SetLevel(), SetMaxHealth(), Player::SetMoney(), SetNativeDisplayId(), CharmInfo::SetPetNumber(), Player::SetQuestSlot(), Player::SetQuestSlotTimer(), Player::SetRank(), Player::SetRestBonus(), Player::SetSkill(), SetVirtualItem(), Player::SetVisibleItemSlot(), npc_injured_patient::npc_injured_patientAI::SpellHit(), npc_icc_valkyr_herald::npc_icc_valkyr_heraldAI::SpellHitTarget(), Map::SummonCreature(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::SummonedCreatureDespawn(), Player::SummonPet(), Player::SwapQuestSlot(), boss_ragnaros::boss_ragnarosAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_partygoer_pather::UpdateAI(), npc_partygoer::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), npc_clintar_spirit::npc_clintar_spiritAI::UpdateAI(), npc_hor_leader::npc_hor_leaderAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), npc_pos_leader::npc_pos_leaderAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), boss_malygos::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::UpdateAI(), npc_crusade_recruit::npc_crusade_recruitAI::UpdateAI(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI(), Player::UpdateArmorPenetration(), Player::UpdateDuelFlag(), brann_bronzebeard::brann_bronzebeardAI::UpdateEscortAI(), Player::UpdateExpertise(), Player::UpdateHonorFields(), Player::UpdateRating(), Player::UpdateShieldBlockValue(), Player::UpdateSkill(), Player::UpdateSkillPro(), Player::UpdateSkillsForLevel(), Player::UpdateSkillsToMaxSkillsForLevel(), npc_black_knight_skeletal_gryphon::npc_black_knight_skeletal_gryphonAI::WaypointReached(), and npc_ranger_lilatha::WaypointReached().

◆ SetUnitFlag()

void Unit::SetUnitFlag ( UnitFlags  flags)
inline

UnitFlags available in UnitDefines.h.

738{ SetFlag(UNIT_FIELD_FLAGS, flags); }

References Object::SetFlag(), and UNIT_FIELD_FLAGS.

Referenced by BattlegroundAV::AddAVCreature(), Vehicle::AddPassenger(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::AddPortals(), Creature::AllLootRemovedFromCorpse(), npc_doctor::npc_doctorAI::BeginEvent(), boss_jarien::boss_jarien(), boss_sothos::boss_sothos(), GameObject::CastSpell(), Player::Create(), boss_apothecary_hummel::boss_apothecary_hummelAI::DamageTaken(), boss_muru::DamageTaken(), boss_jedoga_shadowseeker::DamageTaken(), boss_eadric::boss_eadricAI::DamageTaken(), boss_paletress::boss_paletressAI::DamageTaken(), boss_black_knight::boss_black_knightAI::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), npc_frost_sphere::npc_frost_sphereAI::DamageTaken(), boss_bronjahm::boss_bronjahmAI::DamageTaken(), npc_terenas_menethil::npc_terenas_menethilAI::DamageTaken(), boss_algalon_the_observer::boss_algalon_the_observerAI::DamageTaken(), boss_freya::boss_freyaAI::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), boss_ingvar_the_plunderer::DamageTaken(), npc_vrykul_skeleton::DamageTaken(), npc_overlord_drakuru_betrayal::DamageTaken(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DamageTaken(), boss_essence_of_desire::boss_essence_of_desireAI::DamageTaken(), advisor_baseAI::DamageTaken(), boss_taerar::boss_taerarAI::DamageTaken(), npc_molten_golem::DamageTaken(), boss_felblood_kaelthas::DamageTaken(), npc_tiger_matriarch::npc_tiger_matriarchAI::DamageTaken(), boss_mal_ganis::boss_mal_ganisAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::Deactivate(), DisableRotate(), boss_thorim::boss_thorimAI::DisableThorim(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::DoAction(), npc_amanishi_lookout::DoAction(), boss_sindragosa::boss_sindragosaAI::DoAction(), npc_crok_scourgebane::npc_crok_scourgebaneAI::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), npc_frozen_core::DoAction(), boss_kalecgos::DoAction(), boss_grand_champion::boss_grand_championAI::DoAction(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::DoAction(), npc_xt002_heart::npc_xt002_heartAI::DoAction(), boss_yoggsaron::boss_yoggsaronAI::DoAction(), boss_skadi::boss_skadiAI::DoAction(), boss_illidan_stormrage::DoAction(), PetAI::DoAttack(), FlightPathMovementGenerator::DoReset(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::EnableSara(), boss_cyanigosa::boss_cyanigosaAI::EnterEvadeMode(), boss_erekem::boss_erekemAI::EnterEvadeMode(), boss_ichoron::boss_ichoronAI::EnterEvadeMode(), boss_lavanthor::boss_lavanthorAI::EnterEvadeMode(), boss_moragg::boss_moraggAI::EnterEvadeMode(), boss_xevozz::boss_xevozzAI::EnterEvadeMode(), boss_zuramat::boss_zuramatAI::EnterEvadeMode(), boss_anubarak_trial::boss_anubarak_trialAI::EnterEvadeMode(), boss_jaraxxus::boss_jaraxxusAI::EnterEvadeMode(), boss_gormok::boss_gormokAI::EnterEvadeMode(), boss_jormungarAI::EnterEvadeMode(), boss_icehowl::boss_icehowlAI::EnterEvadeMode(), npc_crystalline_frayer::EnterSeedPod(), SACDeactivateEvent::Execute(), boss_kaelthas::ExecuteMiddleEvent(), boss_ingvar_the_plunderer::FeignDeath(), spell_boss_magus_telestra_summon_telestra_clones_aura::HandleApply(), AuraEffect::HandleArenaPreparation(), AuraEffect::HandleAuraModFaction(), AuraEffect::HandleAuraModPacify(), AuraEffect::HandleAuraModSilence(), spell_q13007_iron_colossus::HandleDummy(), spell_herald_volzaj_insanity::HandleDummyEffect(), spell_gen_model_visible::HandleEffectApply(), spell_gen_feign_death_all_flags::HandleEffectApply(), spell_gen_feign_death_no_dyn_flag::HandleEffectApply(), spell_gen_feign_death_no_prevent_emotes::HandleEffectApply(), AuraEffect::HandleFeignDeath(), spell_chapter2_persuasive_strike::HandleHit(), BattlefieldWG::HandleKill(), Battleground::HandleKillPlayer(), WorldSession::HandleLogoutRequestOpcode(), spell_oculus_rider_aura::HandleOnEffectApply(), npc_echo_of_medivh::HandlePieceJustDied(), Battlefield::HideNpc(), npc_malchezaar_axe::Initialize(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::InitializeAI(), boss_kiljaeden::InitializeAI(), npc_general_andorov::InitializeAI(), boss_sapphiron::boss_sapphironAI::InitializeAI(), Player::InitStatsForLevel(), boss_kologarn::boss_kologarnAI::JustDied(), boss_algalon_the_observer::boss_algalon_the_observerAI::JustEngagedWith(), boss_mimiron::boss_mimironAI::JustEngagedWith(), boss_novos::JustEngagedWith(), boss_gothik::boss_gothikAI::JustEngagedWith(), boss_kelthuzad::boss_kelthuzadAI::JustEngagedWith(), npc_eris_hevenfire::npc_eris_hevenfireAI::JustSummoned(), boss_majordomo::boss_majordomoAI::JustSummoned(), npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::JustSummoned(), boss_hazzarah::JustSummoned(), boss_vaelastrasz::boss_vaelAI::JustSummoned(), npc_thrall_bfu::npc_thrall_bfuAI::JustSummoned(), boss_archimonde::JustSummoned(), boss_broggok::JustSummoned(), npc_varian_wrynn::npc_varian_wrynnAI::JustSummoned(), Mount(), npc_shattered_hand_scout::MoveInLineOfSight(), boss_kaelthas::MoveInLineOfSight(), npc_batrider::npc_batrider(), npc_blade_of_azzinoth::npc_blade_of_azzinoth(), npc_chess_move_trigger::npc_chess_move_trigger(), npc_mageguard_dalaran::npc_mageguard_dalaranAI::npc_mageguard_dalaranAI(), npc_pos_freed_slave::npc_pos_freed_slaveAI::npc_pos_freed_slaveAI(), npc_q24545_vegard::npc_q24545_vegardAI::npc_q24545_vegardAI(), npc_xt002_heart::npc_xt002_heartAI::npc_xt002_heartAI(), spell_halion_twilight_phasing_aura::OnApply(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::OnCharmed(), instance_sunken_temple::instance_sunken_temple_InstanceMapScript::OnCreatureCreate(), instance_dire_maul::instance_dire_maul_InstanceMapScript::OnCreatureCreate(), NPCStaveQuestAI::PrepareForEncounter(), PretendToDie(), boss_alar::PretendToDie(), Creature::RefreshSwimmingFlag(), boss_keristrasza::RemovePrison(), npc_grimstone::npc_grimstoneAI::Reset(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::Reset(), boss_rend_blackhand::boss_rend_blackhandAI::Reset(), boss_nefarian::Reset(), boss_nightbane::Reset(), npc_death_knight_initiate::npc_death_knight_initiateAI::Reset(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::Reset(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::Reset(), boss_kiljaeden::Reset(), npc_zuljin_vortex::Reset(), npc_hallows_end_soh::Reset(), npc_ancient_wisp::Reset(), boss_cthun::Reset(), npc_draenei_survivor::npc_draenei_survivorAI::Reset(), npc_injured_draenei::npc_injured_draeneiAI::Reset(), npc_death_ravager::npc_death_ravagerAI::Reset(), npc_giant_spotlight::npc_giant_spotlightAI::Reset(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::Reset(), boss_jedoga_shadowseeker::Reset(), boss_black_knight::boss_black_knightAI::Reset(), npc_announcer_toc5::npc_announcer_toc5AI::Reset(), boss_anubarak_trial::boss_anubarak_trialAI::Reset(), boss_novos::Reset(), boss_tyrannus::boss_tyrannusAI::Reset(), boss_drakkari_colossus::boss_drakkari_colossusAI::Reset(), boss_thaddius::boss_thaddiusAI::Reset(), boss_malygos::Reset(), boss_eregos::boss_eregosAI::Reset(), boss_urom::boss_uromAI::Reset(), boss_varos::boss_varosAI::Reset(), boss_flame_leviathan::boss_flame_leviathanAI::Reset(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::Reset(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::Reset(), boss_palehoof::boss_palehoofAI::Reset(), npc_massive_jormungar::npc_massive_jormungarAI::Reset(), npc_ferocious_rhino::npc_ferocious_rhinoAI::Reset(), npc_ravenous_furbolg::npc_ravenous_furbolgAI::Reset(), npc_frenzied_worgen::npc_frenzied_worgenAI::Reset(), boss_ymiron::boss_ymironAI::Reset(), boss_shade_of_akama::Reset(), boss_leotheras_the_blind::Reset(), boss_the_lurker_below::Reset(), boss_warlord_kalithresh::Reset(), boss_broggok::Reset(), boss_kelidan_the_breaker::Reset(), boss_magtheridon::Reset(), boss_kaelthas::Reset(), npc_deaths_fel_cannon::npc_deaths_fel_cannonAI::Reset(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::Reset(), npc_injured_patient::npc_injured_patientAI::Reset(), instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ResetPrisoner(), boss_the_lurker_below::SchedulerPhaseOne(), Player::SendLoot(), Player::SetBeastMaster(), SetCharm(), SetCharmedBy(), SetImmuneToNPC(), SetImmuneToPC(), SetInCombatState(), Player::SetIsSpectator(), SetMinion(), SetStunned(), SetSwim(), boss_victor_nefarius::boss_victor_nefariusAI::sGossipSelect(), Battlefield::ShowNpc(), npc_netherspite_infernal::SpellHit(), npc_harrison_jones::SpellHit(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::SpellHit(), boss_urom::boss_uromAI::SpellHit(), npc_wounded_skirmisher::SpellHit(), npc_venture_co_straggler::npc_venture_co_stragglerAI::SpellHit(), npc_nether_drake::npc_nether_drakeAI::SpellHit(), npc_injured_patient::npc_injured_patientAI::SpellHit(), boss_anub_arak::SpellHitTarget(), boss_noth::boss_nothAI::StartBalconyPhase(), boss_lord_valthalak::boss_lord_valthalakAI::StartTalking(), npc_giant_claw_tentacle::Submerge(), boss_ouro::Submerge(), boss_ahune::Submerge(), boss_jedoga_shadowseeker::SummonedCreatureDies(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), boss_ragnaros::boss_ragnarosAI::UpdateAI(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_madrigosa::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), npc_twiggy_flathead::npc_twiggy_flatheadAI::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), boss_anubarak_trial::boss_anubarak_trialAI::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), boss_jormungarAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), boss_drakkari_colossus::boss_drakkari_colossusAI::UpdateAI(), npc_kinetic_bomb::npc_kinetic_bombAI::UpdateAI(), npc_cult_fanatic::npc_cult_fanaticAI::UpdateAI(), npc_cult_adherent::npc_cult_adherentAI::UpdateAI(), npc_terenas_menethil::npc_terenas_menethilAI::UpdateAI(), npc_blistering_zombie::npc_blistering_zombieAI::UpdateAI(), boss_malygos::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_xt002::boss_xt002AI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), npc_azure_saboteur::npc_azure_saboteurAI::UpdateAI(), npc_nether_drake::npc_nether_drakeAI::UpdateAI(), npc_artorius::npc_artoriusAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), npc_franklin::npc_franklinAI::UpdateAI(), npc_injured_patient::npc_injured_patientAI::UpdateAI(), boss_ichoron::boss_ichoronAI::UpdateAI(), and Creature::UpdateEntry().

◆ SetUnitFlag2()

◆ SetUnitMovementFlags()

◆ SetVirtualItem()

void Unit::SetVirtualItem ( uint32  slot,
uint32  itemId 
)
21282{
21283 if (slot >= MAX_EQUIPMENT_ITEMS)
21284 return;
21285
21287}

References MAX_EQUIPMENT_ITEMS, SetUInt32Value(), and UNIT_VIRTUAL_ITEM_SLOT_ID.

Referenced by ScriptedAI::SetEquipmentSlots().

◆ SetVisible()

void Unit::SetVisible ( bool  x)
14409{
14410 if (!x)
14412 else
14414
14416}
@ SEC_GAMEMASTER
Definition Common.h:59

References WorldObject::m_serverSideVisibility, SEC_GAMEMASTER, SEC_PLAYER, SERVERSIDE_VISIBILITY_GM, FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::SetValue(), and UpdateObjectVisibility().

Referenced by Creature::Create(), boss_muru::DamageTaken(), boss_alar::DamageTaken(), spell_rotface_unstable_ooze_explosion_suicide_aura::DespawnSelf(), boss_victor_nefarius::boss_victor_nefariusAI::DoAction(), boss_archimonde::DoAction(), boss_kalecgos::DoAction(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::DoAction(), boss_yoggsaron::boss_yoggsaronAI::DoAction(), npc_hor_spiritual_reflection::npc_hor_spiritual_reflectionAI::EnterEvadeMode(), HideNpcEvent::Execute(), UtherBatteredHiltEvent::Execute(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::HandleAnimation(), BattlegroundSA::HandleKillUnit(), Battlefield::HideNpc(), boss_kiljaeden::InitializeAI(), boss_sapphiron::boss_sapphironAI::InitializeAI(), npc_time_lost_proto_drake::npc_time_lost_proto_drakeAI::InitializeAI(), npc_xt002_heart::npc_xt002_heartAI::JustDied(), SmartAI::JustRespawned(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustRespawned(), boss_hazzarah::JustSummoned(), npc_overlord_drakuru_betrayal::MoveInLineOfSight(), npc_enslaved_netherwing_drake::MovementInform(), npc_blood_queen_lana_thel::npc_blood_queen_lana_thelAI::MovementInform(), boss_vazruden_the_herald::MovementInform(), npc_shattered_hand_scout::MovementInform(), npc_madrigosa::npc_madrigosa(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::OnCreatureCreate(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::OnCreatureCreate(), instance_forge_of_souls::instance_forge_of_souls_InstanceScript::OnCreatureCreate(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), instance_pit_of_saron::instance_pit_of_saron_InstanceScript::OnCreatureCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), boss_victor_nefarius::boss_victor_nefariusAI::Reset(), boss_midnight::Reset(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::Reset(), boss_darkmaster_gandling::boss_darkmaster_gandlingAI::Reset(), boss_muru::Reset(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::Reset(), boss_archimonde::Reset(), boss_eye_of_cthun::Reset(), npc_murkdeep::npc_murkdeepAI::Reset(), npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::Reset(), boss_halion::boss_halionAI::Reset(), npc_pos_leader::npc_pos_leaderAI::Reset(), npc_blood_queen_lana_thel::npc_blood_queen_lana_thelAI::Reset(), boss_ionar::Reset(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::Reset(), npc_minigob_manabonk::Reset(), npc_q24545_lich_king::npc_q24545_lich_kingAI::Reset(), npc_overlord_drakuru_betrayal::Reset(), boss_vazruden_the_herald::Reset(), npc_enslaved_netherwing_drake::Reset(), npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::Reset(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::SetData(), Battlefield::ShowNpc(), boss_ionar::Split(), boss_warchief_kargath_bladefist::SummonedCreatureDies(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::Update(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_murkdeep::npc_murkdeepAI::UpdateAI(), boss_halion::boss_halionAI::UpdateAI(), npc_hor_leader::npc_hor_leaderAI::UpdateAI(), npc_pos_leader::npc_pos_leaderAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_ionar::UpdateAI(), npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::UpdateAI(), npc_minigob_manabonk::UpdateAI(), npc_q24545_lich_king::npc_q24545_lich_kingAI::UpdateAI(), npc_overlord_drakuru_betrayal::UpdateAI(), npc_commander_dawnforge::npc_commander_dawnforgeAI::UpdateAI(), SmartAI::UpdateDespawn(), npc_grimstone::npc_grimstoneAI::UpdateEscortAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::WaypointReached(), and npc_taretha::npc_tarethaAI::WaypointReached().

◆ SetVisibleAura()

void Unit::SetVisibleAura ( uint8  slot,
AuraApplication aur 
)
inline

◆ SetWalk()

bool Unit::SetWalk ( bool  enable)
virtual

Reimplemented in Creature.

20548{
20549 if (enable == IsWalking())
20550 return false;
20551
20552 if (enable)
20554 else
20556
20558 return true;
20559}

References AddUnitMovementFlag(), IsWalking(), MOVEMENTFLAG_WALKING, propagateSpeedChange(), and RemoveUnitMovementFlag().

Referenced by debug_commandscript::HandleDebugMoveflagsCommand(), SetCharm(), and Creature::SetWalk().

◆ SetWaterWalking()

void Unit::SetWaterWalking ( bool  enable)
20752{
20753 bool isClientControlled = IsClientControlled();
20754
20755 if (!isClientControlled)
20756 {
20757 if (enable)
20759 else
20761 }
20762
20763 if (!IsInWorld()) // is sent on add to map
20764 return;
20765
20766 if (isClientControlled)
20767 {
20768 if (Player const* player = GetClientControlling())
20769 {
20770 uint32 const counter = player->GetSession()->GetOrderCounter();
20771
20772 WorldPacket data(enable ? SMSG_MOVE_WATER_WALK : SMSG_MOVE_LAND_WALK, GetPackGUID().size() + 4);
20773 data << GetPackGUID();
20774 data << counter;
20775 player->SendDirectMessage(&data);
20776 player->GetSession()->IncrementOrderCounter();
20777 return;
20778 }
20779 }
20780
20782 data << GetPackGUID();
20783 SendMessageToSet(&data, true);
20784}
@ MOVEMENTFLAG_WATERWALKING
Definition UnitDefines.h:397
@ SMSG_MOVE_LAND_WALK
Definition Opcodes.h:253
@ SMSG_SPLINE_MOVE_LAND_WALK
Definition Opcodes.h:808
@ SMSG_MOVE_WATER_WALK
Definition Opcodes.h:252

References MovementInfo::AddMovementFlag(), GetClientControlling(), Object::GetPackGUID(), IsClientControlled(), Object::IsInWorld(), WorldObject::m_movementInfo, MOVEMENTFLAG_WATERWALKING, MovementInfo::RemoveMovementFlag(), WorldObject::SendMessageToSet(), PackedGuid::size(), SMSG_MOVE_LAND_WALK, SMSG_MOVE_WATER_WALK, SMSG_SPLINE_MOVE_LAND_WALK, and SMSG_SPLINE_MOVE_WATER_WALK.

Referenced by Player::BuildPlayerRepop(), AuraEffect::HandleAuraWaterWalk(), debug_commandscript::HandleDebugMoveflagsCommand(), cheat_commandscript::HandleWaterWalkCheatCommand(), and Player::ResurrectPlayer().

◆ SpellBaseDamageBonusDone()

int32 Unit::SpellBaseDamageBonusDone ( SpellSchoolMask  schoolMask)
12149{
12150 int32 DoneAdvertisedBenefit = GetTotalAuraModifier(SPELL_AURA_MOD_DAMAGE_DONE, [schoolMask](AuraEffect const* aurEff)
12151 {
12152 return aurEff->GetMiscValue() & schoolMask &&
12153 // -1 == any item class (not wand then)
12154 aurEff->GetSpellInfo()->EquippedItemClass == -1 &&
12155 // 0 == any inventory type (not wand then)
12157 });
12158
12159 if (IsPlayer())
12160 {
12161 // Base value
12162 DoneAdvertisedBenefit += ToPlayer()->GetBaseSpellPowerBonus();
12163 DoneAdvertisedBenefit += ToPlayer()->GetBaseSpellDamageBonus();
12164
12165 // Damage bonus from stats
12167 for (AuraEffectList::const_iterator i = mDamageDoneOfStatPercent.begin(); i != mDamageDoneOfStatPercent.end(); ++i)
12168 {
12169 if ((*i)->GetMiscValue() & schoolMask)
12170 {
12171 // stat used stored in miscValueB for this aura
12172 Stats usedStat = Stats((*i)->GetMiscValueB());
12173 DoneAdvertisedBenefit += int32(CalculatePct(GetStat(usedStat), (*i)->GetAmount()));
12174 }
12175 }
12176 // ... and attack power
12178 }
12179 return DoneAdvertisedBenefit;
12180}
@ SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER
Definition SpellAuraDefines.h:300
@ SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT
Definition SpellAuraDefines.h:237
@ SPELL_AURA_MOD_DAMAGE_DONE
Definition SpellAuraDefines.h:76
uint32 GetBaseSpellPowerBonus()
Definition Player.h:1987
uint32 GetBaseSpellDamageBonus()
Definition Player.h:1988
int32 EquippedItemInventoryTypeMask
Definition SpellInfo.h:377

References BASE_ATTACK, CalculatePct(), SpellInfo::EquippedItemClass, SpellInfo::EquippedItemInventoryTypeMask, GetAuraEffectsByType(), Player::GetBaseSpellDamageBonus(), Player::GetBaseSpellPowerBonus(), AuraEffect::GetMiscValue(), AuraEffect::GetSpellInfo(), GetStat(), GetTotalAttackPowerValue(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscMask(), Object::IsPlayer(), SPELL_AURA_MOD_DAMAGE_DONE, SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER, SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT, and Object::ToPlayer().

Referenced by spell_item_wraith_scythe_drain_life::CalculateDamage(), spell_mage_ice_barrier_aura::CalculateSpellAmount(), spell_mage_ice_barrier::CalculateSpellAmount(), Spell::EffectWeaponDmg(), spell_warl_life_tap::HandleDummy(), HandleDummyAuraProc(), spell_pal_seal_of_righteousness::HandleProc(), SpellDamageBonusDone(), lfg::LFGMgr::UpdateRaidBrowser(), and Player::UpdateSpellDamageAndHealingBonus().

◆ SpellBaseDamageBonusTaken()

int32 Unit::SpellBaseDamageBonusTaken ( SpellSchoolMask  schoolMask,
bool  isDoT = false 
)
12183{
12184 return GetTotalAuraModifier(SPELL_AURA_MOD_DAMAGE_TAKEN, [schoolMask, isDoT](AuraEffect const* aurEff)
12185 {
12186 return (aurEff->GetMiscValue() & schoolMask) != 0
12187 // Xinef: if we have DoT damage type and aura has charges, check if it affects DoTs
12188 // Xinef: required for hemorrhage & rupture / garrote
12189 && !(isDoT && aurEff->GetBase()->IsUsingCharges() && aurEff->GetSpellInfo()->ProcFlags & PROC_FLAG_TAKEN_PERIODIC);
12190 });
12191}
bool IsUsingCharges() const
Definition SpellAuras.h:201

References AuraEffect::GetBase(), AuraEffect::GetMiscValue(), AuraEffect::GetSpellInfo(), GetTotalAuraModifier(), Aura::IsUsingCharges(), PROC_FLAG_TAKEN_PERIODIC, SpellInfo::ProcFlags, and SPELL_AURA_MOD_DAMAGE_TAKEN.

Referenced by HandleDummyAuraProc(), spell_pal_seal_of_righteousness::HandleProc(), and SpellDamageBonusTaken().

◆ SpellBaseHealingBonusDone()

int32 Unit::SpellBaseHealingBonusDone ( SpellSchoolMask  schoolMask)
12895{
12896 int32 AdvertisedBenefit = 0;
12897
12898 AdvertisedBenefit += GetTotalAuraModifier(SPELL_AURA_MOD_HEALING_DONE, [schoolMask](AuraEffect const* aurEff)
12899 {
12900 return !aurEff->GetMiscValue() || (aurEff->GetMiscValue() & schoolMask) != 0;
12901 });
12902
12903 // Healing bonus of spirit, intellect and strength
12904 if (IsPlayer())
12905 {
12906 // Base value
12907 AdvertisedBenefit += ToPlayer()->GetBaseSpellPowerBonus();
12908 AdvertisedBenefit += ToPlayer()->GetBaseSpellHealingBonus();
12909
12910 // Healing bonus from stats
12912 for (AuraEffectList::const_iterator i = mHealingDoneOfStatPercent.begin(); i != mHealingDoneOfStatPercent.end(); ++i)
12913 {
12914 // stat used dependent from misc value (stat index)
12915 Stats usedStat = Stats((*i)->GetSpellInfo()->Effects[(*i)->GetEffIndex()].MiscValue);
12916 AdvertisedBenefit += int32(CalculatePct(GetStat(usedStat), (*i)->GetAmount()));
12917 }
12918
12919 // ... and attack power
12921 }
12922 return AdvertisedBenefit;
12923}
@ SPELL_AURA_MOD_HEALING_DONE
Definition SpellAuraDefines.h:198
@ SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT
Definition SpellAuraDefines.h:238
@ SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER
Definition SpellAuraDefines.h:301
uint32 GetBaseSpellHealingBonus()
Definition Player.h:1989

References BASE_ATTACK, CalculatePct(), GetAuraEffectsByType(), Player::GetBaseSpellHealingBonus(), Player::GetBaseSpellPowerBonus(), AuraEffect::GetMiscValue(), GetStat(), GetTotalAttackPowerValue(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscMask(), Object::IsPlayer(), SPELL_AURA_MOD_HEALING_DONE, SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER, SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT, and Object::ToPlayer().

Referenced by CalculateSpellAmount(), SpellHealingBonusDone(), lfg::LFGMgr::UpdateRaidBrowser(), and Player::UpdateSpellDamageAndHealingBonus().

◆ SpellCriticalDamageBonus()

uint32 Unit::SpellCriticalDamageBonus ( Unit const *  caster,
SpellInfo const *  spellProto,
uint32  damage,
Unit const *  victim 
)
static
Todo:
: write here full calculation for melee/ranged spells
12477{
12478 // Calculate critical bonus
12479 int32 crit_bonus = damage;
12480 float crit_mod = 0.0f;
12481
12482 switch (spellProto->DmgClass)
12483 {
12484 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
12487 crit_bonus += damage;
12488 break;
12489 default:
12490 crit_bonus += damage / 2; // for spells is 50%
12491 break;
12492 }
12493
12494 if (caster)
12495 {
12496 crit_mod += caster->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, spellProto->GetSchoolMask());
12497
12498 if (victim)
12499 crit_mod += caster->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, victim->GetCreatureTypeMask());
12500
12501 if (crit_bonus != 0 && crit_mod != 0.0f)
12502 AddPct(crit_bonus, crit_mod);
12503
12504 crit_bonus -= damage;
12505
12506 // adds additional damage to critBonus (from talents)
12507 if (Player* modOwner = caster->GetSpellModOwner())
12508 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
12509
12510 crit_bonus += damage;
12511 }
12512
12513 return crit_bonus;
12514}

References AddPct(), SpellInfo::DmgClass, GetCreatureTypeMask(), SpellInfo::GetSchoolMask(), GetSpellModOwner(), GetTotalAuraModifierByMiscMask(), SpellInfo::Id, SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_RANGED, and SPELLMOD_CRIT_DAMAGE_BONUS.

Referenced by CalculateSpellDamageTaken(), AuraEffect::HandlePeriodicDamageAurasTick(), and AuraEffect::HandlePeriodicHealthLeechAuraTick().

◆ SpellCriticalHealingBonus()

uint32 Unit::SpellCriticalHealingBonus ( Unit const *  caster,
SpellInfo const *  spellProto,
uint32  damage,
Unit const *  victim 
)
static
Todo:
: write here full calculation for melee/ranged spells
12517{
12518 // Calculate critical bonus
12519 int32 crit_bonus;
12520 switch (spellProto->DmgClass)
12521 {
12522 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
12525 crit_bonus = damage;
12526 break;
12527 default:
12528 crit_bonus = damage / 2; // for spells is 50%
12529 break;
12530 }
12531
12532 if (caster)
12533 {
12534 if (victim)
12535 {
12536 uint32 creatureTypeMask = victim->GetCreatureTypeMask();
12537 crit_bonus = int32(crit_bonus * caster->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
12538 }
12539
12540 // adds additional damage to critBonus (from talents)
12541 // xinef: used for death knight death coil
12542 if (Player* modOwner = caster->GetSpellModOwner())
12543 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
12544 }
12545
12546 if (crit_bonus > 0)
12547 damage += crit_bonus;
12548
12549 if (caster)
12550 damage = int32(float(damage) * caster->GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT));
12551
12552 return damage;
12553}
@ SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT
Definition SpellAuraDefines.h:113

References SpellInfo::DmgClass, GetCreatureTypeMask(), GetSpellModOwner(), GetTotalAuraMultiplier(), GetTotalAuraMultiplierByMiscMask(), SpellInfo::Id, SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_RANGED, and SPELLMOD_CRIT_DAMAGE_BONUS.

Referenced by Spell::DoAllEffectOnTarget(), and AuraEffect::HandlePeriodicHealAurasTick().

◆ SpellDamageBonusDone()

uint32 Unit::SpellDamageBonusDone ( Unit victim,
SpellInfo const *  spellProto,
uint32  pdamage,
DamageEffectType  damagetype,
uint8  effIndex,
float  TotalMod = 0.0f,
uint32  stack = 1 
)
11830{
11831 if (!spellProto || !victim || damagetype == DIRECT_DAMAGE)
11832 return pdamage;
11833
11834 // Some spells don't benefit from done mods
11835 if (spellProto->HasAttribute(SPELL_ATTR3_IGNORE_CASTER_MODIFIERS))
11836 return pdamage;
11837
11838 // For totems get damage bonus from owner
11839 if (IsCreature())
11840 {
11841 if (IsTotem())
11842 {
11843 if (Unit* owner = GetOwner())
11844 return owner->SpellDamageBonusDone(victim, spellProto, pdamage, damagetype, effIndex, TotalMod, stack);
11845 }
11846 // Dancing Rune Weapon...
11847 else if (GetEntry() == 27893)
11848 {
11849 if (Unit* owner = GetOwner())
11850 return owner->SpellDamageBonusDone(victim, spellProto, pdamage, damagetype, TotalMod, stack) / 2;
11851 }
11852 }
11853
11854 // Done total percent damage auras
11855 float ApCoeffMod = 1.0f;
11856 int32 DoneTotal = 0;
11857 float DoneTotalMod = TotalMod ? TotalMod : SpellPctDamageModsDone(victim, spellProto, damagetype);
11858
11859 // Config : RATE_CREATURE_X_SPELLDAMAGE & Do Not Modify Pet/Guardian/Mind Controlled Damage
11861 DoneTotalMod *= ToCreature()->GetSpellDamageMod(ToCreature()->GetCreatureTemplate()->rank);
11862
11863 // Some spells don't benefit from pct done mods
11864 if (!spellProto->HasAttribute(SPELL_ATTR6_IGNORE_CASTER_DAMAGE_MODIFIERS))
11865 {
11866 uint32 creatureTypeMask = victim->GetCreatureTypeMask();
11867 // Add flat bonus from spell damage versus
11869 }
11870
11871 // done scripted mod (take it from owner)
11872 Unit* owner = GetOwner() ? GetOwner() : this;
11873 int32 DoneAdvertisedBenefit = 0;
11874 AuraEffectList const& mOverrideClassScript = owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
11875 for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
11876 {
11877 if (!(*i)->IsAffectedOnSpell(spellProto))
11878 continue;
11879
11880 switch ((*i)->GetMiscValue())
11881 {
11882 case 4418: // Increased Shock Damage
11883 case 4554: // Increased Lightning Damage
11884 case 4555: // Improved Moonfire
11885 case 5142: // Increased Lightning Damage
11886 case 5147: // Improved Consecration / Libram of Resurgence
11887 case 5148: // Idol of the Shooting Star
11888 case 6008: // Increased Lightning Damage
11889 case 8627: // Totem of Hex
11890 {
11891 DoneAdvertisedBenefit += (*i)->GetAmount();
11892 break;
11893 }
11894 }
11895 }
11896
11897 // Custom scripted damage
11898 switch (spellProto->SpellFamilyName)
11899 {
11900 case SPELLFAMILY_DRUID:
11901 {
11902 // Insect Swarm vs Item - Druid T8 Balance Relic
11903 if (spellProto->SpellFamilyFlags[0] & 0x00200000)
11904 {
11905 if (AuraEffect const* relicAurEff = GetAuraEffect(64950, EFFECT_0))
11906 {
11907 DoneAdvertisedBenefit += relicAurEff->GetAmount();
11908 }
11909 }
11910
11911 // Nourish vs Idol of the Flourishing Life
11912 if (spellProto->SpellFamilyFlags[1] & 0x02000000)
11913 {
11914 if (AuraEffect const* relicAurEff = GetAuraEffect(64949, EFFECT_0))
11915 {
11916 DoneAdvertisedBenefit += relicAurEff->GetAmount();
11917 }
11918 }
11919 break;
11920 }
11922 {
11923 // Sigil of the Vengeful Heart
11924 if (spellProto->SpellFamilyFlags[0] & 0x2000)
11925 {
11926 if (AuraEffect* aurEff = GetAuraEffect(64962, EFFECT_1))
11927 {
11928 AddPct(DoneTotal, aurEff->GetAmount());
11929 }
11930 }
11931
11932 // Impurity
11934 {
11935 AddPct(ApCoeffMod, aurEff->GetAmount());
11936 }
11937
11938 // Blood Boil - bonus for diseased targets
11939 if ((spellProto->SpellFamilyFlags[0] & 0x00040000) && victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0, 0, 0x00000002, GetGUID()))
11940 {
11941 DoneTotal += 95;
11942 ApCoeffMod = 1.5835f;
11943 }
11944 break;
11945 }
11946 default:
11947 break;
11948 }
11949
11950 // Done fixed damage bonus auras
11951 DoneAdvertisedBenefit += SpellBaseDamageBonusDone(spellProto->GetSchoolMask());
11952
11953 // Check for table values
11954 float coeff = spellProto->Effects[effIndex].BonusMultiplier;
11955 SpellBonusEntry const* bonus = sSpellMgr->GetSpellBonusData(spellProto->Id);
11956 if (bonus)
11957 {
11958 if (damagetype == DOT)
11959 {
11960 coeff = bonus->dot_damage;
11961 if (bonus->ap_dot_bonus > 0)
11962 {
11963 WeaponAttackType attType = (spellProto->IsRangedWeaponSpell() && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK;
11965 APbonus += GetTotalAttackPowerValue(attType);
11966 DoneTotal += int32(bonus->ap_dot_bonus * stack * ApCoeffMod * APbonus);
11967 }
11968 }
11969 else
11970 {
11971 coeff = bonus->direct_damage;
11972 if (bonus->ap_bonus > 0)
11973 {
11974 WeaponAttackType attType = (spellProto->IsRangedWeaponSpell() && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK;
11976 APbonus += GetTotalAttackPowerValue(attType);
11977 DoneTotal += int32(bonus->ap_bonus * stack * ApCoeffMod * APbonus);
11978 }
11979 }
11980 }
11981
11982 // Default calculation
11983 if (coeff && DoneAdvertisedBenefit)
11984 {
11985 float factorMod = CalculateLevelPenalty(spellProto) * stack;
11986
11987 if (Player* modOwner = GetSpellModOwner())
11988 {
11989 coeff *= 100.0f;
11990 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_BONUS_MULTIPLIER, coeff);
11991 coeff /= 100.0f;
11992 }
11993
11994 DoneTotal += int32(DoneAdvertisedBenefit * coeff * factorMod);
11995 }
11996
11997 float tmpDamage = (float(pdamage) + DoneTotal) * DoneTotalMod;
11998 // apply spellmod to Done damage (flat and pct)
11999 if (Player* modOwner = GetSpellModOwner())
12000 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
12001
12002 return uint32(std::max(tmpDamage, 0.0f));
12003}
@ SPELL_ATTR6_IGNORE_CASTER_DAMAGE_MODIFIERS
Definition SharedDefines.h:644
@ SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS
Definition SpellAuraDefines.h:243
@ SPELLMOD_DOT
Definition SpellDefines.h:98
@ SPELLMOD_BONUS_MULTIPLIER
Definition SpellDefines.h:100
float GetSpellDamageMod(int32 Rank)
Definition Creature.cpp:1572
float SpellPctDamageModsDone(Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype)
Definition Unit.cpp:11501
float CalculateLevelPenalty(SpellInfo const *spellProto) const
Definition Unit.cpp:3078
Definition SpellMgr.h:324
float ap_dot_bonus
Definition SpellMgr.h:328
float dot_damage
Definition SpellMgr.h:326
float ap_bonus
Definition SpellMgr.h:327
float direct_damage
Definition SpellMgr.h:325

References AddPct(), SpellBonusEntry::ap_bonus, SpellBonusEntry::ap_dot_bonus, BASE_ATTACK, CalculateLevelPenalty(), DIRECT_DAMAGE, SpellBonusEntry::direct_damage, SpellInfo::DmgClass, DOT, SpellBonusEntry::dot_damage, EFFECT_0, EFFECT_1, SpellInfo::Effects, GetAuraEffect(), GetAuraEffectsByType(), GetCreatureTypeMask(), GetDummyAuraEffect(), Object::GetEntry(), Object::GetGUID(), GetOwner(), SpellInfo::GetSchoolMask(), Creature::GetSpellDamageMod(), GetSpellModOwner(), GetTotalAttackPowerValue(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscMask(), SpellInfo::HasAttribute(), SpellInfo::Id, IsControlledByPlayer(), Object::IsCreature(), IsGuardian(), IsPet(), SpellInfo::IsRangedWeaponSpell(), IsTotem(), RANGED_ATTACK, SPELL_ATTR3_IGNORE_CASTER_MODIFIERS, SPELL_ATTR6_IGNORE_CASTER_DAMAGE_MODIFIERS, SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS, SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS, SPELL_DAMAGE_CLASS_MELEE, SpellBaseDamageBonusDone(), SPELLFAMILY_DEATHKNIGHT, SPELLFAMILY_DRUID, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SPELLMOD_BONUS_MULTIPLIER, SPELLMOD_DAMAGE, SPELLMOD_DOT, SpellPctDamageModsDone(), sSpellMgr, and Object::ToCreature().

Referenced by spell_warl_seed_of_corruption_aura::CalculateAmount(), AuraEffect::CalculateAmount(), Spell::EffectHealthLeech(), Spell::EffectPowerDrain(), Spell::EffectSchoolDMG(), spell_warr_bloodthirst::HandleDamage(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), and AuraEffect::HandleProcTriggerDamageAuraProc().

◆ SpellDamageBonusTaken()

uint32 Unit::SpellDamageBonusTaken ( Unit caster,
SpellInfo const *  spellProto,
uint32  pdamage,
DamageEffectType  damagetype,
uint32  stack = 1 
)
12006{
12007 if (!spellProto || damagetype == DIRECT_DAMAGE)
12008 return pdamage;
12009
12010 int32 TakenTotal = 0;
12011 float TakenTotalMod = 1.0f;
12012
12013 // from positive and negative SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
12014 // multiplicative bonus, for example Dispersion + Shadowform (0.10*0.85=0.085)
12015 TakenTotalMod *= GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, spellProto->GetSchoolMask());
12016
12017 TakenTotalMod = processDummyAuras(TakenTotalMod);
12018
12019 // From caster spells
12020 if (caster)
12021 {
12022 TakenTotalMod *= GetTotalAuraMultiplier(SPELL_AURA_MOD_DAMAGE_FROM_CASTER, [caster, spellProto](AuraEffect const* aurEff) -> bool
12023 {
12024 if (aurEff->GetCasterGUID() == caster->GetGUID() && aurEff->IsAffectedOnSpell(spellProto))
12025 return true;
12026 return false;
12027 });
12028 }
12029
12030 if (uint32 mechanicMask = spellProto->GetAllEffectsMechanicMask())
12031 {
12032 int32 modifierMax = 0;
12033 int32 modifierMin = 0;
12035 for (AuraEffectList::const_iterator i = auraEffectList.begin(); i != auraEffectList.end(); ++i)
12036 {
12037 if (!spellProto->ValidateAttribute6SpellDamageMods(caster, *i, damagetype == DOT))
12038 continue;
12039
12040 // Only death knight spell with this aura
12041 if ((*i)->GetSpellInfo()->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT)
12042 if (!caster || caster->GetGUID() != (*i)->GetCasterGUID())
12043 continue;
12044
12045 if (mechanicMask & uint32(1 << (*i)->GetMiscValue()))
12046 {
12047 if ((*i)->GetAmount() > 0)
12048 {
12049 if ((*i)->GetAmount() > modifierMax)
12050 modifierMax = (*i)->GetAmount();
12051 }
12052 else if ((*i)->GetAmount() < modifierMin)
12053 modifierMin = (*i)->GetAmount();
12054 }
12055 }
12056
12057 AddPct(TakenTotalMod, modifierMax);
12058 AddPct(TakenTotalMod, modifierMin);
12059 }
12060
12061 int32 TakenAdvertisedBenefit = SpellBaseDamageBonusTaken(spellProto->GetSchoolMask(), damagetype == DOT);
12062
12063 // Check for table values
12064 float coeff = 0;
12065 SpellBonusEntry const* bonus = sSpellMgr->GetSpellBonusData(spellProto->Id);
12066 if (bonus)
12067 coeff = (damagetype == DOT) ? bonus->dot_damage : bonus->direct_damage;
12068
12069 // Default calculation
12070 if (TakenAdvertisedBenefit)
12071 {
12072 if (coeff <= 0.0f)
12073 {
12074 if (caster)
12075 coeff = caster->CalculateDefaultCoefficient(spellProto, damagetype) * int32(stack);
12076 else
12077 coeff = CalculateDefaultCoefficient(spellProto, damagetype) * int32(stack);
12078 }
12079
12080 float factorMod = CalculateLevelPenalty(spellProto) * stack;
12081 TakenTotal += int32(TakenAdvertisedBenefit * coeff * factorMod);
12082 }
12083
12084 // No positive taken bonus, custom attr
12085 if (spellProto->HasAttribute(SPELL_ATTR0_CU_NO_POSITIVE_TAKEN_BONUS) && TakenTotalMod > 1.0f)
12086 {
12087 TakenTotal = 0;
12088 TakenTotalMod = 1.0f;
12089 }
12090
12091 // xinef: sanctified wrath talent
12092 if (caster && TakenTotalMod < 1.0f && caster->HasIgnoreTargetResistAura())
12093 {
12094 float ignoreModifier = 1.0f - TakenTotalMod;
12095 bool addModifier = false;
12097 for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j)
12098 if ((*j)->GetMiscValue() & spellProto->SchoolMask)
12099 {
12100 ApplyPct(ignoreModifier, (*j)->GetAmount());
12101 addModifier = true;
12102 }
12103
12104 if (addModifier)
12105 TakenTotalMod += ignoreModifier;
12106 }
12107
12108 float tmpDamage = (float(pdamage) + TakenTotal) * TakenTotalMod;
12109
12110 return uint32(std::max(tmpDamage, 0.0f));
12111}
float CalculateDefaultCoefficient(SpellInfo const *spellInfo, DamageEffectType damagetype) const
Definition Unit.cpp:17452

References AddPct(), ApplyPct(), CalculateDefaultCoefficient(), CalculateLevelPenalty(), DIRECT_DAMAGE, SpellBonusEntry::direct_damage, DOT, SpellBonusEntry::dot_damage, SpellInfo::GetAllEffectsMechanicMask(), GetAuraEffectsByType(), AuraEffect::GetCasterGUID(), Object::GetGUID(), SpellInfo::GetSchoolMask(), GetTotalAuraMultiplier(), GetTotalAuraMultiplierByMiscMask(), SpellInfo::HasAttribute(), HasIgnoreTargetResistAura(), SpellInfo::Id, AuraEffect::IsAffectedOnSpell(), processDummyAuras(), SpellInfo::SchoolMask, SPELL_ATTR0_CU_NO_POSITIVE_TAKEN_BONUS, SPELL_AURA_MOD_DAMAGE_FROM_CASTER, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, SPELL_AURA_MOD_IGNORE_TARGET_RESIST, SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT, SpellBaseDamageBonusTaken(), SPELLFAMILY_DEATHKNIGHT, sSpellMgr, and SpellInfo::ValidateAttribute6SpellDamageMods().

Referenced by DealDamageShieldDamage(), Spell::EffectHealthLeech(), Spell::EffectPowerDrain(), Spell::EffectSchoolDMG(), Aura::HandleAuraSpecificMods(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), AuraEffect::HandleProcTriggerDamageAuraProc(), and spell_black_temple_l5_arcane_charge::PrepareSpellScript().

◆ SpellDoneCritChance()

float Unit::SpellDoneCritChance ( Unit const *  ,
SpellInfo const *  spellProto,
SpellSchoolMask  schoolMask,
WeaponAttackType  attackType,
bool  skipEffectCheck 
) const
12194{
12195 // Mobs can't crit with spells.
12196 if (IsCreature() && !GetSpellModOwner())
12197 return -100.0f;
12198
12199 // not critting spell
12200 if (spellProto->HasAttribute(SPELL_ATTR2_CANT_CRIT))
12201 return 0.0f;
12202
12203 // Xinef: check if spell is capable of critting, auras requires special aura to crit so they can be skipped
12204 if (!skipEffectCheck && !spellProto->IsCritCapable())
12205 return 0.0f;
12206
12207 float crit_chance = 0.0f;
12208 switch (spellProto->DmgClass)
12209 {
12211 {
12212 if (schoolMask & SPELL_SCHOOL_MASK_NORMAL)
12213 crit_chance = 0.0f;
12214 // For other schools
12215 else if (IsPlayer())
12216 crit_chance = GetFloatValue(static_cast<uint16>(PLAYER_SPELL_CRIT_PERCENTAGE1) + GetFirstSchoolInMask(schoolMask));
12217 else
12218 {
12219 crit_chance = (float)m_baseSpellCritChance;
12221 }
12222 break;
12223 }
12226 {
12227 if (IsPlayer())
12228 {
12229 switch (attackType)
12230 {
12231 case BASE_ATTACK:
12233 break;
12234 case OFF_ATTACK:
12236 break;
12237 case RANGED_ATTACK:
12239 break;
12240 default:
12241 break;
12242 }
12243 }
12244 else
12245 {
12246 crit_chance = 5.0f;
12249 }
12251 break;
12252 }
12253 // values overridden in spellmgr for lifebloom and earth shield
12255 default:
12256 return 0.0f;
12257 }
12258
12259 // percent done
12260 // only players use intelligence for critical chance computations
12261 if (Player* modOwner = GetSpellModOwner())
12262 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
12263
12264 // xinef: can be negative!
12265 return crit_chance;
12266}
@ SPELL_ATTR2_CANT_CRIT
Definition SharedDefines.h:496
@ SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
Definition SpellAuraDefines.h:134
@ SPELLMOD_CRITICAL_CHANCE
Definition SpellDefines.h:83
@ PLAYER_SPELL_CRIT_PERCENTAGE1
Definition UpdateFields.h:354

References BASE_ATTACK, SpellInfo::DmgClass, GetFirstSchoolInMask(), Object::GetFloatValue(), GetSpellModOwner(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscMask(), SpellInfo::HasAttribute(), SpellInfo::Id, Object::IsCreature(), SpellInfo::IsCritCapable(), Object::IsPlayer(), m_baseSpellCritChance, OFF_ATTACK, PLAYER_CRIT_PERCENTAGE, PLAYER_OFFHAND_CRIT_PERCENTAGE, PLAYER_RANGED_CRIT_PERCENTAGE, PLAYER_SPELL_CRIT_PERCENTAGE1, RANGED_ATTACK, SPELL_ATTR2_CANT_CRIT, SPELL_AURA_MOD_CRIT_PCT, SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, SPELL_AURA_MOD_WEAPON_CRIT_PERCENT, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_NONE, SPELL_DAMAGE_CLASS_RANGED, SPELL_SCHOOL_MASK_NORMAL, and SPELLMOD_CRITICAL_CHANCE.

Referenced by Spell::DoAllEffectOnLaunchTarget().

◆ SpellHealingBonusDone()

uint32 Unit::SpellHealingBonusDone ( Unit victim,
SpellInfo const *  spellProto,
uint32  healamount,
DamageEffectType  damagetype,
uint8  effIndex,
float  TotalMod = 0.0f,
uint32  stack = 1 
)
12641{
12642 // For totems get healing bonus from owner (statue isn't totem in fact)
12643 if (IsCreature() && IsTotem())
12644 if (Unit* owner = GetOwner())
12645 return owner->SpellHealingBonusDone(victim, spellProto, healamount, damagetype, effIndex, TotalMod, stack);
12646
12647 // No bonus healing for potion spells
12648 if (spellProto->SpellFamilyName == SPELLFAMILY_POTION)
12649 return healamount;
12650
12651 float ApCoeffMod = 1.0f;
12652 float DoneTotalMod = TotalMod ? TotalMod : SpellPctHealingModsDone(victim, spellProto, damagetype);
12653 int32 DoneTotal = 0;
12654
12655 // done scripted mod (take it from owner)
12656 Unit* owner = GetOwner() ? GetOwner() : this;
12657 int32 DoneAdvertisedBenefit = 0;
12658 AuraEffectList const& mOverrideClassScript = owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
12659 for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
12660 {
12661 if (!(*i)->IsAffectedOnSpell(spellProto))
12662 continue;
12663
12664 switch ((*i)->GetMiscValue())
12665 {
12666 case 4415: // Increased Rejuvenation Healing
12667 case 4953:
12668 DoneAdvertisedBenefit += (*i)->GetAmount();
12669 break;
12670 case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
12671 DoneAdvertisedBenefit += (*i)->GetAmount();
12672 break;
12673 }
12674 }
12675
12676 switch (spellProto->SpellFamilyName)
12677 {
12679 {
12680 // Impurity
12682 {
12683 AddPct(ApCoeffMod, aurEff->GetAmount());
12684 }
12685 break;
12686 }
12687 default:
12688 break;
12689 }
12690
12691 // Done fixed damage bonus auras
12692 DoneAdvertisedBenefit += SpellBaseHealingBonusDone(spellProto->GetSchoolMask());
12693 float coeff = spellProto->Effects[effIndex].BonusMultiplier;
12694
12695 // Check for table values
12696 SpellBonusEntry const* bonus = sSpellMgr->GetSpellBonusData(spellProto->Id);
12697 if (bonus)
12698 {
12699 if (damagetype == DOT)
12700 {
12701 coeff = bonus->dot_damage;
12702 if (bonus->ap_dot_bonus > 0)
12703 DoneTotal += int32(bonus->ap_dot_bonus * ApCoeffMod * stack * GetTotalAttackPowerValue(
12704 (spellProto->IsRangedWeaponSpell() && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK));
12705 }
12706 else
12707 {
12708 coeff = bonus->direct_damage;
12709 if (bonus->ap_bonus > 0)
12710 DoneTotal += int32(bonus->ap_bonus * ApCoeffMod * stack * GetTotalAttackPowerValue(
12711 (spellProto->IsRangedWeaponSpell() && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK));
12712 }
12713 }
12714 else
12715 {
12716 // No bonus healing for SPELL_DAMAGE_CLASS_NONE class spells by default
12717 if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
12718 return healamount;
12719 }
12720
12721 // Default calculation
12722 if (DoneAdvertisedBenefit)
12723 {
12724 float factorMod = CalculateLevelPenalty(spellProto) * stack;
12725 if (Player* modOwner = GetSpellModOwner())
12726 {
12727 coeff *= 100.0f;
12728 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_BONUS_MULTIPLIER, coeff);
12729 coeff /= 100.0f;
12730 }
12731 DoneTotal += int32(DoneAdvertisedBenefit * coeff * factorMod);
12732 }
12733
12734 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
12735 {
12736 switch (spellProto->Effects[i].ApplyAuraName)
12737 {
12738 // Bonus healing does not apply to these spells
12741 DoneTotal = 0;
12742 break;
12743 default:
12744 break;
12745 }
12746 if (spellProto->Effects[i].Effect == SPELL_EFFECT_HEALTH_LEECH)
12747 DoneTotal = 0;
12748 }
12749
12750 // use float as more appropriate for negative values and percent applying
12751 float heal = float(int32(healamount) + DoneTotal) * DoneTotalMod;
12752 // apply spellmod to Done amount
12753
12754 if (Player* modOwner = GetSpellModOwner())
12755 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
12756
12757 return uint32(std::max(heal, 0.0f));
12758}
@ SPELL_AURA_PERIODIC_HEALTH_FUNNEL
Definition SpellAuraDefines.h:125
int32 SpellBaseHealingBonusDone(SpellSchoolMask schoolMask)
Definition Unit.cpp:12894
float SpellPctHealingModsDone(Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype)
Definition Unit.cpp:12555

References AddPct(), SpellBonusEntry::ap_bonus, SpellBonusEntry::ap_dot_bonus, BASE_ATTACK, CalculateLevelPenalty(), SpellBonusEntry::direct_damage, SpellInfo::DmgClass, DOT, SpellBonusEntry::dot_damage, SpellInfo::Effects, GetAuraEffectsByType(), GetDummyAuraEffect(), GetOwner(), SpellInfo::GetSchoolMask(), GetSpellModOwner(), GetTotalAttackPowerValue(), SpellInfo::Id, Object::IsCreature(), SpellInfo::IsRangedWeaponSpell(), IsTotem(), MAX_SPELL_EFFECTS, RANGED_ATTACK, SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELL_AURA_PERIODIC_HEALTH_FUNNEL, SPELL_AURA_PERIODIC_LEECH, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_NONE, SPELL_EFFECT_HEALTH_LEECH, SpellBaseHealingBonusDone(), SPELLFAMILY_DEATHKNIGHT, SPELLFAMILY_POTION, SpellInfo::SpellFamilyName, SPELLMOD_BONUS_MULTIPLIER, SPELLMOD_DAMAGE, SPELLMOD_DOT, SpellPctHealingModsDone(), and sSpellMgr.

Referenced by AuraEffect::CalculateAmount(), Spell::DoAllEffectOnTarget(), Spell::EffectHeal(), Spell::EffectHealMechanical(), Spell::EffectHealPct(), spell_dru_lifebloom::HandleDispel(), AuraEffect::HandlePeriodicHealAurasTick(), and AuraEffect::HandlePeriodicHealthLeechAuraTick().

◆ SpellHealingBonusTaken()

uint32 Unit::SpellHealingBonusTaken ( Unit caster,
SpellInfo const *  spellProto,
uint32  healamount,
DamageEffectType  damagetype,
uint32  stack = 1 
)
12761{
12762 float TakenTotalMod = 1.0f;
12763 float minval = 0.0f;
12764
12765 // Healing taken percent
12766 if (!sScriptMgr->OnSpellHealingBonusTakenNegativeModifiers(this, caster, spellProto, minval))
12767 {
12769 }
12770
12771 if (minval)
12772 AddPct(TakenTotalMod, minval);
12773
12775 if (maxval)
12776 AddPct(TakenTotalMod, maxval);
12777
12778 // Tenacity increase healing % taken
12779 if (AuraEffect const* Tenacity = GetAuraEffect(58549, 0))
12780 AddPct(TakenTotalMod, Tenacity->GetAmount());
12781
12782 // Healing Done
12783 int32 TakenTotal = 0;
12784
12785 // Taken fixed damage bonus auras
12786 int32 TakenAdvertisedBenefit = GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_HEALING, spellProto->GetSchoolMask());
12787
12788 // Nourish cast, glyph of nourish
12789 if (spellProto->SpellFamilyName == SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags[1] & 0x2000000 && caster)
12790 {
12791 bool any = false;
12792 bool hasglyph = caster->GetAuraEffectDummy(62971);
12794 for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
12795 {
12796 if (((*i)->GetCasterGUID() == caster->GetGUID()))
12797 {
12798 SpellInfo const* spell = (*i)->GetSpellInfo();
12799 // Rejuvenation, Regrowth, Lifebloom, or Wild Growth
12800 if (!any && spell->SpellFamilyFlags.HasFlag(0x50, 0x4000010, 0))
12801 {
12802 TakenTotalMod *= 1.2f;
12803 any = true;
12804 }
12805
12806 if (hasglyph)
12807 TakenTotalMod += 0.06f;
12808 }
12809 }
12810 }
12811
12812 if (damagetype == DOT)
12813 {
12814 // Healing over time taken percent
12815 float minval_hot = float(GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HOT_PCT));
12816 if (minval_hot)
12817 AddPct(TakenTotalMod, minval_hot);
12818
12819 float maxval_hot = float(GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HOT_PCT));
12820 if (maxval_hot)
12821 AddPct(TakenTotalMod, maxval_hot);
12822 }
12823
12824 // Check for table values
12825 SpellBonusEntry const* bonus = sSpellMgr->GetSpellBonusData(spellProto->Id);
12826 float coeff = 0;
12827 float factorMod = 1.0f;
12828 if (bonus)
12829 coeff = (damagetype == DOT) ? bonus->dot_damage : bonus->direct_damage;
12830 else
12831 {
12832 // No bonus healing for SPELL_DAMAGE_CLASS_NONE class spells by default
12833 if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
12834 {
12835 healamount = uint32(std::max((float(healamount) * TakenTotalMod), 0.0f));
12836 return healamount;
12837 }
12838 }
12839
12840 // Default calculation
12841 if (TakenAdvertisedBenefit)
12842 {
12843 float TakenCoeff = 0.0f;
12844 if (coeff <= 0)
12845 coeff = CalculateDefaultCoefficient(spellProto, damagetype) * int32(stack) * 1.88f; // As wowwiki says: C = (Cast Time / 3.5) * 1.88 (for healing spells)
12846
12847 factorMod *= CalculateLevelPenalty(spellProto) * int32(stack);
12848 if (Player* modOwner = GetSpellModOwner())
12849 {
12850 coeff *= 100.0f;
12851 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_BONUS_MULTIPLIER, coeff);
12852 coeff /= 100.0f;
12853 }
12854
12855 TakenTotal += int32(TakenAdvertisedBenefit * (coeff > 0 ? coeff : TakenCoeff) * factorMod);
12856 }
12857
12858 if (caster)
12859 {
12860 TakenTotalMod *= GetTotalAuraMultiplier(SPELL_AURA_MOD_HEALING_RECEIVED, [caster, spellProto](AuraEffect const* aurEff)
12861 {
12862 return caster->GetGUID() == aurEff->GetCasterGUID() && aurEff->IsAffectedOnSpell(spellProto);
12863 });
12864 }
12865
12866 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
12867 {
12868 switch (spellProto->Effects[i].ApplyAuraName)
12869 {
12870 // Bonus healing does not apply to these spells
12873 TakenTotal = 0;
12874 break;
12875 default:
12876 break;
12877 }
12878 if (spellProto->Effects[i].Effect == SPELL_EFFECT_HEALTH_LEECH)
12879 TakenTotal = 0;
12880 }
12881
12882 // No positive taken bonus, custom attr
12883 if ((spellProto->HasAttribute(SPELL_ATTR6_IGNORE_HEALTH_MODIFIERS) || spellProto->HasAttribute(SPELL_ATTR0_CU_NO_POSITIVE_TAKEN_BONUS)) && TakenTotalMod > 1.0f)
12884 {
12885 TakenTotal = 0;
12886 TakenTotalMod = 1.0f;
12887 }
12888
12889 float heal = float(int32(healamount) + TakenTotal) * TakenTotalMod;
12890
12891 return uint32(std::max(heal, 0.0f));
12892}
@ SPELL_ATTR6_IGNORE_HEALTH_MODIFIERS
Definition SharedDefines.h:642
@ SPELL_AURA_MOD_HEALING_RECEIVED
Definition SpellAuraDefines.h:346
@ SPELL_AURA_MOD_HEALING_PCT
Definition SpellAuraDefines.h:181
@ SPELL_AURA_MOD_HOT_PCT
Definition SpellAuraDefines.h:322
@ SPELL_AURA_MOD_HEALING
Definition SpellAuraDefines.h:178

References AddPct(), CalculateDefaultCoefficient(), CalculateLevelPenalty(), SpellBonusEntry::direct_damage, SpellInfo::DmgClass, DOT, SpellBonusEntry::dot_damage, SpellInfo::Effects, GetAuraEffect(), GetAuraEffectDummy(), GetAuraEffectsByType(), AuraEffect::GetCasterGUID(), Object::GetGUID(), GetMaxNegativeAuraModifier(), GetMaxPositiveAuraModifier(), SpellInfo::GetSchoolMask(), GetSpellModOwner(), GetTotalAuraModifierByMiscMask(), GetTotalAuraMultiplier(), SpellInfo::HasAttribute(), flag96::HasFlag(), SpellInfo::Id, AuraEffect::IsAffectedOnSpell(), MAX_SPELL_EFFECTS, SPELL_ATTR0_CU_NO_POSITIVE_TAKEN_BONUS, SPELL_ATTR6_IGNORE_HEALTH_MODIFIERS, SPELL_AURA_MOD_HEALING, SPELL_AURA_MOD_HEALING_PCT, SPELL_AURA_MOD_HEALING_RECEIVED, SPELL_AURA_MOD_HOT_PCT, SPELL_AURA_PERIODIC_HEAL, SPELL_AURA_PERIODIC_HEALTH_FUNNEL, SPELL_AURA_PERIODIC_LEECH, SPELL_DAMAGE_CLASS_NONE, SPELL_EFFECT_HEALTH_LEECH, SPELLFAMILY_DRUID, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SPELLMOD_BONUS_MULTIPLIER, sScriptMgr, and sSpellMgr.

Referenced by spell_dru_lifebloom::AfterRemove(), Spell::DoAllEffectOnTarget(), Spell::EffectHeal(), Spell::EffectHealMechanical(), Spell::EffectHealPct(), spell_pri_renew::HandleApplyEffect(), Aura::HandleAuraSpecificMods(), spell_pal_lay_on_hands::HandleMaxHealthHeal(), AuraEffect::HandlePeriodicHealAurasTick(), and AuraEffect::HandlePeriodicHealthLeechAuraTick().

◆ SpellHitResult() [1/2]

SpellMissInfo Unit::SpellHitResult ( Unit victim,
Spell const *  spell,
bool  canReflect = false 
)
Todo:
: client not show miss log for this spells - so need find info for this in dbc and use it!
3572{
3573 SpellInfo const* spellInfo = spell->GetSpellInfo();
3574
3575 // Check for immune
3576 if (victim->IsImmunedToSpell(spellInfo, spell))
3577 {
3578 return SPELL_MISS_IMMUNE;
3579 }
3580
3581 // All positive spells can`t miss
3583 if ((spellInfo->IsPositive() || spellInfo->HasEffect(SPELL_EFFECT_DISPEL))
3584 && (!IsHostileTo(victim))) // prevent from affecting enemy by "positive" spell
3585 {
3586 return SPELL_MISS_NONE;
3587 }
3588
3589 // Check for immune
3590 // xinef: check for school immunity only
3591 if (victim->IsImmunedToSchool(spell))
3592 {
3593 return SPELL_MISS_IMMUNE;
3594 }
3595
3596 if (this == victim)
3597 {
3598 return SPELL_MISS_NONE;
3599 }
3600
3601 // Return evade for units in evade mode
3602 if (victim->IsCreature() && victim->ToCreature()->IsEvadingAttacks() && !spellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE) &&
3604 {
3605 return SPELL_MISS_EVADE;
3606 }
3607
3608 // Try victim reflect spell
3609 if (CanReflect)
3610 {
3611 int32 reflectchance = victim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
3613
3614 if (reflectchance > 0 && roll_chance_i(reflectchance))
3615 {
3616 // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
3617 //ProcDamageAndSpell(victim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG, PROC_EX_REFLECT, 1, BASE_ATTACK, spell);
3618 return SPELL_MISS_REFLECT;
3619 }
3620 }
3621
3622 switch (spellInfo->DmgClass)
3623 {
3626 return MeleeSpellHitResult(victim, spellInfo);
3628 {
3629 if (spellInfo->SpellFamilyName)
3630 {
3631 return SPELL_MISS_NONE;
3632 }
3633
3634 // Xinef: apply DAMAGE_CLASS_MAGIC conditions to damaging DAMAGE_CLASS_NONE spells
3635 for (uint8 i = EFFECT_0; i < MAX_SPELL_EFFECTS; ++i)
3636 {
3637 if (spellInfo->Effects[i].Effect && spellInfo->Effects[i].Effect != SPELL_EFFECT_SCHOOL_DAMAGE)
3638 {
3639 if (spellInfo->Effects[i].ApplyAuraName != SPELL_AURA_PERIODIC_DAMAGE)
3640 {
3641 return SPELL_MISS_NONE;
3642 }
3643 }
3644 }
3645 [[fallthrough]];
3646 }
3648 return MagicSpellHitResult(victim, spellInfo);
3649 }
3650
3651 return SPELL_MISS_NONE;
3652}
@ SPELL_EFFECT_DISPEL
Definition SharedDefines.h:827
@ SPELL_MISS_IMMUNE
Definition SharedDefines.h:1537
@ SPELL_MISS_EVADE
Definition SharedDefines.h:1536
@ SPELL_MISS_REFLECT
Definition SharedDefines.h:1541
SpellMissInfo MagicSpellHitResult(Unit *victim, SpellInfo const *spell)
Definition Unit.cpp:3365
SpellMissInfo MeleeSpellHitResult(Unit *victim, SpellInfo const *spell)
Definition Unit.cpp:3192

References SpellInfo::DmgClass, EFFECT_0, SpellInfo::Effects, SpellInfo::GetSchoolMask(), Spell::GetSpellInfo(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscMask(), SpellInfo::HasAttribute(), SpellInfo::HasAura(), SpellInfo::HasEffect(), Object::IsCreature(), Creature::IsEvadingAttacks(), IsHostileTo(), IsImmunedToSchool(), IsImmunedToSpell(), SpellInfo::IsPositive(), MagicSpellHitResult(), MAX_SPELL_EFFECTS, MeleeSpellHitResult(), roll_chance_i(), SPELL_ATTR0_CU_IGNORE_EVADE, SPELL_ATTR1_AURA_STAYS_AFTER_COMBAT, SPELL_AURA_CONTROL_VEHICLE, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_REFLECT_SPELLS, SPELL_AURA_REFLECT_SPELLS_SCHOOL, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_NONE, SPELL_DAMAGE_CLASS_RANGED, SPELL_EFFECT_DISPEL, SPELL_EFFECT_SCHOOL_DAMAGE, SPELL_MISS_EVADE, SPELL_MISS_IMMUNE, SPELL_MISS_NONE, SPELL_MISS_REFLECT, SpellInfo::SpellFamilyName, and Object::ToCreature().

◆ SpellHitResult() [2/2]

SpellMissInfo Unit::SpellHitResult ( Unit victim,
SpellInfo const *  spell,
bool  canReflect = false 
)
Todo:
: client not show miss log for this spells - so need find info for this in dbc and use it!
3509{
3510 // Check for immune
3511 if (victim->IsImmunedToSpell(spell))
3512 return SPELL_MISS_IMMUNE;
3513
3514 // All positive spells can`t miss
3516 if ((spell->IsPositive() || spell->HasEffect(SPELL_EFFECT_DISPEL))
3517 && (!IsHostileTo(victim))) // prevent from affecting enemy by "positive" spell
3518 return SPELL_MISS_NONE;
3519
3520 // Check for immune
3521 // xinef: check for school immunity only
3522 if (victim->IsImmunedToSchool(spell))
3523 return SPELL_MISS_IMMUNE;
3524
3525 if (this == victim)
3526 return SPELL_MISS_NONE;
3527
3528 // Return evade for units in evade mode
3529 if (victim->IsCreature() && victim->ToCreature()->IsEvadingAttacks() && !spell->HasAura(SPELL_AURA_CONTROL_VEHICLE)
3530 && !spell->HasAttribute(SPELL_ATTR0_CU_IGNORE_EVADE) && !spell->HasAttribute(SPELL_ATTR1_AURA_STAYS_AFTER_COMBAT))
3531 return SPELL_MISS_EVADE;
3532
3533 // Try victim reflect spell
3534 if (CanReflect)
3535 {
3536 int32 reflectchance = victim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
3537 reflectchance += victim->GetTotalAuraModifierByMiscMask(SPELL_AURA_REFLECT_SPELLS_SCHOOL, spell->GetSchoolMask());
3538
3539 if (reflectchance > 0 && roll_chance_i(reflectchance))
3540 {
3541 // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
3542 //ProcDamageAndSpell(victim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG, PROC_EX_REFLECT, 1, BASE_ATTACK, spell);
3543 return SPELL_MISS_REFLECT;
3544 }
3545 }
3546
3547 switch (spell->DmgClass)
3548 {
3551 return MeleeSpellHitResult(victim, spell);
3553 {
3554 if (spell->SpellFamilyName)
3555 {
3556 return SPELL_MISS_NONE;
3557 }
3558 // Xinef: apply DAMAGE_CLASS_MAGIC conditions to damaging DAMAGE_CLASS_NONE spells
3559 for (uint8 i = EFFECT_0; i < MAX_SPELL_EFFECTS; ++i)
3560 if (spell->Effects[i].Effect && spell->Effects[i].Effect != SPELL_EFFECT_SCHOOL_DAMAGE)
3561 if (spell->Effects[i].ApplyAuraName != SPELL_AURA_PERIODIC_DAMAGE)
3562 return SPELL_MISS_NONE;
3563 [[fallthrough]];
3564 }
3566 return MagicSpellHitResult(victim, spell);
3567 }
3568 return SPELL_MISS_NONE;
3569}

References SpellInfo::DmgClass, EFFECT_0, SpellInfo::Effects, SpellInfo::GetSchoolMask(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscMask(), SpellInfo::HasAttribute(), SpellInfo::HasAura(), SpellInfo::HasEffect(), Object::IsCreature(), Creature::IsEvadingAttacks(), IsHostileTo(), IsImmunedToSchool(), IsImmunedToSpell(), SpellInfo::IsPositive(), MagicSpellHitResult(), MAX_SPELL_EFFECTS, MeleeSpellHitResult(), roll_chance_i(), SPELL_ATTR0_CU_IGNORE_EVADE, SPELL_ATTR1_AURA_STAYS_AFTER_COMBAT, SPELL_AURA_CONTROL_VEHICLE, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_REFLECT_SPELLS, SPELL_AURA_REFLECT_SPELLS_SCHOOL, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_NONE, SPELL_DAMAGE_CLASS_RANGED, SPELL_EFFECT_DISPEL, SPELL_EFFECT_SCHOOL_DAMAGE, SPELL_MISS_EVADE, SPELL_MISS_IMMUNE, SPELL_MISS_NONE, SPELL_MISS_REFLECT, SpellInfo::SpellFamilyName, and Object::ToCreature().

Referenced by Spell::AddUnitTarget(), DealDamageShieldDamage(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), and AuraEffect::HandlePeriodicManaLeechAuraTick().

◆ SpellPctDamageModsDone()

float Unit::SpellPctDamageModsDone ( Unit victim,
SpellInfo const *  spellProto,
DamageEffectType  damagetype 
)
11502{
11503 if (!spellProto || !victim || damagetype == DIRECT_DAMAGE)
11504 return 1.0f;
11505
11506 // Some spells don't benefit from done mods
11507 if (spellProto->HasAttribute(SPELL_ATTR3_IGNORE_CASTER_MODIFIERS))
11508 return 1.0f;
11509
11510 // For totems get damage bonus from owner
11511 if (IsCreature())
11512 {
11513 if (IsTotem())
11514 {
11515 if (Unit* owner = GetOwner())
11516 return owner->SpellPctDamageModsDone(victim, spellProto, damagetype);
11517 }
11518 // Dancing Rune Weapon...
11519 else if (GetEntry() == 27893)
11520 {
11521 if (Unit* owner = GetOwner())
11522 return owner->SpellPctDamageModsDone(victim, spellProto, damagetype);
11523 }
11524 }
11525
11526 // Done total percent damage auras
11527 float DoneTotalMod = 1.0f;
11528
11529 DoneTotalMod *= GetTotalAuraMultiplier(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, [spellProto, this, damagetype](AuraEffect const* aurEff)
11530 {
11531 // prevent apply mods from weapon specific case to non weapon specific spells (Example: thunder clap and two-handed weapon specialization)
11532 if (spellProto->EquippedItemClass == -1 && aurEff->GetSpellInfo()->EquippedItemClass != -1 &&
11534 {
11535 return false;
11536 }
11537
11538 if (!spellProto->ValidateAttribute6SpellDamageMods(this, aurEff, damagetype == DOT))
11539 return false;
11540
11541 if (aurEff->GetMiscValue() & spellProto->GetSchoolMask())
11542 {
11543 if (aurEff->GetSpellInfo()->EquippedItemClass == -1)
11544 return true;
11546 return true;
11547 else if (ToPlayer() && ToPlayer()->HasItemFitToSpellRequirements(aurEff->GetSpellInfo()))
11548 return true;
11549 }
11550 return false;
11551 });
11552
11553 uint32 creatureTypeMask = victim->GetCreatureTypeMask();
11554 DoneTotalMod *= GetTotalAuraMultiplier(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS, [creatureTypeMask, spellProto, damagetype, this](AuraEffect const* aurEff)
11555 {
11556 return creatureTypeMask & aurEff->GetMiscValue() && spellProto->ValidateAttribute6SpellDamageMods(this, aurEff, damagetype == DOT);
11557 });
11558
11559 // bonus against aurastate
11560 DoneTotalMod *= GetTotalAuraMultiplier(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS_AURASTATE, [victim, spellProto, damagetype, this](AuraEffect const* aurEff)
11561 {
11562 return victim->HasAuraState(AuraStateType(aurEff->GetMiscValue())) && spellProto->ValidateAttribute6SpellDamageMods(this, aurEff, damagetype == DOT);
11563 });
11564
11565 // done scripted mod (take it from owner)
11566 Unit* owner = GetOwner() ? GetOwner() : this;
11567 AuraEffectList const& mOverrideClassScript = owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
11568 for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
11569 {
11570 // Xinef: self cast is ommited (because of Rage of Rivendare)
11571 if (!spellProto->ValidateAttribute6SpellDamageMods(this, *i, damagetype == DOT))
11572 continue;
11573
11574 // xinef: Molten Fury should work on all spells
11575 switch ((*i)->GetMiscValue())
11576 {
11577 case 4920: // Molten Fury
11578 case 4919:
11579 if (victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
11580 AddPct(DoneTotalMod, (*i)->GetAmount());
11581 break;
11582 }
11583
11584 if (!(*i)->IsAffectedOnSpell(spellProto))
11585 continue;
11586
11587 switch ((*i)->GetMiscValue())
11588 {
11589 case 6917: // Death's Embrace
11590 case 6926:
11591 case 6928:
11592 {
11593 if (victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
11594 AddPct(DoneTotalMod, (*i)->GetAmount());
11595 break;
11596 }
11597 // Soul Siphon
11598 case 4992:
11599 case 4993:
11600 {
11601 // effect 1 m_amount
11602 int32 maxPercent = (*i)->GetAmount();
11603 // effect 0 m_amount
11604 int32 stepPercent = CalculateSpellDamage(this, (*i)->GetSpellInfo(), 0);
11605 // count affliction effects and calc additional damage in percentage
11606 int32 modPercent = 0;
11607 AuraApplicationMap const& victimAuras = victim->GetAppliedAuras();
11608 for (AuraApplicationMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
11609 {
11610 Aura const* aura = itr->second->GetBase();
11611 SpellInfo const* m_spell = aura->GetSpellInfo();
11612 if (m_spell->SpellFamilyName != SPELLFAMILY_WARLOCK || !(m_spell->SpellFamilyFlags[1] & 0x0004071B || m_spell->SpellFamilyFlags[0] & 0x8044C402))
11613 continue;
11614 modPercent += stepPercent * aura->GetStackAmount();
11615 if (modPercent >= maxPercent)
11616 {
11617 modPercent = maxPercent;
11618 break;
11619 }
11620 }
11621 AddPct(DoneTotalMod, modPercent);
11622 break;
11623 }
11624 case 6916: // Death's Embrace
11625 case 6925:
11626 case 6927:
11627 if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, spellProto, this))
11628 AddPct(DoneTotalMod, (*i)->GetAmount());
11629 break;
11630 case 5481: // Starfire Bonus
11631 {
11632 if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x200002, 0, 0))
11633 AddPct(DoneTotalMod, (*i)->GetAmount());
11634 break;
11635 }
11636 // Tundra Stalker
11637 // Merciless Combat
11638 case 7277:
11639 {
11640 // Merciless Combat
11641 if ((*i)->GetSpellInfo()->SpellIconID == 2656)
11642 {
11643 if ((spellProto && spellProto->SpellFamilyFlags[0] & 0x2) || spellProto->SpellFamilyFlags[1] & 0x2 )
11644 if (!victim->HealthAbovePct(35))
11645 AddPct(DoneTotalMod, (*i)->GetAmount());
11646 }
11647 // Tundra Stalker
11648 else
11649 {
11650 // Frost Fever (target debuff)
11651 if (victim->HasAura(55095))
11652 AddPct(DoneTotalMod, (*i)->GetAmount());
11653 break;
11654 }
11655 break;
11656 }
11657 // Rage of Rivendare
11658 case 7293:
11659 {
11661 AddPct(DoneTotalMod, (*i)->GetSpellInfo()->GetRank() * 2.0f);
11662 break;
11663 }
11664 // Twisted Faith
11665 case 7377:
11666 {
11668 AddPct(DoneTotalMod, (*i)->GetAmount());
11669 break;
11670 }
11671 // Marked for Death
11672 case 7598:
11673 case 7599:
11674 case 7600:
11675 case 7601:
11676 case 7602:
11677 {
11678 if (victim->GetAuraEffect(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, 0x400, 0, 0))
11679 AddPct(DoneTotalMod, (*i)->GetAmount());
11680 break;
11681 }
11682 // Dirty Deeds
11683 case 6427:
11684 case 6428:
11685 case 6579:
11686 case 6580:
11687 {
11688 if (victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
11689 {
11690 // effect 0 has expected value but in negative state
11691 int32 bonus = -(*i)->GetBase()->GetEffect(0)->GetAmount();
11692 AddPct(DoneTotalMod, bonus);
11693 }
11694 break;
11695 }
11696 }
11697 }
11698
11699 // Custom scripted damage
11700 switch (spellProto->SpellFamilyName)
11701 {
11702 case SPELLFAMILY_MAGE:
11703 // Ice Lance
11704 if (spellProto->SpellIconID == 186)
11705 {
11706 if (victim->HasAuraState(AURA_STATE_FROZEN, spellProto, this))
11707 {
11708 // Glyph of Ice Lance
11709 if (owner->HasAura(56377) && victim->GetLevel() > owner->GetLevel())
11710 DoneTotalMod *= 4.0f;
11711 else
11712 DoneTotalMod *= 3.0f;
11713 }
11714 }
11715
11716 // Torment the weak
11717 if (spellProto->SpellFamilyFlags[0] & 0x20600021 || spellProto->SpellFamilyFlags[1] & 0x9000)
11718 if (victim->HasAuraWithMechanic((1 << MECHANIC_SNARE) | (1 << MECHANIC_SLOW_ATTACK)))
11720 AddPct(DoneTotalMod, aurEff->GetAmount());
11721 break;
11722 case SPELLFAMILY_PRIEST:
11723 // Mind Flay
11724 if (spellProto->SpellFamilyFlags[0] & 0x800000)
11725 {
11726 // Glyph of Shadow Word: Pain
11727 if (AuraEffect* aurEff = GetAuraEffect(55687, 0))
11728 // Increase Mind Flay damage if Shadow Word: Pain present on target
11730 AddPct(DoneTotalMod, aurEff->GetAmount());
11731
11732 // Twisted Faith - Mind Flay part
11734 // Increase Mind Flay damage if Shadow Word: Pain present on target
11736 AddPct(DoneTotalMod, aurEff->GetAmount());
11737 }
11738 // Smite
11739 else if (spellProto->SpellFamilyFlags[0] & 0x80)
11740 {
11741 // Glyph of Smite
11742 if (AuraEffect* aurEff = GetAuraEffect(55692, 0))
11743 if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x100000, 0, 0, GetGUID()))
11744 AddPct(DoneTotalMod, aurEff->GetAmount());
11745 }
11746 // Shadow Word: Death
11747 else if (spellProto->SpellFamilyFlags[1] & 0x2)
11748 {
11749 // Glyph of Shadow Word: Death
11750 if (AuraEffect* aurEff = GetAuraEffect(55682, 1))
11752 AddPct(DoneTotalMod, aurEff->GetAmount());
11753 }
11754
11755 break;
11757 // Judgement of Vengeance/Judgement of Corruption
11758 if ((spellProto->SpellFamilyFlags[1] & 0x400000) && spellProto->SpellIconID == 2292)
11759 {
11760 // Get stack of Holy Vengeance/Blood Corruption on the target added by caster
11761 uint32 stacks = 0;
11763 for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
11764 if (((*itr)->GetId() == 31803 || (*itr)->GetId() == 53742) && (*itr)->GetCasterGUID() == GetGUID())
11765 {
11766 stacks = (*itr)->GetBase()->GetStackAmount();
11767 break;
11768 }
11769 // + 10% for each application of Holy Vengeance/Blood Corruption on the target
11770 if (stacks)
11771 AddPct(DoneTotalMod, 10 * stacks);
11772 }
11773 break;
11774 case SPELLFAMILY_DRUID:
11775 // Thorns
11776 if (spellProto->SpellFamilyFlags[0] & 0x100)
11777 {
11778 // Brambles
11779 if (AuraEffect* aurEff = GetAuraEffectOfRankedSpell(16836, 0))
11780 AddPct(DoneTotalMod, aurEff->GetAmount());
11781 }
11782 break;
11784 // Fire and Brimstone
11785 if (spellProto->SpellFamilyFlags[1] & 0x00020040)
11787 {
11789 for (AuraEffectList::const_iterator i = mDumyAuras.begin(); i != mDumyAuras.end(); ++i)
11790 if ((*i)->GetSpellInfo()->SpellIconID == 3173)
11791 {
11792 AddPct(DoneTotalMod, (*i)->GetAmount());
11793 break;
11794 }
11795 }
11796 // Drain Soul - increased damage for targets under 25 % HP
11797 if (spellProto->SpellFamilyFlags[0] & 0x00004000)
11798 if (!victim->HealthAbovePct(25))
11799 DoneTotalMod *= 4;
11800 // Shadow Bite (15% increase from each dot)
11801 if (spellProto->SpellFamilyFlags[1] & 0x00400000 && IsPet())
11802 if (uint8 count = victim->GetDoTsByCaster(GetOwnerGUID()))
11803 AddPct(DoneTotalMod, 15 * count);
11804 break;
11805 case SPELLFAMILY_HUNTER:
11806 // Steady Shot
11807 if (spellProto->SpellFamilyFlags[1] & 0x1)
11808 if (AuraEffect* aurEff = GetAuraEffect(56826, 0)) // Glyph of Steady Shot
11809 if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_HUNTER, 0x00004000, 0, 0, GetGUID()))
11810 AddPct(DoneTotalMod, aurEff->GetAmount());
11811 break;
11813 // Improved Icy Touch
11814 if (spellProto->SpellFamilyFlags[0] & 0x2)
11816 AddPct(DoneTotalMod, aurEff->GetAmount());
11817
11818 // Glacier Rot
11819 if (spellProto->SpellFamilyFlags[0] & 0x2 || spellProto->SpellFamilyFlags[1] & 0x6)
11821 if (victim->GetDiseasesByCaster(owner->GetGUID()) > 0)
11822 AddPct(DoneTotalMod, aurEff->GetAmount());
11823 break;
11824 }
11825
11826 return DoneTotalMod;
11827}
@ SPELL_ATTR5_AURA_AFFECTS_NOT_JUST_REQ_EQUIPPED_ITEM
Definition SharedDefines.h:594
@ MECHANIC_SLOW_ATTACK
Definition SharedDefines.h:1344
@ AURA_STATE_HEALTHLESS_20_PERCENT
Definition SharedDefines.h:1304
@ AURA_STATE_CONFLAGRATE
Definition SharedDefines.h:1317
uint32 GetDiseasesByCaster(ObjectGuid casterGUID, uint8 mode=0)
Definition Unit.cpp:5974
bool HasAuraWithMechanic(uint32 mechanicMask) const
Definition Unit.cpp:5945
uint32 GetDoTsByCaster(ObjectGuid casterGUID) const
Definition Unit.cpp:6028

References AddPct(), AURA_STATE_CONFLAGRATE, AURA_STATE_FROZEN, AURA_STATE_HEALTHLESS_20_PERCENT, AURA_STATE_HEALTHLESS_35_PERCENT, CalculateSpellDamage(), DIRECT_DAMAGE, DOT, EFFECT_0, SpellInfo::EquippedItemClass, SpellInfo::EquippedItemSubClassMask, AuraEffect::GetAmount(), GetAppliedAuras(), GetAuraEffect(), GetAuraEffectOfRankedSpell(), GetAuraEffectsByType(), GetCreatureTypeMask(), GetDiseasesByCaster(), GetDoTsByCaster(), GetDummyAuraEffect(), Object::GetEntry(), Object::GetGUID(), GetLevel(), AuraEffect::GetMiscValue(), GetOwner(), GetOwnerGUID(), SpellInfo::GetSchoolMask(), AuraEffect::GetSpellInfo(), Aura::GetSpellInfo(), Aura::GetStackAmount(), GetTotalAuraMultiplier(), SpellInfo::HasAttribute(), HasAura(), HasAuraState(), HasAuraWithMechanic(), HealthAbovePct(), Object::IsCreature(), IsPet(), IsTotem(), MECHANIC_SLOW_ATTACK, MECHANIC_SNARE, SPELL_ATTR3_IGNORE_CASTER_MODIFIERS, SPELL_ATTR5_AURA_AFFECTS_NOT_JUST_REQ_EQUIPPED_ITEM, SPELL_AURA_DUMMY, SPELL_AURA_MOD_DAMAGE_DONE_VERSUS, SPELL_AURA_MOD_DAMAGE_DONE_VERSUS_AURASTATE, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, SPELL_AURA_MOD_STALKED, SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELL_AURA_PERIODIC_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, SPELLFAMILY_DEATHKNIGHT, SPELLFAMILY_DRUID, SPELLFAMILY_GENERIC, SPELLFAMILY_HUNTER, SPELLFAMILY_MAGE, SPELLFAMILY_PALADIN, SPELLFAMILY_PRIEST, SPELLFAMILY_WARLOCK, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SpellInfo::SpellIconID, Object::ToPlayer(), and SpellInfo::ValidateAttribute6SpellDamageMods().

Referenced by AuraEffect::CalculatePeriodicData(), and SpellDamageBonusDone().

◆ SpellPctHealingModsDone()

float Unit::SpellPctHealingModsDone ( Unit victim,
SpellInfo const *  spellProto,
DamageEffectType  damagetype 
)
12556{
12557 // For totems get healing bonus from owner (statue isn't totem in fact)
12558 if (IsCreature() && IsTotem())
12559 if (Unit* owner = GetOwner())
12560 return owner->SpellPctHealingModsDone(victim, spellProto, damagetype);
12561
12562 // Some spells don't benefit from done mods
12563 if (spellProto->HasAttribute(SPELL_ATTR3_IGNORE_CASTER_MODIFIERS))
12564 return 1.0f;
12565
12566 // xinef: Some spells don't benefit from done mods
12567 if (spellProto->HasAttribute(SPELL_ATTR6_IGNORE_HEALTH_MODIFIERS))
12568 return 1.0f;
12569
12570 // No bonus healing for potion spells
12571 if (spellProto->SpellFamilyName == SPELLFAMILY_POTION)
12572 return 1.0f;
12573
12574 float DoneTotalMod = 1.0f;
12575
12576 // Healing done percent
12578
12579 // done scripted mod (take it from owner)
12580 Unit* owner = GetOwner() ? GetOwner() : this;
12581 AuraEffectList const& mOverrideClassScript = owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
12582 for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
12583 {
12584 if (!(*i)->IsAffectedOnSpell(spellProto))
12585 continue;
12586
12587 switch ((*i)->GetMiscValue())
12588 {
12589 case 21: // Test of Faith
12590 case 6935:
12591 case 6918:
12592 if (victim->HealthBelowPct(50))
12593 AddPct(DoneTotalMod, (*i)->GetAmount());
12594 break;
12595 case 7798: // Glyph of Regrowth
12596 {
12598 AddPct(DoneTotalMod, (*i)->GetAmount());
12599 break;
12600 }
12601
12602 case 7871: // Glyph of Lesser Healing Wave
12603 {
12604 // xinef: affected by any earth shield
12605 if (victim->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0, 0x00000400, 0))
12606 AddPct(DoneTotalMod, (*i)->GetAmount());
12607 break;
12608 }
12609 default:
12610 break;
12611 }
12612 }
12613
12614 switch (spellProto->SpellFamilyName)
12615 {
12617 // Talents and glyphs for healing stream totem
12618 if (spellProto->Id == 52042)
12619 {
12620 // Glyph of Healing Stream Totem
12621 if (AuraEffect* dummy = owner->GetAuraEffect(55456, EFFECT_0))
12622 AddPct(DoneTotalMod, dummy->GetAmount());
12623
12624 // Healing Stream totem - Restorative Totems
12625 if (AuraEffect* aurEff = GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 338, 1))
12626 AddPct(DoneTotalMod, aurEff->GetAmount());
12627 }
12628 break;
12629 case SPELLFAMILY_PRIEST:
12630 // T9 HEALING 4P, empowered renew instant heal
12631 if (spellProto->Id == 63544)
12632 if (AuraEffect* aurEff = GetAuraEffect(67202, EFFECT_0))
12633 AddPct(DoneTotalMod, aurEff->GetAmount());
12634 break;
12635 }
12636
12637 return DoneTotalMod;
12638}
@ SPELL_AURA_MOD_HEALING_DONE_PERCENT
Definition SpellAuraDefines.h:199

References AddPct(), EFFECT_0, GetAuraEffect(), GetAuraEffectsByType(), GetDummyAuraEffect(), GetOwner(), GetTotalAuraMultiplier(), SpellInfo::HasAttribute(), HealthBelowPct(), SpellInfo::Id, Object::IsCreature(), IsTotem(), SPELL_ATTR3_IGNORE_CASTER_MODIFIERS, SPELL_ATTR6_IGNORE_HEALTH_MODIFIERS, SPELL_AURA_DUMMY, SPELL_AURA_MOD_HEALING_DONE_PERCENT, SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, SPELLFAMILY_GENERIC, SPELLFAMILY_POTION, SPELLFAMILY_PRIEST, SPELLFAMILY_SHAMAN, and SpellInfo::SpellFamilyName.

Referenced by AuraEffect::CalculatePeriodicData(), and SpellHealingBonusDone().

◆ SpellTakenCritChance()

float Unit::SpellTakenCritChance ( Unit const *  caster,
SpellInfo const *  spellProto,
SpellSchoolMask  schoolMask,
float  doneChance,
WeaponAttackType  attackType,
bool  skipEffectCheck 
) const
Todo:
: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
12269{
12270 // not critting spell
12271 if (spellProto->HasAttribute(SPELL_ATTR2_CANT_CRIT))
12272 return 0.0f;
12273
12274 // Xinef: check if spell is capable of critting, auras requires special aura to crit so they can be skipped
12275 if (!skipEffectCheck && !spellProto->IsCritCapable())
12276 return 0.0f;
12277
12278 float crit_chance = doneChance;
12279 switch (spellProto->DmgClass)
12280 {
12282 {
12283 if (!spellProto->IsPositive())
12284 {
12285 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
12286 // xinef: apply max and min only
12288 {
12291 }
12292
12293 Unit::ApplyResilience(this, &crit_chance, nullptr, false, CR_CRIT_TAKEN_SPELL);
12294 }
12295 // scripted (increase crit chance ... against ... target by x%
12296 if (caster)
12297 {
12298 AuraEffectList const& mOverrideClassScript = caster->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
12299 for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
12300 {
12301 if (!((*i)->IsAffectedOnSpell(spellProto)))
12302 continue;
12303 int32 modChance = 0;
12304 switch ((*i)->GetMiscValue())
12305 {
12306 // Shatter
12307 case 911:
12308 modChance += 16;
12309 [[fallthrough]];
12310 case 910:
12311 modChance += 17;
12312 [[fallthrough]];
12313 case 849:
12314 modChance += 17;
12315 if (!HasAuraState(AURA_STATE_FROZEN, spellProto, caster))
12316 break;
12317 crit_chance += modChance;
12318 break;
12319 case 7917: // Glyph of Shadowburn
12320 if (HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, caster))
12321 crit_chance += (*i)->GetAmount();
12322 break;
12323 case 7997: // Renewed Hope
12324 case 7998:
12325 if (HasAura(6788))
12326 crit_chance += (*i)->GetAmount();
12327 break;
12328 default:
12329 break;
12330 }
12331 }
12332 // Custom crit by class
12333 switch (spellProto->SpellFamilyName)
12334 {
12335 case SPELLFAMILY_MAGE:
12336 // Glyph of Fire Blast
12337 if (spellProto->SpellFamilyFlags[0] == 0x2 && spellProto->SpellIconID == 12)
12339 if (AuraEffect const* aurEff = caster->GetAuraEffect(56369, EFFECT_0))
12340 crit_chance += aurEff->GetAmount();
12341 break;
12342 case SPELLFAMILY_DRUID:
12343 // Improved Faerie Fire
12345 if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 109, 0))
12346 crit_chance += aurEff->GetAmount();
12347
12348 // cumulative effect - don't break
12349
12350 // Starfire
12351 if (spellProto->SpellFamilyFlags[0] & 0x4 && spellProto->SpellIconID == 1485)
12352 {
12353 // Improved Insect Swarm
12354 if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 1771, 0))
12356 crit_chance += aurEff->GetAmount();
12357 break;
12358 }
12359 break;
12360 case SPELLFAMILY_ROGUE:
12361 // Shiv-applied poisons can't crit
12362 if (caster->FindCurrentSpellBySpellId(5938))
12363 crit_chance = 0.0f;
12364 break;
12366 // Flash of light
12367 if (spellProto->SpellFamilyFlags[0] & 0x40000000)
12368 {
12369 // Sacred Shield
12370 if (AuraEffect const* aura = GetAuraEffect(58597, 1, GetGUID()))
12371 crit_chance += aura->GetAmount();
12372 break;
12373 }
12374 // Exorcism
12375 else if (spellProto->GetCategory() == 19)
12376 {
12378 return 100.0f;
12379 break;
12380 }
12381 break;
12382 case SPELLFAMILY_SHAMAN:
12383 // Lava Burst
12384 if (spellProto->SpellFamilyFlags[1] & 0x00001000)
12385 {
12386 if (GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, 0x10000000, 0, 0, caster->GetGUID()))
12388 return 100.0f;
12389 break;
12390 }
12391 break;
12392 }
12393 }
12394 break;
12395 }
12397 // Custom crit by class
12398 if (caster)
12399 {
12400 switch (spellProto->SpellFamilyName)
12401 {
12402 case SPELLFAMILY_DRUID:
12403 // Rend and Tear - bonus crit chance for Ferocious Bite on bleeding targets
12404 if (spellProto->SpellFamilyFlags[0] & 0x00800000 && spellProto->SpellIconID == 1680 && HasAuraState(AURA_STATE_BLEEDING))
12405 {
12406 if (AuraEffect const* rendAndTear = caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 2859, 1))
12407 crit_chance += rendAndTear->GetAmount();
12408 break;
12409 }
12410 break;
12412 // Victory Rush
12413 if (spellProto->SpellFamilyFlags[1] & 0x100)
12414 {
12415 // Glyph of Victory Rush
12416 if (AuraEffect const* aurEff = caster->GetAuraEffect(58382, 0))
12417 crit_chance += aurEff->GetAmount();
12418 break;
12419 }
12420 break;
12421 }
12422 }
12423
12424 // 100% critical chance against sitting target
12426 {
12427 return 100.0f;
12428 }
12429 [[fallthrough]];
12431 {
12432 // flat aura mods
12433 if (attackType == RANGED_ATTACK)
12435 else
12437
12438 // reduce crit chance from Rating for players
12439 if (attackType != RANGED_ATTACK)
12440 {
12441 // xinef: little hack, crit chance dont require caster to calculate, pass victim
12442 Unit::ApplyResilience(this, &crit_chance, nullptr, false, CR_CRIT_TAKEN_MELEE);
12443 }
12444 else
12445 Unit::ApplyResilience(this, &crit_chance, nullptr, false, CR_CRIT_TAKEN_RANGED);
12446
12447 // Apply crit chance from defence skill
12448 if (caster)
12449 crit_chance += (int32(caster->GetMaxSkillValueForLevel(this)) - int32(GetDefenseSkillValue(caster))) * 0.04f;
12450
12451 break;
12452 }
12453 // values overridden in spellmgr for lifebloom and earth shield
12455 default:
12456 return 0.0f;
12457 }
12458
12459 if (caster)
12460 {
12461 crit_chance += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER, [caster](AuraEffect const* aurEff)
12462 {
12463 return caster->GetGUID() == aurEff->GetCasterGUID();
12464 });
12465 }
12466
12467 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
12468 // xinef: should be calculated at the end
12469 if (!spellProto->IsPositive())
12471
12472 // xinef: can be negative!
12473 return crit_chance;
12474}
uint32 const CREATURE_TYPEMASK_DEMON_OR_UNDEAD
Definition SharedDefines.h:2644
@ MECHANIC_KNOCKOUT
Definition SharedDefines.h:1350
@ AURA_STATE_BLEEDING
Definition SharedDefines.h:1321
@ AURA_STATE_FAERIE_FIRE
Definition SharedDefines.h:1315
int32 GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask, const AuraEffect *except=nullptr) const
Definition Unit.cpp:6177
bool HasAttackerSpellCritChanceAura() const
Definition Unit.h:1812
int32 GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
Definition Unit.cpp:6187

References ApplyResilience(), AURA_STATE_BLEEDING, AURA_STATE_FAERIE_FIRE, AURA_STATE_FROZEN, AURA_STATE_HEALTHLESS_35_PERCENT, CR_CRIT_TAKEN_MELEE, CR_CRIT_TAKEN_RANGED, CR_CRIT_TAKEN_SPELL, CREATURE_TYPEMASK_DEMON_OR_UNDEAD, SpellInfo::DmgClass, EFFECT_0, FindCurrentSpellBySpellId(), GetAuraEffect(), GetAuraEffectsByType(), AuraEffect::GetCasterGUID(), SpellInfo::GetCategory(), GetCreatureTypeMask(), GetDefenseSkillValue(), GetDummyAuraEffect(), Object::GetGUID(), Object::GetGUID(), GetMaxNegativeAuraModifierByMiscMask(), GetMaxPositiveAuraModifierByMiscMask(), GetMaxSkillValueForLevel(), getStandState(), GetTotalAuraModifier(), HasAttackerSpellCritChanceAura(), SpellInfo::HasAttribute(), HasAura(), HasAuraState(), HasAuraWithMechanic(), SpellInfo::IsCritCapable(), Object::IsPlayer(), SpellInfo::IsPositive(), IsSitState(), MECHANIC_KNOCKOUT, MECHANIC_STUN, RANGED_ATTACK, SPELL_ATTR2_CANT_CRIT, SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE, SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE, SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE, SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER, SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELL_AURA_PERIODIC_DAMAGE, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_NONE, SPELL_DAMAGE_CLASS_RANGED, SPELLFAMILY_DRUID, SPELLFAMILY_MAGE, SPELLFAMILY_PALADIN, SPELLFAMILY_ROGUE, SPELLFAMILY_SHAMAN, SPELLFAMILY_WARRIOR, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SpellInfo::SpellIconID, and UNIT_STAND_STATE_SLEEP.

Referenced by AuraEffect::CalcPeriodicCritChance(), and Spell::DoAllEffectOnLaunchTarget().

◆ StartReactiveTimer()

void Unit::StartReactiveTimer ( ReactiveType  reactive)
inline
#define REACTIVE_TIMER_START
Definition Unit.h:604

References m_reactiveTimer, and REACTIVE_TIMER_START.

Referenced by ProcDamageAndSpellFor().

◆ StopAttackFaction()

void Unit::StopAttackFaction ( uint32  faction_id)
20159{
20160 if (Unit* victim = GetVictim())
20161 {
20162 if (victim->GetFactionTemplateEntry()->faction == faction_id)
20163 {
20164 AttackStop();
20165 if (IsNonMeleeSpellCast(false))
20167
20168 // melee and ranged forced attack cancel
20169 if (IsPlayer())
20171 }
20172 }
20173
20174 AttackerSet const& attackers = getAttackers();
20175 for (AttackerSet::const_iterator itr = attackers.begin(); itr != attackers.end();)
20176 {
20177 if ((*itr)->GetFactionTemplateEntry()->faction == faction_id)
20178 {
20179 (*itr)->AttackStop();
20180 itr = attackers.begin();
20181 }
20182 else
20183 ++itr;
20184 }
20185
20187
20188 for (ControlSet::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
20189 (*itr)->StopAttackFaction(faction_id);
20190}
void deleteReferencesForFaction(uint32 faction)
Definition HostileRefMgr.cpp:162

References AttackStop(), HostileRefMgr::deleteReferencesForFaction(), getAttackers(), getHostileRefMgr(), GetVictim(), InterruptNonMeleeSpells(), IsNonMeleeSpellCast(), Object::IsPlayer(), m_Controlled, Player::SendAttackSwingCancelAttack(), and Object::ToPlayer().

Referenced by AuraEffect::HandleForceReaction().

◆ StopAttackingInvalidTarget()

void Unit::StopAttackingInvalidTarget ( )
20193{
20194 AttackerSet const& attackers = getAttackers();
20195 for (AttackerSet::const_iterator itr = attackers.begin(); itr != attackers.end();)
20196 {
20197 Unit* attacker = (*itr);
20198 if (!attacker->IsValidAttackTarget(this))
20199 {
20200 attacker->AttackStop();
20201 if (attacker->IsPlayer())
20202 {
20204 }
20205
20206 for (Unit* controlled : attacker->m_Controlled)
20207 {
20208 if (controlled->GetVictim() == this && !controlled->IsValidAttackTarget(this))
20209 {
20210 controlled->AttackStop();
20211 }
20212 }
20213
20214 itr = attackers.begin();
20215 }
20216 else
20217 {
20218 ++itr;
20219 }
20220 }
20221}

References AttackStop(), getAttackers(), Object::IsPlayer(), IsValidAttackTarget(), m_Controlled, Player::SendAttackSwingCancelAttack(), and Object::ToPlayer().

Referenced by RemoveCharmedBy(), and SetCharmedBy().

◆ StopMoving()

void Unit::StopMoving ( )
16879{
16881
16882 // not need send any packets if not in world or not moving
16883 if (!IsInWorld())
16884 return;
16885
16886 if (movespline->Finalized())
16887 return;
16888
16889 // Update position now since Stop does not start a new movement that can be updated later
16890 if (movespline->HasStarted())
16892
16893 Movement::MoveSplineInit init(this);
16894 init.Stop();
16895}
bool HasStarted() const
Definition MoveSpline.h:129
void UpdateSplinePosition()
Definition Unit.cpp:608

References ClearUnitState(), Movement::MoveSpline::Finalized(), Movement::MoveSpline::HasStarted(), Object::IsInWorld(), movespline, Movement::MoveSplineInit::Stop(), UNIT_STATE_MOVING, and UpdateSplinePosition().

Referenced by npc_escortAI::AttackStart(), SmartAI::AttackStart(), boss_alar::ConstructWaypointsAndMove(), boss_baron_geddon::boss_baron_geddonAI::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), boss_ingvar_the_plunderer::DamageTaken(), npc_vrykul_skeleton::DamageTaken(), npc_blistering_zombie::npc_blistering_zombieAI::DamageTaken(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::DoAction(), npc_kinetic_bomb::npc_kinetic_bombAI::DoAction(), npc_spinestalker::npc_spinestalkerAI::DoAction(), npc_rimefang::npc_rimefangAI::DoAction(), ScriptedAI::DoCastSpell(), FlightPathMovementGenerator::DoFinalize(), FleeingMovementGenerator< T >::DoFinalize(), ConfusedMovementGenerator< T >::DoFinalize(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::DoFriend(), ChaseMovementGenerator< T >::DoInitialize(), WaypointMovementGenerator< Creature >::DoUpdate(), RandomMovementGenerator< T >::DoUpdate(), ChaseMovementGenerator< T >::DoUpdate(), FollowMovementGenerator< T >::DoUpdate(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar(), debug_commandscript::HandleDebugMoveflagsCommand(), WorldSession::HandlePetActionHelper(), RotateMovementGenerator::Initialize(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::IsSummonedBy(), boss_kologarn::boss_kologarnAI::JustDied(), boss_swamplord_muselek::JustEngagedWith(), boss_janalai::JustEngagedWith(), Player::LeaveBattleground(), boss_headless_horseman::MovementInform(), boss_kaelthas::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), boss_ghazan::MovementInform(), npc_ball_of_flame::npc_ball_of_flameAI::MovementInform(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::OnCharmed(), PauseMovement(), SmartAI::PausePath(), npc_hidden_cultist::npc_hidden_cultistAI::PreScript(), RemoveCharmedBy(), Creature::RemoveCorpse(), boss_felblood_kaelthas::Reset(), npc_xt002_scrapbot::npc_xt002_scrapbotAI::Reset(), npc_xt002_boombot::npc_xt002_boombotAI::Reset(), boss_leotheras_the_blind::Reset(), IdleMovementGenerator::Reset(), npc_putricide_oozeAI::SelectNewTarget(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::SelectNewTarget(), SendMoveRoot(), SetCharmedBy(), SmartAI::SetCombatMovement(), SetConfused(), boss_victor_nefarius::boss_victor_nefariusAI::SetData(), setDeathState(), SetFeared(), FollowerAI::SetFollowComplete(), FollowerAI::SetFollowPaused(), npc_magister_aledis::sGossipSelect(), npc_harrison_jones::SpellHit(), npc_cult_fanatic::npc_cult_fanaticAI::SpellHit(), npc_cult_adherent::npc_cult_adherentAI::SpellHit(), npc_tirion_fordring_tft::npc_tirion_fordringAI::SpellHit(), boss_urom::boss_uromAI::SpellHit(), npc_vengeful_shade::npc_vengeful_shadeAI::SpellHitTarget(), boss_heigan::StartFightPhase(), SmartAI::StopFollow(), SmartAI::StopPath(), CreatureAI::TriggerAlert(), Pet::Update(), TimedFleeingMovementGenerator::Update(), boss_onyxia::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), boss_jormungarAI::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), npc_kinetic_bomb::npc_kinetic_bombAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), npc_valithria_cloud::npc_valithria_cloudAI::UpdateAI(), boss_malygos::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), boss_thorim_sif::boss_thorim_sifAI::UpdateAI(), npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::UpdateAI(), npc_pet_gen_plump_turkey::UpdateAI(), and PetAI::UpdateAI().

◆ StopMovingOnCurrentPos()

void Unit::StopMovingOnCurrentPos ( )
16918{
16920
16921 // not need send any packets if not in world
16922 if (!IsInWorld())
16923 return;
16924
16925 DisableSpline(); // pussywizard: required so Launch() won't recalculate position from previous spline
16926 Movement::MoveSplineInit init(this);
16927 init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZ());
16928 init.SetFacing(GetOrientation());
16929 init.Launch();
16930}

References ClearUnitState(), DisableSpline(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Object::IsInWorld(), Movement::MoveSplineInit::Launch(), Movement::MoveSplineInit::MoveTo(), Movement::MoveSplineInit::SetFacing(), and UNIT_STATE_MOVING.

Referenced by npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), boss_illidan_stormrage::DoAction(), npc_maiev_illidan::DoAction(), boss_alar::DoDiveBomb(), UtherBatteredHiltEvent::Execute(), WorldSession::HandlePetActionHelper(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::HandleSpeedChangeIfNeeded(), boss_flame_leviathan::boss_flame_leviathanAI::InitializeAI(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustDied(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustDied(), boss_prince_valanar_icc::boss_prince_valanarAI::JustDied(), boss_cyanigosa::boss_cyanigosaAI::JustDied(), boss_the_lich_king::boss_the_lich_kingAI::JustSummoned(), boss_algalon_the_observer::boss_algalon_the_observerAI::JustSummoned(), boss_icehowl::boss_icehowlAI::MovementInform(), npc_escortAI::MovementInform(), SmartAI::MovepointReached(), npc_ulduar_magnetic_core::npc_ulduar_magnetic_coreAI::npc_ulduar_magnetic_coreAI(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), instance_ulduar::instance_ulduar_InstanceMapScript::OnCreatureCreate(), boss_janalai::Reset(), npc_q24545_lich_king::npc_q24545_lich_kingAI::Reset(), boss_devourer_of_souls::boss_devourer_of_soulsAI::SpellHitTarget(), Creature::Update(), npc_rookery_hatcher::npc_rookery_hatcherAI::UpdateAI(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI(), boss_jormungarAI::UpdateAI(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::UpdateAI(), and npc_vortex_ride::UpdateAI().

◆ Talk() [1/2]

void Unit::Talk ( std::string_view  text,
ChatMsg  msgType,
Language  language,
float  textRange,
WorldObject const *  target 
)
virtual
21238{
21239 Acore::CustomChatTextBuilder builder(this, msgType, text, language, target);
21242 Cell::VisitObjects(this, worker, textRange);
21243}
Definition ChatTextBuilder.h:49
Definition GridNotifiers.h:1737
Definition GridNotifiers.h:583

References Cell::VisitObjects().

Referenced by spell_inoculate_nestlewood_owlkin::HandleEffectRemove(), and spell_the_flag_of_ownership::HandleScript().

◆ Talk() [2/2]

void Unit::Talk ( uint32  textId,
ChatMsg  msgType,
float  textRange,
WorldObject const *  target 
)
virtual
21290{
21291 if (!sObjectMgr->GetBroadcastText(textId))
21292 {
21293 LOG_ERROR("entities.unit", "Unit::Talk: `broadcast_text` (ID: {}) was not found", textId);
21294 return;
21295 }
21296
21297 Acore::BroadcastTextBuilder builder(this, msgType, textId, getGender(), target);
21300 Cell::VisitObjects(this, worker, textRange);
21301}
Definition ChatTextBuilder.h:31
uint8 getGender() const
Definition Unit.h:838

References getGender(), LOG_ERROR, sObjectMgr, and Cell::VisitObjects().

◆ TauntApply()

void Unit::TauntApply ( Unit victim)
14782{
14783 ASSERT(IsCreature());
14784
14785 if (!taunter || (taunter->IsPlayer() && taunter->ToPlayer()->IsGameMaster()))
14786 return;
14787
14788 if (!CanHaveThreatList())
14789 return;
14790
14791 Creature* creature = ToCreature();
14792
14793 if (creature->HasReactState(REACT_PASSIVE))
14794 return;
14795
14796 Unit* target = GetVictim();
14797 if (target && target == taunter)
14798 return;
14799
14800 SetInFront(taunter);
14801 SetGuidValue(UNIT_FIELD_TARGET, taunter->GetGUID());
14802
14803 if (creature->IsAIEnabled)
14804 creature->AI()->AttackStart(taunter);
14805
14806 //m_ThreatMgr.tauntApply(taunter);
14807}
void SetInFront(WorldObject const *target)
Definition Unit.cpp:20504

References Creature::AI(), ASSERT, UnitAI::AttackStart(), CanHaveThreatList(), Object::GetGUID(), GetVictim(), Creature::HasReactState(), IsAIEnabled, Object::IsCreature(), Player::IsGameMaster(), Object::IsPlayer(), REACT_PASSIVE, Object::SetGuidValue(), SetInFront(), Object::ToCreature(), Object::ToPlayer(), and UNIT_FIELD_TARGET.

Referenced by AuraEffect::HandleModTaunt(), and boss_razorgore::boss_razorgoreAI::OnCharmed().

◆ TauntFadeOut()

void Unit::TauntFadeOut ( Unit taunter)
14812{
14813 ASSERT(IsCreature());
14814
14815 if (!taunter || (taunter->IsPlayer() && taunter->ToPlayer()->IsGameMaster()))
14816 return;
14817
14818 if (!CanHaveThreatList())
14819 return;
14820
14821 Creature* creature = ToCreature();
14822
14823 if (creature->HasReactState(REACT_PASSIVE))
14824 return;
14825
14826 Unit* target = GetVictim();
14827 if (!target || target != taunter)
14828 return;
14829
14831 {
14832 if (creature->IsAIEnabled)
14834 return;
14835 }
14836
14837 target = creature->SelectVictim(); // might have more taunt auras remaining
14838
14839 if (target && target != taunter)
14840 {
14842 SetInFront(target);
14843 if (creature->IsAIEnabled)
14844 creature->AI()->AttackStart(target);
14845 }
14846}
@ EVADE_REASON_NO_HOSTILES
Definition CreatureAI.h:90
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:205
Unit * SelectVictim()
Definition Unit.cpp:14850
bool isThreatListEmpty() const
Definition ThreatMgr.h:228

References Creature::AI(), ASSERT, UnitAI::AttackStart(), CanHaveThreatList(), CreatureAI::EnterEvadeMode(), CreatureAI::EVADE_REASON_NO_HOSTILES, Object::GetGUID(), GetVictim(), Creature::HasReactState(), IsAIEnabled, Object::IsCreature(), Player::IsGameMaster(), Object::IsPlayer(), ThreatMgr::isThreatListEmpty(), m_ThreatMgr, REACT_PASSIVE, Creature::SelectVictim(), Object::SetGuidValue(), SetInFront(), Object::ToCreature(), Object::ToPlayer(), and UNIT_FIELD_TARGET.

Referenced by AuraEffect::HandleModTaunt(), and npc_deaths_fel_cannon::npc_deaths_fel_cannonAI::UpdateAI().

◆ TextEmote() [1/2]

◆ TextEmote() [2/2]

void Unit::TextEmote ( uint32  textId,
WorldObject const *  target = nullptr,
bool  isBossEmote = false 
)
virtual

Reimplemented in Player.

21314{
21315 Talk(textId, isBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), target);
21316}

References CHAT_MSG_MONSTER_EMOTE, CHAT_MSG_RAID_BOSS_EMOTE, CONFIG_LISTEN_RANGE_TEXTEMOTE, and sWorld.

◆ ToPet()

◆ ToTempSummon() [1/2]

TempSummon * Unit::ToTempSummon ( )
inline
721{ if (IsSummon()) return reinterpret_cast<TempSummon*>(this); else return nullptr; }

References IsSummon().

Referenced by CreatureAI::_EnterEvadeMode(), _ExitVehicle(), npc_living_mojo::npc_living_mojoAI::AttackStart(), WorldObject::CanSeeOrDetect(), Spell::CheckCast(), Spell::CheckEffectTarget(), npc_tiger_matriarch::npc_tiger_matriarchAI::DamageTaken(), Creature::DespawnOnEvade(), Creature::DespawnOrUnsummon(), npc_bone_spike::npc_bone_spikeAI::DoAction(), boss_sindragosa::boss_sindragosaAI::DoAction(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::DoAction(), ThreatMgr::DoAddThreat(), Spell::EffectScriptEffect(), npc_phantom_hallucination::npc_phantom_hallucinationAI::EnterEvadeMode(), npc_marzon_silent_blade::npc_marzon_silent_bladeAI::EnterEvadeMode(), SuckBackEvent::Execute(), npc_raging_flames::FixateRandomTarget(), boss_headless_horseman_head::GetOwner(), GetSpellModOwner(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::GetSummoner(), CreatureAI::GetSummoner(), Creature::GetSummonerGUID(), SmartScript::GetTargets(), WorldSession::HandleDismissCritter(), spell_pilgrims_bounty_pass_generic::HandleDummy(), WorldSession::HandlePetActionHelper(), spell_the_cleansing_on_death_cast_on_master::HandleScript(), spell_gen_whisper_to_controller::HandleScript(), spell_pri_lightwell::HandleScriptEffect(), spell_q11026_a11051_banish_the_demons::HandleScriptEffect(), npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::InitializeAI(), npc_bushwhacker::npc_bushwhackerAI::InitializeAI(), npc_pet_gen_imp_in_a_bottle::InitializeAI(), npc_pet_pri_lightwell::InitializeAI(), TempSummon::InitStats(), SpellClickInfo::IsFitToRequirements(), Creature::IsUpdateNeeded(), npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI::JustDied(), boss_black_knight::boss_black_knightAI::JustDied(), boss_tyrannus::boss_tyrannusAI::JustDied(), npc_raging_spirit::npc_raging_spiritAI::JustDied(), boss_freya_iron_root::boss_freya_iron_rootAI::JustDied(), boss_yoggsaron_influence_tentacle::boss_yoggsaron_influence_tentacleAI::JustDied(), boss_essence_of_anger::boss_essence_of_angerAI::JustDied(), npc_pet_dk_ghoul::JustDied(), npc_marzon_silent_blade::npc_marzon_silent_bladeAI::JustEngagedWith(), boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::JustSummoned(), npc_frosthound::JustSummoned(), boss_halion::boss_halionAI::JustSummoned(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::JustSummoned(), npc_collapsing_star::npc_collapsing_starAI::JustSummoned(), npc_algalon_worm_hole::npc_algalon_worm_holeAI::JustSummoned(), boss_supremus::JustSummoned(), Kill(), npc_tiger_matriarch::npc_tiger_matriarchAI::KilledUnit(), npc_netherspite_infernal::KilledUnit(), npc_living_mojo::npc_living_mojoAI::MoveInLineOfSight(), npc_jenny::MoveInLineOfSight(), WaypointMovementGenerator< Creature >::MovementInform(), npc_frostbrood_skytalon::npc_frostbrood_skytalonAI::MovementInform(), npc_injured_7th_legion_soldier::npc_injured_7th_legion_soldierAI::MovementInform(), npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI::MovementInform(), npc_marzon_silent_blade::npc_marzon_silent_bladeAI::MovementInform(), npc_attracted_reef_bull::npc_attracted_reef_bullAI::MovementInform(), npc_attracted_reef_bull::npc_attracted_reef_bullAI::npc_attracted_reef_bullAI(), npc_batrider::npc_batrider(), npc_claw_tentacle::npc_claw_tentacle(), npc_eye_tentacle::npc_eye_tentacle(), npc_giant_claw_tentacle::npc_giant_claw_tentacle(), npc_giant_eye_tentacle::npc_giant_eye_tentacle(), npc_midsummer_bonfire::npc_midsummer_bonfire(), npc_midsummer_ribbon_pole_target::npc_midsummer_ribbon_pole_target(), npc_pet_gen_soul_trader_beacon::npc_pet_gen_soul_trader_beacon(), BattlefieldWG::OnCreatureCreate(), instance_blackwing_lair::instance_blackwing_lair_InstanceMapScript::OnCreatureCreate(), npc_wormhole::OnGossipHello(), RemoveAllControlled(), RemoveAllMinionsByEntry(), spell_gen_defend::RemoveDummyFromDriver(), npc_raging_spirit::npc_raging_spiritAI::Reset(), npc_stormforged_lieutenant::Reset(), npc_future_you::npc_future_youAI::Reset(), npc_plaguehound_tracker::npc_plaguehound_trackerAI::Reset(), npc_voidtraveler::Reset(), npc_pet_gen_argent_pony_bridle::Reset(), Spell::SelectImplicitCasterObjectTargets(), Creature::SelectVictim(), Spell::SendSpellGo(), Spell::SendSpellStart(), npc_ulduar_flames_spread::npc_ulduar_flames_spreadAI::SpellHit(), npc_pilgrims_bounty_plate::SpellHit(), boss_the_lich_king::boss_the_lich_kingAI::SummonedCreatureDies(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::Update(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::UpdateAI(), npc_love_in_air_snivel_real::UpdateAI(), npc_tiger_matriarch_credit::npc_tiger_matriarch_creditAI::UpdateAI(), npc_tiger_matriarch::npc_tiger_matriarchAI::UpdateAI(), npc_living_mojo::npc_living_mojoAI::UpdateAI(), npc_bone_spike::npc_bone_spikeAI::UpdateAI(), npc_little_ooze::npc_little_oozeAI::UpdateAI(), npc_raging_spirit::npc_raging_spiritAI::UpdateAI(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::UpdateAI(), npc_freya_ward::npc_freya_wardAI::UpdateAI(), npc_ulduar_flash_freeze::npc_ulduar_flash_freezeAI::UpdateAI(), npc_vh_void_sentry::npc_vh_void_sentryAI::UpdateAI(), npc_jenny::UpdateFollowerAI(), Player::VehicleSpellInitialize(), and npc_frosthound::WaypointReached().

◆ ToTempSummon() [2/2]

const TempSummon * Unit::ToTempSummon ( ) const
inline
722{ if (IsSummon()) return reinterpret_cast<const TempSummon*>(this); else return nullptr; }

References IsSummon().

◆ ToTotem()

Totem * Unit::ToTotem ( )
inline
720{ if (IsTotem()) return reinterpret_cast<Totem*>(this); else return nullptr; }
Definition Totem.h:51

References IsTotem().

Referenced by _UnapplyAura(), Spell::EffectDestroyAllTotems(), WorldSession::HandleTotemDestroyed(), SetMinion(), Spell::SummonGuardian(), and TotemAI::UpdateAI().

◆ TriggerAurasProcOnEvent() [1/3]

void Unit::TriggerAurasProcOnEvent ( CalcDamageInfo damageInfo)
16773{
16774 DamageInfo dmgInfo = DamageInfo(damageInfo);
16775 TriggerAurasProcOnEvent(nullptr, nullptr, damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, 0, 0, damageInfo.procEx, nullptr, &dmgInfo, nullptr);
16776}
void TriggerAurasProcOnEvent(CalcDamageInfo &damageInfo)
Definition Unit.cpp:16772

References CalcDamageInfo::procAttacker, CalcDamageInfo::procEx, CalcDamageInfo::procVictim, CalcDamageInfo::target, and TriggerAurasProcOnEvent().

Referenced by TriggerAurasProcOnEvent(), and TriggerAurasProcOnEvent().

◆ TriggerAurasProcOnEvent() [2/3]

void Unit::TriggerAurasProcOnEvent ( ProcEventInfo eventInfo,
std::list< AuraApplication * > &  procAuras 
)
16798{
16799 for (std::list<AuraApplication*>::iterator itr = aurasTriggeringProc.begin(); itr != aurasTriggeringProc.end(); ++itr)
16800 {
16801 if (!(*itr)->GetRemoveMode())
16802 (*itr)->GetBase()->TriggerProcOnEvent(*itr, eventInfo);
16803 }
16804}

◆ TriggerAurasProcOnEvent() [3/3]

void Unit::TriggerAurasProcOnEvent ( std::list< AuraApplication * > *  myProcAuras,
std::list< AuraApplication * > *  targetProcAuras,
Unit actionTarget,
uint32  typeMaskActor,
uint32  typeMaskActionTarget,
uint32  spellTypeMask,
uint32  spellPhaseMask,
uint32  hitMask,
Spell spell,
DamageInfo damageInfo,
HealInfo healInfo 
)
16779{
16780 // prepare data for self trigger
16781 ProcEventInfo myProcEventInfo = ProcEventInfo(this, actionTarget, actionTarget, typeMaskActor, spellTypeMask, spellPhaseMask, hitMask, spell, damageInfo, healInfo);
16782 std::list<AuraApplication*> myAurasTriggeringProc;
16783 GetProcAurasTriggeredOnEvent(myAurasTriggeringProc, myProcAuras, myProcEventInfo);
16784
16785 // prepare data for target trigger
16786 ProcEventInfo targetProcEventInfo = ProcEventInfo(this, actionTarget, this, typeMaskActionTarget, spellTypeMask, spellPhaseMask, hitMask, spell, damageInfo, healInfo);
16787 std::list<AuraApplication*> targetAurasTriggeringProc;
16788 if (typeMaskActionTarget)
16789 GetProcAurasTriggeredOnEvent(targetAurasTriggeringProc, targetProcAuras, targetProcEventInfo);
16790
16791 TriggerAurasProcOnEvent(myProcEventInfo, myAurasTriggeringProc);
16792
16793 if (typeMaskActionTarget)
16794 TriggerAurasProcOnEvent(targetProcEventInfo, targetAurasTriggeringProc);
16795}
void GetProcAurasTriggeredOnEvent(std::list< AuraApplication * > &aurasTriggeringProc, std::list< AuraApplication * > *procAuras, ProcEventInfo eventInfo)
Definition Unit.cpp:16742

References GetProcAurasTriggeredOnEvent(), and TriggerAurasProcOnEvent().

◆ UnsummonAllTotems()

void Unit::UnsummonAllTotems ( bool  onDeath = false)
11423{
11424 for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
11425 {
11426 if (!m_SummonSlot[i])
11427 {
11428 continue;
11429 }
11430
11431 if (Creature* OldTotem = GetMap()->GetCreature(m_SummonSlot[i]))
11432 {
11433 if (OldTotem->IsSummon())
11434 {
11435 if (!(onDeath && !IsPlayer() && OldTotem->IsGuardian()))
11436 {
11437 OldTotem->ToTempSummon()->UnSummon();
11438 }
11439 }
11440 }
11441 }
11442}

References WorldObject::GetMap(), Object::IsPlayer(), m_SummonSlot, and MAX_SUMMON_SLOT.

Referenced by Player::ActivateSpec(), RemoveFromWorld(), and setDeathState().

◆ Update()

void Unit::Update ( uint32  time)
overridevirtual

Reimplemented from WorldObject.

384{
385 sScriptMgr->OnUnitUpdate(this, p_time);
386
387 // WARNING! Order of execution here is important, do not change.
388 // Spells must be processed with event system BEFORE they go to _UpdateSpells.
389 // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
390 WorldObject::Update(p_time);
391
392 if (!IsInWorld())
393 return;
394
395 // pussywizard:
396 if (!IsPlayer() || (!ToPlayer()->IsBeingTeleported() && !bRequestForcedVisibilityUpdate))
397 {
399 {
401 {
403 //ExecuteDelayedUnitRelocationEvent();
405 }
406 else
408 }
410 {
411 if (m_delayed_unit_ai_notify_timer <= p_time)
412 {
415 }
416 else
418 }
419 }
420
421 _UpdateSpells( p_time );
422
423 if (CanHaveThreatList() && GetThreatMgr().isNeedUpdateToClient(p_time))
425
426 // update combat timer only for players and pets (only pets with PetAI)
428 {
429 // Check UNIT_STATE_MELEE_ATTACKING or UNIT_STATE_CHASE (without UNIT_STATE_FOLLOW in this case) so pets can reach far away
430 // targets without stopping half way there and running off.
431 // These flags are reset after target dies or another command is given.
433 {
434 // m_CombatTimer set at aura start and it will be freeze until aura removing
435 if (m_CombatTimer <= p_time)
437 else
438 m_CombatTimer -= p_time;
439 }
440 }
441
444 {
445 while (!extraAttacksTargets.empty())
446 {
447 auto itr = extraAttacksTargets.begin();
448 ObjectGuid targetGuid = itr->first;
449 uint32 count = itr->second;
450 extraAttacksTargets.erase(itr);
451 if (Unit* victim = ObjectAccessor::GetUnit(*this, targetGuid))
452 {
454 || victim->IsWithinMeleeRange(this))
455 {
456 HandleProcExtraAttackFor(victim, count);
457 }
458 }
459 }
461 }
462
463 // not implemented before 3.0.2
464 // xinef: if attack time > 0, reduce by diff
465 // if on next update, attack time < 0 assume player didnt attack - set to 0
466 bool suspendAttackTimer = false;
467 bool suspendRangedAttackTimer = false;
469 {
470 for (Spell* spell : m_currentSpells)
471 {
472 if (spell)
473 {
474 if (spell->GetSpellInfo()->HasAttribute(SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS))
475 {
476 if (spell->IsChannelActive())
477 {
478 suspendRangedAttackTimer = true;
479 }
480
481 suspendAttackTimer = true;
482 break;
483 }
484 }
485 }
486 }
487
488 if (!suspendAttackTimer)
489 {
490 if (int32 base_attack = getAttackTimer(BASE_ATTACK))
491 {
492 setAttackTimer(BASE_ATTACK, base_attack > 0 ? base_attack - (int32) p_time : 0);
493 }
494
495 if (int32 off_attack = getAttackTimer(OFF_ATTACK))
496 {
497 setAttackTimer(OFF_ATTACK, off_attack > 0 ? off_attack - (int32) p_time : 0);
498 }
499 }
500
501 if (!suspendRangedAttackTimer)
502 {
503 if (int32 ranged_attack = getAttackTimer(RANGED_ATTACK))
504 {
505 setAttackTimer(RANGED_ATTACK, ranged_attack > 0 ? ranged_attack - (int32)p_time : 0);
506 }
507 }
508
509 // update abilities available only for fraction of time
510 UpdateReactives(p_time);
511
515
516 UpdateSplineMovement(p_time);
517 GetMotionMaster()->UpdateMotion(p_time);
518
520}
@ AURA_STATE_HEALTH_ABOVE_75_PERCENT
Definition SharedDefines.h:1326
bool IsEmpty() const
Definition LinkedList.h:97
std::unordered_set< Unit * > i_objectsForDelayedVisibility
Definition Map.h:236
void UpdateMotion(uint32 diff)
Definition MotionMaster.cpp:105
void _UpdateSpells(uint32 time)
Definition Unit.cpp:3869
void UpdateSplineMovement(uint32 t_diff)
Definition Unit.cpp:576
void UpdateReactives(uint32 p_time)
Definition Unit.cpp:17184
void ExecuteDelayedUnitAINotifyEvent()
Definition Unit.cpp:20493
void HandleProcExtraAttackFor(Unit *victim, uint32 count)
Definition Unit.cpp:2796
void SendThreatListUpdate()
Definition Unit.cpp:20067
virtual void Update(uint32 diff)
Definition Object.cpp:1044

References _lastDamagedTargetGuid, _lastExtraAttackSpell, _UpdateSpells(), AURA_STATE_HEALTH_ABOVE_75_PERCENT, AURA_STATE_HEALTHLESS_20_PERCENT, AURA_STATE_HEALTHLESS_35_PERCENT, BASE_ATTACK, bRequestForcedVisibilityUpdate, CanHaveThreatList(), ClearInCombat(), ObjectGuid::Empty, ExecuteDelayedUnitAINotifyEvent(), extraAttacksTargets, WorldObject::FindMap(), getAttackTimer(), GetMotionMaster(), GetThreatMgr(), ObjectAccessor::GetUnit(), HandleProcExtraAttackFor(), HasUnitState(), HasUnitTypeMask(), HealthAbovePct(), HealthBelowPct(), Map::i_objectsForDelayedVisibility, InvalidateValuesUpdateCache(), IsAlive(), IsControlledByPlayer(), LinkedListHead::IsEmpty(), IsInCombat(), Object::IsInWorld(), IsPet(), Object::IsPlayer(), m_CombatTimer, m_currentSpells, m_delayed_unit_ai_notify_timer, m_delayed_unit_relocation_timer, m_HostileRefMgr, ModifyAuraState(), OFF_ATTACK, RANGED_ATTACK, SendThreatListUpdate(), setAttackTimer(), SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS, SPELL_HACK_AND_SLASH, SPELL_SWORD_SPECIALIZATION, sScriptMgr, Object::ToPlayer(), UNIT_MASK_CONTROLLABLE_GUARDIAN, UNIT_STATE_CASTING, WorldObject::Update(), MotionMaster::UpdateMotion(), UpdateReactives(), and UpdateSplineMovement().

Referenced by Creature::Update(), and Player::Update().

◆ UpdateAllDamageDoneMods()

void Unit::UpdateAllDamageDoneMods ( )
15509{
15510 for (uint8 i = BASE_ATTACK; i < MAX_ATTACK; ++i)
15512}
virtual void UpdateDamageDoneMods(WeaponAttackType attackType, int32 skipEnchantSlot=-1)
Definition Unit.cpp:15478

References BASE_ATTACK, MAX_ATTACK, and UpdateDamageDoneMods().

Referenced by AuraEffect::HandleModDamageDone().

◆ UpdateAllDamagePctDoneMods()

void Unit::UpdateAllDamagePctDoneMods ( )
15553{
15554 for (uint8 i = BASE_ATTACK; i < MAX_ATTACK; ++i)
15556}
void UpdateDamagePctDoneMods(WeaponAttackType attackType)
Definition Unit.cpp:15514

References BASE_ATTACK, MAX_ATTACK, and UpdateDamagePctDoneMods().

Referenced by AuraEffect::HandleModDamagePercentDone().

◆ UpdateAllResistances()

void Unit::UpdateAllResistances ( )
virtual

◆ UpdateAllStats()

virtual bool Unit::UpdateAllStats ( )
pure virtual

Implemented in Creature, Guardian, Player, and Totem.

◆ UpdateArmor()

virtual void Unit::UpdateArmor ( )
pure virtual

◆ UpdateAttackPowerAndDamage()

virtual void Unit::UpdateAttackPowerAndDamage ( bool  ranged = false)
pure virtual

Implemented in Creature, Guardian, Player, and Totem.

Referenced by UpdateUnitMod().

◆ UpdateAuraForGroup()

void Unit::UpdateAuraForGroup ( uint8  slot)
17426{
17427 if (slot >= MAX_AURAS) // slot not found, return
17428 return;
17429 if (Player* player = ToPlayer())
17430 {
17431 if (player->GetGroup())
17432 {
17433 player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS);
17434 player->SetAuraUpdateMaskForRaid(slot);
17435 }
17436 }
17437 else if (IsCreature() && IsPet())
17438 {
17439 Pet* pet = ((Pet*)this);
17440 if (pet->isControlled())
17441 {
17442 Unit* owner = GetOwner();
17443 if (owner && (owner->IsPlayer()) && owner->ToPlayer()->GetGroup())
17444 {
17446 pet->SetAuraUpdateMaskForRaid(slot);
17447 }
17448 }
17449 }
17450}
@ GROUP_UPDATE_FLAG_PET_AURAS
Definition Group.h:118
@ GROUP_UPDATE_FLAG_AURAS
Definition Group.h:109
#define MAX_AURAS
Definition SpellAuraDefines.h:21
void SetAuraUpdateMaskForRaid(uint8 slot)
Definition Pet.h:137

References Player::GetGroup(), GetOwner(), GROUP_UPDATE_FLAG_AURAS, GROUP_UPDATE_FLAG_PET_AURAS, Pet::isControlled(), Object::IsCreature(), IsPet(), Object::IsPlayer(), MAX_AURAS, Pet::SetAuraUpdateMaskForRaid(), Player::SetGroupUpdateFlag(), and Object::ToPlayer().

Referenced by RemoveVisibleAura(), and SetVisibleAura().

◆ UpdateCharmAI()

void Unit::UpdateCharmAI ( )
16018{
16019 if (IsPlayer())
16020 return;
16021
16022 if (i_disabledAI) // disabled AI must be primary AI
16023 {
16024 if (!IsCharmed())
16025 {
16026 delete i_AI;
16028 i_disabledAI = nullptr;
16029 }
16030 }
16031 else
16032 {
16033 if (IsCharmed())
16034 {
16036 if (isPossessed() || IsVehicle())
16037 i_AI = new PossessedAI(ToCreature());
16038 else
16039 i_AI = new PetAI(ToCreature());
16040 }
16041 }
16042}
Definition PetAI.h:47
Definition PassiveAI.h:37

References i_AI, i_disabledAI, IsCharmed(), Object::IsPlayer(), isPossessed(), IsVehicle(), and Object::ToCreature().

Referenced by Creature::Update().

◆ UpdateDamageDoneMods()

void Unit::UpdateDamageDoneMods ( WeaponAttackType  attackType,
int32  skipEnchantSlot = -1 
)
virtual

Reimplemented in Player.

15479{
15480 UnitMods unitMod;
15481 switch (attackType)
15482 {
15483 case BASE_ATTACK:
15484 unitMod = UNIT_MOD_DAMAGE_MAINHAND;
15485 break;
15486 case OFF_ATTACK:
15487 unitMod = UNIT_MOD_DAMAGE_OFFHAND;
15488 break;
15489 case RANGED_ATTACK:
15490 unitMod = UNIT_MOD_DAMAGE_RANGED;
15491 break;
15492 default:
15493 ABORT();
15494 break;
15495 }
15496
15497 float amount = GetTotalAuraModifier(SPELL_AURA_MOD_DAMAGE_DONE, [&](AuraEffect const* aurEff) -> bool
15498 {
15499 if (!(aurEff->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL))
15500 return false;
15501
15502 return CheckAttackFitToAuraRequirement(attackType, aurEff);
15503 });
15504
15505 SetStatFlatModifier(unitMod, TOTAL_VALUE, amount);
15506}
@ UNIT_MOD_DAMAGE_RANGED
Definition Unit.h:174
@ UNIT_MOD_DAMAGE_MAINHAND
Definition Unit.h:172
virtual bool CheckAttackFitToAuraRequirement(WeaponAttackType, AuraEffect const *) const
Definition Unit.h:1072
void SetStatFlatModifier(UnitMods unitMod, UnitModifierFlatType modifierType, float val)
Definition Unit.cpp:15375

References ABORT, BASE_ATTACK, CheckAttackFitToAuraRequirement(), AuraEffect::GetMiscValue(), GetTotalAuraModifier(), OFF_ATTACK, RANGED_ATTACK, SetStatFlatModifier(), SPELL_AURA_MOD_DAMAGE_DONE, SPELL_SCHOOL_MASK_NORMAL, TOTAL_VALUE, UNIT_MOD_DAMAGE_MAINHAND, UNIT_MOD_DAMAGE_OFFHAND, and UNIT_MOD_DAMAGE_RANGED.

Referenced by UpdateAllDamageDoneMods(), and Player::UpdateDamageDoneMods().

◆ UpdateDamagePctDoneMods()

void Unit::UpdateDamagePctDoneMods ( WeaponAttackType  attackType)
15515{
15516 float factor;
15517 UnitMods unitMod;
15518 switch (attackType)
15519 {
15520 case BASE_ATTACK:
15521 factor = 1.0f;
15522 unitMod = UNIT_MOD_DAMAGE_MAINHAND;
15523 break;
15524 case OFF_ATTACK:
15525 // off hand has 50% penalty
15526 factor = 0.5f;
15527 unitMod = UNIT_MOD_DAMAGE_OFFHAND;
15528 break;
15529 case RANGED_ATTACK:
15530 factor = 1.0f;
15531 unitMod = UNIT_MOD_DAMAGE_RANGED;
15532 break;
15533 default:
15534 ABORT();
15535 break;
15536 }
15537
15538 factor *= GetTotalAuraMultiplier(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, [attackType, this](AuraEffect const* aurEff) -> bool
15539 {
15540 if (!(aurEff->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL))
15541 return false;
15542
15543 return CheckAttackFitToAuraRequirement(attackType, aurEff);
15544 });
15545
15546 if (attackType == OFF_ATTACK)
15547 factor *= GetTotalAuraMultiplier(SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT, std::bind(&Unit::CheckAttackFitToAuraRequirement, this, attackType, std::placeholders::_1));
15548
15549 SetStatPctModifier(unitMod, TOTAL_PCT, factor);
15550}
@ SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
Definition SpellAuraDefines.h:185
void SetStatPctModifier(UnitMods unitMod, UnitModifierPctType modifierType, float val)
Definition Unit.cpp:15384

References ABORT, BASE_ATTACK, CheckAttackFitToAuraRequirement(), AuraEffect::GetMiscValue(), GetTotalAuraMultiplier(), OFF_ATTACK, RANGED_ATTACK, SetStatPctModifier(), SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT, SPELL_SCHOOL_MASK_NORMAL, TOTAL_PCT, UNIT_MOD_DAMAGE_MAINHAND, UNIT_MOD_DAMAGE_OFFHAND, and UNIT_MOD_DAMAGE_RANGED.

Referenced by AuraEffect::HandleModOffhandDamagePercent(), UpdateAllDamagePctDoneMods(), and Player::UpdateWeaponDependentAuras().

◆ UpdateDamagePhysical()

void Unit::UpdateDamagePhysical ( WeaponAttackType  attType)
virtual

Reimplemented in Guardian, and Totem.

61{
62 float totalMin = 0.f;
63 float totalMax = 0.f;
64
65 float tmpMin, tmpMax;
66 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
67 {
68 CalculateMinMaxDamage(attType, false, true, tmpMin, tmpMax, i);
69 totalMin += tmpMin;
70 totalMax += tmpMax;
71 }
72
73 switch (attType)
74 {
75 case BASE_ATTACK:
76 default:
79 break;
80 case OFF_ATTACK:
83 break;
84 case RANGED_ATTACK:
87 break;
88 }
89}
void SetStatFloatValue(uint16 index, float value)
Definition Object.cpp:779

References BASE_ATTACK, CalculateMinMaxDamage(), MAX_ITEM_PROTO_DAMAGES, OFF_ATTACK, RANGED_ATTACK, Object::SetStatFloatValue(), UNIT_FIELD_MAXDAMAGE, UNIT_FIELD_MAXOFFHANDDAMAGE, UNIT_FIELD_MAXRANGEDDAMAGE, UNIT_FIELD_MINDAMAGE, UNIT_FIELD_MINOFFHANDDAMAGE, and UNIT_FIELD_MINRANGEDDAMAGE.

Referenced by Player::_ApplyAmmoBonuses(), Player::_ApplyWeaponDamage(), boss_twin_valkyrAI::boss_twin_valkyrAI(), AuraEffect::HandleAuraModDisarm(), AuraEffect::HandleModAttackSpeed(), npc_toc_enh_shaman::npc_toc_enh_shamanAI::npc_toc_enh_shamanAI(), Player::RemoveAmmo(), Creature::SetCanDualWield(), ScriptedAI::SetEquipmentSlots(), Creature::UpdateAttackPowerAndDamage(), Player::UpdateAttackPowerAndDamage(), and UpdateUnitMod().

◆ UpdateHeight()

void Unit::UpdateHeight ( float  newZ)

Only server-side height update, does not broadcast to client.

20061{
20063 if (IsVehicle())
20065}
void RelocatePassengers()
Definition Vehicle.cpp:517

References Position::GetPositionX(), Position::GetPositionY(), GetVehicleKit(), IsVehicle(), Position::Relocate(), and Vehicle::RelocatePassengers().

Referenced by npc_dancing_flames::npc_dancing_flamesAI::Reset().

◆ UpdateInterruptMask()

void Unit::UpdateInterruptMask ( )
769{
770 m_interruptMask = 0;
771 for (AuraApplicationList::const_iterator i = m_interruptableAuras.begin(); i != m_interruptableAuras.end(); ++i)
772 m_interruptMask |= (*i)->GetBase()->GetSpellInfo()->AuraInterruptFlags;
773
775 if (spell->getState() == SPELL_STATE_CASTING)
776 m_interruptMask |= spell->m_spellInfo->ChannelInterruptFlags;
777}

References CURRENT_CHANNELED_SPELL, m_currentSpells, m_interruptableAuras, m_interruptMask, and SPELL_STATE_CASTING.

Referenced by _UnapplyAura(), Spell::finish(), and RemoveAurasWithInterruptFlags().

◆ UpdateMaxHealth()

virtual void Unit::UpdateMaxHealth ( )
pure virtual

Implemented in Creature, Guardian, Player, and Totem.

Referenced by UpdateUnitMod().

◆ UpdateMaxPower()

virtual void Unit::UpdateMaxPower ( Powers  power)
pure virtual

Implemented in Creature, Guardian, Player, and Totem.

Referenced by UpdateUnitMod().

◆ UpdateObjectVisibility()

◆ UpdateOrientation()

void Unit::UpdateOrientation ( float  orientation)

Only server-side orientation update, does not broadcast to client.

20053{
20054 SetOrientation(orientation);
20055 if (IsVehicle())
20057}

References GetVehicleKit(), IsVehicle(), Vehicle::RelocatePassengers(), and Position::SetOrientation().

Referenced by Spell::UpdateChanneledTargetList(), and UpdatePosition().

◆ UpdatePosition() [1/2]

bool Unit::UpdatePosition ( const Position pos,
bool  teleport = false 
)
inline

◆ UpdatePosition() [2/2]

bool Unit::UpdatePosition ( float  x,
float  y,
float  z,
float  ang,
bool  teleport = false 
)
virtual

Reimplemented in Player.

20015{
20016 if (!Acore::IsValidMapCoord(x, y, z, orientation))
20017 return false;
20018
20019 float old_orientation = GetOrientation();
20020 float current_z = GetPositionZ();
20021 bool turn = (old_orientation != orientation);
20022 bool relocated = (teleport || GetPositionX() != x || GetPositionY() != y || current_z != z);
20023
20024 if (!GetVehicle())
20025 {
20026 uint32 mask = 0;
20027 if (turn) mask |= AURA_INTERRUPT_FLAG_TURNING;
20028 if (relocated) mask |= AURA_INTERRUPT_FLAG_MOVE;
20029 if (mask)
20031 }
20032
20033 if (relocated)
20034 {
20035 if (IsPlayer())
20036 GetMap()->PlayerRelocation(ToPlayer(), x, y, z, orientation);
20037 else
20038 GetMap()->CreatureRelocation(ToCreature(), x, y, z, orientation);
20039 }
20040 else if (turn)
20041 {
20042 UpdateOrientation(orientation);
20043
20044 if (IsPlayer() && ToPlayer()->GetFarSightDistance())
20046 }
20047
20048 return (relocated || turn);
20049}
void PlayerRelocation(Player *, float x, float y, float z, float o)
Definition Map.cpp:784
void CreatureRelocation(Creature *creature, float x, float y, float z, float o)
Definition Map.cpp:806
void UpdateOrientation(float orientation)
Only server-side orientation update, does not broadcast to client.
Definition Unit.cpp:20052
bool IsValidMapCoord(float c)
Definition GridDefines.h:210

References AURA_INTERRUPT_FLAG_MOVE, AURA_INTERRUPT_FLAG_TURNING, Map::CreatureRelocation(), WorldObject::GetMap(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetVehicle(), Object::IsPlayer(), Acore::IsValidMapCoord(), Map::PlayerRelocation(), RemoveAurasWithInterruptFlags(), Object::ToCreature(), Object::ToPlayer(), UpdateObjectVisibility(), and UpdateOrientation().

Referenced by boss_taldaram::DoAction(), npc_hor_spiritual_reflection::npc_hor_spiritual_reflectionAI::EnterEvadeMode(), UtherBatteredHiltEvent::Execute(), WorldSession::HandleMoverRelocation(), boss_flame_leviathan::boss_flame_leviathanAI::InitializeAI(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustDied(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustDied(), boss_prince_valanar_icc::boss_prince_valanarAI::JustDied(), boss_cyanigosa::boss_cyanigosaAI::JustDied(), boss_the_lich_king::boss_the_lich_kingAI::JustSummoned(), boss_algalon_the_observer::boss_algalon_the_observerAI::JustSummoned(), boss_harbinger_skyriss::JustSummoned(), boss_icehowl::boss_icehowlAI::MovementInform(), NearTeleportTo(), npc_ulduar_magnetic_core::npc_ulduar_magnetic_coreAI::npc_ulduar_magnetic_coreAI(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::Reposition(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::Reposition(), npc_imprisoned_beryl_sorcerer::npc_imprisoned_beryl_sorcererAI::Reset(), npc_q24545_lich_king::npc_q24545_lich_kingAI::Reset(), npc_escortAI::SetNextWaypoint(), npc_escortAI::SetNextWaypoint(), npc_frost_sphere::npc_frost_sphereAI::UpdateAI(), boss_jormungarAI::UpdateAI(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::UpdateAI(), npc_vortex_ride::UpdateAI(), Player::UpdatePosition(), and UpdateSplinePosition().

◆ UpdateReactives()

void Unit::UpdateReactives ( uint32  p_time)
17185{
17186 for (uint8 i = 0; i < MAX_REACTIVE; ++i)
17187 {
17188 ReactiveType reactive = ReactiveType(i);
17189
17190 if (!m_reactiveTimer[reactive])
17191 continue;
17192
17193 if (m_reactiveTimer[reactive] <= p_time)
17194 {
17195 m_reactiveTimer[reactive] = 0;
17196
17197 switch (reactive)
17198 {
17199 case REACTIVE_DEFENSE:
17202 break;
17206 break;
17207 case REACTIVE_OVERPOWER:
17209 {
17211 }
17212 break;
17214 if (IsHunterPet())
17216 break;
17217 default:
17218 break;
17219 }
17220 }
17221 else
17222 {
17223 m_reactiveTimer[reactive] -= p_time;
17224 }
17225 }
17226}
ReactiveType
Definition Unit.h:607

References AURA_STATE_DEFENSE, AURA_STATE_HUNTER_PARRY, CLASS_CONTEXT_ABILITY_REACTIVE, CLASS_HUNTER, CLASS_WARRIOR, ClearComboPoints(), HasAuraState(), IsClass(), IsHunterPet(), m_reactiveTimer, MAX_REACTIVE, ModifyAuraState(), REACTIVE_DEFENSE, REACTIVE_HUNTER_PARRY, REACTIVE_OVERPOWER, and REACTIVE_WOLVERINE_BITE.

Referenced by Update().

◆ UpdateResistanceBuffModsMod()

void Unit::UpdateResistanceBuffModsMod ( SpellSchools  school)
6278{
6279 float modPos = 0.0f;
6280 float modNeg = 0.0f;
6281
6282 // these auras are always positive
6284 modPos += GetTotalAuraModifier(SPELL_AURA_MOD_RESISTANCE, [school](AuraEffect const* aurEff) -> bool
6285 {
6286 if ((aurEff->GetMiscValue() & (1 << school)) && aurEff->GetAmount() > 0)
6287 return true;
6288 return false;
6289 });
6290
6291 modNeg = GetTotalAuraModifier(SPELL_AURA_MOD_RESISTANCE, [school](AuraEffect const* aurEff) -> bool
6292 {
6293 if ((aurEff->GetMiscValue() & (1 << school)) && aurEff->GetAmount() < 0)
6294 return true;
6295 return false;
6296 });
6297
6299 modPos *= factor;
6300 modNeg *= factor;
6301
6304}
@ SPELL_AURA_MOD_RESISTANCE
Definition SpellAuraDefines.h:85
@ SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
Definition SpellAuraDefines.h:206
@ SPELL_AURA_MOD_RESISTANCE_PCT
Definition SpellAuraDefines.h:164

References AsUnderlyingType(), AuraEffect::GetAmount(), GetMaxPositiveAuraModifierByMiscMask(), AuraEffect::GetMiscValue(), GetTotalAuraModifier(), GetTotalAuraMultiplierByMiscMask(), Object::SetFloatValue(), SPELL_AURA_MOD_RESISTANCE, SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE, SPELL_AURA_MOD_RESISTANCE_PCT, UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE, and UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE.

Referenced by AuraEffect::HandleAuraModResistance(), AuraEffect::HandleAuraModResistanceExclusive(), and AuraEffect::HandleModResistancePercent().

◆ UpdateResistances()

virtual void Unit::UpdateResistances ( uint32  school)
pure virtual

Implemented in Creature, Player, and Totem.

Referenced by UpdateAllResistances(), and UpdateUnitMod().

◆ UpdateSpeed()

void Unit::UpdateSpeed ( UnitMoveType  mtype,
bool  forced 
)
Todo:
possible affect only on MOVE_RUN
14427{
14428 int32 main_speed_mod = 0;
14429 float stack_bonus = 1.0f;
14430 float non_stack_bonus = 1.0f;
14431
14432 switch (mtype)
14433 {
14434 // Only apply debuffs
14435 case MOVE_FLIGHT_BACK:
14436 case MOVE_RUN_BACK:
14437 case MOVE_SWIM_BACK:
14438 case MOVE_WALK:
14439 break;
14440 case MOVE_RUN:
14441 {
14442 if (IsMounted()) // Use on mount auras
14443 {
14447 }
14448 else
14449 {
14453 }
14454 break;
14455 }
14456 case MOVE_SWIM:
14457 {
14458 // xinef: check for forced_speed_mod of sea turtle
14460 for (Unit::AuraEffectList::const_iterator itr = swimAuras.begin(); itr != swimAuras.end(); ++itr)
14461 {
14462 // xinef: sea turtle only, it is not affected by any increasing / decreasing effects
14463 if ((*itr)->GetId() == 64731 /*SPELL_SEA_TURTLE*/)
14464 {
14465 SetSpeed(mtype, AddPct(non_stack_bonus, (*itr)->GetAmount()), forced);
14466 return;
14467 }
14468 else if (
14469 // case: increase speed
14470 ((*itr)->GetAmount() > 0 && (*itr)->GetAmount() > main_speed_mod) ||
14471 // case: decrease speed
14472 ((*itr)->GetAmount() < 0 && (*itr)->GetAmount() < main_speed_mod)
14473 )
14474 {
14475 main_speed_mod = (*itr)->GetAmount();
14476 }
14477 }
14478 break;
14479 }
14480 case MOVE_FLIGHT:
14481 {
14482 if (IsCreature() && IsControlledByPlayer()) // not sure if good for pet
14483 {
14486
14487 // for some spells this mod is applied on vehicle owner
14488 int32 owner_speed_mod = 0;
14489
14490 if (Unit* owner = GetCharmer())
14491 owner_speed_mod = owner->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED);
14492
14493 main_speed_mod = std::max(main_speed_mod, owner_speed_mod);
14494 }
14495 else if (IsMounted())
14496 {
14500 }
14501 else // Use not mount (shapeshift for example) auras (should stack)
14502 {
14506 }
14507
14508 // Update speed for vehicle if available
14509 if (IsPlayer() && GetVehicle())
14511 break;
14512 }
14513 default:
14514 LOG_ERROR("entities.unit", "Unit::UpdateSpeed: Unsupported move type ({})", mtype);
14515 return;
14516 }
14517
14518 // now we ready for speed calculation
14519 float speed = std::max(non_stack_bonus, stack_bonus);
14520 if (main_speed_mod)
14521 AddPct(speed, main_speed_mod);
14522
14523 switch (mtype)
14524 {
14525 case MOVE_RUN:
14526 case MOVE_SWIM:
14527 case MOVE_FLIGHT:
14528 {
14529 // Set creature speed rate
14530 if (IsCreature())
14531 {
14532 if (IsPet() && ToPet()->isControlled() && IsControlledByPlayer())
14533 {
14534 // contant value for player pets
14535 speed *= 1.15f;
14536 }
14537 else
14538 {
14539 speed *= ToCreature()->GetCreatureTemplate()->speed_run; // at this point, MOVE_WALK is never reached
14540 }
14541 }
14542
14543 // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
14546 {
14547 if (Creature* creature = ToCreature())
14548 {
14549 uint32 immuneMask = creature->GetCreatureTemplate()->MechanicImmuneMask;
14550 if (immuneMask & (1 << (MECHANIC_SNARE - 1)) || immuneMask & (1 << (MECHANIC_DAZE - 1)))
14551 break;
14552 }
14553
14554 // Use speed from aura
14555 float max_speed = normalization / (IsControlledByPlayer() ? playerBaseMoveSpeed[mtype] : baseMoveSpeed[mtype]);
14556 if (speed > max_speed)
14557 speed = max_speed;
14558 }
14559 break;
14560 }
14561 default:
14562 break;
14563 }
14564
14565 int32 slowFromHealth = 0;
14566 Creature* creature = ToCreature();
14567 // ignore pets, player owned vehicles, and mobs immune to snare
14568 if (creature
14569 && !IsPet()
14570 && !(IsControlledByPlayer() && IsVehicle())
14572 && !(creature->IsDungeonBoss()))
14573 {
14574 // 1.6% for each % under 30.
14575 // use min(0, health-30) so that we don't boost mobs above 30.
14576 slowFromHealth = (int32) std::min(0.0f, (1.66f * (GetHealthPct() - 30.0f)));
14577 }
14578
14579 if (slowFromHealth)
14580 {
14581 AddPct(speed, slowFromHealth);
14582 }
14583
14584 // Apply strongest slow aura mod to speed
14586 if (slow)
14587 AddPct(speed, slow);
14588
14589 if (float minSpeedMod = (float)GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MINIMUM_SPEED))
14590 {
14591 float base_speed = (IsCreature() ? ToCreature()->GetCreatureTemplate()->speed_run : 1.0f);
14592 float min_speed = base_speed * (minSpeedMod / 100.0f);
14593 if (speed < min_speed)
14594 speed = min_speed;
14595 }
14596
14597 SetSpeed(mtype, speed, forced);
14598}
@ MECHANIC_DAZE
Definition SharedDefines.h:1363
@ SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
Definition SpellAuraDefines.h:269
@ SPELL_AURA_MOD_MOUNTED_FLIGHT_SPEED_ALWAYS
Definition SpellAuraDefines.h:272
@ SPELL_AURA_MOD_INCREASE_SPEED
Definition SpellAuraDefines.h:94
@ SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
Definition SpellAuraDefines.h:271
@ SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
Definition SpellAuraDefines.h:235
@ SPELL_AURA_MOD_SPEED_NOT_STACK
Definition SpellAuraDefines.h:234
@ SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACKING
Definition SpellAuraDefines.h:273
@ SPELL_AURA_MOD_INCREASE_SWIM_SPEED
Definition SpellAuraDefines.h:121
@ SPELL_AURA_MOD_MINIMUM_SPEED
Definition SpellAuraDefines.h:368
@ SPELL_AURA_MOD_SPEED_ALWAYS
Definition SpellAuraDefines.h:192
@ SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED_NOT_STACKING
Definition SpellAuraDefines.h:274
@ SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
Definition SpellAuraDefines.h:193
@ SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
Definition SpellAuraDefines.h:254
@ MOVE_FLIGHT_BACK
Definition UnitDefines.h:360
@ MOVE_SWIM_BACK
Definition UnitDefines.h:357
@ MOVE_RUN_BACK
Definition UnitDefines.h:355
@ MOVE_WALK
Definition UnitDefines.h:353
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition Unit.cpp:14605
float speed_run
Definition CreatureData.h:201

References AddPct(), baseMoveSpeed, GetAuraEffectsByType(), GetCharmer(), Creature::GetCreatureTemplate(), GetHealthPct(), GetMaxNegativeAuraModifier(), GetMaxPositiveAuraModifier(), GetTotalAuraModifier(), GetTotalAuraMultiplier(), GetVehicle(), GetVehicleBase(), Creature::HasMechanicTemplateImmunity(), IsControlledByPlayer(), Object::IsCreature(), Creature::IsDungeonBoss(), IsMounted(), IsPet(), Object::IsPlayer(), IsVehicle(), LOG_ERROR, MECHANIC_DAZE, MECHANIC_SNARE, MOVE_FLIGHT, MOVE_FLIGHT_BACK, MOVE_RUN, MOVE_RUN_BACK, MOVE_SWIM, MOVE_SWIM_BACK, MOVE_WALK, playerBaseMoveSpeed, SetSpeed(), CreatureTemplate::speed_run, SPELL_AURA_MOD_DECREASE_SPEED, SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS, SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED_NOT_STACKING, SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACKING, SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED, SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED, SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED, SPELL_AURA_MOD_INCREASE_SPEED, SPELL_AURA_MOD_INCREASE_SWIM_SPEED, SPELL_AURA_MOD_MINIMUM_SPEED, SPELL_AURA_MOD_MOUNTED_FLIGHT_SPEED_ALWAYS, SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS, SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK, SPELL_AURA_MOD_SPEED_ALWAYS, SPELL_AURA_MOD_SPEED_NOT_STACK, SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED, Object::ToCreature(), ToPet(), and UpdateSpeed().

Referenced by Creature::DoFleeToGetAssistance(), AuraEffect::HandleAuraModDecreaseSpeed(), AuraEffect::HandleAuraModIncreaseFlightSpeed(), AuraEffect::HandleAuraModIncreaseSpeed(), AuraEffect::HandleAuraModIncreaseSwimSpeed(), AuraEffect::HandleAuraModUseNormalSpeed(), spell_brewfest_main_ram_buff::HandleEffectPeriodic(), RemoveCharmedBy(), SetHealth(), SetInCombatState(), SetSpeed(), and UpdateSpeed().

◆ UpdateSplineMovement()

void Unit::UpdateSplineMovement ( uint32  t_diff)
private
577{
578 if (movespline->Finalized())
579 return;
580
581 // xinef: process movementinform
582 // this code cant be placed inside EscortMovementGenerator, because we cant delete active MoveGen while it is updated
583 SplineHandler handler(this);
584 movespline->updateState(t_diff, handler);
585 // Xinef: Spline was cleared by StopMoving, return
586 if (!movespline->Initialized())
587 {
589 return;
590 }
591
592 bool arrived = movespline->Finalized();
593
594 if (arrived)
595 {
597
598 if (movespline->HasAnimation() && IsCreature() && IsAlive())
600 }
601
602 // pussywizard: update always! not every 400ms, because movement generators need the actual position
603 //m_movesplineTimer.Update(t_diff);
604 //if (m_movesplineTimer.Passed() || arrived)
606}
AnimTier
Definition MotionMaster.h:99
uint8 GetAnimationType() const
Definition MoveSpline.h:125
void updateState(int32 difftime, UpdateHandler &handler)
Definition MoveSpline.h:98
bool HasAnimation() const
Definition MoveSpline.h:124
Definition Unit.cpp:556
void SetAnimTier(AnimTier animTier)
Definition Unit.cpp:15299

References DisableSpline(), Movement::MoveSpline::Finalized(), Movement::MoveSpline::GetAnimationType(), Movement::MoveSpline::HasAnimation(), Movement::MoveSpline::Initialized(), IsAlive(), Object::IsCreature(), movespline, SetAnimTier(), UpdateSplinePosition(), and Movement::MoveSpline::updateState().

Referenced by Update().

◆ UpdateSplinePosition()

void Unit::UpdateSplinePosition ( )
private
609{
610 //static uint32 const positionUpdateDelay = 400;
611
612 //m_movesplineTimer.Reset(positionUpdateDelay);
614
616 {
618 pos.m_positionX = loc.x;
619 pos.m_positionY = loc.y;
620 pos.m_positionZ = loc.z;
622
623 if (TransportBase* transport = GetDirectTransport())
624 transport->CalculatePassengerPosition(loc.x, loc.y, loc.z, &loc.orientation);
625 }
626
627 // Xinef: if we had spline running update orientation along with position
628 //if (HasUnitState(UNIT_STATE_CANNOT_TURN))
629 // loc.orientation = GetOrientation();
630
631 if (IsPlayer() || IsPet())
632 UpdatePosition(loc.x, loc.y, loc.z, loc.orientation);
633 else
634 ToCreature()->SetPosition(loc.x, loc.y, loc.z, loc.orientation);
635}
void SetPosition(float x, float y, float z, float o)
Definition Creature.cpp:3115
Location ComputePosition() const
Definition MoveSpline.cpp:26
bool onTransport
Definition MoveSpline.h:127
Definition VehicleDefines.h:130
TransportBase * GetDirectTransport() const
Definition Unit.cpp:19028
Position pos
Definition Object.h:308
Definition MoveSpline.h:27
float orientation
Definition MoveSpline.h:33
float m_positionZ
Definition Position.h:57
float m_positionX
Definition Position.h:55
float m_positionY
Definition Position.h:56

References Movement::MoveSpline::ComputePosition(), GetDirectTransport(), IsPet(), Object::IsPlayer(), WorldObject::m_movementInfo, Position::m_positionX, Position::m_positionY, Position::m_positionZ, movespline, Movement::MoveSpline::onTransport, Movement::Location::orientation, MovementInfo::TransportInfo::pos, Position::SetOrientation(), Creature::SetPosition(), Object::ToCreature(), MovementInfo::transport, and UpdatePosition().

Referenced by StopMoving(), and UpdateSplineMovement().

◆ UpdateStatBuffMod()

void Unit::UpdateStatBuffMod ( Stats  stat)
6307{
6308 float modPos = 0.0f;
6309 float modNeg = 0.0f;
6310 float factor = 0.0f;
6311
6312 UnitMods const unitMod = static_cast<UnitMods>(UNIT_MOD_STAT_START + AsUnderlyingType(stat));
6313
6314 // includes value from items and enchantments
6315 float modValue = GetFlatModifierValue(unitMod, BASE_VALUE);
6316 if (modValue > 0.f)
6317 modPos += modValue;
6318 else
6319 modNeg += modValue;
6320
6321 modPos += GetTotalAuraModifier(SPELL_AURA_MOD_STAT, [stat](AuraEffect const* aurEff) -> bool
6322 {
6323 if ((aurEff->GetMiscValue() < 0 || aurEff->GetMiscValue() == stat) && aurEff->GetAmount() > 0)
6324 return true;
6325 return false;
6326 });
6327
6328 modNeg += GetTotalAuraModifier(SPELL_AURA_MOD_STAT, [stat](AuraEffect const* aurEff) -> bool
6329 {
6330 if ((aurEff->GetMiscValue() < 0 || aurEff->GetMiscValue() == stat) && aurEff->GetAmount() < 0)
6331 return true;
6332 return false;
6333 });
6334
6335 factor = GetTotalAuraMultiplier(SPELL_AURA_MOD_PERCENT_STAT, [stat](AuraEffect const* aurEff) -> bool
6336 {
6337 if (aurEff->GetMiscValue() == -1 || aurEff->GetMiscValue() == stat)
6338 return true;
6339 return false;
6340 });
6341
6342 factor *= GetTotalAuraMultiplier(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, [stat](AuraEffect const* aurEff) -> bool
6343 {
6344 if (aurEff->GetMiscValue() == -1 || aurEff->GetMiscValue() == stat)
6345 return true;
6346 return false;
6347 });
6348
6349 modPos *= factor;
6350 modNeg *= factor;
6351
6354}
@ SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
Definition SpellAuraDefines.h:200
@ SPELL_AURA_MOD_STAT
Definition SpellAuraDefines.h:92
@ SPELL_AURA_MOD_PERCENT_STAT
Definition SpellAuraDefines.h:143

References AsUnderlyingType(), BASE_VALUE, AuraEffect::GetAmount(), GetFlatModifierValue(), AuraEffect::GetMiscValue(), GetTotalAuraModifier(), GetTotalAuraMultiplier(), Object::SetFloatValue(), SPELL_AURA_MOD_PERCENT_STAT, SPELL_AURA_MOD_STAT, SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, UNIT_FIELD_NEGSTAT0, UNIT_FIELD_POSSTAT0, and UNIT_MOD_STAT_START.

Referenced by Player::_ApplyItemBonuses(), Player::ApplyEnchantment(), AuraEffect::HandleAuraModStat(), and AuraEffect::HandleModTotalPercentStat().

◆ UpdateStats()

virtual bool Unit::UpdateStats ( Stats  stat)
pure virtual

Implemented in Creature, Guardian, Player, and Totem.

Referenced by UpdateUnitMod().

◆ UpdateUnitMod()

void Unit::UpdateUnitMod ( UnitMods  unitMod)
15416{
15417 if (!CanModifyStats())
15418 return;
15419
15420 switch (unitMod)
15421 {
15428 break;
15429
15430 case UNIT_MOD_ARMOR:
15431 UpdateArmor();
15432 break;
15433 case UNIT_MOD_HEALTH:
15435 break;
15436
15437 case UNIT_MOD_MANA:
15438 case UNIT_MOD_RAGE:
15439 case UNIT_MOD_FOCUS:
15440 case UNIT_MOD_ENERGY:
15441 case UNIT_MOD_HAPPINESS:
15442 case UNIT_MOD_RUNE:
15445 break;
15446
15454 break;
15455
15458 break;
15461 break;
15462
15465 break;
15468 break;
15471 break;
15472
15473 default:
15474 break;
15475 }
15476}
@ UNIT_MOD_ARMOR
Definition Unit.h:163
@ UNIT_MOD_ATTACK_POWER
Definition Unit.h:170
@ UNIT_MOD_HEALTH
Definition Unit.h:155
@ UNIT_MOD_ATTACK_POWER_RANGED
Definition Unit.h:171
SpellSchools GetSpellSchoolByAuraGroup(UnitMods unitMod) const
Definition Unit.cpp:15592
Stats GetStatByAuraGroup(UnitMods unitMod) const
Definition Unit.cpp:15624
virtual void UpdateAttackPowerAndDamage(bool ranged=false)=0
Powers GetPowerTypeByAuraGroup(UnitMods unitMod) const
Definition Unit.cpp:15653
virtual void UpdateDamagePhysical(WeaponAttackType attType)
Definition StatSystem.cpp:60
virtual void UpdateArmor()=0
virtual void UpdateMaxPower(Powers power)=0
virtual bool UpdateStats(Stats stat)=0
bool CanModifyStats() const
Definition Unit.h:1083
virtual void UpdateMaxHealth()=0

References BASE_ATTACK, CanModifyStats(), GetPowerTypeByAuraGroup(), GetSpellSchoolByAuraGroup(), GetStatByAuraGroup(), OFF_ATTACK, RANGED_ATTACK, UNIT_MOD_ARMOR, UNIT_MOD_ATTACK_POWER, UNIT_MOD_ATTACK_POWER_RANGED, UNIT_MOD_DAMAGE_MAINHAND, UNIT_MOD_DAMAGE_OFFHAND, UNIT_MOD_DAMAGE_RANGED, UNIT_MOD_ENERGY, UNIT_MOD_FOCUS, UNIT_MOD_HAPPINESS, UNIT_MOD_HEALTH, UNIT_MOD_MANA, UNIT_MOD_RAGE, UNIT_MOD_RESISTANCE_ARCANE, UNIT_MOD_RESISTANCE_FIRE, UNIT_MOD_RESISTANCE_FROST, UNIT_MOD_RESISTANCE_HOLY, UNIT_MOD_RESISTANCE_NATURE, UNIT_MOD_RESISTANCE_SHADOW, UNIT_MOD_RUNE, UNIT_MOD_RUNIC_POWER, UNIT_MOD_STAT_AGILITY, UNIT_MOD_STAT_INTELLECT, UNIT_MOD_STAT_SPIRIT, UNIT_MOD_STAT_STAMINA, UNIT_MOD_STAT_STRENGTH, UpdateArmor(), UpdateAttackPowerAndDamage(), UpdateDamagePhysical(), UpdateMaxHealth(), UpdateMaxPower(), UpdateResistances(), and UpdateStats().

Referenced by ApplyStatPctModifier(), HandleStatFlatModifier(), SetStatFlatModifier(), and SetStatPctModifier().

◆ Whisper() [1/2]

void Unit::Whisper ( std::string_view  text,
Language  language,
Player target,
bool  isBossWhisper = false 
)
virtual

Reimplemented in Player.

21261{
21262 if (!target)
21263 {
21264 return;
21265 }
21266
21268 WorldPacket data;
21269 ChatHandler::BuildChatPacket(data, isBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER, language, this, target, text, 0, "", locale);
21270 target->SendDirectMessage(&data);
21271}
LocaleConstant
Definition Common.h:117
@ CHAT_MSG_MONSTER_WHISPER
Definition SharedDefines.h:3407
@ CHAT_MSG_RAID_BOSS_WHISPER
Definition SharedDefines.h:3434
static std::size_t BuildChatPacket(WorldPacket &data, ChatMsg chatType, Language language, ObjectGuid senderGUID, ObjectGuid receiverGUID, std::string_view message, uint8 chatTag, std::string const &senderName="", std::string const &receiverName="", uint32 achievementId=0, bool gmMessage=false, std::string const &channelName="")
Definition Chat.cpp:265
LocaleConstant GetSessionDbLocaleIndex() const
Definition WorldSession.h:579

References ChatHandler::BuildChatPacket(), CHAT_MSG_MONSTER_WHISPER, CHAT_MSG_RAID_BOSS_WHISPER, Player::GetSession(), WorldSession::GetSessionDbLocaleIndex(), and Player::SendDirectMessage().

Referenced by npc_commandscript::HandleNpcWhisperCommand(), spell_lich_king_whisper::HandleScript(), Map::ScriptsProcess(), and boss_zuramat::boss_zuramatAI::UpdateAI().

◆ Whisper() [2/2]

void Unit::Whisper ( uint32  textId,
Player target,
bool  isBossWhisper = false 
)
virtual

Reimplemented in Player.

21319{
21320 if (!target)
21321 {
21322 return;
21323 }
21324
21325 BroadcastText const* bct = sObjectMgr->GetBroadcastText(textId);
21326 if (!bct)
21327 {
21328 LOG_ERROR("entities.unit", "Unit::Whisper: `broadcast_text` was not {} found", textId);
21329 return;
21330 }
21331
21333 WorldPacket data;
21334 ChatHandler::BuildChatPacket(data, isBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER, LANG_UNIVERSAL, this, target, bct->GetText(locale, getGender()), 0, "", locale);
21335 target->SendDirectMessage(&data);
21336}
Definition ObjectMgr.h:435

References ChatHandler::BuildChatPacket(), CHAT_MSG_MONSTER_WHISPER, CHAT_MSG_RAID_BOSS_WHISPER, getGender(), Player::GetSession(), WorldSession::GetSessionDbLocaleIndex(), BroadcastText::GetText(), LANG_UNIVERSAL, LOG_ERROR, Player::SendDirectMessage(), and sObjectMgr.

◆ Yell() [1/2]

void Unit::Yell ( std::string_view  text,
Language  language,
WorldObject const *  target = nullptr 
)
virtual

◆ Yell() [2/2]

void Unit::Yell ( uint32  textId,
WorldObject const *  target = nullptr 
)
virtual

Reimplemented in Player.

21309{
21310 Talk(textId, CHAT_MSG_MONSTER_YELL, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL), target);
21311}

References CHAT_MSG_MONSTER_YELL, CONFIG_LISTEN_RANGE_YELL, and sWorld.

Member Data Documentation

◆ _charmThreatInfo

CharmThreatMap Unit::_charmThreatInfo
protected

Referenced by RemoveCharmedBy().

◆ _dualWieldMode

◆ _instantCast

bool Unit::_instantCast
protected

◆ _isWalkingBeforeCharm

bool Unit::_isWalkingBeforeCharm
private

Are we walking before we were charmed?

Referenced by SetCharm(), and Unit().

◆ _lastDamagedTargetGuid

◆ _lastExtraAttackSpell

uint32 Unit::_lastExtraAttackSpell
private

◆ _lastLiquid

LiquidTypeEntry const* Unit::_lastLiquid
protected

◆ _oldFactionId

uint32 Unit::_oldFactionId
private

faction before charm

Referenced by GetOldFactionId(), RemoveCharmedBy(), SetCharmedBy(), and Unit().

◆ _redirectThreatInfo

◆ _valuesUpdateCache

ValuesUpdateCache Unit::_valuesUpdateCache
private

◆ bRequestForcedVisibilityUpdate

◆ extraAttacksTargets

std::unordered_map<ObjectGuid , uint32 > Unit::extraAttacksTargets
private

Referenced by AddExtraAttacks(), and Update().

◆ i_AI

◆ i_disabledAI

UnitAI* Unit::i_disabledAI
protected

Referenced by UpdateCharmAI().

◆ i_motionMaster

MotionMaster* Unit::i_motionMaster
protected

◆ IsAIEnabled

◆ m_appliedAuras

◆ m_applyResilience

bool Unit::m_applyResilience
protected

◆ m_attackers

◆ m_attacking

Unit* Unit::m_attacking
protected

◆ m_attackTimer

◆ m_auraFlatModifiersGroup

float Unit::m_auraFlatModifiersGroup[UNIT_MOD_END][MODIFIER_TYPE_FLAT_END]
protected

◆ m_auraPctModifiersGroup

float Unit::m_auraPctModifiersGroup[UNIT_MOD_END][MODIFIER_TYPE_PCT_END]
protected

◆ m_auraStateAuras

◆ m_auraUpdateIterator

AuraMap::iterator Unit::m_auraUpdateIterator
protected

◆ m_AutoRepeatFirstCast

bool Unit::m_AutoRepeatFirstCast
protected

◆ m_baseSpellCritChance

◆ m_canModifyStats

bool Unit::m_canModifyStats
protected

◆ m_charmInfo

◆ m_cleanupDone

bool Unit::m_cleanupDone
private

◆ m_CombatTimer

uint32 Unit::m_CombatTimer
private

◆ m_ComboPointHolders

std::unordered_set<Unit*> Unit::m_ComboPointHolders
private

◆ m_comboPoints

int8 Unit::m_comboPoints
private

◆ m_comboTarget

◆ m_Controlled

◆ m_ControlledByPlayer

bool Unit::m_ControlledByPlayer

◆ m_CreatedByPlayer

bool Unit::m_CreatedByPlayer

◆ m_createStats

float Unit::m_createStats[MAX_STATS]
protected

◆ m_currentSpells

◆ m_deathState

◆ m_delayed_unit_ai_notify_timer

uint16 Unit::m_delayed_unit_ai_notify_timer

Referenced by Unit(), and Update().

◆ m_delayed_unit_relocation_timer

uint16 Unit::m_delayed_unit_relocation_timer

Referenced by Unit(), Player::Update(), and Update().

◆ m_Diminishing

◆ m_duringRemoveFromWorld

bool Unit::m_duringRemoveFromWorld
private

◆ m_dynObj

◆ m_extraAttacks

uint32 Unit::m_extraAttacks

◆ m_FollowingRefMgr

FollowerRefMgr Unit::m_FollowingRefMgr
private

Referenced by addFollower().

◆ m_gameObj

◆ m_HostileRefMgr

HostileRefMgr Unit::m_HostileRefMgr
private

◆ m_interruptableAuras

◆ m_interruptMask

◆ m_last_notify_mstime

uint32 Unit::m_last_notify_mstime

Referenced by Unit().

◆ m_last_notify_position

◆ m_lastManaUse

uint32 Unit::m_lastManaUse
private

◆ m_lastSanctuaryTime

uint32 Unit::m_lastSanctuaryTime

◆ m_modAttackSpeedPct

◆ m_modAuras

◆ m_modMeleeHitChance

◆ m_modRangedHitChance

◆ m_modSpellHitChance

◆ m_movedByPlayer

◆ m_ObjectSlot

◆ m_ownedAuras

◆ m_petAuras

PetAuraSet Unit::m_petAuras

◆ m_procDeep

int32 Unit::m_procDeep
protected

Referenced by CanProc(), and SetCantProc().

◆ m_race

uint8 Unit::m_race
protected

◆ m_reactiveTimer

uint32 Unit::m_reactiveTimer[MAX_REACTIVE]
protected

◆ m_realRace

uint8 Unit::m_realRace
protected

◆ m_regenTimer

◆ m_removedAuras

AuraList Unit::m_removedAuras
protected

◆ m_removedAurasCount

◆ m_scAuras

AuraList Unit::m_scAuras
protected

◆ m_sharedVision

◆ m_speed_rate

float Unit::m_speed_rate[MAX_MOVE_TYPE]
protected

◆ m_spellImmune

◆ m_state

uint32 Unit::m_state
private

◆ m_SummonSlot

◆ m_ThreatMgr

◆ m_threatModifier

float Unit::m_threatModifier[MAX_SPELL_SCHOOL]

◆ m_transform

uint32 Unit::m_transform
protected

Referenced by getTransForm(), setTransForm(), and Unit().

◆ m_unitTypeMask

◆ m_vehicle

◆ m_vehicleKit

Vehicle* Unit::m_vehicleKit
protected

◆ m_visibleAuras

◆ m_weaponDamage

◆ movespline

◆ NeedChangeAI

bool Unit::NeedChangeAI

◆ SafeUnitPointerSet

std::set<SafeUnitPointer*> Unit::SafeUnitPointerSet

The documentation for this class was generated from the following files: